Add CUSTOM METAHUMAN into Game Animation Sample Project | Motion Matching | Unreal Engine 5.4

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 35

  • @jermainebrown6452
    @jermainebrown6452 4 місяці тому +14

    love the background commentary from the little one! informative video and thank you!

    • @beyondcinema
      @beyondcinema  4 місяці тому +2

      thank you bro! Haha, yeah she's quite the talkative one :)

  • @elganzandere
    @elganzandere 4 місяці тому

    i commented a few days ago about limbs being stuck in T-pose. this video helped rectify the issue.

  • @MadGamer-np6lt
    @MadGamer-np6lt 4 місяці тому

    Man, You saved me. I was looking for a way to make my metahuman to work in this project since yesterday.

    • @beyondcinema
      @beyondcinema  4 місяці тому +2

      great to hear that brother, glad you got it working!

  • @sabat-ondutyculprit4559
    @sabat-ondutyculprit4559 5 місяців тому

    cool, Ive already done it first day with my fun art of Vi :), even edit BP to work with mechanical arm and face pricing and it work awesome

    • @beyondcinema
      @beyondcinema  5 місяців тому +1

      Awesome glad to hear it!

    • @sabat-ondutyculprit4559
      @sabat-ondutyculprit4559 5 місяців тому +1

      @@beyondcinema yeah , thanks , based on your first video , when this project were out , I understood that same princip is for mh as well, thanks . Now I am trying to understand how to connect other animations and sounds , so I can force character to grab something , sit on the chair and that kind of stuff. Already change level and lighting

  • @Sairawkerh
    @Sairawkerh 2 місяці тому

    Can we use the animation sample to our own project like short film?Can we customize the rig..

  • @dayton173
    @dayton173 Місяць тому

    When adding gear to the project all of it equips to the GASP skeletal mesh even though it's set to not visible, how can i get everything to be equipped to the meta human instead of directly to the parent mesh of the metahuman. Any help is much appreciated.

  • @butterstw3247
    @butterstw3247 Місяць тому +2

    When i do this in my project the game crashes :(

    • @taezrr8580
      @taezrr8580 13 днів тому

      Same, mine crashed aswell. I think it has to do with the rig as my character is in an A pose without the arms moving

  • @Binophone363
    @Binophone363 5 місяців тому

    Hey @beyondcinema do you know much about ragdolls

  • @lite9215
    @lite9215 4 місяці тому

    I'm new to making games, but when I made the character a first-person perspective, when I did (rotation yaw and pawn control rotaion), the player no longer rotates with the character, and when he stands still, you can see the player from behind. Can you fix this?

    • @beyondcinema
      @beyondcinema  4 місяці тому +1

      sorry I'm not even a game dev, I just mess around for fun on these projects. But if you follow this tutorial exactly, it should not have that issue. As you see from comments below, someone else had similar problem with the character stuck in T-Pose.

  • @Krishna01101
    @Krishna01101 4 місяці тому +1

    Can I use this animations in unreal 5.3

    • @beyondcinema
      @beyondcinema  4 місяці тому

      the animation sequences, yes, but the actual system is called Motion Matching and only works in 5.4

  • @HighLammer
    @HighLammer 4 місяці тому

    very good

  • @caosranx
    @caosranx 3 місяці тому

    Does anyone know how to package the proyect correctly?

  • @Binophone363
    @Binophone363 5 місяців тому

    thanks man

    • @Binophone363
      @Binophone363 5 місяців тому

      hey do you think you could make a series on how to make a custom clothing thing like red dead redemptiom with this animation pack

    • @Binophone363
      @Binophone363 5 місяців тому

      oh also some of the shirts for my mh is too small and i dont know why

    • @beyondcinema
      @beyondcinema  5 місяців тому

      There’s a great video by Bad Decision studios on custom metahuman, you should watch that. I don’t think I could make a better video.

    • @beyondcinema
      @beyondcinema  5 місяців тому

      You can scale the shirt up inside the blueprint. It shouldn’t be an issue

    • @Binophone363
      @Binophone363 5 місяців тому

      No more like a choose tshirt choose pants and all that not like customize texture

  • @LeonBrey-z4r
    @LeonBrey-z4r 2 місяці тому +1

    WHAT IS WHIT YOUR SCREEN

    • @beyondcinema
      @beyondcinema  2 місяці тому +1

      calm down bro

    • @LeonBrey-z4r
      @LeonBrey-z4r 2 місяці тому +1

      @@beyondcinema Sorry, uhmmm i think it was my pc

    • @beyondcinema
      @beyondcinema  2 місяці тому +1

      @@LeonBrey-z4r all G! :)

    • @LeonBrey-z4r
      @LeonBrey-z4r 2 місяці тому

      @@beyondcinema How can i make a heart too?

  • @ИгорьКретов
    @ИгорьКретов Місяць тому

    That's not it. And if all the logic is written down in the basic metahuman, then what, copy all the logic from one blueprint to another? It would be weird