@@ApologiesSE i saw that all the programming and timers going off you can see them as each one triggers going blue thats epic clang must have been a nightmare so many times in this build
i can almost imagine this setup being used "Tony Stark" style, where a ship is designed entirely from a hologram schematic, and can be built by this factory automatically if the components fit the same size profile as the ship shown here
this is what i wish the game could be for everyone! if only programing complex movements like this wasn't such witchcraft. amazing work! you are what every Space Engineer wishes they could be!
I've never seen anything more deserving of respect in space engineers yet Apologies, This is another level of the game how you manipulate it like this. Just shows you what se can be made to do, 100% Respect Apologies..
this is pretty sick i like the incorporation of the timer blocks in the background as an aesthetic. at first i wasnt sure if those were the actual ones for the execution of orders till i noticed some of em turning blue in the 200% speed version.
Broke - building a super secure base so that nobody can grief it Woke- Building a super impressive, barely functional base so that nobody even dares to go near it out of fear and respect
Another FANTASTIC factory as always, Apologies! I do hope that you considered the idea of designing more brilliant factories that can be added to a server on survival mode. Heck, your designs could easily rival other major games simply because players can add resources, interact, difficulty of design, and protect from and/or destroy rival players' factories.
@@ApologiesSE I am not asking for something as magnificent as your Ion Cannon Facility, just suggesting that if your factories can be mind-destroying complex, then designing factories that focus on efficiency and production speed would be no problem for you. I'm sorry if I'm being too much to ask. I am simply beyond impress with your work and hope that maybe you could design a printer or factory that is efficient and/or quick to produce units. There are several printer designs and concepts, but none have been even close to the speed of your designs. I'm just one of the many players of Space Engineers who's simply awed and shocked by your creations and skills. A simple fan with a simple suggestion, no more and no less than that.
@@ApologiesSE agreed , but have you though of doing some kinda story / tv show , movie that can be uploaded to youtube , hell i would help , maybe there's other youtubers that would like to be involved always loved the the idea of it , and may have tried to complete there's work , but i think this is what is needed you are the set designer now , we need the story , and time to put it in to action ...
@@twistedtataryn Not in actuality. I'm just giving the idea that Apologies' best and most valuable builds require more grandiose decors, more resources, and are more rarer (few) in numbers. While his simpler and expendable builds are cheap and quick, like quick-build hover bikes. It's just an idea of players racing towards better equipments and rare resources, and establishing stronger bases of operations. This actually adds more significant value in Apologies' factories since they would be primary targets for both allies and enemies, making very intense battles for territory control. Heck, I wouldn't be surprised if Apologies designed a factory that can build jaegers from Pacific Rim, like Gipsy Danger.
Space engineers and the people who play this game never cease to amaze me. From building scripts and computers to automated factories. I recently watch another creator on UA-cam create a laser communication system to communicate from the different worlds through space using a laser antenna. Which is literally what nasa and space x are currently implementing to send and receive data from the ISS many corporations like google & Facebook are creating startups in order to research and develop this. You guy are amazing there is no limit to the potential inventions in this game. I just wish the physics and destruction was better
This and the mech factory are by far the two coolest so far. But you know what would be even cooler? A needlessly complicated factory like this, that can build more than one ship blueprint.
Oof. every blueprint you add would make the programing worse, not to mention the limits on all your arms. I'm not sure ill ever attempt that, but i do have a workaround in mind, just much less complicated :P
@@ApologiesSE Oh absolutely, just this build alone must already be immensely complicated. In order to construct a new blueprint you'd have to design another ship who's specifications and dimensions still fit within the movement range of all the arms, writing an entirely new script for which would only be further compounded by the smaller pieces that get attached later on needing to follow the same rule but in tighter confines. A machine like this is already very impressive, one like this with even two blueprints would be insane, anything more is downright ludicrous. Still cool to think about how it might work tho :)
Definitly underrated.... I play space engineers since the first hours early alpha at steam, so i know how much work and time it is to build something like that. Your are such a great builder buddy!
I find it so cool how you figure this stuff out with modular systems that seamlessly connect together and all these hidden compartments in your factories to really give you the feeling that this is a high class factory made for pumping out machines of death quickly and efficiently, even if sometimes it’s not because space engineers lol
Fabulous work. It's astounding that you can make so many technically complicated factories that look so cool during assembly. Its a sad reality that the coolest way isn't the most efficient, but that doesn’t detract from how amazing this video is none the less.
