DeepMind’s New AI Makes Games From Scratch!
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- Опубліковано 28 лют 2024
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#deepmind #genie - Наука та технологія
How are we here already? What a time to be alive indeed
Seems likely to me they've been there for years (or decades [centuries?]) & have now moved on (& we get the leftovers).
Bro i dont think king charles was gaming@@nathanielneveryman
GPT6 is ready and working, being tested... the release is delayed only.
So we are already beyond actually.
Stay alive, don't miss out
Funny @@borhex
Human beings always underestimate the power of exponential growth in AI research. Research in AI is the only field in STEM that grows exponentially and not linearly like all the other fields.
Imagine telling someone in 2014 that in 10 years we would have "text to videogame" technology. They would brand you as crazy, they would say it's still at least a 100 years to something close to that.
It's insane how fast this is going.
You think _this_ is insane? Let's wait and see what it's like at 1,000x its current capabilities, then I'll start calling it some insane progress. Perhaps our standards are worlds apart.
@@UltraK420 That's unnecessarily disparaging. If you look only at the face result, it looks underwhelming, but if you understand how computers work, these feats are mind-blowing.
I feel sad thinking about generations born into a world with AI and not having a clue just how not trivial it is.
I've been using computers since 1992, 2 years old. I've lived at a time when the internet was in its infancy. I was amazed at technological developments as a kid, however my standards have greatly increased with age. I'm not a neurotypical, so I don't think linearly like most people do. I suggest that you stop making assumptions about someone's level of knowledge of a particular subject and instead start asking questions to find out. @@ittixen
one step closer to bringing that imaginary ninja that jumps over obstacles outside of car windows to life
Haha, wow, I'm not the only one?! Awesome. :D
omg
he's spiderman not a ninja thank you very much
i thought it was the Flash.. Lol.
É incrível como pessoas do mundo todo já imaginaram esse ninja, independentemente da cultura
Running at 1 FPS suggests that it is producing frames directly from the AI on the fly? That's an interesting approach, but it seems like a more scalable approach would be to build a system that actually produces the game assets/logic to run the game from scratch and then run that game. Maybe in the future it'll be so advanced that it wouldn't be useful to have that intermediate step though.
this generates interactable videos. forget 2d sidescrollers, you could assetswap shit, but imaging running through an ai generated 3d world. you will feel like on serious drugs.
through the game element of it is unclear. this proof of concept only shows that it generalized on 2d sidescrollers. but yeah future will be nuts
Absolutely not. Front loading the asset/logic creation will massively hamstring the model.
@@EudaderurScheiss Every kid with a PS6 will be contemplating the nature of reality 😆
@@vagrant1943 yeah im a lucid dreamer and gamer. the games i played in my dreams are all nuts. issue is that rules will be hallucinated. the heigher the complexity the more diffuse and unstable it gets. like holding multiple states. its actually funny how close AIs are to lucid dreaming.
if i die in my dream i dont wake up, i respawn^^
@@subashchandra9557 Ok - but this method is completely unusable for anything practical. Unless the performance is increased many orders of magnitude (but hey, maybe that will actually be a reality in a shorter timeframe than longer, who knows).
Back when I was 6 years old my father bought an old commodore 64. Back then I thought programming meant that I just had to type in the game name I wanted and it would appear. Spent some days trying to get it to give me a Looney Tunes game.
I did this with a PS1 Monsters Inc game. I drew the logo the best I could remember on a blank CD-ROM 😂
It's gonna be impossible to teach kids computer programming in 50 years.
@@lemurpotatoes7988i bet someone said that about making butter when machines were taking over the job
I took an old broken SNES cartridge and scratched at the contacts to see what game it would make!
