Can I Remake Super Mario World in Godot? (Part 3: Powerups, Pipes, and the Camera)

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  • Опубліковано 25 гру 2024

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  • @___wye
    @___wye  4 місяці тому +242

    Hi there, and thanks again for your patience! This part took longer than I'd have liked, but I've also made a ton of progress. Hope it turns out to be worth the wait! :)
    (By the way, the thumbnail means this is part 3 in the series - I'm actually using Godot 4, not Godot 3.)

    • @RyanDoesAnimation
      @RyanDoesAnimation 4 місяці тому +3

      IVE BEEN WAITING SO LONG THANK YOU

    • @SuperLimeWorld
      @SuperLimeWorld 4 місяці тому +5

      I can't wait for this to be finished because modding it would be so easy, it would feel like I'm modding the actual game and I've always wanted to make ROM hacks
      for super Mario world

    • @BlueCoinMarcHater1223
      @BlueCoinMarcHater1223 4 місяці тому +2

      yay

    • @artemchinksnew
      @artemchinksnew 4 місяці тому +1

      thanks for video its very interesting!

    • @Josuh
      @Josuh 4 місяці тому

      @@SuperLimeWorld I feel like there's enough tools nowadays for you to do romhacks fairly easily

  • @VidaDeJuuu
    @VidaDeJuuu 4 місяці тому +293

    I saw the notification and was like "YESSS PART 3"

    • @a.mikecampbell
      @a.mikecampbell 4 місяці тому +6

      Same!!! This has been a joy to follow

    • @thatcatthatalwayseatsyourchees
      @thatcatthatalwayseatsyourchees 4 місяці тому

      Same I've been waiting so long

    • @VidaDeJuuu
      @VidaDeJuuu 4 місяці тому +2

      @@a.mikecampbell right? And when I found these videos I was like "oh I'm gonna forget to look at the channel so let's just make all notifications from this channel on" lol

    • @greenberrygk
      @greenberrygk 4 місяці тому +1

      Fr

    • @27onionnebell40
      @27onionnebell40 4 місяці тому +1

      so do i.

  • @1mariomaniac
    @1mariomaniac 4 місяці тому +159

    11:21 "I must go, my people need me."

    • @Josuh
      @Josuh 4 місяці тому +6

      This is probably how they came up with the propeller mushroom in NSMB Wii

    • @SawBSketch
      @SawBSketch 4 місяці тому +5

      "Mushroom died on it's way to their home planet and was never heard from again"

    • @kenseikc
      @kenseikc 4 місяці тому

      I prayed for times like this

    • @TheKoalaGamerYT
      @TheKoalaGamerYT 4 місяці тому

      @@JosuhYES

    • @4C52
      @4C52 4 місяці тому

      ​@@JosuhL bagel

  • @nintendude794
    @nintendude794 3 місяці тому +11

    21:01 “if you enjoyed this video…. You’re a freakin’ nerd!” LOL

  • @actiongamemaster8082
    @actiongamemaster8082 4 місяці тому +54

    I love that silky-smooth motion from the Godot version, such bodaciousness.

  • @jackmorton7406
    @jackmorton7406 4 місяці тому +29

    "I'd better pick up the pace" it took 16 people 3 years to make Super Mario World so I'd say you're doing pretty well.
    Also, having a plain Node that acts as a SceneController that swaps out scenes might be the solution to the circular dependency issue with preloading scenes 🙂

    • @jackmorton7406
      @jackmorton7406 4 місяці тому +3

      COMPOSITION MENTIONED LET'S GOOOOOOO

  • @myhandleiswhat
    @myhandleiswhat 4 місяці тому +78

    In the Japan version of Super Mario 3, you actually always went back to small Mario when you got hit, it was changed in the Western release and more or less became the standard later on.

    • @varietychan
      @varietychan 3 місяці тому +4

      The international change was reverted in SMW tho, you always go back to small Mario regardless of what powerup you had and your reserve item was forced to drop

    • @myhandleiswhat
      @myhandleiswhat 3 місяці тому +6

      @@varietychan by "later on it became the standard", I meant after Super Mario World. Most games even the GBA re-releases in Japan use the system 3 introduced in the west.

