You should check out this game called WXsand if you haven't already, it is a powdergame that lets you code your own elements. it had alot of mods in the past, and some are still findable if you quest around on the forums. it was made by this person named Owen Piette, who also liked beekeeping. anyway, if you cannot find it, hit me up, i have the last two versions saved. the last version even has options to add multi pixel objects to the game.
Haha, was just about to comment about Liero. Loved putting a bunch of spikeballs in dirt wall together with booby traps and nukes for complete destruction. This game seems really cool
I don't recall seeing that in the released game, though, but I think steam clouds have disappeared, so maybe I just haven't noticed it or it's a lot slower.
FANTASTIC game. Just bought it and can't stop playing. Hands down one of (if not the) best game in the last 10 years. Great work! (Edited) and thanks for the tips in the video, I like how you used the environment to destroy enemies.
Hi, I am someone who has purchased and played noita and I can say firsthand that it is everything that this video promises. The pixel simulation is top notch, the combat is fun and engaging. And the game offers many opportunity’s to make very tactical plays.
One of my most anticipated games, loved pixel simulations of the old Finnish cave flying games during DOS era. Also thank you for the amazing GDC talk.
moi Petri.. been following your work since those monthly releases on Kloonigames. glad to see how far you've come and it's inspiring on my own gamedev career.
I am really glad to start seeing full videos of this game. I have been pretty interested in it since I first saw it at E3 2018 and am really looking forward to playing the Early Access. - I have a feeling I am going to put plenty of hours into this one.
Noits is a ripoff of a famous 1990s game called Liero. Exactly the same particle simulation and destructible pixel world. Everyone played it in the late 1990s. But I still want Noita because it is obviously expanded from the original idea.
This is like the spiritual successor to Cortex Command and blending it with Terraria and making it roguelike are the two smartest moves you guys could make, thank you for this, instantly subbed and belled
Well, love this game! Thanks for doing it, it is appreciated! I'm a gaming veteran and have played pretty much ALL games in history, I started when video games were brand new. Due to this, I really hate that boring and meaningless concepts get 2000 sequels and iterations. This is a breath of fresh air, a physically more accurate world, where everything is simulated. It is a lot of fun to play, especially when everything is in flames. Now all that is missing is pressure waves: Explosions push objects away or material flying through the air. But I don't know how hard that would be to do. It is a great game as it is.
Great game, already have over 150 hours and I've only made it to The Works once, this video really sold me on this game, it really feels like a different form of chaos each time you play
I really hope that you'll add more playable characters in the future! I would love to see guns, melee weapons, and other exotic weapons that might violate the Geneva convention! This game is a one of a kind!
So basically it's one of those "sandbox of pixels" games, but with an actual game. Love it!
5 років тому
I like the direction games are taking. Physics based game worlds, raytracing, simulating instead of guessing stuff. I have seen playable demos where a whole 3D world is made out of destructible voxels. Now, first games with this concept are appearing like this one. Raytracing was a nice demo a year ago and now some indie games do start to support it. First render demos appear of in game objects breaking and ripping with the percision on the molecular level like they would do in real life. It fills me with joy when I think about how games are going to looklike in to years.
Ever since i got it like a month and a half ago i've put nearly 150 hours in. Beaten it Twice and died in a multitude of random, Fun and usually explosive ways. Its bloody amazing.
Been following this game for a long time. Been excited for it for a long time. Gotta say... It's looking just as good as I had imagined. Good job guys! Don't stress, take it easy, take good care of yourselves.
@@francesboy2 Nice, I just found out about this game and it looks so much fun! And the price isnt even that bad, something like 14e in Steam. So you would recommend it? Edit: I mean the price is cheap af if you think about games today
@@snc9297 I’ve had a lot of fun with it, if you like roguelites and don’t mind brutal difficulty I’d say go for it. There are a lot of mods to make the game easier and change things up as well but I’ve tended to avoid them.
