Tim Follin is the kinda guy who if you were roommates with and you asked him to make you a grilled cheese sandwich, he’d get so caught up in making it, every droplet of heart and soul squeezed out into constructing said sandwich, that he would miss the mark entirely and instead bake you the most delicious, gourmet, luxurious, beautiful wedding cake you ever experienced, with nothing but the random crap in your pantry and a toaster; Absolutely 20000% superior to what you requested originally, but not even slightly what you asked for. If you looked up “Overqualified” in the dictionary, you would see his face, and also your dictionary would suddenly turn into an epic high-fantasy novel.
I no longer feel the need to comment on this video. You, sir, have said everything that needs to be said about Mr. Follin for all eternity. Actually, what about his brother Geoff? I imagine he could *at least* turn a grilled cheese sandwich into a hearty, yet delectable BLT or something.
@@marmite-land Progressive rock from the UK actually makes great use of celtic melodies. If you listen to bands like Yes or Jethro Tull you'll hear a lot of irish stuff going on in their songs. And I love that.
Anyone else adore how Tim Follin is never all that interested in trying to accurately reproduce the original music, but will absolutely springboard off anything that sings to him? This is the reason why unlike the entire rest of the soundtrack, the level 2 and level 4 music start off as direct ports from the arcade original, until Tim gets bored and goes off on his own tangent. This happens extremely rarely and it's conspicuous that it happened with those two levels. Level 2 is easy to peg-it's the best-loved BGM from GnG's entire OST, and I can see Tim appreciating it as a purely melodic piece. Level 4 probably appealed to Tim because it's challenging and experimental.
Fun fact, in the theme for level 1, Follin (just as a joke) put in a sample of someone saying "secret athority". It's hard to tell, but I think it plays at 4:23.
Back in the day when I just had a cheap stereo system to listen to the Amiga with, I couldn't even be 100% sure I was hearing something at this moment. It _sounded_ like some kind of creepy scraping, but I reckoned it could just as easily be some kind of static tied to playing samples at a low rate. Now, of course, we can get HD650s and "flat response" DACs/amps for cheap, and it's crystal clear. Still, the sample plays at too low a rate for it to be intelligible.
Man, this entire soundtrack is a masterpiece. My favorites are the title, level 2, 3 and High. Thanks for uploading to UA-cam. The audio quality I found great, very clean
@@NEStalgia Sadly no, right now the only requests I do are from close friends of mine (e.g. SquareWave's songs) and most of my other visualizations are from songs I like (e.g. Kernkompetenz or just to flex the fact that I visualized a certain Amiga Follin soundtrack before anyone else). You could probably make your own visualization using Corrscope (it's easy).
The stage 1 theme in the Amiga port has some sort of noise much like the screaming lady / howling wolf of the C64 title theme somewhere and I can't lay a finger on what it is
Bucket list item: Reiterate Tim Follin's GNG level 2, but using the synth toolkit in the arcade Ghouls 'n Ghosts. I.e. it would sound identical to the arcade original for the first couple of bars before going off on a classic Tim Follin tangent.
The second channel still seems a little too loud (relatively, seeing Level 1 & 5's alternating piano chords and sinewaves)... except not to the point of clipping.
I am pretty certain the piano chord issue is a failing of the source used to create the video rather than of the poster's work though - I seem to recall hearing the same differences when playing the tune outside of the game via an external "Follin player" emulator rather than in-game output from a real Amiga. I suspect that same emulator was used as the source, rather than real in-game music. The whole piano bit you mention is badly out of sync when compared to a live playthough video but as I say, I'm certain that's the fault of the player not emulating correctly. The poster's similar LED STORM post has anomalies I recall from the emulated output too.
If you compare to this video of live playthrough you'll hear how Follin intended it to sound, it's quite different. ua-cam.com/video/cUPFbbkqcZ8/v-deo.html - I would put money on the source for this scoped interpretation not being from live playback, unless somehow it's possible to scope the 4 individual channels directly from the chip maybe. Regardless of the difference though, it's still amazing to actually "see" what my mind's eye has been visualising for all these years listening to this masterpiece of a chip tune - thanks so much for making it :)
@@galenthehedgehog529 oh, i know. I meant that the soundtrack was the only upgrade Ghouls got when tiertex recompiled for the Amiga... Such a disservice to the beautiful arcade source material to leave the ami's other chips underutilized. Ironically there's a very nice, faithful homebrew of the game someone made for the STe
Tim Follin is the kinda guy who if you were roommates with and you asked him to make you a grilled cheese sandwich, he’d get so caught up in making it, every droplet of heart and soul squeezed out into constructing said sandwich, that he would miss the mark entirely and instead bake you the most delicious, gourmet, luxurious, beautiful wedding cake you ever experienced, with nothing but the random crap in your pantry and a toaster; Absolutely 20000% superior to what you requested originally, but not even slightly what you asked for. If you looked up “Overqualified” in the dictionary, you would see his face, and also your dictionary would suddenly turn into an epic high-fantasy novel.
Ok
This is such an accurate comment. I love your writing style.
I no longer feel the need to comment on this video. You, sir, have said everything that needs to be said about Mr. Follin for all eternity.
Actually, what about his brother Geoff? I imagine he could *at least* turn a grilled cheese sandwich into a hearty, yet delectable BLT or something.
The glazing is unreal
10:17 always gives me goosebumps. That strolling bass line and those progrock-like flute leads are just wonderful.
prog rock ? no that would be celtic irish music
@@marmite-land Progressive rock from the UK actually makes great use of celtic melodies. If you listen to bands like Yes or Jethro Tull you'll hear a lot of irish stuff going on in their songs. And I love that.
