Elden Ring PC Performance Simply Isn't Good Enough
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- Опубліковано 15 жов 2024
- Over the years, From Software's PC ports have gradually increased in quality - but something's gone badly wrong with Elden Ring, starting with its profound stuttering problems.
Note: there's a small error in the PS5 equivalent settings table. Shadow quality in the favour quality mode is maximum, not high.
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FromSoft wouldn't do it, but the community made an FPS unlock tool and Ultra Wide mod less than 10 hours after release. Running this at 80-100fps+ on a 2080 Super now.
I use Black frame insertion, is less bright but it feels almost like a 120.
Does it work fine? I had issues with a DS3 frame unlocker because the game physics were tied to 60 fps
Dark souls 1 released forever ago and we still need community made patches for these crappy from soft games? How the fuck have their technical team not learned a single thing in decades?
Oh hi harry!
Yeah fromsoft like most japanese studios of that era still lives in the early 2000s when it comes to making a PC port.
@@wile123456 They did not and they don't care. Why waste a few hours of dev time and the dollars when the modders do it for you?
We need this kind of honesty about performance. There is no excuse for this game running this badly on PC or the new consoles.
Again like dark souls 1 for pc trash port f😥😓
I wouldnt really say "This badly"..it has its problems but nowhere near games like arkham asylum, ds1, cyberpunk and so on. Im on a laptop i5 9300h rtx 2060 most settings on high exceptin shadows and 2 other which i dont remember that are on medium. I get 58-60 fps 90% of the time but sometimes it feels like the game caps itself to 20-25 fps for 1 second then goes back to 60.
Runs fine, few stutters here and there.
Honesty?
@@liftingforfun2347 yeah I have and rtx 2070 super I play it at 1440p high settings I occasionally get fps dips but I think some ppl are just ovetexaggerating trying to make it sound like it's as bad as cyberpunk2077
“Due to the DX12 it’s up to the developers to make the game run well”
We are in bad hands.
Yep FROM makes great games. But they're not the most talented team when it comes to technical stuff
They should be used to it since Xbox consoles only run on DirectX12. The shader compilation issues though are things that developers should address with a precompilation during installation of the game on PC, since this is something that is only necessary on PC and does not affect consoles. I believe that the need of compilation is there because of the differences in hardware on PC and therefore cannot be resolved on a system level.
@@ThePsuedo good game designers, incompetent technical software engineers
Why did they even do it that way? In the hopes there are still game studios who put effort in their work? Or because Microsoft couldn't be bothered with it?
Japanese developers and PC is like water and electricity
I actually stopped attempting the golden horse boss at the beginning because of the drops in frames. It actually made the fight unbearable
Ah yeah i had that problem too, and my pc should have no problem whatsoever. But after the first day, the lag sort of went away too. Try checking if the game is using the dedicated gpu or not. Also, you can fight him near yhe church of ella for almost no lag. Hope it helps !
Wait till you have to fight two of them. It's even worse :(
Yup. I have a 3090 and my FPS dies down to the 20's when I fight him.
It gets less frame droppy if you fight him up by the church
surprisingly this is the only boss I have had issue with stuttering and frame drops
I can’t believe performance was left out of nearly every review of this game. Absolutely baffling
most review copies are consoles
Stop watching mainstream reviews. Acg mentioned it, skill up mentioned it, Mr Matty plays mentioned it the list goes on.
@@busfare5660 most I've seen were played on PC
it worked better before the day 1 patch. The day 1 patch made it worse.
I mean just look at the comments on any social Media, fans going mad blaming people having "trash Hardware"
You know the port is bad when DF puts "compromised settings" instead of optimised settings
Coptimized
Opromized
I wonder if that's a typo, compromise and compromised carry quite different implications...
The problems are almost entirely caused by a combination of the software-based 60 FPS cap and the forced always-on v-sync, I'm certain of it. Using the FPS unlocker tool (which *requires* me to first force v-sync off with Nvidia Control Panel) is giving me a consistent 90 to 105 FPS at 1080P / max settings with an overclocked GTX 1660 Ti. Basically they will *never* fix the performance issues in this game unless they make at least the v-sync toggleable, if not both that and the framerate cap.
@@ShawFujikawa how.
@@Swolester Compromised as a verb means pretty much as you'd expect based on the word compromise. Compromised as an adjective as they use it here seems to imply that there's been some sort of malevolent evil force that's overtaken the settings of the game somehow.
It's not wrong per se, its just an odd word to use and would make more sense without the D at the end.
The Tree Sentinel battle on horseback is simply unplayable because of the stutters for me, and I also get stutters at the exact same places shown in the video.
That battle was ALL over for me. Couldn’t continue. Ruined the fun factor for me. Going to wait it out and play the other February games till FromSoft gets there shit together. I’m sure the game is a 10/10 if it actually worked properly.
@@branberrycakes just skip that boss, I haven’t had stutters anywhere else except for him.
Just pirate it. Pirated version isn't perfect but runs significantly better. For example, I have no issues whatsoever when fighting the tree sentinel. And if they ever fix their shit, then you guy buy the game back to support them. Until then, I'm not supporting the devs to fix their broken game
I had insane stutters too but somehow I managed to beat him lmao. Probably lost 2 years of the rest of my life.
Try pulling him closer to the bonfire where there's significantly less stutter for some reason.
8:45 the reason is that the shaders for PS5 are shipped precompiled with the game. The solution for PC WOULD BE (not implemented), compile them during first loading, as i.e. Forza Horizon 5 does. Stuttering mostly solved. Really sloppy work by the devs and hence why I will avoid this title for the moment being.
Horizon 5 is crazy how well optimized it is. It says my computer shouldn't be running it on high/ultra but with every single slider cranked, I'm pulling 60-100fps @1080p unless I get into the jungle then its closer to 60. It's so god damned smooth. The only time the game ever stutters for me is when I playe it online, due to having pretty shitty internet. That was also right after launch I haven't played in a couple patches. I got into Horizon 4 way after it released and by the time I got to it, it was easily the best running game in my library.
I also get pretty bad stutters on PS5 at 4K HDR. Especially when loading into a site of grace and often when fighting lots of enemies with particle effects.
Honestly, I have to ask if they would've ever done any PC version if it wasn't for Totalbiscuits campaign/petition.
Because that's why Dark Souls has been ported to PC. Although it was a shit port back then already and had to be fixed by modders.
Dark Souls Remastered did have Ultrawidescreen support, it was bugged but at least it did have it.
You can imagine my reaction when I played Sekiro with 2 big black bars on each side. A game that came AFTER Dark Souls Remastered.
And here we are in 2022 and the same damn issues. How hard can it be?
Not to mention that steam can download pre-compiled shaders on the fly if using vulkan.....
indeed they need to precompile shaders at starting the game, like rdr2 does...and these stutterings will desapear..
This isn't even the worst part. Many users including one of my friends can't even play the PC version AT ALL because of a white screen issue.
Same,I try every solution online but nothing work
My issue is some lag spikes which idm at all but the biggest issue I face is, npcs around the world won’t render. I can just see them sometimes by the red eyes or by looking for a wep mid air lol. Bosses are fine tho it’s litteraly just npcs around the world :/
"but gameplay is good"... like that fucking matters when performance is shit and it does not even support my ultrawide scvreen in 2022 🤢
I m so confused about one thing, all these scenes are exactly the same as in the closed test version. Nobody complained about such issues in the test version and all the videos we saw were so smooth, why three months of extra work make it worse??
@@takedown243 test version was ps5 only
as a PS5 player I've noticed a fair amount of frame drops as well in the performance mode. I know the game runs pretty much flawlessly when using the back compat PS4 version on PS5, but I have a physical PS5 disc so that's not an option for me. It's more than playable though, on PS5. But compared to Bluepoint's Demon's Souls, this level of performance is very disappointing.