What the hell did I just watch? I can't even comprehend how long this must've taken! This gotta be the coolest thing I've ever seen someone build in Space Engineers! I mean it! Mind blown 🤯
How do you keep doing these so fast??? It takes me a week just to build a good ship and you are somehow using witchcraft to not only do these builds fast (for their complexity) but also extremely high quality???
Also before anyone says anything about a week being too long for a ship: I make them printable, functional, each ship has a drop pod bay and drop pods unique to the ship (I make a lot,) if its a carrier fill it with fighters (also mostly unique to the ship,) and try to do stuff without DLC (i once made an entire kitchen with functional cabinets, a useless fridge, an oven that is constantly on fire, and a comically large toaster because I’m too cheap to buy DLC.)
@@guidomista7960 One would fall off, then the other, sometimes both, then back to the first one again...watched him pull his hair out over it a couple times.
I'm fairly new to building ships and have a hard time building a decent looking but functioning ship. Is it the dlcs that make designs look better, or do I need to practice with different blocks to find a good combination that look good?
Dude the stuff you make is UNBELIEVABLE. I'd love love love some kind of tips/tricks video where you explain a couple of your most used workarounds for things, how you set up certain timer blocks, working with merge blocks and rotors etc while keeping The Great Klang at bay. Keep up the fantastic work! (By the way my favourite part of the video is the over exaggerated push of the big red button at the start, LOL!)
If only stuff like this could be multi-purpose. I would happily build this if I could build any ship in it! The process is so cool! Maybe someday....... I wonder if you could build a ship that eats other ships? Like that one dude from that transformers movie. Unicron? Idk
@@ApologiesSE Sweet we xbox players have it ruff do to the no scripts allowed bs. Base space engineers need several scripts mods just to function properly do to the bad programmers not optimizing the game...
Man, I've just stumbled across your channel and man do you build a lot of cool stuff. There's so many moving parts I can't imagine how fiddly this must have been with the timer blocks. For the pieces that slide out of the floor and ceiling, I assume that those constructed by hidden welders and then brought into place by the rotors.
Again, you never cease to dumbfound me. I knew you were over-engineering your build. But I didn't know you were gonna over-engineer it this much! Kudos to you once more!
@@ApologiesSE So, I was cooking this one up for awhile, after seeing your engineering prowess. And thought you could probably do it. But basically, a large dome like structure, with small holes, sort of like pores. When enemies get near. Someone can press a button, the dome rises up from a sort of underground structure. And launches warheads from those holes that fly in all sorts of directions, and blow up whatever is near using sensors.
I have to be honest, at first I really thought, "The videos are somehow scripted, it can't work that way!" Then I looked at your work in the workshop and I have to admit that you are a real artist when it comes to your creations and respect.
Thanks man, it would be way less cool if they didn’t work. The only one I really cheated on was power rangers, just because the transformation scene is very complicated for one person to pull off
Review: If there is one thing i can say this guy dose well, its design create factories. Its a marvel to watch and adds scope for custom modular construction. I hope to see a lot more of these in future, with a large repertoire or flexible scope in what ships it creates, so long as those designs fit within his construction framework. Maybe there should be a nem for this sort of SE scontruction platform?
You should build a factory that can make modular ships next. Always starts with the same base structure but can have a wide range of components attached for a variety of uses. Need a mining ship? Here’s a set of drills and an expanded cargo bay with stronger thrusters for the weight. A fighter? Sure, have a streamlined hull with an array of weapons and enough thrusters to out maneuver any opponent. You need a freighter? We’ll slap a cargo module on every side with just enough thrusters to get you where your going.
Seeing all these automated factories i'm starting to dream about space engineers as an RTS. Only imagine: Every player got their flagship, shipyards, etc, and they could command them to build various ships of various sizes! God, thank you for all the people, who are actually manage to make such difficult mechanisms!
AMAZING! Maybe as food for thought: Building a complete ecosystem: Factory like you just showed us; the product itself in a way it can easily be disassembled in the "pre-fab" parts; some maintenance facility that does said disassembling for (manual) inspection and minor repairs or replacement + reassembly. That would be even more next level (and a possible source for Clang, of course). As background story: I play the same szenario Kanajashi is just having a play-through and it uses the "all scrap" mod. So not grinding something down because it is slighty out of shape makes sense, as you loose precious resources while doing so.
