This is actually impressive, the many moves that the dragons can do is quite amazing, u know ice and fire is the most famous mod for dragons but it didn't give the feeling of a real boss fight like ur dragons did
ice and fire dragons feel like natural disasters rather than boss fights XD the first time you take on a dragon from ice and fire you're struggling to survive a chaos of flames, bites and wing strikes, and once you get op you feel like you're taming a natural disaster
I didn't see if it was used or not but factoring the frozen effect from powdered snow into the ice dragons attacks would be a nice counter to the fire dragon catching the player on fire. It's a super impressive mod and design you made here btw!
For the ice dragon set, I think it should give you swiftness and projectile protection and the ability to slow down enemies you hit, while for fire, you should get fire resistance and strength, with weapons having fire aspect. This modpack looks like it'll be a TON of fun when it's out, and it's cool that you decided to make your own dragons (and griffin) instead of just using Ice & Fire like most medieval modpacks do.
My idea for dragon sets: For ice dragon armor: when below 25% health every time you get hit make a circle of ice spikes around you, also something simpler like being able to cast a ice shield. For fire dragon I think 40% health or lower puts you into a berserk mode which increases attack speed, makes every hit ignite the opponent, and maybe something else like the ability to breathe fire. I think with some tweaking and making it so only the full set gives you the abilities it would be pretty cool. Also if you could make a sword for each dragon I'd say for fire dragon performing a parry blasts the enemy back and burns enemies nearby. For ice dragon you could either summon ice spikes in the air like iceologer or a ice beam like a guardian's beam but cooler.
@@bstylia14 tying to pans idea, each ability he described are only effective with certain pieces of armor. For example, breathing fire would be gained from the helmet, and the ice spikes could be from the chest plate. Maybe the ice boots could have a toggled frost walker, maybe even on lava? (Making stone)
I have not played Minecraft in forever, but your modpack might get me back into the game. I am SO excited for it. I can tell you have been putting in a lot of work into it and I can't wait to play it.
Amazing mechanics and artstyle. Although these are Wyverns not dragons. Dragons have 4 legs and wings. While wyverns have 2 legs and use the wings as its 3rd and 4th leg.
No. The Wyvern distinction is stupid. Wyverns are just more scientifically accurate dragons, we should remove this distinction - both are dragons. Case closed.
full set bonuses: ice: you can freeze everything in a 2-block radius for 5 seconds (you can extend the radius as well as time with 2 separate enchants), and for fire: you can burn everything in a 2-block radius with a 5-second cooldown (radius and time can be extended with separate enchants). and you could add a new item called a bottle of soul sand, which you could splash on the ground and the mobs would be ignited with soul fire which would do more damage. (because soul fire does more damage than regular) this buff would also apply for fire aspect swords and flame bows.
One possible idea for the dragon hearts is to craft a powerful single use skill (with a short cooldown so it is not spammable) Maybe with a name like "fury of the fire dragon", "howl of the frozen beast" Some ideas of what the skill does could be: Fire: 1. Summons a meteor storm that when hitting enemies damages and debuffs them while buffing you for a short while when you get hit by the meteors (Used to initiate a fight, or useful for clearing crowds) 2. Summons a giant pillar of magma that reduce armor and as well as summoning a team of dragonkin that deal more damage to enemies that are on fire. (For burst damage on a single target) Ice: 1. At the exact spot where the skill was used, summons a series of expanding explosions, applying stacking slowness and weakness and freezing opponents completely at high stacks. (Used to trap enemies that are too slow, or escape danger) 2. Encases the user in ice, making them immune to damage and debuffs but unable to move or act for a short time, after the immunity ends, keep a barrier of ice around the player, which acts as a barrier that damages and slows attackers for half a minute. (Used to survive one shot attacks by bosses)
As for the armour set effect: Ice: Activation effect: Like a totem of undying (this activates before totem of undying), at 0 hp prevents death, completely freezes the user and makes them unable to act but immune to damage and debuffs. Summons a winter storm that damages and pushes enemies back while applying slowness and weakness, as well as applying the debuff "brittle" that increases damage taken by 50% (It can stack). Afterwards the user regains all health but maximum hp is reduced by half, (can only be cleansed away by sleeping/ defeating a powerful enemy), if maximum hp is below 3 hearts, the activate effect is disabled. Passive effect: Glass cannon: increases damage taken by user by 60% but all attacks do 20% more damage Idea of this set is to encourage the user is activate the effect and reaching 0 hp, but risk dying due to lower maximum hp. Fire: Passive: Every 8 attacks launch the user into the air and then drop on the enemy as a meteor, dealing massive damage proportional to height dropped and reducing enemy armor. However user takes damage upon landing due to the impact. Passive effect: Increases attack speed of any two handed weapon with low attack speed, while lowering attack speed of any one handed weapon. Blocking an attack with a two handed weapon releases a fire wave that damages and lowers armour of enemies Idea here is big damage with heavy weapons, but risky due to taking damage from the impact.
All of the people work on this, keep it up this is starting to shape into the most detailed and most impressive modpack I think I've ever seen. Also, For the dragon sets you should give the ice armor frost walker and the fire armor fire protection and/or fire resistance.
