This is painful to watch. There’s a much easier way to do it, but also you’re missing a frustrating factor that many people miss. It all starts with preparation. First, before even thinking about mutations, breed all the best stats into a matching male and female pair. Do not breed randomly. When I say matching I mean exact match. Your goal is to eliminate any variables that will cause you headaches down the road. With that matching pair, breed them until you have plenty of matching females. Now you’re ready. When looking for mutations, ideally you only want males. If you get a female, breed it with the base male to get a male version with mutation and then it becomes the new breeder male. Why? Because then you are already keeping the mutation counter stacked on the males/patrilineal side. Easy. Also only breed mutations into one stat at a time. Say you’re focused on HP, and you get a stam mutation. Put it aside for later, and focus on HP only until you’ve maxed out that mutation. You’ll thank me later, it’s all about eliminating variables.
@@SDC42021 Glad that I could help. I ran into the same issue with conflicting video information. This is a technique that I developed over the past 7 years combining info from many videos. I’m thinking about releasing my own video soon that will cover the basics and also address the new change to the separated mutation stat for Ascended.
I learned this way some years ago in it works pretty neat, thanks for the explaining for the people that dont understand it, you certainly explain very well. However, I always had a doubt about if wether it is possible to put a mutated color into the base females (so no mutations but still having the color), have you tried this or made this?
@@nicolasoropeza8656 Unfortunately no. There is no way to eliminate mutations from both sides. But keep your colors that you like throughout the entire process for the last step. I usually have a cryofridge full of cool colors. When you mix all your fully mutated lines at the end ie Max HP, Max Stam, etc you take that final male and female and breed with the colors and kill anything that doesn’t give you the color and all the stats. Or what I like to do is if I get the female with the color that I want and at least 2 of the max stats, I set aside and try to get another one that gets the color but opposite max stats and I’ll breed them both with the all Max stat male to sometimes get the odds in my favor. I keep adding in any females that I get that have the color and at least 2 stats fully mutated at minimum until I have a line of females and my odds increase to get the color with all max mutated stats. Hope that helps.
@@monst3rmachin3productions12 alright, thank you very much, I dont have any experience with color but I guessed it worked just like with stats and with your explanation it pretty much easier to understand, thanks man!
You can’t “reset” a mutation counter. If that horse actually had a 20 mutation counter on either the maternal paternal side or both combined then that female horse could not provide new mutations because it is considered capped. This video is actually spreading misinformation and you not having that horse at 20/20 at least is super misleading and this is how the Ark community ends up with so many botched breeders and lines. What you should’ve done is have a clean male and female set up with the same stats and 0 mutations. Breed those two and get an army of clean 0/20 females and keep the clean male set to the side. You should’ve explained that it’s optimal to keep the mutations on the male side. When you breed your 20/20 male with the 0/20 females you can actually get additional mutations from the mothers side only 3.5% because the male is capped. If youre still under 20/20 and get your next desirable mutation and it pops out as a female breed that with the clean male to get the mutated stat as a male baby without increasing the mutation counter to take advantage of the 7% mutation chance as long as possible. You were repeatedly breeding mutated females with mutated males and that is a massive no no and you’re going to confuse and ruin people lines and make their breeding take infinitely longer.
@@bigbrisk8423 once a stat gets to 254 (255) it hits cap and on official you can’t level dinos past 450 (500 for some) so it does have limits on official. Unofficial are now able to remove the 255 limit if they chose to code it that way.
@@DirtyMike7 ik there's limits, but they should lock the limit to 40 mutations period lol. 20 matrelineal and 20 patrilineal it'd make it so there's no dumb op sht
@bigbrisk8423 I don't agree, people put in a lot of effort for good mutations, and for most it is not worth the effort, having it capped so low will make it so no one will breed.
You don't need a wild. Ideally you want a Zero Mutation Base Breeding Pair. That you have min maxed wild stats into perfect breeders so you always have a base to fall back on.
I appreciate what you're trying to do. Sending out so many videos and breaking them up in smaller pieces but I think taking more time in creating your video to show exactly what you're talking about would help your content a lot. Having people assume you're showing them things with 20 mutations only makes it more confusing. You're already doing the videos with mods, the guarantee mutations and then single player with GCM. Take a little bit more time to create that horse with 20 mutations so that you can accurately depict what it is. Your trying to explain and the content of your video would be much more clear to those trying to learn that maybe are struggling a bit
love your vids always, just a quick note, wild born babies can infact spawn with mutations, i have seen it a few times, i have a low level doed that is white ontop and pink on the bottom with a 1 mutation stat
Unless things have changed in ASA in how mutations are assigned. Your information in this video is wrong. When a baby is created. The mutation counter is not applied to the fathers matrilineal or patrilineal side It combines the father's mat and pat and then treats it as a single vale for the baby It also then adds the mother's mat and pat and treats them as a single value for the baby, so the baby inherits 2 numbers A single number of the father's mat and pat combined, become the new pat A single number of the mother's mat and pat combined, become the new mat Your info needs more research as some of your info is actually about ASE and it is also incorrect info, without proof that things are the same in ASA
@@gb76231 he said it was possible to wipe or clean the mutations, the explanation of how it works is wrong. It isn't possible to wipe mutations or the counter
@@LowlyEidolon im pretty sure it's just the title, if i remember right he explained that when you breed a mutated parent with a 0/0 female it will have half the probability to have a mutation, because it cannot have a mutation on the father side but is still able to mutate the mother side is that wrong?