Ya'll were dropped in the wrong generation because your subconscious child mind knew it all already that it'd be like this before you preplanned your dive in this ai generated fully immersive history life
❤️ to all hard working game devs out there
If you mean their profession is gonna die, think more the opposite : most game devs are programmers too. It will not be a hard switch to learn how to work with AI and make games with that instead. It will just make it easier if one is willing to adapt. Most of the games shown here are 2D platformers. It will take a while before 3D games with custom scripts and storylines can be built. Time that game devs will use to educate themselves, as they need to do anyways because tech travels fast anyways. By the time every idiot can make a game, there will be some other system in place, the world will adapt. In whichever way.
um no... 3d is insanely easy for AI; It's just 1 extra D. The ability to reverse engineer and create games will over saturate the market, and only those who got in early or were already a big company will survive after a slow ramp of the tech. Prepare thy self. @@alystervodka8799
Gamedev here. I think the idea people have of adjusting to change is shallow, considering the rate of change, and the nature of AI being that of relentless plagiarism.
what a year and its only february
What a day and it's only 2pm.
It would be March though, but this is a very special year.
@@randomperson21983the paper came out a few days ago tho so I would say February is accurate
What an hour and its only been 7 mins.
Don't tempt fate.
What a time to be looking for a job as a game developer.
lol
What a time to be a one man indie game developer
Assuming you have the capital to use NVidia's licensed tools!
It's over, you're completely useless now
@@bens5859 open source stuff will come shortly after. Whole universe generators in 2 years max (I estimated 5 years a year ago but I move that up a lot now, it's moving exponentially). NVIDIA are the shovels for the academic gold. There's going to be a lot of content and many will call it garbage but there's already garbage on the app stores, it's not going to be a big deal, we will be searching for gems in the cruft.
@@bens5859 i don't think that's what the commenter was trying to say lmao
Yea a horrible one lmao the market is going to be flooded with low effort slop and unless you have a big marketing budget nobody is gonna hear about ur game. The indie game scene is literally about to turn into the mobile gaming scene.
I miss the physics simulation type stuff
Me too. This channel just became a garbage AI information channel. Like every single channel right now.
@@xpdatabase1197It was always an ai channel.
The "physics simulation stuff" was also ai. Y'all can stay mad at ai, it won't stop the fact that ai is our future.
@saintgeekSG and our demise lol, and no the physics simulation stuff wasn't ai. There was a paper for simulating physics with AI. The other ones were pure physics and ray tracing and so on.
@@xpdatabase1197AI is trending, is controversial and AI is the future. It woudl'nt make sense for a computer science channel NOT talk about AI. You can moan as much as you want about "muh AI bad", but it's the future.
Same, i subscribed just for that, 😥
The AI's hallucinating the game... and the players playing it.
Looks like a tabletop and other types of games with real human interaction will be very popular soon.
What I imagine is the bizarre dreamlike atmosphere of exploring some 3D environment which exists entirely in the imagination of a janky little AI. One that keeps making a lot of fun mistakes and can't quite maintain temporal coherence, but is still good enough to look convincing a a glance.
Layoffs + AI games... What a time to be alive !
All I see is millions of job losses
@@RelyksJ Then you should get your eyes checked
@@RelyksJ and absolutely garbage games
@@tyler.walker why?
@J You really can't see anything good coming from AI?
What if this concept is applied to "screens" in general instead of just games, so that any software or app with its corresponding UI/UX could be simulated on a frame by frame basis at the pixel level instead of being computed as code. So instead of a game character physics, it would simulate what happens when buttons or other types of input widgets are interacted with by the user. It would be a world simulator for all types of computer/device applications for screens. You could then literally draw up an image of a desired application feed it to the AI simulator and it would become an instantly working application. Feed it a mockup of all the screens of an app and it could do the rest.
If it can make complex AAA games, I struggle to see why it can’t do that. Everything’s about to change.
cant wait for these A-A-A-A games
What a time to soon be ........u n e p l o y e d
Yesterday, while traveling to college, I was imagining AI-generated executable files based on source code from all well-known games, and how the AI would probably mess up all of the code. I was imagining EXACTLY that. Today, I hear _this._
I remember when we were kids in elementary school “creating” video games by talking about it. Now my kid will grow up in a world literally doing it!
I remember going to school to create games. I saw this coming for code and so I went into the art side thinking it'd be safer. But every aspect of my work is automated now.
But you know what? I love it. I can create what I want to create with way less sleepless nights.
@@Josephkerr101😂
My sincere condolences
@@Josephkerr101art and tech have never been safe, it’s just new tools that need to be combined with solid knowledge. People are too cynical.
