If they work over-time getting a pipeline where the models could be transferred into blender or other 3D software with quad based mesh without any external software, this program will dominate the modeling industry with its superior workflow. But we have to wait and see what they do with it.
You already have quad/tris/ngon exports and bridge it to blender while both programs are on, but I do agree it should have bridge features for other 3D softwares
I'm not a big plasticity fan, but this is such a bad take. Why would anyone intelligent judge something based on hype? One man development team but has 10x more updates and feature additions than Moi3D, Rhino, etc? Try again with some objective criticism.
If they work over-time getting a pipeline where the models could be transferred into blender or other 3D software with quad based mesh without any external software, this program will dominate the modeling industry with its superior workflow. But we have to wait and see what they do with it.
Waht do you mean? you can easily get the model from Plasticity to blender. Straight from Plasticity exporting as OBJ or using Blender Bridge plugin.
You already have quad/tris/ngon exports and bridge it to blender while both programs are on, but I do agree it should have bridge features for other 3D softwares
Horrible sound quality unfortunately. :(
This tool is failing big time, stuck with 1 guy development tEaM, all the hype is gone, is that why u made this vid?
I use it quite a lot to be honest. I haven't used anything better for hard surface modeling.
I'm not a big plasticity fan, but this is such a bad take. Why would anyone intelligent judge something based on hype? One man development team but has 10x more updates and feature additions than Moi3D, Rhino, etc?
Try again with some objective criticism.