A little unfair to compare the far more linear Demon's Souls to Elden Rings more demanding open-world setting, but even so, there's no question performance could definitely be improved still. From are simply not the most technically robust studio out there, but at least their game design is top notch.
Bro you still buying hard copy.....in 2022 smh.
It's inexcusable. Horizon Forbidden West runs flawlessly with minimal frame drops on performance mode, and yet FromSoft can't optimize their game. Not to mention FromSoft hardly ever goes back to fix their titles IE Bloodborne, so it's fairly disheartening that current consoles can't average 60 fps.
If Horizon and Tsushima can look as good as they do and perform as well as they do, this out dated looking game has no excuse. The pop in in this game is some of the worst I've ever seen. Riding the horse I literally watch the grass render under the horse. Turn around quick enough and the grass in the distance is gone, just a dirt texture and then you see the grass start rending in after a couple seconds.
@Sussy Malaka yes, I wanted Elden Ring to be part of my physical collection of FromSoft games. I have DSR, DS2, DS3, BB, Sekiro and DeS Remake all on disc for PS4 and PS5. I wanted Elden Ring to complete that collection. I do buy more and more games digitally though, I got Forbidden West digitally last week for example.
1) As always, thanks for being the most reputable and reliable reviewer of performance.
2) As difficult as it was to call, thanks for not sugar coating it and telling it like it is. I hope FromSoft/BanNam take this feedback seriously and do everything they can to ensure our PC community can enjoy this game as they should.
Thanks DF!
Especially where PC could fully utilize the graphical effect on an AAA open world, it's a shame that they are pushing the game towards consoles. Imagine running with a $3000 gaming rig only by getting a worse performance than PS5.
PC gamers are the master race of broken buggy games. You can't tell me otherwise. It's a fact.
It's DS1 all over again 👿🤘
Nope console wins
@@TheBatosai Name one besides Cyberpunk and this. Most or just fine my friend. It's not impossible to do, but developers should invest more resources in it.
It‘s actually insane how many devs seem to have problems with DX12, some manage to fix their games eventually, but I‘m doubtful about Fromsoft doing that anytime soon
Considering they stole DSfix and charged you 20 dollars for it 10 years later I can't say I disagree with your position
@@Schaden-freude From had no involvement with the Dark Souls remaster my dude, the people that made the remaster were QLOC(PS4, XB1, and PC), and Virtous(Switch). This might be difficult to comprehend, but it's the publisher that charges you money, not the developer.
Why don't more games use Vulkan I wonder
@@malcomalexander9437 They published it, and like I said, the remaster is a price thrown onto DSfix. They also made a DMCA claim on DSfix. Cute of you to defend a corporation. PS: Fromsoft is it's own publisher aside from western releases where they give it to activision or bamco typically.
@@malcomalexander9437 they did the original PTDE and never fixed it, DSfix is a similar experience to Dark Souls Remastered
Wow, the saddest part here too is that those stutters you recorded are nowhere near as frequent or as severe as the ones I'm getting. I get regular stutters that last for an entire second or more, even if I've been just sitting perfectly idle at a bonfire (whatever they're called in this game) doing absolutely nothing, nowhere near enemies.
Oh god & I thought I had it bad with the exact same issue DF showed (area loading framerate lurches)... Dang, wouldn't have imagined things could be worse.
What specs do you have? Is Elden Ring installed on an SSD?
the stutters as he said will happen on any hardware but as with any bad optmizatio, the faster you computer ir, the less the stutter you get but no matter what will always be there, but it still don't change the fact that the issue is the game programming, any pc game that have the hardware of the console should run with the same settings without the issues, if the game fails to do so its fault of the developers theres no excusse here, and sometimes even if it runs perfectly fine some games could have run on weaker hardware if they wanted to optmize more anyway.
its just sad that the game community sometimes defend this, for example when mkx did release, alot of low end gpus could not run the game and the game llagged alot, but the game did not have any REASON theres no reason its not a demanding game or anything to not run in older machines, after they patched it, it was able to run even in a r7260x and lower ,with was not possible on the release version this proof it was very poorly optmized needing more resources than it really needed to run, but when i commented that the pc community said the game was never able to run in that gpu lol i hate how they defend crap codding.
@@Pawn2e4 Tried it on 2 systems. A desktop with a 4c/8t i7-6700k and a 2080 Ti, and a gaming laptop with an 8c/16t Ryzen 4800H and a 1660 Ti. Both times, even when performance was "locked" at 60, camera movement was continually juddery, and there were huge stutter spikes when literally standing there doing nothing. No amount of changing settings helped either.
EDIT: Forgot to mention, both high-performance NVME drives.
It's pretty funny and interesting to read about all these problems as a person who played for 40 hours now, having the time of my life. I literally never looked at the shadows just to realize that they stutter with the movement of the sun haha
Welp I hope at some point Fromsoft gives PC players who want it the PS5 treatment too, personally I couldn't care less because I'm too dumb to see an important difference in 60 vs. more FPS, but it would be really cool if they work on it in the next months
My biggest issue was honestly the weird stuttering when you don't update your graphic card driver and stop launching the game in Big Picture Mode, I did that and all of a sudden my crappy PC makes the game work perfectly fine. There's a reddit thread toffering easy fixes for crashes, stuttering and annoying freezes, even my 10 years old computer can handle it on highest settings with that; but yeah the game should work by default of course
I'm honestly surprised how good it works compared to the scale of the game and compared to a few others. I had much, MUCH more problems with stuttering in The Witcher 3 and Dark Souls 3, even Dark Souls 2 on the same PC
The graphical settings and resolution at least for me don't actually change performance. The game will lag when it wants and otherwise run pretty well.
There isn't really anything you can do about it.
Me too when i lower the resoultion the fps doesnt change at all but my gpu usage goes down
I only have a 1660ti and it runs just aswell on high and low settings. It weird cause I thought it would have studded the more on high settings but it's the same as low
lol same here
@@deathgamer4810 Does that mean that the bottle neck is CPU or maybe ram?
@@Reginaldesq The bottleneck is most likely another soft paired with the game/data transfer. There's some pretty heavy evidence that it's the easy anticheat, but to my knowledge nothing concrete yet.
I started the game and got 60 fps on max settings in dungeons. Then I reached open world and crashed down to 30 FPS. I changed all my settings to absolute lowest low and got... 30 FPS.
Like previous From games, the settings make zilch diffference. You have to resort to resolution changes. Even DF in this video was hardpressed to see a diference in changing single settings that yielded more than a few percentage points, and only on very specific scenes.
you could be cpu bottlenecked
Lmk if it ever improves for you. Had the same issue.
This is the new world of deferred rendering pipelines. Settings barely do anything anymore.
I have the exact same issue, and I have a GTX 1080
2024, still not fixed, gg FS. DLC is around the corner, no issues will be fixed.
Excellent game, but From Software has a history of having obvious issues with performance. And now we have consoles capable of 60 FPS, this is just a case of ignoring optimization.
FromSoftware devs know people will ride their diks either way and they were right as you see in the reviews.
I've heard that even the console versions don't run at a constant 60, but around 45 to 60.
@@victfv most console players dont get bothered by that because it really isn't a big deal at all. below 45 people will notice and start to complain, but I don't think its doing that
@@jasonmadinya7759 i play on ps5 and it's unacceptable. The only way to get a mostly solid 60fps is to get the ps4 version and play it on ps5 backwards compatibility. 1800p is still good👍🏽
@@Gamer4lyfe00 Im playing on ps5 performance and it runs great. i never cared about locked 60 because i don't notice when it goes a bit below that, and df showed it being above 45 pretty much all the time.
your definition of large stutter differs largely from mine. it will literally freeze the screen for 1-2 seconds and then fast forward catch up for me. happens every 20-30 seconds. this has happened before in other dx12 games as well
Developer got a free lunch with Dx9-11 because of Nvidia, and now we see how low rent they can be without someone else doing the work for them.