@@hombacom "when other caveman make paint brush from wolf tail, me am feel finger paint not trade good anymore. Other caveman now get all trade. Make sign with brush. Say he make wall painting faster. And he do. Now what?! Finger paint no good enough?!"
absolutely terrifying. what a time to be alive!
isekai level immersion in videogames. every single detail in the world could be generated to an incredible degree as you take a closser look
I find it odd, that it is imaged based not text based. As I see it far more important for playing a game is how the mechanics are supposed to work. So this likely could only pick up on mechanics that are quite visible. Like as an example button opened menus. Like if I had a menu the pops open when I hit escape, their is nothing in the image that predicts that a menu would pop up if a button is pressed. So in theory it would have to assume that a screen opening up was caused by a button. But what if the event was caused by a timer instead?
Bravo you're thinking outside the box, what a time to be online!
I love this comment, this visual backwards engineering can work for images and videos, but for a game to be recreated you need both virtual space and underlying mechanics, which can work in ways that aren't always obvious from direct observation.
This is just the opening salvo. What people don't realize how groundbreaking this is going to be. Obviously they are going to combine this kind of tech with 3d modeling AIs and we will have fully playable games generated by AI and tweaked and iterated in 500% less time or even faster. Imagine Rockstar games generating a grand theft auto game in mere weeks instead of years.... This is a groundbreaking AI (along with Sora) that will take down huge media empires like hollywood and other woke industries that have a huge influence on the public.
@@ForceField9 I'm just saying that it will need a text component eventually. without it I don't see this going that far. With the example of gta how valuable is a new gta game without a story to it? Also for a shooter game how well is the ai going to pick up on the intricacies of gun mechanics. Like there is the obvious stuff like aiming for the head does more damage, but there are intricacies like damage fall offs for distance or miss chances for automatic weapons that a purely visual analysis might not be able to pick up on. Also with gta specifically I think the question of what the cars are doing while you are not looking at them can come in question. Things like traffic jams are often triggered by things happening out of view.
@@theMifyoo To be honest, I wouldn't mind just trying some ai generated games to see if those mechanics are actually as needed as we believe they are. Let's mess around with it first and just see what happens.
Will probably be total trash for a while though of course.
I wish people were that excited when I make a simple game :')
I feel you
"It's just like pac man!"
*one of the ghosts disappears completely*
It’s amazing that it can do 2D platformers, but it would be super exciting if it worked like the background lore of MYST, where by carefully describing the world you imagine in prose in a book, you could actually visit that world. Tampering with the prose by deleting words or adding lines would and could drastically change the „generated“ world… that’d be truly amazing :-)
GG and here I was thinking about getting into Game Dev 😭😭😭
This changes nothing, don't fret.
@@Chronomatrix ???
@@The_KingDoge people already sick of tired old same games, ai will churn them out like ubisoft or activision do and the indie scene will stay strong (i sincerely hope)
@@Chronomatrix It may be used to power up open worlds. It will definitively need some old fashioned gaming layer over the AI content to guarantee consistency and keep the game fun, otherwise is going to be as wild and volatile as exploring a dream.
@@phutureproof ai is gonna make it hard for actual artistic people to stand out.. And i think in about 12 years all AAA games will be made with 60% ai assets sadly. I just love seeing peoples hard works pay off in making something.. For the love of god i HOPE that ai gets rejected completly at least somewhere
i was just thinking the other day that in 4-5 years we will have user generated personalized games, i guess it will be a lot sooner than 5 years.
Everything will be a lot sooner than when they expect.
Paradigmatic change happens slowly, then all at once.
Welcome to the singularity
I don't think we will have *good* personalized games running on consumer level computer in 5 years. AIs are still too heavy and too limited.
Dibs on personalized porn, for a friend of course!
I was thinking yesterday that surely the endpoint of all this is to make entire operating systems that can be interacted with through speech, body langauge, text, or whatever, it will completely revolutionise everything we know about computing. At the end of the day all this is just a matter of relating input to desired audiovisual output, you can completely forgo programming languages, compiling, traditional logical processing, etc. and jump straight to something like this. There's no reason you couldn't train something like this on data from user input and screen recordings of just using an operating system.
The endpoint is to generate a cure for every kind of cancer on a personalized level, generating everything necessary for it whether it be new chemicals, nanomachines, bioengineering, and everything.