So I got a few questions if it's alright to ask: 1. What is progression like for this game? Sure, there's randomly generated areas but in some trailers, it shows you outside on the surface rather then underground. So will there be multiple options on what you do in the game? 2. What is the game's price? Been interested in saving some money for the game so it'll help me out to know what it'll be. That's really it. Besides that, love to see this game in the future!
1. The game is procedurally generated but it's still bound to levels. For example the first level is surface/near surface with trees, wood and such, the lower levels are frozen/icy caves, magma caves and so on. 2. I believe they said on the reddit that the game will cost $18.
@@ashp9959 That's all I need to know then! Besides that, I'm anticipating what this game has to offer besides what is already shown to us. Can't wait! Thanks.
@@stoovan3867 The game is indeed 1 seamless procedural world. If you so desire You can backtrack to the previous environments if you manage to dig or blow holes through each shop witch separates them. And yea there is a procedural overworld. From what i can tell from gifs there are also a few biomes such as a desert and forest. Most of the gameplay will take place underground however.last year the devs had explained that they plan to have extra content and things to do in the overworld area. Im not sure if the Early Access version at launch will contain these or not but cool anyways.
Sandbox roguelike? ... Hell, just a moment ago, I was wondering what to spend all my money on. The way the terrain is generated, the way everything happens exactly like you'd expect, the way ice cracks when damaged and rubble rolls down, the way every object is pixel art, yet rotates without it looking strange, the randomly generated wands..... This game keeps looking better. It reminds me of the way I'd make a game, in contrast to other game designers: if something's a good idea to have in the game, it's worth the effort. If it adds anything to the game, aesthetic, feel, realisticness, fantasy, it needs to be there. Everywhere I look, I see that you put a lot of work into making this game EVERYTHING it needs to be. I cannot wait for release, and I haven't even known the game for more than 10 minutes.
Will the little material-display in the top left that tells you what you're mousing over also list properties of the material? I.E, if it's flammable, if it explodes, etc. Or will that be left up to experimentation and common sense?
Rallinth I am guessing common sense, alternatively there can be a “journal” that will collect info about things you saw/touched. I hope that there will be such a thing
It's just up to common sense if anyone else sees this and wants to know There are guides online that line material properties and hardness for digging around and whatnot
I'm imagining this being an open world rpg-sandbox kind of game. In a sense like terraria, but more focused on its physics elements and combat. I imagine smithing in this game would be incredibly realistic! Would be fun to see something like that. Brewing potions and smithing weapons like in real life
Just bought this and it's big fun so far, my main concern with the game is that level design will have to be good enough in such a way that it really lets you play around with all the different physics and reactions in fun and interesting ways.
I remember over ten years ago, there were web pages of "hell of sand falling" and other simple simulators. There were stick figure zombies and stuff like gunpowder. I remember spending hours creating model fireworks with long fuses and chambers of gunpowder. Was that you guys?
There were a bunch of creators for that genre. The originals you're thinking of were generally Japanese creators, so probably not these people, but there were people from other areas who made their own versions.
Could you imagine the possibilities when computers will be able to handle 4k pixel based physics instead of just the 8-32 bit pixel based game. Like Call of Duty or Sims 4 or especially GTA 5. Triple A titles with this technology would thrive. We need this to go mainstream!
Have you guys thought about decreasing the "shoot detection" range of the enemies, you can't see them shooting at you, and you have to be very far from them to not trigger their attack so you basically interact with them without seeing them.
this game reminds me of the sandbox. a table then pc games about differents materials and interactions, it's pixelly looking and REALLY REALLY look the same, good for them, the sandbox was amazing to play
Beautiful. You guys are showing that Finland certainly hasn't lost the ability of making great games (with FrozenbyteGames and their upcoming "Starbase")! Environmental destruction reminds me of Zombotron Flash games, which reminds me of enemies being hostile to each other. I really hope we get to see that also?
Cool concept, definite seems to be inspired by the power physics simulation type games. And the element of rpg side scroller in that type on interactable world is just rad.
