Let's finish the badwater bypass! Timberborn Update 6 Episode 13

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  • Опубліковано 12 вер 2024
  • It's time to finish the badwater bypass and continue working on other improvements!
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КОМЕНТАРІ • 82

  • @aaronw8606
    @aaronw8606 Місяць тому +48

    You got distracted again and forgot the last powershaft at the bottom of the stairs to connect up all the waterwheels.

  • @wm-nu1yf
    @wm-nu1yf Місяць тому +24

    Friendly reminder: There is a button that lets you remove layer by layer so you can access stuff that's under other stuff. Easier than trying to manipulate the camera to access hard-to-get-to stuff.

  • @Someone_in_the_comments
    @Someone_in_the_comments Місяць тому +26

    32:30 you have a 1% difference between the sluices letting water into the aquatic farm (0.65) and the dams letting water out (0.66). The difference is so small that, as the water sloshes about, the sluices open to let water in, then the surge causes water to overtop the dams, which leads to the sluices letting more water in, over and over until there's no water left. Just set them to 0.5 or something, you're trying to fly too close to the sun right now.

    • @benkai09
      @benkai09 Місяць тому

      Even at 0.8 should be enough

    • @thomasfplm
      @thomasfplm Місяць тому

      Yes

    • @thomasfplm
      @thomasfplm Місяць тому +3

      ​@@benkai09, 0.8 would be higher than the dams.

    • @PauxloE
      @PauxloE Місяць тому

      Also, having just one sluice of the set active (and the others always be closed) might also reduce the sloshing. (Or maybe have three of the four set to .5, and one to .6 - they fill the lower reservoir faster when it's almost empty, and then a bit slower for the last bit.)

  • @mattstreet1140
    @mattstreet1140 Місяць тому +20

    Just set contamination to above 5% for the love of all things beaver! It doesn’t affect anything

  • @thomasfplm
    @thomasfplm Місяць тому +6

    29:43
    The pumps remove the good water and leave the bad one, so when a mix with 2% bad water gets there, it slowly increases in concentration.

  • @MusingsMuses
    @MusingsMuses Місяць тому +4

    Another idea just cuz it's more doing/thinking is you could block off where the lower districts water runs off the map and make that a big lake that'd massively increase your cattail/spadderdock numbers. Just levee up the lowest part and the map edge and only let everything out like 4-5 dam pieces at the top.

  • @thomashotz2417
    @thomashotz2417 Місяць тому +6

    maybe you can set gates to open at 5% contamination instead of 1%.

    • @PauxloE
      @PauxloE Місяць тому +1

      Just removing the contamination triggers on the lower sluices should be enough.

  • @katrpotatr3320
    @katrpotatr3320 Місяць тому +7

    The age of dynamite is upon us

  • @PauxloE
    @PauxloE Місяць тому +1

    1:22 Seeing that there is still water running off the map, I wouldn't say that the 0.65 is "set correctly" (maybe "as intended" fits). I'd unconnect the gates here, set three of them at 0.5 and one at 0.6, so it fills a bit faster when it's almost empty, and slower when it's near the limit for the dam, reducing sloshing when it opens and closes. A similar approach could be done for most of the other height-triggered sluices too - have most of them a bit lower, and one for the exact depth you want to go for.
    → For the contamination settings, it might make sense to have the lower sluices have higher tolerances for contamination than the upper ones, so you don't block yourself up. Or rather just open when there is contamination, to flush it out.
    9:24 "Obviously, to get the whole thing completely done is going to take a lot of metal" ... You might need to get another source of scrap metal for that, seeing that you don't have much left on this hill. (Done a bit later.)
    13:14 "I need to put ... I guess the easiest thing to do is just put levees here and then cover it later" - I would have thought two 1×1 platforms (8 logs plus 8 planks) would be the easiest (with then the impermeable floor on top), compared to the 2×1 overhang (10 logs, 10 planks, 4 metal blocks)?
    → If you want to put a Lido, put it somewhere where you'll have clean water, not in the "occassional bad water" channel.
    52:49 If you want to connect your two parts of the power grid, adding a single power shaft between the gear workshop and the lumber mill (and then the second gear workshop) would be enough until the smelters is constructed.

  • @IamHattman
    @IamHattman Місяць тому +2

    A lido doesn't make your irrigation less effective. There just seems to be diminishing returns past 3x3. You'll get more irrigation at 3x4, it just won't go up as much as going from 2x3 to 3x3.

