#UEFN

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 20

  • @Juno006
    @Juno006 4 місяці тому

    As someone who's a heavy user of the (ctrl G) then (ctrl shift G) who then become a heavy user of parenting objects to empty actors and a light user of building out components in BPs, I must say that even just the rudimentary environment building applications of this is already so lovely, I was waiting for the live stream on the 25th before I dipped my toes in Scene Graph but this video just now helped in demystifying it and was a nice intro...thank you

    • @Cleverlike
      @Cleverlike  4 місяці тому

      You are very welcome. :)

  • @YuukiArt-94
    @YuukiArt-94 4 місяці тому +1

    It is very similar to Blueprinting with slightly more leg work. Also, they seem to act like instances of the parent, or master, mesh. Intersted to see the direction they take this

    • @Cleverlike
      @Cleverlike  4 місяці тому

      Agreed, it will be fun to dig into how much more powerful it will be with verse. :)

  • @blaster_pro
    @blaster_pro 4 місяці тому +3

    Cool to bring this to uefn, but from what you showed in this video, is there any real differences between these and blueprints? I am asking cause I saw a talk from epic where they said this will go to unreal engine eventually, I am just trying to figure out why and their overlaps... thanks for those amazing content you keep deliverying

    • @Cleverlike
      @Cleverlike  4 місяці тому +1

      That's a good question for Epic to answer. It wouldn't be fair to speculate, as I have no idea what they are cooking. Though I can say for sure there are some significant differences between BP and Scene Graph, though reading a block of text doesn't do any good when we can just watch and Epic Games YT video on both to understand said differences.
      And thank you for the complements. We'll keep making tutorials for sure. :)

    • @KryyssTV
      @KryyssTV 4 місяці тому +1

      Scene graph scales infinently very much like URLs do. So a whole 3D environment can exist as a scene graph and all of its elements are also scene graphs. But that one environment can be part of a world scene graph. But that world can be part of a metaverse scene graph.

    • @soma78
      @soma78 4 місяці тому

      Blueprints are visual coding, basically (extend the basic UE functionality). This is more like a design thing, from what I understand.

  • @mirrol8411
    @mirrol8411 Місяць тому

    Hey great tutorial, what screen draw tool are you using? :)

    • @Cleverlike
      @Cleverlike  Місяць тому

      learn.microsoft.com/en-us/sysinternals/downloads/zoomit

  • @gucciburg
    @gucciburg 4 місяці тому

    The finished state of scene graph replaces the need to use devices right?

    • @Cleverlike
      @Cleverlike  4 місяці тому

      That is a question for Epic. My gut says no though.

  • @majelislaguanakindonesia2106
    @majelislaguanakindonesia2106 2 місяці тому

    Unreal with Unity editor

    • @Cleverlike
      @Cleverlike  Місяць тому

      Many game engines have this functionality, yes.

  • @joaocarlosp.p.6550
    @joaocarlosp.p.6550 Місяць тому

    So far I don't understand why many people call blueprints prefabs in the same way as Unity, but these are prefabs. What is the difference between blueprints and prefabs in Unreal/UEFN and compare them to Unity and which is better for game performance (BP or Pref)?

    • @Cleverlike
      @Cleverlike  Місяць тому +1

      See these videos on Scene Graph to learn what it can do ATM:
      ua-cam.com/video/7XPgO_i9DUw/v-deo.html
      and
      ua-cam.com/video/p2aMVyRr7QY/v-deo.html

  • @Gravitation3Beatles3
    @Gravitation3Beatles3 4 місяці тому

    Hey Clever, could you help me with something please? I just made my first map and all my assets are breakable. It’s a racing map, so I don’t want that to happen 😭

    • @Cleverlike
      @Cleverlike  4 місяці тому

      In the Island Settings set "Environment Damage" to "Off"

  • @soma78
    @soma78 4 місяці тому

    Ayo slow down your speach bro. Kinda difficult to keep track of what you are saying. It's not a rapping contest :P

    • @Cleverlike
      @Cleverlike  4 місяці тому

      lol, that's fair. I was trying to create a REALLY quick video, so yea this one I was talking really fast. Thanx for the feedback. :)