@@gb76231 that is not wrong but to say that having theutations all on the patrilineal on the father's side and nothing on the matrilineal on the father's side is irrelevant as when a baby is made, it combines the mat and pat of the father and then treats it as the new pat for the baby then does the check if 20or higher against that value, I'd doesn't check agains the father's mat and pat seperately
What would moving all mutations to one side do here for your hypothetical horse with 20 mutations on one side? It would still have over 20 mutations on a side. I don't get what you are trying to say.
the new horse will have the stats from the 20 mutation horse . and becuase it will have 0 muts it will continue to get mutations at halved rate. the original maxed mutation horse is useless for bredding still but u can pass on those stats with a 0 mutation partner, that baby will have the stats from useless horse and will be able to continue getting muts. its abit confusing but simple tbh
Teach, you might want to take this one down. You’re spreading a lot of false information with this video. You’re not going to grow your channel by teaching people the wrong way to breed.
So basically you don't reset the mutations, you just transfer them all to one side, so you can keep mutating your creatures with 3.5% chance (from the side that doesn't have 20/20 yet)?
@@LowlyEidolonit was 32 characters. No telling if they changed it. But honestly hitting that would take quite a long time and not really be worth the effort.
@@LowlyEidolon it was a 4-byte signed integer, meaning it overflowed at 2,147,483,647. i really think they wouldn't use 8-byte signed integers to save this information, since every single dino in a server has 2 mutation counts, it would be a pretty unwise use of memory. but even if they did, it would take 63 "generations" to get it done
If it is still the same in ASE wherein you can go over 20/20 mutations in 1 side, for example 40/20 mutations in the Patrileneal side and can still carry this over to the baby, well just do the same thing in ASE to ASA. Make a perfect male and perfect female dinos I call the perfect pair (this is usually the first two babies - male and female of the first parents wherein the babies inherited all the strong stats of both parents both having 0/0 mutations on both sides). Rule of thumb #1 - the perfect female will be cloned as many as you like by mating it with the perfect male and just keep all the female babies for the purpose of mating all of them with the succession of males all throughout the mutation line you are targeting. #2 - you may start collecting the first mutations of each stats you want to be inherited during the mating of the perfect pairs to be used later (males only). #3 - always get the mutations on the male side only as much as possible and females should always be 0/0 mutations (perfect female). Rinse and repeat until the desired number of mutations. #4 keep the perfect male because If all the mutations are inherited by a female baby, you may mate it to the perfect male and wait for a male baby to inherit all xx/20 mutation but take note that the male baby will inherit the xx/20 mutation on the matrileneal side thus you need to mate it with the perfect females and wait for a male baby who will inherit xx/20 mutation back to patrileneal side. Only if the same mechanics in the ASE will be the same in ASA, I am still on my 12/20 Patrileneal mutation on my Argents and still not know if we can have more than 20/20 on 1 side here in ASA.
I think he did mention it can go higher than 20/20 on one side in ASA. 1 think I wish you could do is reset the mutation counter on both sides to get back that 7% chance again.
I understand the process of clearing the matrilineal side. Is there any way to clean both merged onto a baby or I will always inherit the muts of either side?
could someone help explain how i'm getting random mutations on both sides ( i'm mating two mutated parents with exact same stats, i will fix this soon ) but it's not increasing stats. the # of random mutations keep going up on the offspring but no color or stat changes
The reason you're getting mutations on both sides is because you're using two mutated parents. Always use clean 0 mutation females to save yourself headache because otherwise you get shadow mutation numbers that just keep adding up with no effect
So after the reset what happens next do u have to continue to breed your dinos back to the clean Dino if you don't have the original clean parents your other stats are gonna be completely different
Yes I mean ASA. Well something is definitely wrong here. I get mutations in rexes on PvE official. I got some rexes from another player with 100000+/10000+ on both male and female. I still get random mutations. I'm not saying they are good. But it does happen. It is not impossible. 👀
I am looking to getting rid of my Dino’s bad mutations not increase them. I think your title is misleading. No like, no dislike. I got good info from the comments!
Wait, you should be always using clean 0/0 females to breed with, before the male gets 20 muts and after. If you don't you start stacking muts for no reason and waste that extra 3.5 chance before you hit 20.
@Nazobypass huh? 0/0 absolutely exists, that means it has no muts on the paternal or maternal side. Usually a wild dino but you can also use the females you raised before you had any muts in the line. If you knew how to breed in ASE you'd know what I was talking about.
