Two quick notes! Firstly there is a very good chance that the crossbones wasn't burning all the way through due to the water quenching the flames (despite the water not being visible due to air pumps) as it seemed very inconsistent! I thought the air pumps would allow the flames to continue but this is alpha of the new mechanic after all! Secondly I'm sorry for those who saw this video go live yesterday only for It to vanish! The usual fun UA-cam Copyright system kicked in for the From The Depths OST - Had to contact the studio behind It (Again) and It's all good now! Enjoy!
Video suggestion: From the depths crab challenge. You have a walker at the bottom of the ocean and must spend the entire game at the bottom of the ocean. You are only allowed to use drone to enter portal.
I hope for the next one you do *RAILGUN EVERYTHING* and no harm no foul I would wait a week more for this banger video *LET THE SEAS BOIL LET THE STARS FALL LET THE GALAXY BURN*
Video suggestion: From the depths crab challenge. You have a walker at the bottom of the ocean and must spend the entire game at the bottom of the ocean. You are only allowed to use drone to enter portal. Edit: main craft resurface to enter portal.
Problem: Portals do not interact with drones. He tried to do something similar with his "Space Only" challenge. He had to make the Drone the main craft in order for it to allow him to progress
Yup! Mentioned It suuuuuper quickly at 3:00 - There were a few things I decided not to really touch on in the video since It would be information overload! Will be mentioning them all in detail when I build properly with the new weapons! :)
And if anyone is wondering about an AA flamethrower, there is a thing in the RTS game called the Oxidizer, whose role is not to damage the aircraft but rather weaken it for other AA units to take it down.
I wonder if some of the anomalies with the crossbones turrets losing their caps but not their citadel is due to the water; despite the ammo being flammable the water quenching the fire before it could do much
It’s a shame CRAMS were left out Would be cool if they had a unique ability to spread fuel out when detonated by fuses As the area increases, the intensity decreases
Take note of how it peels the top off of the boat specifically, and how the top of the boat ends at the waterline, intensity and fuel are really important for damage but imagine how much is lost due to the water extinguishing the fire. Oxidiser in the right amounts are really important to mitigate damage lost when fighting boats.
lathrix, you know what must be done.. a challenge run were *_EVERYTHING IS ON FIRE!!!_* basic premice; EVERY weapon is strictly incendiary, however lasers will NOT be allowed outside of defense because fire is secondary damage as far as lasers go
Fire seems like an amazing secondary damage type, or at least something to combo with another damage type. The ability to weaken armor could make it an extremely strong option to pair with advanced cannons or a railgun as shown in the video. One key thing to note is that the fire is also influenced by the enemy's speed. Regardless, I for one am overjoyed to roast flying squirrels... in From the Depths.
I can just picture a standoff craft with a dozen small, cheap drones flitting around the enemy like dragonflies all the while spewing white hot fire at it. Glorious.
The White Flayers are going to love this one; fire seems perfect for softening up targets for ramming craft and then getting in through the holes from the impact.
Yeah, makes me wonder if there are any other awesome such designs we never saw. Hey Lath! Can you do a campaign sometime where you just use various stages of your various adventure run ships? Including the ones we never got to see?
I've said it before, I'll say it again and I'll keep uttering this to my dying day; even a failed Lathrix run is much more entertaining than what a lot of the others put out and it's the rice on a chessboard legend better value than having to slug through another week without any morsel of fresh Lathrix content on the Lathland channel. Because it's not the conclusions that are the flame pulling in the moths, but the journey alongside this magnificent host! So I hope Lathrix isn't selling themselves short in their own mind going forwards, because everything is an asset in every video, even the accent that seems like it's perceived by the content creator as a negative of some sort, when it too is one of the main selling points of the final products! When the new burning update has had some patches, I wish for a napalm run after a single LOS turret run, let's see how far Lathrix can take the turret concept!
I could see flamers working well for small, super fast flying crafts like a flying squirrel. Go high intensity, zip the craft in for a driveby, and let the sticky flames do the work as you scurry away to refuel.
I don’t know how long I’ve been watching your videos, but it always feels nice to check them out. You are a wholesome and entertaining person, and I wish you so much happiness. Thank you for being you.
I will say there are a couple of benefits I noticed, and one nightmare scenario. The first is benefit I noticed to fire is that craft that are difficult to hit due to being speedy and evasive are no longer quite as safe. One good hit and the craft will start taking damage over time, weakening armor and potentially removing vital components. The second benefit I saw was that internal fires are so much better than you considered. Particularly that gun you built at the end of the episode. That TORE through defenses and lit up vital components without the need for EMP, I'm not even sure how you defend yourself against that right now since even if you heal yourself you'll be constantly expending resources to undo the damage. Now for the nightmare scenario, facing a flame thrower wielding melee ship. God lord even if you kill them you'll be expending a huge amount of resources after its done if there aren't any form of fire extinguisher implemented into the game yet. The best defense I can think of is smoke, since that should help to remove one of fire's primary fuel sources if the developers added that. That all said I actually kind of agree with you that flame throwers feel like of limited. I'd love additional fuel types to be added with unique effects based on what material they hit. For example I could imagine one that produces a lot of smoke to mess with enemy sensors and laser fire. With the obvious down side being it's choking out its own oxygen supply and thus reduces its damage as it kids into gear. At least without heavy use of oxidizers anyway.