Want a fun build challenge? Create blueprints that have subgrids (custom turrets for example) and try to make them printable with a 1 button setup. I have made a crane, a turret, and even a buggy with front and rear independent suspension. All vanilla, printable, 1 button setup. I just figure you may like the challenge 🙂
this would be a really cool way of adding a respawn mechanic to a space dogfighting game, where your ship is rebuilt like this while you wait to respawn
I could potentially, I’m terrible at explaining things lol. Half the time when I’m making them I get messed up and clang happens. I’m working on something right now that is prob more complex than both of those, so I may do one for that 👍
You should also build an automated ship scrapper that hacks pieces of a ship off before moving them to be properly torn apart with giant folding buzz saws and what not
your needlesly complex factories are dope as hell. i was woundering were the timer blocks were, 3:50 are they spinning in the tubes on the left and right?
I'm going to need someone in the Southern hemisphere to mail me my jaw. This thing is impressive! Only the fact that Clang didn't claim it is more impressive!
Wow dude, fan fricken tastic work on this and the other builds/videos as well. This is the kind of stuff I wanted/want to do in se but never got the skills to do it. Ive tried on a few occasions tried to make a ship turret(kinda like the new one coming in the next update) that detached and transformed into a fighter. But could never get it to work let alone look good. I might go back and try again after seeing your skills ha ha
much deserved a sub and you assimilated the use of small merge blocks so easely damn O.o the bad days of the lock on small grid rotors is finally over!!! yay!!!!!!! ( ive had klang beat me hard on builds :p ) respect apologies
This guy builds automated factories that build cooler stuff than I manage to build.
I do enjoy how this fighter turned out, but I built it off someone else's design. just kinda tweaked it
I have a simpler solution that can be used on a server for ships of any size.
ua-cam.com/video/g_D_RX0UHhc/v-deo.html&lc=Ugwm28wCsgMEbxAYB_l4AaABAg
@@khavatari1061 I’m gonna go out on a limb here and say that simple wasn’t really the point.
He's been doing this stuff for five years
He is being an actual Engineer while the rest of us are just playing a game. haha This is increditable !!!
He’s playing “space engineers”, while we’re just playing “space”
@@Gains_Gaming_inc nah, we are playing "guys in space with welders"
I especially love the gratuitous green spinning thing in the corner, because why not have a green spinning thing!
Lol thanks, that’s actually the programing blocks, so it’s functional too!
@@ApologiesSE i saw that all the programming and timers going off you can see them as each one triggers going blue thats epic clang must have been a nightmare so many times in this build
Oh i love the green spinny thing.
@@ApologiesSE You madman lmao
When it apeared, i loled : Even for pblocs, @Apologies has been so creative.
I love these insanely complicated ship printers. So much fun
Me too!
i can almost imagine this setup being used "Tony Stark" style, where a ship is designed entirely from a hologram schematic, and can be built by this factory automatically if the components fit the same size profile as the ship shown here
That would be cool. it does print them all, then assemble, just not like tony does it
Modular ship
@@ApologiesSE At least, not until you figure out modding
So cinematic! This is what goes on in my head when I was playing with lego when I was a kid! Keep up the good work man
Never thought i would see a SpaceX Engineer on here
I’m the opposite of a engineer, I’m a mechanic 😬
@@ApologiesSE you still make stuff that blows my mind
@@crusaderjacob7084 😄
this is what i wish the game could be for everyone! if only programing complex movements like this wasn't such witchcraft.
amazing work! you are what every Space Engineer wishes they could be!
I've never seen anything more deserving of respect in space engineers yet Apologies, This is another level of the game how you manipulate it like this. Just shows you what se can be made to do, 100% Respect Apologies..
this is pretty sick i like the incorporation of the timer blocks in the background as an aesthetic. at first i wasnt sure if those were the actual ones for the execution of orders till i noticed some of em turning blue in the 200% speed version.
Broke - building a super secure base so that nobody can grief it
Woke- Building a super impressive, barely functional base so that nobody even dares to go near it out of fear and respect
The lag field has enough defensive capabilities to keep any enemy away.