Yep that’s how it went. For a game like this, that’s a major fucking game changer.
That's not stutter. That's freezing
yeah. this is my experience so far but its much less than 30 seconds. happens every couple of minutes to me
The fact that NOT ONE of the alleged 10/10 reviews picked up on the performance issues not just on PC but All consoles speaks volumes to the current state of "Game Journalism". They're cheerleaders and nothing more.
@@charlesm1093 Video game journalism is a joke. Look at the high ratings Dying Light 2 got and its a horrible game that everyone is trying to refund, yet the game critic give them high ratings. Obviously these gaming critics are being paid to give shoddy reviews because this game and Dying Light 2 are not worth the money.
Woah that's a bit too gamergate sounding.
@@theonlylolking found the simp.
Ladies and gents, this is what Captain Fedoras look like: the moment we identity actual, real evidence of corruption amongst some gaming journalists (ie, professional liars), they immediately clutch their pearls and revert to identity politics.
PS: if you're curious about the Gamer Gate incident, check out what Total Halibut said (rip... he was one of the few journalists with honesty)
Maybe just maybe they didn't have any performance issues as they got the game before the first patch. Think about it small brain
I noticed that in some areas where there was water, like underground in nokstella.
Changing the shader setting would change the animation quality of the water from being deep and moving to just a mostly flat slightly moving texture that was less deep.
I've noticed that the Shader quality changes the appearance of water, more specifically the higher the settings the more movement (waves) there is.
Imagine tsunami’s at lakes lol
That makes sense. I don't know much about graphics, but I think water uses a lit of shaders, that's what I have heard.
I knew something was up when those minimun specifications came out, they're almost comparable to RDR2's recommended specs, which is fucking insane.
i have a i5 6500 and a geforce 1060 gtx and the game runs like shit (30 to 40 fps with constant fps drops below 30). I suppose its the end of the line for my pc in terms of gaming.
@@arielgoldfarb4118 it's not. the game is just terribly optimized did u watch the video?
@@pika_speed game is not terribly optimized....have you played ark?
@@np9145 "this game isn't terribly optimized, because this game is even more terribly optimized"... nice logic
The game looks below average for 2022 standards and no way a 1060 cannot handle game looking like this at Max settings 60fps. But lazy developers just gonna blame it on your hardware instead of optimising it
For a mid-range pc user like me I'm already aware I can only play this around medium 45 fps. The stuttering is the real issue for me since even in low settings it's still persist.
@@SalmonPenny Yea that's about mid range nowadays. I'd say anything lower than a 2060 super and you're in the medium to low range.
Same here, but with the recommended GeForce 1070. Framerate itself is fine if I stand still and rotate the camera, but the frequent stuttering when moving around is off-putting and no settings change fixes it. ACG's footage is exactly what I am experiencing.
Do you have online on? I turned mine off and so far the stuttering seemed to have stopped. But we shall see when I explore more.
@@SalmonPenny My current build is Ryzen 3 with Radeon rx570, My peak fps is around 50 to 40 fps with the lowest of 35 fps. it's still manageable besides the Tree Sentinel fight. That battle is full of stuttering so I haven't defeat him yet.
@@timothyjn100 it really isn't. If you go by what cards most people own, a 2070 is high end. I think steam has numbers showing that most pc players are around 1080
03/31/2022 still not fixed/patched
Hey man I am thinking about buying the game now do you know is it patched
07/04/2023 and still not fixed
2024, still not fixed. mods fixed the game tho
@@StarmenRock can you tell which mods fixed? I want better performance
@@alper7079 idk i dont use mods in my game. Playing with modmanager to disable easy anti cheat (and online) helps a lot
This was my biggest fear with this game and unfortunately it came true.
I knew it’d be a problem when I got dark souls this year and couldn’t run properly. Several years and still hasn’t been fixed
@@MiguelMartinez-yj7yu it's sad that bluepoint is better at making souls games than from is
@@johndodo2062 bluepoint makes remakes, they haven't made any souls game
@@johndodo2062 bluepoint doesn't design games, it just repaints them
@@jackdaft258 shadow of the colossus was completely remade. Besides, from is guilty of the same thing. They have been putting new paint jobs on the same exact game for over a decade. Wow bro, take some time to develop an argument that makes sense please
I didn't find a difference in performance changing any settings. It was quite bizarre. (Obviously Alex could quantify it, and it was quite low)
On my 3060ti plugged to a 4k TV, I went from 55 to 60 lowering from max to high. Dont know what setting in particular did it but it did it. In my 3070ti with a 1440p gaming monitor, I play it at max locked at 60fps. Ive had 3 stutters in 20 hours. I agree is not perfect, but far from bad. It's just ok.
I tried every setting with a gtx 1650 and the difference in performance was barely negligible, couldnt get 60 at all.
Ended up playing it capped at 30 with maxed settings :/
Having same issue. Same fps on low and highest graphic settings.
You have to return to the main menu for most of the settings to take effect, if you just change them while in game they dont really change and there is no performance difference
@@FerreiraFredes Gee how'd you figure that out???
Oh yeah because it tells you riiiight after leaving the settings menu lol.
From Software makes brilliant games but their optimization is really bad.
This has always been the case. I wish it wasn't.
@Source Dasher Cope 😂
For pc 😭😭😭😭😭
RTX 4070 and Intel Core i5-13400F here and still have stutter. For me, the problem is the constant dips (60 FPS locked would be a dream).
Love how the reviewers lowered dying light 2's score for performance, yet gave this a 10/10 and didn't even mention the issues.
i guess techland forgot to pay those "reviewers".
thats because these stutters didnt happen until the day one patch came out. Watch some of the reviews. ACG made a retroactive video and mentioned it. Skill Up did. Mr Matty did. The list goes on.
The frame dip in the beginning of Limgrave is so annoying. The tree knight dude on horseback is impossible to fight in that area, I’ve died so many times due to that massive spike in frame loss
I'll pretend that the frame drop is part of his move set, lmfao
OOF
I don't know hrs whooping my ass without the frame drop issue.
every time he knocks down a tree your game slows down - like a hidden mechanic lol.
“Lag” was the reason you keep dying. Sure buddy..
good, i'm glad Digital Foundry is shining light on this. it's such a problematic PC port.
Thank you for breaking down the PC port and the reasons for the stuttering and frame drops. I was looking forward to playing this game and I thought my 3070ti would be more than enough for even medium settings, but I gave up. The immersion break and difficulty caused by the stuttering is so frustrating, and I really hope FromSoft get on it and implement a fix soon.
you should be able to run max without any issues :P i got a 2060ti & no issues apart from the hardcoded problems
i'm running a 1070 on high settings with shadows on maximum and it's running exactly how horizon zero dawn ran for me 80 % of the game is 60 fps stable and the left over openworld parts are 40-50 fps but stable.
The latest patches have helped the framerate, for me at least. Im on a 3080/i7 10700k though, so I'm not sure how other hardware compares. The weird freeze/speed up thing still happens from time to time though
I have a 3080 and run this game at a very smooth 60fps at 1440p High settings. Game looks and plays fine. I do experience some intermittent stuttering but only out in the open world.
Make sure your VSync is turned ON in Nvidia Control Panel.
Your 3070ti is more then enough lol. It's not you it's the game kind of situation.
I had to refund the PC version sadly. With a 2070 Super even at medium settings I could not get the FPS at a constant 60. That is unacceptable to me.
What cpu do you have?
I have a 2060 super and I'm able to maintain 60fps both at 1080p and 1440p with very rare dips.
