hi mr pedro, how to split the cubes into separate object, and convert it into mesh?, when I try to convert to mesh, the object disappear. how to fix it.? thanks
There is an material applied to the object called "Pixel Material". Open it on the Shader Editor, look at the graph and you will se a Attribute Node, you must use this node to map of your textures applied to the pixelated mesh. You also need to type the UV name on the "UV Name" input on the Pixelator modifier. I hope it helped.
hi mr pedro, how to split the cubes into separate object, and convert it into mesh?, when I try to convert to mesh, the object disappear. how to fix it.? thanks
I'm having some difficulty with the texture not working unfortunately
There is an material applied to the object called "Pixel Material". Open it on the Shader Editor, look at the graph and you will se a Attribute Node, you must use this node to map of your textures applied to the pixelated mesh. You also need to type the UV name on the "UV Name" input on the Pixelator modifier. I hope it helped.