Super Woke- Build a 400m Flying Factory that is capable of maneuvering in 2G and never stay in one spot. :)
Aaand now, for the final challenge, a flying factory that prints factories
@@B00GAL00_Bill cough cough ua-cam.com/video/2aPCX5lq1b8/v-deo.html cough cough
@@B00GAL00_Bill
_Von Neumann Probe Intensifies_
Another FANTASTIC factory as always, Apologies!
I do hope that you considered the idea of designing more brilliant factories that can be added to a server on survival mode.
Heck, your designs could easily rival other major games simply because players can add resources, interact, difficulty of design, and protect from and/or destroy rival players' factories.
That’s a tall order friend lol. Most servers won’t allow it because of what too many hinges/pistons/rotors will do to the sim speed 😑
@@ApologiesSE I am not asking for something as magnificent as your Ion Cannon Facility, just suggesting that if your factories can be mind-destroying complex, then designing factories that focus on efficiency and production speed would be no problem for you.
I'm sorry if I'm being too much to ask. I am simply beyond impress with your work and hope that maybe you could design a printer or factory that is efficient and/or quick to produce units. There are several printer designs and concepts, but none have been even close to the speed of your designs.
I'm just one of the many players of Space Engineers who's simply awed and shocked by your creations and skills. A simple fan with a simple suggestion, no more and no less than that.
@@ApologiesSE agreed , but have you though of doing some kinda story / tv show , movie that can be uploaded to youtube , hell i would help , maybe there's other youtubers that would like to be involved always loved the the idea of it , and may have tried to complete there's work , but i think this is what is needed you are the set designer now , we need the story , and time to put it in to action ...
@@edwardbryan9501 ya , but that's like asking a lion not to hunt , he would be suppressing his talents
@@twistedtataryn Not in actuality. I'm just giving the idea that Apologies' best and most valuable builds require more grandiose decors, more resources, and are more rarer (few) in numbers. While his simpler and expendable builds are cheap and quick, like quick-build hover bikes.
It's just an idea of players racing towards better equipments and rare resources, and establishing stronger bases of operations. This actually adds more significant value in Apologies' factories since they would be primary targets for both allies and enemies, making very intense battles for territory control.
Heck, I wouldn't be surprised if Apologies designed a factory that can build jaegers from Pacific Rim, like Gipsy Danger.
It's kind of ironic how after all that, the ship it built has a cockpit. Incredible work
Space engineers and the people who play this game never cease to amaze me. From building scripts and computers to automated factories. I recently watch another creator on UA-cam create a laser communication system to communicate from the different worlds through space using a laser antenna. Which is literally what nasa and space x are currently implementing to send and receive data from the ISS many corporations like google & Facebook are creating startups in order to research and develop this. You guy are amazing there is no limit to the potential inventions in this game. I just wish the physics and destruction was better
This and the mech factory are by far the two coolest so far.
But you know what would be even cooler? A needlessly complicated factory like this, that can build more than one ship blueprint.
Oof. every blueprint you add would make the programing worse, not to mention the limits on all your arms. I'm not sure ill ever attempt that, but i do have a workaround in mind, just much less complicated :P
@@ApologiesSE Oh absolutely, just this build alone must already be immensely complicated. In order to construct a new blueprint you'd have to design another ship who's specifications and dimensions still fit within the movement range of all the arms, writing an entirely new script for which would only be further compounded by the smaller pieces that get attached later on needing to follow the same rule but in tighter confines.
A machine like this is already very impressive, one like this with even two blueprints would be insane, anything more is downright ludicrous. Still cool to think about how it might work tho :)
@@craftboy338 I do like the idea…a lot…crap…
@@ApologiesSE paying extra attention now to see if you ever attempt a 2-blueprint-factory
Love the spinning computer cores lol. another amazing build
Thanks ☺️ figured why not
Definitly underrated....
I play space engineers since the first hours early alpha at steam, so i know how much work and time it is to build something like that.
Your are such a great builder buddy!
Thx dude, another old timer 😄
All I can say is epic. Gotta have the excessive amounts of sparks too, really sets the workshop vibe.
Holy engineering! This is beyond amazing. How clang hasn’t killed it is amazing.
I find it so cool how you figure this stuff out with modular systems that seamlessly connect together and all these hidden compartments in your factories to really give you the feeling that this is a high class factory made for pumping out machines of death quickly and efficiently, even if sometimes it’s not because space engineers lol
I thank you, yeah its not efficient, but its fun :P
This is amazing, perfect music choice for the kickass assembly line!
