@@beyondcinema yeah , thanks , based on your first video , when this project were out , I understood that same princip is for mh as well, thanks . Now I am trying to understand how to connect other animations and sounds , so I can force character to grab something , sit on the chair and that kind of stuff. Already change level and lighting
When adding gear to the project all of it equips to the GASP skeletal mesh even though it's set to not visible, how can i get everything to be equipped to the meta human instead of directly to the parent mesh of the metahuman. Any help is much appreciated.
I'm new to making games, but when I made the character a first-person perspective, when I did (rotation yaw and pawn control rotaion), the player no longer rotates with the character, and when he stands still, you can see the player from behind. Can you fix this?
sorry I'm not even a game dev, I just mess around for fun on these projects. But if you follow this tutorial exactly, it should not have that issue. As you see from comments below, someone else had similar problem with the character stuck in T-Pose.
That's not it. And if all the logic is written down in the basic metahuman, then what, copy all the logic from one blueprint to another? It would be weird
love the background commentary from the little one! informative video and thank you!
thank you bro! Haha, yeah she's quite the talkative one :)
i commented a few days ago about limbs being stuck in T-pose. this video helped rectify the issue.
Man, You saved me. I was looking for a way to make my metahuman to work in this project since yesterday.
great to hear that brother, glad you got it working!
cool, Ive already done it first day with my fun art of Vi :), even edit BP to work with mechanical arm and face pricing and it work awesome
Awesome glad to hear it!
@@beyondcinema yeah , thanks , based on your first video , when this project were out , I understood that same princip is for mh as well, thanks . Now I am trying to understand how to connect other animations and sounds , so I can force character to grab something , sit on the chair and that kind of stuff. Already change level and lighting
Can we use the animation sample to our own project like short film?Can we customize the rig..
Yes sir! You can!
When adding gear to the project all of it equips to the GASP skeletal mesh even though it's set to not visible, how can i get everything to be equipped to the meta human instead of directly to the parent mesh of the metahuman. Any help is much appreciated.
When i do this in my project the game crashes :(
Same, mine crashed aswell. I think it has to do with the rig as my character is in an A pose without the arms moving
Hey @beyondcinema do you know much about ragdolls
not an expert on it, no.
I'm new to making games, but when I made the character a first-person perspective, when I did (rotation yaw and pawn control rotaion), the player no longer rotates with the character, and when he stands still, you can see the player from behind. Can you fix this?
sorry I'm not even a game dev, I just mess around for fun on these projects. But if you follow this tutorial exactly, it should not have that issue. As you see from comments below, someone else had similar problem with the character stuck in T-Pose.
Can I use this animations in unreal 5.3
the animation sequences, yes, but the actual system is called Motion Matching and only works in 5.4
very good
Thank you!
Does anyone know how to package the proyect correctly?
thanks man
hey do you think you could make a series on how to make a custom clothing thing like red dead redemptiom with this animation pack
oh also some of the shirts for my mh is too small and i dont know why
There’s a great video by Bad Decision studios on custom metahuman, you should watch that. I don’t think I could make a better video.
You can scale the shirt up inside the blueprint. It shouldn’t be an issue
No more like a choose tshirt choose pants and all that not like customize texture
WHAT IS WHIT YOUR SCREEN
calm down bro
@@beyondcinema Sorry, uhmmm i think it was my pc
@@LeonBrey-z4r all G! :)
@@beyondcinema How can i make a heart too?
That's not it. And if all the logic is written down in the basic metahuman, then what, copy all the logic from one blueprint to another? It would be weird