Excluding the stuttering issues which happen regardless of the hardware anyone uses.
@@johnrusso1557 Same. 2060 Super runs the game very well. The stuttering does not care what card you have, my friend with a 3090 gets stuttering.
1080 here, I ran to a horse boss in the open world, every time he attacked, my game went in slowmotion. Refunded immediately
I get 60fps with medium settings, but the stutters happens very frequently and drops the frames to high 30s. When i updated the game and i was in a very simple dungeon it was just horrible and constant
gpu?
@@oshke5225 As you have seen in the video, it doesn't matter. This is the majority case amongst all configurations.
@Luke Davies i managed to drop to 27 fps when using the horse. Feels like ass to play. I can use a horse in red dead 2 with 60 fps but the horse in elden ring kills my pc
@@janvandenhooren9397 I got a gtx 970 I ain't wasting money on this game any time soon.
@Luke Davies it is pretty bad to the extent only Series X with VRR runs it smooth enough to be what i would call enjoyable. Without resorting to aftermarket mods that could get you banned from their servers anyway lol
Certain enemies cause crashes also, I was stuck in an area for an hour trying to escape them constantly crashing and then being scolded by the game telling me I should never quit the game without using the quit option in the menu...
Are you crashing at the sellia tunnel ladder that you climb upon leaving the grace as well
So far I have only crashed due to being summoned, though it's only after several hours of gameplay. I still think this anti-cheat software is holding some of the blame, as it likely is always accessing the internet and any hiccup will cause problems.
I think I'm going to crash but it's just a mega stutter and I got to1 fps from constant 60 lol
I hate the stuttering
PLEASE do a follow up with current patches. Every patch has completely broken this game and It would be nice to shed some light on it.
Every patch has made it run better
I have seemingly had worse performance with each update too. 1.04 has been a definite downgrade. Frame dropping constantly now on PC and PS4
@@animeguitarguy really? I gained 5-10 fps in my low-end pc
@Mazzy I'm a From Software fanboy, but for Armored Core which is leagues better than Souls/Ring. Elden Ring is one of their worst games yet. Literally 95% of the game is pointless copy pasted filler. Open world is trash.
A lot of those graphics settings look like they're bugged - the Grass setting for example looks like High and Maximum are identical by mistake.
That happens for a lot of games, ultra/max settings are often overkill and almost identical to high
@@Rafael57YT for example cyberpunk literally looks 100% the same on medium as on psycho setting
@@damara2268???
No it doesn't?
@@ganondorf66 yes it does, if both setting are with rt or both without rt it looks the same.
Maybe if you zoom in 300% then you might spot a difference but idk, I don't look at my screen through a magnifying glass
@@damara2268 there's a big difference between medium and high, high and ultra not so much
Honestly never touching another PC port of fromsoft. the quality is absolutely unacceptable.
This kind of performance problems reminds me of when you start a game in proton without compiling the shaders
So true. Ha
"Stuttering" wouldn't even be that big of an issue... in my case, the game just freezes up for 1-5 seconds or so randomly. So far this has happened maybe once every 45 minutes of playtime. Twice when this happened the game then outright crashed. It also has consistently minimized during battle, leaving me to stare at my desktop, only to find my character dead when I maxed it again. I hope it gets fixed, there are some severe issues here making it borderline unplayable.
This has happened to me in DS3 and Sekiro as well. I've no idea how to fix it. FromSoft PC ports man...
The stuttering is a huge issue. It's worse than low FPS because you can get used to lower FPS and still play the game.
You can't get used to random stutters that make the game stop responding to your inputs or drastically slowdown the game timing. That's how you die to bosses.
Speak for yourself. Stuttering is a huge issue for me, if a game stutters even a little, I will not play it.
@@KyokujiFGC Yep. Stuttering wouldn't be a big issue for OP because they're facing a bigger issue, but that doesn't mean players should have to accept it, as many people love to argue. I would rather play the game at 30fps than deal with the stuttering, because the latter isn't something you can adapt to.
@@osidiusemphatic3505 Of course the stuttering is unacceptable. I have the issue as well, it's just sometimes it's not just that but it turns into entire multi second freezes. I meant it as in "Stutters? On my end the game just STOPS". My point is just that there is something so fundamentally broken here that the game "stuttering" seems like putting it really, really mildly.
I'm willing to bet the repeatable stuttering while running around is due to GPU memory paging. This is most likely because they aren't reusing their resource allocations, instead destroying old ones and creating totally new ones.
Interesting.
i seen this also in a few DX12 titles where they cache everything but it gets destroyed with each new play-through . nothing is being reused from the past playthrough or properly cache
The fact that it improves as you revisit the same objects/locations makes me think it's badly rendering shaders in real time. Supposing the code isn't as stupid as to not include a small cache to reuse the same assets in close locations, the reallocation problem would make no sense; else, the porters should just rest on their beds while eating lasagne (thing that is further proven by the fact that the same engine doesn't have the same problems on damn consoles)
Yeah they could have used the d3d12 memory allocator from AMD if they didn't know how to do the proper low level memory management required of modern graphics APIs. It's specifically designed to be easy to integrate and use. Hopefully they are loading all their assets on a separate thread, and if not that would explain all the stuttering in the overworld. Also improper multithreading could explain a lot of the performance differences people are getting on different systems. They shouldn't even be having shader lag problems like in dx11 if they used pipeline objects the way they're intended by compiling it at launch time. The whole point of pipeline objects is to make sure the driver bakes all the necessary state in to the shader programs instead of doing at runtime like in dx11.
i think the stutters are more related to CPU draw calls than anything else. It's not optimised for the latest CPU's. It 's similar stutters to what happened in some of the old titles on PC where unless you altered the number of cycles of the CPU it stuttered constantly no matter what GPU you used. If it was a GPU memory issue you would not expect it to happen on 3080's and 3090's.
The stutter problem is non-existent on Linux through Proton, as the DX12 is translated to Vulkan and thus its shaders are precompiled before starting the game.
wow really ? :o
@@Sab0tman Yes. It has never stuttered for me.
Lol. Can't wait to get my steam deck.
I know this is wishful thinking and knowing how untalented Fromsoft is with optimization and how stubborn can japanese be, it will never happen, but the Vulkan API would free the game from all of the stuttering issues is having right now, but it will never be added to the game, i guess as a last resource, you could install Steam's Deck O.S as a dual boot on a desktop computer and play the game with Vulkan from there. I'd do it if i was desperate, but this pathetic trash is not worth anyone's time until is fixed unless you have some fascination with hitching and stuttering over and over again.
@@snchez2106 You are depriving yourself of a fantastic game experience.
I simply don't understand how this game received absolutely unanimous praise and 10/10 scores when it literally does not run on my 3080, it freezes multiple times per minute making bosses and even simple enemies impossible. The stutters the video mentions at around 7 minutes are 1-2 seconds long on my machine. And I have the game installed on a 980 Pro NVME with 32GB Ram, 5800X and a 3080.
Because the game itself is a 10/10. The pc performance just isn’t. The ps5 version has a 97 metacritic because it doesn’t have these issues
It's all over the place. I've got a 3080, 5900x, 32GB ram and NVME and my performance is excellent. The only time I experience stutter is a half second or so on entering new areas for the first time.
@@tehCostHD Shame. Then lets not judge other games by that standard.
I have that same setup except a 3070, like wtf is wrong with the game, we've got storage to match or exceed the PS5 and CPUs and GPUs above their power as well. I just wish it had DX11 or Vulkan as an option because Red Dead 2 I had to switch to Vulkan because DX12 caused way too much stutter and instability.
Cuz it performs good on consoles? what the pc version should be the only considered final rating for all platforms?
I'd love to get 60FPS with stutters right now. It's usually 40-50 with stutters. And even when the framerate is stable it sometimes just stutters endlessly
This. And really, if on a 60hz monitor, its really a drop down to 30 (or 40-something on 120hz).