  • @fantasticfox7516
    @fantasticfox7516 3 місяці тому +12

    "So, as you do with cameras, let's look into it" Legendary segue

  • @dv_interval42
    @dv_interval42 4 місяці тому +17

    this is actually a visually stunning series, incredible quality and pedagogical quality, it's unbelievable

  • @nexxai
    @nexxai 4 місяці тому +90

    Ok, that is freaky. Literally yesterday, I was telling my wife about your previous videos and I was like "hmmm I wonder if they're ever going to post another one". What a hell of a good surprise! ❤

  • @Gyozamang
    @Gyozamang 4 місяці тому +23

    hey I appreciate you're sticking to this project. There's a lot of good projects stuck half way through then the channel just never updates again, so thank you

  • @MattEatsMochi
    @MattEatsMochi 4 місяці тому +13

    I could listen to you talk about these problems for hours. How much I learn for my other projects by watching you recreate an old game is enormous.

  • @moonoovie
    @moonoovie 4 місяці тому +26

    This series is going to be yet another re-bingeable series on par with Parks and Rec, Arrested Development, Columbo, and Brooklyn 99.

    • @lucbloom
      @lucbloom 4 місяці тому +2

      Lol, funny grouping

  • @pinkowl9752
    @pinkowl9752 2 місяці тому +3

    I'm loving this series. It's a perfect blend of devlog, tutorial, and game mechanic history lesson! I hope you're enjoying making this as much as I am watching it.

  • @thatcloveplant
    @thatcloveplant 4 місяці тому +60

    having a sort of pipe entrance area is exactly how NSMB2 handles things. kinda fun to see the same useful concept in this recreation

    • @LuigiXHero
      @LuigiXHero 4 місяці тому +12

      It's how all the nsmb games done it and it's also the standard way Mario fan games typically do it. In the original Mario world the level was split into screens that could have an exit attached that any warp in that screen would take you to. This system is a lot more flexible.

    • @thatcloveplant
      @thatcloveplant 4 місяці тому +3

      yeah the system with the pipe entrance areas is a lot more flexible, makes sense they switched to that system in later games

  • @maximo.7240
    @maximo.7240 3 місяці тому +6

    This deserves so many more views. I really hope you continue, this is my current favourite series on videogames. Gut gemacht alter! Viel glück und viel spaß! Ich möchte auch Videospiele machen und diese Serie ist dafür sehr sehr hilfreich. Tut mir leid mein deutsch ist schlecht ;-; aber ich wollte dir in deiner Müttersprache bedanken

  • @arandomguythatdoesntpost
    @arandomguythatdoesntpost 4 місяці тому +11

    I just watched the 2 parts yesterday and then this gets uploaded! How fascinating!

    • @arandomguythatdoesntpost
      @arandomguythatdoesntpost 4 місяці тому +1

      By the way, You can reparent the player to the root node before loading a new scene so it doesn't get deleted, and then reparent it to the new scene

  • @hyron_
    @hyron_ 4 місяці тому +9

    this is so impressive! its always nice seeing people give some love for smw camera. its so good

  • @exterminator9676
    @exterminator9676 3 місяці тому +2

    I think my favourite thing about this series is that you explain the limitations of the SNES/SMW while also explaining how you can overcome this with modern game engines like Godot. Awesome stuff!

  • @disdonut
    @disdonut 4 місяці тому +14

    I can't believe he just hit us with the "and if you enjoyed this video, you're a frickin' nerd" at the end.
    ...It is true though

  • @lemonsmc_48
    @lemonsmc_48 26 днів тому +1

    I genuinely cannot tell which is the actual mario world and which is the godot recreation lmao. that looks incredible.

  • @jum-lee
    @jum-lee 3 місяці тому +2

    I love how you focus on creating good content and not pushing for subscribtion and likes!
    - Around halfway through the video, you were editing some blocks, and I guess I'm scarred by other youtubers because I was expecting the edit to spell out: "Subscribe"/"Like" or something similar - Aswell as at the end, I was waiting for the: "If you like this video, consider liking and subscribing etc.." Instead I got a compliment by being called a nerd

  • @kplays_6000
    @kplays_6000 4 місяці тому +6

    You can officially count higher than Valve! Hyped for this!

  • @poleve5409
    @poleve5409 3 місяці тому +2

    this is an excellent video, way too underrated. Not just a remake but you go above and beyond to make it accurate

  • @clintbeacock7663
    @clintbeacock7663 4 місяці тому +2

    I'm a (non-game) programmer who loves games and Mario World in particular, and is interested in learning godot at some point. There couldn't be a video series more tailored to me :)
    Also, I'm not only floored by the quality and level of detail you're accomplishing here, but the amount of work you put into presenting it. Even if I had the time and patience to pull this off, I could never make the content delivery so engaging. Masterclass content on all levels.

