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Rogue Core Info Dump | Deep Rock Galactic
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- Опубліковано 14 сер 2024
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I'm honestly super excited for Rogue Core. The fact that we haven't seen any mention of enemies makes me curious as to if we're still fighting Glyphids.
I know right? Season 4 was not a big update, but season 5 looks so cool and promising
I want new perks, overclocks, weapons or tools, new armor types, vehicles, or even new dwarf class, new dwarf faces! 😄 The game is stagnating a little for now.
hello I will be rebranding this channel after the Lore Series, I simply want to do more than just DRG content, expect a quick video when the rebrand takes place
in an attempt to be transparent I'll post this comment on my new uploads, you can ask questions in the replies
(these comments will be unpinned after the name change)
That's perfectly fine. Don't forget shallow grotto lore though
I want to know if the enemies will be similar to how enemies in gtfo become more inhumane and mutated the more deeper you go in the levels
Do you think we'll get weapon frameworks/paintjobs? I assume it the Dwarves would get different armor/hats, as that's such a huge part of DRG, but I wonder if frameworks on randomized weapons would even be possible. Perhaps you'd unlock "potential" frameworks, but wouldn't get to choose them - they'd just appear randomly on weapons you acquire mid-run. Hopefully at least the starting guns are customizable.
Also, do you think beers will make a return?
Will you still continue drg content?
@@evanowen1640 "I simply want to do more than just DRG content" I'm pretty sure he will continue
3:57 this is EXACTLY what makes me so hyped for Rogue Core. I dont know what it is, but underground (sometimes even abandoned) bases and structures is THE COOLEST thing to me. I cannot wait to see what they'll do with it.
Same! These bases almost feel like a response to people wanting more permanent DRG installations on the planet
Some survival horror gameplay will be welcomed. Something like L4D2 or Darktide when you concentrated on shooting and running more than mining and doing objectives. I need air, fresh air!
To me it seems like Rogue Core will be GTFO but good.
I actually developed a theory about the Ramrod due to the identical design to the early space rig.
Basically the Ramrod was one of many smaller space rigs when Hoxxes was first discovered, but when the main space rig was built, those smaller individual space rigs were retired and all but the Ramrod were decommissioned. Once the core went rogue, the higher ups chose to bring the Ramrod back into service to act as the secondary base for the dwarves taking part in the reclaiming mission, while the main space rig could continue normal operations.
thanks, I like to read this type of stuff 🙂👍
You probably know already but the devs said that "time dalation" is an ability that slows down time (except for the players)
Damn, I thought time dilation will detonate lootbugs when you go near them.
For some reason this really reminds me of a game called "soul knight" is has 5 levels with a boss fight at the end of fifth level that leads you into next dungeon, after clearing a room you can upgrade or heal yourself. Instead of Ramrod you just have a house where you can get buffs and upgrades
exactly what i thought of, sweet to know people still remember that game
Steve??... I wonder... 🤔😜
@@TheLastOfPies I still play it sometimes
I don't think many people were actually upset about Rogue Core - they were upset about Rockpox lasting another 8 months... sure, devs have said they'll try and "find a way for veterans to opt out of it," but they've promised things before that just... never happened. Like reducing the cosmetic loot pool bloat. I think people are mainly upset because - despite a 5th and 6th Season being promised - it's a sign that DRG is entering retirement. Odds are the devs will slowly shift more and more focus over to Rogue Core. And while I fully support that decision, I can see why lots of people are critical of how they've been treating DRG lately.
I don't think DRG is entering retirement per se, but I do believe it's entering a new "phase(?)" And GSG is trying to figure out how to move forward . It's very likely that rogue core is a way for them to test some things they've wanted to add to DRG but for one reason or another couldn't
DRG is going to be replaced with rougue core.
@@ghoulbuster1 No it isn't.
@@General_C There's no way they are working on both games.