Have you set the shader cache of your gpu to unlimited? That fixed the stuttering completly on my pc.
@@zarqornd6881 how can i do that?
DF please do another video showing whether the latest 1.04 patch has improved the microstutter situation. There is no consensus on Reddit and Steam forums - half say it's improved the other half say no change. Thank you!
Im playing it on 1.0.3 and I can confirm it runs smoothly
My specs
i7 10750h
GTX1650Ti
16gb ram
And im running it from a 5500rpm hdd so it will work better if you install it on ssd ofc
Settings configuration just follow Titus tech video or unbox therapy for the optimal settings
It’s definitely improved. It doesn’t stutter when you swing your sword, when the first boss drops from the sky, etc.
It *DOES* occasionally freeze for 1 second, and then resume sped up, trying to catch up to real-time again. This can happen multiple times in quick succession, but it’s not often enough to significantly hurt the experience imo
@@MaxUmbra what settings do you play on? I have rtx 3050 laptop, can it be medium or high settings with steady 60fps like yours?
it still runs like trash
@@bearpuns5910 the game renders and save the scenes when you get to New area or see something new that's why it stutters
It gets way better after the first time, I noticed that whenever I get to new area
Still not fixed
There’s major stuttering during that Tree Sentinel boss fight right at the beginning after you reach the open world. Is even worse when riding Torrent. I honestly thought something was wrong with my setup. Glad to know it’s such an unoptimization issue. Hopefully gets patches soon.
Yeah, fighting the Tree Sentinel on horseback was really bad. But tbh, since then and especially after the patch, I haven't had too many issues. It still dips on occassion, but nothing I find game breaking.
For anyone wondering if this is fixed, it isn't. I just bought and played it because it's on special and let me tell you, the videos you watch don't do justice do just how badly optimized this game is. Runs flawlessly until you open the doors to limgrave, then the fps just tanks
Thank you for this! Appreciate all that you do always. Been wanting to purchase my first Souls game, but I will wait until the PC version gets better or maybe they do a summer steam discount 🤔🤔🙏🙏
Standard PC release, it'll get fixed you just gotta wait a month or two
It really isn’t that bad. I’m having an absolute blast with it. I would still get it if you want to play as it’s definitely playable.
Feels you homie but I rather wait for a sale just bought cyberpunk for the 1.5 update and I've been having a blast with that. Can't spend a lot of money you know?
@@braidena1633 yeah I don't mind waiting hopefully there's a sale soon 4 steam spring is coming
@@MrObasiah it really is that bad, from experience. Stop trying to convince him to settle for a sub par port
Got the game today on the Steam Summer sale, can confirm. Issues still persists. Played for an hr and decided to refund.
Thanks for making this video, and for mentioning the lack of Ultrawide support. I hope we get better support, but am not holding my breath. I can't believe this is a large 2022 release, but can be maxed out by such old hardware.
Well, it's really not being "maxed" out on the older builds, he's using "medium" settings on most things, and it makes sense from a business perspective to make sure your game works reasonably well on common configurations, because less than 10% of PC gamers statistically are using higher end GPUs/CPUs, the vast majority of the market are still on older hardware, a trend I expect to hold steady considering pricing/availability at the moment.
I have a 9700k with a slight OC and an RTX 3070 and I've seen the game hit 17 or 19 fps, regardless of situation. It occasionally happens during a boss fight and rubber bands, making it basically unplayable. Terrible port, and they need to address it.
i also have a 9700k and i have a much older card GTX970 and the only time i get frame drops is when I jump off of a cliff or something into a new area where there will be a slight skip and then everything is fine.
Are you trying to run this in 4K? If so have you tried 1440p?
@@Shelboooooo he should try 1080p ;-)
@@vasopel With a 4k native display a 3070 with a 9700k can drive this game steady but the issue here is that there are drops, my 3090 has the same issue so it is not poor hardware, a 3070 is over what the game needs even for 4k, at worst you need to reduce some settings or run slightly below 4k since we don't have DLSS here(why? because.).
@@blacknemesy yes I have read elsewhere (and it has been pointed out in other comments of this video) that the problem was the fps drops, people say it was a bug that was solved through a patch,haven't played the game yet though. :-)
Nice, Alex is bringing more PC reviews to DF. Good job man, really appreciate your work!
You must be new. He’s been doing videos like this for years on DF
@@ambro2786 PC optimization coverage was very scarce back in the day - now Alex is hitting on every single major release. It's especially important for shitty ports, because issues pointed out by big channel draw dev attention a lot more than just regular people having complaints.
@@mroutcast8515 yes, but the point is, this is not realyl new here, he has been doing this for years - that is, getting on top of most large games on PC. that's his job. he doenst do console
I'm honestly surprised this isn't a bigger story. I got the game day 1 and the stuttering issues have persisted since then, even after the last patch. Not being on a top of the line rig sometimes it makes the game unplayable. Its not bottom of the barrel either, I've got a 2070 and a Ryzen 9, its still terrible, like single digit hitches. FromSoft games require tight game play and timing, the frame drops and hitches prevent that.
Never thought after waiting for this game for so long, that i'd end up not purchasing it at launch. Was definitely waiting for DF's videos to clarify if the poor performance roomers were true
it's really not that bad if you got a decent pc and you can do some tinkering that i found on reddit to help quite a bit as well
smart man. I'm only pre-ordering sony exclusives lmao
@@samuelcaron2256 stop shilling bruh, you're not getting paid by FS
@@skdKitsune yeah it would be nice huh
@@samuelcaron2256 Stop lying and go away.
Unfortunately even with DLC release they didn't bother to improve technical aspects of the game. There is no official upscaling option or ultrawide fix. Such a shame. Upscaling would have been great addition considering how taxing ray tracing is.
2024 here, playing with Ryzen 7 5700X and RX 6800 non XT and the game still suffer from performance issues especially near Fire Giant arena where it can drop down to 10 FPS
AMDip gets worse in unoptimized games.
tho I guess it's basically a shader and caching issue.
as mentioned in the video. if you load data from your relatively slow SSD compared to your faster RAM, the game is gonna FPS dip like crazy.
cause of dx12 fromsoft can fix this. get your shit together jp crap glue or I won't buy DLC.
@@BaBaNaNaBa I play on HDD and all just fine, my problem here is not shader compilation stutter, it's the massive frame drops during epic boss fight such as Fire Giant and later in Farum Azula like Maliketh.
You're using AMD GPU and CPU.
We need an updated video to see if there is any improvements since launch.
it hasn't. the shader stutter is still there
Still stutters. I’ve played it in new console for the past 8 months without stutter or any problems. Buy a decent spec pc and it runs so bad it’s mind boggling.
The fact that From and Namco are releasing a PC version of a game in this state in 2022 is abhorrently unacceptable, especially when PC gaming is bigger than it's ever been. The fact they still don't prioritise performance even on consoles despite years and years of fan outcry is also getting ridiculous. I love their games but the refusal to listen to the feedback of a rather huge fanbase is just infuriating at this point, so chances are I ain't gonna pick the game up until it's in a much better shape.
It's bigger but not because of games that push the hardware. I would bet Elden Ring sold double or triple on consoles then PC. Doesn't mean they shouldn't have released a optimized version but I bet they didn't test it on PC. I don't even think the Tech test was on PC. That probably hurt it. It will be fixed hopefully.
But people keep buying it and give them 10/10.
So what does that tell you
@@proassassin8473 even on consoles it runs like ass. i always get stutters on PS5 performance mode. but im still loving it lol
@@huskytzu7709 It's not bad. I've only noticed stuttering when there is big groups like the 2 Giants pulling the wagon and like 12 dudes behind them lol. Nothing like Ivseen on PC with 2 seconf pauses.