  • @LordZod0z
    @LordZod0z Місяць тому

    Re: building order - my understanding is that the beavers will build things in order that the blueprints are placed. Then you have the prioritisation options on top of that. So, be mindful of the order that you click and drag when placing blueprints.

  • @duckbilldaniel
    @duckbilldaniel Місяць тому

    the bar two under the time shift one is a layer transparency. You can flip it through every building height you have to make edits to things you can't see under other buildings, It also allows you to fix power lines you sunk into the ground and covered with paths.

  • @darmapunx_134
    @darmapunx_134 Місяць тому +1

    "im pretty sure its all working." as he forgets the final power shaft

  • @mikeriley2475
    @mikeriley2475 Місяць тому +3

    30:00 You flushed the partially contaminated water through the system but when it got to the end of the line, you forgot to flush it all the way out :P
    I think you should dam off the end of the river and turn those two opposite sides into additional aquatic farms, at some point

    • @Someone_in_the_comments
      @Someone_in_the_comments Місяць тому

      Saw it happen at the start of the video, spent the next half an hour waiting for the consequences to hit.

  • @Redneck353
    @Redneck353 Місяць тому +2

    21:20 Put the Beard Face on the tail! ( can you reuse the one from manor lord to save the trouble?)
    A radioactive sign would be nice and safe for work!

  • @RobUnplanned_
    @RobUnplanned_ Місяць тому +1

    Vacation brain was certainly in affect at the start of this video lol

  • @l9m241
    @l9m241 Місяць тому +1

    21:27 (Regarding Custom Designs)
    Either a happy beaver face that says "Wow!" with the monuments.
    Or a flame

  • @darthyetgon
    @darthyetgon Місяць тому

    Platform over the river then cover with Levy's there for you will prevent any flooding that happens and control water completely that way

  • @Daiwie44
    @Daiwie44 Місяць тому

    A tip for 10:20, when you're trying to click the nested underwater platform. take use of the layers ui, found in the top right, under the work hours. You can click the arrow buttons for precise layers, or click-drag the layer number up or down for faster use.

  • @pravingadgil7235
    @pravingadgil7235 Місяць тому +2

    Last 6 waterwheel not connted

  • @thomasfplm
    @thomasfplm Місяць тому

    33:35
    Water in this game seems to have inertia, so if you suddenly close a passage, it still "tries" to flow in that direction for a time.

  • @walkir2662
    @walkir2662 Місяць тому

    34:00 - the wonders of playing experimental branch...
    - You also have enough treated planks for a big water pump now.
    - there already is a small badwater tank at the centrifuge, now you added the medium one, that can also be turned into extract.
    - do you have any sickbeds in that place over there?
    - at the 3x3 irrigation plot, I would put in paths so the trees not marked for planting don't spread on the empty fields naturally. Or start with dynamiting...
    - maybe put a small gear storage between those 2 gear workshops. There's still a path from when a stair led into the water there.

  • @walkir2662
    @walkir2662 Місяць тому +2

    "Unfortunately this has nothing here because..." sure, there's nothing in because nothing comes in, but mostly there's nothing in there because it all got flushed last episode.
    Which Beard apparently still hasn't noticed...?

    • @Thatoneofficialdutchman
      @Thatoneofficialdutchman Місяць тому +1

      bro you have WAAAAAAY to many typos bro try fixing it

    • @walkir2662
      @walkir2662 Місяць тому

      @@Thatoneofficialdutchman yea, I call myself a typing dyslexic for a reason.^

  • @liamjonas2684
    @liamjonas2684 Місяць тому

    Put a floodgate(s) in the final levee wall of your system, so you can allow bad water out in case of accident/emergency (or a sluice if you prefer 🙂)

  • @Thatoneofficialdutchman
    @Thatoneofficialdutchman Місяць тому

    you could place some sluices at the end of the bypass so it only opens when there is a bad tide and closes when there is a wet season because then the water doesn’t get away

  • @greenprism24
    @greenprism24 Місяць тому

    At the end of the bypass, instead of levees, platforms with the impermeable barrier on top will give it that clean look and also increase the volume stored even if its only a little.