Especially with lasers starting fire, it just got WAY better at point defense vs strike craft, like you said in the first benefit. Burn a single wing piece and that ENTIRE wing is going to dissolve
we know lathrix is a real one for knowing how many people are out there that just want to see stuff set on fire and burning by setting a timestamp specifically for seeing things on fire.
I love how we can all engage in giddy pyromania now. Fire is such an interesting mechanic, and it really changes how you have to think about building. No more fuel tanks near the AI compartment, for example. XD Awesome video! Looking forward to future barbeques! 🧑🍳🔥
what I think would work well for missiles is if the frag could have a proximity detonation, boring a hole into the outer layer of armor, and then the incendiary detonate inside.
Craft idea: A ship that fires powerful graviton ram weapons at a low fire-rate to flip enemy ships on their sides, then peppers their unshielded and less-armoured undersides with super-fast armour-penetrating weapons at a high fire-rate before they can right themselves. The graviton ram will also briefly throw off the enemy ships' aim during the fight. Another craft idea: Some kind of craft that goes underneath enemies and fires graviton rams straight up, sending them into space where they will then die from being too high up. Video suggestion: Particle weapons run. You may use other weapons as you wish, but the main armament must be particle weapons as soon as you can afford it. Maybe a particle beam melee submarine (or other craft) to slice enemy ships in half like that one airship that you keep killing before it gets the chance to cut your vessels in half.
I'd assume pen-depth incendiary shells would be quite useful if done right. > penetrate armor > set fire to internal components like turrets or fuel > profit
I think internal fires / piercing / thumper combinations could be huge. Absolutely light up the insides of a craft. (You said this as I typed it wow haha)
18:28 A lot of the fuel and damage has probably been wasted because the fire spread to underwater blocks. As you can see the fire fizzled out exactly at the waterline.
Just had an idea for a playthrough you have to make your ship shaped like an animal which can include mythology. So like have a flyer shaped like a pterodactyl or a sub shaped like a whale
I think that incendiary is a match made in heaven with EMP rounds as the fires will burn away all that cheap anti-emp wood leaving only the fast lane metal for the emp to strike at control units
I imagine having internal fires would be extremely good against lighting hoods and white flayers, as they usually are absolutely full of flammables, and have somewhat thin armor. Cool showcase, excited to mess around with this!
I feel like using flame weapons as an opening weapon, then using a lot of rapid fire weapons would be fantastic. Something like large incendiary missiles backed up by 120mm rotary cannons or of couple of guns with 500mm incendiary hollow point (or similarly low AP) shells and then a bunch of secondary guns that are like 200-300mm that just peck away at the target.
I appreciate that over time he makes sure that whenever he does it adventure mode he stays at the same level as his enemies as if he's following his own sort of Geneva convention war crime rules
Fire seems really cool, would be really cool if changing the fuel composition affected the colour, hot/intense enough fire turns blue then white. Incendiary Magnetic Mines might work well. Maybe when you have a good idea of what you're doing with these weapons, an incendiary-only Adventure Mode could be interesting.
Imagine, 5-6 drones all using fire missiles and flamers just torching a target over and over while you're shelling them with Cram shots Or having your planes/drones using incendiary interceptors. Oh the amount of creatively dangerous ideas one could get from this
Extremely excited for this weapon! It's been requested for so long and implemented in a really good way so far. As I see it, this offers two primary benefits: firstly, more options to deal with Heavy Armor spam, especially with fast movement increasing the damage, but mostly the oxidization mechanic, and secondly, the total decimation of unreasonably huge, lag-inducing, all-wood craft. In short, a well-considered version of a long-requested feature
Tbh I just love how fire looks. Makes the battles feel more real, with damaged sections on fire and stuff. You can watch fire slowly reach towards internals, quite scary 😊
With flames being powered up by movement, I could see a build where you shoot harpoons out behind yourself and then use flamethrowers while also dragging your enemy around at high speed. Sounds extremely sadistic, especially in land campaign.
A challenge idea that I suggested once: twin craft run. You have two crafts that have the similar outlook (in shape at least), have interconnections and use VERY different weapons, like opposite spectrum type. Once any twin dies, the run is over
What I'm interested in is fire defenses; almost every weapon in the game has some kind of active defense that can nullify it; it feels like there ought to be an active defense for this too. Perhaps fire suppression sprinklers, that make fire in a room (defined like an air pump) act as if it's underwater? That'd incentivize more high-oxidizer incendiaries, as well as allow a way to mitigate fire damage. This'd also be handy when you get hit in the flamethrower, because flamethrower fuel is still flamethrower fuel when it's still in the tank, and having a fire in your flamethrower tanks is probably not going to be pleasant.