@@huskytzu7709 my son on xsx is stuttering pretty bad also
The weird slowdowns stop for me when playing without EAC.
People on reddit also reported partially big gains by turning it off.
I don't think the people who ported the game realize how different the lower level apis are from DX11. You need to compile pipeline objects at launch time, which circumvents the shader lag seen on higher level APIs like DX11. Buffers and textures aren't automatically pooled by the driver, as you have to manage the memory backing them yourself. If you use the API suboptimally, you will get worse performance than just using DX11 and having the driver handle things for you. The benefit however is lower CPU overhead which this game really needs. A lot of the stuttering from loading objects in the open world can be eliminated if you just use proper multithreading to do it asynchronously. You will get pop in depending on your disk speed but the framerate will be stable as opposed to incrementally loading things in the same thread as the rendering thread.
So this is why a game like FH5 will "compile shaders" forever when I launch it after a driver or game update?
@@originalulix yes exactly. It’s the trade off for no shader lag
Every From Software game has Patches, just not performance ones.
Can confirm that no matter what I do, I get those stutters. Hope to get a patch as soon as possible, thanks for the good and honest review
Releasing an objectively broken game is unacceptable. They should be working around the clock to get a patch out like yesterday. I'm so sick of buying games that everyone says is a 10/10 and then having to wait weeks or months for them to actually run properly.
Hola. Steam te instala los patch automáticamente? porque supuestamente ya salió uno pero no veo demasiada mejora.
@@MakoHazard I know. This is REALLY the last time. My first one was with rome total war.
@@MakoHazard despite stuttering I'm glad I haven't encountered even a single bug yet
100% expected but disappointing nonetheless. They make incredibly fun games but they're not very good with the graphical options or technical steadiness of the gameplay. Always frame pacing issues and they don't seem to care to address those issues in a meaningful way. Thank goodness for modders I guess. Definitely going to buy this but I'll wait until performance is sorted either through a patch or with some mods.
Unfortunately this right here does not at all give this game a 10/10 like many reviewers are suggesting. The fact that the game can be shipped with severe quality and performance issues that make the experience downright dreadful and still garner scores like this is quote shocking. It makes me think reviews are nothing but free marketing on behalf of the developer. To me a game plagued with stuttering and performance issues is not at all fun. It detracts from my experience immensely.
Its also worthy to note that 10/10 reviews should be only given to absolute masterpieces of games, in terms of their artwork, narrative direction, gameplay, technical performance and replay-ability. Giving this game a 10/10 solely because it's a Soulslike game without at all recognizing its technical limitations is insulting to the games that already exist that are everything that I mentioned above.
Sekiro performance is GREAT
@@Not_Lewis I'm pretty sure the day one patch made things worse which means the reviewers are playing a much better version, though i could be wrong
@@Not_Lewis who cares it's a souls game 10/10 go brrrr......
@@nongmaithemavinash3977 this is the first souls games to get reviews this good . The others have reviewed well but not so many 10 out of 10s
Did you notice? The game only loading 1 core to 100%. The other cores are doing nothing. Nothing at all. This was a typical situation to games that were released before 2005-2006. But it's 2022 now, it's unacceptible.
Just bought the game and got blown by the stuttering.
At this point is a must feature for every AAA.
FromSoft is AAA?? o- o
@@xSwaGGBlAziNx does elden ring look NOT AAA? PC port is/was bad, but the game running smoothly seems amazing
framerate/stutter issues are still rampant and i've upgraded from a 1070 TI when i played at launch to a 3080. STILL GETTING SHADER COMPILATION STUTTERS. WHAT THE FUCK FROMSOFT!!!
Stutter is caused by too fast GPU memory clocks for your cpu or ram to keep up with; either lower your GPU memory clock speeds or upgrade to better or faster RAM and/or CPU.
@@samuelswenson1505 no. the stutters are caused by poor dx12 support
just like to add how fucking dumb your comment is since ITS LITERALLY DISCUSSED ABOUT IN THE VIDEO. did you watch it?
@@HeyKyle Yeah; I know about the shader compilation stutters which should only happen the first time you play the game ot reset your GPU shader catche. If you still get them after revisiting old areas of the game I assure you that your GPU memory clocks are too fast for your RAM or your RAM and/or CPU memory latency is too high as this game actually doesn't use much cpu at all.
@@samuelswenson1505 hmm maybe so. I apologize for coming off aggressive. Either way the game really shouldn’t be doing this in the first place 🥲
Someone recommended optimal solution some time ago. FromSoft will make a story, lore, combat and all the ideas and Bluepoint will make engine for them
Demon souls was a ps5 exclusive, it’s a lot easier to prepare for a game when it’s only coming out on one console. I don’t think what you’re suggesting is a bad idea, but just saying Bluepoint haven’t yet been tested to truly have as much faith as some ppl have atm.
Like the other guy said, blueprint != pcmasterrace. They are great at Sony consoles...
They are not the same company and Bluepoint is owned by Sony and sony does not own the rights to Elden ring. The better option is for Fromsoftware to better optimize games for multiple platforms.
@@GrumpyPugComics it was a joke. We know that :)
But it was based on that post from FromSoft, after they released ps5 Demon's Souls.. "What did you do to us"?Something like that, they said "We can't compete with graphics like that". That's why people said this "joke"
@@pavolridrich3434 🤣😂. I am so irritated with Fromsoftware on this game that I completely missed the joke. I'm laughing now, but I am crying on the inside.
my game basically never goes above 42 fps even on the lowest possible settings on a laptop with 1660 ti and i7 9750h. I saw in MSI afterburner that my cpu stays at around 40% and my gpu never goes over 55% either on 1080p maximum. I don't know what to make of this because I was having 60 fps before with those stutters mentioned in the video but this issue suddenly cropped up mid gameplay and now isn't going away.
Edit: it's possible that the load on multiple cores isn't evenly spread which is actually even worse news because basically all laptops depend on that.
The game is just terribly optimized. If you are getting low fps and low gpu usage, its a tell-tale sign of terrible optimization.
@@qoki2244 My gpu (geforce 1060 gtx 3 gb) its only 60% use in the game. I suposse my processor its too old (i5 6500).
Nothing like a screen freezing in the middle of a fight for a short time 1-3 times in a row. And why are there no button prompts for a dualshock controller? Who thought (or didnt think I guess) that this is OK?
The stuttering issue has been irritating to a degree, but thankfully it doesn't seem to crop up much on my system (Seems to be fine 98% of the time; 1080p, 3950X, 5700XT, Max settings). That said, there are a couple of parts where the framerate tanks like crazy and it doesn't make a lot of sense. Hopefully a patch hits that addresses the stuttering.
I have a 5700xt and I seem to be mostly fine as well
5700xt here and same exact issues
Are you able to post a video showing your settings and performance by any chance? Might help people out to get the most out of the game :)
I'm noticing a trend in that DX12 games by and large come with massive performance problems.
RE:Village you get huge frame drops
Dying Light 2 you get massive memory leaks with RT
Elden Ring you've got these stutters.
Other games I've played come with generally slower framerates.
DX12 enables low level hardware control sure, but perhaps not every studio has the expertise to take advantage of it. People may end up giving up and moving to UE5.
The industry as a whole is shifting from games that are using both dx11 and dx12 to fully dx12 games. Problem is that the cost of rewriting part of your game engine to only run on dx12 can be very labor intensive and very expensive. For many of these smallish developers who all use their own in-house engine (RE engine, Chrome Engine and whatever Fromm uses), they, often they lack the staff and resources, that for example Epic may have for UE4/5, to optimize their engines for that transition
Vulkan is much better yet developers still use DX11 and 12 and get poor results.
Switching to UE5 won’t make a difference as you have to still implement it and the results are only as good as your abilities.
