Transport Fever 2 - The Trouble with Truck Stations is...

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  • Опубліковано 27 вер 2024
  • Are you getting traffic jams in your truck stations? This Transport Fever 2 tutorial demonstrates how to improve the flow of traffic within a truck station. In this short video, we examine one truck station that has seven truck lines and is operating very poorly. We walk through the steps on how to properly reconfigure the station so that vehicles not only move more efficiently when loading and unloading but also enter and exit the truck station unimpeded.
    #transportfever2
    #pcgaming
    #pcgamer

КОМЕНТАРІ • 68

  • @Ralfountet
    @Ralfountet 8 місяців тому +8

    Truck stations play a way too big role in this game for me. Each industry should have it's own truck stations inside, each cargo railway stations should have a truck station. The only place where you should be forced to use a truck station is if you want a central HUB for redistribution.

  • @McPatMan124
    @McPatMan124 Рік тому +9

    No way, build it sideways and make it a drive-through

  • @someolfellow1094
    @someolfellow1094 3 роки тому +1

    When it comes to any building that isn't a direct raw resource (grain, crude oil, etc) you can use the drop off points to help prevent jams, just place them outside and it acts how you'd expect, depoting their resources directly into the building.
    This way, only those picking up the refined resources can use the truck station. This is handy for when you have limited space

    • @MerfWorks
      @MerfWorks  3 роки тому +1

      I didn't know you could do that. Thanks for the tip.

    • @someolfellow1094
      @someolfellow1094 3 роки тому

      @@MerfWorks no problem man

    • @def2004
      @def2004 3 роки тому +1

      Oh I didn't know about this too. Thank you for the information, will try this with my trucks.

  • @grisgris733
    @grisgris733 3 роки тому +2

    Awesome, I've been looking for a how to on Truck stations. This one is great!

  • @GamesCooky
    @GamesCooky 3 роки тому +3

    Yea i guess it is pretty inefficient for all lines to unload on the same platform. Especially when you have so many lines coming in from everywhere.
    It's a bit of a nobrainer. I just wasn't sure how to use the one way entrance/exits properly.
    I didn't realize you could just delete the main entrance like that.

    • @MerfWorks
      @MerfWorks  3 роки тому +1

      Glad the video was helpful.

  • @ajhorton1
    @ajhorton1 3 роки тому +6

    This was very good as I didn't know you could assign a line to different terminals.

  • @pokemonmasterhindi1470
    @pokemonmasterhindi1470 3 роки тому +3

    Give us first person train toure in one video

  • @sleeptyper
    @sleeptyper 2 роки тому +9

    I hate every youtube channel that desperately begs for the likes and subs *before* delivering the content.

    • @MerfWorks
      @MerfWorks  2 роки тому +1

      Thank you for the feedback.

    • @CzCorrupt
      @CzCorrupt Рік тому

      He has to make a living to bozo😑

    • @jjhaya
      @jjhaya 2 місяці тому

      I can relate, those should be done near the end of the video, still, this channel is very small and I'm glad he's taking the feedback😊.

  • @rutg24
    @rutg24 3 роки тому +1

    How can we distribute, let's say tools from tool factory to two locations equally from a truck station, the station/factory just piles up one terminal and the other one doesn't get anything...

    • @MerfWorks
      @MerfWorks  3 роки тому +1

      I know what you mean. I haven't quite figured that one out yet, but when I do I will get back to you.

    • @rutg24
      @rutg24 3 роки тому

      @@MerfWorks thankyou

    • @MerfWorks
      @MerfWorks  3 роки тому +3

      @@rutg24 I suggest you watch Pinstar's video on How to Utilize Multiple Platforms ua-cam.com/video/pcoyV_qqZ0Q/v-deo.html . That video discusses how to deal with imbalanced cargo platform loading. Although the video is in reference to cargo trains, I'm guessing that the same principles might apply to a truck station. I am hoping this helps.

    • @rutg24
      @rutg24 3 роки тому

      @@MerfWorks sure that might help!

  • @MrDidz
    @MrDidz 11 місяців тому +3

    Very helpful and neat. But what happens if the trucks are queuing to gain access to the platform to pick up goods/ My biggest problem is that trucks queing for platform X block access for trucks trying to reach platform Y. Ideally what I'd like is a separate entrance and exit for each platform but I can;t seem to make that happen.

    • @MerfWorks
      @MerfWorks  11 місяців тому +2

      Not sure how to accomplish that in one truck station. You could create two separate truck stations, one for X and one for Y. That would completely separate the truck movements

  • @jsbrads1
    @jsbrads1 Рік тому +2

    By putting the exit where you did, entering trucks and exiting trucks had to merge 🤦‍♂️

    • @danielmethner6847
      @danielmethner6847 20 днів тому +1

      How do you prevent that?

