I Redesigned ICONIC ANIME MOMENTS, but in 3D - PT 2
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- Опубліковано 26 бер 2024
- courses.stylizedstation.com/
/ stylizedstation
I used Blender and Unreal Engine 5.
this video would not have been possible without the help of these creators:
Evans Bohl ( / @evansbohl )
Control Rig Tutorial
• How to Animate Charact...
UNF Games ( / @unfgames )
Sword Trail tutorial
• Create a Refraction Sw...
Doodley ( / @doodley3d )
Rigging Research
• 3D Rigging is Beautifu...
Artificial Light ( / @artificiallight )
VRoid to Blender workflow
• How I Use Vroid for Bl...
Coreb Games ( / @corebgames )
Post Process Filters
• UE5 l Negative Filter ...
Outdoor Movie Theatre assets: www.unrealengine.com/marketpl...
VFX Course I'm taking: (I get 20% of all sales if you use this link thanks)
www.p2design-academy.com/p/ab...
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Try more domain expansions with this animation thingy this time its sonic
Loved the video man can’t wait for more like this and the ending just brings back memories
Even Tanjiro didn't go through all this effort killing that dude. Good job man
Tanjiro didn't kill that dude lol
@@rshad4ever what? he didnt?
@@inpy tanjiro did not kill rui, Tomioka did
@@rshad4ever lol true i completely forgot that xD ty
W Profile picture :)
Unreal already comes with Control Rig setup for default Manny. All you had to do was drag and drop the control rig in the level and start animating
new to UE, how would that be different from the method he used? this other guy's comment implies he did what you said: ua-cam.com/video/0HvhJtwH32w/v-deo.html&lc=UgxOSmND7arSqEZUnYd4AaABAg
LLLLMMMMMAAAAAOKOOOOO
this comment seems to imply he did use the Control RIg:
*@ArtificialLight 1 hour ago*
i salute you for actually sticking with that ue control rig thing man cause that does NOT seem fun 😭
Thats lame!!!!!
love how this really shows the progress rather than just talking over the parts that worked out and squash it into a 10-20min video
its 12 o'clock and i need to go to bed... buuuuuuuut
may you get a good life bro
It's 2 pm lol
It's 8pm lol
Same
Yep
Dude in only 3 videos of you, I went from " hm i like this content" to " WHERE IS HE WHY HE DIDN'T POST SOMETHING YET?!"
I NEED TO KNOW HOW I CAN MAKE IMPACT FRAMES IN UNREAL
kinda like animating, you can try black and white flash then a shake effect
you're better off drawing them in 2d over the video, i've done some on my channel
@@iinkstain I think it depends on what you want to use them for, if you want them for an animation drawing them in 2D is probably better but I want to use them on character skills
A shake and a slow down into a more sped up animation after normally works ok
Him: I'm not good at flames
Me: no way bro is that modest he's actually insane
People who saw his search history in incognito👀👀
What was it
So much fun! Keep making these long videos!
I'm learning unreal engine and I gotta say, I LOVE this more long form video. I learned so much. Please continue this.
Love this style of editing! Feels like we are there creating the scene with you. It also captures the process really well. As an artist, when you lost a chunk of your work, I felt that so hard. Anyways, keep doing what you're doing!
I love this style of video man it's perfect and I love that we can actually watch your process, thanks for trying new things!
J
This is fantastic! Please do more of these anime in 3d videos. Also seeing you struggle in unreal and then triumph like a champion is inspiring lol.
BRUHH I HAVE BEEN LOOKING FORWARD TO THIS!!! GREAT WORKK
you sound like you're having so much fun with this, im happy for you!
yeah, we DEFF need some JJK stuff RN, this style of video is really cool and entertaining, I would love to see more of your videos done like this, dope video fam 👍
Love this video. Good work! 🔥
This is so cool!! As for impact frames, I don't know if unreal engine has these following tools for realtime camera processing, but this is what I sometimes like to do in photoshop.
If you're not drawing them in 2d, you can use an unsharpen mask to exaggerate the highlights and shadows in the shot, and then use a threshold filter and move the slider around until you get a concentrated, gritty light burst. Then you should end up with everything looking high-contrast black and white, from there you just add insane bloom/glow to the shot. literally do that for like 1-2 frames.
