Command HQ | Autodesk Maya + Substance 3D Painter
Вставка
- Опубліковано 5 лип 2024
- In this video I create a small military Command Headquarters. I 3D modelled it using Autodesk Maya and textured it using Adobe Substance 3D Painter.
It was based off of an image from Soldiers Inc. and Command and Conquer.
3D model, working files and a real-time video including the full UV mapping process available on my Patron.
Let me know in the comments what you thought of the video, and don't forget to subscribe to the channel to see more weekly 3D content!
00:00:00 Intro
00:01:07 3D modeling
00:22:27 UV mapping
00:26:19 Texturing
PATREON
/ polyrendr
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INSTAGRAM
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ARTSTATION
www.artstation.com/polyrendr
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CONTACT
iampolyrendr@gmail.com
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/ @polyrendr - Ігри
Dude, great lessons, everything in full without links to a paid course or anything else, a very valuable channel
Thanks man! Appreciate the comment :)
Please don't stop 🙏
You helping me a lot
Happy to hear the videos are helpful! Lots more to come :)
Insane as always 🔥
Thanks! 😄
This is BEYOND what you do, this exceeds my expectations and I’m super impressed with this
Thanks so much man! Appreciate the comment😁 It was a lot of fun to create, I'll definitely make more similar to this style down the road :)
Really enjoyed watching it! Thanks for share
Glad you enjoyed it! Thanks for the comment.
Hi. Of course I've been waiting for this issue. Thank you! I love Maya, especially when I create something in it. Top!
Glad it was helpful! Thanks for the comment :)
So cool . . . Love your effort we want more like this
Thank you :D
Awesome as always
Thank you! 😄
Great work!
Thanks man!
Cool 🔥🌟
Amazing!!
Thanks! :)
Please make substance painter tutorial series beginner to advanced please
thanks
More videos like these
Lot's more to come!
Can you please make a tutorial how to create AAA game assets? Im ready to buy it c:
can you make tutorial video to make cave like of old age.
can you make tutorial video how to UV mapping prefectly please
Yes its 100% on my list of things to do when some more time opens up!
As always amazing work Poly. If I can ask. Do you work in the game industry?
Thanks man, appreciate it! Sort of but not really lol I mostly work in the aerospace/defense industry making training platforms/simulators. So its basically "gamified learning", so more or less yes but I don't work directly in the videogame industry at the moment.
@@polyrendrholy crap, really??
Yes sir!@@AlmondChocolateMilk
That's cool.
What do you use as a rendering program?
Thanks! I rendered this right out of Substance Painter and then tiny bit of post in photoshop.
Please full course for udemy
Hello i really appreciate your modleing skills, can you tell me how much time you take to make this model?. how much hours?
Thanks so much! Not 100% sure but I think somewhere around 9ish hours. I split it over two days.
It's urgent, please uploaded substance painter tutorial please
Substance tutorial will definitely come, in the mean time check out some of my other videos, some of them I go much more in depth and are more real-time so its easier to follow along :)
🍭🍭🍀