@@Nazobypass 0/0 used to refer to 0 mutations matrilineal (on the mother's side) And 0 mutations patrilineal (on the father's side) and not having 0 wild stat, 0 player leveled stat Having player levels applied or not does not at all effect the chance of mutations. And neither does the wild stat distribution until you get above the 250 mark in ase at least
@@gb76231 which Dino's need to surpass 20 mutations before they become usable in ark though. Itld love if the 20 was a solid cap and none could be gained once it was reached
in order to blow up the mutation you need to have more than the 4 bytes max signed value, that would be more than "2,147,483,647" mutation on one side. usually what i see ppl doing is just breeding the siblings, a dino with 1 mutation total breeding with her sibling would result in a offspring with 2 mutation total, that wouldn't increase the stats (because both have 1 point of mutation in the same stat) but the mutation count of both parents goes to the baby, that way he will have 1 mutation on the matrilineal side, and 1 on the patrilineal side, passing a mutation count of 2 to his offspring repeat this with his sibling and you'll have mutation count increasing in a power of 2, meaning you need to repeat this process only 22 times to get negative mutation dinos
Mutations don’t work that way. There’s a mutation counter and the actual mutation stat. They are two different things. The counter when you look at ancestors is just a counter. It counts how many mutations the parents had on their counter, not necessarily their stats. You can get a Dino that has a mutation on the counter but doesn’t actually inherit the stat from the parent. Which is why it’s important to pay attention and not breed that Dino or you get a wasted mutation count, but no actual stat change. You need the binoculars to actually see if they got the mutation. It will show 3 numbers ex. 35/2/0. This number for example shows that the Dino had 35 points wild stat, 2 points into mutation, and the last number shows how many points you have leveled it up. Each mutation equals 2 points into the stat, so when you see 1 mutation on the counter, you’ll see 2 points with your binoculars. That already blows your theory apart. Your counter is not your stat mutations. It just counts how many mutations it should have. Breeding siblings is the wrong way. You’re stacking up your counter and not actually getting any extra mutations.
@@monst3rmachin3productions12 if a counter is above 20 you can't get any mutations on this side, effectively halving your mutation chances, im not saying you'll get any stats from overflowing the counter, but after this it'll be a lot easier to get new mutations since you will be able to get mutations from the father and mother until the stat cap. search about it, ppl have been doing that for so long in official servers
Wrong. What they are referring to is truly making the mutations show 0/20 on both sides while still holding all of the mutations and deleting any line history. It does work if you go into the negative and then breed it with a positive mutation count that is exactly the same. It cancels out to 0/20.@@monst3rmachin3productions12
ok, so I take my maxed out male, breed it to a wild female, and keep doing so until get a male baby that has all of the original males stats and mutations, but has 0/20 on the female side. Then I can breed that new male to my group for mutations again. did I get that right?
Hey man... You should really re-evaluate your information before giving it to people because this is the WRONG way to teach breeding. While what you are saying is technically correct, you DO NOT need to go find a wild tame.... The best way to breed: 1) Go find your dinos with as close to 50 points in the stats that you want across as many tames as you want. 2) Breed these dinos together until you get the good stats from multiple dinos onto one dino. 3) Breed the combined stat dino with the dino closest to the same stats until you get an opposing gender with the same mixed best stats as the combined stat dino. 4) Now you have a STAT LOCKED pair. 5) Breed these stat locked dinos together over and over only keeping un mutated females and culling the rest until you have as many females as you want to use. 6) Now you have 1 clean unmutated male and XX number of clean unmutated females with the same stats. 7) Breed the male with all of the females until you see the mutation you wish to come out (ex. melee or hp). 8) If the mutation came on a male, then replace the clean male with the new single mutation male 9) if the mutation came on a female, then breed that mutated female with the clean male until you get a mutated male, then replace the new mutated male with the clean male with the lot of clean females. 10) Repeat this until you have 20/20 in the stat you desire. 11) Put clean male back in with clean females and work on another stat until 20/20 in that stat. 12) Once you have 20/20 melee, 20/20 hp, and whatever else, breed the melee mutation with hp mutation until you have both 20/20 mutations on 1 dino. 13) Repeat last step until have combined mutation on opposite gender and how you have stat locked super dinos with the cleanest mutation line you can have. Please breed the correct way and don't spread this nonsense.
Can someone help, I’ve got a Dino I’m working on a negative line for but it’s got 25 on the fem side and 170798 on the male side if I use my gen 32 male to clean the males side and make it negative will that still give me the 7% chance each time despite the 25 on the fem side?
so because ive got a potato for a brain. let me make sure I've got this right. if ive got too many mutations. i just breed my male with a wild female and all the mutations can move to just the male side allowing the female side to get more mutations. what happens if the baby comes out at a lower level? would it lose mutations or stats because the female was a low level or would a baby be born at some stupid high level?
That’s not how it works if you breed a 20/20 slot male and a 0/20 female the baby will be considered 20/20. Teach is wrong with this one. Check the other comments. Most people know how it works.
It is so complicated and wrong method. 1st step: Creating a perfect breeding pair with same stats (and same levels) 2nd step: Create multiple perfect females which can breed with the 1 male 3rd step: Breed them until you got yout first mutated MALE with the desired stat mutation 4th step: Chang your perfect male, with the mutated one 5th step: Breed your mutated MALE with yout PERFECT FEMALES until you get your 2nd mutation on a MALE on the same stat (e.g. 2 melee mutation) 6th step: Continue this until 20 mutation or less if you want -side note1: You only want to mutate 1 stat at a time until 20 mutation, (e.g. 20 melee mutation nothing else) do not mix them, if you get a stamina mutation on your melee line, kill it... -side note2: If you struggle with a new mutation on male side (the new mutated dino always a female) you can breed that mutated female back with the perfect 0/0 male until you have a mutated male with the stat you want and you can swap with the previous male. -side note3: If you are mutating clean lines separately like 1 group only mutating stamina, another group mutating only melee, another group health, at the end,you can combine them. 20melee male with 20 stam female will become a 20/20 female or male you can combine him or her with the 20 Health male or female to become 40/20 or 20/40 depends on the gender. -side note4 for those who are new to mutations: The reason why you want a PERFECT breeding pair with the same stats, it's because when a mutation occurs it gets 2lvl on some stat so it will be 2 lvls above one of their parents. If you hatch eggs in bulk it's easier to spot the mutation by the lvl of the baby. Double mutation can also occur, but it is only OK if it's on 1stat only! Dont combine just at the end when you finished with the line!