I can imagine a flamethrower set up like earlier in the video switching blocks constantly, with a high rof, low pen weapon hosing the now weakened blocks off the ship would be the way to go. Lije either way you'll get the most out of the flamethrower if you use the resistance reduction it applies, not the raw damage output.
honestly though, a fast plane that drops some incin bombs that have a ton of fuel and then just goes away to a safe distance while the enemy keeps burning would probably work pretty well
Alternating fire/conventional weapons could be devastating. Fire to weaken armor, break through with weapon of choice, then put more fire into the hole. Rinse, repeat.
Video suggestion: From the depths crab challenge. You have a walker at the bottom of the ocean and must spend the entire game at the bottom of the ocean. You are only allowed to use drone to enter portal.
As someone who played for 6 years in a realistic game I'm very experienced with inciendary ammunition and its variants and I LOVE to use them. Especially if it is AP-I or IAI (armor piercing inciendary or immediate action inciendary) because both are awesome against every vehicle so long as it can penetrate its armor. Loves to cook off ammo and fuel tanks, and those when detonated can instantly kill the whole vehicle. And against biplanes it's a death sentence even if you don't hit vital parts. Fabric and wooden parts love to immediately catch fire when hit with one and depending on its position it can mean that on one side both wings just tore off after a while or the pilot gets "knocked out" by the fire, as the game likes to tell you (even when a 125mm dart goes through its head they just slump over)
I think the fire is a nice addition between reloading sequences. You have your alpha strike, add some fire to the enemy craft, stuff reloads while the fire is burning away the surface area of the enemy + softening the outer shell up for the next shot that now has less matter to go through and the outside is soft enough for your now damaging ammo to hit the more important parts. If you want to deal damage with the fire I think the penetrating railcannon will be your go to system, since it just aims for the more flammable systems and ignores the armor. Otherwise you use too much time on the surface while the enemy keeps shooting you. If you want to wait for several minutes so your fire did the job eventually then the enemy will have torn your craft to pieces. Unless I'm missing something. Cool addition to the game though. Excited to see what you come up with O.O
Lath you should absolutely even post the scraped play through even if its not edited i think a lot of people will en would love to watch those videos❤❤
Wonderful, I've missed stuff like this, just narration of some arcade-y combat. Especially when I do not have the ability to invest my focus, it's great to have to look back and figure out relatively quickly what's going on.
I mean, like everyone I want incendiary CRAM shells. I'm absolutely going to make a kinetic/incendiary weapon, using lots of oxidiser. I'd also like to see some blocks release oxidiser - particularly if heavy armor did it, as that would make an interesting case for not using heavy armor on subs, as they'd naturally self-burn a bit better (but also things like components of weapons or such, as it makes sense, and would make them burn all the way below the water line). I'd also kinda like to see fires buffed globally, and fire supression systems added - particularly if they made it so that blocks like ammo, fuel tanks, engines, etc created much more fire, so a ship could just become engulfed in flames as the subcomponents burned.
I absolutely love you're from the depths videos, I have learned soo much from you too. You've given me a lot of inspiration for my own ideas as well. I would like to make a request though. Is it possible for you to beat adventure mode with only particle canons? You've done all the others and I would love to see how you would solve the early and late game with this!
lathrix i have recently got from the depths after years of watching you play thank you for intro ducing me to this game also love the idea of fire damage
Super awesome discussion Lathrix! I hope the next full play through gets heated. It seems like the devs used plasma to work out some of the basics of fire due to some of the similar ish mechanics between them. I'm interested to see what types of armor layouts people come up with to mitigate the fires, or if some kind of fire extinguisher block (like the anti-laser smoke dispensers) is going to be released.
I think incendiaries would be a lot more effective against airborne targets like airships and planes. More flammable components due to higher fuel requirements, typically denser designs allowing for a whole bunch of fuel in one place to run into more components, and most importantly they're well above the water.
Also apparently airspeed provides a multiplier on fire spread (or intensity? Not sure), according to other comments, so fires on fast-moving units are even more dangerous. Definitely seems useful against planes, which makes a lot of sense -- I think most ammunition specialized against planes or airships in real life tends to have an incendiary component to it.
As much as i dont care about realism especially in a game like this, a metal fire is much more difficult to put out than some other types of fires so it almost makes sense that the fire takes a while to go out on the metal builds and i can appreciate that.
So, IIRC, you *CAN* ammo stack the advanced cannons. That means, your initial shell can be maybe HESH or AP (Squash???) Second shell is flame Third shell is HE/AP So the first shell strips off armor, to allow the flame to get between armor layering (Means spaced armor is actually WORSE against incendiary!) Second shell sets the fire, hopefully inside any gaps to maximize it's spreading angles (If you hit a single block on the surface, it can only spread to immediate neighbors I imagine. Whereas, if you go even a single block deeper, you massively expand where it can spread to) Third shell takes advantage of the fire weakening the armor. First shell then strips into the healthier armor beneath Rinse and repeat until you have fully stripped out their armor
Seeing the AP fire shells chew through Heavy Armor, makes me wonder if the "avoid getting hit" part of the survivability onion will be even more important now. I would love that HE dmg adds a small bit of fire damage, and that certain blocks have high flammability and oxidizer, such as AI components.