@@ghoulbuster1can't replace a banana by an apple. If rouge core brings money into the studio they will sure be able to work on both. Who would abandon the money horse for something they don't even know if it works out? Drg is a game without big micro txns they need something additional to get the funds they need to maintain it. Everything else is just fud. Stop fudding your game man. Basics
I hope they finally put a firing range in the Ramrod.
In DRG, you can take any weapon you've unlocked into a mission for a spin, to get the hang of it. But in Rogue Core, to practice with a weapon requires finding it during a randomly generated mission...and then you're thrown into the deep end with it. No, better to let Reclaimers get some practice in in the safety of their ship.
p e r s o n a l l y I wish it would be an expansion to drg. I understand that is a way for them to use ideas that couldn't work in drg and am hype for what direction they take both games!
YES!
I'm kind of curious how the game will play solo, since I am a solo miner in DRG. Will we get something like Bosco here too or will we be on our own during solo runs?
I think these stations are checkpoint previous dwarves have made to make it safer for other to go deeper. Also the minecarts could be a way to choose which way you want to go.
Time dilation is explained at around 12:00 if you look up the video "Deep Rock Galactic: Rogue Core Showcase (On The Horizon 2023)"
Basically "Slows down everything".
Looking forward to it. Always thought DRGs cave gen and equipment could work well in a tenser game. Make the caves generally darker and slow down the pace.
After having a week to mull over this announcement my feelings have definitely improved towards it. Sometimes it's hard to let go of things, and change is always scary. A fanbase like the one of DRG (especially on that reddit...) which is very loyal can just as quickly turn bad if something happens that endangers their uniting factor. Ultimately this will probably turn out really good and the devs will get a chance to implement ideas and concepts they haven't been able to for a while cuz of DRGs limitation stemming mainly from the co-op and class balancing aspects.
Couple things I remember they mentioned in the stream that I thought to comment on here.
First, they said the gameplay would start in a staging area outside the core and then the first real stage is after you enter the core. So I’m pretty sure the screenshots you said were in magma core and REZ are probably in that first staging area.
Second, they talked about the time dilation ability thing too. They said it would just slow down time for all enemies but keep the players moving at regular speed.
Third, I’m almost positive they mentioned this on stream that originally they wanted to make rogue core the fifth season of DRG but as it developed they decided making it it’s own game made more sense and now season 5 of drg is gonna be a prelude to rogue core. Which is why it’s delayed because they switched up their plans.
Oh boy. Games there supposed to DLC or expansions at first never turn out well. See Saints Row 4, Asassins Creed Mirage or now Modern Warfare 3 2023
Always a good day when Drg Historian uploads, really keen for Rogue Core
I can't imagine Deep Rock Galactic's developers want to spend the rest of their days maintaining a single game, so I think this is good.
definitely seems like the fanbase wants that to be the case.
There is so much to do. The universe is evolving. You can buy a merch, board game set and their Vampire Survivors-like game.
Not really. But I think people want some more content, like new missions types, new biomes, new mutators and a way to toggle specific season mechanics, like the on and off switch we have for Rockpox now, before the game gets retired.
And I think the fans would be less upset if GSG worked on a completely new setting, instead of DRG 2.0
I have no expectations whatsoever. There is no gold in hype. It can be good, or not, and we will find out in a year.
Thinking too much about it only makes the wait harder and the disappointment greater
Who is we?
I'm calling it right now, I think Karl is gonna make an apperance in rogue core, most likely as a boss I think. It could either be he has been corrupted like bet-c but by the core itself or some parasite, or he could be out for revenge, he could also be a good guy throughout but I think him appearing as a boss is more likely
Bro that would be so cool because we have never fought. A boss that’s well dwarve sized
Omg the voice lines would be amazing! I can already imagine bringing a helmet or backpack to the exifiltration zone while your dwarves wisper to themselves "no dwarf left behind."
Funniest comment and comment section.
