One of my longest ZBrush tutorials - But, I REALLY wanted to explain and demonstrate this tool as clearly as possible - I remember this function leaving me confused for a long time, I hope I was able to shed some light what the different settings do :)
@@explosivesexplode the thing about instant meshes is, the result is pretty messy and inaccurate, and it is external app and need to do export import. While zbrush you just ned SECONDS to do and set the retopo and the result is very satisfying.
I remember someone telling me zbrush was onlly good for sculpting and I legit also bought up its worth it for zremesher and the knife tool alone. These two tools are stupidly powerful and zbrush has the best versions of each.
your short and sweet videos are the BOMB. I dont want a 50 minute guide to every button, i want quick and dirty and these are o-so quick and dirty! Keep it up!
this is great, just learning zbrush now in university and honestly the UI scared the living hell out of me and this video was on point for what i needed thank you!
Thanks for the explanation. I've been learning Zbrush on and off for the past half year and I still find it baffling how unintuitive the program is to use. There are a lot of Zbrush stans saying that it's easy to use after you get used to it, but I disagree.
I don't get how people can't get used to it after a couple days or weeks. Maybe it's the fact that is the first 3D package I spent a lot of time playing with.
Curves are useful to tell zremesher how to create loops . So if you want specific edge flow in say a face, you can use them to get the topology you want without having to manually retopo
I know what you mean man - There are add-ons for this stuff, like Quad-Remesher for $100, but it’s not as powerful or flexible as it is in ZBrush :( So, far none of the available retopo add-ons really match the speed and precision of ZRemesher, so I hope the Blender devs make it a priority to add retopology tools built into the Blender default software soon -
My goal is to get this over to Maya to retopologize, and UV there, how can I not lose so much detail when doing this? I'm just trying to bring my polycount down a bit so Maya doesn't run slow.
So is 100 the limit with zremesher? I am working on a high poly character sculpt and am wanting to downsize the polycount to something more reasonable. for example from 10 million down to 75k or even less if I can manage to keep the detail.... should I dynamesh it at a lower resolution to get it closer to 100k? or just half it 4 times in zremesher? Usually I would retopo in blender with retopoflow but i have been told by a few people that zbrush is the master for retopo so I am wanting to figure out its z-secrets
No,It wont create anmation ready in order to create anmation ready topology you need to do som specific flow , But zremesher its good for static object
One of my longest ZBrush tutorials - But, I REALLY wanted to explain and demonstrate this tool as clearly as possible - I remember this function leaving me confused for a long time, I hope I was able to shed some light what the different settings do :)
you will not melt or combust if you make a video more then 3 mins long.... trust me
would you use z-remesher over maya's retopology tools? or a blend of the two?
@@lt.facepalm9566 Personally I use both, but if I could only choose 1, I'd probably use Maya's -
Thank you so much for this! 2 years later and it ended up being the exact thing I was looking for!
Im a blender user, and to me this is by far the most powerful tool of zbrush, and there’s nothing that good in blender. Thanks for the tutorial!
I like the tool Instant Meshes it's pretty good and it's free, does the same thing as well
@@explosivesexplode ive tried it too, its an ok tool but very far from the one in zbrush
@@explosivesexplode the thing about instant meshes is, the result is pretty messy and inaccurate, and it is external app and need to do export import. While zbrush you just ned SECONDS to do and set the retopo and the result is very satisfying.
This tool can be installed in Blender too. There is 1 month trial.
@@juliocargnin what name of this addon?
I step away for 2 seconds and you have an entire ZBrush series. Bless your heart
I remember someone telling me zbrush was onlly good for sculpting and I legit also bought up its worth it for zremesher and the knife tool alone. These two tools are stupidly powerful and zbrush has the best versions of each.
I love these quick videos. They remind of the quick and dirty blender tutorials.
I was also fighting with this tool,
But the other method you told earlier with the maya retopology was the best I think.
your short and sweet videos are the BOMB. I dont want a 50 minute guide to every button, i want quick and dirty and these are o-so quick and dirty! Keep it up!
this is great, just learning zbrush now in university and honestly the UI scared the living hell out of me and this video was on point for what i needed thank you!
can't wait for fibermesh instruction, for all this is another nice tips video
Thanks for the explanation. I've been learning Zbrush on and off for the past half year and I still find it baffling how unintuitive the program is to use.
There are a lot of Zbrush stans saying that it's easy to use after you get used to it, but I disagree.
