@@jaernihiltheus7817 so only the movie theme because as someone who likes MK it's music is pretty forgettable compared to a lot of other fighters especially the anime fighters
@Jaer Nihiltheus went back and relistened to it and it's still very forgettable IMO I get why you'd like it tho but MK never had a Guile level theme or a killer instinct or guilty gear level soundtrack where you've played it once and you'll never forget it
@@dynias7282 look at the number pad on your keyboard. Each number corresponds with a direction that you would press on the stick and then the letter at the end is the button you would press. Multiple numbers strung together before a letter means a motion input.
@@dynias7282 Half circle back to forward and slash to start the combo. Then with the stick at neutral, do punch, kick, slash, heavy slash, dust, kick, slash. Finally, do the same motion input as before, but with heavy slash. I'll even toss in a Rosetta stone of common motion inputs. 236 is quarter circle forward. 623 is shoryuken. 41236 is half circle forward.
I remember writing out a death-combo notation in the comments of a similar video, and there was this entire string of people like, “did you have stroke on you keyboard”
I've seen someone saying this before and damn is it a good one. Using your favourite combo notations as a password, there's no way someone can brute force that shit but you have it branded on your memory.
I didn't want to believe this comment, so I showed this video to a friend as well. The guy literally boots up Guilty Gear in front of me and says "Let me show you what the monkey was talking about." 😂😂😂😂
you know, it’s very common. it’s just the notation of the stick 2 is down, 6 is right, 4 is left, 8 is up 5 is literally nothing, just the middle. it’s the keys on a calculator.
@@underdrow5572 Motion inputs are uniquely frustrating in Super Smash Bros. because of the emphasis of aerial micro spacing. For example, say I want to do a back air as Ryu while also fast falling, guess what? I’m pressing down, then probably circling into a back input, whic gives me a Tatsumaki Senpukyaku rather than the desired Bair. This type of thing can be circumvented if you are used to using the C-Stick for aerials. As a longtime Smash player myself, I found motion inputs in the context of traditional fighting games to be fairly easy with a week or two of practice, but I do admit that I still find them a bit awkward in Smash. P.S. Not sure if it’ll help you, but I found the DP Motion (Forward, Down, Down-Forward) to be much easier when I learned that it’s basically a quarter circle motion done while walking forward. :)
As a side note: Moderators kind of need to have access to nsfw channels. Don't want people posting cp. So Phil having the role not only makes him based, but it's part of his job description.
Surely being getting the mod role should be able to access the nsfw chats anyway or atleast name the role something different if u have underage mods yk. So hes still based :)
@@butterflyenjoyer230 usually mods dont get all perms as admins get the administrator perm, which allows them to get every perm and bypass any channel restrictions. Mods usually don't get the admin perm.
Fun fact: when I was making the video I couldnt decide which move to use at the time, the original idea was hazama's astral but I wanted something more so here we are
As a Hazama and an Order Sol main, you made the right choice. On a side note, why would they make Hazama's astral have such annoying inputs? I haven't hit either in a match, but at least I feel like Sol's is possible
Where did you get the audio for the attack descriptions from? Sounds like official material from the game's makers. *EDIT:* From here, maybe? You did mention in another comment that you got the voice clips from Guilty Gear Xrd Sign's tutorial. One user actually recorded the whole thing, it seems: ua-cam.com/video/cLJA-srERBo/v-deo.html
For those who also can't read... The numbers represent a num pad (y'know like on a calculator or the rightmost part of a full sized keyboard) and are used instead of showing you the arrow inputs for a d-pad (no I don't know why they do it this way). 5 is neutral aka pressing nothing, 2 is down/crouch aka down arrow, 6 is "forward" (NOT "right", I'll explain the difference in a second), 8 is up/jump, etc etc. Numbers next to each other means to have to hit them in rapid succession, usually by just gliding your thumb over the d-pad of your controller. K=kick/X P=punch/square S=slash/triangle H=heavy slash/circle D=dust or R1 I think Lastly the reason it's "forward" is because depending on what side of the screen you're on, you have you flip left and right. So if you're on the left side of the screen, a "forward" punch is 6P. If you're on the right side the same forward punch is now 4P. But inputs are always written as if you're on the left side of the screen. And there's your beginners level understanding of inputs. GLHF and go listen to the guilty gear soundtrack. It's 10/10
Irc it uses numpad numbers because fighting game players need a notation that can be understood by any language easily. It's also much more shorter and easier to type then using whole words or the unicode for arrows
"Inputs are always written as if you're on the right side of the screen" Isn't it normally the other way round? Assuming you're on the left, facing right?
