Blender, QGIS & Digital Elevation Maps

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  • Опубліковано 7 лис 2024

КОМЕНТАРІ • 102

  • @homemade_vancity
    @homemade_vancity 3 дні тому

    Absolutely brilliant. Thank you.
    I'm back in school now (35+ years out) to study 3D environment modelling for film ... the kicker for a lot of my assignments is focusing 90% of my attention to the 'hero' assets (terrain, buildings, bit & bobs) in the foreground but still creating a story telling landscape. Using tools like Maya, ZBrush, Blender etc to do this as an army of 1 is incredibly time consuming and, quite frankly, scale never looks right on the 3D stage if you're creating something that is many km square. My supervisor/mentor this semester suggested a DEM>Blender workflow .. but still the terrain came out looking less than realistic, even as a background .......
    Now I can create my recreation of Tibet, with a photo real, properly scaled background to support what I have going on up front .... SO. DAMN. HAPPY I found this tutorial. Aside: Blender 4.x+ has the Shrinkwrap modifier that would make the lakes and streams effectively wrap around the DEM topology ... speeding things up a touch for sure.

    • @Mark_Alloway
      @Mark_Alloway  3 дні тому

      I'm very happy the tutorial was helpful for you. Best of luck with your projects.

    • @homemade_vancity
      @homemade_vancity 2 дні тому

      QUESTION: As always, watching things back and trial && error ... I'd be interested in knowing if someone in the comments would know how to create depth in lakes from a QGIS DEM?
      I appreciate how you flattened out the water areas, but if I was to create a separate water plane and wanted to have some transmission and depth in the water, there would need to also be a difference between the water surface and lake bottom (let's say) ...

    • @Mark_Alloway
      @Mark_Alloway  День тому

      @@homemade_vancity I did a quick test and I think this might work for you.
      1. Add a thickness modifier to the ground. This will be the depth of your water.
      2. Use the water mask file as the Alpha input to the Principled Shader you are using for the ground. This will create a transparency where the water is.
      3. Create a volumetric shader and adjust it to look like water.
      4. Plug the Prinicpled and Volumetric shaders into a Mix Shader node to combine the water and ground.

  • @genom26
    @genom26 5 місяців тому +2

    I would like to express my gratitude for the well-crafted lesson. I am very thankful for the provided material. It was extremely helpful and informative

    • @Mark_Alloway
      @Mark_Alloway  5 місяців тому +1

      Thank you for leaving such a nice comment. I'm glad it was helpful.

  • @JuanFox
    @JuanFox 2 роки тому +7

    In QGIS, the difference in brightness is caused by the max and min values in the color ramp for.each layer. Each color is applied from black to red (for example) being red the highest value of that layer and being black the lowest. If the value range is not the same, the color won't either. To solve it, you have to merge the layers beforehand or set the same max and min values for each.

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      Thank you for that explanation. I'll give that at try the next time I make a terrain.

  • @prestyns888
    @prestyns888 Рік тому +1

    Hi Mark, you can use NDWI for a water mask. (Green - NIR) / (Green + NIR) in raster calculator. Then, you can use the identify features tool to identify the number for water vs land. Water is usually above 0.2. So 0.2-1.0 can be classified as water and

    • @prestyns888
      @prestyns888 Рік тому

      Then you can use the QGIS color wheel to increase transparency for the land. Not a photoshop expert, but then I assume you can use that water mask as a new layer into photoshop that can be put as an overlay on top of the Landsat layer.

    • @Mark_Alloway
      @Mark_Alloway  Рік тому

      @@prestyns888 Thank you for this detailed feedback. It will be very useful to me and others who use QGIS. I really appreciate it.

    • @prestyns888
      @prestyns888 Рік тому +1

      ​@@Mark_Alloway Cheers mate. Additionally, you can use the SCP Plugin to create a stacked raster. This will load all bands into one raster layer. Go to SCP dropdown -> Select Band Set -> Load all your bands in the multiband set -> Select 'create stacked raster' on the bottom of the popup -> hit run. Then, once it's run, you can go into your symbology from layers, and if you wanted to create the natural Color effect, select bands 4-3-2 for an RBG image. Less of a hassle in photoshop as well! Hope this also helps.

    • @Mark_Alloway
      @Mark_Alloway  Рік тому +1

      @@prestyns888 That sounds promising, but well beyond my current understanding of QGIS. I will definitely give it a try the next time I make a terrain. Thanks again for the feedback. It helps me and everybody else who happens upon this video.

  • @CDANODC
    @CDANODC 2 роки тому +3

    Great video, thanks for taking the time to make it. Made life easier

  • @mediaeducativa3339
    @mediaeducativa3339 5 місяців тому

    This is one of the best videos on the topic and I've watched some.