I hope he doesn't I personally really like the ambiguity of Karl
I believe it was confirmed that Time Dilation will slow time for everything except for the dwarves
Edit: I am quite sure the monitor they have on their arms shows the suit ability cooldown
Regarding "Time Dilation" - i think, devs were talking about that ability on game showcase. Martin Pedersen mentioned ability that allows player to literally slow down time, but all of the dwarves will be able to move and shoot normally
Are the developers at all worried about Rogue Core being a market competitor to Deep Rock Galactic? It feels like it fits a similar 4 player Co Op niche and the rogue lite elements will simply split the community between DRG and RC
I don't think so, they've explained it's a game that's meant to be played alongside with DRG and not replace it in a live stream.
@@labyrinth6549 How though? I'm personally worried that if they have similar enough aesthetics, I may just have to choose one. From the info we have so far I feel like they fill similar niches and some people, myself included, might not have time for both :(
@@danielnowacki2020 I don't really know, it's just what I've heard the devs say. I suppose it's partly an answer for people that have been playing DRG for a year+ at this point, who love the game but want something new to play. Plus it'll attract a new audience of people who haven't played DRG itself.
"Split the community"? It will still be the DRG community. Both games are DRG-related.
This whole "split the community" talk is fear-mongering, anyways. Do you seriously play with the entire DRG community on a daily basis, or do you play with friends/randoms? If the latter, then a split won't affect you at all anyways. DRG has tens of thousands of active players, even if it stole 90% of them, that'd still leave thousands of players to keep the game running.
Likewise, Rogue Core becoming popular will likely give DRG another surge of new players by proxy, so there's that. I think your worries are unfounded, to put it bluntly. And either way, devs should have the freedom to make more games and move on from DRG if they choose. DRG was never going to last forever.
@@bugjams Yeah I agree, I don't really understand that whole "split the community" argument either. I'll play both games, probably Rogue Core a lot more when it's new out but still base DRG tho. Also the "4 player co-op niche" seems to be pretty underpopulated these days. I don't think it hurts at all to have a new kind of DRG.
What I'd love to see is some *off* colours. Our current dwarves are blue, yellow, green and red.
So I'd be awesome if these elite dwarves colours were Purple, Orenge, Cyan and Pink.
Excited to see where they go
I believe the time dilation to be a kf2 zed time ability. If so, things are gonna be diabolical.
its good that they are making a new game they cant adding content to drg the game will get to bloated with content its better to have a new game that has more space for content than continuing to update the same game for years causing the devs to lose motivation people forget that devs are real people and can get bored on working on the same game for years having a new game lets the devs explore with new ideas that could not be possible in drg I think drg is at its end of its life and a new game is the best thing that can happen for the franchise
I just hope they keep first person games in the future. Let's be honest rouge likes are a bloated genre and not a lot of people like them. I don't want more drg stuff locked behind unfun games. It would be like turning gta into a turn based. Maybe leave hoxxes in future games so they're not limited to glyphids maybe. Before that I still want a super boss mission with an end faze dreadnought
I just hope they keep first person games in the future. Let's be honest rouge likes are a bloated genre and not a lot of people like them. I don't want more drg stuff locked behind unfun games. It would be like turning gta into a turn based. Maybe leave hoxxes in future games so they're not limited to glyphids maybe. Before that I still want a super boss mission with an end faze dreadnought
Will Rogue Core have more less or equal customization to DRG?
I understand if you want to keep it more "serious" so without some of the silly holiday stuff.
But I really like my set up, and with that will there be some cross promotional stuff, say stuff you can get in rogue core for having done stuff in normal DRG?
I would love to carry forward some "Souvenirs" as to my previous journeys.
With customization will we finally have full customization control?
With DRG I was always really hoping for some skins for the support tools, the turret, platform gun, zipline, etc.
Even if not full reskins recolours would have been amazing, especially since it would make it easier at a glance to tell which turret is yours, platforms, ziplines, and that way you know what upgrades are on which, it always sucked jumping off a ledge onto a platform, only to find out it was an allies, who does NOT have the damage reduction upgrade.
I assume it is unlikely for the4se to come to DRG at this point, but will we be seeing a lot of these player requests in core as having them in from the start would be easier?