That was a great you did a great job with the dragons the models look epic and also for the fire set I recommend fire resistance and strength I hope my suggestion helps have a good day stay safe keep up the great see you soon
I think the dragon armor sets should have something to do with their elements, like for fire dragon armor, fire resistance or swim in lava, and ice dragon armor gives you freeze protection or slowness protection. Basically, the element affects what the armor does.
Bro we need like this mod for free or smth because it looks so good and it has an actual fight instead of shooting arrows or doing a simple m1 over and over again till the dragon dies
For me, fighting ice and fire's dragons has usually been the following: #1 place a nearby bed, facetank them, die, respawn until _they_ die #2 outrange them by spamming projectiles #3 take advantage of their relatively simple pathfinding and AI Comparing this mod to the ice and fire mod, the models do look quite blocky and less formed, but the combat is amazing! Like actual dodging and so many attacks dragons can use, it makes fighting them seem like an actual fun and challenging fight rather than either a grind or instant death.. For the armor, I have a bunch of ideas that could make a part of the sets: *For both:* Maybe the chestplate could come with extra wings which would allow gliding in a similar way to an elytra. Considering those wings would give alot of armor + flight might be op though, so it could either be nerfed by being slower/sinking more quickly than an elytra would, or be an extra item to craft and wear. + some dragon breath resistance since dragon scales were probably made to withstand their own breath *For the ice dragon set:* - weapons and projectiles apply freezing effect + slowness to the target - immunity against slowness and freezing effect *For the fire dragon set:* -weapons and projectiles apply burning + knockback to the target - immunity against fire and lava I hope these ideas I had could help bring some inspiration!
I love what I'm seeing and also, you giving a peek behind the curtain with the progress of modeling/animating the mob. I have some questions if your alright with answering them. 1st, will you add anymore dragon types with different abilities and behaviors? 2nd, Will you ever make a tutorial on modeling, animating, and/or coding mobs?
the ice dragon army should prevent you from getting the slowness effect. Also, act like thorns but instead of doing damage to enemies that hit you, it slows them. I don't know what the fire dragon armor should do.
I really hope the community makes more quality stuff like this, but as much as I like it to, it will never have the same feeling as the souls-games, from the most basic things like flowing-camera and locking-on, to bosses attacks being telegraphed, because all of the mods I've played that add new bosses or enemies and try to make moves which you need to dodge and they just end up being a janky mess (The hitbox of the attack stays out for too long or it comes out too early). It's impressive yes, but it can be better, it can always be better, that's the reason mods exist in the first place. And I want to make my own mod(s) inspired by a game that changed my life.
I think the buffs of the dragon armor to be giving a small resistance buff and either burn/freeze enemies or they should give you fire/freeze resistance against certain mobs like for example you need the fire dragon armor if you wanna fight magma golem for example or you can just make it that they have magic resistance against debuff potions/effects of maybe make it that they are have a good armor bar but still feels light to move in it so it takes less stamina to run or roll
For the armor I think it could go like these: Fire Dragon: Gives a fire resistance, Tiny Dragon wich will make fire dragons neutral towards you, Rivalry, every Ice Dragon will hate you if you wearing this armor also you take Double Damage from Ice attacks. Ice dragon: Frost walker, Tiny dragon so Ice dragon will remain Neutral towards you, Cool wind is when you are in cold biome you will gain a speed buff. Rivalry, every fire dragon will hate you and you take double damage from fire attacks.
This is honestly amazing, the models look amazing if a bit too blocky and clunky for my preference and the fight looks really fun. Theyre basically ice and fire dragons on steroids and i cant wait to actually fight them.
First of all, this mod was a great piece of work there, it really does give the feeling of an boss fight like we see in many other games. Now talking about the armor sets, I think that both could give you a unique skill that you can use once you had completed the set. Like for example a breath attack similar to those dragon spells we see on elden ring. There could be passive effects instead, but I think those are just less creative
For ice dragon set: fire protection (it's ice its going to keep you cold.) Strength 2, gives slowness when an enemy hits you, thorns(ice spikes on the armor.) For fire dragon set: speed 1, Strength 2, protection 1(base level of protection on the armor's increases as a set bonus), enemies get set on fire when they hit you, faster in cold biomes(the cold won't effect you so you'll move faster)
make the ice dragon set be more defensive by freezing or giving enemies slowness and buffing ice based weapons and enchantments and giving all or most weapons the ability to freeze enemies while the fire dragon set would be more offensive by burning enemies that attack you and giving all or most weapons free fire aspect and buffing fire based weapons and enchants.
I think the amour sets should allow you to generate fire/ice wisps over time that encircle you, each piece of amour you have allows an additional wisp of that type to encircle you. Each fire wisp you have encircling you gives extra movement speed and each ice wisp you have gives extra defence. When hitting an enemy there’s a chance that one of your wisps stops encircling you and home in on the enemy, triggering an elemental explosion and burning/freezing them depending on the type.
Another ambitious developer! We to are in the process of creating an EXTREMELY ambitious mod pack that has it's own dedicated combat system - bossfights and it's own adventure map... We haven't figured out how to do mobs like this yet but we will eventually!
maybe for the ice armor, melee hits slow attack speed instead of just movement like most ice themed weapons in most mods. or maybe a frostbite attack for swords that would make enemies brittle, so the next attack does more dmg, maybe AOE from ice shards. not sure about fire, maybe a 'rampage' effect with certain conditions, like you deal increased dmg with each kill. as a drawback in certain situations you could take more of a certain type of damage, kinda like how berserkers fight in a trance-like rage, and are mainly focused on offense with little defense idk, but its been fun following these developments, cool videos!
