@@akumayoxiruma you won't ever. If your pokemon is recovering more health than the what the opponent is dishing out then it would either switch to something that can threaten it or swords dance then try again.
Great points in the comments already! You can Leech Seed up to 3 Pokemon in doubles, and the Big Root will be granting more benefit than Leftovers as it boosts recovery from Ingrain, Aqua Ring and Leech Seed by 1.3. And you still get Grassy Terrain and Poison Heal. The max recovery is therefore: (1.3 x (1/16+1/16+3/8)) + 1/8 + 1/16 = 13.4/16 That's about 84% of your max HP! (I haven't worked out the actually max HP for Blissey with the rounding down yet!)
Small brain: soft-boiling for half your health Big brain: setting up grassy terrain, leftovers, toxic heal, leach seed, ingrain, and aqua ring for half your health
hard to put blissey at 1 HP while there's all that passive recovery you get at the end of each turn if you put 2 blissey both seeded on the other side and one on the ally slot, so it may look like no recovery ingame, but I think on the paper it makes it still huge
@@petelee2477 why stop there. If you're doing a triple battle couldn't you just leach seed 5 other blissey and recover 5/8 health per turn from that? Add onto that any other method of 1/8 recovery and bam, 100% every turn
Big root boosts healing effects of leech seed, aqua ring, and ingrain by 30% each. In total, that would give you more extra healing than the 1/16th you would get from leftovers. (1/16*1.3)*2+(1/8*1.3)=0.325 whereas 1/16*3+1/8=0.3125
I did intent to address this before I included the section on Leech Seed cos without Leech, Leftovers is definitely better. But you're right, with Leech Seed Big Root benefits more, especially in doubles if you Leech Seed multiple mons
This brings up a topic that is seldom brought up: Why doesn't Big Root affect the recovery of Grassy Terrain? I mean Big Root is already on the mediocre-to-shit tier list of items. Is it asking too much to give it a tiny little buff? My Grassy Terrain/Leech Seed/Giga Drain Torterra would certainly love it...
Next video: maximum possible damage per turn. Without Toxic, of course. Here's my idea: -Infestation -Leech Seed -Sticky Barb -Sun + Dry Skin -Being Asleep + Nightmare + Bad dreams (I highly suggest using Komala for this one) And what else? Damaging someone equipped with Iron Barbs/Rough Skin and Rocky Helmet (Ex. Garchomp or Ferrothorn) would be nice, maybe. But in that case i have the feeling that Life Orb takes away more health than the Sticky Barb.
tecnically shell bell could do more but as you said, the health gain based on your oponent's health would throw off the calculation and make the experiment biased. it makes sense to exclude leech seed and shell bell.
Good points! I guess Shell Bell isn't really passive recovery - it doesn't happen at the end of the turn and is one off per attack. It would be similar to including draining moves like Giga Drain which I don't think really fit as passive recovery.
@@foofootoo actually i would consider it passive because it doesnt work when you try to recover your health; only when you attack. You were just trying to fight, not to get healed so i think it should count. But it throws off the calculation so thats why i wouldnt take it into account. It may be situational but also the 5 turns of grassy field and rain dish. In some ways, it could be more consistant than those. But only in a certain way; i also get what you mean. Thanks for another great video :)
What about the Symbiosis glitch? iirc, you can get a pokemon to activate leftovers around 4 times. Idk if this glitch is still in the game but I would think this would add even more recovery to a pokemon
(4:20-4:33) That was pretty amazing and funny that the Cottonnee in your little demonstration there got frozen and then thawed out immediately on the next turn.
I really like how you manage such an experiment, it's very calculated and thought through. I would love to see the Big Root and muliple leech seeded blisseys, just for the visuals of it!
