I really appreciate the style of these videos. Just formulaic enough to be consistent but not boring. I may steal the frontloading the video idea i love that
Great to see more BG3. I'm doing a Spore Druid as well right now. Taking him to level 6 and seeing where I want to take it from there. Likely either respecing and dipping into Fighter for con saves and dual wielding, or go with a full caster route. The spore necromancer is an attractive route too
I love melee druid setups whether it be wildshape or shillelagh builds. The way characters hold dual torches is just so goofy looking. I can’t decide if it’s a pro or a con. Torches being ideal melee weapons is already silly enough.
when I played 5e my favorite character was a Celestial Warlock of the Tome, and I used shillelagh from Tome with Green Flame Blade. One of my primary spells was Ice Armor one so I'd willingly provoke AoOs to deal damage.
I run a Fighter Druid taking 'Coast' for Mirror Image and then 'Arctic' for Haste. Battlemaster for Riposte. I can cast both buffs and attack in the first round, and still get a reaction attack when they miss. Fighter for lvl1, and War caster, because you don't want haste to break if they happen to hit. Sometimes I take a level in Wizard or Sorc to get the spell shield, but this takes your reaction instead of Riposte, so I leave shield to my Fighter/Wizard (low INT because every spell I want is a self-buff -- Shield, Mirror image, Haste will all succeed regardless of INT).
If i may make a suggestion because ive played this type of build in both dnd and bg3. Spore druids really lose alot of power when multiclassing, 4 temp hp per level not spent in druid and you really need all the temp hp you can get to keep your damage up. Taking only 2 levels of paladin for smite is worth it tho especially with only one attack per turn. But wait.... You can take polarm master. This lets you squeeze an extra attack as a reaction thats much stronger than your spore attack so now you have more options. Also, you can smite on both the reaction attack and the much weaker bonus action bonk from polarm master. I find it a better way to get a psuedo extra attack you could theoretically smite 3 times in 1 turn. You also get high level druid spells with this split and sometimes casting an ice storm or call lightning is better for you then smiting. Gives more options and offers a more complete spore druid playstyle
Also, gives you access to the best wild shapes. So you could always get your spore hp and then turn into an owl bear with a hp shield and extra necrotic damage claws
Weird that we were on the same page when you came out with this. I just started a co-op game this week where I'm playing an Ancients Paladin that I decided to multiclass into druid with for Shillelagh. My approach is going to be a bit more hybrid split with less focus on feats. The plan is Ancients Paladin 6, Spore Druid 6 for getting Aura of protection and Fungal Infestation/Animate Dead to kind of be a more nature-focused version of the Oathbreaker's Death Knight Trope. Alternatively, I might swap the last Druid level for 1 Wizard level to scribe some other Elemental summon friends in (plus grabbing Shovel). Also for a build like this (or yours) I don't think you need to do the respec at level 6; I would just go Paladin 1 > Druid 1 > P2D1 > P3D1 >P4D1 > P5D1. That way you still get Paladin features/gameplay early on, and still get Extra Attack by level 6 and have Shillelagh for the whole run, minus the Nautaloid.
Any chance of getting a breakdown video of Paladin Oaths and how to (or not) break them? I just refuse to play Paladin because its so hard to determine what will break the oath vs preserve it.
I'm a noobie but I've been running with three levels of gloom stalker for that extra first turn attack, some ranged weapon proficiency, and the ability to bonus hide while concentrating.
a big correction but not your fault as its not stated but half orc damage on crit effects all sources allowing your crits to do tripple dice damage not just the weapon.
Hey @italiansparticus I'm wondering how you would go about building fey wanderer ranger. Since it's not going to be in the new classes, a class amalgamation seems the best idea for it, I've been using a fighter mix atm, going battle master to allow fear and distracting strike in, then either bard or archfey warlock. Playing the actual ranger is a bit tricky early game but possibly in the late game we can get the charisma factor of the fey wanderer as a ranger rather than a bard/warlock/fighter. What do you think?
Sorry I'm just confused as to how smite works it seems like there are a bunch of different ones: thunderous, firey etc. there's no discussion about which ones to use, when and why? Im definitely more of a beginner here but it would also be helpful to explain, do I need all of these?
Best smite I’ve seen is the Divine Smite, like way to powerful, If I see even one fucking paladin I raise a 20 man zombie army lol cause I have been playing as a necromancer and Paladins are literally my counter.
The basic Divine Smite can be triggered after an attack hits for a flat bonus of radiant damage. The different "flavored" smites like have to be cast ahead of time as a bonus action and concentration spell, and then are triggered on a weapon hit. Most of the time they're not worth the bother of pre-casting and losing whatever else you were already concentrating on, as you can only have one concentration spell active at a time.