In order to achieve your 100k subs, you may need to start commentating on your videos post.edit, cut out some of the waiting times.and take the time to create what you are trying to display and explain I've noticed in a couple of these mutation videos you are waiting for a stat or mutation to combine, or waiting for a horse to breed and give birth, it would take a little more effort to snip out the waiting when you edit the video but it would greatly improve the production value of the content. Like instead of saying, let's pretend this male horse has 20 or more mutations. You could have created one in like 30 more minutes time with your breeding rates. And instead of waiting with that horse stook on 96% you could have done a simple cut or fade to the baby being born
Am bit confused about a certain point. So if the male has 20/19 mutations does that 20 from the mother stop him from giving a chance of a mutation? Or we can still get 1 mutation?
No. the female can still trigger a mutation. you will only NOT get a mutation if both parents have 20 or more mutations. so if you have a Male with lets say 15/20 on mothers side and 10/20 on the fathers side, you then breed this dino with a clean 0/20 female the baby will always have the combined mutations so it will be 25/20. This baby will not be able to trigger a mutation BUT the female you breed it with can. the cance is lowered but thats the only way to stack more than 20 mutations. Never breed mutated dinos with each other. always keep the females clean.
If the mutations from both sides on the male parent add up to 20 or higher, mutations can no longer happen on that parent which reduces your chance of mutation by 50%
@@LowlyEidolon just to make it clear, so lets say we have a M breeder with 20 mutations on the maternal and 19 mutations on the paternal side. He can no longer trigger a mutation because he passed the 20 limit on 1 side? So is the 20 mutations limit combined with both maternal and paternal side?
@@min1fort yes and I'll try to make it clearer with a simpler example If we use a male with 10/20 on matrilineal & 10/20 on patrilineal, them a new mutation will not ever appear on the babies patrilineal, as the 10/20 mat and 10/20 pat are added together when a baby is made and the male becomes the father, to become the new 20/20 patrilineal. Same would be true for a male with 0/20 matrilineal and 20/20 patrilineal. When that male becomes the father, the baby inherits the father's combined matrilineal and patrilineal as the babies patrilineal total Edit, but asong as the female it is being mate with, has less then 20 total. Then a mutation can still occur on the males stats but the count would only appear to rise on the female side. As when mutations are picked. First it picks the stat to mutate, then it picks a parent to check the count against, then it checks to see if the count is below 20. If it is below 20 then the mutation succeeds Again this is all ASE knowledge, they could have changed things in ASA but it'll take time to know for sure
@@lokidoozer9116 thanks for ur explanation. But, u said: you will ONLY get a mutation if both parents have 20 or more mutations. Which I totally agree and thats how i been doing it the whole time, whereas teacher said you can will NOT get mutation if both sides of the parents crossed 20 which is 40 in total as a limit per dino. At this point i got confused, like as i know each dino has a limit of 20 mutation combined from both parents.
Using the term 'clear' mutations is really misleading because you can't 'clear' them. You just stack them on the male and always breed with female 0/0's.
The only way to "reset" a mutation counter is to make it a negative number. It doesn't matter what side has what numbers, as long as the total (both sides added) is 20 or more, that parent won't mutate. L video
I understand the process of clearing the matrilineal side. Is there any way to clean both merged onto a baby or I will always inherit the muts of either side?
No. If you did that, you would be losing all your mutations. The term 'cleaning' isn't really great. All you are essentially doing is shifting your 40 mutations (20 from each side) onto one side. It will show up as 20 mutations on one side (but will have a hidden 20 also on that side). This clears up one side to allow for more mutations. Then you do the same thing again and you will get 60 on one side.
FIRST!
This is painful to watch. There’s a much easier way to do it, but also you’re missing a frustrating factor that many people miss. It all starts with preparation. First, before even thinking about mutations, breed all the best stats into a matching male and female pair. Do not breed randomly. When I say matching I mean exact match. Your goal is to eliminate any variables that will cause you headaches down the road. With that matching pair, breed them until you have plenty of matching females. Now you’re ready. When looking for mutations, ideally you only want males. If you get a female, breed it with the base male to get a male version with mutation and then it becomes the new breeder male. Why? Because then you are already keeping the mutation counter stacked on the males/patrilineal side. Easy. Also only breed mutations into one stat at a time. Say you’re focused on HP, and you get a stam mutation. Put it aside for later, and focus on HP only until you’ve maxed out that mutation. You’ll thank me later, it’s all about eliminating variables.
This explanation helped me more than the whole playlist of videos this dude has lol. Shame I went through all of them before seeing this comment XD
@@SDC42021 Glad that I could help. I ran into the same issue with conflicting video information. This is a technique that I developed over the past 7 years combining info from many videos. I’m thinking about releasing my own video soon that will cover the basics and also address the new change to the separated mutation stat for Ascended.
I learned this way some years ago in it works pretty neat, thanks for the explaining for the people that dont understand it, you certainly explain very well. However, I always had a doubt about if wether it is possible to put a mutated color into the base females (so no mutations but still having the color), have you tried this or made this?