As someone that obsesses over such little things, I really appreciate the content of this channel. I tend to make silly questions regarding Pokémon moves, abilities ect. but instead of going to Bulbapedia, I come here, its much much more interesting. :)
harvest sitrus, at 1%-24% does mean 50% recovery, just from the ability, which is way better than the 18.75% of poison heal + lefties actually, pinch berry with poison heal also, leech seeding the other pokes on the field
My criteria for passive recovery was consistent after turn recovery. Sitrus Berry activates within the turn. Also, Harvest makes Sitrus more consistent, but only has a 30% chance of activating, so I don't think it's comparable to the other forms of recovery I was talking about. But that's just personal definitions so it's a really good point to raise
@@petelee2477 that's not guaranteed. you still need to be at a low enough hp number to activate the berry. also, passive healing is end of turn healing, berries heal whenever their activation requirement is met
@@purplecharmanderz2975 Harvest works, yes, but the berry still requires you to be under 25% HP (for the 50% hp berries) or under 50% HP (for sitrus) to actually heal up. So harvest + berries under sunlight isn't guaranteed healing each turn, whereas poison heal, leftovers, ... don't have these extra conditions to get the healing effect.
>Go back to gen 6 >Triple battle against 3 Blissey >Use 2 Blissey in your team >Leech Seed them all >Aqua Ring / Ingrain / Poison Heal / Big Root the hell out of it >? >Profit
Hey man, great video! I enjoyed it quite a bit. I have one suggestion for your future content, and this is just a preference thing, but it was extremely hard to pay decent attention to you at your current slow speed of talking. I actually enjoyed it a lot more turning the video to 1.5x speed. It was a lot easier to follow and absorb the information because it felt less padded like that. It's probably just me and my short attention span talking, but I would like to hear you pick up your pace a tad and see if it flows better. Anyway. That's all. Good stuff, man. I love the Pokémon science like this. Pretty cool!
At this point wouldn't big root give more than leftovers? It increases the health gained from ingrain, aqua ring, and leech seed. It also does this for any draining moves, although this is irrelevant in this situation
I loved this video I personality use my shiny Comfey with Triage to heal in Doubles that way it's signature move Floral Healing to add to this max healing experiment I might use this actually. Triage lets healing moves go first
haven't even started the video and I'm already expecting the strategy to involve a smeargle with leech seed, aqua ring, ingrain,and grassy terrain in a double battle. basically have it hold leftovers, skill swap poison heal to it, poison it, then have the opponent switch in 2 blisseys and smeargle's partner also switch to a blissey. finally leech seed all 3 blisseys and set up grassy terrain, aqua ring, and ingrain. I'll see if I'm right didn't actually watch the video yet
smeargle didn't have the seeds on it cause it couldn't pass the aqua-ring and ingrain otherwise and be trapped, so the last slot is baton pass and shroomish has the leech seed
Dry skin + rain is interchangeable with poison heal and being poisoned. For "pure" passive healing, it makes no difference but you can also heal from being hit by water type moves so it's the surperior aility when it comes to healing in a turn while still being able to attack yourself. A max HP blissey with dry skin could therefor heal for 3x 1/4 + 4x 1/16 + 1x 1/8 of it's own health + 1/8 of up tp 3 enemy pokemon. If we take the blissey on blissey violence as an example again, that's healing for 150% of it's own health. And as the comments said, big root over leftovers would heal even more (155,625% actually).
Yeah that's a good point! I don't think absorbing water attacks falls under my very specific definition of passive recovery (i.e. end turn, consistent over time recovery), but that's just a case of definitions, this is a very valid option.
Imagine something with both Leech Seed and Sturdy it would be the most annoying level 1 Pokemon... :D You always manage to come up with interesting scenarios keep up the good work!
When I was first starting out, I had a doubles strat like this. Smeargle would aqua and ingrain, then baton into a ludicolo with rain dance (and I believe leech) and rain dish for it’s ability. I remember it also having drain punch, Giga drain, and substitute. I used to think it was OP as shit lol
This is a bit off-topic, but I tested exactly when Inner Focus has to be on a pokémon to avoid a flinch. It has to be on the pokémon when taking the hit causing the flinch, not when it's the pokémon's turn to move. Here's a battle video to show it: V8VW-WWWW-WWX3-ADE3 (also interesting Minun use here for battle spot doubles, it contributes far above what its base stat total would suggest, considering your profile pic I figured you might like it). Feel free to use it.
