Adding new characters to the Game Animation Sample Project is easier than you thought.

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  • Опубліковано 2 гру 2024

КОМЕНТАРІ • 15

  • @marcfruchtman9473
    @marcfruchtman9473 5 місяців тому +2

    Thank you for making this quick tutorial video!

  • @RandallOviedo
    @RandallOviedo 5 місяців тому +1

    El video está genial, muchas gracias. Tengo una consulta, realice la migración a un nuevo proyecto, salta, corre, camina, todo bien... pero cuando quiero que salte un obstáculo, haga "climb" o "vault" no lo hace, sabes a que se debe esto? Saludos.

    • @GUMLIVES
      @GUMLIVES  5 місяців тому +1

      Debes migrar los obstáculos del proyecto original y esconderlos dentro de los obstáculos de tu proyecto.

    • @RandallOviedo
      @RandallOviedo 5 місяців тому +1

      @@GUMLIVES Muchas gracias, ya lo probé y así funciona excelente.

  • @mihaiioantabacaru7758
    @mihaiioantabacaru7758 5 місяців тому +2

    Very nice tutorial! Could you make one where you import your custom MetaHumans made with MetaHuman Creator? Would really appreciate it. Thanks!

    • @GUMLIVES
      @GUMLIVES  5 місяців тому

      Let me think about it, just bringing a MH to a project takes like 10 minutes, hehe!

  • @HussinKhan
    @HussinKhan 5 місяців тому +1

    Hello Gabe! I miss your videos. Question, can these animations be used in sequence.

    • @GUMLIVES
      @GUMLIVES  5 місяців тому +1

      Yes, on their own they will not be super awesome because they are very focus on being useful for fame movement and not cinematics. Although you can record a character with this gamemode while paying and then use that captured animation in any cinematic.

    • @HussinKhan
      @HussinKhan 5 місяців тому +1

      @@GUMLIVES cool thanks! When you say record meaning using take recorder right?

  • @Radwalls
    @Radwalls 5 місяців тому +1

    awesome!

  • @luisalberto7417
    @luisalberto7417 5 місяців тому +1

    Is there a way to get the FBX of that orange character?

    • @GUMLIVES
      @GUMLIVES  5 місяців тому

      Yes you can export skeletal meshes.

  • @Sen3D
    @Sen3D 5 місяців тому +2

    "A custom model" as long as it's a Paragon model which is live retargeted by the way.

    • @GUMLIVES
      @GUMLIVES  5 місяців тому

      If you provide the retargeting assets for your “custom model” you can follow the same steps as me, but creating those assets are outside the scope of this tutorial.

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 5 місяців тому +1

    Now we just need merge this with that UC asset they just dropped lol