@@stevenfallinge7149yeah but instead government will find out how to "cure" from disobeying
That dithering would look great on a 240p CRT screen (much better than if viewed like this). Thats due to how old CRTs display the image.
The extremely cheerful tone with which these short stories are told is starting to make me uneasy. "Bravo!" "What a time to be alive!" Until the day "little AI" just takes all job possibilities for itself.
I for one welcome our new ai overlords
technophobe
@anomitas Ironically, our overlords will remain human and filthy rich
I don't like it either. Things like these can have great cultural and livelihood ramifications which should be taken seriously and respectfully, otherwise it feels like mockery and naive optimism.
All we have is just the fun. Not fair.
I'm starting to wonder if there is something wrong with me because I'm not excited for any of this anymore. I thought I just got used to it but I don't know.
It should as AI is a little bit of a bubble. While not really a bubble like crypto currency, more like a fad. It is getting implemented into places it should not. This will consolidate over the next few years.
ColdFusion calles it "AI fatigue"
What's the name of the program?
@@bambinoesu What program? Did you reply to the wrong comment?
Awesome content!!! Thanks for being a great inspiration to this amazing community!
We're a step closer to the dream: games where the story itself is generated on the fly based on what you do, rather than scripted by human game designers. So every player playing the game, like a Baldur's Gate 3 type game for example, could end up playing through an entirely different story.
A step closer, but still waaaay off.
The day AI makes a videogame its over
Videogames are imo the ultimate culmination of art and expression, they include music, visual art, gameplay, a story, and a lot of mechanics that are just the expression of a programmer
If all that gets replaced by AI, well, i dont see why humans should stay alive anymore tbh
I thought humans were different and werent just driven by the need of eating and reproducing. Humans always liked the idea of expressing themselves to others, thats why we are a social species and you can find human drawings dating to thousands of years ago.
Ai is incredible, but why is it specifically replacing every activity that makes us human?
finally! a comment showing emotional intelligence. Thnx
Ai can make perfect photos at first sight but when you closer it’s a lot of errors and things that doesn’t make sense. Ai can probably make a decent game but where is the force to push the limits and do something nobody have done before.
Video games are too different. That's why "the day AI makes a video game" has already happened with these autonomous AI agents, they've already created the simplest games. Music, art, story - all these are things that video games don't need to be called video games, so you can't really call it the ultimate something. Not even every video game is an expression of something beyond the design of the rules - games don't have to communicate anything, they're not art (only _could_ be art).
And that "i dont see why humans should stay alive anymore tbh" is the silliest line I've ever seen. To define worthiness of existence by some activities is just too simplistic. What, lots of people who don't do any of the things you list shouldn't stay alive? How absurd. "Replaced" is too strong of a word, you're underestimating humans too much - just because some parts of the process are automated doesn't remove a human from the whole process. AI just makes it easier, something that humans have been doing from the beginning with all the tools we've invented.
We are not a social species because we like to express ourselves, you have it backwards. We express ourselves, one way or another, _because_ we are a social species. We developed language first, then drawings appeared after thousands of years.
Also, nobody is specifically replacing activities that "makes us human" - this is all part of the research, other activities are also influenced, all part of science. You really shouldn't be so simplistic about what makes us human, let alone to have some sort of idea of human exceptionalism. You underestimate a lot of animals by reducing them to 'just driven by the need of eating and reproducing'.
Yep. I discussed this with someone the other day. Creating video games that rival AAA studios is the final boss of AI content generation. Once AI can perfect story, music, sound, acting, graphics, gameplay etc it's literally over for humans.
@@munchkintaker4263 A lot of art cannot manifest without capital and these agents are supposedly a short circuit for generating capital. The result and problem is that lots of people who produce art will stop doing so because they will no longer be supported in a system that has gamed itself.
parsing a video and making a game from it is way harder than just make a game from text input
this is beyond impressive!!
No joke, these recent AI's like this one and Sora and AlphaGeometry are _really_ making me anxious about society not having some kind of UBI. So many jobs are going to be rendered obsolete, and i don't see how the tech will create enough new jobs to cover the difference.
What is UBI?