Great analysis, didn't even get all these little details. I'm curious about how this game will be once it is ready. I like rogue likes and rogue lites. It might just bring me back into the DRG-verse.
7:16 Wait oh my god those are Morkite Seed pods
Trailer too have some interesting bits here and there. Like DRG spacerig is in the strange state as i understand it is slightly damaged and feels abandoned. New ship crew is only 4 dwarfs, so other crew must be robots, would managment returns no one knows, as well as will new ship have any bar inside.
For suits, i think it would be new panic button similar to other games with active abilities like Dark tide. Maybe it would have both passive and active ability depending on suit and it's upgrades.
One more important bit that current dwarf won't start with any instruments, so i guess game won't have the same verticality as DRG currently. Maybe instruments would return one way or another, but currently its hard to guess.
time dilation apparently slows down all enemies according to something, but I forget what. Pretty awesome all things considered. Also I think bastion might just be the suit itself, not a mod, since its a passive, either that or something else entirely.
It makes sense for them to make new game type to possibly help finance drg’s new content. They can save time and resources using assets from both games to speed up updates for each other, so we may get new biomes, enemies and weapons at a steadier rate between them. Ghostship’s been really good about avoiding micro transactions, so I’m curious to see if they monetize rouge core a little differently than drg to sustain it
Love the music choice for the Video. Who knew Deep Rock goes so well with the Rock Raiders OST.
The openttd music at the start hits hard
Nice recap of the current information available, thank you.
So rogue core related questions:
1. Will STEEVE finally be able to be brought back or will beast master not make a return?
2. Will expenite be the only thing we mine or will there be veins of gold and such?
3. Will the hub area have a bar like the space rig does and if so, will the beers be better than the ones we currently have?
4. Now this question is a bit of a personal one but I was playing DRG since it’s early stages so I hope I’ll be able to test the alpha when it comes to that point. The name is Vex btw.
LEGO Rock Raiders theme as BGM. You madlad.
The first 2 songs are amazing! Surprised that you found out about both OpenTTD and Rock Raiders (or Manic Miners)
question to devs: do you think implementing more creature-player interactions (such as "beast master" perk, or being able to fly using flying stingrays) would be a good idea? Going deeper into the hoxxes would mean that the dwarves should have deeper connection with fauna and flora, because it's not a simple "go in and out" type of job anymore, it's going into the belly of the beast.
Voting for upgrades will be SUPER TOXIC and not fun at all. Each player should get their own upgrades.
How is it ever even possibly a good idea to tug-of-war with your teammates on upgrade choice?
I want to be hyped for this, but Im very wary to trust GSG to not slowly lose interest in developing DRG
Dang. I thought this was going to be an alternate deep dive mechanic. (A deeper dive that focuses on new unique objectives/mission types)
LETS GO ROCK RAIDERS OST!!
Ready to see Ramrog spaceship from the Space Rig.
I hope this game is darker than drg and theres an actual danger of dying. In the original game you know that you will just come back in a medbay but it would be cool if there was an actual sense of dread and maybe more urgency to extract (if there is still going to be extract phases)
when I first saw the Ramrod I immediately thought "woah this looks like the old space rig when it was a ship!" also love the Lego Rock Raiders OST used in the vid! As a DRG and Rock Raiders fan, I highly suggest checking out Manic Miners, a remake of the original Rock Raiders game.
Thanks for the tip. The original Rock Raiders is such a hassle to get to work on modern systems.
Firstly thank you for the summary!
And secondly a question for the Q&A:
Will progression in either game in any way play a role in the other? Main thought being a few cosmetics and the like.
I would like the more serious tone, but would also appreciate they kept some of the goofy stuff albeit more tame. Perhaps some call backs, or maybe make the dwarves be some greybeard thaf use to also be as goofy as the others, but being extremely deep for so long has kind of turned them into a more focused dwarf. After all they're dwarves, they always find to have good time, unless these dwarves are Duergar and are actually way more cynical than their cousins.