Fire seems to be mainly a supporting damage type, so maybe an incendiary-buckshot style volley to ignite the armor you can see before properly engaging the target?
I… HAVE SO MANY IDEAS!!!!!!! I SHALL BE THE PARAGRAPH KING!!!!! 1. Spacecraft that launches magnetic mines filled with incendiaries 2. Assassin sub (We rise FROM THE DEPTHS, WITH FLAMETHROWERS)(maniacal laughter ensues) 3. Flamethrower drone swarm 4. Melee craft that impacts then ignites internals 5. Thin and really fast melee craft that weakens the armor with flame then pierce straight through with either flamethrowers on the sides or piercing weapons that fire while going through craft Non flame ideas 1. Harpoon craft that lifts crafts out of the water Possible version that can go underwater to hit the bottom and flip it upside down as it lifts it up 2. Rod from god: a melee craft in outer space that shoots down and impacts the enemy to devastating effect 3. Boat with big hammer that smashes enemies Run/playthrough ideas 1. Speed(boat) run: fast boat or craft that goes fast and uses hit and run tactics. Only missiles allowed are small missiles with maybe one big one for big damage and no cram Will add more later.
Fire based penetration weapons might be nice if you you hit a room adjacent to the mainframe, and the fire spreads. Wonder how fire interact with AI stuff, rubber and surge protectors. Can you use a thumper head to "dig a hole" for the fire to reach bare metal if designs start having a wooden shell to de-fang the flames. Great video Latherix. Always a pleasure!
With the fire damage reducing armor, and adding to itself when the block it's on is destroyed, it seems really clear that incendiary weapons are meant to be used together with other types of weapons firing at the same spot. Very much complementary in both directions.
Two quick notes! Firstly there is a very good chance that the crossbones wasn't burning all the way through due to the water quenching the flames (despite the water not being visible due to air pumps) as it seemed very inconsistent! I thought the air pumps would allow the flames to continue but this is alpha of the new mechanic after all!
Secondly I'm sorry for those who saw this video go live yesterday only for It to vanish! The usual fun UA-cam Copyright system kicked in for the From The Depths OST - Had to contact the studio behind It (Again) and It's all good now! Enjoy!
Video suggestion: From the depths crab challenge. You have a walker at the bottom of the ocean and must spend the entire game at the bottom of the ocean. You are only allowed to use drone to enter portal.
I was wondering what that was. Shame youtube's autoclaim is as overzealous as it is incompetent.
Sorry you have to deal with that nonsense all the time man, it must drive you insane trying to deal with UA-cam's nonsense
I hope for the next one you do *RAILGUN EVERYTHING* and no harm no foul I would wait a week more for this banger video *LET THE SEAS BOIL LET THE STARS FALL LET THE GALAXY BURN*
that alright, not your fault
Video suggestion: From the depths crab challenge. You have a walker at the bottom of the ocean and must spend the entire game at the bottom of the ocean. You are only allowed to use drone to enter portal.
Edit: main craft resurface to enter portal.
Problem: Portals do not interact with drones. He tried to do something similar with his "Space Only" challenge.
He had to make the Drone the main craft in order for it to allow him to progress
sounds good!
that would be cool
Doesn't the adventure mode not have a sea floor?
This is good
Fires aren't just fed by the blocks they burn, but also by high speeds. This makes them particularly effective against fast aircraft or hydrofoils.
Yup! Mentioned It suuuuuper quickly at 3:00 - There were a few things I decided not to really touch on in the video since It would be information overload! Will be mentioning them all in detail when I build properly with the new weapons! :)
At last! A practical use for funny harpoon builds!
Was just thinking this. Anti-Air incendiary ammo may be pretty effective.
@@LurchTheBastard Or even an AA flamethrower depending on the aircraft's method of attack.
And if anyone is wondering about an AA flamethrower, there is a thing in the RTS game called the Oxidizer, whose role is not to damage the aircraft but rather weaken it for other AA units to take it down.
Ahh yes. Napalm, the one thing you should not have given to lathrix.
we all know what happenned when the brits found out about phosphorus...
*TF2 Pyro chants*
*It’ll be fine* what could *possibly* go wrong
3:50 can we all agree lathix has a fabulous accent?
awh shucks, very kind of you!
@@Lathland imagine being from the ohio of the UK
@@phroogo...lmao I’m dead
he does have a nice accent but is that actually because of his accent or that he just whispers sweet from the depths nothing into our ears?
@@phroogo...And proud.
Flamethrowers probably work well with Frag.
Flamethrowers reduce enemy Armour stat, Frag freaking shreds through it afterwards
That's what I was thinking. Much more of a support weapon than a main weapon but hugely helps out the main weapon
HE has the same AP. It also helps lower AP sand blasters and CWIS guns too (especially heavy head ones).