@@theotheronethere4391 even if you use UE4/5 you still have to implement DX12 so it won’t make a difference. Hopefully more developers make the switch to Vulkan as we have seen it run Red Dead Redemption 2 better than DX12.
@@theotheronethere4391 yes I wonder how long it will be before studios simply cannot keep up with companies like unity or unreal whose sole business model is engine features.
@@mitchjames9350 without doubt. But these 3rd party engine have a built in community, guides and other tools which can help simplify the process. When the studio have an in-house engine, they have to do it from scratch which is costly in resources and time
Playing the PS4 version on a PS5 is the only way to get locked 60fps in this game. Crazy. The PlayStation versions definitely had more effort put into them as FromSoftware’s experience is mostly on PlayStation. The native PS5 version loads 15 seconds faster than the Xbox Series X version, and the frame rate is smoother on PS5 too. Playing the PS4 version on PS5 is the best way to experience Elden Ring, currently. The frame rate is locked to 60fps.
Lol I’m playing on series x and the loading after dying isn’t even 10 seconds
@@smokeemifyagotem8851 IGN made a video and I’m sure Digital Foundry will too, discussing the loading. There are areas where the PS5 loads in 6 seconds, and the same area takes 20 seconds to load on Xbox Series X. Xbox version’s online mode is also broken. It’s the worst console version. FromSoftware basically screwed everyone over with this sad launch. They should have just delayed.
@@xikaryo6735 A lot of effort went into the PS4 consoles for sure. Elden Ring on my base PS4 looks surprisingly sharp and beautiful on my 1080p monitor definitely more impressive than any other Souls game I played on PS4. Ironic given the technical issues on every other platform but I think From is just having issues scaling up the game for current-gen and PCs.
@@weaverquest Agreed. They need a new engine. They’ve been using the same engine since Demon’s Souls on PS3. I think after seeing the Demon’s Souls Remake on PS5, I’m ready for FromSoftware to leave behind this terribly outdated engine they have. It has never treated them well.
I bought the PS5 version. And I want to play it as it should in my console, not with backwards compatibility. This cannot be a solution. FromSoftware must fix this.
Glad to see you guys didn't sell out like all these shills who is praising this game like it's the best thing ever despite how awful this port is
Elden Ring also has some performance issues on ALL consoles, no 30 FPS cap in quality mode on PS5/X|S machines and performance/FPS mode is unstable, it oscilates too much between 40-60 and has frame pacing issues. Kinda feel like patch 1.02 runs a bit worse than the network test version. I really hope they fix this in the next patch for consoles. Sekiro's performance on consoles is still very inconsistent to this day, even on Series X, which is just unacceptable. And also VRR displays shouldn't be NECESSARY to enjoy any game running on capable hardware, so fuck that.
If you have the PS5 you can run the PS4 version at a stable 60fps. The PS5 version does have frame rate drops but its a more stable experience than PC right now.
dont forget that in series x the loading times are 3 times longer than ps5, thats insane
Your lucky, I can’t even play online each time I boot the game on Xbox SX it says network not connected when am connected.
@@obredaanps3 same thing with GTA 3 Definitive Edition on PS5 running the PS4 Pro version, and that was atrocious. You lose a lot of fidelity playing it like that, specially if you're using a 4K display of course. It's just a bad sign IMO, you shouldn't need to do this. I hope it gets better. I'm still loving the game BTW, I'm 14 hours in.
PS5 version on my OLED is garbage. Quality mode is the most intense judder I’ve seen in any game. If I want to look at the scenery I have to either be standing still or walking forward. If I pan the camera every image is lost in the juddery blur. Then favour frames this isn’t an issue but instead the game stutters so much in most areas that I cannot enjoy my time with the game. So it is quite possible that for some people the game they would possibly consider to be one of their most favourite games of a lifetime is handed to us in this unplayable state. I’m being hyperbolic coz I’m upset guys. Really really disappointed on this one.
This is probably the first time as a Linux gamer that a game launched an ran better on Linux than on Windows. It's never stuttered for me...
No mention to depth of field? It seems to be the problem here. I put it on medium and I get a nearly stable 55~60fps most of the at open areas at 1440p with an RTX2060S.
Thanks! Really seems to help a little bit
My stutter is far worse than what's shown here. Much like what YongYea showed in his channel my game will completely freeze and attempt to speed itself back up at least twice per stutter, and at times this will happen more than once within a 60 second timeframe.
It kept happening to me today. Inexcusable on top of other things like not being able to pause and camera getting in the way with large enemies.
Same. It’s so annoying.
Thanks for another great analysis and for, once again, explaining the shader compilation/build issue, because some people believe in these placebo fixes a bit too much, and I understand the frustration, because so many triple A games launch with these issues, that people just want to find quick fixes and enjoy these long awaited games.
We should push back harder against these half baked game releases
@@ExtremelyAnonymous420 start by never ever pre-ordering until these kinds of analysis come out. The reviews were all 9s and 10s 🙄
@@ExtremelyAnonymous420 I definitely wouldn't call this half baked, just a handful of bugs/shortcommings, only problem is they might be pretty difficult to fix.
@@xXJeReMiAhXx99 I dunno, sounds half baked to me. There is no way they weren't aware of these issues before release.
@@phant0mdummy 3/4 baked
After playing Demons Souls on PS5 I was nervous about Elden Ring from a technical standpoint. That kind of spoiled me on how their games could run and even look (demon souls lighting was so damn good). Unfortunately that was the correct assumption lol
Fortunately elden ring plays at a pretty stable 60fps on ps5 with no stuttering, it’s just the pc version that’s hot garbage
@@sloth9210 That's not true at all, ps5 has stutters too and so does xbox
@@jackdaft258 I have a ps5 and I haven’t encountered any stutters that I’ve noticed so ig it varies or they’re a lot smaller
@@jackdaft258 false, PS5 experiences some dips in frames and framerate its inconsistent, but complete freeze stutters like PC not at all. its by far the most optimal experience, specially if you go for Backwards compatibility on PS4PRO. 60 fps completely stable.
I think that it's quite a sad state that games criticism is in, with the game having universal praise by every major outlet, while having issues like this. I understand that these are probably growing pains, and they will be patched out eventually, but the consumer should still be informed about these things, and the failure of the critics to address them seems very dishonest.
You know this was caused by the day one patch, right? See ACG, he reviewed the game he had, which was fantastic. Then the day one patch came out and bungled performance across the board. So, at least this time, it’s not any reviewers being fake.
Patreon, plus not strictly being a review channel, means they are free to say what they want. On the other hand, they are also far more sensitive to issues many people don't notice/care about.
A game is more than a piece of software. In spite of FromSoft’s outdated tech and engine issues it is a phenomenal game judging by reviews and what I have played so far.
I’m pretty sure most critics played on current gen consoles too, so wouldn’t have dealt with the PC port issues.
Plus, that’s exactly what DF are here to do. Largely ignore the game and ‘review’ it from a purely technical perspective. Most reviewers aren’t knowledgeable or interested enough to dive into the technical aspects of a game the way DF do.
@@Seb_Falkor He said the day one patch made already existing studdering and framedrops WORSE, it didn’t start them.
@@kebbinator That's a great and very valid point, and I'm not trying to downplay the merits of a game being a great work of art and design. In fact, I strongly believe that the trend of advertising tech instead of quality art, story, gameplay etc in the industry is a bad thing.
However, there's a distinction to be made between a review and a critique. A review's purpose is to be informative about a product's quality and value in its market, and should ultimately help the consumer decide whether or not they should buy the product or not. Major games websites, whose readership is not necessarily hardcore gamers who do tons of research on the games they buy, usually write reviews in the style I described above. Critiques discuss the merits and shortcomings of works of art, their themes and ideas, as well as their place in the cultural context regardless of their monetary value. You will find much more of that on UA-cam, than on any major gaming news website.