I've seen this meme before and at first i couldn't understand it at all. Year later i got into Guilty Gear by my friends and today is the day i manged to pulled this off in training mode, so now i come back to it and all i can do is smile
My favorite cousin to this joke is Finnish Swedish table. Historically, Finns are taught Swedish and (should) know it as second official language. Parts of Finland and some otherwise entirely Finnish families still function day to day mainly speaking Swedish. There is also pride to your language as family so "the Finnish Swedish" table is depicted one or two times in a movie where big family union has one half of the table speaking Finnish and other half Swedish. Both sides understand each other but they have such pride in the their language that this happens. Closes western version of this is the chinese guy in Oceans trilogy, who speaks Chinese, others Speak English yet understand each other. It is good comedic effect that shows like "Danger 5" bring into it's absolute limit in hilariousness.
Phil is the kind of person who knows two kinds of codes like the back of his hand: The optimal combos in Fighting Game Notation, and the best tags on Rule 34.
Here's a string for Big Band in Skullgirls c.lp, c.lp, c.lk, c.mp, c.mp, s.hp into jump cancel j.lk, j.mk, j.mk, j.hk, (precisely timed) c.lk, (begin holding down and back) c.mp, c.mp, c.hp, h.take the A train, quarter-circle forward 2p Shit's not even optimal
@@viniciusc.8735 j.hk will knock the opponent yo full screen, but if you're in the middle of the stage, they'll bounce off the wall letting you hit them with grounded moves for a few frames
Coming back to this, I’m kinda surprised other FGC memers didn’t rework this but for their own games (Tekken, Street fighter, etc) but instead twitter gotta ahold of skipper into being their new question asker Months later. Still a god tier piece of content.
It's actually really easy, tho. I got it down in like 15 minutes. The issue is that it's really hard to set up. It's really hard to combo into it, as you must use it on a standing opponent
@@nickq8093 I've seen numpad notation being used for Street Fighter for a while. It's even more useful, as some of the community refers to the buttons by the labels on the old machines, where, for example medium kick is referred to as "forward". I believe MK and Tekken do numbers on buttons and then the letters for the directions (DF2 instead of 236P, as an example).
I remember one time i was at a friends house and they had that one MHA fighting game, we picked characters we thought looked cool and then spent 10 minutes trying to read the input list before eventually figuring out one move and spamming it the whole game. I couldn't even figure out if there was a common attack button like how smash has jabs and stuff, each character was their own convoluted mishmash of buttons as if none of them were allowed to have any of the same controls as any other characters
As someone whos tried every FG genre and subgenre, I can assure you that what you're looking at is a beginner combo that I recommend to anyone who wants to break their fingers for the first time in your life.
To the small amount that don't understand the input: it's ➡️↘️⬇️↙️⬅️➡️S or Special, 5👊(5 which means let go of the joystick or don't press any directional buttons, 5🦶, 5S, 5H, H meaning Heavy, 5 Dust, which is a Guilty Gear exclusive term iirc, 5🦶, ➡️↘️⬇️↙️⬅️➡️H
If it was an older code wouldn't the moves be labeled by things like QCF, DP, HCB+F, since that was the older (and still what I use) language to describe fighting game attacks before numpad notation?
@@suspecthalo I've never heard of numpad notation until fighters in the mid 2010s. Back in the 2000s and early 2010s it was the old ways of QCF HCB etc... From Marvel to SF to Tekken none of that notation was used until one day it's all anyone used.
