i found a big difference when there is light coming from a specific direction. When RT is off you are almost in the dark and with RT on the scene is totaly changed it seems a different game Unfortunately these scenes from the video did not showed that big difference. The areas with fog also are a lot different but the GPU usage is also even worst the more you notice these effects.
@@tragicjon6193 Tbh Elden Ring doesn't use RT well. With it on there are some better reflections, but nowhere near what you might expect. Around 1:50 is a good example of it helping the bushes/shadows, I'll admit, but it's just disappointing since no GI ;-; They only used RT AO, sadly. Had they used global illumination, this game would look INCREDIBLY different with RT on. GI's what it's all about, honestly.
@@MikeSakaruthe game doesn't need RTGI as it's using software based global illumination with light and color bounce off, From Software did an excellent job at that, so obviously the only RT to really add in Elden Ring would be RT AO & RT Shadows. Unfortunately they've completely borked the implementation, eats up over 50% of performance, it doesn't have driver level access to direct x
@@Ivantheterrible495i mean how much better could it get from the base game? it’s not going to be the stark difference minecraft gets. base game already takes a bit of performance to get running smooth on Ultra graphics.
I mean, if you can keep 60fps with RTX ON thats fine. My 4070 is not able to do that with RT on maximum. And its not like you are missing out on a lot with RT off. @@emmasnow29
It's doing RTAO & RT sun shadows. Difference is noticeable for those knowing where to look, but if you can't get 60 fps with it on you're not missing much. It also bugs out in certain areas (don't know if they fixed it yet).
I think RT is the future but we're not there yet. A lot of people hate on nvidia but its always them who take the risk of innovating. Not consoles, not AMD. They only follow.
@@taviduca8300 Adding a ton of wax to every surface isn't "for the better". Every time I see RT on/off actually making a difference is when RT makes everything reflective like concrete looks like water (ie: Control)
I wish you would've picked some more demanding scenes for the benchmark test, for example in Limgrave by merchant Kale when the morning comes and casts all those dynamic rtx shadows over the trees in certain areas it wrecks my fps....
instead of adding ray traced global illumination and reflection with dlss fsr and xess, they skipped all of them and added ray traced shadows and ambiant occlusion. That shot in liurnia @0:48 would have seen transformative change with RT reflections. all those glintstone crystals and the red cinders particles in the air would have been reflecting on the water.
From Soft is not a top-tier graphics company. I think it's great they were able to offer RT support for anything post launch even if it is just shadows. I turn it off so I can get 60 fps, but the tech is industry standard in all other 3D rendering fields. Path tracing in cyberpunk is phenomenal.
They made such a big deal over RT, but it rarely makes a sizable difference in atmosphere quality or visual fidelity. There should be far greater peaks and valleys for light/shadow. When I look at the scene with the lake at night, it should be extremely difficult to see under trees and cast thicker shadows off objects - while light from the moon bounces up illuminating objects with an Erie glow.
RT is actually looking worse. At 2:33 the trees lose all shadows in the branches. Also RT loses definition and looks blurrier. And all that with a 40 fps hit to performance? No thanks.
It's like trying to differentiate between the Romania flag and the Chad flag, you can see a slight difference when they are put together, but almost impossible to know which is which when they're on their on
Alright, I'm gonna say it: I prefer it without Ray tracing. In scenes under daylight it's hard to perceive the benefits of ray traced shadows and light, it's not that different from maxing out settings. But when it comes to underground or nighttime, the lit areas are too bright and the dark areas too dark. The segment at 1:37 shows what I mean - while the Grace spot has a more subtle and gentle light surrounding it, the volumetric fog surrounding the blue on the gate is gone in the ray traced version making the scene darker in comparison, but the blue seal itself shines more aggressively and I find it very distracting. As I mentioned in the Metroid Prime Unreal Engine 4 VS Remastered video comparison, art direction is all about lending the graphics to gameplay - if being realistic has a negative impact on the way the player experiences the game, then realism must be foregone. In the case of Metroid Prime in UE4, the reflections on the canon distract from gameplay because it draws the attention from the enemies to the weapon and blinds the player from the bottom right quarter of the screen, in the case of ER, visibility gets compromised in a game where enemies dressed in black and other colors that blend into the environment love to lurk around awaiting in ambush. Plus the FPS hit isn't worth it.
RT can be quite awesome, but I feel like you can only truly notice it when you stop whatever you're doing in the game and start enjoying the scenario. I don't think it's something that makes difference during the gameplay per se.