    • @jsbrads1
      @jsbrads1 20 днів тому

      @@danielmethner6847 you put the entrance at the “top” right of the station and you put the exit at the bottom right of the station so exiting trucks use the bottom road and entering use the top road.
      Once the inlet and outlet leave the station, you generally want to separate them so truck that use them don’t gridlock.
      Also when diverging the two roads, try to make the entry ramp longer as trucks may need to queue, whereas the only thing the exit ramp needs is a location that won’t bog down.

  • @lucianminea
    @lucianminea 2 місяці тому +1

    That is not how you use the cargo station. The correct way is to place the cargo station with cargo ramps parallel to the road !

    • @danielmethner6847
      @danielmethner6847 20 днів тому

      Why?

    • @lucianminea
      @lucianminea 20 днів тому

      @@danielmethner6847 Both cargo and passenger stops can be longer. I play this with a long one, about 100M, and positioned parallel to the street. One way in and one way out, multiple entries and exits if more than one line, with one way roads connection the entries and exits. Thay way, I never have road blocks like the one in the clip and I have way more room inside the station, for both the trucks and cargo/pople. Not to mention the mingling that happens at the end inside the station in this video :) .

  • @rstainsbury
    @rstainsbury 2 роки тому +2

    Thank you!

  • @shipstuffandwhatnot
    @shipstuffandwhatnot 2 роки тому

    on TF1 (yes i still have the legacy version) i have a truck station on a mail line that isnt collecting any mail from the mail center, it makes it, it stores it, it says it uses the line, but it just doesnt load any mail on to the platforms.
    i have probably more than 20 trucks on that line.
    still doesnt load anything
    can i get some help to fix that?
    nvm got it fixed

  • @LeonidSaykin
    @LeonidSaykin 3 роки тому +1

    how many trucks do you need?

    • @MerfWorks
      @MerfWorks  3 роки тому +1

      Whatever it takes to keep the steel mill productive.

  • @fremejoker
    @fremejoker Рік тому +1

    Please, turn off the noise reduction (or whatever it's called) of your microphone. It's annoying to the ears when the sound goes on and off.

  • @pranavsaykar8952
    @pranavsaykar8952 2 роки тому

    But my problem is truck is not piking steel from station

    • @MerfWorks
      @MerfWorks  2 роки тому +1

      There is a number of things you can check. Click on the truck station. If the factory doesn't light up white, then the factory is not within the catchment area of the station. Also, select a truck that carries "All Cargo" to avoid the mistake of picking a vehicle that can't carry the product. Uncheck everything in the "Unload" column. Check to make sure you are not getting a warning on the line. If all else fails, dispose of the vehicle, delete the line and start over. Hope this helps.

  • @mustafayousif2696
    @mustafayousif2696 2 роки тому +6

    You need more experience bro, i understand it's old video tho.

  • @genericyoutubeusername6462
    @genericyoutubeusername6462 Рік тому +2

    that was
    a waste of time

  • @caseyjones6409
    @caseyjones6409 5 місяців тому +3

    Excellent explanation! I'm only a couple of months into this game. Truck stops were driving me nuts. I thought my vehicles all had OCD until you explained the ccw and rh loading. Thanks a lot!

  • @PrimeNPC
    @PrimeNPC 2 роки тому +6

    This was one of the first TF2 videos I watched and I remember at the time being so clueless and overwhelmed by what you were talking about, as well as the same feeling when trying to play the game. I think I resorted to really simple river cargo for my first run but now I'm back with a "Fully" fledged logistics company and need to know how to optimise my 20+ truck stops lol

  • @KuzakoTheAvali
    @KuzakoTheAvali 3 роки тому +4

    I can still foresee issues with your solution, a big one stemming from the fact you said you play with your trucks set to wait until fully loaded. Well if you have 2 steel trucks come in together and the Steel Mill only has one of the 2 things, Coal or Iron, those steel trucks will be blocking the entry and not let any Iron/Coal trucks in. What I would do personally is have 3 platforms, one for your 3 Coal lines, one for your 3 Iron lines, and one for the Steel pick up and have a one way entrance in line for each platform and a single exit. From my experience this is the best way to deal with multiple lines in a single station.

    • @PrimeNPC
      @PrimeNPC 2 роки тому

      Is it best to try and get multiple raw resources connected to the one factory rather than just the next closest factory to the second resource site. I hope that makes sense

    • @KuzakoTheAvali
      @KuzakoTheAvali 2 роки тому

      @@PrimeNPC I think I get what you're asking.
      Factories will only take in what they can use. If say a stone quary is already maxed out its output, but the bricks need more input, then you would want to get a second stone quary outputting to there. Otherwise you would be better off sending stone to the second brick factory.
      Best advice I can give is to keep an eye on the needs of cities and factories and work around those.

    • @MerfWorks
      @MerfWorks  2 роки тому

      Yes, but what I find, and I can't explain it, if you have a 2nd input source it's production is slower than the first. So if you are transporting grain to a food factory, if you add a 2nd farm, the 2nd farm seems to always produce at a slower rate than the first. I don't know why.