for people who don't understand numpad works like an 8-way joystick with different numbers meaning different directions ↖⬆↗ ⬅⭐➡ ↙⬇↘ 7 8 9 4 5 6 1 2 3 this assumes the player is on the left side, so 6 does NOT become 4 when on the right side buttons are shortened to simple one-or-two-letter inputs, such as P = Punch, K = Kick, S = Slash, HS / H = Heavy Slash, D = Dust so Standing Punch = 5P Crouching Kick = 2K Jumping Dust = j.D Jumping Down Slash = j.2S Quarter Circle Forward = 236 Dragon Punch = 623 Half Circle Back = 63214 720 = 6321478963214789 (this is mostly just for funnies)
when i first watched this video i didn’t even know what the difference between normal sol and order sol was but.. well it’s been a year and now i can do order sol dragon install consistently
For those who dont know, numeric notation assumes a 3X3 grid. 2 ⬇️ 4 ⬅️ (4 is always behind your character) 6 ➡️ (6 is always the direction your character faces) 8 ⬆️ As someone who doesn't play guilty gear (or similar), this is my best interpretation (assuming right facing): ↩️➡️ [attack input] (The next 7 [attack inputs] are performed from neutral; no directional input) ↩️➡️ [Attack input]
You got the circle arrows wrong. This is how the attack is interpreted hcb, f+Slash Punch, kick, slash Heavy, dust, kick Slash, hcb, f+Heavy Your arrow is a half circle downward from the front.
I get that it's a meme, but for the people out there who seem weirdly against numpad notation, I have to ask: would you rather type out a short string of letters and numbers when discussing or for a guide, or would you rather sit down and type out, going off the paper here, "half circle back forward slash, standing punch, standing kick, standing slash, standing heavy slash, standing dust, standing kick, standing slash, half circle back forward heavy slash"? If you ask me numpad is just so more concise and useful.
@@tylercafe1260 Numpad notation does have the luxury of being far easier to translate into other languages, where "Heavy Slash" is instead another set of words. It's like how we can write the number nine as "9", and that is easily identifiable regardless of language, even if the word for the number is different (nueve, nein, kyū, and so on). Similar idea here, basically.
So, with my minescule knowledge on combo reading Front-to-back semi circle to front special Standing punch Standing kick Standing special Standing Heavy Standing D? Standing Kick Standing special Front-to-back semi circle to front heavy
Yesterday i got AC + R and started to practice this move, the timing of the first 5P is holding me back but one time i was 2 inputs away of getting it right.
Nombers represents the direction you move and its as the following 789 456 123 And the letters represents a button that genrally attack So for exanple 5k means standing kick Also most fighting games have different way of notations But genrally for platforms figting game it S=side movement (either right or left) N=natural U=up D=down For normal fighting game its wither the one explained befor that uses numbers as directions or it use the following F=forward B=backward D=down U=up J=jump And its use numbers to describe attacks
I like the idea that really good fighting game players just have their character’s theme radiating from their bodies constantly
Why is my music reversed :(
As an mk fan, i radiate either the movie theme or a stage theme
@@jaernihiltheus7817 so only the movie theme because as someone who likes MK it's music is pretty forgettable compared to a lot of other fighters especially the anime fighters
@@prrocker9637 nah, only the nrs games ha e forgettable music. Try listening to the deception character select ost
@Jaer Nihiltheus went back and relistened to it and it's still very forgettable IMO I get why you'd like it tho but MK never had a Guile level theme or a killer instinct or guilty gear level soundtrack where you've played it once and you'll never forget it
You know you're talking to someone serious when they randomly have the NSFW role in the open.
someone who has nothing to lose
"Oh, Phil! You should wash your hands out with soap!"
Discord is for pedophiles
@@seronymus Thaks for the insight
@@seronymus wow, I would’ve never known that
Not only does he have the “NSFW” role, but the “Senpai” role as well.
Truly a dangerous man.
Plus moderator, truly the unholy discord trinity
Yu Narukami started a Discord server after the events of P4 Arena Ultimax
Did he steal a loaf of bread
@@Halocon720did he also teleport the loaf of bread for 3 days?
@@gamer_glenn5438 In his defense, we told him to.
when i first saw this meme i was like haha what does that even mean... now... now i know
that means progress, sooner or later you will be using the fgc grammar and start to learn OS
I still have no idea
@@dynias7282 look at the number pad on your keyboard. Each number corresponds with a direction that you would press on the stick and then the letter at the end is the button you would press. Multiple numbers strung together before a letter means a motion input.
@@dynias7282 Half circle back to forward and slash to start the combo. Then with the stick at neutral, do punch, kick, slash, heavy slash, dust, kick, slash. Finally, do the same motion input as before, but with heavy slash.
I'll even toss in a Rosetta stone of common motion inputs. 236 is quarter circle forward. 623 is shoryuken. 41236 is half circle forward.
@@AndrewBlechinger Half circle back to forward is 41236
I remember writing out a death-combo notation in the comments of a similar video, and there was this entire string of people like, “did you have stroke on you keyboard”
Is that why it's a death-combo?