A mix of high oxidizer incendiary and frag shells for a fast firing advanced cannon ought to be very effective.
I wonder if some of the anomalies with the crossbones turrets losing their caps but not their citadel is due to the water; despite the ammo being flammable the water quenching the fire before it could do much
"BURN IN HOLY HELLFIRE"
- Lath probably
Smells like Warhammer 40k reference.
"PURGE THEM IN FLAME!"
It’s a shame CRAMS were left out
Would be cool if they had a unique ability to spread fuel out when detonated by fuses
As the area increases, the intensity decreases
I would really like something like explosive warheads/pellets/bodies on modular types of weapons
Ok nevermind it’s there
i like the idea of he also starting fires or doing light fire damage as it makes sense
We need incendiary pellets for Cram and Incendiary bursting charge for APS.
We are going to have flash fires and ammo cook-offs.
Well your wish has become real (Not the fuel thing but CRAMS are now real)
From the Depths is a series I wish to see continued in the future.
Take note of how it peels the top off of the boat specifically, and how the top of the boat ends at the waterline, intensity and fuel are really important for damage but imagine how much is lost due to the water extinguishing the fire.
Oxidiser in the right amounts are really important to mitigate damage lost when fighting boats.
brother, bring the flamer... the HEAVY flamer!
yes brother
WE ARE THE ANGELS OF DEATH
for the emperor!
The Emperor approves all of these messages
Orbital strike with promethium.
I dont even play From the Depths, but you better believe I'll be in line waiting to see Lathland play it!
lathrix, you know what must be done..
a challenge run were *_EVERYTHING IS ON FIRE!!!_*
basic premice; EVERY weapon is strictly incendiary, however lasers will NOT be allowed outside of defense because fire is secondary damage as far as lasers go
It's funny because for me your accent and this game are just incredibly deeply intertwined. It's like the soundtrack of From the Depths.
Fire seems like an amazing secondary damage type, or at least something to combo with another damage type. The ability to weaken armor could make it an extremely strong option to pair with advanced cannons or a railgun as shown in the video. One key thing to note is that the fire is also influenced by the enemy's speed. Regardless, I for one am overjoyed to roast flying squirrels... in From the Depths.
high oxidizer flamethrowers on a submarine, come up from under the enemy and burn their keel until they sink
You may fire when ready.
I can just picture a standoff craft with a dozen small, cheap drones flitting around the enemy like dragonflies all the while spewing white hot fire at it.
Glorious.
The White Flayers are going to love this one; fire seems perfect for softening up targets for ramming craft and then getting in through the holes from the impact.
I love the design of the scraped play through ship
Yeah, makes me wonder if there are any other awesome such designs we never saw. Hey Lath! Can you do a campaign sometime where you just use various stages of your various adventure run ships? Including the ones we never got to see?
I've said it before, I'll say it again and I'll keep uttering this to my dying day; even a failed Lathrix run is much more entertaining than what a lot of the others put out and it's the rice on a chessboard legend better value than having to slug through another week without any morsel of fresh Lathrix content on the Lathland channel.
Because it's not the conclusions that are the flame pulling in the moths, but the journey alongside this magnificent host!
So I hope Lathrix isn't selling themselves short in their own mind going forwards, because everything is an asset in every video, even the accent that seems like it's perceived by the content creator as a negative of some sort, when it too is one of the main selling points of the final products!
When the new burning update has had some patches, I wish for a napalm run after a single LOS turret run, let's see how far Lathrix can take the turret concept!
I could see flamers working well for small, super fast flying crafts like a flying squirrel.
Go high intensity, zip the craft in for a driveby, and let the sticky flames do the work as you scurry away to refuel.
I don’t know how long I’ve been watching your videos, but it always feels nice to check them out. You are a wholesome and entertaining person, and I wish you so much happiness. Thank you for being you.
I will say there are a couple of benefits I noticed, and one nightmare scenario. The first is benefit I noticed to fire is that craft that are difficult to hit due to being speedy and evasive are no longer quite as safe. One good hit and the craft will start taking damage over time, weakening armor and potentially removing vital components.
The second benefit I saw was that internal fires are so much better than you considered. Particularly that gun you built at the end of the episode. That TORE through defenses and lit up vital components without the need for EMP, I'm not even sure how you defend yourself against that right now since even if you heal yourself you'll be constantly expending resources to undo the damage.
Now for the nightmare scenario, facing a flame thrower wielding melee ship. God lord even if you kill them you'll be expending a huge amount of resources after its done if there aren't any form of fire extinguisher implemented into the game yet. The best defense I can think of is smoke, since that should help to remove one of fire's primary fuel sources if the developers added that.
That all said I actually kind of agree with you that flame throwers feel like of limited. I'd love additional fuel types to be added with unique effects based on what material they hit. For example I could imagine one that produces a lot of smoke to mess with enemy sensors and laser fire. With the obvious down side being it's choking out its own oxygen supply and thus reduces its damage as it kids into gear. At least without heavy use of oxidizers anyway.