@@SonGoku-zr9ncUniversal Basic Income
@@SonGoku-zr9nc universal basic income
I thought this was years in the future! The idea of making an entire game AI is awesome!
If it can do this with game rules and concepts, it can apply itself in a mixture of ways. Really conscious AI might not be too far. Although I believe that, consciousness has to be able to feel entropy and break under it's pressure.
Hahaha, NOW i understand the feeling of artists when they feel threatened by ai 😂😅
Using ai to generate prompt and text to image to generate input image, then using this to generate video game and then ai to upscale it and make hires textures and then using ai to play the game and beat it in super human time.
Reminds me of my friend in highschool that could play any song on guitar just by listening to it. Simply amazing!
I can't believe it! It's going exponentially fast, it's insane! We won't be able to understand anything that is happening around us, 5 years from now 😂 Heck, we kind of are already! The past 100 years have been crazy for mankind!
No intention to offend, but maybe shutdown the computer for awhile and go play outside.
@@user255 Why, what are you talking about :')
@@user255 No intention to offend, but maybe stop living under a rock and pay attention to how fast the world is changing.
@@gidmichigan1765 So, what was so incomprehensible and different last time you did visited out doors?
people from 1000 years ago went to work, entertained themselves, had picnics with friends or painted, waged wars and donated to the poor, cooked food, were sad and happy
they were quite similar to us
Honestly, as an artist, I was enthusiastic about AI at first, now the subject makes me pukе. So many talented people have been replaced by inferior-quality ""art"" that the boss likes (bc it's cheap) and the consumer mindlessly consumes, that the topic just erases the passion for creativity. Plus, models trained without artists' consent just makes the humiliation complete.
Humans artists also imitate and learn from each others. Also movies generally are good example of the bigger problem; the same movies are redone just with different names and insignificant differences over and over again, even when they have never been good in the first place. They are just "good enough" to make money. And that seems to be for many all that matters.
And you learned art from all other art with all the artists' consent? Talent is just luck. Inferior or not is up to the beholder. Who are you to decide what is inferior or what's not, especially when the "inferior" art is replacing yours? If you are so passionate for creativity, then create. Why complaining about money problems or was your passion only to make money?
Assuming they're generating frames on the fly, that approach currently doesnt seem very useful IN practice. I think that approach has some merit, but will take a long time and research to be useful.
I think there's a good idea there though, you're bypassing the need for a binary of a game entirely. In essence there is no game. But there's a game...
Kinda click-baity, it's not making any games, it's making a video simulation. I don't think it's fair to compare image/video to a videogame; these have many layers of complexity the AI isn't even close to pull off right now. Anyway, I can see it happening eventually by combining different agents, each processing a different layer (game design, coding, input management, physics, story, etc.); but I highly doubt those will ever be worth playing, specially since at the same time game developers will have other AI tools to produce even better and bigger games than the AI on its own could ever do.
its prototype, when it get investments it can make huge step. look how far sora from another text/image to video. i think just adding ability to modify input for sora on the fly will open door for new kind of gamedev. problem only performance(.. and some physics, graphics arthifacts), but guess nvidia will not waste such chance to get more rich.
Now imagine combining Sora with this, so it uses videos from Sora, recieves input from user , uses logic it developed and sends back prompt to Sora...
That would be almost a AAA game
For speed up, we could use Deepmind's super resolution to scale up these images instead of Sora and use Sora only for new footage
When I was in middle school - I learned about how movies and cartoons are made - frame by frame.
Then I had a thought that videogames were probably also made a similar way - but switched which frame to show next depending on which button the player has pressed.
Even back then, at 10 y/o or so I thought - but wait, how many possible frames are there? The developers would have to predict every possible imput by a player from every possible position in a game, and create an image for that, which would be... (I couldn't math very well back then, didn't know words such as "exponential") - waaay too many, even after just a minute of playing! And only a tiny amount of those images would be ever seen by the player?!?!
Well, fast forward 25 years - seems like this AI is doing it THAT WAY. Hence we have 1-2 second clips of gameplay at very low resolution. It's generating VIDEOS OF GAMEPLAY which look most similar to millions upon millions of other VIDEOS OF GAMEPLAY, while also correllating with the image given as a starting point. But it has no understanding of what it's doing conceptually.