@@disappointment8605 That’s a good one.
Heisenberg's principle: if you understand it then it's not a true combo.
@@DuringDark The only combo I really know by heart is Kyo’s basic combo starter:
c.5C > 3D (Cancel on 1st hit) > 236 B/D
@@caedavch.9883 Are you having a stroke again?
I've seen someone saying this before and damn is it a good one. Using your favourite combo notations as a password, there's no way someone can brute force that shit but you have it branded on your memory.
That's... actually a good idea.
That's genius!
HOLY SHIT MY THOUSANDS OF HOURS PRACTICING HAKUMEN BNBS WILL FINALLY BE WORTH SOMETHING
"You said you had a password key?"
(Pulls out Fight Stick)
@@MythicMachina
“Yo what’s the wifi password?”
“214b41236d”
“Damn you need to change out the default password”
“I did”
I like that the music is more louder once Phill comes out, reminds me of when you go to someone's room who has heavy metal music on super high volume
And the cans of whatever the hell they're drinking
I showed this to my fighting game friend and he immediately understood it.
I’m scared
I didn't want to believe this comment, so I showed this video to a friend as well.
The guy literally boots up Guilty Gear in front of me and says "Let me show you what the monkey was talking about." 😂😂😂😂
He's too dangerous to be left alive
Be very afraid of fighting games then cause you will likely get ya ass handed to ya by em
Wait, IT WAS AN ACTUAL COMBO NOTATION!?
Your friend has any nsfw-like hobby or something? Bc it's scary indeed…
you know, it’s very common.
it’s just the notation of the stick
2 is down, 6 is right, 4 is left, 8 is up
5 is literally nothing, just the middle.
it’s the keys on a calculator.
The funniest part is how Phil has the NSFW role.
Hello my singing monsters youtuber slithersong
There need to be mods to handle it
These combos are NSFW
@@saiyanfang1047 but mods should already have access to all channels that users can post in so it was a choice
He puts those hands to good use
The NSFW role is how you know this dude has the qualifications. He was molded by the anime fighter.
should I get the gasoline and matches?
The lip sync with dragon install is godly
You know you've been into airdashers way too long when you know that Overdrive just from the input, not from how it looks
That's me hahahah, i even mastered the input a few months ago
oh my god it took me way too long to realize its order sol’s dragon install super
@@desperado3347
wrong, Tyrant Rave
@@spectravian i think youve got a few too many inputs there to get a good old tyrant rave
@@desperado3347 It does a Tyrant Rave at the beginning and a Tyrant Rave at the end.
The fact that he doesn't know as a smash player makes it funnier
Airdashers are just built different, mane, especially GGAC+R
Plus smash just uses different notation.
Smash has simple imputs until you get into Ryu and Terry territory
forgot to add kazuya
@@tezcanaslan2877 Even as a Terry secondary, fighting game inputs still confuse me
@@underdrow5572 Motion inputs are uniquely frustrating in Super Smash Bros. because of the emphasis of aerial micro spacing. For example, say I want to do a back air as Ryu while also fast falling, guess what? I’m pressing down, then probably circling into a back input, whic gives me a Tatsumaki Senpukyaku rather than the desired Bair. This type of thing can be circumvented if you are used to using the C-Stick for aerials.
As a longtime Smash player myself, I found motion inputs in the context of traditional fighting games to be fairly easy with a week or two of practice, but I do admit that I still find them a bit awkward in Smash.
P.S. Not sure if it’ll help you, but I found the DP Motion (Forward, Down, Down-Forward) to be much easier when I learned that it’s basically a quarter circle motion done while walking forward. :)
As a side note: Moderators kind of need to have access to nsfw channels. Don't want people posting cp. So Phil having the role not only makes him based, but it's part of his job description.
Surely being getting the mod role should be able to access the nsfw chats anyway or atleast name the role something different if u have underage mods yk. So hes still based :)
Having the Mod role alone should give you access to all channels. Lol.
Yeah, everyone knows that mods will save the cp before deleting it
I dont think you understand moderators or admins at all they have access to like every channel
@@butterflyenjoyer230 usually mods dont get all perms as admins get the administrator perm, which allows them to get every perm and bypass any channel restrictions. Mods usually don't get the admin perm.