@@notioncreanga I’ve played most RT games out right now….but I can see you’re happy with your assumptions so I’ll let you get back to that while you try develop an actual argument like a big boy 😊
@@namelessalias0007 I have not actually, it’s been on my list to buy for a while. I’ve played it briefly at a friends place and seems like one of the few games to implement RT in a way that both has a noticeable improvement in visuals and doesn’t completely tank your frame rates
I have a 4090 too but I turn off the RT in this game, the FPS hit is really massive in certain parts and it doesn't seem worth it. They really should have DLSS/FSR as well if they are going to include RT as I think most people are going to just not bother when FPS can be halved in the worst areas
Shadows/occlusion are a lot better. Considering this is modded and that the actual game is capped at 60 if you want to play online, if I had a 4080 or 4090 to me it'd be a no brainer to turn it on. But for us less fortunate, not worth it indeed.
Idk if the RT implementation isn't good enough or maybe it just isn't made for such a game but I barely see a difference , CP2077 is the only game in which I have actually seen a visible difference without eyeing hard for it.
I don't know why devs still do these half-assed rtx implementations where there's only rtx shadows or ambient occlusion. Imagine how pretty this game would look with path tracing.
И там было бы 10 фпс с 4090😂 Технология реально крутая, но пока это технология будущего, а мы ещё не в будущем к сожалению😅 Надеюсь хотябы 6000 серия видеокарт сможет снизить эти катострофические потери фпс от RT😊
there's a mod called volition that basically improves the game the same way that turning on rt does but better and costs next to no performance. and if you disable all fx except the fake ray tracing one it doesn't change the colours
@@JamahalNilgurrr4325 When the character is running, the shadows are more stable and softer. Without RT, some strange shadows appear over the arc, they look like a glitch.
Better RT off does'nt make any big difference. Graphis is already beautiful without RT I'd rather REshade to make it more beautiful. RT only burden your graphics card prevent you from playing smooth unless you have the money to buy the RTX 4090. Only few people can afford to buy it. Maybe Batman Arkham Knight is the best game to enable RT.
They look almost the same if you're not an observant person, but here the RTX isn't worth it as much unlike games like cyberpunk where the RTX is beautiful.
It does nothing but hit the GPU harder. The engine FS is using is modified from the demons souls days and can’t officially support RT until they change game engines completely. Even having the option is laughable because it just does nothing.
@@eightleafgaming I give Elden Ring a 10/10 for how great it is But when it comes to Ray Tracing , just compare the Spider-Man Miles Morales game's Ray Tracing to Elden Ring ....
Fps on vs fps off , ray tracing is stupid, its a feature that is late like 7,8 years, developers already made up for almost everything with different techniques
Do you see any difference? Do you know what you're looking for? Any suggestions for future videos? Let me know!!
If you have to SEARCH for differences, you can be sure that it's not worth your gpu power.
i found a big difference when there is light coming from a specific direction. When RT is off you are almost in the dark and with RT on the scene is totaly changed it seems a different game
Unfortunately these scenes from the video did not showed that big difference.
The areas with fog also are a lot different but the GPU usage is also even worst the more you notice these effects.
Shadowing seems to be the biggest difference to me. Not even lighting lol.
Basically 20% - 30% hit on performance for better ambient occlusion.
lol unfortunately. was really hoping for enhanced interiors and stuff!
@@eightleafgaming I can't really see the difference with it on vs being off. Are there any specific details you can point out that it affects?
@@tragicjon6193 Tbh Elden Ring doesn't use RT well. With it on there are some better reflections, but nowhere near what you might expect. Around 1:50 is a good example of it helping the bushes/shadows, I'll admit, but it's just disappointing since no GI ;-;
They only used RT AO, sadly. Had they used global illumination, this game would look INCREDIBLY different with RT on. GI's what it's all about, honestly.
@@MikeSakaruthe game doesn't need RTGI as it's using software based global illumination with light and color bounce off, From Software did an excellent job at that, so obviously the only RT to really add in Elden Ring would be RT AO & RT Shadows. Unfortunately they've completely borked the implementation, eats up over 50% of performance, it doesn't have driver level access to direct x
you can get AO already at the lowest RT setting, so no need for the big performance hit. Higher settings just makes the shadows softer
If you have to SEARCH for differences, you can be sure that it's not worth your gpu power.
that's how I feel!
Unless you have headroom, then you might as well use it. But other then that, yeah.
Basically the non-RTX has done a pretty good job!