  • @Vieislost
    @Vieislost 4 місяці тому +7

    Can't believe it's already been 3 months, Can't wait for the next devlog!

  • @AlienoidNovace
    @AlienoidNovace 4 місяці тому +3

    This is super nifty!!! This is absolutely one of my favourite UA-cam series (serieses?) out there right now and I cannot stress enough how excited I am to see you dive into shaders (and hopefully learn a thing or two about them myself because they are TERRIFYING to me).

  • @Foxfac3
    @Foxfac3 4 місяці тому

    I love the care you have for the nuances of every little thing about this game. This series scratches that "explaining specific behind-the-scenes functions from retro games" itch that I have very well. It also makes me want to give gamedev a try, which is pretty great, too.

  • @PoliThePolarCat1947
    @PoliThePolarCat1947 4 місяці тому +11

    If you were to tell me that your fangame was the real game, I would believe you. That's how good it is.

  • @TheWaterMiners
    @TheWaterMiners 4 місяці тому +5

    In my Godot recreation of Castlevania, I have a base game scene that handles the loading of stages, and I never actually switch scenes, which lets me easily retain the player between stages. Not sure if that's the best approach, but it's worked pretty well.

  • @christian0h
    @christian0h 4 місяці тому +3

    Part 3 of one of the only series to give me motivation to pursue game design anymore!!! I love these please keep making them and don't give up like I do!

  • @octonautsfan
    @octonautsfan 3 місяці тому +2

    this type of video would normally be boring to me, but somehow you make it interesting

  • @manuel.7461
    @manuel.7461 4 місяці тому +2

    This is just sutch a comfort watch. 😊

  • @jumbledfox2098
    @jumbledfox2098 4 місяці тому +1

    you have NO IDEA how excited i am for this video, i love your channel, it's so inspiring

  • @dantenarede
    @dantenarede 3 місяці тому

    For my first Godot project I wanted to recreate the first Super Mario Bros game (or part of it) and finding this series umprompted was a godsend! I'm loving it!

  • @ArtArtisian
    @ArtArtisian 4 місяці тому +2

    Thanks so much for sharing! This has been very satisfying to watch.

  • @lok0br
    @lok0br 4 місяці тому +4

    Yay! Part 3 released!

  • @mono9613
    @mono9613 4 місяці тому +1

    I really really really appreciate the love for detail you are having here. It's super interesting to see how the mechanics of smw work in detail, even if it's just something like the camera.
    The wait, was definitely worth it. Keep up the great work!

  • @MrCommonOddity
    @MrCommonOddity 3 місяці тому

    Absolutely fantastic video. It's amazing how far Godot has come... But this is absolutely stellar. Watched since the first video and it's honestly humbling how much goes into this. More importantly, your efforts being oriented around accuracy makes this even more phenomenal than the average video.
    jdh is the only other channel that delves into this level of accuracy where I am completely engaged. I am indeed a nerd.
    I wish much success in your endeavors.

  • @RoddieH
    @RoddieH Місяць тому

    I just discovered this series and I am hooked! I'm fascinated by what Nintendo was able to pull off with the hardware and I'm learning a ton watching you adapt it to Godot (I pause every screen to read your code comments.) I'm not a gamer and have no desire to be a game developer, but I dabble with coding in my spare time just to keep my brain active.
    Something I might attempt if you end up releasing your project, is maybe transforming the base game into a hybrid platformer/adventure. I'm not sure how it would turn out or if it's even possible, but it would definitely be a good learning experience for me.
    Thanks for the series - looking forward to the next release!

  • @ahoustonpsych
    @ahoustonpsych 4 місяці тому

    I'm loving how this series is progressing. Thanks for sticking to it! It's so exciting to see how everything is turning out and what kind of work goes into implementing each aspect of the original game. Keep it up!