ALSO im actually nitpicking so hard but for 36:32 there should be atleast 1 frame where the ring is blindingly white, because it's now the main light source, and should cause the camera's lens to be overexposed and have it quickly readjust, hence the black ring follows thereafter.
Maybe try when Mahoraga Attacks Sukuna for the next vid (37:58)
Can't wait to watch this new vid, We appreciate all of your hard work for us, and thank you so much for entertaining us and trying your best to get the job done
And I prefer when you talk while you're working instead of writing a script and talking while editing
(46:33)💀
Love these types of videos you been doing. It’s so sick to see you go through the process and showing the end results.
Love the content and the comentary it is hilarious and the final product is incredible. I do a lot of vfx too but not for cinematics. I do game abilities and environmental stuff. Still cool to see your work flow. I wish I could go this in-depth for my effects but at runtime I am not sure the frames would survive and maintain playablilty.
Amazing ! I enjoyed every second of the video ! Good job 👏
I like the long form talk-over for the process videos! It's not a tutorial so I don't need the tight editing. This is a lesson in the artist's process, which isn't shown enough. We see default cube, then Avengers Endgame. As I'm learning these programs, I want to see how people's minds work.
Try animating tengen and gyutaro's fight in 3d next 😂
He'll do that in a couple years probably
He should but maybe in a year
@15:31 the ptsd I got from seeing that fail to merge bones error hit hard. Sadly you can't just export from unreal to blender and reimport in the way that you did as for whatever reason this uhh.. doesn't work. The work around I found was to detach the mesh and use auto rig pro to rematch the armature, then redo the weights, then watch as it doesn't quite match up inside unreal for some reason, then slowly lose my mind. Or alternatively, you can bring the mesh in and use the IK retargeter to retarget it to the sk_mannequin, but the results are usually pretty janky. but whenever that failed to merge bones window comes up, always press CANCEL unless you want to die a little inside.
surprsingly i was really enjoy and entertained watching this LOL
i hope you keep making this kind of video not just straight tutorial but its like your journey making it
Good job! You are an inspiration to many so keep up the good work! I love to see how quickly you're mastering this.
It's funny that the control rig update with the modular control rig creation dropped JUST before your video where you had to make a control rig.
This is the first video of your channel that I've watched. i honestly really enjoyed it. i love your energy! Please keep it up!❤
(New sub)
suggestion: ragna crimson - ragna vs ultimatia (fight starts at ep6 20:15 and resumes at ep7 7:35 and goes on until about 20:40 but there is quite a lot of talking in between.) any scene from this fight would be cool, especially with the time stopping and time rewinding :D
THE GROWTH IS INSANE KEEP IT UP
Looking good! In the future, you may find it easier to just have the default forward kinematics (FK) on the arms instead of the inverse kinematics (IK) stuff. IK makes sense a lot of time for the feet/legs since the feet will be on the ground a lot. But for the arms, unless the character's like... swinging or leaning on something, it's usually easier to just do FK. (in more complex rigs, there'll usually be a way to toggle IK/FK for the legs and arms, but I'm not familiar enough with UE to tell you how easy that is to set up)
that was AWESOME! I know you tend to lean towards shonen anime, but I feel like you'd enjoy the particle effects for a couple Sailor Moon attacks, namely Uranus's attack "World Shaking" or Neptune's "Deep Submerge"
Whatever you make next though I'm sure it'll look incredible!
Okay so I just finished your video today and for you being new to this looks amazing
I can safely say after all the other videos that this was a massive improvement.
the editing was really good and the lighting was amazing, I guess the only problem I had with it was the movement but I can see you also made a massive improvement there. better then the megamind rules 7.5/10
Love the vid and the format :)
Hey man , love your stuff , a bit of advice from an animator , unless the hands have to keep their position on something or they are driven by another object it is better to keep them in FK.
Having the arms in FK will give you free arks and a lot less jankyness
Always great when he uploads!
Subscribed to see you get good in 45 videos from now ❤
Dude this was amazing!!!!!!
This should be a reminder to always make a backup whenever you do something risky
You have a lot of patience. I would’ve cried and gave up immediately
Absolutely love your work, learning and determination. Keep going I’ll be there in silent 😂❤️
personally when i animate i would go frame by frame and recreate that excact frame. still looks great tho :D keep up the good work :)
This is the most beautiful and sickk is much better than other 3D video!