You should do a tutorial video on how to make these modded monsters into Minecraft, from their designs and animations, to their behaviors and abilities. That would be amazing and educational for future mod makers.
Awesome video!!! All the models and animation were amazing, I don’t know how you found trouble making them if the results were that awesome And for the armors ideas, the fire one obviously should get fire resistance but also u could make it so it makes u deal more damage while in fire and to mobs that are in fire. U could also make it so that when u get to less than half of your hp u can throw some kind of expansive force that burns enemies in a 10 blocks radius. And for the ice armor u could give more mobility and defense instead of offense, u could give it the ability to make blocks at your path like ice (not ice unless water) so that u can go faster because they have ice properties, u could also give it another passive ability that, when u get less than a half hp, u get covered by ice blocks that eventually fade away and that it also makes slower your enemies around, like with a 10 block radius Edit: u could also make some cool animations for both main abilities, and of course u can make any changes u want
You progress is impressive! Your texture work is intentional, models do not have useless cubes. I'm really proud of you tbh XD This time no creative criticism, 'cause sadly I don't have much time today
Maybe add more variants of dragons? like, Poison, Lightning, Acid, Water, Ash, Crystal, Earth, Light, Magma, Plasma, Shadow, Wind. It would be good if there would be variants of dragons like i wrote up
4:02 maybe you can add production to the dragon blasts with every piece of the armor, so will be easier to take the dragons on take less damage from the beams
I feel like the heart should give some minor permanent buffs because you are taking on the essence of a dragon. As for the armor maybe it could have more unique effect than just fire resistance and ice resistance. Possible the fire one can emit a fire blast and one can summon an ice shield around you.
My idea on what the dragon armours should do: when you wear the entire fire dragon armour set an item should enter in your inventory, this item will give you a cool dragon fire breathing ability, this ability will be stronger if wearing the full set and weaker if only wearing the helmet ,and probably a frost debuff ability for the frost dragon ability. And the ability won't work if you don't wear the armour set, and the dragon weapons you would be able to craft from these dragons will have buffs based on the element of dragon armour you're wearing (fire aspect if fire dragon armour and frostbite type debuff if ice dragon) (BTW I got the fire breathing ability idea from Dark Souls)
This is so cool, I really want to play it rn. Some changes i would make to to the model are making the snout and the claws look sharper, and less boxy. The attacks are phenomenal and it gives it that boss fight feel that i dont get with ice and fire. The armor should have resistance 2, the equivalent of protection 6 or 7 (depending on how hard the dragon really is) but give slowness like the heart when you eat it. The fire set should have the ability to light mobs on fire when you attack them even if your sword doesn't have fire aspect. The ice set should be able to give the freeze effect the to mobs and slowness.
i love the models of thi dragons they have their own feel to them but the only thing i would change are the top section of the legs is a bit too wide and that they don't have teeth on their upper jaw. The ims are pure perfection
I know this might sound a little too powerful, but maybe there is a rare chance we can get a dragon egg to ride a mini-dragon, similar to Ice and Fire. I feel like this would be more of a reason to hunt dragons and a great reward for future boss fights. Who knows, maybe it would require a dragon to ride during the "final boss". Could make use for an interesting game mechanic in a boss fight.
@@bstylia14 Indeed, but I will def. be hoping n patron to help with this project. Your team has done a fantastic job and should be very proud of the work yall have accomplished! :D
Yooo! I love how you decided to just make your own dragons on account of not finding any that you liked. Gigachad move with there, and im not joking! Also, just a teeny little thing I noticed is that the elbows of the dragon's wings are just a liiittle bit too rigid looking, maybe they could bend a little more if possible? I love your work dude, and honestly this is the most ambitious and original modpack ive seen thus far. Keep up the good work! Also dont forget to stay hydrated comrade!
Here's my idea on what kind of effects the armor should have. For the one using the fire dragon as a base, if you have two pieces of armor from the set it gives you strength 2, if you have all 4 of them you'll also get speed 2. For the ice dragon one, two pieces of armor will give you 5 extra hearts, while a full set will give you 10 hearts as well as resistance. If that's a bit plain, you can make an upgrade for the chestplates version where while wearing that and the rest of the armor from the set it's true power is unleashed. As for what those may have I'll try and figure something out and edit this comment afterwards.
Armor stats could be: 2 ice pieces - resistance (whatever rank you want) full ice set - 4 extra hearts 1 fire piece - Fire protection 2 fire pieces - fire resistance/immunity full fire set - strength 1/2
a fragment from wikipedia: The key difference has been that a wyvern has two legs, whereas a dragon has four. This distinction is not commonly observed in the heraldry of other European countries, where two-legged dragon creatures are simply called dragons.