Fun fact: when I was making the video I couldnt decide which move to use at the time, the original idea was hazama's astral but I wanted something more so here we are
Dragon Install was great choice
Dragon install is my fav part of the meme plus it’s an insane combo
As a Hazama and an Order Sol main, you made the right choice. On a side note, why would they make Hazama's astral have such annoying inputs? I haven't hit either in a match, but at least I feel like Sol's is possible
Ah yes, a pretzel motion enjoyer. Although in my humble opinion, HOS’s Dragon Instal is more iconic when it comes to fighting game inputs.
Where did you get the audio for the attack descriptions from? Sounds like official material from the game's makers.
*EDIT:* From here, maybe? You did mention in another comment that you got the voice clips from Guilty Gear Xrd Sign's tutorial. One user actually recorded the whole thing, it seems:
ua-cam.com/video/cLJA-srERBo/v-deo.html
Everyone talking about how the nsfw role tells you he knows his stuff, but it's the Senpai role that shows he means business!
I just realised it's a 'see no evil, speak no evil, hear no evil' joke. one can read but can't speak and the other can speak but not read.
Where's the one that can't hear?
@@littlevirus3562me
His name’s also Phil but he didn’t show up because he wasn’t aware his name was called.
Mason somehow read newspaper at start of the movie
@@noahthompson95 this is actually so funny thank you 😂😂😂
For those who also can't read...
The numbers represent a num pad (y'know like on a calculator or the rightmost part of a full sized keyboard) and are used instead of showing you the arrow inputs for a d-pad (no I don't know why they do it this way). 5 is neutral aka pressing nothing, 2 is down/crouch aka down arrow, 6 is "forward" (NOT "right", I'll explain the difference in a second), 8 is up/jump, etc etc.
Numbers next to each other means to have to hit them in rapid succession, usually by just gliding your thumb over the d-pad of your controller.
K=kick/X
P=punch/square
S=slash/triangle
H=heavy slash/circle
D=dust or R1 I think
Lastly the reason it's "forward" is because depending on what side of the screen you're on, you have you flip left and right. So if you're on the left side of the screen, a "forward" punch is 6P. If you're on the right side the same forward punch is now 4P. But inputs are always written as if you're on the left side of the screen.
And there's your beginners level understanding of inputs. GLHF and go listen to the guilty gear soundtrack. It's 10/10
Irc it uses numpad numbers because fighting game players need a notation that can be understood by any language easily. It's also much more shorter and easier to type then using whole words or the unicode for arrows
"Inputs are always written as if you're on the right side of the screen"
Isn't it normally the other way round? Assuming you're on the left, facing right?
@@bomb4r719 ...you may be right and I'm misremembering
Oh my God, I'm saving this information. I don't know when I'll get to use it, but thank you! I finally understand!
@@overlordvera4014Bombar is correct, it’s if you are on left side since left side is always considered Player 1
I'd like to think that the clattering cans was Phil being roused from a Red Bull induced coma.
What else did you think it was.
@@infinityheart_tm9270 hey, sometimes it's just an old fashioned hangover
We all need that one guy who can read inputs. And a trainer
He even wakes up with cans around him. Truly an anime fighting gamer.
Phil emerging from a pile of empty drink cans makes this new context that much funnier
*sees nsfw role*
Accurate.
NSFW role and Blazblue role?
If official art is anything to go by, they might as well have just taken one or the other
Also guilty gear art
Just look at ram and baiken and milia
@@crawlingboy Valentine and Jack'o too
EXACTLY. I don’t understand blazblue fans
@@crawlingboy same with UNI especially with the art book
@@hungryjack1923 Uni?
I've seen this meme before and at first i couldn't understand it at all. Year later i got into Guilty Gear by my friends and today is the day i manged to pulled this off in training mode, so now i come back to it and all i can do is smile
I like how one chimp can speak, but can't read, but the other can read, knows sign language but can't speak. A translator for the translator
A sign of the Fighting Game Hermit. He doesn't need to speak, but has all the right signs of the gaming gods. 😆
@@SaviourV I think he's talking about the actual movie
@@camoking3609 I thought he was also referring to this video as it is. 😅
its funny cuz its a wise monkey joke. see no evil, speak no evil
My favorite cousin to this joke is Finnish Swedish table.
