You have to go to the 1981 printing for this. Animal Hits: The hits column indicates the number of hits an animal can take, expressed as a dice throw. When an animal has received wounds equaling or exceeding the first dice throw, the animal is considered to be unconscious. When it has received wounds equaling or exceeding its total hits, it is dead. If an animal receives wounds equal to twice its hits, it is destroyed, and has lost any food or pelt value. For example, an animal listed on the animal size and weaponry table as taking 2D/2D hits would have two dice rolled twice: the first result would be the number of hits required to render the animal unconscious. The second two dice throw would indicate the additional hits required to kill the animal. If more than twice this combined value is achieved, the animal is completely destroyed. Animal Wounds: The wounds column indicates the general effect of size on an animal's ability to cause damage when it hits. The formula is noted and applied to the effects of the animal's weapons when they are determined. If, for example, the animal has teeth as its weapons, then the weapons range matrix in Book 1 states that teeth inflict ID hits when they hit. A wound alteration of -2D indicates that the referee should roll 2D and subtract that from ID to determine the actual number of hits inflicted. If the wound alteration is +4D, then the teeth will inflict 1D + 4D hits. If the wound alteration is x4, then the teeth will inflict 1Dx4 hits. The result is that of two animals armed with the same weapon, the larger will inflict a heavier wound. For simplicity, the damage dice should be rolled once when the animal is generated; the animal would inflict that number of hits every time it hits. A roll of 0 or less equals 1; an animal always has the ability to do some damage. If the referee wishes to take the trouble, he can roll the proper number of dice every time the animal hits; in this case, a roll of 0or less would equal 0.
The slash is found discussed Book 3 p25. "When an animal has received wounds equaling or exceeding the first dice throw, the animal is considered to be unconscious. When it has received wounds equaling or exceeding its total hits, it is dead."
Yes, let’s game the Boy Scouts on a Deathworld jungle hunt! :) Perhaps they’ll come across a “bone vampire”, like the one in The Beast of Averoigne (Clark Ashton Smith) and the one in Futurama!
You have to go to the 1981 printing for this.
Animal Hits: The hits column indicates the number of hits an animal can take,
expressed as a dice throw. When an animal has received wounds equaling or exceeding the first dice throw, the animal is considered to be unconscious. When it has
received wounds equaling or exceeding its total hits, it is dead. If an animal receives
wounds equal to twice its hits, it is destroyed, and has lost any food or pelt value.
For example, an animal listed on the animal size and weaponry table as taking
2D/2D hits would have two dice rolled twice: the first result would be the number
of hits required to render the animal unconscious. The second two dice throw
would indicate the additional hits required to kill the animal. If more than twice
this combined value is achieved, the animal is completely destroyed.
Animal Wounds: The wounds column indicates the general effect of size on an
animal's ability to cause damage when it hits. The formula is noted and applied to
the effects of the animal's weapons when they are determined. If, for example, the
animal has teeth as its weapons, then the weapons range matrix in Book 1 states
that teeth inflict ID hits when they hit. A wound alteration of -2D indicates that
the referee should roll 2D and subtract that from ID to determine the actual
number of hits inflicted. If the wound alteration is +4D, then the teeth will inflict
1D + 4D hits. If the wound alteration is x4, then the teeth will inflict 1Dx4 hits.
The result is that of two animals armed with the same weapon, the larger will inflict
a heavier wound. For simplicity, the damage dice should be rolled once when the
animal is generated; the animal would inflict that number of hits every time it hits.
A roll of 0 or less equals 1; an animal always has the ability to do some damage. If
the referee wishes to take the trouble, he can roll the proper number of dice every
time the animal hits; in this case, a roll of 0or less would equal 0.
Blaine's World!
Blaine's World!
Blaine's World! Its party time! Excellent!
They call me selfie.
Wife is wondering what I’m paying attention to when I’m supposed to be working
The slash is found discussed Book 3 p25. "When an animal has received wounds equaling or exceeding the first dice throw, the animal is considered to be unconscious. When it has received wounds equaling or exceeding its total hits, it is dead."
Yes, let’s game the Boy Scouts on a Deathworld jungle hunt! :)
Perhaps they’ll come across a “bone vampire”, like the one in The Beast of Averoigne (Clark Ashton Smith) and the one in Futurama!
Thank you, this is really helpful. One of them is taking it one of them is dishing it out. That makes sense.
@@TheJoyofWargaming LOL
The blackraven could roll up a random event every week, maybe they encounter something that can save them organically
Let's do it!
They're going to have long odds though. There's a lot of space out there in, uh, space.
Hopefully get to the live stream tomorrow
its all going to work out. Chad Solo is destined to meet the Space Baby
Confession: Every time you mention "Blaine's World", my brain's Idiot Lobe automatically adds "Party Time! Excellent!" to it.
You are not alone.
We may need to come up with a leadership council for the planet headed by Tia Carrera
This feels like off world Rambo. 😂
soooo having fun with these adventures, i shall try to make tomorrows adventure!
hits seem to be their hitpoints for damage they can take
Your hunting team had better start back on day 7, just in case they get lost or caught in the rain, they'll still have an extra day of food.
Bug hunt!
I’m trusting you to not let Sgt. Apples die Mr Wargaming
It's not me you need to worry about. I am an EliteLevel player. It's those lousy dice.
you will get rescued in 3.2 years + 1-8 weeks... as the rescuers can use their jump drives to get there faster ^^,
See page 35 of book 2 for Gas Giants. Throw 10+ for a system to not have a gas giant.
Marc buries them deep, don't he?
Cavemen ruled over by hi tech overlords… try the film Zardoz!
That is an excellent example.
😀 'Promo sm'