Oh? The king has cooked once more? Let me examine this fire meal 🔥
Edit: The part where the Katana glows just before the neck is cut is my fav, 10/10 meal, the chef can cook
I love these kinds of videos
This is the best one yet...
So goooooooooooooood 🔥🔥🙌
I quite literally clambered and clapped for 10 seconds when you showed the impact frames. I'm so proud of you
Love this style this is dope
This always looks so epic!
50 minutes is crazy. And I'm gonna watch all of it
Man i wish i had your motivation to even try and learn even 1% of the work you've done in any video you have
Duuude this was awesome!!
I'm no animator but my first thought for the fire ring after the impact frames was to make them an orbiting object with a defined shape
this was an amazing video!!!
Tbf the studio behind that anime already renders alot of their scenes in 3D. Even the FX. They're pros at doing that
Great video man loved each second of it
You were motivated and got results
Also could you try and make an epic mob psycho scene just a suggestion😁
Love the new style
Please use 3D characters to make scenes more apealing
I watched this video all the way through and I want to see you make a scene of your own for your new character
30:27 i thought of this instantly, not knowing 3d modeling at all. thanks for making me feel smart bro
Your little secret friend says, Rengoku vs Akaza por favor. Amazing job btw 🧡
wowowowowow so cool i love your videos dont stop
Thanks you a lot i started animation on Blender and i'm more happy than never
This man deserves 1mil subs 😤
God damn love these new videos
I'm like a kid at a candy store with this one
11/10
Most entertaining 3D content I've seen in god knows how long
51 mins.
Great Stuff.
Idk about ideas... This was pretty great. Maybe 40 mins insted of 50 ahahah
my attetion spawn is all messed up
All i can say is I love that you took us along with the process
Love the struggle with things that probably seem basic things for rigging professionals haha
You even post the links in the description...
I dont have any ideas on this one
I just digged it
i hope this video is profitable so you can keep improving and working on this format.
Have a good week.
Underrated video
Awesome video, yet again
You should recreate the scene where aang fights firelord ozai that would be so cool!
THIS IS AMAZINGGGGG
Wow this was amazing
I can see you become a popular animator in the future
the amount of time and dedication in these projects he does is amazing
(also team gear 5 next)
Gildedguy vs Oxob - Story #6 (Full Animated Fight) at 5:50 is beautiful, u could try. and awesome video i really enjoyed it
incredible vid ^^
Make a wallpaper. Just render a single image and make an anime wallpaper or something.
I was also working on a solo leveling wallpaper. I just made a metahuman and gave it a stone texture to make the dungeon statue. I never thought of using unreal engine this way. But turns out its fun. No need for animation just make a still image so you can work on minor details or just complete a project in short time!
8/10 nicely done as always.
Long videos are goated
It feel’s like I’m peering into an alternate dimension where Deadpool is a genius artist who wings everything 😂
Me looking at something I thought would take a day taking two weeks because of that one thing that's different than everything else.
Finally... impact frames. Our mission here is complete, dudes.
Seriously, tho. That looks insanely cool.
I love your content so much 👌
This was soooo damn cool, hats off to your hard work there
can you do Zoro Vs King fight sequnce next?
Uuuuhh more cool than i expected.
I wouldn't be able to sleep either after something that traumatizing.
the one improvement I would've liked to see is when the opponent's head gets severed, in the original you still see it floating above the neck, in the Unreal version the head just disappears... it should be easy to just position a head model there
please can you tell me the title of the song in the video outro? Awesome work dude
How about some ice VFX next? Maybe the deku vs todoroki fight as a reference?? 51:10
Are there plans to make individual episodes of how each VFX was set up? This is cool.
May I ask, how did you make the scrolling material at time index 13:00?
2 am for me and still watching this masterpiece! 🔥
Ello again, progress is lookin good ✨
Senbonzakura kaageyoshi from bleach
i hope i can be like you one day, could you maybe 1 time try to record a tutorial on how nodes vfx work please? love your content. Love from germany!!
Gara and Rock Lee fight just before and after Lee drops the weights!
That would be sick
Feels like the end of a season
THE TOES WHEN YOU DELETED HER BODY 😭 THIS IS KILLING ME YOU EXPORTED IT WITH THOSE TOES
Yes a video
That was kinda tight NGL