  • @greenberrygk
    @greenberrygk 4 місяці тому +4

    5 HOURS AGO?! I was just watching the previous episodes unrelated and I checked the channel and sorted by popular and was wondering when part 3 would be. Then I checked by recent and saw this video and wondered why it wasn’t in the popular tab. I only now just realized how recently this came out

  • @Bitlytic
    @Bitlytic 4 місяці тому +1

    Love seeing more of this series! It's honestly a really good series to show other people who are interested in Godot and wanna see how much it handles for you and how much you can add. As always, looking forward to seeing more of your work on the recreation, Godot seems to be the perfect engine for rom hackers

  • @melliel2957
    @melliel2957 Місяць тому

    I'm really excited to see the source code once this project is finished. Aside from the project being generally interesting, It's a really good study on the scale of a game like this. I'm already learning a ton from these videos, so thank you!

  • @Hexagular
    @Hexagular 4 місяці тому +1

    I've been waiting for this episode! Thanks for making this

  • @IvoPereira
    @IvoPereira 4 місяці тому

    Your knowledge... The work you made... the edit itself... Awesome work man! Please keep it going!

  • @ihasmax
    @ihasmax 3 місяці тому

    dude you're an absolute legend. this has helped me advance my godot knowledge more than any tutorial i've seen so far

  • @YourResidentBell
    @YourResidentBell 4 місяці тому

    I didn’t even realize that the parts have almost been 3 months apart each time ;-; these have been so enjoyable to watch, I’m so excited for part 4! Great job so far!

  • @Jannick-l1k
    @Jannick-l1k 4 місяці тому +1

    I am always sooo hyped to see a new video for this series.
    I am in love with your attention to detail, that totally hits my taste!
    Great job so far, this looks really impressive 😇

  • @stinkyratman
    @stinkyratman 4 місяці тому

    It's incredible how much I'm learning from a video of someone who is learning ! So much more informative than alot of other tutorials out there, thanks so much !

  • @contentatogames
    @contentatogames 3 місяці тому

    This series is one of the best devlogs in existence. Thanks for being awesome!

  • @Majomac75
    @Majomac75 4 місяці тому

    Thanks. I think you are doing a very good job eith these videos. Going through "retro game mechanics" and casually teaching about newer game engines. Looking forward to the next one.

  • @alekxsander
    @alekxsander 4 місяці тому

    This series is getting amazing!!! What would also be amazing is if after finishing this project you also recreated Donkey Kong Country in Godot!
    And when you've finished your project, if you released the source code it would make it a thousand times easier to create mods for Super Mario! And just like the Street Of Rage Remake, dozens of mods based on your project would appear and go viral! Congratulations and good luck with the project!

  • @16-BitMario94
    @16-BitMario94 3 місяці тому

    I love these videos not only do i know how SMW works but it's cool seeing my favorite video game being recreated

  • @Catinbetween
    @Catinbetween 4 місяці тому +1

    You gave me the crazy idea to remake metroid (NES) on godot! So far, i've got the tilemap and Samus' animations and physics down. The physics took me ages to get right because i needed to learn at the same time how godot works. Also, it seems like the physics of metroid aren't as well documented as for super metroid too. So a lot of the code is probably not exactly the same, but remade by observation. But that is alright. The important part is that it feels the same. I also had decided to create a state machine for samus' physics. And for animations, godot actually has an Animation Tree feature which offers Animation State Machines! I could combine the two state machines (physics and animations) by creating a state machine manager that manages both of the state machines.
    The camera in metroid is rather simple, the camera limits are just blocked off by huge chunks of tiles . Instead of doing that, my system is just a huge collision polygon within which the camera is allowed to move. There is one per room, and transitioning between one and the other will be a future problem (for when i recreate doors).
    Thank you for this video! It is giving me a bunch of new ideas how to handle future problems. I hope to see more parts of this series. Good luck!

  • @Evil69
    @Evil69 4 місяці тому +1

    This is my favorite series on UA-cam to keep up with

  • @basiltermini
    @basiltermini 4 місяці тому

    You're awesome wye, been a fan of your work since A Strange Mission! This series is fantastic; I've never seen anyone explain the inner workings of SMW so concisely and intuitively, and I respect the attention to detail in your Godot implementation. Keep doing what you're doing!

  • @shadowxtulhybridtheoryep
    @shadowxtulhybridtheoryep 4 місяці тому +5

    Implementing multiplayer would be kinda cool imo

  • @KatTheOneAndOnly
    @KatTheOneAndOnly 3 місяці тому

    Not only is this super cool, but I find it super motivating and learning godot while watching this! Best of luck to you!