Especially with lasers starting fire, it just got WAY better at point defense vs strike craft, like you said in the first benefit. Burn a single wing piece and that ENTIRE wing is going to dissolve
Oh my inner salimander boi is so so so so happy
I didn’t expect a war hammer 40k fan here
@@Drayp33persyou should see all the symbols on khorne lathrix puts all over his older ships
@@themenagerie5622 Older? He put Tzeench on that spaceship only adventure run.
we know lathrix is a real one for knowing how many people are out there that just want to see stuff set on fire and burning by setting a timestamp specifically for seeing things on fire.
I love how we can all engage in giddy pyromania now. Fire is such an interesting mechanic, and it really changes how you have to think about building.
No more fuel tanks near the AI compartment, for example. XD
Awesome video! Looking forward to future barbeques! 🧑🍳🔥
what I think would work well for missiles is if the frag could have a proximity detonation, boring a hole into the outer layer of armor, and then the incendiary detonate inside.
2:05
"Heavy armour: 50. I can read!"
>Heavy Armour
>Armour: 60
We love you, Lathrix (:
Fire resistance 50, armour 60. Fire resistance and armour are different mechanics
@@Cobrax_x I misunderstood what he said :)
I thought he was saying the armour value was 50. My bad!
Craft idea: A ship that fires powerful graviton ram weapons at a low fire-rate to flip enemy ships on their sides, then peppers their unshielded and less-armoured undersides with super-fast armour-penetrating weapons at a high fire-rate before they can right themselves. The graviton ram will also briefly throw off the enemy ships' aim during the fight.
Another craft idea: Some kind of craft that goes underneath enemies and fires graviton rams straight up, sending them into space where they will then die from being too high up.
Video suggestion: Particle weapons run. You may use other weapons as you wish, but the main armament must be particle weapons as soon as you can afford it. Maybe a particle beam melee submarine (or other craft) to slice enemy ships in half like that one airship that you keep killing before it gets the chance to cut your vessels in half.
I'd assume pen-depth incendiary shells would be quite useful if done right.
> penetrate armor
> set fire to internal components like turrets or fuel
> profit
From The Depths is a series I would like to see continued in the future.
I think internal fires / piercing / thumper combinations could be huge. Absolutely light up the insides of a craft. (You said this as I typed it wow haha)
Pen depth incendiary....that's deadly sounding
18:28 A lot of the fuel and damage has probably been wasted because the fire spread to underwater blocks. As you can see the fire fizzled out exactly at the waterline.
Just had an idea for a playthrough you have to make your ship shaped like an animal which can include mythology. So like have a flyer shaped like a pterodactyl or a sub shaped like a whale
This would also help you with your building skills
Yes!
I think that incendiary is a match made in heaven with EMP rounds as the fires will burn away all that cheap anti-emp wood leaving only the fast lane metal for the emp to strike at control units
I imagine having internal fires would be extremely good against lighting hoods and white flayers, as they usually are absolutely full of flammables, and have somewhat thin armor. Cool showcase, excited to mess around with this!
I for one, await the incendiary only playthrough with baited breath. Good luck and godspeed
I feel like using flame weapons as an opening weapon, then using a lot of rapid fire weapons would be fantastic. Something like large incendiary missiles backed up by 120mm rotary cannons or of couple of guns with 500mm incendiary hollow point (or similarly low AP) shells and then a bunch of secondary guns that are like 200-300mm that just peck away at the target.
I appreciate that over time he makes sure that whenever he does it adventure mode he stays at the same level as his enemies as if he's following his own sort of Geneva convention war crime rules
From the depths is a series I would enjoy to find continued in the future
Fire seems really cool, would be really cool if changing the fuel composition affected the colour, hot/intense enough fire turns blue then white. Incendiary Magnetic Mines might work well. Maybe when you have a good idea of what you're doing with these weapons, an incendiary-only Adventure Mode could be interesting.
Imagine, 5-6 drones all using fire missiles and flamers just torching a target over and over while you're shelling them with Cram shots
Or having your planes/drones using incendiary interceptors. Oh the amount of creatively dangerous ideas one could get from this
Oh my god they FINALLY added incendiaries that I've wanted since the advanced cannon update! Let it burn!
Extremely excited for this weapon! It's been requested for so long and implemented in a really good way so far. As I see it, this offers two primary benefits: firstly, more options to deal with Heavy Armor spam, especially with fast movement increasing the damage, but mostly the oxidization mechanic, and secondly, the total decimation of unreasonably huge, lag-inducing, all-wood craft. In short, a well-considered version of a long-requested feature
Tbh I just love how fire looks. Makes the battles feel more real, with damaged sections on fire and stuff. You can watch fire slowly reach towards internals, quite scary 😊
An AP/Sabot depth-penetration fuse incendiary shell/missile seems like it would be A LOT of fun.
With flames being powered up by movement, I could see a build where you shoot harpoons out behind yourself and then use flamethrowers while also dragging your enemy around at high speed. Sounds extremely sadistic, especially in land campaign.