Personally I'm quite excited for it. Also, i dont see how they can keep going with seasons infinitely so its gonna stop or change at some point. I dont mind tho, theres plenty content as is and a whole extra game with even more content is great
My opinion on the games are mix. There has to be enough new content to warrant a new game.
Hear me out, got a theory to add to the pile. That pictures with the magma core, I suspect they maybe potentially exploring biome hybridization. Is it not possible that the magma core biome is encroaching on a glacier biome? More specifically the two magma pillars, just outside the building. It also looks like you're staring at a small ice sheet given the glare of the lights.
We haven't seen any of them overlap before, but going into the core, who knows whats possible.
Damn, OpenTTD music 🤩
Honestly, i really like that they are creating more games of different genre in the same universe of deep rock
I didn't know I needed Rock Raiders music with DRG, but know that I have heard it it seems obvious.
I know I remember hearing it in the On the Horizon 2023 video GSG posted in their youtube channel but I dont remember what part of the vid it's on. But they said time dilation slows down time for us.
Question for the devs:
Will DRG and Deep Core use partially shared codebase internally, or will they be entirely separate from code perspective? I'm asking because I wonder whether technical changes such as recent weapon buffer input would impact both games.
Perhaps clearer way to ask my question is: will the both games use common game engine that will affect both games when updated with technical changes? And by engine I don't mean unreal, but the common part of code that is being used both by DRG and Deep Core
ok my theory at 4:34 is that this upgrade selection is unique to a dwarf and possibly wont be seen by others, or it could be similar to how rounds does it, showing all players the others choices yet keeping each deck individual
Notices Rock Raiders OST
*A LANDSLIDE HAS OCCURRED*
*A LANDSLIDE HAS OCCURRED*
*A LANDSLIDE HAS OCCURRED*
The Corruption update was actually pretty fun. And I do look forward to Rogue Core, whatever that means.
Expenite being used for levels feels like more of a reimplementation of Gold Frenzy to me, but either way it'd be cool to see it in action.
The ground in the fire fissure image seems reflective, maybe a biome with fire and ice?
given that we're playing as "Reclaimers", i'd say the different colours are gonna be assigned to player number rather than class - or maybe each one corresponds to a different Suit Mod?
Some destructible dwarf made structures?? 3:21 Fences, barrels, bunkers, etc. Should they be kickable objects when destroyed or should they be deleted entirely to avoid potential physics breaking like with barrels. Or should all the physics finally be fixed in DRG2, so we can all have the long awaited barrel collecting objective as DRGs new eco-friendly PR stunt.
maybe with rogue core, will we finally see the "upgraded" mini mules that were (acidentally?) teased like, what?
2-ish years ago on a devstream?
that would be cool
Love that OpenTTD soundtrack lol
The most important question of all: Will there be silly goofy hats in Rogue Core for us to wear?
3:41 I think it is a tunnel deeper. Might be and end of level.
A rogue lite in DRG that's co-op sounds fucking fantastic to me. It sounds like a complete blast.
The only thing I don't like is how long it's gonna take for DRG itself to get an update. That is a huge bummer.
the way i see deep rock is a finished game with lot of replayability and now we are getting a completely new game set in the same world, how are people worried or not excited? im like 99% sure only good things can come from this
it's because people don't like the idea of a game ceasing support from the developers. Even though there is a very small percentage of both Companies relying only one game in their history and live service titles that survived and maintained the perfection it had before
Because we love the game we've already got, lol. And of course we would like to see more meaningful updates for DRG rather than 300 spin-offs. But if this game turns out to be good while not outshining the previous one in the eyes of devs, then I'm all for it
Ngl excited for rouge core to see the new bosses and enemies
I think the orange ground is from the corals in dense biozone.
i want ghost ship games to make the games they want to make. So i fully support rogue core :)
this was a good year for gaming
What's interesting about this Rogue Core gamemode is how similar it is to DRG survivors. DRG survivors also has 5 dives and these small incremental upgrades before a boss fight, and it's also a bit of a roguelike vibe with suit mods etc before the run.