Even the developer seems to fear what he has created
so true
Rightfully so
"So what's special about it is that every pixel is simulated..
and.. that's really kind of cool" I am sold
Damn it... I was scrolling through this message as he was saying it
Dev tries to explain the game, everything turns to chaos in less than 90 seconds. I'm sold! :D
So it’s like the powder game but it’s a terraria roguelike? I’m sold.
Oh, you are also a cultured man, i see?
Loved the powder games
Powder games are amazing.. I play them att on my smartphone... Since 7 years when I got my first galaxy s2
You should check out this game called WXsand if you haven't already, it is a powdergame that lets you code your own elements. it had alot of mods in the past, and some are still findable if you quest around on the forums.
it was made by this person named Owen Piette, who also liked beekeeping. anyway, if you cannot find it, hit me up, i have the last two versions saved. the last version even has options to add multi pixel objects to the game.
also it had temperature, allowing for temperature based reactions.
Sorry about my erratic mouse movements :)
Nolla Games you would make a great osu! player
suomi mainittu luolassa tavataan
@@SEWERHOOVY "he is speaking the language of gods"
I didn’t even notice! Loved the video!
thank you for the demo this is really cool and I hope more devs add this kind of 'simulation' to their games.
Nice i will come back to this when i have played the game to criticize your gameplay one day
Megumin there are exploding wands
I'll be waiting
Bruh can't believe he really used the WAND to shoot an oil canister 🙄😤😡👌 noob developer
Best part of being a developer is that no one can backseat your developer logs until the game comes out.
Haha classic internet.
there was a game named "liero" in middle ages when i was young and this reminds me that game but super better
Wasn't expecting that nostalgia trip
tää
I've played that.
Haha, was just about to comment about Liero. Loved putting a bunch of spikeballs in dirt wall together with booby traps and nukes for complete destruction. This game seems really cool
YES
A mixture of roguelikes and Powder Toy.
Damn that's a good description
Damn that's a good elevator pitch
It is that
1:45 Would be cool if the vapour condensed back into water.
Edit: I should probably watch the video before commenting lol
Yeah it's really cool to see it behaving so realistically
I don't recall seeing that in the released game, though, but I think steam clouds have disappeared, so maybe I just haven't noticed it or it's a lot slower.
@@DonnaPinciotsteam clouds do turn back into water try evaporating all the water in the holy mountain ull see it rain back down
dont forget to support modding so the game can have custom maps and weapons and stuff!
Yeah, just imagine all the cool spells people can make
A wand which auto shoot cows
oh god, just imagining the adventure maps is awesome
Multiplayer deathmatches with randomly generated maps. Big Yes !
Depends on what they used to write it
Make sure you add modding support so people can make some Clonk-esque terraria kind of game :D
YAS
And with enough support makes the game infinitely more popular.
Seriously devs ALWAYS GIVE US A API
Nostalgia just kicked in, yo!
@@heydoeradio7298 "Where's the modding API?" - Yogscast, like 5 years ago I think about Minecraft
you are the first person I hear using the term Clonk-esque and I 100% agree.
FANTASTIC game. Just bought it and can't stop playing. Hands down one of (if not the) best game in the last 10 years. Great work! (Edited) and thanks for the tips in the video, I like how you used the environment to destroy enemies.
Going back to this video after 4 years, and it still emits “wtf did I just do” energy.
That’s how you know a game is good.
Omg this is the game I wished for since the powder game
check my reply under the top comment, there i list some games you might like..
@@sliceofbread2611 wxSand?
@@bennemans92 yes, and powdergame2 ofcourse hehe
@@sliceofbread2611 I'll check it out thanks!,
legit this is just a normal gameplay from a normal youtuber but actually is the dev, I love it
He sucks. And that usually means boring level design and no challenge
Imagine a multiplayer PVP version of this
Soldat :)
@@PlaCrown except soldat is hideous
liero
Stick Fight: The Game because of some levels destructibility :P
Cortex command.
game: *does a thing*
petri: aaaAAAAAaaa-
Hi, I am someone who has purchased and played noita and I can say firsthand that it is everything that this video promises. The pixel simulation is top notch, the combat is fun and engaging. And the game offers many opportunity’s to make very tactical plays.