I always look forward to a new two minutes paper video so that i can just listen to how he says his introduces himself and says his name
5:06 I very much _can_ wait!
I suppose, it produces controllable video. Not a code, not a game. But still valuable to have more control over motion inside generated content.
Why does a game require code?
Text to money coming soon 🤑💰
Text to money - that's writing or coding ;-)
"Text to videogame", now that has a special ring to it
Every video you are so excited, while everything you reveal makes a lead ball to the back of my throat seem more and more appetizing.
It's like being excited that a train is coming towards you in a tunnel "Wow, would you like at who is conducting that train? It has such a bright light! It's moving so efficiently!"
Ah, while certainly true, only for those who indulge it, and those who don't have the foresight to get away from those who do! The biggest fear would be that someone tries to simulate evolution on one of them with real world inputs, but even then, if evolution cared at all it probably would already be working with metal instead of flesh, seeing as it is making no strides in that direction I doubt the evolutionary advantage of metal creatures, mainly because while they can excel in what they are designed to do they're just so rigid that they've no chance at what they weren't.
Why though. This technology will allow us to make video games, movies, animations…etc of anything we want. That’s exciting. Infinite possibilities.
@@Argonius234 Because Skynet is going to take all our jobs, turn our children into robots, and wrap Earth in an energy shield that blocks Jesus from returning. Duh.
@@Argonius234Yeah. There would be no need to wait years for the next release of a game or you could simply let AI finish a discontinued series you loved. Better yet, you can simply update the media however you wish, instead of hoping the devs see and accept your suggestion.
Yes, this does put a lot of people out of a job, but its like the industrial revolution. New jobs will come.
Personally, I don't really like this technique due to limitations it will likely have with modability. This is just my opinion, but I think a better approach would be to have a game engine (either existing or purpose-built) where each individual piece was generated (code, models, textures, animations, audio). That way, the developer could make tweaks to the generated assets/pieces to make interation quicker, similar to being able to generate an image and then edit it in PS.
I think we should be careful regarding the use of simulated outputs as training inputs
lately i've been wondering if it would be possible to train an ai model to generate frames for a game from very detailed description
then you could make the game engine do all needed calculations and updates then generate a prompt for an ai to then generate a presentable frame for user.
this would bypass our whole existing graphics pipeline?
last year and before, I will rush to watch a new two minute paper video because it made me see the possibility of us reaching a scifi state in about ten to twenty years. lol. now I feel we discovered a wormhole last year and skipped so many years into today😂😂😂😂
When will we get an infinite generated world and a Sword Art Online or Black Mirror, the Experiencer Disk is a VR device from the Star trek and fighting game?
I hope one day soon we will be able to make our own triple A dream games specifically for ourselves, if possible, i would make a game combining sims and elderscrolls, where you can be anyone and characters age and die and the world progresses and new quests are generated.
will you make a video on binary triplets for llm?
be better if generated abstract code per the visual and sound game elements and organized them into a tweakable game engine with assets
What a time to be a creative human being 🙃
The code output should be limited to a weak machine like a C64 to make sure the network actually learns coding
good idea but a c64 is written in assembly, so it is actually quite complex to program for it
This is really incredible stuff. In 10 years I can’t even imagine what generative AI will be able to create…..
We will be able to give a prompt to the AI to create a game or movie or series and over night it creates the whole thing that we can watch or play on the next day. But i think this will happen much sooner maybe in 5 years.
First artists then programmers, who's job will be ruined next?
Not the labours that no one wants to do, thats for sure
@@doodoo2065Dude, humanoid robots already exist. The only reason they don’t perform hard labor is because battery technology isn’t really advanced right now. But things might change soon, Tesla and some Chinese company are developing more efficient batteries for their EV right now.
get over yourself
Artists use ai tools, programmers use ai tools, what’s your point? As soon as we see another half-made ai tool people doean’t need to think anymore?