  • @commandingsteel
    @commandingsteel 4 місяці тому +1

    completely forgot about this series, but glad it popped up
    cheers

  • @lagking1
    @lagking1 4 місяці тому

    I cant wait for part 4 already love you man the way you explain everything and holy that player have a lot of code i never seen the single character that can have that much code. I am learning so much from you cannot even comprehend the level of editing in your video clarity and explanation is top notch keep it up please don't stop on this project.

  • @jackgibson511
    @jackgibson511 4 місяці тому +2

    It’s very accurate! The only thing that’s glaringly obvious is the fact that the background doesn’t scroll parallax vertically in the original game

  • @valuerie
    @valuerie 4 місяці тому

    This is coming along so so so well!!!! You're doing so good at deciding when to do a perfect 1:1 recreation and when to take advantage of current age hardware. Having individual coins disappear in item memory was, in my opinion, the intended behavior for the original SMW and now that you don't have memory limitations you can make good on that!!

  • @hanyelsafty-z6l
    @hanyelsafty-z6l 4 місяці тому +1

    I have been waiiiiting for this video man, I watched the first 2 parts like a million times

  • @phinpho
    @phinpho 4 місяці тому

    I thought you had abandoned this series. I’m very happy to see you continuing it, and I can understand why you took a long time to publish this one. Reverse engineering each detail of the Super Mario World game is not an easy task at all.
    It would be great if you could dive deep into the implementation details of the camera scripts.
    Congratulations, and thank you very much for your videos. They are really inspiring and very helpful!

  • @luckyknot
    @luckyknot 4 місяці тому

    just discovered you on this chapter 3 and your explanations and work is amazing, congratulations and thanks a lot for sharing your knowledge! gonna check the first two chapters very soon!

  • @mentase9513
    @mentase9513 4 місяці тому

    i totally love this series and i'm always looking forward to watch the next part, i hope you are having as much fun doing this as we have while watching those awesome videos. I especially love your explanation skills as I never learned more about godot than by just watching those three parts of this series. keep doing this awesome job man

  • @daecatt
    @daecatt 4 місяці тому

    Getting the camera right instantly gives this such an SMW feel. Great job!

  • @missloopy
    @missloopy 4 місяці тому +1

    making GREAT progress cant wait for part 4!!

  • @TannerCh
    @TannerCh 4 місяці тому +1

    I'm a freaking nerd, and proud of it! Fantastic video from start to finish! Thank you!

  • @dude2542
    @dude2542 4 місяці тому +3

    One small thing: the point numbers that you get when picking up a mushroom for example should have a higher Z index than Mario.

  • @thewowo
    @thewowo 4 місяці тому

    Really enjoying this series so far!
    When I clicked on the first video, I had low expectations.
    At first I thought it was going to be one of those many janky game dev videos where they make the player move in a constant velocity, or use a paid addon and call it a day.
    But was instead delighted with an informative and meticulously made video; Good job, I'm impressed!

  • @trueblueblack47-
    @trueblueblack47- 4 місяці тому

    This is coming on so brilliant! It amazes me just how much you can do with Godot and how well you've recreated it so far :) absolutely fantastic! God bless :)

  • @Lolks
    @Lolks 4 місяці тому

    11:21 "So long, and thanks for all the fish!"

  • @jonathan2350
    @jonathan2350 4 місяці тому

    No way, I got recommended the first video yesterday, continued with the second one and then I subscribed to see the third one. Only had to wait like an hour but sadly didn't see yesterday.
    Great work mate!

  • @SuperLimeWorld
    @SuperLimeWorld 4 місяці тому +1

    Omg I've been waiting for this, yay!

  • @jmvr
    @jmvr 4 місяці тому +1

    Cool thing about Composition vs Inheritance in Godot, is that C# does something similar.
    In C#, you can only inherit from a single class, which means that methods from parent classes won't be called multiple times. So composition is needed if you want multiple sections of functionality, which is where their interfaces and abstract classes come into play. Both are pretty similar, except abstract classes can contain code within methods, whereas interfaces cannot. As well, you can inherit from as many interfaces as you want, but one from a single class, abstract or not.
    The benefit of using an interface is that you can always guarantee that some variable has a certain variable or method. If you attach an IDisposable to a class, it will always have the Dispose method. However, if you want to use IDisposable for the class you make, you'll have to implement the method yourself.
    I know this really isn't that applicable to what you're doing, but for anyone using C# in Godot, maybe this will be helpful.
    Also great work on the project, it's really coming together! These videos are slowly but surely pushing me toward remaking other video games in Godot

  • @sammarkvoort
    @sammarkvoort 4 місяці тому

    This is probably my favorite series on UA-cam rn, can’t wait to see the progress!