    • @KuzakoTheAvali
      @KuzakoTheAvali 2 роки тому +1

      @@MerfWorks That is due to the fact the food factory will only intake the wheat needed for the output being demanded. See my previous comment.

    • @PrimeNPC
      @PrimeNPC 2 роки тому

      @@MerfWorks So is it best to focus on one raw resource output and level it up before adding a second resource output to any existing lines or maybe best to just keep them separate. I keep finding that my iron and coal to steel lines are always wonky. Even when using a train to transport 40 units of coal against 10 trucks moving iron, my two factories have like 2000 iron stored but only like 60 stored coal.

  • @colmortimer1066
    @colmortimer1066 2 роки тому +2

    Most of this I had figured out, I would say use 1 unloading platform for every line as long as you have no issues. If you get slowdown add another. But I would add one loading for each loading route, it not only spreads thing out more but lets you see if you have a line with fewer goods. You may be able to move some trucks around once you see which lines are congested or empty.
    What I learned, and something I struggled a lot with with, was getting the one way entrances to work as I think they should. I should be able to sort them out after watching this one. :)

  • @janetnicholson5001
    @janetnicholson5001 11 місяців тому +1

    Thankyou! Very helpful.

  • @alexanderhutse6990
    @alexanderhutse6990 3 роки тому

    Like the video. Some inspiration: video about droppoint
    Drop point mix vehicles
    This is wat I like to make :
    Raw materials go from A to B
    - from B there are 2 lines :
    - Goods to C (city end user) with trucks
    - Goods to D (docks with boat )and from D to E (city end user )

  • @studiosnch
    @studiosnch 3 роки тому

    Usually I would make separate truck stations for receiving and sending items. Say, using your setup, I would have one dropoff station (which is two platforms long) and one sendoff station (that I would adjust according to the output rate of the factory in question). Also, to avoid traffic, both stations have their own access road, and like how you set up yours, they have separate in and out roads.
    But definitely your advise here is very good for beginners and for users who like to centralize cargo distribution. And oh, the same rule for me applies to my trains and ships as well.

    • @MerfWorks
      @MerfWorks  3 роки тому +1

      Thank you for the feedback. I continue to wonder what's more cost effective and efficient in a case like this. One large truck station or separate ones for drop off and pick up as you have suggested. I guess if you have separate ones, that should cut down on traffic congestion.

    • @studiosnch
      @studiosnch 3 роки тому +1

      @@MerfWorks One issue that I do find with this strategy is that it might be tedious to step everything up. So it might be better for beginners to follow your strat instead.

  • @AllieThePrettyGator
    @AllieThePrettyGator Рік тому

    Can the ingame vehicles also drive on the left side of the road just like in the UK?

    • @MerfWorks
      @MerfWorks  Рік тому +2

      I haven't found that capability in TF2.

    • @valiant798
      @valiant798 Рік тому

      Yeah, with a mod.

  • @waynegarrett1614
    @waynegarrett1614 2 роки тому

    HI, you say you use the "load all" setting but what minimum & maximum waiting times do you use?

    • @MerfWorks
      @MerfWorks  2 роки тому

      Unfortunately, I don't recall what min and max wait time settings I used.

  • @robertlangtry5699
    @robertlangtry5699 2 роки тому

    Is there a way to have the truck stations load onto multiple outgoing routes better?
    I set up a route going from a quarry to a place that turns the stone into construction materials(brick) and then continued on to take the brick to a town. This doesn't work very well as the trucks then have downtime while they wait for that stone to be turned into brick. So I set up another route with just a couple of trucks to go from quarry to brick so it could get ahead. But then the quarry would only load the trucks on the shorter route and the others were lucky to get even one stone before carrying on even with a 2 minute wait. It would even start losing product because it simply wouldn't load them. It's there a way to fix this in case some of the product needs to go to another destination or town?

    • @knmaherijayatp8181
      @knmaherijayatp8181 2 роки тому

      why not set up 2 lanes, 1 for quarry to brick and 1 for brick to town?

    • @robertlangtry5699
      @robertlangtry5699 2 роки тому

      @@knmaherijayatp8181 because being able to send them the whole way, they can grab a load going back somewhere else and do a full circuit loaded and making money.

    • @knmaherijayatp8181
      @knmaherijayatp8181 2 роки тому

      ​@@robertlangtry5699 from your first comment, i dont know how you can make round trip with full load. your set up just like this : quarry > brick > town > quarry. if you wanted to maximize your round trip, always build distribution center at the outskirt of your town and set up a lane between them.

    • @robertlangtry5699
      @robertlangtry5699 2 роки тому

      @@knmaherijayatp8181 easy quarry>brick>town>crude>refinery>quarry with another route taking from refinery to other refinery. Remember every map is different with different opportunities.

    • @alexbeck204
      @alexbeck204 Рік тому +1

      @@robertlangtry5699 that was a very good question. Did you find the suitable answer?

  • @MrPilcher1
    @MrPilcher1 9 місяців тому +1

    Thanks there is a depot mod that gives you up to 8 platform road depot to just plonk down on steam.