When an enemy hits you with an ice armor on, he will have a chance to get stun and fire armor have same abillity, but he will catch on fire as a result
For the ice dragon set it would passively give blast and projectile protection, thorns, extra damage to your magic weapons and a chance for all your weapons to freeze an opponent for a few seconds. Also, the armour set would let you combine different potions together when you drink them, like for example, when you drink or splash a potion of strength and swiftness, you'll get strength, swiftness and quicker attack speed. However, when you mix potions it could also give negative buffs too so it would be fun to mix and match to see what fits your playstyle and find cool combos too. I could also see this being great as a stand alone feature too without having to use the armour to use it but it could be hard to code in to the game. Also, I love the dragons, much better than the Ice and dragon mod!
Idea for rather advanced effects: Fire Dragon Armour - Turns Water-Source Blocks into Cobblestone when walking on it. Ice Dragon Armour - Turns Lava Source Blocks into Basalt when walking on it.
the dragon sets allow you to fly for 10 seconds before gliding downward ice dragon: breathe ice fire dragon: breathe fire ice alt ability: throw a large icicle like a spear fire alt ability: fire stomp
FIRE Lose Control!! : Whenever you take so much damage the soul of the dragon controls you and goes wild Regenerate to full heart Doubling your damage and speed for a short times also immue to knockback but and as side effect you will get slowness,ausea and hunger(hunger will take so long) after your body is free from control of the soul of dragon ICE Blessing of snow : when you are on low heart spirit of ice dragon will bless and cover you with ice spike for a short amount of time(You will get slowness)any damage you take will reflect while spike is active After the spike is gone Spirit of the ice dragon uses his remaining power to help you escape ;stunning all enemy around you and giving you a movement speed buff for a short time Balancing the armor Using "Lose control!!" three times in the same day will get the result of broking the armor completely. Side effects took longer to disapper when you used it in cold biomes opposite for hot biomes (Also if you can please make milk can't curse the effect) Since the spirit of the ice dragon used all his power to save you It will need to recharge. So you have to wait to cast the ''Blessing of snow'' again The spirit of the ice dragon took longer to recharge if you are in hot biomes Also the spike are weaker and you won't able to stun your enemy after spike is gone That my ideas you can buff or nerf the ability to balance with the rest of your modpacks
This is actually impressive, the many moves that the dragons can do is quite amazing, u know ice and fire is the most famous mod for dragons but it didn't give the feeling of a real boss fight like ur dragons did
probably cuz ice and fire dragosn are made to be tamed and killed for loot
@@barabek3175 or maybe because the Ice and Fire dragons feel more like a Skyrim enemy than a Dark Souls one
That's because they aren't boss fights lol. They are just the strongest mob that you can tame.
@@Gervaj79actually correct that, they aren’t the strongest mob you can tame they’re just flat out the strongest mob
ice and fire dragons feel like natural disasters rather than boss fights XD the first time you take on a dragon from ice and fire you're struggling to survive a chaos of flames, bites and wing strikes, and once you get op you feel like you're taming a natural disaster
I love how the dragons emulate the fighting style of Elden Ring! This pack is gonna be amazing!
Please don't stop anytime soon, mate. I will forever stay a patreon member if you continue basically making Minecraft into Elden Ring.
I didn't see if it was used or not but factoring the frozen effect from powdered snow into the ice dragons attacks would be a nice counter to the fire dragon catching the player on fire. It's a super impressive mod and design you made here btw!
tysm!
@@bstylia14 always! And thank you for making it!
Also the fire dragon could deal heavier direct damage as a counter for the fire resistance potion, otherwise the fight might feel a bit too easy
For the ice dragon set, I think it should give you swiftness and projectile protection and the ability to slow down enemies you hit, while for fire, you should get fire resistance and strength, with weapons having fire aspect.
This modpack looks like it'll be a TON of fun when it's out, and it's cool that you decided to make your own dragons (and griffin) instead of just using Ice & Fire like most medieval modpacks do.
tbh i would hv used ice and fire if it would work with epic fight mod, sadly the combat would just be really frustrating so i just made my own
@@bstylia14 what a legend
Why would the ice dragon set give swiftness?
@@thwomp1542 slippery ice
I like this but I also think it could be cool if the dragons were able to be allied with of some sorts when your in the armor just a thought
This dude is incredibly underrated, i hope he does great in the future
tysm for the kind words
The modpack has just released and it only has 4k installs :sob:
My idea for dragon sets: For ice dragon armor: when below 25% health every time you get hit make a circle of ice spikes around you, also something simpler like being able to cast a ice shield. For fire dragon I think 40% health or lower puts you into a berserk mode which increases attack speed, makes every hit ignite the opponent, and maybe something else like the ability to breathe fire. I think with some tweaking and making it so only the full set gives you the abilities it would be pretty cool. Also if you could make a sword for each dragon I'd say for fire dragon performing a parry blasts the enemy back and burns enemies nearby. For ice dragon you could either summon ice spikes in the air like iceologer or a ice beam like a guardian's beam but cooler.
interesting
@@bstylia14 may be a stretch but what if when you ate a dragon heart while wearing it it could maybe give buffs or a third less powerful ability
@@bstylia14 tying to pans idea, each ability he described are only effective with certain pieces of armor. For example, breathing fire would be gained from the helmet, and the ice spikes could be from the chest plate. Maybe the ice boots could have a toggled frost walker, maybe even on lava? (Making stone)
@@luith4life140 ooh I like that idea.