  • @jasonjazzz5
    @jasonjazzz5 Місяць тому +1

    30:30 you deduced correctly, you didnt flush the bad water completely through the sluices. honestly having them set at 1% is very restricting. ive had no issues with the default 5%

  • @joredor994
    @joredor994 Місяць тому

    I think you are going to need sluice gates on your second water source. I think only water from the main source will make it to sluice gates to fill the damn. The water from the second source if all flowing straight off the map via the diversion.

  • @thomasfplm
    @thomasfplm Місяць тому

    43:44
    It would be better for the bypass sluices to be at the end of the straight part, because the water flow less after them when the reservoir is filling up.

  • @iamnotabot2181
    @iamnotabot2181 Місяць тому

    You still need more beavers, probably like 15 to 20 more. Most of those will go to the haulers which are important as well. The rest will go to the vacancies. When I play I like to always have 2 beavers always unemployed. You don't have to do that but it helps during the deathwaves.

  • @berzurkfury
    @berzurkfury Місяць тому +1

    Maybe a waste of planks unless you use it long term or just leave it, for these skinny power shaft runs, I run a 1 high strip of platforms right on top with a walkway.
    Set it down and forget about it from there

  • @viniciusheberle6931
    @viniciusheberle6931 Місяць тому +6

    you forgot to conect the last 6 water wheels to the network

  • @ericstevens3825
    @ericstevens3825 Місяць тому

    If you lower the river 1 block in beaverburg to be all the same height. you can get rid of the sluice gates going into the aqua farm.

  • @thomasfplm
    @thomasfplm Місяць тому

    8:53
    Or you can adjust the sluices just above those dams to 0.5.

  • @targetdreamer257
    @targetdreamer257 Місяць тому

    There is a path missing across from the gravity batteries. I might be that important but still not connected. Then there is the last power connector at the base of the stairs.

  • @alexkudzin4980
    @alexkudzin4980 Місяць тому

    Put in a levee wall with dams right at the end of the river for some more aquatic crops on the land either side of the river

  • @sgoorhuis
    @sgoorhuis Місяць тому

    Explains how contamination gets higher because of pumping out the good water followed up by "it makes no sense" 😂.

  • @boli2746
    @boli2746 Місяць тому

    OK, I actually played this map on the update6 with a very similar layout so these are the numbers you'll want for your water:
    In deadling with the badwater bypass: you need EIGHT sluice gates
    4 badwater ones
    4 fresh water
    Any less and you deal with overflow.
    Downstream you need TWO sluice gates for each section all set to 0.6
    At the end you leeve right across and do a single floodgate set to 0.65
    Now this is the most important thing:
    At the top you NEED an overflow, I had 4 dam pieces top of my large reservoir and pushed it down the other side of my settlement. Sure you could put 4 sluice everywhere but this method opens up more of the map.

  • @pandablair4226
    @pandablair4226 Місяць тому

    Contamination percentage should be moved up to 2% on the sluice gates then

  • @pravingadgil7235
    @pravingadgil7235 Місяць тому

    48:05 you should connect the opposite side path. Path loopng helps to reduce time

  • @PauxloE
    @PauxloE Місяць тому

    For the detailer, the two districts should have different tail designs (or at least different colors).

  • @linuxares
    @linuxares Місяць тому

    A beaver for the detailers obviously :D

  • @pravingadgil7235
    @pravingadgil7235 Місяць тому

    If u got wellbeing 1 up to 27 it gives them life boost easy roof or shrub will do

  • @bubbles69138
    @bubbles69138 Місяць тому

    I know you're gonna hate this idea.. but your water storage right after the main water dump.. .the one with the batteries on it.. you should raise all that to match the level of the previous water area.. that'll give you near double the water storage in that area :D But so far... Mmmm me love beavers :D

  • @jasonjazzz5
    @jasonjazzz5 Місяць тому

    48:45 in theory it should, but in practice, much like us pesky humans, beavers a meaty flesh bags with biological needs that can crop up at anytime. and since the game mechanics aren't in depth enough to move beavers around mid job they end up doing things out of order if you rely solely on that and some hope

  • @alexkudzin4980
    @alexkudzin4980 Місяць тому

    4:00 Don't you want to pump badwater from the lake so it will keep pumping in a drought?

