FiberMesh in zBrush Tutorial

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  • Опубліковано 23 лип 2024
  • Learn how to add cool fibermesh hair in zBrush to your characters in this zBrush Tutorial.
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КОМЕНТАРІ • 9

  • @farhanwarsi7366
    @farhanwarsi7366 2 роки тому

    Cool! I loved it😍🔥

    • @uistudios
      @uistudios  2 роки тому

      Thank you Farhan!! 🙏 ❤️

  • @jjsole5927
    @jjsole5927 3 місяці тому

    you are awesome thank you

    • @uistudios
      @uistudios  3 місяці тому

      Thank you friend ❤️

  • @jaytul
    @jaytul Рік тому

    do you have a tutorial of how to turn this to game model ready hair? so can project the fibres onto low poly hair cards with normal maps or something? i know how to do classic hair cards for previous gen models with diffuse, normal and spec maps but i'm learning new gen workflow, so knowing how to put out something to current gen standards with hair would be amazing!

    • @uistudios
      @uistudios  Рік тому +1

      Yes exactly, you can turn the fibers into hair cards as game hair … i will make a tutorial on this. I personally like to use the new sweep mesh feature in Maya for this to retain full control over exact placement of each card but it’s possible to use zBrush as an alternative.

    • @jaytul
      @jaytul Рік тому

      @@uistudios brilliant! Can't wait to see the new tutorial :)

  • @yokanshree4621
    @yokanshree4621 Рік тому +1

    Bro it's taking longer to update the mask cuz ur active point is 3 million its on the top right under transform
    I would suggest if u have a slower to mid range machine u should zresmesher 0.5 then it will reduce the active point

    • @uistudios
      @uistudios  Рік тому

      Good point! 💯👍 Thank you Yokan!!