I hope DRG does the following things:
Makes player characters distinctly different than DRG. I won't be excited getting dwarf cosmetics again... I just won't. They would be much better off having us all play as robots or Elves or something. Would make for a fun parallel and explain some different mechanics.
Makes much longer runs. As fun as 5 levels then a boss is, the beauty of a roguelike is that feeling of being truly overpowered when you're on a "good" run.
Has fun, satisfying objectives. DRG survivors objectives are severely lacking, and that's what made DRG so fun and replayable - the fun objectives along the way.
i loved the insperation gsg had about to roguecore combining risk of rain 2 and gun fire reborn
The fire geysers look like theyre coming out of a frozen lake aka Glacial Strata
Don't worry, Historian, our beloved Quantrite might still get implemented as an A r t e f a c t.
Also, Gold Frenzy-like buff system? Oooh Yeaah!
P.S: Nice analysis )
Would be cool if there was an upgrade to use bosco in multiplayer.
great summary. thx a lot.
I really hope that when we get our hands on rogue core, modders port things between games. I imagine that wouldnt be too nightmarish, just a little.
I hope they think about solo players. And not put objectives that are almost impossible to do alone
Good luck having to wait until july 2024 for season 5 guys
I feel the game would be mix between DRG and GTFO. What worries me, that because the game started as gamemode/part of DRG. That it will be bit gamicky. That why we getting it in early access.
I had a small theory:
OSR can be found on all maps right? And that oil has to come from somewhere which leads me to think it comes from the core.
Oil is the only material we haven't actually seen where it's from.
Maybe rogue core will reveal some stuff or it's just for gameplay purposes and I'm reaching like crazy
It would be cool if rouge core went for a darker more spooky atpmosphere, the trailer gave me that kind of feeling
Im hoping for a game that goes the GTFO route of coop
I really hope that this game will be hard, since its said that a huge mining operation is just quiet now
If its the same difficulty as drg then it would break the immersion
super excited and for the questions
Are there more roles and or different roles?
I agree. An endless, mode, class ideas, and a bunch of other stuff the community wants could fit into the mold of rogue core, and honestly? No it wouldnt fit into the normal deep rock mold, and I'm more than happy to pay for it.
I think thyme dilation widens your herbs
I genuinely don't know how they're going to stop players fighting over what perks to get. Because if you have a close quarters player and a sniper on the team. There's going to be competing interests.
Wdym they should just take the best perk for their loadout
@@bullet3417 Didn't they say that the perks are team shared?
Lego Rock Riders music, respect
i really hope there will be a dodge mechanic in the game, i found that fps becomes so much more fun with a dodge, preferably one thats not on CD for more than 2s
I was really upset when i heard they were deviating from drg and delaying it more, but after seeing what they are doing in this video, I'm pretty interested. I just hope they take a darker and more horrific tone with it. I love how goofy and dorky drg is, otherwise i wouldnt have over 1k hours in it. That said, ive always felt like this universe has the potential to be really freaking creepy if they play it out right
Not sure anyone talked about it yet but this could be like a prequel to the DRG company or from the perspective of a rival dwarf company if possible. Thatd be neat
Since Season 5 for DRG is going to be a Prelude to Rogue Core I doubt it's a prequel to DRG itself.
Time-line wise, it's happening at the same time as DRG. The Reclaimers and Space Rig 17 are operating at the same time. Just separate teams.
I think it would be neat, if they added some of the reclaimer weapons to drg with season 5 update :)
I hope some of the reclaimer weapons come to DRG.
how will the closed alpha work ? will anyone be able to subscribe to it or just a few selected players ?
Nice Rock Raiders music :D
Question for dev: Since Rogue Core will be a new title, does this open up the potential for new DRG games to come out regularly later? Could we get a game where we finally play as KARL? (if so I have a pitch)
It does seem to be coming a full franchise with DRG Survivor also coming out. It is a 3rd party published by ghost ship but it still adds to the catalogue.
roueg coer
i think it could be fun :3
Are they continuing to use unreal engine? If so what version will rogue core be on? I’m curious because unreal 5 has better lighting than unreal 4