I think that in the context of a review technical aspects must be mentioned, even if they aren't focused on in depth like in DF's videos. If the basic reasonable consumer can notice the technical problems, and they could influence the descision to buy the game or not, then they should be addressed. If the reviewer can't see them, then they should be doing a better job.
Game from 2022 with graphics from 2007, with gameplay from 2005 engine from 1999 and menus from 1990. And with the fluidity of an Atari 1600.
For me the gpu capacity is limited, when I play at max. settings it uses 70% of the gpu and runs at 40 fps but when i put mid. settings, it only uses 40% of the gpu and still runs at 40 fps
Other games i have also tested always run at 99% gpu usage
Same, can't get gpu usage above 80% and I'm not cpu bound
Although this is a great game, you can't justify giving it 10/10 with these performance issues
From what acg said it started when the patch came out. You can go check out his updated review
@@netwatch7261 fair enough, hopefully fromsoft fix this quickly
Runs fine for me on ps5
You can justify the 10 out of 10 for the ps5 version it runs great.
More and more it feels like ratings systems are the bane of videogame review journalism.
Im running it on a ryzen 3800x with an RTX 3070 and sometimes the game will stutter and stay at 40fps for about 10-15 seconds before going back to a locked 60fps. Very annoying when this happens during a crucial moment of a battle.
Weird how with CEMU emulator & Breath of the Wild it has the same shader compilation stutters when new events happen but you can download a 100% completed shader file which eliminated stutter even if it was your first time playing the game.
can we talk about how NONE of the reviewers brought any of this up who were reviewing on pc? If any other company released a game like this or not, MSs DX12 INSANE flaws not withstanding, we would be all over them. Why does Fromsoft get a free pass, i mean i feel weird bc im an old school fromsoft guy , and love the kings field series (much more then souls even though you could not have one without the other especially shadow tower) but even back then ON CONSOLE they had issues, this has been going on for decades bc of the free pass stuff. this stuff needs to stop and being "aware" of something before release and releasing it anyway, no, just no, that just feels like a idc moment, lets make money. screw the customers..
Almost every single review I read before launch made mention of the PC issues. ACG claims that the Day 1 patch they put out at launch actually made the issues significantly worse than the review window copy was.
@@Naamturd101 Yeah, I was gonna mention ACG as well, he said that the game ran better pre-update
Because for the 99% of the non lousy population of gamers, including myself, the game runs fine. Having had two major stutters in 20 hours of playthrough, while being at 60 fps locked all the time, it's not something I would've ever bothered searching on the internet or would have even retained in my mind.
@@LuismaLorca "99%"
Steam's 60% reviews rating says it's closer to 40%. But continue lying to yourself.
@@bitsamui5104 don’t worry about him. He’s just a shill trying to justify his year long hype for Elden Flop lmao
Their next title will probably be worse, since they now know that they can get away with a terrible ports and still get 10/10 from everyone. Game does not look good even, and still runs terribly.
The PS5 version is shitty too! I get headache from constant framerate tanking in the 40s. On a 120 hz oled it’s sometimes nearly unplayable
Fully agree! I stop playing after few minutes because of this. I dont understand why every review gives this crap 10/10?!?🤔
PC player here. The game is amazing, but the stuttering is the hardest boss I've ever fought in a From Software game.
I by no means have a high end PC but I'm finding the game absolutely playable, just minor issues. It's a masterpiece and the combat is fantastic.
@@sunnyjim1355 That's because I found out certain high end cards and builds were not being utilized properly by the game until it it lwas patched yesterday. Now I have no stutters.
Before that, sure, it was playable, but that's like saying watching a movie with a fucking major toothache is enjoyable, ya feel me?
I do agree the game is amazing and a masterpiece though. I'd say it's my new #1 From Software game.
lower the resolution...
@@vasopel that won't change anything, genius...
@@mihaimercenarul7467 really? So it's just sloppy programing? Hm..how about a 30fps cap then?
I'd like to thank Alex for being so informative when it comes to these kind of things that I was able to identify the shader compilation stuttering issue immediately
Oh please
When on an VFR monitor don't forget to set the game to borderless fullscreen, because otherwise it forces 60hz mode. It feels much smoother then.
In general I think the drops specifically from 60 to 30 FPS are caused by the always-on traditional v-sync, no matter what. Performance will never be better without them addressing that I don't think.
It’s the stuttering that bothers me by far the most. I have a 3900X + 2080 S on an NVMe drive + 32 gigs of 3200 cl16 RAM and Sekiro ran smooth as butter but this game stutters frequently and drives me nuts. I even have a G-Sync panel. Really disappointing, I saw the same issue at times in Dark Souls 3 and since I had such a positive experience in Sekiro I’d hoped they’d eliminated this issue.
Windows 10 or 11? I wonder if windows 11 runs better with this version of dx12?
I have a 5900x and a 2060 super, 32gb 3600mhz ram on a nvme drive and I hardly get stutter. Like I do when I go to a new area at times, but it never impacts my gameplay. 1440p high settings (max textures), never dips bellow 60fps unless the occasional stutter which isn't so bad.
@@johnrusso1557 I'm on windows 11 with a 3070ti and I get a lot of stutter on max settings, pretty frustrating. But I tried the fps unlocker the whole day today and on max settings 1440p getting 100+ fps, no stutter at all, feels like a dream. Just sad there's no online feature but the game is still amazing especially with the performance boost
@@Adloquiem yeh rad! I just realised I'm playing with a controller too, so I think that makes me less vulnerable to the effects of stuttering...
Stuttering on keyboard and mouse is very cringe worthy, but with a controller I barely notice it...
Hey actually for DS3, I also had stuttering even when locked at 60fps, on a 120hz G-Sync display. I added a 60fps cap through my Nvidia control panel over the game's own limit of 60 and it completely fixed the stuttering. Give it a try if you ever try DS3 again.
A game with so many problems yet very highly reviewed
"Stuttering" - IGN 10/10
I'm so sick of developers not optimizing DX12. I have to sacrifice Ray Tracing in Battlefield V because it has MASSIVE spikes in frame time randomly on DX12 causing it to stutter horribly. But in DX11 the frametime graph is a locked straight line.
Even after the "performance" patch, still have stuttering issues during combat: on low, on ultrawide or even full HD with a 2080ti :/ From Software should just outsource their ports, they have proven time and again they can't handle it.
same
So many fanboys here defending 60fps as part of the difficulty and nothing to do with technical prowess. Really? Even though it’s not a smooth 60, there are frame drops, stuttering and barely even present settings in PC. All of that is nothing to do with game design or difficulty. It’s low effort and a team of people who might be masters at game design but lack ability in technical implementation.
Didn't you know that you're not allowed to criticize Miyazaki/FromSoft? They've had the same issues in their games since the first one, but heaven forbid anyone call them out for it. Instead, 10/10 on all reviews for fear of fanboys descending on you.
Same with asking for a FOV setting in Dark Souls. People start telling you to "git good" if you want to play the game with a reasonable field of view. As if the difficulty and fun came mainly from the player's inability to see what's going on around them. And suddenly a higher FOV makes the game become "too easy" while pretty much every multiplayer shooter on PC has the option to change FOV, giving those with higher FOV a slight advantage. Same goes for higher/stable FPS. Somehow with From Software games basic settings and performance make them "too easy".
FS should hire bluepoint to optimize their games
That stuttering can and will happen in the middle of a boss fight, btw. It's intermittent but when it happens it really, really sucks.
Happened on my 3080 Ti/5950x with the Tree Sentinel, and Margit the Fell Omen. Really a shame.
The worst thing, is that it's the first impression you get on essentially the first actual boss.