@@nicolasoropeza8656 Unfortunately no. There is no way to eliminate mutations from both sides. But keep your colors that you like throughout the entire process for the last step. I usually have a cryofridge full of cool colors. When you mix all your fully mutated lines at the end ie Max HP, Max Stam, etc you take that final male and female and breed with the colors and kill anything that doesn’t give you the color and all the stats. Or what I like to do is if I get the female with the color that I want and at least 2 of the max stats, I set aside and try to get another one that gets the color but opposite max stats and I’ll breed them both with the all
Max stat male to sometimes get the odds in my favor. I keep adding in any females that I get that have the color and at least 2 stats fully mutated at minimum until I have a line of females and my odds increase to get the color with all max mutated stats. Hope that helps.
@@monst3rmachin3productions12 alright, thank you very much, I dont have any experience with color but I guessed it worked just like with stats and with your explanation it pretty much easier to understand, thanks man!
You can’t “reset” a mutation counter. If that horse actually had a 20 mutation counter on either the maternal paternal side or both combined then that female horse could not provide new mutations because it is considered capped. This video is actually spreading misinformation and you not having that horse at 20/20 at least is super misleading and this is how the Ark community ends up with so many botched breeders and lines.
What you should’ve done is have a clean male and female set up with the same stats and 0 mutations. Breed those two and get an army of clean 0/20 females and keep the clean male set to the side. You should’ve explained that it’s optimal to keep the mutations on the male side. When you breed your 20/20 male with the 0/20 females you can actually get additional mutations from the mothers side only 3.5% because the male is capped. If youre still under 20/20 and get your next desirable mutation and it pops out as a female breed that with the clean male to get the mutated stat as a male baby without increasing the mutation counter to take advantage of the 7% mutation chance as long as possible.
You were repeatedly breeding mutated females with mutated males and that is a massive no no and you’re going to confuse and ruin people lines and make their breeding take infinitely longer.
They need to fix the mutations tbh 20/20 should be the cap on both sides, you shouldn't be able to get 1000000 mutations lmfao
@@bigbrisk8423 once a stat gets to 254 (255) it hits cap and on official you can’t level dinos past 450 (500 for some) so it does have limits on official. Unofficial are now able to remove the 255 limit if they chose to code it that way.
Mutation stats is handled differently from base stats in ASA, it’s no longer necessary to have 0 mutations to start the breeding line.
@@DirtyMike7 ik there's limits, but they should lock the limit to 40 mutations period lol. 20 matrelineal and 20 patrilineal it'd make it so there's no dumb op sht
@bigbrisk8423 I don't agree, people put in a lot of effort for good mutations, and for most it is not worth the effort, having it capped so low will make it so no one will breed.
You don't need a wild. Ideally you want a Zero Mutation Base Breeding Pair. That you have min maxed wild stats into perfect breeders so you always have a base to fall back on.
This. This video is bullshit. Real breeders don't breed like he's doing in the video.
I appreciate what you're trying to do. Sending out so many videos and breaking them up in smaller pieces but I think taking more time in creating your video to show exactly what you're talking about would help your content a lot. Having people assume you're showing them things with 20 mutations only makes it more confusing. You're already doing the videos with mods, the guarantee mutations and then single player with GCM. Take a little bit more time to create that horse with 20 mutations so that you can accurately depict what it is. Your trying to explain and the content of your video would be much more clear to those trying to learn that maybe are struggling a bit
I love your stuff. Could you make a graphic/flowchart for breeding? My small brain works best with visual learning
love your vids always, just a quick note, wild born babies can infact spawn with mutations, i have seen it a few times, i have a low level doed that is white ontop and pink on the bottom with a 1 mutation stat
That is crazy. I have yet to see it
But I am gonna look for it now
That doesn't really make much sense. The whole point of the mutation counter is for bred dinos not wild dinos.
@@jaredwadeee85the baby dinos that are claimable can have mutes.
Unless things have changed in ASA in how mutations are assigned.
Your information in this video is wrong.
When a baby is created.
The mutation counter is not applied to the fathers matrilineal or patrilineal side
It combines the father's mat and pat and then treats it as a single vale for the baby
It also then adds the mother's mat and pat and treats them as a single value for the baby, so the baby inherits 2 numbers
A single number of the father's mat and pat combined, become the new pat
A single number of the mother's mat and pat combined, become the new mat
Your info needs more research as some of your info is actually about ASE and it is also incorrect info, without proof that things are the same in ASA
i mean, wasn't that exactly what he demonstrated in this video?
@@gb76231 he said it was possible to wipe or clean the mutations, the explanation of how it works is wrong.
It isn't possible to wipe mutations or the counter
@@LowlyEidolon im pretty sure it's just the title, if i remember right he explained that when you breed a mutated parent with a 0/0 female it will have half the probability to have a mutation, because it cannot have a mutation on the father side but is still able to mutate the mother side
is that wrong?
@@gb76231 that is not wrong but to say that having theutations all on the patrilineal on the father's side and nothing on the matrilineal on the father's side is irrelevant as when a baby is made, it combines the mat and pat of the father and then treats it as the new pat for the baby then does the check if 20or higher against that value, I'd doesn't check agains the father's mat and pat seperately
@@LowlyEidolon that's right
What would moving all mutations to one side do here for your hypothetical horse with 20 mutations on one side? It would still have over 20 mutations on a side. I don't get what you are trying to say.
the new horse will have the stats from the 20 mutation horse . and becuase it will have 0 muts it will continue to get mutations at halved rate. the original maxed mutation horse is useless for bredding still but u can pass on those stats with a 0 mutation partner, that baby will have the stats from useless horse and will be able to continue getting muts. its abit confusing but simple tbh
can you still stack max mutation lines together? Like 20 melee muts, 20 stam, 20 health all into one i guess super tame?
