Thank you so much for checking out my mod! My wording wasn't very good but i am the creator of Remnants of Life, that's what the Enot Burger reference is in the mod🤣
@@enotburger Ohhhh!!! Lmaoooo, I thought that was just a strange coincidence or something lol, you did your thing thooo, I very much enjoyed that mod though so good job! Your mod definitely deserves some more attention and I’m sure it’ll get it considering its size and the amount of stuff that it adds to the game! :)
@@TSAceehow did u load the mod? Because the mod is too big to be loaded with vortex (for some reason). If u just put the mod zip file inside bepinex and all dependencies it should work
I like how it doesn't add things that don't really fit into subnautica, but adds to it. It adds actually good reasons to go to the crash zone and dunes which I love. I always wanted there to be more reward for going to those dangerous places. I'm mixed about the extra degasi base though, doesn't really fit into the actual degasi story but oh well
the cool thing is; anyone can make something like this!, the tools are very easy to use, so you could also make stuff if you want edit : the mod(s) used to make this are libraries, don't get me wrong, this is really cool, but do note that it's so easy to use that no coding was required (adding a script in customcraft 3 is not considered coding)
So basically this mod is a smart reuse of the deleted assets. I can tell the new precursor base looks like copy of the existing precursor base. The new food and water is too strong and made the game easier. The void biome has all kind of stuff from other biome, which makes little sense. 😊 but it is a worthy try.
@@sacharissahimawari7917 I see your Point regarding the food! I think Mods that make things too strong can be a bit offputting, the void biome looked great! I did like the way they reused assets from the game like the alien thermal plant and other precursor bases and fossils from the lost river! (I accidentally wrote an inaccurate response to your comment beforehand because I responded while super tired so I read what you said wrong lmaoo)
@@TSAcee That’s something I noticed today when doing another video with that mod! I think it’s a bug or glitch that just started happening because I’ve tried reinstalling the mod and everything and parts of it are still broken for me and others are having the same issue as well, the mod is installed the same way as others you just drag it into the plugins section of your Subnautica and then it’s installed, I don’t think it’s a problem on your end though since many people are having the same issue!
Thank you so much for checking out my mod! My wording wasn't very good but i am the creator of Remnants of Life, that's what the Enot Burger reference is in the mod🤣
@@enotburger Ohhhh!!! Lmaoooo, I thought that was just a strange coincidence or something lol, you did your thing thooo, I very much enjoyed that mod though so good job! Your mod definitely deserves some more attention and I’m sure it’ll get it considering its size and the amount of stuff that it adds to the game! :)
thanks for making a mod that doesnt focus on "creepy scary" (not really) stuff
its a breath of fresh air
Ive downloaded all the mods to go with it as well as the mod but none of your structures are losding
@@TSAceehow did u load the mod? Because the mod is too big to be loaded with vortex (for some reason). If u just put the mod zip file inside bepinex and all dependencies it should work
This mod NEEDS more love
I like how it doesn't add things that don't really fit into subnautica, but adds to it. It adds actually good reasons to go to the crash zone and dunes which I love. I always wanted there to be more reward for going to those dangerous places. I'm mixed about the extra degasi base though, doesn't really fit into the actual degasi story but oh well
the cool thing is; anyone can make something like this!, the tools are very easy to use, so you could also make stuff if you want
edit : the mod(s) used to make this are libraries, don't get me wrong, this is really cool, but do note that it's so easy to use that no coding was required (adding a script in customcraft 3 is not considered coding)
So basically this mod is a smart reuse of the deleted assets. I can tell the new precursor base looks like copy of the existing precursor base. The new food and water is too strong and made the game easier. The void biome has all kind of stuff from other biome, which makes little sense. 😊 but it is a worthy try.
@@sacharissahimawari7917 I see your Point regarding the food! I think Mods that make things too strong can be a bit offputting, the void biome looked great! I did like the way they reused assets from the game like the alien thermal plant and other precursor bases and fossils from the lost river! (I accidentally wrote an inaccurate response to your comment beforehand because I responded while super tired so I read what you said wrong lmaoo)
I really love your videos man they are great you deserve like 1million subs
I'm such a sad ass :) All I could think was "how can you make an element (Magnesium) from three other elements? Looks cool though.
A video on how to install this would be great every recipe loads but not the structures
@@TSAcee That’s something I noticed today when doing another video with that mod! I think it’s a bug or glitch that just started happening because I’ve tried reinstalling the mod and everything and parts of it are still broken for me and others are having the same issue as well, the mod is installed the same way as others you just drag it into the plugins section of your Subnautica and then it’s installed, I don’t think it’s a problem on your end though since many people are having the same issue!
@@CrimxsenI appreciate it a lot I’ll wait and hope that the creator fixes it I want to play the mod sooooo bad
first fixed