FLIP fluids development 2019-2020

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  • Опубліковано 25 тра 2020
  • Hey there!
    Another year just passed and we would like to give you an update about how developing the FLIP Fluids addon is going on.
    THANK YOU ALL for this great year! Enjoy this video.
    • Please, subscribe our new FLIP Fluids channel on UA-cam:
    / flipfluids
    • All information about the Customer Reel 2020 can be found here:
    flipfluids.com/customer-reel-...
    • How to use the PolarGrid-Addon has been explained on their site:
    polargrid.space/demo-downloads/
    • Our new homepage is here:
    flipfluids.com/
    • You can purchase the FLIP Fluids addon for Blender here:
    blendermarket.com/products/fl...
    • We're also on Twitter and Instagram:
    / flipfluids
    / flip.fluids
    Thank you for watching,
    The FLIP Fluids Addon Development Team
  • Фільми й анімація

КОМЕНТАРІ • 39

  • @Alireza-qh1tf
    @Alireza-qh1tf 4 роки тому +9

    The future of blender physics is in your hands. I believe in your team
    Thank you for your team

  • @BlenderRookie
    @BlenderRookie 4 роки тому +2

    The thing I am waiting for is dynamic buoyancy of collision objects. Basically I want to be able to set the weight of a collision object as a ratio to the weight of the fluid and have that object react dynamically the the fluid. That's something I have always wanted since my first fluid simulation. I have no idea if it's even possible.

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  4 роки тому

      Hi. Unfortunately that is not possible. However, we have a tutorial that shows good tips for faking this effect. Its here: ua-cam.com/video/JyfMQ6RX6nA/v-deo.html

    • @BlenderRookie
      @BlenderRookie 4 роки тому +1

      @@Blenderphysics-Videos Come on now, it has to be possible. People just haven't figured it out yet and I'm way too dumb to. So that's why I rely on smart people like you'll. LOL

    • @ryanguy4536
      @ryanguy4536 4 роки тому

      ​@@BlenderRookie Hi, buoyancy+rigid body simulation is possible in fluid simulation and there is other simulation software that can do this. It was meant that this is not realistically possible to do in Blender. Blender's simulations are limited by a design issue that there is currently not a way for separate simulation systems to fully interact with each other. For this reason, we are unable to create a feature where our fluid simulation can push around objects in Blender's rigid body simulator which would be required for a buoyancy simulation.
      TECHNICALLY it would be possible for us to do, but to add this feature we would need to re-write and modify a huge area of the Blender physics systems that we know nothing about. We only have experience in Blender addon development and not core Blender development. This is why we consider adding this feature as 'not possible'. Hope this explanation helps!

  • @rgferreira78
    @rgferreira78 3 роки тому +1

    Good job, guys! Happy customer here.

  • @ORGANICSTUDIOS
    @ORGANICSTUDIOS 4 роки тому

    Hi, can you make a tutorial on the fluid coming out of the nosal with a force for cleaning the tank. or else can you share some tips, Regards

  • @dom_harwood
    @dom_harwood 3 роки тому +1

    I love Flip Fluids

  • @ShindlerReal
    @ShindlerReal 3 роки тому

    Is there a video that explains how to move or delete particles after bake? I need to move or delete some that hit the domain wall. Blender don't recognize them as particles.

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  3 роки тому

      Particles are not the same as blender´s particlesystem-particles. You can move them using "delta transform", and you can use the FLIP Fluids Display settings to choose how many percent of particles will be rendered.

  • @TheDJkarsy
    @TheDJkarsy 3 роки тому

    I'm confused at the first one. You stated that a new feature is the ability to use objects as domains like you showed with the sphere but in your comparison using an already existing feature like inversing an object was quicker...?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  3 роки тому

      The thing is that i´m not telling you that an object can be used as a domain! It will be used to limit the meshing process to the geometry of it - while the domain still uses its full volume for the simulation. To make this clear: Meshing means to make already simulated fluid particles visible. And this can be limited to an other object´s volume.

  • @minestrvinq3903
    @minestrvinq3903 3 роки тому +1

    fracture modifier 2,8

  • @didnt_ask_for_handle
    @didnt_ask_for_handle 3 роки тому

    Are there any plans on implementing non newtonian fluids? I was impressed by the high viscosity solver and thought I could simulate semisolids like bread dough but they lose their shape after the initial buckling. Still, impressive work, I'm just wondering if this use case could be supported in the future

  • @peterhjort05
    @peterhjort05 4 роки тому

    Hello. when will your website be up again?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  4 роки тому +1

      Hi! This is in work but will take some time as other projects are more importand actually.
      Hopefully by mid of august it will be back -with more content than before ;)

  • @brightgarinson3099
    @brightgarinson3099 4 роки тому +4

    How's the fracture modifier for 2.8 going?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  4 роки тому +8

      I had contact to the other team´s guys. The Fracture Modifier Project still is living. But as we have something that has to be integrated in a fast changing code (Blender), but not a simple addon there is only one way to make this working in the future: A complete change of the code. This means, the team is researching and working on new ways to bring the FM back to Blender. But how long this will take i can not say.