A challenge idea that I suggested once: twin craft run. You have two crafts that have the similar outlook (in shape at least), have interconnections and use VERY different weapons, like opposite spectrum type. Once any twin dies, the run is over
A cool video could be an adventure mode play through where you can only drop bombs/ nukes on targets.
24:30 Well there goes using wood as my bulkheads for allow ship builds.
definitely one of their best songs imo
I, for one, am eager to watch Lathrix cleanse Neter of heretics with the Emperor's holy promethium
Yay more from the depths. A game I always enjoy seeing you play. Perfect while I'm ill
What I'm interested in is fire defenses; almost every weapon in the game has some kind of active defense that can nullify it; it feels like there ought to be an active defense for this too. Perhaps fire suppression sprinklers, that make fire in a room (defined like an air pump) act as if it's underwater? That'd incentivize more high-oxidizer incendiaries, as well as allow a way to mitigate fire damage. This'd also be handy when you get hit in the flamethrower, because flamethrower fuel is still flamethrower fuel when it's still in the tank, and having a fire in your flamethrower tanks is probably not going to be pleasant.
I can imagine a flamethrower set up like earlier in the video switching blocks constantly, with a high rof, low pen weapon hosing the now weakened blocks off the ship would be the way to go. Lije either way you'll get the most out of the flamethrower if you use the resistance reduction it applies, not the raw damage output.
It’s been so long but I’m happy to be back Lathland. It’s wonderful to come back to a classic From the Depths, thank you
Im happy i was able to watch the first version of this before needing to be re-uploaded
honestly though, a fast plane that drops some incin bombs that have a ton of fuel and then just goes away to a safe distance while the enemy keeps burning would probably work pretty well
Stealth Sub that creeps up, surfaces, douses the target with fire, then dives away.
Alternating fire/conventional weapons could be devastating. Fire to weaken armor, break through with weapon of choice, then put more fire into the hole. Rinse, repeat.
time for a flamethrower only adventure!
I do wish to see FtD continue in the future. Besides, future looks bright. Bright from all the flames.
Blacken the sky, boil the sea, and render your enemies unto ash! 🔥😈🔥
Video suggestion: From the depths crab challenge. You have a walker at the bottom of the ocean and must spend the entire game at the bottom of the ocean. You are only allowed to use drone to enter portal.
Control C + Control V
@@addisonchow9798 it sounded good so
As someone who played for 6 years in a realistic game I'm very experienced with inciendary ammunition and its variants and I LOVE to use them. Especially if it is AP-I or IAI (armor piercing inciendary or immediate action inciendary) because both are awesome against every vehicle so long as it can penetrate its armor. Loves to cook off ammo and fuel tanks, and those when detonated can instantly kill the whole vehicle. And against biplanes it's a death sentence even if you don't hit vital parts. Fabric and wooden parts love to immediately catch fire when hit with one and depending on its position it can mean that on one side both wings just tore off after a while or the pilot gets "knocked out" by the fire, as the game likes to tell you (even when a 125mm dart goes through its head they just slump over)
Pure fuel could probably work pretty good as AA on smaller missiles or APS, as wings are super vulnerable to fire, and thrusters are semi-weak to fire
I think the fire is a nice addition between reloading sequences. You have your alpha strike, add some fire to the enemy craft, stuff reloads while the fire is burning away the surface area of the enemy + softening the outer shell up for the next shot that now has less matter to go through and the outside is soft enough for your now damaging ammo to hit the more important parts.
If you want to deal damage with the fire I think the penetrating railcannon will be your go to system, since it just aims for the more flammable systems and ignores the armor. Otherwise you use too much time on the surface while the enemy keeps shooting you. If you want to wait for several minutes so your fire did the job eventually then the enemy will have torn your craft to pieces.
Unless I'm missing something. Cool addition to the game though. Excited to see what you come up with O.O
Lath you should absolutely even post the scraped play through even if its not edited i think a lot of people will en would love to watch those videos❤❤
Seems like fire is a debuff sort of weapon, a secondary missile battery you'd use to weaken the target for your primaries.
They said it couldn't be done. They said it wouldn't be done.
THEY WERE WRONG!
AND WE ARE GLAD!
Wonderful, I've missed stuff like this, just narration of some arcade-y combat. Especially when I do not have the ability to invest my focus, it's great to have to look back and figure out relatively quickly what's going on.
Well, Lath, now you have to complete adventure mode with only Fire damage. Bonus challenge: flame thrower only.
Your accent is majestic. Sincerely, your friend in Birmingham, US
From the Depths is a series I wish to see continued in the future!
I mean, like everyone I want incendiary CRAM shells. I'm absolutely going to make a kinetic/incendiary weapon, using lots of oxidiser.
I'd also like to see some blocks release oxidiser - particularly if heavy armor did it, as that would make an interesting case for not using heavy armor on subs, as they'd naturally self-burn a bit better (but also things like components of weapons or such, as it makes sense, and would make them burn all the way below the water line).