Historically, Finns are taught Swedish and (should) know it as second official language. Parts of Finland and some otherwise entirely Finnish families still function day to day mainly speaking Swedish. There is also pride to your language as family so "the Finnish Swedish" table is depicted one or two times in a movie where big family union has one half of the table speaking Finnish and other half Swedish. Both sides understand each other but they have such pride in the their language that this happens.
Closes western version of this is the chinese guy in Oceans trilogy, who speaks Chinese, others Speak English yet understand each other. It is good comedic effect that shows like "Danger 5" bring into it's absolute limit in hilariousness.
This actually is pretty impressive
The best detail is that all those cans getting thrown around make this even more accurate.
I remember watching this a year ago and going "yeah ill never understand this"
Now i can and even know the game at the end. Fuck.
We all start from somewhere, and funny thing this super has many appearances in different games (Just search Deadly rave on youtube)
@@SheldonSempai420 WAIT IT WAS CALLED DEADLY RAVE
I thought it was tyrant rave. I have failed as a sol main
@@Maxler5795 tyrant rave is sol move this is ORDER SOL MOVE
@@SheldonSempai420 well now i know
@@Maxler5795 Deadly Rave is the Geese Howard move that much of these weird combo supers draw from
Phil is the kind of person who knows two kinds of codes like the back of his hand: The optimal combos in Fighting Game Notation, and the best tags on Rule 34.
“Dragon Install? That ain’t gonna fly!”
“Rico!”
Dragon install into lose true combo fr fr
Phil's got some fuckin' energy about him.
Here's a string for Big Band in Skullgirls
c.lp, c.lp, c.lk, c.mp, c.mp, s.hp into jump cancel j.lk, j.mk, j.mk, j.hk, (precisely timed) c.lk, (begin holding down and back) c.mp, c.mp, c.hp, h.take the A train, quarter-circle forward 2p
Shit's not even optimal
Lol
absolutely love how giant skullgirls combos are
Honestly, thanks for the combo, im starting at skullgirls and trying to learn bigband (btw how do i c.lk after j.hk with him?)
@@viniciusc.8735 j.hk will knock the opponent yo full screen, but if you're in the middle of the stage, they'll bounce off the wall letting you hit them with grounded moves for a few frames
@@viniciusc.8735 also, it's really beneficial to play the tutorials
Huge fan that you can faintly hear the music after 0:03 XD
Coming back to this, I’m kinda surprised other FGC memers didn’t rework this but for their own games (Tekken, Street fighter, etc) but instead twitter gotta ahold of skipper into being their new question asker Months later.
Still a god tier piece of content.
I'll never get tired of this meme. It's too perfect. I've been fluent in numpad notation for years now and it just makes it funnier.
honestly, the execution is perfect
this goes in the folder
It really shows how much I’ve learned that I can totally understand what the individual parts of that notation mean.
The fact I got recommended this the day after P4AU got released on Steam is not a coincidence. I guarantee it.
*Thunder God Dance Looms in Horizon*
@@BottleWaterson
*drops the last hit of Raijin Enbu*
Oh man I remember never being able to pull off Order Sol's dragon install because of how tight the timing for this combo was ^^
It's actually really easy, tho. I got it down in like 15 minutes.
The issue is that it's really hard to set up. It's really hard to combo into it, as you must use it on a standing opponent
Plot twist: nsfw role is a reference to the guilty gear song
Neat someone got the doble joke
Congrats
i love the consistency that the first monkey can't read numpad notation because the communities of the games he mains don't like to use it
He has the Street Fighter 5 flair, and Street Fighter uses it.
@@LloydTheZephyrian isn't SF using numpad notation a relatively recent thing? or am i getting it mixed up with something else...
@@nickq8093 I've seen numpad notation being used for Street Fighter for a while. It's even more useful, as some of the community refers to the buttons by the labels on the old machines, where, for example medium kick is referred to as "forward".
I believe MK and Tekken do numbers on buttons and then the letters for the directions (DF2 instead of 236P, as an example).
@@LloydTheZephyrian yeah by "relatively recent" i mean in the last half decade or so and before that stuff like cr.mp was more common
This is amazing lmao
Thank you
So far my Magnum opus
This gem keeps appearing in my recommended from time to time. I always come back to it.