I believe that a class system would be really fun and creative.
I have no words to describe how good your work is 😮
Suggestion : Adding a bit of chest muscle would make the dragon much better
bro you literally ported ice and fire mod for 1.18, thats quite big work, impressive
You should give the imps a weakness, like making them afraid of light
Yeah, that sounds fair
Much more like RPG game
Yea and fire swords deal more damage to them since they are Afraid of the light
I have not played Minecraft in forever, but your modpack might get me back into the game. I am SO excited for it. I can tell you have been putting in a lot of work into it and I can't wait to play it.
Amazing mechanics and artstyle. Although these are Wyverns not dragons.
Dragons have 4 legs and wings.
While wyverns have 2 legs and use the wings as its 3rd and 4th leg.
No. The Wyvern distinction is stupid. Wyverns are just more scientifically accurate dragons, we should remove this distinction - both are dragons. Case closed.
FINALLY NEW SNEAK PEEK!!! I LOVE YOUR VIDS, ESPECIALY WHEN THEY ARE ABOUT YOUR MODPACK!
full set bonuses: ice: you can freeze everything in a 2-block radius for 5 seconds (you can extend the radius as well as time with 2 separate enchants), and for fire: you can burn everything in a 2-block radius with a 5-second cooldown (radius and time can be extended with separate enchants). and you could add a new item called a bottle of soul sand, which you could splash on the ground and the mobs would be ignited with soul fire which would do more damage. (because soul fire does more damage than regular) this buff would also apply for fire aspect swords and flame bows.
One possible idea for the dragon hearts is to craft a powerful single use skill (with a short cooldown so it is not spammable) Maybe with a name like "fury of the fire dragon", "howl of the frozen beast" Some ideas of what the skill does could be:
Fire: 1. Summons a meteor storm that when hitting enemies damages and debuffs them while buffing you for a short while when you get hit by the meteors (Used to initiate a fight, or useful for clearing crowds)
2. Summons a giant pillar of magma that reduce armor and as well as summoning a team of dragonkin that deal more damage to enemies that are on fire. (For burst damage on a single target)
Ice: 1. At the exact spot where the skill was used, summons a series of expanding explosions, applying stacking slowness and weakness and freezing opponents completely at high stacks. (Used to trap enemies that are too slow, or escape danger)
2. Encases the user in ice, making them immune to damage and debuffs but unable to move or act for a short time, after the immunity ends, keep a barrier of ice around the player, which acts as a barrier that damages and slows attackers for half a minute.
(Used to survive one shot attacks by bosses)
As for the armour set effect:
Ice: Activation effect: Like a totem of undying (this activates before totem of undying), at 0 hp prevents death, completely freezes the user and makes them unable to act but immune to damage and debuffs. Summons a winter storm that damages and pushes enemies back while applying slowness and weakness, as well as applying the debuff "brittle" that increases damage taken by 50% (It can stack). Afterwards the user regains all health but maximum hp is reduced by half, (can only be cleansed away by sleeping/ defeating a powerful enemy), if maximum hp is below 3 hearts, the activate effect is disabled.
Passive effect: Glass cannon: increases damage taken by user by 60% but all attacks do 20% more damage
Idea of this set is to encourage the user is activate the effect and reaching 0 hp, but risk dying due to lower maximum hp.
Fire: Passive: Every 8 attacks launch the user into the air and then drop on the enemy as a meteor, dealing massive damage proportional to height dropped and reducing enemy armor. However user takes damage upon landing due to the impact.
Passive effect: Increases attack speed of any two handed weapon with low attack speed, while lowering attack speed of any one handed weapon. Blocking an attack with a two handed weapon releases a fire wave that damages and lowers armour of enemies
Idea here is big damage with heavy weapons, but risky due to taking damage from the impact.
All of the people work on this, keep it up this is starting to shape into the most detailed and most impressive modpack I think I've ever seen.
Also, For the dragon sets you should give the ice armor frost walker and the fire armor fire protection and/or fire resistance.
Man you are slaying down on the features they look so good I can’t wait!
this is 100% one of the best modpacks of all time, keep up the good work! also what texture pack are you using?
That resource pack is called Excalibur I believe
yup, excalibur, and tysm for the kind words!
this is going to change the modding community damn
thanks for the hard work i do not regret being a pateron
That was a great you did a great job with the dragons the models look epic and also for the fire set I recommend fire resistance and strength I hope my suggestion helps have a good day stay safe keep up the great see you soon
I think the dragon armor sets should have something to do with their elements, like for fire dragon armor, fire resistance or swim in lava, and ice dragon armor gives you freeze protection or slowness protection. Basically, the element affects what the armor does.
Monster Hunter Vibe!! Feel like fighting Rathalos for the first time!
Bro we need like this mod for free or smth because it looks so good and it has an actual fight instead of shooting arrows or doing a simple m1 over and over again till the dragon dies
For me, fighting ice and fire's dragons has usually been the following:
#1 place a nearby bed, facetank them, die, respawn until _they_ die
#2 outrange them by spamming projectiles
#3 take advantage of their relatively simple pathfinding and AI
Comparing this mod to the ice and fire mod, the models do look quite blocky and less formed, but the combat is amazing!