I'd also kinda like to see fires buffed globally, and fire supression systems added - particularly if they made it so that blocks like ammo, fuel tanks, engines, etc created much more fire, so a ship could just become engulfed in flames as the subcomponents burned.
EMBRACE THE FIRE!!!! 🔥🔥🔥🔥
I AM SO HAPPY RIGHT NOW!!! HI, I AM BIG FAN OF THESE!!!
Time to build a close range flamethrower sub with a shtton of oxidizer and incendiary torpedoes!
Looks like you finally get to know the joy of Armor-Piercing Incendiary rounds!
GOOD NEWS EVERYONE!
We've finally researched Picric Acid!
I absolutely love you're from the depths videos, I have learned soo much from you too. You've given me a lot of inspiration for my own ideas as well. I would like to make a request though. Is it possible for you to beat adventure mode with only particle canons? You've done all the others and I would love to see how you would solve the early and late game with this!
As soon as I saw the update I knew immediately that this video would come very quickly
lathrix i have recently got from the depths after years of watching you play thank you for intro ducing me to this game also love the idea of fire damage
I frickin love that big chunky flying dragon fortress design!
Super awesome discussion Lathrix! I hope the next full play through gets heated. It seems like the devs used plasma to work out some of the basics of fire due to some of the similar ish mechanics between them. I'm interested to see what types of armor layouts people come up with to mitigate the fires, or if some kind of fire extinguisher block (like the anti-laser smoke dispensers) is going to be released.
I think incendiaries would be a lot more effective against airborne targets like airships and planes. More flammable components due to higher fuel requirements, typically denser designs allowing for a whole bunch of fuel in one place to run into more components, and most importantly they're well above the water.
Also apparently airspeed provides a multiplier on fire spread (or intensity? Not sure), according to other comments, so fires on fast-moving units are even more dangerous. Definitely seems useful against planes, which makes a lot of sense -- I think most ammunition specialized against planes or airships in real life tends to have an incendiary component to it.
As much as i dont care about realism especially in a game like this, a metal fire is much more difficult to put out than some other types of fires so it almost makes sense that the fire takes a while to go out on the metal builds and i can appreciate that.
Just saw the Drone run, now I cant help but imagine a few little dinghy/hydrofoil boats armed with blowtorches :))))
So, IIRC, you *CAN* ammo stack the advanced cannons.
That means, your initial shell can be maybe HESH or AP (Squash???)
Second shell is flame
Third shell is HE/AP
So the first shell strips off armor, to allow the flame to get between armor layering (Means spaced armor is actually WORSE against incendiary!)
Second shell sets the fire, hopefully inside any gaps to maximize it's spreading angles (If you hit a single block on the surface, it can only spread to immediate neighbors I imagine. Whereas, if you go even a single block deeper, you massively expand where it can spread to)
Third shell takes advantage of the fire weakening the armor.
First shell then strips into the healthier armor beneath
Rinse and repeat until you have fully stripped out their armor
Seeing the AP fire shells chew through Heavy Armor, makes me wonder if the "avoid getting hit" part of the survivability onion will be even more important now.
I would love that HE dmg adds a small bit of fire damage, and that certain blocks have high flammability and oxidizer, such as AI components.
Fire seems to be mainly a supporting damage type, so maybe an incendiary-buckshot style volley to ignite the armor you can see before properly engaging the target?
I… HAVE SO MANY IDEAS!!!!!!!
I SHALL BE THE PARAGRAPH KING!!!!!
1. Spacecraft that launches magnetic mines filled with incendiaries
2. Assassin sub (We rise FROM THE DEPTHS, WITH FLAMETHROWERS)(maniacal laughter ensues)
3. Flamethrower drone swarm
4. Melee craft that impacts then ignites internals
5. Thin and really fast melee craft that weakens the armor with flame then pierce straight through with either flamethrowers on the sides or piercing weapons that fire while going through craft
Non flame ideas
1. Harpoon craft that lifts crafts out of the water
Possible version that can go underwater to hit the bottom and flip it upside down as it lifts it up
2. Rod from god: a melee craft in outer space that shoots down and impacts the enemy to devastating effect
3. Boat with big hammer that smashes enemies
Run/playthrough ideas
1. Speed(boat) run: fast boat or craft that goes fast and uses hit and run tactics. Only missiles allowed are small missiles with maybe one big one for big damage and no cram
Will add more later.
So excited for a fire only adventure playthrough!
As it turns out, fuel CAN melt steel beams.
Ok. I'll see myself out.
From the depth is a series i would like to see continued with fire.
Fire based penetration weapons might be nice if you you hit a room adjacent to the mainframe, and the fire spreads. Wonder how fire interact with AI stuff, rubber and surge protectors. Can you use a thumper head to "dig a hole" for the fire to reach bare metal if designs start having a wooden shell to de-fang the flames. Great video Latherix. Always a pleasure!
With the fire damage reducing armor, and adding to itself when the block it's on is destroyed, it seems really clear that incendiary weapons are meant to be used together with other types of weapons firing at the same spot. Very much complementary in both directions.
I love it when Lathrix's Brum gooshes down my earholes!