Shy-leyh-leyh (i know how it's supposed to be written I choose not to do it tho xD) is a cantrip that will change your "atak stat" for wisdom but only for staff or club (one handed, great club is a completely different type) weapons technically if u want a different weapon u could sacrifice 3 levels for warlock and take pact of the blade and this will give u option to bind a weapon u are holding and it will use charisma for attacks and with this it can be ANY type of weapon, but again 3 levels into warlock is 3 levels u didn't take as something else
I would've focus on wisdom and strength, since paladin is strength class. Two wisdom class druid and cleric. Which is a good mix has well, since cleric has a nature sub class which has some spells like druid. Like you side it's your game so you do you....
Yeah because of this limitation, I actually like the path that either uses Jaheira sword that allows you to use your spellcasting for attack. Or you have to play around not being a very good druid but being a very good attacker with a bunch of on-hit effects. Makes you a little MAD.
I really appreciate the style of these videos. Just formulaic enough to be consistent but not boring. I may steal the frontloading the video idea i love that
Great to see more BG3. I'm doing a Spore Druid as well right now. Taking him to level 6 and seeing where I want to take it from there. Likely either respecing and dipping into Fighter for con saves and dual wielding, or go with a full caster route. The spore necromancer is an attractive route too
I love melee druid setups whether it be wildshape or shillelagh builds. The way characters hold dual torches is just so goofy looking. I can’t decide if it’s a pro or a con. Torches being ideal melee weapons is already silly enough.
when I played 5e my favorite character was a Celestial Warlock of the Tome, and I used shillelagh from Tome with Green Flame Blade. One of my primary spells was Ice Armor one so I'd willingly provoke AoOs to deal damage.
You handsome summamabish, you've done it again.
I run a Fighter Druid taking 'Coast' for Mirror Image and then 'Arctic' for Haste. Battlemaster for Riposte. I can cast both buffs and attack in the first round, and still get a reaction attack when they miss. Fighter for lvl1, and War caster, because you don't want haste to break if they happen to hit. Sometimes I take a level in Wizard or Sorc to get the spell shield, but this takes your reaction instead of Riposte, so I leave shield to my Fighter/Wizard (low INT because every spell I want is a self-buff -- Shield, Mirror image, Haste will all succeed regardless of INT).
Nice
I'm trying druid cleric atm
If i may make a suggestion because ive played this type of build in both dnd and bg3. Spore druids really lose alot of power when multiclassing, 4 temp hp per level not spent in druid and you really need all the temp hp you can get to keep your damage up. Taking only 2 levels of paladin for smite is worth it tho especially with only one attack per turn. But wait.... You can take polarm master. This lets you squeeze an extra attack as a reaction thats much stronger than your spore attack so now you have more options. Also, you can smite on both the reaction attack and the much weaker bonus action bonk from polarm master. I find it a better way to get a psuedo extra attack you could theoretically smite 3 times in 1 turn. You also get high level druid spells with this split and sometimes casting an ice storm or call lightning is better for you then smiting. Gives more options and offers a more complete spore druid playstyle
Also, gives you access to the best wild shapes. So you could always get your spore hp and then turn into an owl bear with a hp shield and extra necrotic damage claws
Great now I have to start another playthrough
"...A -wild- experience, no pun intended!" It -is- ok to intend puns sometimes, you know.
I’m running as pure spore and I love it👍🏽
As a die hard Diabloer who was let down by D4. Poe2 looks amazing. I never got into Poe 1 but happy for a fresh start.
If the enemies are resistant to fire, you could wield "ironwood club" that does additional bludgeoning with shillelagh cast on it
This channel is badassery.
In a previous play through I muliticlassed spore Druid and monk. Brutal damage. I forget the exact level split I used.
Great video love your content
Weird that we were on the same page when you came out with this. I just started a co-op game this week where I'm playing an Ancients Paladin that I decided to multiclass into druid with for Shillelagh.
My approach is going to be a bit more hybrid split with less focus on feats. The plan is Ancients Paladin 6, Spore Druid 6 for getting Aura of protection and Fungal Infestation/Animate Dead to kind of be a more nature-focused version of the Oathbreaker's Death Knight Trope. Alternatively, I might swap the last Druid level for 1 Wizard level to scribe some other Elemental summon friends in (plus grabbing Shovel).