@@brutallyhonest5171 Im not saying itll never happen, im saying that it is not happening next nor anytime soon, and something tells me that all forms of human expression will get automated before we get to that point anyways lol
What a time to start a phd in related topics x)
Should we even try anymore? I was trying to write a game as a hobby learning unity shaders to make a dynamic snow that we can leave foot prints on. Last week i saw Sora, told to myself it will make games in a few years, may be i should quit trying. One week later i kind of finished my snow walk system and this thing made a game from scratch… exciting and depressing at the same time. I am having existential crisis
You just answered your own question. I enjoy playing chess but just because an intermediate elo AI can spank me at it doesn't mean I'll stop. If its a hobby keep at it.
I don't think the AI can compete with humans in anytime soon. They are too heavy to run on consumer level computers and not even close to create any meaningful game.
This is Proof of concept at best. The frames are generated sequentially and that is most likely the reason why they stop after a couple of frames/seconds, because the AI has no idea how to continue the footage beyond the initial image input. Further more it is graphics only, no real interactivity or anything that actual makes a game playable. You could achieve basically the same with simple character segregation and edge detection.
I really don't see how this approach could actually work beyond a few seconds (or at most a few minutes) of interactive frames
I wonder if it's possible to swap out the layer, a bit like from image recognition to diffusion, so that the AI can learn playing the video game through watching others' actions and inputs?
That was already done years ago.
ever heard of ai playing games like chess? that's what you are describing
This could allow me to create my perfect game some day. I like Yugioh (or card games in general), Tower defense, I like to be a summoner in an action game.
So I want to have an action game where you are a summoner using cards to summon monster to fight for you (It still an action game because you can move around and summon and activate spell and set trap in real time
Saw this coming like a year ago, can't believe it already exist tho, I thought it might be developed only later on in about 2-3 years or so
I really feel this will leverage human-made games xD You can't type "I want a good platformer game" and have it like that, and just give it a random screenshot... You need level design, a good story that can catch other people's hearts, a good gameplay... The "idea" is just the surface level and it can barely get you started with a game. If anything the AI will help with maybe the graphics (although I'm not quite sure the sprites will look the best) and the core system (but tbh you can code that in 20 min in Godot starting from nothing by just following the easiest tutorial), but all the work behind will have to be human-created. Or you'll leave that to the AI too? But then it wouldn't really be *your* game, it'd be the AI's with literally a surprise gameplay & an AI-generated scenario/talk
these fully-ai made games look like something from a dream
Cant wait for things like this to become more advanced
MY JAW WAS DROPPED THE WHOLE VIDEO - THIS IS INSANEEEE
Is this actually text-to-game, though? Or is it text-to-short-video-of-game? Do you get an executable with actual controls? Can you play the whole way through?
I'm slowly starting to think real life is just an AI powered simulation that generates everything we see and feel...
Your brain simulates reality, yea
@@OOOOO0KKKKKKKK yeah lol its supposed to do that lol
The player character in the first Genie game really looks like the dude from Braid. I'm not the only one seeing it, right? Like, when he's jumping
That's AI for you. Doesn't really come up with anything new, because its all just ripping from existing content. Sure, over time it'll become harder to tell but my concern is this approach will just make every game feel like a physics asset flip. Considering the feel of a game is more than just its looks, its physics, you will probably be more likely to catch out the copycats. Likely but not guaranteed.
The fact that its already out classing AAA game studios is the thing that really impresses me!
It's not even close to that.
AI RPG maker is going to be big thing
2010's were the age if asset flips on Steam
2020's will be the age of AI knock-offs
This is going to revolutionize the gaming industry especially development time.
AI Explained did a video on this recently. This is truly a game changer.
They need to be testable I think. Like their tolerances assessed to reality. A complete detail of their hiccups and performance achievements. It should not just look like water, the numbers in whatever mathematical construct should align too. You want things that are objectively sound, not just subjective, and to know the deviations.
The objective model should feed the subjective presentation model. Maybe a model oriented database where the models can have complex relations.
The objective model include the phenomena and the perceptual mechanism.
The subjective presentation model determines what the observer experiences based on the objective model.
If there were a database structure of AI model entities and their relations, more complex AI could be conceived.
Model A sends x to Model B.
Model B returns y to Model A.
Model A has an x that is coupled to some x in Model B, a series of communications achieves the y between model A and model B.
Model A {
x = x(y ref model B)
_init = x0 => x
}
Model B {
x = {y ref model A)
}
Some task x = {some definition involving model class types } requiring { model class A, model class B }
run task x;
Maybe the models are not known, but the required class type minimal definitions are. You just have task definitions requiring a number of agents with the skills needed.