I remember one time i was at a friends house and they had that one MHA fighting game, we picked characters we thought looked cool and then spent 10 minutes trying to read the input list before eventually figuring out one move and spamming it the whole game. I couldn't even figure out if there was a common attack button like how smash has jabs and stuff, each character was their own convoluted mishmash of buttons as if none of them were allowed to have any of the same controls as any other characters
Explaining fighting game buttons to me is like explaining rocket science
You higher admin can you read inputs
Ha yes the ancient rosetta stone that is the numpad.
This is still one of the funniest GG/fighting game related videos of all time
As someone whos tried every FG genre and subgenre, I can assure you that what you're looking at is a beginner combo that I recommend to anyone who wants to break their fingers for the first time in your life.
To the small amount that don't understand the input: it's
➡️↘️⬇️↙️⬅️➡️S or Special, 5👊(5 which means let go of the joystick or don't press any directional buttons, 5🦶, 5S, 5H, H meaning Heavy, 5 Dust, which is a Guilty Gear exclusive term iirc, 5🦶, ➡️↘️⬇️↙️⬅️➡️H
"small"!!!??????????????
oh so the numbers mean the direction basically? it makes more sense now
small correction: S is for Slash, HS is for Heavy Slash
Oh right Guilty Gear has slash not special, my bad
@@frana6640the numbers are based on the numpad you see on the right side of the keyboard.
The way the music kicked in is what made this for me that was amazing
I like how people notice the NSFW role but not the bright pink "senpai"
If it was an older code wouldn't the moves be labeled by things like QCF, DP, HCB+F, since that was the older (and still what I use) language to describe fighting game attacks before numpad notation?
Because you're overthinking the joke.
it's an older code because a lot of people don't even use numpad notation
That notation is still used, but not commonly with anime fighters. Due to the language barrier they mostly use the much older numpad notation
@@suspecthalo I've never heard of numpad notation until fighters in the mid 2010s.
Back in the 2000s and early 2010s it was the old ways of QCF HCB etc...
From Marvel to SF to Tekken none of that notation was used until one day it's all anyone used.
@@TheAstralCatastrophe it’s because of the language barriers. It was mostly in anime fighters during the same time and before
I want these roles system applied to real life
for people who don't understand
numpad works like an 8-way joystick with different numbers meaning different directions
↖⬆↗
⬅⭐➡
↙⬇↘
7 8 9
4 5 6
1 2 3
this assumes the player is on the left side, so 6 does NOT become 4 when on the right side
buttons are shortened to simple one-or-two-letter inputs, such as P = Punch, K = Kick, S = Slash, HS / H = Heavy Slash, D = Dust
so Standing Punch = 5P
Crouching Kick = 2K
Jumping Dust = j.D
Jumping Down Slash = j.2S
Quarter Circle Forward = 236
Dragon Punch = 623
Half Circle Back = 63214
720 = 6321478963214789 (this is mostly just for funnies)
720 is not for funnies anymore. Didn't Zangief's Final Atomic Buster use a 720 to execute?
when i first watched this video i didn’t even know what the difference between normal sol and order sol was but.. well it’s been a year and now i can do order sol dragon install consistently
It's nuts to think that when I first saw this meme I couldn't read the thing and now I can do the combo from memory lmao
Still remember when I found out how fighting game inputs and combos actually worked while training in soulcaliber and I was so confused
"and that's how you jump, next up how to fire a basic projectile."
So glad my dad forced me to play EVERY type of fighting game growing up so I understand 😭😭
He's a good man with strange methods
@@Hadesnash777 mans had me and my brother fighting on tekken 5, mvc 2, blazblue and then whatever tf else came out
@@NoeLoFi blazblue alone proves he put your asses through the ringer of fighting games. respect
For those who dont know, numeric notation assumes a 3X3 grid.
2 ⬇️
4 ⬅️ (4 is always behind your character)
6 ➡️ (6 is always the direction your character faces)
8 ⬆️
As someone who doesn't play guilty gear (or similar), this is my best interpretation (assuming right facing):
↩️➡️ [attack input]
(The next 7 [attack inputs] are performed from neutral; no directional input)
↩️➡️ [Attack input]
You got the circle arrows wrong. This is how the attack is interpreted
hcb, f+Slash
Punch, kick, slash
Heavy, dust, kick
Slash, hcb, f+Heavy
Your arrow is a half circle downward from the front.
This is the funniest shit I've seen all day wtf
"It's an older code, Skipper. I can't make it out."
Smash players when they see a "Bòmer Input" like QCF+P
"I don't get why you're not into fighting games."