Also for a build like this (or yours) I don't think you need to do the respec at level 6; I would just go Paladin 1 > Druid 1 > P2D1 > P3D1 >P4D1 > P5D1. That way you still get Paladin features/gameplay early on, and still get Extra Attack by level 6 and have Shillelagh for the whole run, minus the Nautaloid.
FOR THE OAK FATHER!
Man i wish i was little again so i had more time to enjoy this game
Any chance of getting a breakdown video of Paladin Oaths and how to (or not) break them? I just refuse to play Paladin because its so hard to determine what will break the oath vs preserve it.
I'm a noobie but I've been running with three levels of gloom stalker for that extra first turn attack, some ranged weapon proficiency, and the ability to bonus hide while concentrating.
I would call it a "Druidin" 😁
....I just saw this and legit finally created a Durge I like.
😔
I guess I'ma remake now 🤣
Great build, time to start adding some of the new Mod Classes and Mod Subclasses!!!
First. Also I love your videos, they're one of the reasons I'm tired of seeing act 1. XD
ive been looking for spear/ halberd build, can you make a fun one
a big correction but not your fault as its not stated but half orc damage on crit effects all sources allowing your crits to do tripple dice damage not just the weapon.
Hey @italiansparticus
I'm wondering how you would go about building fey wanderer ranger. Since it's not going to be in the new classes, a class amalgamation seems the best idea for it, I've been using a fighter mix atm, going battle master to allow fear and distracting strike in, then either bard or archfey warlock. Playing the actual ranger is a bit tricky early game but possibly in the late game we can get the charisma factor of the fey wanderer as a ranger rather than a bard/warlock/fighter. What do you think?
does the torch still work, doing fire and necrotic? I thought they patched it.
Goodberry is really good? So, not a total waste of a Spell Slot?
Somehow i read the title as "Drug" knight build
thoughts on going 4 druid 8 fighter and using flame blade as main hand?
I like Ancients-7/Moon-5.
Sorry I'm just confused as to how smite works it seems like there are a bunch of different ones: thunderous, firey etc. there's no discussion about which ones to use, when and why? Im definitely more of a beginner here but it would also be helpful to explain, do I need all of these?
Best smite I’ve seen is the Divine Smite, like way to powerful, If I see even one fucking paladin I raise a 20 man zombie army lol cause I have been playing as a necromancer and Paladins are literally my counter.
The basic Divine Smite can be triggered after an attack hits for a flat bonus of radiant damage. The different "flavored" smites like have to be cast ahead of time as a bonus action and concentration spell, and then are triggered on a weapon hit. Most of the time they're not worth the bother of pre-casting and losing whatever else you were already concentrating on, as you can only have one concentration spell active at a time.
Engagement for algorithm
Seems torches add burning, now, and not an extra 1d4 damage. (Or do I have a mod that has changed this?)
Don't know if this was answered, but does the 1D6 necrotic damage work on any temp. HP or do they HAVE to come from the Spore Druid ability?
it would be so nice to have your builds from your discord channel
I watch your videos. I bust. Just another day.
HNNNGGGGG
But druids dont wear metal right? Is this druid one that staved away from the PATH?
What about using a hammer and shield? Since it has to be a blunt weapon
It specifically has to be a staff or club! Any club will do!
Shy-leyh-leyh (i know how it's supposed to be written I choose not to do it tho xD) is a cantrip that will change your "atak stat" for wisdom but only for staff or club (one handed, great club is a completely different type) weapons technically if u want a different weapon u could sacrifice 3 levels for warlock and take pact of the blade and this will give u option to bind a weapon u are holding and it will use charisma for attacks and with this it can be ANY type of weapon, but again 3 levels into warlock is 3 levels u didn't take as something else
Seven word comment to boost the algorithm
eight word appreciation to thank you so much
You said wet amplified the damage of thunder and lightning but you meant cold and lightning.
Thank you! Brain fart hahaha
Hate that you can't sheath torches
I would've focus on wisdom and strength, since paladin is strength class. Two wisdom class druid and cleric. Which is a good mix has well, since cleric has a nature sub class which has some spells like druid. Like you side it's your game so you do you....
Algorithm comment
Looks like we are coming back to bg3 since dragon age was woke slop
Poe 2 😃
@Electric-Boogalo complete different vibe
Is BG3 not itself woke
Shillelagh only works on 1 weapon at a time
Even if u *cast->swap->cast again*?
Yeah because of this limitation, I actually like the path that either uses Jaheira sword that allows you to use your spellcasting for attack. Or you have to play around not being a very good druid but being a very good attacker with a bunch of on-hit effects. Makes you a little MAD.
NOT TRUE. WORKS IF YOU SWAP AND CAST
EVEN ON HONOUR MODE