    • @Mark_Alloway
      @Mark_Alloway  5 місяців тому

      Thanks for leaving the comment. Did you resolve the issue you had with white areas on the DEMs?

  • @philallsopp42
    @philallsopp42 11 місяців тому +1

    Really very helpful. Nicely done. Great video tutorial

  • @NeoGaara3
    @NeoGaara3 2 роки тому

    What a nice video. I've been trying several similar workflows and yours has some really interesting parts and it's well explained. Thank you!

  • @Timeless_TRUTHS_Geo
    @Timeless_TRUTHS_Geo 10 місяців тому

    Great video, Thanks for taking the time to make it. 🥰🥰🥰

  • @toonverberg1313
    @toonverberg1313 2 роки тому

    A very good in-depth video. Thanks a lot, Mark!

  • @marcospieras5626
    @marcospieras5626 Рік тому

    Nice video! Which workstation do you recommend to work with Blender in this kind of project ? Thank you!

    • @Mark_Alloway
      @Mark_Alloway  Рік тому +1

      I'm not a hardware expert. I use an alienware gaming PC for my work. it seems to hold up pretty well.

  • @CatherineScott1
    @CatherineScott1 2 роки тому +2

    Following the video instructions I started a new project to see if I can get through it, now I'm having an issue I set the B2, B3, and B4 in their respective colors when I change the 'Blending Mode' in Layer Rendering the image disappears instead of blending. BTW, when the project becomes available on Blender swap I will definitely get it thanks for sharing.

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому +3

      Are you changing the blend mode for all three layers? Red (the bottom layer) should not be changed. By default, it should be set to "NORMAL". Blue & Green should be set to "SCREEN".

    • @akhila8581
      @akhila8581 4 місяці тому

      @@Mark_Alloway thanks maan

  • @elusiveme3279
    @elusiveme3279 2 роки тому +1

    thank you from japan

  • @byShawnPark
    @byShawnPark 2 роки тому

    Awesome! Thanks so much for creating this tutorial.

  • @huangyan-chen724
    @huangyan-chen724 Рік тому

    Really great tutorial. Did you consider using NDVI or other indices to create the water mask?

    • @Mark_Alloway
      @Mark_Alloway  Рік тому

      I know very little about QGIS, so the approach I took to hand painting the water masks was a result of me not being able to figure out a more elegant solution. I wasn't happy with it, but it works.
      I had never heard of NDVI before, but I looked it up and it looks interesting. Is there a way to calculate NDVI in QGIS? If not, how would you suggest creating the water maps?
      Thanks for the tip/feedback. I always like learning new things.

  • @FoundAndExplained
    @FoundAndExplained 2 роки тому

    Gonna be super useful for me! Thanks mate!
    Also still got that offer out for you if you ever wanted to do some consulting for me :) I'd love to pick your brain on my projects!

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      I'm glad it's useful. I'm happy to answer questions, but consulting isn't my thing. I appreciate the offer!

  • @ZhongyaLiu
    @ZhongyaLiu 2 роки тому

    very useful! thank you for this video very much!

  • @cauzin8240
    @cauzin8240 2 роки тому +1

    incredible, is there a way to import the finished work into unreal engine?

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      I'm sorry, but I don't know anything about UE. I've never used it.

  • @institutderecherchesurlesf3655
    @institutderecherchesurlesf3655 2 роки тому

    Hi, great video. I'm a pretty decent cartographer, but you completely lost me when you get in the Blender part. Is there a Blender tutorial you could recommend that would help?

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому +1

      There are thousands of good introductory videos on UA-cam. I would search UA-cam for "Blender Introduction" or you could start where many of us started - Andrew Price's videos (Blender Guru). He's an instructional icon within the Blender community. (ua-cam.com/users/BlenderGuruOfficial)

  • @CatherineScott1
    @CatherineScott1 2 роки тому

    I finally got it, but can you put a screen shot of just the nodes in Blender it's hard to see what's connected in the video

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      I've uploaded the project file to Blend Swap so anybody can use it. It may take a few days for the upload to be accepted by Blend Swap. I'll add a link in the UA-cam description once the file has been accepted. I had to reduce the size of some of the image files in order to pack them into a .Blend file. The renders still look pretty good, even with the smaller files.
      In the mean time, you can try to download it, but I'm not sure you can until it has been accepted.
      www.blendswap.com/blend/30437

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      Blend Swap file is available now: blendswap.com/blend/30437

  • @Pestreza
    @Pestreza 3 місяці тому

    I tried to like more than 10 times during your class

    • @Mark_Alloway
      @Mark_Alloway  3 місяці тому

      Thank you. That's very kind of you.