Engineered art in motion, it's absolutely amazing to watch.
Completely blown away! Outstanding dedication and showmanship, very impressive. Thank you for taking the time and sharing your builds!
Thanks for the kind words! I’ll keep going as long as you guys keep coming back lol
Fabulous work. It's astounding that you can make so many technically complicated factories that look so cool during assembly. Its a sad reality that the coolest way isn't the most efficient, but that doesn’t detract from how amazing this video is none the less.
Tyvm, yeah, kinda a bummer, but the next one I do, it will be necessary 👌
What the hell did I just watch? I can't even comprehend how long this must've taken! This gotta be the coolest thing I've ever seen someone build in Space Engineers! I mean it! Mind blown 🤯
the amount of planning and settings that went into to this amazing monstrosity must have taken days!
How do you keep doing these so fast??? It takes me a week just to build a good ship and you are somehow using witchcraft to not only do these builds fast (for their complexity) but also extremely high quality???
Lol I think im gonna take a break after this one. those wings about did me in.
Also before anyone says anything about a week being too long for a ship:
I make them printable, functional, each ship has a drop pod bay and drop pods unique to the ship (I make a lot,) if its a carrier fill it with fighters (also mostly unique to the ship,) and try to do stuff without DLC (i once made an entire kitchen with functional cabinets, a useless fridge, an oven that is constantly on fire, and a comically large toaster because I’m too cheap to buy DLC.)
@@ApologiesSE yeah those jiggly mag plates looked like it was a nightmare to build lol
@@guidomista7960 One would fall off, then the other, sometimes both, then back to the first one again...watched him pull his hair out over it a couple times.
I'm fairly new to building ships and have a hard time building a decent looking but functioning ship. Is it the dlcs that make designs look better, or do I need to practice with different blocks to find a good combination that look good?
Dude the stuff you make is UNBELIEVABLE. I'd love love love some kind of tips/tricks video where you explain a couple of your most used workarounds for things, how you set up certain timer blocks, working with merge blocks and rotors etc while keeping The Great Klang at bay. Keep up the fantastic work! (By the way my favourite part of the video is the over exaggerated push of the big red button at the start, LOL!)
Thanks very much! I plan on making another soon, but here's how I do it It basically. ua-cam.com/video/pcm2VzPoY6E/v-deo.html
Next logical step is some sort of assembly line!
Fantastic work as always!
This man deserves a fucking Legendary title of Space Engineer that makes automated factories and Ion Laser
I can barely fathom how you manage to keep producing such high quality builds as often as I'm seeing them.
Check out my latest post, THAT guy is cranking them out!
From the vibe that I am getting, this feels like Tony stark built this but you did a good job making a wonderful factory
If only stuff like this could be multi-purpose. I would happily build this if I could build any ship in it! The process is so cool! Maybe someday.......
I wonder if you could build a ship that eats other ships? Like that one dude from that transformers movie. Unicron? Idk
Can you do more videos on ship printers? Those are what I enjoy the most. Like the Destroyer Shipyard that you made.
I could, the next one I tackle will prob be a tank printer
@@ApologiesSE Can you make the tank printer not use scripts for us on xbox???
@@jamescobun7395 I will attempt. 😬
@@ApologiesSE Sweet we xbox players have it ruff do to the no scripts allowed bs. Base space engineers need several scripts mods just to function properly do to the bad programmers not optimizing the game...
@@ApologiesSE good luck my dude
Such an original idea! Never thought of building a modular fighter.
Thanks, I’ve done this with a mech before out of necessity, but the fighter was just for fun
And here i am making Borg cubes in comparison... just started my first printer...
Epic work!
Man, I've just stumbled across your channel and man do you build a lot of cool stuff. There's so many moving parts I can't imagine how fiddly this must have been with the timer blocks.
For the pieces that slide out of the floor and ceiling, I assume that those constructed by hidden welders and then brought into place by the rotors.
Again, you never cease to dumbfound me. I knew you were over-engineering your build. But I didn't know you were gonna over-engineer it this much! Kudos to you once more!
ty! I didn't even show it all off lol, there's a lot going on above and below.
@@ApologiesSE If you don't mind, may I make a suggestion for your next over-engineered creation?