I'm in the same boat. I tried to convince my self to put up with it, but it's just painful to use.
I don't get how people can't get used to it after a couple days or weeks. Maybe it's the fact that is the first 3D package I spent a lot of time playing with.
I've spent decades in other 3D packages.
Creating custom ui is the key to zbrush not being a headache to use.
I cant Explain how much i was wating for your zbrush tutorial. Im so tilt to google every fucking button. Love u man!
Dude these fast guides are the fucking best
You made me understand much better this function so fast. Thank you 😊
Yes
Good tutorial, thank you for it and all the others.
You are fun to watch !!
wonderful explained video! thank you so much
Thks a lot, well explained 👌🏼👌🏼👌🏼
Curves are useful to tell zremesher how to create loops . So if you want specific edge flow in say a face, you can use them to get the topology you want without having to manually retopo
So if I do it correctly I can basically go straight into animation without manually retopo?
I want this tool for blender... just saying
I know what you mean man - There are add-ons for this stuff, like Quad-Remesher for $100, but it’s not as powerful or flexible as it is in ZBrush :( So, far none of the available retopo add-ons really match the speed and precision of ZRemesher, so I hope the Blender devs make it a priority to add retopology tools built into the Blender default software soon -
ideally
Nice tut, you didnt mention using polypaint to guide Zremesher to areas of intended high polycount tho, do you not find that feature useful?
THANK YOU!!!!!!!
zremesher with polypaint is incredible
Thanks!
Awesome!
Thanks for the demo! How does this compare to Quad Remesher Addon for Blender?
I wanto to know this but in blender
Does Z-REMESHER come with Zbrush Core?
My goal is to get this over to Maya to retopologize, and UV there, how can I not lose so much detail when doing this? I'm just trying to bring my polycount down a bit so Maya doesn't run slow.
Is blender 3d have options like this?
The closest thing is Quad-Remesher, but it’s an $100 add-on - And, it’s not quite as flexible or fast unfortunately :(
So is 100 the limit with zremesher? I am working on a high poly character sculpt and am wanting to downsize the polycount to something more reasonable. for example from 10 million down to 75k or even less if I can manage to keep the detail.... should I dynamesh it at a lower resolution to get it closer to 100k? or just half it 4 times in zremesher? Usually I would retopo in blender with retopoflow but i have been told by a few people that zbrush is the master for retopo so I am wanting to figure out its z-secrets
I've been using 3dcoat and am finding that the auto topo in that program just isn't good enough maybe zremesher in zbrush might be a better choice.
I apologize if this has been asked already but will this create animation ready topology?
No,It wont create anmation ready in order to create anmation ready topology you need to do som specific flow , But zremesher its good for static object
🔥🔥🔥
Marks Shore
existe uma maneia de fazer retopologia de maneira eficaz e m personagens mais complexos atravez da pintura com poly groups no Z brush
Yes but ow to you not get destroyed hands. My fingers keep shrinking where the fingers start to the hand. Not can I get the inbetweens to look right
Graham Lodge
Anderson Lodge
Mariela Circles
Dorian Forest
Lockman Forge
Effertz Overpass
Odell Fords
Jessy Street
Thompson Place
Bahringer Cove
Sharon Burg
Except Zbrush often creates "infinite" loops on the remeshed object or takes strange decisions to remesh a complex organic mesh.
Cameron Crossroad
Kerluke Course
Keebler Estate
Jacobi Underpass
Parker Park
Leffler Station
Kilback Spring
very useful
Schultz Plains
Funk Bridge
Lea Plains
So your telling me if I get Zbrush I can make game characters without having to Manually doing the retopolgy!?!?
i dont know , i saw different tutuorials and everyime they make manually even if they used zbrush
Weimann Extension
Berge Hill
Spencer Crossroad
You rock
Kris Mountain
Brekke Park
Russel Avenue
Isadore Ways
Pollich Views
Nicolas Rapids
Gutmann Ranch
Nelle Lake
Stacey Squares
Schoen Tunnel
Daniel Port
Leuschke Locks
Kuhn Valleys
Chad Green
Auer Mountain
Emmanuel Rapid
Ziemann Rapid
Willms Radial
Shania Run
Karli Glens
Kuhn Terrace
Emerald Ridges
Genevieve Parkways
Geraldine Drives
Reynolds Oval
Devan Mews
Monserrat Station
Guadalupe Rapids
Hattie Islands
Purdy Creek
Hillary Terrace
Dietrich Lakes
Grant Port
Solon Club