No, it means they did a terrible job implementing rtx so much so that it looks basically the same
@@Ivantheterrible495i mean how much better could it get from the base game? it’s not going to be the stark difference minecraft gets. base game already takes a bit of performance to get running smooth on Ultra graphics.
All i see is a minus of 40 FPS
kinda all I got out of it too!
elden ring is capped at 60fps so it doesnt really matter
The fact that you put rt on/off vs putting rtx on/off makes me happier than you could ever know.
Did it for you bud
Yeah, normie mfs put RTX as if RTX has anything to do with RT. 😑
It seems they only did RT Ambient Occlusion, huge performance hit for almost no difference...
RT GI should have been the one
Man I wish… so subtle the only difference in some clips is the fps haha
GI would look jaw dropping in this game, hopefully the next souls game has it
No differences, dark areas getting a bit darker and long shadows blurrier. You can keep RT off.
I had to keep checking the frame rate to make sure which clip was which haha.
also you can use ReShade for custom "theme" getting nice results if you know how to tweak them
Obvious differences. Softer shadows looking much better. Trees and grass looking better as well.
I mean, if you can keep 60fps with RTX ON thats fine. My 4070 is not able to do that with RT on maximum. And its not like you are missing out on a lot with RT off. @@emmasnow29
@@emmasnow29agree
It looks like they use ray tracing as a base reference to make those baked in shading to me lol.
If you tell me that this was only testing the difference between medium and max lighting quality i'd have believed you
It looks like they're only utilizing RTX shadows to me
unfortunately D:
The only thing I notice is the fps drop when rtx is on
Wow, amazing difference!
In FPS.
It's doing RTAO & RT sun shadows. Difference is noticeable for those knowing where to look, but if you can't get 60 fps with it on you're not missing much. It also bugs out in certain areas (don't know if they fixed it yet).
True
If you have to "know" where to look, it isn't that obvious. Kinda seems like a gimmick at this point.
@gmee123 that's every graphics setting in existence 😆
1:35 shows it quite well, it's like filter vs no filter+fog
I think RT is the future but we're not there yet.
A lot of people hate on nvidia but its always them who take the risk of innovating. Not consoles, not AMD. They only follow.
Cyberpunk implemented path tracing and it literally changes how the game looks, for the better. Elden Ring RT implementation is pathetic at best
@@taviduca8300 Adding a ton of wax to every surface isn't "for the better". Every time I see RT on/off actually making a difference is when RT makes everything reflective like concrete looks like water (ie: Control)
Would be way more practical if from software put dpssn/ fsr /xess into elden Ring.
I wish you would've picked some more demanding scenes for the benchmark test, for example in Limgrave by merchant Kale when the morning comes and casts all those dynamic rtx shadows over the trees in certain areas it wrecks my fps....
honestly I almost don´t feel any diference
except for the FPS
instead of adding ray traced global illumination and reflection with dlss fsr and xess, they skipped all of them and added ray traced shadows and ambiant occlusion.
That shot in liurnia @0:48 would have seen transformative change with RT reflections. all those glintstone crystals and the red cinders particles in the air would have been reflecting on the water.
the only difference between on and off it's the fps, if i wanted it to just be darker i'd lower my monitor brightness
I play with RTX on, but difference is subtle in this one. Yeah, a bit of shadow quality here and there, and some ambient occlusion, but nothing major.
From Soft is not a top-tier graphics company. I think it's great they were able to offer RT support for anything post launch even if it is just shadows. I turn it off so I can get 60 fps, but the tech is industry standard in all other 3D rendering fields. Path tracing in cyberpunk is phenomenal.
They made such a big deal over RT, but it rarely makes a sizable difference in atmosphere quality or visual fidelity.
There should be far greater peaks and valleys for light/shadow.
When I look at the scene with the lake at night, it should be extremely difficult to see under trees and cast thicker shadows off objects - while light from the moon bounces up illuminating objects with an Erie glow.
Yeah, a really weak implementation in this game!
it's been a whole year that i'm trying to find a difference
RT is actually looking worse. At 2:33 the trees lose all shadows in the branches. Also RT loses definition and looks blurrier. And all that with a 40 fps hit to performance? No thanks.
It's the whole different hame. It's like comparing Doom 1992 and 2016. Night and day difference.
It's like trying to differentiate between the Romania flag and the Chad flag, you can see a slight difference when they are put together, but almost impossible to know which is which when they're on their on
Alright, I'm gonna say it: I prefer it without Ray tracing.