Like actual dodging and so many attacks dragons can use, it makes fighting them seem like an actual fun and challenging fight rather than either a grind or instant death..
For the armor, I have a bunch of ideas that could make a part of the sets:
*For both:*
Maybe the chestplate could come with extra wings which would allow gliding in a similar way to an elytra. Considering those wings would give alot of armor + flight might be op though, so it could either be nerfed by being slower/sinking more quickly than an elytra would, or be an extra item to craft and wear.
+ some dragon breath resistance since dragon scales were probably made to withstand their own breath
*For the ice dragon set:*
- weapons and projectiles apply freezing effect + slowness to the target
- immunity against slowness and freezing effect
*For the fire dragon set:*
-weapons and projectiles apply burning + knockback to the target
- immunity against fire and lava
I hope these ideas I had could help bring some inspiration!
1:03 why he got that dumpy tho
I love what I'm seeing and also, you giving a peek behind the curtain with the progress of modeling/animating the mob. I have some questions if your alright with answering them.
1st, will you add anymore dragon types with different abilities and behaviors?
2nd, Will you ever make a tutorial on modeling, animating, and/or coding mobs?
These dragons are INSANE!!
My friend, this is the best dragon fight I've seen in Minecraft. Believe me, you are very creative and your work is very, very beautiful
Dayum they they got the whole bakery
Oh god that modpack look insane i always wanted to play rpg mincraft modpack keep on hard work ❤️❤️
Ok these dragons look really cool and unique compared to other dragon mods I've seen myself. Great job!
the ice dragon army should prevent you from getting the slowness effect. Also, act like thorns but instead of doing damage to enemies that hit you, it slows them.
I don't know what the fire dragon armor should do.
Maybe the fire dragon armour can increase stats greatly during the day while ice dragon armour increases stats greatly during the night
This is a good idea, I hope he sees this
day hotter night cooler big brain
if there was a thunder dragon maybe it can get charged and get stronger while dropping more loot
Bro this is actually amazing, it's really impressive from all the dragon/boss fight mods I've seen, this is by far the best.
I really hope the community makes more quality stuff like this, but as much as I like it to, it will never have the same feeling as the souls-games, from the most basic things like flowing-camera and locking-on, to bosses attacks being telegraphed, because all of the mods I've played that add new bosses or enemies and try to make moves which you need to dodge and they just end up being a janky mess (The hitbox of the attack stays out for too long or it comes out too early).
It's impressive yes, but it can be better, it can always be better, that's the reason mods exist in the first place.
And I want to make my own mod(s) inspired by a game that changed my life.
I can tell much love and effort went into this.
Man this is looking WILD cannot wait to play this modpack i could pay large ammounts of money to play this!! big gg!
It would be cool to add a zombie one and a lightning one
Make it like a rot dragon and it’s breath can cause poison, hunger, or nausea.
I can’t wait for this pack to fully release it looks amazing
I’ll be gutted if my computer can’t handle it, well done
I think the buffs of the dragon armor to be giving a small resistance buff and either burn/freeze enemies or they should give you fire/freeze resistance against certain mobs like for example you need the fire dragon armor if you wanna fight magma golem for example or you can just make it that they have magic resistance against debuff potions/effects of maybe make it that they are have a good armor bar but still feels light to move in it so it takes less stamina to run or roll
bstylia14: "I made a simple griffin"
Me: I can make a cube in blender....
This guy is turning Minecraft into one of the best souls games ever!
For the armor I think it could go like these:
Fire Dragon: Gives a fire resistance, Tiny Dragon wich will make fire dragons neutral towards you, Rivalry, every Ice Dragon will hate you if you wearing this armor also you take Double Damage from Ice attacks.
Ice dragon: Frost walker, Tiny dragon so Ice dragon will remain Neutral towards you, Cool wind is when you are in cold biome you will gain a speed buff. Rivalry, every fire dragon will hate you and you take double damage from fire attacks.
This is honestly amazing, the models look amazing if a bit too blocky and clunky for my preference and the fight looks really fun. Theyre basically ice and fire dragons on steroids and i cant wait to actually fight them.
This really give me darksouls vibes. I love it! great job man!
im amazed by this modpack the work that you put in is amazing so great man im loving playing it keep it up!
He just turned minecraft to monster hunter. Love it
I absolutely LOVE the new dragons! Simply glorious!
First of all, this mod was a great piece of work there, it really does give the feeling of an boss fight like we see in many other games.
Now talking about the armor sets, I think that both could give you a unique skill that you can use once you had completed the set. Like for example a breath attack similar to those dragon spells we see on elden ring.
There could be passive effects instead, but I think those are just less creative
For ice dragon set: fire protection (it's ice its going to keep you cold.) Strength 2, gives slowness when an enemy hits you, thorns(ice spikes on the armor.)
For fire dragon set: speed 1, Strength 2, protection 1(base level of protection on the armor's increases as a set bonus), enemies get set on fire when they hit you, faster in cold biomes(the cold won't effect you so you'll move faster)
make the ice dragon set be more defensive by freezing or giving enemies slowness and buffing ice based weapons and enchantments and giving all or most weapons the ability to freeze enemies while the fire dragon set would be more offensive by burning enemies that attack you and giving all or most weapons free fire aspect and buffing fire based weapons and enchants.