Yes
Yes so usually I’ll have tons of un mutated females then alternate between each stat I want to build up on the males
and it's a lot easier
Thank you this was very helpful 😊
Teach, you might want to take this one down. You’re spreading a lot of false information with this video. You’re not going to grow your channel by teaching people the wrong way to breed.
Great video will be trying this too.
So basically you don't reset the mutations, you just transfer them all to one side, so you can keep mutating your creatures with 3.5% chance (from the side that doesn't have 20/20 yet)?
-1 or 0 is not hard to hit. Breed the high mutated together. it adds up fast.
Also the game is too new to know if the boolean integer in the code is still the same value to be able to hit a negative or role back around to zero
@@LowlyEidolonit was 32 characters. No telling if they changed it. But honestly hitting that would take quite a long time and not really be worth the effort.
@@DirtyMike7 interesting I thought it was based on the 32 bit Boolean integer max value and not just 32 numbers, which is like 10³⁰
@@LowlyEidolon it was a 4-byte signed integer, meaning it overflowed at 2,147,483,647. i really think they wouldn't use 8-byte signed integers to save this information, since every single dino in a server has 2 mutation counts, it would be a pretty unwise use of memory.
but even if they did, it would take 63 "generations" to get it done
@@DirtyMike7 that's just false
If it is still the same in ASE wherein you can go over 20/20 mutations in 1 side, for example 40/20 mutations in the Patrileneal side and can still carry this over to the baby, well just do the same thing in ASE to ASA. Make a perfect male and perfect female dinos I call the perfect pair (this is usually the first two babies - male and female of the first parents wherein the babies inherited all the strong stats of both parents both having 0/0 mutations on both sides). Rule of thumb #1 - the perfect female will be cloned as many as you like by mating it with the perfect male and just keep all the female babies for the purpose of mating all of them with the succession of males all throughout the mutation line you are targeting. #2 - you may start collecting the first mutations of each stats you want to be inherited during the mating of the perfect pairs to be used later (males only). #3 - always get the mutations on the male side only as much as possible and females should always be 0/0 mutations (perfect female). Rinse and repeat until the desired number of mutations. #4 keep the perfect male because If all the mutations are inherited by a female baby, you may mate it to the perfect male and wait for a male baby to inherit all xx/20 mutation but take note that the male baby will inherit the xx/20 mutation on the matrileneal side thus you need to mate it with the perfect females and wait for a male baby who will inherit xx/20 mutation back to patrileneal side. Only if the same mechanics in the ASE will be the same in ASA, I am still on my 12/20 Patrileneal mutation on my Argents and still not know if we can have more than 20/20 on 1 side here in ASA.
I think he did mention it can go higher than 20/20 on one side in ASA. 1 think I wish you could do is reset the mutation counter on both sides to get back that 7% chance again.
I understand the process of clearing the matrilineal side. Is there any way to clean both merged onto a baby or I will always inherit the muts of either side?
could someone help explain how i'm getting random mutations on both sides ( i'm mating two mutated parents with exact same stats, i will fix this soon ) but it's not increasing stats. the # of random mutations keep going up on the offspring but no color or stat changes
The reason you're getting mutations on both sides is because you're using two mutated parents. Always use clean 0 mutation females to save yourself headache because otherwise you get shadow mutation numbers that just keep adding up with no effect
So after the reset what happens next do u have to continue to breed your dinos back to the clean Dino if you don't have the original clean parents your other stats are gonna be completely different
Yes I mean ASA.
Well something is definitely wrong here. I get mutations in rexes on PvE official. I got some rexes from another player with 100000+/10000+ on both male and female. I still get random mutations. I'm not saying they are good. But it does happen. It is not impossible. 👀
I am looking to getting rid of my Dino’s bad mutations not increase them. I think your title is misleading. No like, no dislike. I got good info from the comments!
Wait, you should be always using clean 0/0 females to breed with, before the male gets 20 muts and after. If you don't you start stacking muts for no reason and waste that extra 3.5 chance before you hit 20.
0/0 doesn't exist anymore, it is 0/0/0
@Nazobypass huh? 0/0 absolutely exists, that means it has no muts on the paternal or maternal side. Usually a wild dino but you can also use the females you raised before you had any muts in the line. If you knew how to breed in ASE you'd know what I was talking about.
@@Nazobypass 0/0 used to refer to 0 mutations matrilineal (on the mother's side)
And 0 mutations patrilineal (on the father's side) and not having 0 wild stat, 0 player leveled stat
Having player levels applied or not does not at all effect the chance of mutations. And neither does the wild stat distribution until you get above the 250 mark in ase at least
it really doesnt matter after 20 muts on male, i even would say its good since it'll slowly help you reach negative mutations
@@gb76231 which Dino's need to surpass 20 mutations before they become usable in ark though.