  • @biest7625
    @biest7625 Місяць тому +1

    And at the end still the water wheels are not connected 😂😂😂😂

    • @JCTheBeard
      @JCTheBeard  Місяць тому +1

      Did I really not put that last piece in?
      Wouldn't be surprised, honestly... 😂

    • @biest7625
      @biest7625 Місяць тому

      @JCTheBeard as far as I've seen you forgot that last piece 🤣🤣

  • @cstkto
    @cstkto Місяць тому +1

    also you want to remove the contamination controls other than the point you want to open and close because of contamination, you are only causing yourself problems by doing so

  • @sidmcmillan926
    @sidmcmillan926 Місяць тому

    sluice gate levels are fun 🙃

  • @alexkudzin4980
    @alexkudzin4980 Місяць тому

    Wow it really was a couple seconds

  • @andrewjohnson6162
    @andrewjohnson6162 Місяць тому

    55:23 Are the right hand 6 water wheels connected to the rest at the bottom of the steps. Am I seeing a gap? I maybe wrong.

  • @saiyanprince989
    @saiyanprince989 Місяць тому

    Does water still back up behind a bunch of waterwheels? Just asking before he gets a bad tide and suffers the consequences........again.
    Also, you could have built platforms above where you planned to build the powershafts for the wheels first and then build down from them all at once.
    Have to delete the ladder before you put in the last platform and then replace with plarform, then build the shafts.

    • @JCTheBeard
      @JCTheBeard  Місяць тому

      I believe the water wheels no longer affect water height or bunching, as of this update

  • @jasonjazzz5
    @jasonjazzz5 Місяць тому

    38:30 hopefully they give us a way to delete the paths on the floors before u6 goes live.

    • @brianmiller1077
      @brianmiller1077 Місяць тому

      Can't the path be highlighted and then shift drag?

    • @jasonjazzz5
      @jasonjazzz5 Місяць тому

      @@brianmiller1077 no. it'll tear up the floors with it. even if the path is all that is highlighted over a larger area. found that out the hard way soon after u6 was dropped lol

    • @brianmiller1077
      @brianmiller1077 Місяць тому

      @@jasonjazzz5 There' no mention of it in the July 18 patch so it's most likely still a bug

  • @pandablair4226
    @pandablair4226 Місяць тому

    I think the sluice gates next to the batteries are not set to the right down stream height? Was it supposed to be at 80?

  • @iamnotabot2181
    @iamnotabot2181 Місяць тому

    Please correct me if I am wrong but did you build the impermeable floors under the stairs at 41:27.

  • @thomasfplm
    @thomasfplm Місяць тому

    28:54
    It seems you forgot to cover one platform here.
    31:36
    Noticed.

  • @wilkoufert8758
    @wilkoufert8758 Місяць тому

    The badwater-diversion looks great, but in freshwater Moder it has seven sourceblocks and only two outlook - that seems kind of a waste

  • @Sarah-qp8mc
    @Sarah-qp8mc Місяць тому +1

    If 2% is fine why not set the limit to 2%;)

  • @jasonjazzz5
    @jasonjazzz5 Місяць тому

    could you drop the beardface logo in the discord for others to use as well?

  • @Devilish_Fun
    @Devilish_Fun Місяць тому +1

    🦫!

  • @caezsimone5964
    @caezsimone5964 23 дні тому

    Why you don't use bees on wheat fields?

    • @JCTheBeard
      @JCTheBeard  22 дні тому

      Never been able to get the beehives to make any meaningful difference without half of my beavers ending up stung and unwilling to work. Worthless game mechanic IMO

  • @TheCaptainbeefylog
    @TheCaptainbeefylog Місяць тому

    160 FPS? lol I get 15-20 on my old GT710!

  • @camdogg-1990
    @camdogg-1990 Місяць тому +2

    Your sluice gate at the bottom is set too high Your losing alot of water off the edge of the map
    Edit haha you found the problem and fixed it woo hoo

  • @sidmcmillan926
    @sidmcmillan926 Місяць тому +1

    coming from the stream to this vod, I've noticed that there is actually a volume difference. for vods I'm normally at 10 volume, the stream I had to turn up to 17 or thereabouts, 70% increase. hopefully this is helpful for your reference (your voice + game sounds are balanced, it's the overall stream volume I'm referring to) ... great to have you back 🤗 ... 💓💧🦫

  • @Drexos17
    @Drexos17 Місяць тому

    Beaver detailer: 🦝🐧🐸