The amount of fun to be had from being able to make your own mods.
Incredible.
I think the amour sets should allow you to generate fire/ice wisps over time that encircle you, each piece of amour you have allows an additional wisp of that type to encircle you. Each fire wisp you have encircling you gives extra movement speed and each ice wisp you have gives extra defence. When hitting an enemy there’s a chance that one of your wisps stops encircling you and home in on the enemy, triggering an elemental explosion and burning/freezing them depending on the type.
Another ambitious developer! We to are in the process of creating an EXTREMELY ambitious mod pack that has it's own dedicated combat system - bossfights and it's own adventure map... We haven't figured out how to do mobs like this yet but we will eventually!
maybe for the ice armor, melee hits slow attack speed instead of just movement like most ice themed weapons in most mods. or maybe a frostbite attack for swords that would make enemies brittle, so the next attack does more dmg, maybe AOE from ice shards.
not sure about fire, maybe a 'rampage' effect with certain conditions, like you deal increased dmg with each kill. as a drawback in certain situations you could take more of a certain type of damage, kinda like how berserkers fight in a trance-like rage, and are mainly focused on offense with little defense
idk, but its been fun following these developments, cool videos!
wow i love all the stuff in this pack so far i can't wait to play it keep up the awesome work
You should do a tutorial video on how to make these modded monsters into Minecraft, from their designs and animations, to their behaviors and abilities. That would be amazing and educational for future mod makers.
Can't wait for this modpack to drop!
Thank you so much I was waiting for this moment
yup, saw a few of your previous comments and posted them in the video as well haha
Awesome video!!!
All the models and animation were amazing, I don’t know how you found trouble making them if the results were that awesome
And for the armors ideas, the fire one obviously should get fire resistance but also u could make it so it makes u deal more damage while in fire and to mobs that are in fire. U could also make it so that when u get to less than half of your hp u can throw some kind of expansive force that burns enemies in a 10 blocks radius.
And for the ice armor u could give more mobility and defense instead of offense, u could give it the ability to make blocks at your path like ice (not ice unless water) so that u can go faster because they have ice properties, u could also give it another passive ability that, when u get less than a half hp, u get covered by ice blocks that eventually fade away and that it also makes slower your enemies around, like with a 10 block radius
Edit: u could also make some cool animations for both main abilities, and of course u can make any changes u want
I’m starting to think there’s a grand total of zero easy to defeat enemy mobs 💀
You progress is impressive! Your texture work is intentional, models do not have useless cubes. I'm really proud of you tbh XD This time no creative criticism, 'cause sadly I don't have much time today
Maybe add more variants of dragons? like, Poison, Lightning, Acid, Water, Ash, Crystal, Earth, Light, Magma, Plasma, Shadow, Wind. It would be good if there would be variants of dragons like i wrote up
bro the dragons move set looks like its based of elden ring
GOOD LORD are they big
They are really fucking cool man, good job! I'll def try to come up with music for them soon!
The dragons look like something straight out of Monster Hunter. So, they look good as hell
Bro made Elden ring, and lord of the rings in one modpack and also, can we tame them in the future, nice work
4:02 maybe you can add production to the dragon blasts with every piece of the armor, so will be easier to take the dragons on take less damage from the beams
i love your mods too much please publish these creatures
This modpack is going to be the best thing minecrafters have ever done
I feel like the heart should give some minor permanent buffs because you are taking on the essence of a dragon. As for the armor maybe it could have more unique effect than just fire resistance and ice resistance. Possible the fire one can emit a fire blast and one can summon an ice shield around you.
Look like Monster Hunter, incredible
you should remove the hunger system, and make it so that eating only restores hp depending on how many food points the food gives
damn this is just like monster hunter. love it
My idea on what the dragon armours should do: when you wear the entire fire dragon armour set an item should enter in your inventory, this item will give you a cool dragon fire breathing ability, this ability will be stronger if wearing the full set and weaker if only wearing the helmet ,and probably a frost debuff ability for the frost dragon ability. And the ability won't work if you don't wear the armour set, and the dragon weapons you would be able to craft from these dragons will have buffs based on the element of dragon armour you're wearing (fire aspect if fire dragon armour and frostbite type debuff if ice dragon) (BTW I got the fire breathing ability idea from Dark Souls)
This is so cool, I really want to play it rn. Some changes i would make to to the model are making the snout and the claws look sharper, and less boxy. The attacks are phenomenal and it gives it that boss fight feel that i dont get with ice and fire. The armor should have resistance 2, the equivalent of protection 6 or 7 (depending on how hard the dragon really is) but give slowness like the heart when you eat it. The fire set should have the ability to light mobs on fire when you attack them even if your sword doesn't have fire aspect. The ice set should be able to give the freeze effect the to mobs and slowness.
thank you! i thought keeping it 'boxy' would make it more vanilla like haha
@@bstylia14 If I were making a model I would keep it 'boxy' too and not too realistic but I think It just needs a bit more defenition
The video should be called: I made Ice and Fire from scratch
i love the models of thi dragons they have their own feel to them but the only thing i would change are the top section of the legs is a bit too wide and that they don't have teeth on their upper jaw. The ims are pure perfection
I know this might sound a little too powerful, but maybe there is a rare chance we can get a dragon egg to ride a mini-dragon, similar to Ice and Fire. I feel like this would be more of a reason to hunt dragons and a great reward for future boss fights. Who knows, maybe it would require a dragon to ride during the "final boss". Could make use for an interesting game mechanic in a boss fight.