Itld love if the 20 was a solid cap and none could be gained once it was reached
You’re winging all this information way too hard. Please stop… It’s incorrect stuff. :(
My Dinos can’t even past the first stat mutation 🤣 Only color mutations continue 🤷♂️
in order to blow up the mutation you need to have more than the 4 bytes max signed value, that would be more than "2,147,483,647" mutation on one side. usually what i see ppl doing is just breeding the siblings, a dino with 1 mutation total breeding with her sibling would result in a offspring with 2 mutation total, that wouldn't increase the stats (because both have 1 point of mutation in the same stat) but the mutation count of both parents goes to the baby, that way he will have 1 mutation on the matrilineal side, and 1 on the patrilineal side, passing a mutation count of 2 to his offspring
repeat this with his sibling and you'll have mutation count increasing in a power of 2, meaning you need to repeat this process only 22 times to get negative mutation dinos
The way I did it with manas for years lol just bred till I got that then went ham with em never tried it with atlas though I always wanted to try
Mutations don’t work that way. There’s a mutation counter and the actual mutation stat. They are two different things. The counter when you look at ancestors is just a counter. It counts how many mutations the parents had on their counter, not necessarily their stats. You can get a Dino that has a mutation on the counter but doesn’t actually inherit the stat from the parent. Which is why it’s important to pay attention and not breed that Dino or you get a wasted mutation count, but no actual stat change. You need the binoculars to actually see if they got the mutation. It will show 3 numbers ex. 35/2/0. This number for example shows that the Dino had 35 points wild stat, 2 points into mutation, and the last number shows how many points you have leveled it up. Each mutation equals 2 points into the stat, so when you see 1 mutation on the counter, you’ll see 2 points with your binoculars. That already blows your theory apart. Your counter is not your stat mutations. It just counts how many mutations it should have. Breeding siblings is the wrong way. You’re stacking up your counter and not actually getting any extra mutations.
@@monst3rmachin3productions12 if a counter is above 20 you can't get any mutations on this side, effectively halving your mutation chances, im not saying you'll get any stats from overflowing the counter, but after this it'll be a lot easier to get new mutations since you will be able to get mutations from the father and mother until the stat cap.
search about it, ppl have been doing that for so long in official servers
Wrong. What they are referring to is truly making the mutations show 0/20 on both sides while still holding all of the mutations and deleting any line history. It does work if you go into the negative and then breed it with a positive mutation count that is exactly the same. It cancels out to 0/20.@@monst3rmachin3productions12
ok, so I take my maxed out male, breed it to a wild female, and keep doing so until get a male baby that has all of the original males stats and mutations, but has 0/20 on the female side. Then I can breed that new male to my group for mutations again. did I get that right?
Isn't this the reason why we always have clean female breeders?
Hey man... You should really re-evaluate your information before giving it to people because this is the WRONG way to teach breeding. While what you are saying is technically correct, you DO NOT need to go find a wild tame....
The best way to breed:
1) Go find your dinos with as close to 50 points in the stats that you want across as many tames as you want.
2) Breed these dinos together until you get the good stats from multiple dinos onto one dino.
3) Breed the combined stat dino with the dino closest to the same stats until you get an opposing gender with the same mixed best stats as the combined stat dino.
4) Now you have a STAT LOCKED pair.
5) Breed these stat locked dinos together over and over only keeping un mutated females and culling the rest until you have as many females as you want to use.
6) Now you have 1 clean unmutated male and XX number of clean unmutated females with the same stats.
7) Breed the male with all of the females until you see the mutation you wish to come out (ex. melee or hp).
8) If the mutation came on a male, then replace the clean male with the new single mutation male
9) if the mutation came on a female, then breed that mutated female with the clean male until you get a mutated male, then replace the new mutated male with the clean male with the lot of clean females.
10) Repeat this until you have 20/20 in the stat you desire.
11) Put clean male back in with clean females and work on another stat until 20/20 in that stat.
12) Once you have 20/20 melee, 20/20 hp, and whatever else, breed the melee mutation with hp mutation until you have both 20/20 mutations on 1 dino.
13) Repeat last step until have combined mutation on opposite gender and how you have stat locked super dinos with the cleanest mutation line you can have.
Please breed the correct way and don't spread this nonsense.
Can someone help, I’ve got a Dino I’m working on a negative line for but it’s got 25 on the fem side and 170798 on the male side if I use my gen 32 male to clean the males side and make it negative will that still give me the 7% chance each time despite the 25 on the fem side?
Lol. Info in this vid is just plain wrong.
Please delete this video - it's incorrect in many ways
better just breed only with 0 mutation females, so u stack the mutations only on male side. hope there will be a mutator mod soon.
This video is wrong and is going to make breeding time consuming.
Just break the mut counter. Making it negative would be the best way around this.
so because ive got a potato for a brain. let me make sure I've got this right.
if ive got too many mutations. i just breed my male with a wild female and all the mutations can move to just the male side allowing the female side to get more mutations.
what happens if the baby comes out at a lower level? would it lose mutations or stats because the female was a low level or would a baby be born at some stupid high level?
That’s not how it works if you breed a 20/20 slot male and a 0/20 female the baby will be considered 20/20. Teach is wrong with this one. Check the other comments. Most people know how it works.
Geeze, them mutation colors are a bit loud lol.
Like a 1984 Nike Windbreaker lol
It is so complicated and wrong method.