Anyone else adore how Tim Follin is never all that interested in trying to accurately reproduce the original music, but will absolutely springboard off anything that sings to him? This is the reason why unlike the entire rest of the soundtrack, the level 2 and level 4 music start off as direct ports from the arcade original, until Tim gets bored and goes off on his own tangent. This happens extremely rarely and it's conspicuous that it happened with those two levels. Level 2 is easy to peg-it's the best-loved BGM from GnG's entire OST, and I can see Tim appreciating it as a purely melodic piece. Level 4 probably appealed to Tim because it's challenging and experimental.
Fun fact, in the theme for level 1, Follin (just as a joke) put in a sample of someone saying "secret athority". It's hard to tell, but I think it plays at 4:23.
Yeah I did notice that, I found that out first on his Wikipedia page but I did find it again while I was ripping the samples for stage 1 and 5.
Back in the day when I just had a cheap stereo system to listen to the Amiga with, I couldn't even be 100% sure I was hearing something at this moment. It _sounded_ like some kind of creepy scraping, but I reckoned it could just as easily be some kind of static tied to playing samples at a low rate. Now, of course, we can get HD650s and "flat response" DACs/amps for cheap, and it's crystal clear. Still, the sample plays at too low a rate for it to be intelligible.
Man, Tim Follin did not need to go this hard for the likes of this game
Man, this entire soundtrack is a masterpiece. My favorites are the title, level 2, 3 and High. Thanks for uploading to UA-cam. The audio quality I found great, very clean
You're welcome. :) I might do an improved version one day since level 3 is way too quiet.
@@viralbox9216 great. Do you also accept suggestions? I really wanted to see the osci view of some NES game songs
@@NEStalgia Sadly no, right now the only requests I do are from close friends of mine (e.g. SquareWave's songs) and most of my other visualizations are from songs I like (e.g. Kernkompetenz or just to flex the fact that I visualized a certain Amiga Follin soundtrack before anyone else). You could probably make your own visualization using Corrscope (it's easy).
I just love how level 2's background music has stayed the same between 3 different computers.
Just realized: the High Score theme in here is a cover of the C64 version, judging from the first few seconds.
Everything here (except the title theme) is a cover of some of the tunes from the C64 version.
The music is a masterpiece, but the game isn't.
Yeah, the Amiga port didn't play really well :(
Yes, the gameplay is bad and the graphics are horrible .
But the soundtrack is awesome , really better than the arcade
The Follin's curse.
Make the best soundtracks for its time on the worst or unmemorable games.
@@DuneDudeNG Equinox: Solstice 2 is awesome on SNES, I love it. Very slow meditative game and great ambient soundtrack by the Follin brothers.
0:00 - 0:13
2:22 - end of title theme
Goes hard af
2:23 is inspired by the end of Dancing with the Moonlit Knight!
Love it. Count reminds me of Firelord ;)
The stage 1 theme in the Amiga port has some sort of noise much like the screaming lady / howling wolf of the C64 title theme somewhere and I can't lay a finger on what it is
Low growling noise? Reversed voice clip saying "secret authority"?
@@brickblock369 Wait really?
@@turrican3839 To clarify, the one that says "secret authority" reversed happens around 4:23.
@@brickblock369 Wow, so THATS what it was!
Bucket list item: Reiterate Tim Follin's GNG level 2, but using the synth toolkit in the arcade Ghouls 'n Ghosts. I.e. it would sound identical to the arcade original for the first couple of bars before going off on a classic Tim Follin tangent.
The second channel still seems a little too loud (relatively, seeing Level 1 & 5's alternating piano chords and sinewaves)... except not to the point of clipping.
I guess that's how it sounded when lowering the volume (and amplification) a bit, I'm too lazy to redo it lol.
I am pretty certain the piano chord issue is a failing of the source used to create the video rather than of the poster's work though - I seem to recall hearing the same differences when playing the tune outside of the game via an external "Follin player" emulator rather than in-game output from a real Amiga. I suspect that same emulator was used as the source, rather than real in-game music. The whole piano bit you mention is badly out of sync when compared to a live playthough video but as I say, I'm certain that's the fault of the player not emulating correctly. The poster's similar LED STORM post has anomalies I recall from the emulated output too.
If you compare to this video of live playthrough you'll hear how Follin intended it to sound, it's quite different. ua-cam.com/video/cUPFbbkqcZ8/v-deo.html - I would put money on the source for this scoped interpretation not being from live playback, unless somehow it's possible to scope the 4 individual channels directly from the chip maybe. Regardless of the difference though, it's still amazing to actually "see" what my mind's eye has been visualising for all these years listening to this masterpiece of a chip tune - thanks so much for making it :)
Where did you find the files for this? I've searched and can only find the title theme
I heard 5:39 and 10:57 playing the game Twisty Tower on Scratch
Sounds better than the C64 version.
They wrote a different soundtrack for the Amiga port?
Nope, it's just a conversion of the C64 OST (except for the title tune).
@@viralbox9216 Interesting. But what I meant was, it's different than the Capcom original Arcade, Genesis, SNES. most levels have different melody
@@VJFranzK Ah, yeah.
The only good thing about that lazy ST port.
my good sir
this is the amiga version
@@galenthehedgehog529 oh, i know. I meant that the soundtrack was the only upgrade Ghouls got when tiertex recompiled for the Amiga... Such a disservice to the beautiful arcade source material to leave the ami's other chips underutilized.
Ironically there's a very nice, faithful homebrew of the game someone made for the STe
@@dyscotopia ah my bad
@@dyscotopia of course it's tiertex, every spawn of satan made on the amiga comes from tiertex