El video está genial, muchas gracias. Tengo una consulta, realice la migración a un nuevo proyecto, salta, corre, camina, todo bien... pero cuando quiero que salte un obstáculo, haga "climb" o "vault" no lo hace, sabes a que se debe esto? Saludos.
Yes, on their own they will not be super awesome because they are very focus on being useful for fame movement and not cinematics. Although you can record a character with this gamemode while paying and then use that captured animation in any cinematic.
If you provide the retargeting assets for your “custom model” you can follow the same steps as me, but creating those assets are outside the scope of this tutorial.
Thank you for making this quick tutorial video!
El video está genial, muchas gracias. Tengo una consulta, realice la migración a un nuevo proyecto, salta, corre, camina, todo bien... pero cuando quiero que salte un obstáculo, haga "climb" o "vault" no lo hace, sabes a que se debe esto? Saludos.
Debes migrar los obstáculos del proyecto original y esconderlos dentro de los obstáculos de tu proyecto.
@@GUMLIVES Muchas gracias, ya lo probé y así funciona excelente.
Very nice tutorial! Could you make one where you import your custom MetaHumans made with MetaHuman Creator? Would really appreciate it. Thanks!
Let me think about it, just bringing a MH to a project takes like 10 minutes, hehe!
Hello Gabe! I miss your videos. Question, can these animations be used in sequence.
Yes, on their own they will not be super awesome because they are very focus on being useful for fame movement and not cinematics. Although you can record a character with this gamemode while paying and then use that captured animation in any cinematic.
@@GUMLIVES cool thanks! When you say record meaning using take recorder right?
awesome!
Is there a way to get the FBX of that orange character?
Yes you can export skeletal meshes.
"A custom model" as long as it's a Paragon model which is live retargeted by the way.
If you provide the retargeting assets for your “custom model” you can follow the same steps as me, but creating those assets are outside the scope of this tutorial.
Now we just need merge this with that UC asset they just dropped lol