haha that might be a bit too ambitious for my abilities atm, but i'll look into it
@@bstylia14 Indeed, but I will def. be hoping n patron to help with this project. Your team has done a fantastic job and should be very proud of the work yall have accomplished! :D
Dont make it mini
A big one would be so fun
Instead make growing it a huge grind but allow riding a mini one
Yooo! I love how you decided to just make your own dragons on account of not finding any that you liked. Gigachad move with there, and im not joking! Also, just a teeny little thing I noticed is that the elbows of the dragon's wings are just a liiittle bit too rigid looking, maybe they could bend a little more if possible?
I love your work dude, and honestly this is the most ambitious and original modpack ive seen thus far. Keep up the good work! Also dont forget to stay hydrated comrade!
Here's my idea on what kind of effects the armor should have.
For the one using the fire dragon as a base, if you have two pieces of armor from the set it gives you strength 2, if you have all 4 of them you'll also get speed 2.
For the ice dragon one, two pieces of armor will give you 5 extra hearts, while a full set will give you 10 hearts as well as resistance.
If that's a bit plain, you can make an upgrade for the chestplates version where while wearing that and the rest of the armor from the set it's true power is unleashed.
As for what those may have I'll try and figure something out and edit this comment afterwards.
I know,that i comented similiar thing already,but Im extremely excited about this modpack,and once it comes out,im playing it right away!
Dragons have invaded Minecraft
Amazing work! You are mad underrated man..
If you made the dragons tamable aswell, it would be so cool.
jesus christ this is so high quality
ice and fire dumpers looking good boss nice work
Armor stats could be:
2 ice pieces - resistance (whatever rank you want)
full ice set - 4 extra hearts
1 fire piece - Fire protection
2 fire pieces - fire resistance/immunity
full fire set - strength 1/2
a fragment from wikipedia: The key difference has been that a wyvern has two legs, whereas a dragon has four. This distinction is not commonly observed in the heraldry of other European countries, where two-legged dragon creatures are simply called dragons.
When an enemy hits you with an ice armor on, he will have a chance to get stun and fire armor have same abillity, but he will catch on fire as a result
For the ice dragon set it would passively give blast and projectile protection, thorns, extra damage to your magic weapons and a chance for all your weapons to freeze an opponent for a few seconds. Also, the armour set would let you combine different potions together when you drink them, like for example, when you drink or splash a potion of strength and swiftness, you'll get strength, swiftness and quicker attack speed. However, when you mix potions it could also give negative buffs too so it would be fun to mix and match to see what fits your playstyle and find cool combos too. I could also see this being great as a stand alone feature too without having to use the armour to use it but it could be hard to code in to the game.
Also, I love the dragons, much better than the Ice and dragon mod!
The modelsand the animations are very impressive, all i think can be upgraded are the hit boxes. This way the fight would be much more immersive
The fight itself is cool, but I wish they were more like Ice and Fire dragons. Those are so much to fun to keep as pets.
This looks amazing. Maybe you could make the imps seek out and break torches to keep it dark.
Idea for rather advanced effects:
Fire Dragon Armour - Turns Water-Source Blocks into Cobblestone when walking on it.
Ice Dragon Armour - Turns Lava Source Blocks into Basalt when walking on it.
Impressive wyvern. This may improve in the future
the dragon sets allow you to fly for 10 seconds before gliding downward
ice dragon: breathe ice
fire dragon: breathe fire
ice alt ability: throw a large icicle like a spear
fire alt ability: fire stomp
thats just a concept, what you choose to do with the sets is up to you
Gotta say tho that samurai suit be looking dope, really like that combat
Add giant crab, giant lobster, giant land octopus. Something tells me I should add dangerous seafood.
god u don't know how much i want to add all of those monstrosity in Minecraft, if only I had unlimited timeframe...
FIRE
Lose Control!! : Whenever you take so much damage
the soul of the dragon controls you and goes wild
Regenerate to full heart
Doubling your damage and speed for a short times also immue to knockback
but and as side effect
you will get slowness,ausea and hunger(hunger will take so long) after your body is free from control of the soul of dragon
ICE
Blessing of snow : when you are on low heart spirit of ice dragon will bless and cover you with ice spike for a short amount of time(You will get slowness)any damage you take will reflect while spike is active
After the spike is gone
Spirit of the ice dragon uses his remaining power to help you escape ;stunning all enemy around you and giving you a movement speed buff for a short time
Balancing the armor
Using "Lose control!!" three times in the same day will get the result of broking the armor completely.
Side effects took longer to disapper when you used it in cold biomes
opposite for hot biomes
(Also if you can please make milk can't curse the effect)
Since the spirit of the ice dragon
used all his power to save you
It will need to recharge.
So you have to wait to cast the
''Blessing of snow'' again
The spirit of the ice dragon took longer to recharge if you are in hot biomes
Also the spike are weaker and
you won't able to stun your enemy after spike is gone
That my ideas
you can buff or nerf the ability
to balance with the rest of your modpacks