    • @brightgarinson3099
      @brightgarinson3099 4 роки тому

      @@Blenderphysics-Videos Ok, thanks for the update.

  • @bubbleplayers9289
    @bubbleplayers9289 4 роки тому +1

    will you working on the fracture modifier for blender 2.8 or will it stay on 2.79 and the workaround

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  4 роки тому +3

      My part in the FM team is more the "workflow-tutorials-publishing" thing. At this moment we still need to use the 2.79 version as the workaround. There are some works on the FM- but it will take a long while till something new will be published.

    • @bubbleplayers9289
      @bubbleplayers9289 4 роки тому

      @@Blenderphysics-Videos I appreciate the fast respond to my question
      thx for the information

  • @jennytorralba
    @jennytorralba 4 роки тому

    it seems like alembic animations do not affect the fluid simulation even if I make it's type as obstacle.

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  4 роки тому

      You can request support here:
      github.com/rlguy/Blender-FLIP-Fluids/wiki/Guidelines-for-Requesting-Scene-Troubleshooting-Help

  • @Alireza-qh1tf
    @Alireza-qh1tf 4 роки тому

    Excuse me, I want to ask a question
    Is it possible for fluid to react in the wind force field? Will such a feature be added to the FLIP Fluids?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  4 роки тому +3

      This is what we are working on actually and will come in the future! But- our addon will use its own forcefields!

  • @macronchampion
    @macronchampion 3 роки тому

    The baking of your addon is using cpu or gpu?

  • @Victoravick
    @Victoravick 3 роки тому

    is it possible to create a tsunami for movies with flip fluids?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  3 роки тому +1

      Depends on your knowledge and hardware.
      Basically yes- but i´m not sure about in what resolution and scene-size.
      You could make some trys using our free demo-version ;)

    • @donkeykong656
      @donkeykong656 3 роки тому

      @@Blenderphysics-Videos are you guys working on a way to use the gpu to bake the simulation, if so, it would change everything.
      I Think Two Minute Papers did a video on it, something to do with Sparse volumes, i don't know the pure technical side of fluid simulations

  • @AliSot2000
    @AliSot2000 4 роки тому

    Hi Man
    I hope I have understood correctly that your add on is natively built into blender 2.8 and is called Mantaflow.
    Maybe I’m already late to the party with this suggestion but have you already optimized your add on for multithreading? I the last video of CG Geek showed not 100% stellar performance on high core count CPUs with Mantaflow. So is this a issue you are intending to tackle?
    Also just out of curiosity (I’m not as far in my programming career as having written a physics simulation engine) would it be possible to performe these calculations on a GPU as well? So one could use basically all the computing resources of ones pc?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  4 роки тому

      Hello Alexander. No, we are NOT the developers of the Mantaflow software. Our FLIP Fluids addon is an own code that uses the same FLIP-based simulation method like Mantaflow.
      In the past we used the GPU, but we found out, that this kind of simulation-calculation will not work faster on GPUs, so this part has been removed.
      Our addon is highly optimized to work on multiple tasks. However the faster you CPU is in general (GHz), the faster a simulation will be ready. Less cores with more GHz will be faster than more cores and less GHz.

    • @AliSot2000
      @AliSot2000 4 роки тому

      Blenderphysics Hi thanks for the clarification.
      I’ve seen that physics simulations perform better on high clock, low core count CPUs. Is the reason for this performance decrease the time sensitivity or the resource management. (I’m not sure my terms are correct. With time sensitivity I mean one CPU core has to wait for the calculation of another core to be finished and with resource management I mean that the cores need to constantly load new information into the cache (I believe) and don’t share to much information thereby loosing clock cycles loading the variables from RAM)

  • @Phoenix-gz9xb
    @Phoenix-gz9xb 4 роки тому

    Coming from Phoenix FD in 3ds max, I like your add on so far. The presets are not so great imo. They take a terrible amount of time compared to creating a fresh scene. If you guys add smoke and fire then your software would DEFINITELY be the phoenix fd of blender because I cannot STAND blenders default manaflow bullsh*t. Looking forward to seeing what else you have to offer.

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  4 роки тому

      Thank you for your comment. Better presets are requested by many users and we are working on a new preset system with example-scenes. If you are looking for a better fire-simulator i recommend to take a look into Embergen real time simulator. Its amazing!

    • @Phoenix-gz9xb
      @Phoenix-gz9xb 4 роки тому +1

      @@Blenderphysics-Videos awesome. Thank you.

  • @xt3arsx643
    @xt3arsx643 4 роки тому +1

    Why is this recommended to me ? Wtf is this ?