@@justacrowbro4214 sure, I’m always up for ideas, though I may be taking a slight break after this one
@@ApologiesSE So, I was cooking this one up for awhile, after seeing your engineering prowess. And thought you could probably do it. But basically, a large dome like structure, with small holes, sort of like pores. When enemies get near. Someone can press a button, the dome rises up from a sort of underground structure. And launches warheads from those holes that fly in all sorts of directions, and blow up whatever is near using sensors.
@@ApologiesSE You could call it the death pimple, or something else grotesque.
I just started playing this game, mind blown... Thanks for sharing. Stunning work.
Welcome aboard!
I can't even imagine how excited you were to complete this absolute Chad right here
Still one of my favorites
I have to be honest, at first I really thought, "The videos are somehow scripted, it can't work that way!" Then I looked at your work in the workshop and I have to admit that you are a real artist when it comes to your creations and respect.
Thanks man, it would be way less cool if they didn’t work. The only one I really cheated on was power rangers, just because the transformation scene is very complicated for one person to pull off
The time it takes to make a thing like that and set all the timer block perfectly. Nice work bro.
Thanks!
I love builds like this! It's overly flashy and I love it is.
As always Apologies such impressive mechanization and incredible building skill.
Thanks for coming again!
I wish the developers loved this game as much as you!
Great build and it still is amazing how someone can manipulate all those moving blocks without SE having a fit.
Lol, it still has fits, just manageable ones.
Review: If there is one thing i can say this guy dose well, its design create factories. Its a marvel to watch and adds scope for custom modular construction. I hope to see a lot more of these in future, with a large repertoire or flexible scope in what ships it creates, so long as those designs fit within his construction framework. Maybe there should be a nem for this sort of SE scontruction platform?
Very impressive as always, congrats mate!
Thanks!
Such great presentation! I like the music and timer displays
Thanks buddy! Yeah I'm deff on a synth kick. it fits technical builds really well
You should build a factory that can make modular ships next. Always starts with the same base structure but can have a wide range of components attached for a variety of uses. Need a mining ship? Here’s a set of drills and an expanded cargo bay with stronger thrusters for the weight. A fighter? Sure, have a streamlined hull with an array of weapons and enough thrusters to out maneuver any opponent. You need a freighter? We’ll slap a cargo module on every side with just enough thrusters to get you where your going.
I was just talking about this with a buddy :P
Absolute fucking madlad! I cant even imagine how long it took you to build this... Give this man a big fucking cookie!
I started this a day after I posted the ion cannon vid, you can see it’s unfinished in the hanger lol
Seeing all these automated factories i'm starting to dream about space engineers as an RTS. Only imagine: Every player got their flagship, shipyards, etc, and they could command them to build various ships of various sizes! God, thank you for all the people, who are actually manage to make such difficult mechanisms!
I’d buy it 👌
Yeah. And the logistics to feed these factories, shipyards, etc
Nice job on the factory again. And as usual, nice timer block computer haha.
Thanks again!
damn those graphics have changed... i really haven't played thi for way too long :-)
Awesome vid and hat off for the 6 days to make this!
Another astounding build! Great video too.
Glad you like it!
I love this stuff. I can't wait to see what you do with the new block palettes and stuff from the warfare 2 dlc/update.
Bro, Keen needs too hire you to do this all day so I can weeeeet myself!
Such a badass facility
Thanks buddy
cool build and epic that you build this in only 6 days
I saw your gif on discord. I like how the fighter is made and it would look good in factories and cinematics
Thank you, I think so too 😄
I don’t even know how to play the game yet and this guys building fully automated factories that build ships,
how did I not find your channel sooner?! This is amazing!
Thanks! I'm fairly new to the whole yt thang
This is amazing engineers work.
Meanwhile my welders get jammed inside the ship, Klang out, and destroy more than they create.
Astounding work as always
It do be like that sometimes, and thank you
How has this guy not got more subs! The time and effort that goes into this is mind boggling o.O
PLEASE NEVER STOP 😍
I’m quite happy with the amount I’ve been getting lately :P it’s been fun doing it
I hope they keep coming!
If you ever need another person running around in the background let me know. :)
@@ltore1 right on!
theres no reason for this to look that bloody awsome
Lol thanks man, the one I’m building now tops this hands down
This is seriously REALLY cool!!
Klangs war effort is looking pretty good
I wouldn’t change anything about this build, very cool
Thank you! Glad it turned out ok
AMAZING!