Thanks so much for this quick intro! I can't wait to see more stuff, and actually get to try out the game soon!
This seems a bit like Pixeljunk Shooter and Risk of Rain had a baby, then that baby got coated in blood because an enemy pissed it off
One of my most anticipated games, loved pixel simulations of the old Finnish cave flying games during DOS era.
Also thank you for the amazing GDC talk.
Noita is an incredibly impressive game! I played "The Swapper" back in the day and loved it. I'm glad to see you guys are still going :)
It's like Liero had a child with Terraria. Maybe even Lemmings. Looking forward to launch!
moi Petri.. been following your work since those monthly releases on Kloonigames. glad to see how far you've come and it's inspiring on my own gamedev career.
Love the walkthrough and hilarious reactions to getting attacked and almost killed a few times! Cannot wait to play this!
Been waiting for this game for quite some time. Happy to see it finally release.
I am really glad to start seeing full videos of this game. I have been pretty interested in it since I first saw it at E3 2018 and am really looking forward to playing the Early Access. - I have a feeling I am going to put plenty of hours into this one.
Shoots at fire canister which blows up spreading fire around - Worms nostalgia intensifies !
"You're an angel witch, You're an angel witch!"
It nice seeing how some small changes have gone on, like the holy brick textures
Can't believe a pixel game is my most anticipated game of the year.. great review too and looking forward to play the game myself! :)
Despite being very nervous to explain the game I fully understood what he was trying to get at
it feels like powdertoy but a game
This is like the good ol' Liero game with actual story and real world instead of just simple deathmatch maps. Aaaahhh nostalgia...
Take my money!
its kinda cool to hear how proud he is of is work, well done dude!
This game is great, really..it's fantastic :)
Noita is one of the most ingenious projects I've ever seen
You didn't see much
Noits is a ripoff of a famous 1990s game called Liero. Exactly the same particle simulation and destructible pixel world. Everyone played it in the late 1990s. But I still want Noita because it is obviously expanded from the original idea.
@@BenderdickCumbersnatch it's not a ripoff because Noita is a roguelite
@@BenderdickCumbersnatch you need to learn the meaning of the word: ‘inspiration’
@@BenderdickCumbersnatch Its frustrating when people miss use the word ripoff
This game is poggers I'm addicted to it now this game studio makes such amazing experiences.
Finally, at least one physics game like in the cortex command.
This is like the spiritual successor to Cortex Command and blending it with Terraria and making it roguelike are the two smartest moves you guys could make, thank you for this, instantly subbed and belled
i fucking love petri's narration, he should absolutely start his own youtube channel
Well, love this game! Thanks for doing it, it is appreciated! I'm a gaming veteran and have played pretty much ALL games in history, I started when video games were brand new. Due to this, I really hate that boring and meaningless concepts get 2000 sequels and iterations. This is a breath of fresh air, a physically more accurate world, where everything is simulated. It is a lot of fun to play, especially when everything is in flames. Now all that is missing is pressure waves: Explosions push objects away or material flying through the air. But I don't know how hard that would be to do. It is a great game as it is.
Great game, already have over 150 hours and I've only made it to The Works once, this video really sold me on this game, it really feels like a different form of chaos each time you play
i actually saw thsi game on reddit, i fell in love with it right that moment.
These types of simulations in a 3D game like Skyrim would be Mind Blowing...... but this... this is super cool, really looking forward to it.
So excited for this game! Post more videos like this!
i am amazed how this can perform so well with so many physics stuff
The "underwater" sound design at 5:31 is great!
I am so hyped for this!! Amazing job man, rlly looking forward to play It :D
I really hope that you'll add more playable characters in the future!
I would love to see guns, melee weapons, and other exotic weapons that might violate the Geneva convention! This game is a one of a kind!