In scenes under daylight it's hard to perceive the benefits of ray traced shadows and light, it's not that different from maxing out settings.
But when it comes to underground or nighttime, the lit areas are too bright and the dark areas too dark. The segment at 1:37 shows what I mean - while the Grace spot has a more subtle and gentle light surrounding it, the volumetric fog surrounding the blue on the gate is gone in the ray traced version making the scene darker in comparison, but the blue seal itself shines more aggressively and I find it very distracting.
As I mentioned in the Metroid Prime Unreal Engine 4 VS Remastered video comparison, art direction is all about lending the graphics to gameplay - if being realistic has a negative impact on the way the player experiences the game, then realism must be foregone. In the case of Metroid Prime in UE4, the reflections on the canon distract from gameplay because it draws the attention from the enemies to the weapon and blinds the player from the bottom right quarter of the screen, in the case of ER, visibility gets compromised in a game where enemies dressed in black and other colors that blend into the environment love to lurk around awaiting in ambush.
Plus the FPS hit isn't worth it.
They are like okay, we give you ray tracing but you are going to notice no difference because we did an amazing job and it's basically the same
RT can be quite awesome, but I feel like you can only truly notice it when you stop whatever you're doing in the game and start enjoying the scenario. I don't think it's something that makes difference during the gameplay per se.
RT in general is nowhere near mature enough to justify the price tag and the minimal difference in visual fidelity
just because you personally haven't played titles where RT shines doesn't mean you should run your mouth with nonsense, amiright?
@@notioncreanga I’ve played most RT games out right now….but I can see you’re happy with your assumptions so I’ll let you get back to that while you try develop an actual argument like a big boy 😊
@@randomer1191 Have you tried Metro Exodus Enhanced Edition?
@@namelessalias0007 I have not actually, it’s been on my list to buy for a while. I’ve played it briefly at a friends place and seems like one of the few games to implement RT in a way that both has a noticeable improvement in visuals and doesn’t completely tank your frame rates
Probably we have to wait for PS6 and Nvidia 6 or 7 generation GPUs for RT to become mainstream.
Not much but ok. Default shadows looks better for me.
Holy diminishing returns, Batman!
rtx on, frames off
I have a 4090 too but I turn off the RT in this game, the FPS hit is really massive in certain parts and it doesn't seem worth it. They really should have DLSS/FSR as well if they are going to include RT as I think most people are going to just not bother when FPS can be halved in the worst areas
Shadows/occlusion are a lot better. Considering this is modded and that the actual game is capped at 60 if you want to play online, if I had a 4080 or 4090 to me it'd be a no brainer to turn it on. But for us less fortunate, not worth it indeed.
Using a Reshade mod is way better option than using raytracing.
Elden ring is one of those games where it already looks too gorgeous to really notice any difference at all.
RT just seems to make things look darker.. imo
Idk if the RT implementation isn't good enough or maybe it just isn't made for such a game but I barely see a difference , CP2077 is the only game in which I have actually seen a visible difference without eyeing hard for it.
Basically 10% contrast in exchange of 20% fps.
Oh wow, the difference is night and night.
I don't know why devs still do these half-assed rtx implementations where there's only rtx shadows or ambient occlusion. Imagine how pretty this game would look with path tracing.
И там было бы 10 фпс с 4090😂 Технология реально крутая, но пока это технология будущего, а мы ещё не в будущем к сожалению😅 Надеюсь хотябы 6000 серия видеокарт сможет снизить эти катострофические потери фпс от RT😊
How did you get past 60fps cap?
Its a mod. You need one mod to turn off the anti cheat and another to unlock FPS. Take a look in the Nexus Mod.
The shadows on models look better I guess but is it really worth it
Correct me if I'm wrong, but Elden Ring is capped at 60fps
there's a mod called volition that basically improves the game the same way that turning on rt does but better and costs next to no performance. and if you disable all fx except the fake ray tracing one it doesn't change the colours
I’ll look into that! I just want some dlc haha
@@eightleafgamingong bruh 🙏🏿🙏🏿🗣️🗣️🔥🔥💯💯
Wow now i can die to malenia for the 34th time with ray traced shadows soo epic!
In most cases, it looks better with ray tracing turned off.
hmm my pc already doing a favour for letting me know how the game looks like by playing this video.
At 0:45 I thought bro had 723 fps 😭💀
Can't help but get the feeling that it's poorly optimized if slightly darker shadows drop the fps by 20-50 😂
4:08 Clear win for RT here only
can't even see the difference lol
@@JamahalNilgurrr4325 When the character is running, the shadows are more stable and softer. Without RT, some strange shadows appear over the arc, they look like a glitch.
