From the sound of this, I wouldn't be surprised at all if Dean Evans cut his teeth on trackers. It almost sounds "proper" without the interpolation of the SNES.
Sounds nice ! I have a q tho, why not use other interpolation options like cubic or sine? They are not as muffled but not as crunchy and 'staticy' for some samples
Wellllll, mostly personal preference... If you listen to any of my music you'll hear aliasing everywhere from low-res interpolated samples. I like the crunch 😁
@@monx Honestly, though it would take a lot more work, I'd like to render these SNES songs out channel-by-channel and adjust interpolation per channel... for instance, the bass sample doesn't sound good uninterpolated because the vibrato brings out the weirdness, kinda like autotuning a breathy singer. But other samples like the strings are so muffled with any interpolation. Then there's the smooth lead, which would benefit from a simple sine interpolator that preserves more treble, as you say. It's just a lot more work, and this was a quick and dirty thingy I made literally for myself, lol!
The only real way to remaster SNES music is to play it back with 192kHz 24 or 32bit and sinc interpolation and increase the internal volume without peaking the wave forms of the music. And maybe disable noise. I do think 3:13 sounds decent in a dirty way, in this particular arrangement of modifications/effects.
That's exactly what I did except I went for no interpolation vs cubic. It's a personal preference, I make tracker music and gave up on interpolation two decades ago 😅 Plus when it's super-sampled at 192KHz and then down sampled, the crunchiness isn't nearly as bad as if it was rendered natively at 44.1KHz.
I've seen! I love how many of my musical heroes are on youtube. I actually got to exchange messages once with Markus Kaarlonen, aka Captain of Poets of the Fall and the guy who wrote Space Debris and Beyond Music, my two favorite mods from the 90s. I love the internet ❤️
Yeah, I need to look up some old mod composers like Victor Vergara (aka The Awesome) and Vincent Voois (who personally helped tutor me via ICQ like 20 years ago, lol).
Honestly I wouldn't even care if y'all liked this or not... THIS IS MY JAM! 😂❤️
I like it
Nobody expected the freaking Waterworld game to have a spittin' soundtrack...
sounds like a combination of tim follin and minecraft overworld music. in other words, this is one godly composition
wow, I searched for "snes waterworld remaster," thank you. lo fi interpolation reminds me of old mod players, in a good way
From the sound of this, I wouldn't be surprised at all if Dean Evans cut his teeth on trackers. It almost sounds "proper" without the interpolation of the SNES.
Love it. Please release the FLAC for those of us that listen untethered during exercise.
OMG I'm so sorry you're right! I'll make this happen! Either now or... later, because I'm a little lazy 😂
he never did it :/
@@roilo8560 ikr, whyy
Masterpiece
great remaster!
Absolutely incredible stuff.
Love this music. What a surprise gem ❤
What is it with UK video game composers and making absolutely godlike music?
Amazing work!
It's like Enigma meets some of the music from Unreal :)
3:13 - Look if you're not convinced... click that timestamp.
Sounds nice ! I have a q tho, why not use other interpolation options like cubic or sine? They are not as muffled but not as crunchy and 'staticy' for some samples
Wellllll, mostly personal preference... If you listen to any of my music you'll hear aliasing everywhere from low-res interpolated samples. I like the crunch 😁
@@RichardCraig +1. it's like Playstation's crispy nearest-neighbor vs. N64 blurry smeared textures. always preferred the PS1 look. it has its place :)
@@monx Honestly, though it would take a lot more work, I'd like to render these SNES songs out channel-by-channel and adjust interpolation per channel... for instance, the bass sample doesn't sound good uninterpolated because the vibrato brings out the weirdness, kinda like autotuning a breathy singer. But other samples like the strings are so muffled with any interpolation. Then there's the smooth lead, which would benefit from a simple sine interpolator that preserves more treble, as you say. It's just a lot more work, and this was a quick and dirty thingy I made literally for myself, lol!
The only real way to remaster SNES music is to play it back with 192kHz 24 or 32bit and sinc interpolation and increase the internal volume without peaking the wave forms of the music. And maybe disable noise.
I do think 3:13 sounds decent in a dirty way, in this particular arrangement of modifications/effects.
That's exactly what I did except I went for no interpolation vs cubic. It's a personal preference, I make tracker music and gave up on interpolation two decades ago 😅 Plus when it's super-sampled at 192KHz and then down sampled, the crunchiness isn't nearly as bad as if it was rendered natively at 44.1KHz.
greattt
Dean Evans has a UA-cam channel. Not really an active one, though.
I've seen! I love how many of my musical heroes are on youtube. I actually got to exchange messages once with Markus Kaarlonen, aka Captain of Poets of the Fall and the guy who wrote Space Debris and Beyond Music, my two favorite mods from the 90s. I love the internet ❤️
@@RichardCraig
Tim Follin has one, too.
Yeah, I need to look up some old mod composers like Victor Vergara (aka The Awesome) and Vincent Voois (who personally helped tutor me via ICQ like 20 years ago, lol).
@@budakbaongsiah Don't forget Alberto Jose Gonzalez
@@supmattboy
Is he still commenting on Siivagunner's mixes of his works?
This version have some strange artifacts on the highs. Maybe an low pass filter would help?
Strange artifacts lol
@@agit5270 guess you can't hear it?
I have just uploaded a remastered version of this awesome track. Come check it out.
Please remaster Mickey Mania Snes music!
Could you put out a FLAC file? 🥺
I'll add it to my long list of unkept promises, sure! 😂