I love how even the devs of the game struggles to get pass snow deeps
So basically it's one of those "sandbox of pixels" games, but with an actual game. Love it!
I like the direction games are taking. Physics based game worlds, raytracing, simulating instead of guessing stuff.
I have seen playable demos where a whole 3D world is made out of destructible voxels. Now, first games with this concept are appearing like this one. Raytracing was a nice demo a year ago and now some indie games do start to support it. First render demos appear of in game objects breaking and ripping with the percision on the molecular level like they would do in real life.
It fills me with joy when I think about how games are going to looklike in to years.
I hope this is going to be viral indie hit! Awesome emergent gameplay!
I used to love those sand reaction games! Definitely going to check this out!
Ever since i got it like a month and a half ago i've put nearly 150 hours in. Beaten it Twice and died in a multitude of random, Fun and usually explosive ways. Its bloody amazing.
Awesome format for a dev video, I enjoyed it a lot. Can't wait for the release.
i like how they talk about how it is and not about how it is done
Been following this game for a long time.
Been excited for it for a long time.
Gotta say... It's looking just as good as I had imagined. Good job guys!
Don't stress, take it easy, take good care of yourselves.
I'll be buying this game as a late birthday present for myself I'm pretty sure, I'm absolutely in love with the artstyle.
Well did you enjoy the game?
@@snc9297 I did, I’m terrible though. I’ve played a couple of hundred runs and still not won the game, but it’s still fun.
@@francesboy2 Nice, I just found out about this game and it looks so much fun! And the price isnt even that bad, something like 14e in Steam. So you would recommend it? Edit: I mean the price is cheap af if you think about games today
@@snc9297 I’ve had a lot of fun with it, if you like roguelites and don’t mind brutal difficulty I’d say go for it. There are a lot of mods to make the game easier and change things up as well but I’ve tended to avoid them.
I can't wait to finally play it. Looks really fun! Good job, Mr. Dev!
seems cool, wish the enemies would do damage to each other though. I always enjoy when a game lets my enemies kill themselves
They do
They actively fight between each others if they don't get along.
Nice to see more of the Game. Since 2018's E3 i almost forgot about that Diamond. im looking forward the Early accsess!
So I got a few questions if it's alright to ask:
1. What is progression like for this game? Sure, there's randomly generated areas but in some trailers, it shows you outside on the surface rather then underground. So will there be multiple options on what you do in the game?
2. What is the game's price? Been interested in saving some money for the game so it'll help me out to know what it'll be.
That's really it. Besides that, love to see this game in the future!
1. The game is procedurally generated but it's still bound to levels. For example the first level is surface/near surface with trees, wood and such, the lower levels are frozen/icy caves, magma caves and so on.
2. I believe they said on the reddit that the game will cost $18.
@@ashp9959 That's all I need to know then! Besides that, I'm anticipating what this game has to offer besides what is already shown to us. Can't wait! Thanks.
@@stoovan3867 The game is indeed 1 seamless procedural world. If you so desire You can backtrack to the previous environments if you manage to dig or blow holes through each shop witch separates them. And yea there is a procedural overworld. From what i can tell from gifs there are also a few biomes such as a desert and forest. Most of the gameplay will take place underground however.last year the devs had explained that they plan to have extra content and things to do in the overworld area. Im not sure if the Early Access version at launch will contain these or not but cool anyways.
This game, and Cyberpunk 2077 will be the first games that I will have bought in a long, long, long time.
Sandbox roguelike?
...
Hell, just a moment ago, I was wondering what to spend all my money on.
The way the terrain is generated, the way everything happens exactly like you'd expect, the way ice cracks when damaged and rubble rolls down, the way every object is pixel art, yet rotates without it looking strange, the randomly generated wands..... This game keeps looking better. It reminds me of the way I'd make a game, in contrast to other game designers: if something's a good idea to have in the game, it's worth the effort. If it adds anything to the game, aesthetic, feel, realisticness, fantasy, it needs to be there. Everywhere I look, I see that you put a lot of work into making this game EVERYTHING it needs to be. I cannot wait for release, and I haven't even known the game for more than 10 minutes.