1st step: Creating a perfect breeding pair with same stats (and same levels)
2nd step: Create multiple perfect females which can breed with the 1 male
3rd step: Breed them until you got yout first mutated MALE with the desired stat mutation
4th step: Chang your perfect male, with the mutated one
5th step: Breed your mutated MALE with yout PERFECT FEMALES until you get your 2nd mutation on a MALE on the same stat (e.g. 2 melee mutation)
6th step: Continue this until 20 mutation or less if you want
-side note1: You only want to mutate 1 stat at a time until 20 mutation, (e.g. 20 melee mutation nothing else) do not mix them, if you get a stamina mutation on your melee line, kill it...
-side note2: If you struggle with a new mutation on male side (the new mutated dino always a female) you can breed that mutated female back with the perfect 0/0 male until you have a mutated male with the stat you want and you can swap with the previous male.
-side note3: If you are mutating clean lines separately like 1 group only mutating stamina, another group mutating only melee, another group health, at the end,you can combine them.
20melee male with 20 stam female will become a 20/20 female or male you can combine him or her with the 20 Health male or female to become 40/20 or 20/40 depends on the gender.
-side note4 for those who are new to mutations: The reason why you want a PERFECT breeding pair with the same stats, it's because when a mutation occurs it gets 2lvl on some stat so it will be 2 lvls above one of their parents. If you hatch eggs in bulk it's easier to spot the mutation by the lvl of the baby. Double mutation can also occur, but it is only OK if it's on 1stat only! Dont combine just at the end when you finished with the line!
What happened there at 3:36?
In order to achieve your 100k subs, you may need to start commentating on your videos post.edit, cut out some of the waiting times.and take the time to create what you are trying to display and explain
I've noticed in a couple of these mutation videos you are waiting for a stat or mutation to combine, or waiting for a horse to breed and give birth, it would take a little more effort to snip out the waiting when you edit the video but it would greatly improve the production value of the content.
Like instead of saying, let's pretend this male horse has 20 or more mutations.
You could have created one in like 30 more minutes time with your breeding rates.
And instead of waiting with that horse stook on 96% you could have done a simple cut or fade to the baby being born
Am bit confused about a certain point. So if the male has 20/19 mutations does that 20 from the mother stop him from giving a chance of a mutation? Or we can still get 1 mutation?
No. the female can still trigger a mutation. you will only NOT get a mutation if both parents have 20 or more mutations. so if you have a Male with lets say 15/20 on mothers side and 10/20 on the fathers side, you then breed this dino with a clean 0/20 female the baby will always have the combined mutations so it will be 25/20. This baby will not be able to trigger a mutation BUT the female you breed it with can. the cance is lowered but thats the only way to stack more than 20 mutations.
Never breed mutated dinos with each other. always keep the females clean.
If the mutations from both sides on the male parent add up to 20 or higher, mutations can no longer happen on that parent which reduces your chance of mutation by 50%
@@LowlyEidolon just to make it clear, so lets say we have a M breeder with 20 mutations on the maternal and 19 mutations on the paternal side. He can no longer trigger a mutation because he passed the 20 limit on 1 side? So is the 20 mutations limit combined with both maternal and paternal side?
@@min1fort yes and I'll try to make it clearer with a simpler example
If we use a male with 10/20 on matrilineal & 10/20 on patrilineal, them a new mutation will not ever appear on the babies patrilineal, as the 10/20 mat and 10/20 pat are added together when a baby is made and the male becomes the father, to become the new 20/20 patrilineal.
Same would be true for a male with 0/20 matrilineal and 20/20 patrilineal. When that male becomes the father, the baby inherits the father's combined matrilineal and patrilineal as the babies patrilineal total
Edit, but asong as the female it is being mate with, has less then 20 total. Then a mutation can still occur on the males stats but the count would only appear to rise on the female side.
As when mutations are picked. First it picks the stat to mutate, then it picks a parent to check the count against, then it checks to see if the count is below 20. If it is below 20 then the mutation succeeds
Again this is all ASE knowledge, they could have changed things in ASA but it'll take time to know for sure
@@lokidoozer9116 thanks for ur explanation. But, u said: you will ONLY get a mutation if both parents have 20 or more mutations. Which I totally agree and thats how i been doing it the whole time, whereas teacher said you can will NOT get mutation if both sides of the parents crossed 20 which is 40 in total as a limit per dino. At this point i got confused, like as i know each dino has a limit of 20 mutation combined from both parents.
How do we clear the mutation of the father tho so we can get higher mutations?
At the moment there is no way,
Using the term 'clear' mutations is really misleading because you can't 'clear' them. You just stack them on the male and always breed with female 0/0's.
overflow the mutation counter. search for negative mutations, you'll probably find a video about it
Hey
Just make -1 mut females, much easier. Not hard breed mut with mut 32 times, 1&1, 2&2, 4&4.....
Eh-kwis
The only way to "reset" a mutation counter is to make it a negative number. It doesn't matter what side has what numbers, as long as the total (both sides added) is 20 or more, that parent won't mutate. L video
I understand the process of clearing the matrilineal side. Is there any way to clean both merged onto a baby or I will always inherit the muts of either side?
No. If you did that, you would be losing all your mutations. The term 'cleaning' isn't really great. All you are essentially doing is shifting your 40 mutations (20 from each side) onto one side. It will show up as 20 mutations on one side (but will have a hidden 20 also on that side). This clears up one side to allow for more mutations. Then you do the same thing again and you will get 60 on one side.