  • @FrancescoSpace
    @FrancescoSpace 2 роки тому

    This is awesome, thanks!
    One question, do you know what this data can be used for? Is there a content usage guideline somewhere?

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      My understanding is that the NASA/USGS data is public domain. I'm willing to bet the EU satellites are similar, but I can't promise that. I just tried to search the USGS website for usage terms, but the site is currently down for maintenance.

    • @FrancescoSpace
      @FrancescoSpace 2 роки тому

      @@Mark_Alloway thanks for the swift reply! Hmm, could you let me know if you find more info on that?

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      @@FrancescoSpace www.usgs.gov/information-policies-and-instructions/copyrights-and-credits

    • @FrancescoSpace
      @FrancescoSpace 2 роки тому

      @@Mark_Alloway I have tried the Landsat data but is really low res for closeups… 30 meters spatial size. I am trying to do Innsbruck and its airport so I would probably need 5 meters or less. Do you have any tips? I’ve seen the High Res Orthoimagery section but that’s only for the US.

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      @@FrancescoSpace Have you tried: earth.esa.int/eogateway/catalog/pleiades-esa-archive? The Pléiades satellite seems to have pretty high resolution data for Europe. I don't have an account on their website, so I couldn't dive deep into what they offer, but if you live in one of their member states, you should be able to access the data.

  • @quintin7203
    @quintin7203 2 роки тому

    Great videos!

  • @BillKermanKSP
    @BillKermanKSP 2 роки тому +2

    Painting in the ocean by hand is very time consuming, there are highly detailed datasets of shoreline, which can be used to generate a water factor map

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      I totally agree, but I couldn't find a way to use that data. Can you point me in the right direction? Thanks.

    • @BillKermanKSP
      @BillKermanKSP 2 роки тому

      @@Mark_Alloway What was the problem?

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      @@BillKermanKSP I never found a way to isolate water. I suspected the data was there, but I just don't know enough about QGIS to extract a water mask.

    • @BillKermanKSP
      @BillKermanKSP 2 роки тому

      @@Mark_Alloway It's not included in the satellite imagery, there are some good datasets though (e.g. GSHHG).
      They're rather large for a shapefile but easy to use in QGIS (just make sure you use the highest quality layer)

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому +2

      @@BillKermanKSP Thank you for sharing that with me and everyone else. I'll have to look into that. I appreciate the tip.

  • @BhadranRP
    @BhadranRP 2 роки тому

    Excellent!!!!

  • @pinyang8782
    @pinyang8782 Рік тому

    Mine B2, 3, 4 and 8 is different but when i set the height map to red and apply, it doesnt show any red, no changes. Any advice?

    • @pinyang8782
      @pinyang8782 Рік тому

      not even blue

    • @Mark_Alloway
      @Mark_Alloway  Рік тому

      @@pinyang8782
      Bands 2, 3 & 4 are the color bands. Combined, they create the true color of the image.
      Band 8 is used for adding details to the bump map. It is only used later on in blender to add bump detail. No coloring is applied to this map.
      The height map data (in blender the Displacement data) comes from the DEM image. No coloring is applied to this map either.
      When you are adding the colors to the map, are your images stacked the same way that mine are? In the tutorial, Blue is on top, then under that is Green, then Red. Band 8 and the DEM are below the color maps. The stack order is important.
      Make sure that the blending mode for the red layer (Band 4) is "normal". The blending modes for Blue & Green must be "screen"
      ua-cam.com/video/-ubDqXZtdJE/v-deo.html
      If the blending modes are not set to "screen", you will not be able to see through them to the colors underneath.

    • @pinyang8782
      @pinyang8782 Рік тому

      @Mark_Alloway thanks! I have another issue is that I do get the rgb but not the screen. When I click screen, all my map disappears

    • @pinyang8782
      @pinyang8782 Рік тому

      @@Mark_Alloway As i realised my satilite data seems to have larger tile compared to the video

    • @pinyang8782
      @pinyang8782 Рік тому

      do you have anyway to reduce the tile size for landsat data?

  • @fletchmane6075
    @fletchmane6075 2 роки тому +1

    Is it possible to transfer these to Unreal 5?

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      I wish I could help, but I've never used Unreal.

  • @pinyang8782
    @pinyang8782 Рік тому

    I do not have the crop option, where can i enable it?

    • @Mark_Alloway
      @Mark_Alloway  Рік тому

      Are you saying the "new shapefile layer" button is not enabled? (ua-cam.com/video/-ubDqXZtdJE/v-deo.html)

  • @arunseth4307
    @arunseth4307 2 роки тому

    followed the instructions carefully but when i do the export as img thing and select the crop layer in the menu it says the img is only 1px by 1px in resolution any idea what might be causing this to occur?