Love it to see the dev having fun whit its own creation
Simulating all pixels is really cool. There's a strategy game called cortex command that does that too
Fuck it, this game is wonderful. You guys created a masterpiece, can't wait to see the new stuff.
Will the little material-display in the top left that tells you what you're mousing over also list properties of the material? I.E, if it's flammable, if it explodes, etc. Or will that be left up to experimentation and common sense?
Rallinth I am guessing common sense, alternatively there can be a “journal” that will collect info about things you saw/touched. I hope that there will be such a thing
It's just up to common sense if anyone else sees this and wants to know
There are guides online that line material properties and hardness for digging around and whatnot
I'm imagining this being an open world rpg-sandbox kind of game. In a sense like terraria, but more focused on its physics elements and combat. I imagine smithing in this game would be incredibly realistic! Would be fun to see something like that. Brewing potions and smithing weapons like in real life
Roguelike with powder toy mechanics? That's a powerful elevator pitch if I ever saw one
Just bought this and it's big fun so far, my main concern with the game is that level design will have to be good enough in such a way that it really lets you play around with all the different physics and reactions in fun and interesting ways.
Looks super polished and I love the graphics
I need this game on Switch!
This looks amazing, great job so far!
So in a sense it is kind of similar to how the environment in worms works being mostly destructible
I love procedurally generated games. Will definitely check this one out
"I am gona equip my magic wand"
*procedes to use an futuristic assalt rifle*
5:30 So cool to see that ceiling leaking water
I remember over ten years ago, there were web pages of "hell of sand falling" and other simple simulators. There were stick figure zombies and stuff like gunpowder. I remember spending hours creating model fireworks with long fuses and chambers of gunpowder. Was that you guys?
There were a bunch of creators for that genre. The originals you're thinking of were generally Japanese creators, so probably not these people, but there were people from other areas who made their own versions.
:o I haven't seen this kind of technology since LEMMINGS :o
Nice!!!
Great physics and solid gameplay. I just wish it had some permanent progression.
So can I edit the levels of oxy/fuel, for example, to create an exploding spell? Something of the like?
Could you imagine the possibilities when computers will be able to handle 4k pixel based physics instead of just the 8-32 bit pixel based game. Like Call of Duty or Sims 4 or especially GTA 5. Triple A titles with this technology would thrive. We need this to go mainstream!
"Shpezzle" - I love how ya Finnish folks always mix up consonants
Let me give you my damn money, can't wait for this
The destruction system reminds me of the Worms games. Very cool.
It'll be cool if there's a spell that cracks the ground, you cast it on ceilings and dozens of ceiling pieces would come down.
Imagine if he would get nuked by a random Hiisi with a wand during the presentation
hop the final game also allows me to snook past enemies 6:18
Have you guys thought about decreasing the "shoot detection" range of the enemies, you can't see them shooting at you, and you have to be very far from them to not trigger their attack so you basically interact with them without seeing them.
FINALLY!
The wait is almost over
Goodbye Cortex command
Hello noita
I'll leave a mark here so that I could go back to this
this game reminds me of the sandbox. a table then pc games about differents materials and interactions, it's pixelly looking and REALLY REALLY look the same, good for them, the sandbox was amazing to play
I've had this on my Steam wishlist for ages! I can't wait!
Beautiful. You guys are showing that Finland certainly hasn't lost the ability of making great games (with FrozenbyteGames and their upcoming "Starbase")!
Environmental destruction reminds me of Zombotron Flash games, which reminds me of enemies being hostile to each other.
I really hope we get to see that also?
Ok I found out the enemy vs. enemy aspect's there
Hyvää settiä jätkät! Ehdottomasti ostan early accessin
I was sold the moment I saw that first explosion :O
Thank you for making the greatest game of all time
Cool concept, definite seems to be inspired by the power physics simulation type games. And the element of rpg side scroller in that type on interactable world is just rad.