Maybe as food for thought: Building a complete ecosystem: Factory like you just showed us; the product itself in a way it can easily be disassembled in the "pre-fab" parts; some maintenance facility that does said disassembling for (manual) inspection and minor repairs or replacement + reassembly. That would be even more next level (and a possible source for Clang, of course).
As background story: I play the same szenario Kanajashi is just having a play-through and it uses the "all scrap" mod. So not grinding something down because it is slighty out of shape makes sense, as you loose precious resources while doing so.
I agree what would be cool :P
the timers / programmable blocks spinning is a very important part of the process.
Want a fun build challenge? Create blueprints that have subgrids (custom turrets for example) and try to make them printable with a 1 button setup.
I have made a crane, a turret, and even a buggy with front and rear independent suspension. All vanilla, printable, 1 button setup.
I just figure you may like the challenge 🙂
Lol, I have that exact blueprint for my turrets. The ones in the ion cannon vid. Very helpful
Imagine if this was the only way to make ships imagine a much more in-depth factory like this
Damn was that clean. Makes you wonder at the potential of this game if it weren't for all the weird physics jank and bugs.
Yeah, still ain’t s bad game for sure
well this is utterly brilliant
this, this, im imagining a utility factory that can create one of several, just different weapons and stuff depending on what is selected
This is a monster. I love it.
this would be a really cool way of adding a respawn mechanic to a space dogfighting game, where your ship is rebuilt like this while you wait to respawn
It would be cool, like a hard timer to respawn. It might get old after the 3rd time waiting 5 mins lol
Can you do a video walkthrough of how this works? And how the destroyer shipyard works? I would LOVE to see that
I could potentially, I’m terrible at explaining things lol. Half the time when I’m making them I get messed up and clang happens. I’m working on something right now that is prob more complex than both of those, so I may do one for that 👍
wow cool, you have some mad building skills
You should also build an automated ship scrapper that hacks pieces of a ship off before moving them to be properly torn apart with giant folding buzz saws and what not
it didnt worked well, but i still like it! good job man.
this is amazing...wow great work
I appreciate it!
i hate how impressive this looks....it make me feel like I've been space engineering wrong.
Lol not wrong, we just space engineer differently
your needlesly complex factories are dope as hell. i was woundering were the timer blocks were, 3:50 are they spinning in the tubes on the left and right?
I'm going to need someone in the Southern hemisphere to mail me my jaw. This thing is impressive! Only the fact that Clang didn't claim it is more impressive!
Love your builds you are a insane engineer and I love all your work
Thanks man!
Watching this I realized.
I want to you make a space dock that makes a space carrier that makes it's own fighters and bombers.
That would be so cool
you need to start making tutorials about how to make the factory's work and how to build mini versions
I think I have something like that I could post.
@@ApologiesSE nice. cuz i don't have the dlc and i have no idea how to work the factorys
Wow dude, fan fricken tastic work on this and the other builds/videos as well.
This is the kind of stuff I wanted/want to do in se but never got the skills to do it.
Ive tried on a few occasions tried to make a ship turret(kinda like the new one coming in the next update) that detached and transformed into a fighter. But could never get it to work let alone look good. I might go back and try again after seeing your skills ha ha
I feel like this is what space engineers was kinda made for is just cool automated stuff like this, sadly clang does not always allow for it lol
Impressive! Great work!
Thanks!
you should next make a space based ion cannon, like something like that emerges from a station.
Absolutely beautiful and dam sweet music for the first build... Now if they only allow us to have scripts on xbox...
I hope so, I only use a few, but they’re nice
My pfp is a ship from the flash game Haven: Prelude, where the carriers are drone factories.
Awesome, reminds me of carriers in Starcraft, pretty much same thing
how do you glue the individual multi-block pieces together?
1x1 Merge Blocks
Imagine being in a server of people and your in a war with a faction and you have a factory making war equipment for your faction
What, no outtakes? Those are the best!
I didn't have any footage :/
@@ApologiesSE Well, this was superbly done nonetheless!
@@LasseVågsætherKarlsen Thank you!
Very cool.
much deserved a sub and you assimilated the use of small merge blocks so easely damn O.o the bad days of the lock on small grid rotors is finally over!!! yay!!!!!!! ( ive had klang beat me hard on builds :p ) respect apologies
Hey thanks man! Yes, I love the new 1x1 merge blocks and mag plates