@@JamahalNilgurrr4325 Look at the grass. There's a lot of difference in how the shadows work. Grass looks a lot more 3 dimensional.
4:10 RT on shadows appears like a glitch too. Wdym it wins?
it actually looks better off
0:45 722fps?? Wow!
/s
Ray tracing on elden ring is almost non existent
-50 fps for nothing
Better RT off does'nt make any big difference. Graphis is already beautiful without RT I'd rather REshade to make it more beautiful. RT only burden your graphics card prevent you from playing smooth unless you have the money to buy the RTX 4090. Only few people can afford to buy it. Maybe Batman Arkham Knight is the best game to enable RT.
I will switch it on. I have a 13900KF cpu and an rtx 4090 too - 64GB RAM
am i blind or ray tracing makes shadows worse?? 4:04
WOOOOOOOW
Nothing changed
They look almost the same if you're not an observant person, but here the RTX isn't worth it as much unlike games like cyberpunk where the RTX is beautiful.
I prefer to use ray tracing and dlss etc. off as well as only 1080p and 60 fps
What did you to play without stuttering ?? I want your secret
Why ITS Stuttering with Ray Tracing Maximum ON High End PC 🤔👀 ???
that cpu is not enough for 4090.
It does nothing but hit the GPU harder. The engine FS is using is modified from the demons souls days and can’t officially support RT until they change game engines completely. Even having the option is laughable because it just does nothing.
There are obvious differences
while and only in scenes contain water and low roughness objects
damn, rtx 4090, thats a big boi gpu rite thar haha nice
Find 0.00001 differences
how can on rt?
I see no differences, but hey how you unlock the fps ?
Pretty sure I used this mod, make sure you’re playing offline! www.nexusmods.com/eldenring/mods/216
basically 20/30% hit on performance for nothing lol nice to see them trying though, thanks frumsuft im rly happy to download 20gb for this...
haha seriously
I don't think there's any Ray tracing inside of catacombs or any inside buildings
looks like there is AO, but there are no real time shadows so it's essentially pointless.
Is the game playable with the uncapped fps mod?
I never actually did any modding when I played Elden ring, I'm sure it is though. I looked into it at the time but wanted the player notes haha
@@eightleafgaming thank, just built a pc with similar specs and was thinking about buying the game again for PC to try it out.
the rtx features are a joke 40watts for making shadows more blurry.
Wait they uncapped the fps from 60?
No, its a mod you can get it from nexus mods, but you have to play offline or you risk a ban
I don't think Fromsoft knows what "Ray Tracing" means....
Haha for real
@@eightleafgaming I give Elden Ring a 10/10 for how great it is
But when it comes to Ray Tracing , just compare the Spider-Man Miles Morales game's Ray Tracing to Elden Ring ....
Thank you for convincing me to turn off ray tracing.
big difference tbh but not worth it because of the performance
Fps on vs fps off , ray tracing is stupid, its a feature that is late like 7,8 years, developers already made up for almost everything with different techniques
Clearly the game wasn’t made with ray tracing in mind.
how’d you uncap fps?
Cant
@@lazyturtle61 why he have so much fps, Is he using some mods?
Thanks man!!!!
u literally cant tell a difference
Lo mismo a lot of things don’t cast shadows in this game
hahaha i can just raise my contrast a little and ill save 33% of my FPS!!!
Maybe my eyes are getting old, BUT for sure I did not see any differences.. Lmao. Not worth the effort to lose FPS's for this gimmick.
More bluring. The gist is not needed
It's subtle in presentation, but I prefer it on (4090 suprim x). A lot of people won't notice it, but I can appreciate what FS devs did with it.
Запеченное освещение не даёт увидеть разницы.
What kind of Ray Tracing setting do you have? Maximum or High? It is not clear judging on this video.
Hey sorry it would be the highest setting. Haven't been back to Elden Ring in a little while!
Why rt is so bad in this game?
Raytracing is the biggest gimmick I've ever seen in gaming....
Personally it seems that RT is a waste of time and money
Literally every developer would disagree with you. But not users, which I assume is what you meant here maybe
thx bro. i'm so blind
Only Shadow RT, turn off and play
Wow this is sad for a game like this
Hiw u make fps 60+?
Isn’t it capped at 60 FPS?
Yeah I used a mod to show performance hit.