  • @ToonNoah
    @ToonNoah 4 місяці тому +1

    I LITERALLY JUST FINISHED REWATCHING THE FIRST 2 PARTS FOR THE THIRD TIME JUST A FEW HOURS AGO AND THEN YOU DROP THIS TODAY 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @programmerlp
    @programmerlp 4 місяці тому

    Its so interessting, was waiting for over 2 months for a new part. good job, love this series!

  • @inferiorpolion
    @inferiorpolion 4 місяці тому

    I've been loving this series so far. I've always loved super mario world for its quirkiness and have even thought of making my own mario fan game in godot lol. I've learned a lot from these series; keep making these great videos (:

  • @pupondrun
    @pupondrun 4 місяці тому

    It is crazy to look at all the work from these 3 videos and to realize that this is the basis of mario and the level making is the end point 🤩

  • @Crafty_Jumper
    @Crafty_Jumper 2 місяці тому +3

    New title: Making bibically accurate mario world

  • @kriogenic1923
    @kriogenic1923 2 місяці тому

    This series is amazing. I can't wait to see you implement holding and throwing shells and see you perform a shell jump lol

  • @MortonMcCastle
    @MortonMcCastle 4 місяці тому

    Woohoo! Another highly anticipated video! I can't wait to see what you're talking about!

  • @goonba23344
    @goonba23344 3 місяці тому

    Thank you for this series of videos, they are inspiring, entertaining and very educational, I hope you are enjoying godot!!

  • @Sabbalab92
    @Sabbalab92 4 місяці тому +1

    This is very impressive, the only reason I could recognize which game was yours in the end was because your version had a better framerate.
    Nice work! Really nice work!

    • @1gnore_me.
      @1gnore_me. 4 місяці тому

      I also noticed that the aspect ratio was slightly off
      overall very impressive work

  • @ybb8956
    @ybb8956 4 місяці тому +1

    This was great can't wait for the next one.

  • @ninomojo
    @ninomojo Місяць тому

    I can't tell you how much I enjoyed these 3 videos so far. Very insightful as to how to make good use of Godot's strengths, but also super interesting to see how Super Mario World actually works. When is part 4 coming? Also, could you make a video going into details excruciating details about the physics of SMW (and maybe Yoshi's Island? :) )

    • @___wye
      @___wye  Місяць тому

      Glad you like them! Part 4 is in the works, but as always it's taking longer than expected (: definitely this year though!

  • @0ni0ng0ld-g6i
    @0ni0ng0ld-g6i 25 днів тому

    Brilliant series I enjoyed a lot the insight of using composition along with class inheritance for the variable blocks types

  • @jRsqILVOY
    @jRsqILVOY 4 місяці тому

    Amazing progress, really couldn't tell the difference in the end.

  • @KylarCham
    @KylarCham 4 місяці тому

    Hey man, you are amazing! Your Super Mario World recreation could add a lot more things to the main game, widescreen, mods, and even level maker/editor! Keep up the good work, and as a fellow game dev, please, take your time.

  • @BnanaDuk
    @BnanaDuk 4 місяці тому +1

    this series is consistently entertaining and amazing!

  • @UODZU-P
    @UODZU-P 4 місяці тому

    Super impressive work. Really great seeing someone do a master study of a game

  • @PedroManX
    @PedroManX 3 місяці тому +1

    Amazing.

  • @Gatrehs
    @Gatrehs 3 місяці тому

    Seriously, I actually learn about a lot of new stuff from these videos which is funny because it's not really a tutorial.

  • @Dark_Mario_Bros.
    @Dark_Mario_Bros. 4 місяці тому

    This is really interesting, and I love how 1:1 it's looking.
    Keep up the excellent work wye! 😎👍

  • @jankygamedev
    @jankygamedev 4 місяці тому

    Lets gooo I've been waiting for this series to come back !!

  • @Enan63.
    @Enan63. 4 місяці тому

    Just saw the C3 as well, keep making more of these amazing series!!!!

  • @moreyfilms3378
    @moreyfilms3378 3 місяці тому

    Absolutely loving this series!!!