Fighting games:
Dragon install? That ain’t gonna fly! Rico!
I get that it's a meme, but for the people out there who seem weirdly against numpad notation, I have to ask: would you rather type out a short string of letters and numbers when discussing or for a guide, or would you rather sit down and type out, going off the paper here, "half circle back forward slash, standing punch, standing kick, standing slash, standing heavy slash, standing dust, standing kick, standing slash, half circle back forward heavy slash"? If you ask me numpad is just so more concise and useful.
They're both the same. Going against one or the other is splitting hairs. 5H is just saying Heavy Slash after all.
@@tylercafe1260 Numpad notation does have the luxury of being far easier to translate into other languages, where "Heavy Slash" is instead another set of words. It's like how we can write the number nine as "9", and that is easily identifiable regardless of language, even if the word for the number is different (nueve, nein, kyū, and so on).
Similar idea here, basically.
Sometimes while I play Marvel I think how it's an anime fighter disguised as slower fighter till you actually play it.
"Dragon Install? That ain't gonna fly! Rico!"
This is great I love how you matched the lips up and just lined up perfect at the end
this edit has me crying, especially the discord tags man its so fucking funny
How I feel doing the combos in DBZ budokai 1 and 2
That game was really hard back then
@@SheldonSempai420 indeed
one of my favorite fighting games
This meme wkll always make me laugh even if the art twitter is starting to overuse skipper
I used to think I'd never understand these glyphs.
Now...after 3 years, now I know.
Its so fucken good even the tags work perfectly
Probably the best meme to come from the FGC
When does Sol say all the moves like that? Can anyone link me to the clips?
The audio is from the tutorial of gg sign... there is no link sadly, I got the audio files from my game
@@SheldonSempai420 Thanks I'll check it in my game
@@SheldonSempai420 big dedication, payed off though
I always spend like 4 hours just memorizing special inputs of 1 character when I start a 2d animes fighting game
i strongly believe the best fighting games are divekick lethal league and shrek super slam
Banger meme. It really does feel like a whole other language. Also nice syncing the lines with with the lips, I especially loved the last one 🤣
I watched this video for ever ago, during a time I didn't know anything about GG. Only NOW, I can understand the higher code
the magic of the fgc, first you learn anime inputs, then you learn the fgc grammar
"That aint gonna fly. RICO!"
*Aggresive button mashing
0:22 DRAGON INSTALL!!!!!
So, with my minescule knowledge on combo reading
Front-to-back semi circle to front special
Standing punch
Standing kick
Standing special
Standing Heavy
Standing D?
Standing Kick
Standing special
Front-to-back semi circle to front heavy
DRAGON INSTALL - Morbid World
S is "slash" and D is "Dust" but other than that it's spot-on.
Me looking at Tekken 4 move lists as a kid and seeing a goddamn star in the inputs
Yesterday i got AC + R and started to practice this move, the timing of the first 5P is holding me back but one time i was 2 inputs away of getting it right.
I can't unhear the DRAGON INSTALL even in the original movie
The monkeys' tags was my favorite part
the monkeys discord tags was the last idea before uploading the video... thanks blazblue discord for the idea btw
Nombers represents the direction you move and its as the following
789
456
123
And the letters represents a button that genrally attack
So for exanple
5k means standing kick
Also most fighting games have different way of notations
But genrally for platforms figting game it
S=side movement (either right or left)
N=natural
U=up
D=down
For normal fighting game its wither the one explained befor that uses numbers as directions or it use the following
F=forward
B=backward
D=down
U=up
J=jump
And its use numbers to describe attacks
Now that i've gotten into GG it only made this classic video MUCH funnier
"First hit of 5M? What is this hireogylphics shit?"
I mean, his job as a moderator speaks for itself.
sol
in the holy order
holy order sol
This is me with mostly every fighting game I’ve played, I don’t need to understand the basics and mechanics of a fighting game, I just play it
Smash players when Kazuya was shown by Sakurai
I find it funny how many people see that as random stuff but i know exactly what all of that means
when the sol is ordered
Like i get the notation. What gets me is the jargon of "it's a safe plus 3 on hit" and stuff like that
This meme is godlike lmao
even when I understand Ordel-Sol's Deadly Rave and the tricks to using it, I still can't pull it off because whenever I try I get stupid fingers
we all do