>"... tolerances assessed to reality."
>"... the numbers in whatever mathematical construct should align too."
>"The objective model should feed the subjective presentation model."
me: ???
I literally have no words, except for: woah, that's crazy
Based on my experience with LLMs and game coding I can say that it would take 5 years at least before it would be more than a curiosity.
Games are very complex. They are more complex than an image, a video and even a philosophical debate. AI properly understanding what we want and producing a game that the developers can easily alter should be the final goal and anything short of it is next to completely useless.
After years of development we can't yet have LLMs write a coherent 20 pages long story. I say, don't hold your breath for text to game.
wow its like mario 64 so cool you get to just jump into paintings
Woo, more cheap knockoff games... great...
I respect that you don’t need sensationalized titles. You only use them on occasion and it’s always for something that deserves it.
Meh, this AI didn't really make a completely new game from scratch
it just made some generic platformer and changes the textures of it around
"'s new work, might be one of the best papers of the year!" Is a phrase that will be repeated often, and with increasing frequency this year. Hold on to your seats, as well as your papers, ladies and gentlemen! We live in interesting times!
And there are still people thinking that developers will not lose their jobs to AI... We are NOT special, and our brain is not working on random magic, everything can be quantified and replicated with AI, and AI will be better, faster, and cheaper than us.
Also, not only will AI be better at developing, but the need to develop software itself will not exist in many fields in the next couple of years (game developing studios will be useless in less than 2 years).
edit: I have already made a list of games I wanted to create and play. Now I just need to wait until this becomes better in the next year or two, and then just pay a subscription to have the AI emulate the games I designed (consumer hardware for them will come later).
Gives a whole new meaning to Game Genie!
Unbelievable. As a gamer for over 30 years, I think that the future of gaming will be absolutely insane.
To the point that you'll choose to live in it.
Depressing, more like
Literally
@@Bankoru Nope, insane. Ai will bring games that up until now have been impossible to make, be it because of budget or because of technical difficulty. Enormous mmorpg where npcs are as intelligent as real humans? Hell yeah!
Damn thats scrazy maybe one day i can fulfill my dream of designing and directing videogames
É como se o computador estivesse sonhando com um jogo que ele não tem instalado e você controla o personagem... Fascinante, eu pensei nisso alguns anos atrás, mas nunca achei que veria isso se tornar possível
I'm a believer of this overall concept, but I think this approach is not ideal. Inputting an image is very little control, and that's not ideal. I think it would be easier to have an AI that's able to create code, meshes, textures, characters, animations, etc, and put them into a game engine. That would be more practical. An AI that fully generates a game is going to take a lot more time than just some of its components. That said, I heard midjourney wants to make 3d simulations and Open-AI is thinking about something similar (no specific sources, just things I've read on X and seen on videos) so maybe we're not *that* far off the first versions of a 3D world simulator AI.
It's images, sound, and a story, and AI is able to create all of that to a high degree of mastery. The thing that could be complicated is the internal consistency with the "game" or simulation rules, and the interactivity with the player.
Man it's exciting!
Imagine all of these AI models coming together in less then 4 to 5 years, we are living in a totally different world of entertainment..
100% trained on the game Alto's Adventure.
It seems like genie is only capable of imitating 2d style games. While I understand a 3d game may be significantly more difficult to imitate, it seems odd that they would make it limited in this way.
Also, while this AI is very interesting for its implied future potential, it’s really not at all exciting for what it can do itself in my opinion. Seems like it’s capable of making the most generic platformer games and the user can’t provide any instruction at all regarding how they want the game to function. Once it’s text controllable things will really start to get in full swing.
Unlabelled input, soooo reinforcement learning? really wondering what that scoring function looks like :D
I swear, we must be a simulation I mean just look at where our relatively early generative AI technology is already headed for. Soon you can hook up VR and simulate an entirely new world with realistic graphics, it's just wild to think about!
It's going to be cool. I'm an indie game designer, and I'm not at all worried about A.I. generated games. I think the market is going to be big enough for all of us :)
Be careful what you wish for, you might as well your wishes granted..