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      I haven't experienced that, but it sounds like it might be a scale or resolution issue. What values are you using in the Set Map As Image dialog box?
      One thing I have noticed that seems to mess things up is if you zoom in/out or move your maps while you are in the process of exporting the images. Did you move your maps at all?

    • @seansersmylie
      @seansersmylie Рік тому

      @@Mark_Alloway Same issue, not sure how to fix.

    • @Mark_Alloway
      @Mark_Alloway  Рік тому

      @@seansersmylie I really wish I could help you, but I have not been able to recreate this error. If you do figure it out, please post a solution here.

    • @Lad11971
      @Lad11971 Рік тому

      If you still need help I fixed it by closing qgis after making the crop box then just re openning youll just have to re raster the elevation data when you load back in but then when I selected the crop shape it didnt say 1px anymore

    • @Mark_Alloway
      @Mark_Alloway  Рік тому

      @@Lad11971 Thank you for taking the time to share a solution. I'm sure it will help others!

  • @lmydawson5885
    @lmydawson5885 Рік тому

    Where can i get a displacement of the continent

    • @Mark_Alloway
      @Mark_Alloway  Рік тому +1

      I'm not aware of a single map that would cover the entire continent, but you can make your own.
      Open Earth Explorer and make the entire continent your "area of interest". Download the individual DEM files for the area you want to model. Bring all those maps into QGIS and merge them into a single virtual map. (See the section of this video where I talk about creating Virtual Raster images: ua-cam.com/video/-ubDqXZtdJE/v-deo.html).
      The resulting file could be REALLY big, especially if you export high-resolution files from QGIS.

    • @lmydawson5885
      @lmydawson5885 Рік тому

      @@Mark_Alloway thank you very much

  • @CatherineScott1
    @CatherineScott1 2 роки тому

    It's 5:00 am and I have been trying to figure out why the "Shape Digitizing" icons are grayed out. I followed the steps exactly too many times to count now I have to put my computer to sleep first instead of shutting it down because if I do I will lose the temporary map (which is a lot bigger than yours) please help.😪😔😴

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      I'm really sorry to hear that. I know exactly how frustrating it isto precisely follow a tutorial and not have things work.
      I'm sure you've carefully repeated everything in my tutorial, so I'm guessing it's something not covered in my examples. (maybe double check the toolbar settings I show in the beginning of the video - they do affect icon availability)
      Have you searched Reddit or some other QGIS forum? There are number of threads where people have had similar problems.

    • @tokeiitoo
      @tokeiitoo Рік тому

      @@Mark_Alloway I am facing the same issue, and I'm not sure how to solve it

    • @Mark_Alloway
      @Mark_Alloway  Рік тому

      @@tokeiitoo Is the problem you are encountering roughly at this point in the tutorial?
      ua-cam.com/video/-ubDqXZtdJE/v-deo.html
      and are you talking about the 5 icons on the far left of the bottom toolbar row?

    • @MechanicalWhispers
      @MechanicalWhispers Рік тому

      @@Mark_Alloway Yep! They were greyed out for me too. I solved it by clicking the "Add Polygon Feature" icon (or Ctrl+.)

    • @Mark_Alloway
      @Mark_Alloway  Рік тому

      @@MechanicalWhispers Clicking on the "Toggle Editing" pencil icon also turns them on.
      Thanks for helping.

  • @ehsandadvar5831
    @ehsandadvar5831 2 роки тому +1

    Hello where are nodes ? I did not understand

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      Do you mean the nodes in Blender? They're all part of the material used to texture the ground material. You have to go into Blender's Shader Editor to see them. Does this help?

    • @armandadvar6462
      @armandadvar6462 2 роки тому

      @@Mark_Alloway No I mean the nodes that apeared on your scene

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      @@armandadvar6462 I'm sorry, but I still don't know which nodes you're talking about. Can you post the video timestamp that shows what you are talking about? Thanks

  • @lokisinary_play
    @lokisinary_play Рік тому

    Why downloading process of data files from usgs is so bad. 😢

    • @Mark_Alloway
      @Mark_Alloway  Рік тому

      They're really big files. Unfortunately it can take some time to download them.

  • @jcjensenllc
    @jcjensenllc 2 роки тому +2

    you fail to mention USGS requires an account login to download the data.

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      Yes, you are correct. I did that so long ago that it slipped my mind. Thanks for letting others know.

  • @domfel2123
    @domfel2123 Рік тому

    I would rather download from Qgis directly and merging tiles

  • @benmissimer
    @benmissimer Рік тому

    Excellent!

  • @UnknownGuest220
    @UnknownGuest220 2 роки тому +1

    Can I just do this in qgis?

    • @Mark_Alloway
      @Mark_Alloway  2 роки тому

      I'm not sure what you mean by "this". Are you referring to the stuff I did in Photoshop or something else?