So, big root on Blissey, with poison heal, leech seed a bunch of blisseys, and then aqua ring, ingrain and grassy terrain. Btw, how much of this setup is considered realistic? Because personally, I think even just the ingrain and aqua ring would be amazingly annoying if you could get it on a cosmic power sigilyph.
Very little I think. Maybe you setup a leech seed and that’s honesty pretty good. The problem is trying to setup more, makes you EXTREMELY passive. An opponent could win the entire match by just setting up sword dances for example. Or they just bring out like a choice band wall breaker and OHKO you. If I saw an opponent doing this, I thank them for the free win, sword dance tapu Bulu and now your looking at do you want to die to +2 superpower, or switch out and throw away the entire passive recovery strategy.
So this would work really well on something like a dusknoir as it has really high defenses, but low HP so it would get maximum benefit from leech seed.
Question; have you done a video for after attack damage? Like what’s the most a Pokémon can take after the initial hit? Curse, infestation, poison/burn and leech seed...have you done that video? If so, my apologies
I use a tanky blastoise with rain dish ability to heal in rain, aqua ring and leftovers so it can heal 3 times a turn and my friend absolutely hates it
Is it possible to poison something and give it poison heal, then have it use something like conversion to become a poison type while holding black sludge
First you start with a pokemon that uses leech seed Then switch into a pokemon using rain dance holding a damp rock then switch into a Wingull with rain dish holding leftovers that uses aqua ring That's 4/16th per turn, i reckon if the pokemon you're draining has the same HP as you do
Random question foofootoo, If a Pokemon is to use Hidden Power, and the opponent uses Me First, will the HP the Me First user use the type is original uses or the type that the Me First user is suppose if it had HP?
according to bulbapedia 'Ingrain causes the affected Pokémon to become grounded, and therefore susceptible to Ground-type moves; Spikes, Toxic Spikes, and Sticky Web (only relevant when a Pokémon is switched in via Baton Pass and obtains Ingrain); and terrain-regardless of whether it is Flying-type, has Levitate, holds an Air Balloon, or is under the effect of Magnet Rise or Telekinesis. Magnet Rise fails if used by a Pokémon under the effect of Ingrain; the move Telekinesis cannot affect a Pokémon under the effect of Ingrain.'
Yeah the moove has some really thoughtful mechanics that are unfortunately pretty much never seen! I think for such a risky move, they should have give it 1/8 healing instead of 1/16
Due to Toxic stacking in damage every turn, a Pokémon with Poison Heal will heal said stacking as well. I'm pretty sure that Toxic eventually will do 100% of the inflicted Pokémon's health, so if you just Skill Swapped Poison Heal onto the Blissey it'd eventually gain 713/714 of its health in one turn. Edit: Toxic does 1/16, 2/16, 3/16 and so on, so yeah, eventually it could do 16/16.
leftovers and freeze the opponent or stop it from attacking somehow is really all you need I had a ninetails with leftovers recover alot after freezing the opponent.
well if your pokemon has sturdy itd be best to take that at the lowest level possible to get the highest proportion of health each turn. You could beat a lvl 100 like that
The most annoying thing in battles is that the Pokemon might look weak but is hella annyoing when it comes to healing and healing while doing damage by doing absolutely nothing
Richard Kitts or a wallbreaker, or a setup sweeper. Or smeargle getting killed halfway through setup. A lot of things besides heal block could go wrong.
I commonly watch this sort of useless data to the voice of Microsoft Old Man, so a chipper young'in cheerfully sharing the deepest lore is strange. Good show!
Stop ditto from having it's hidden ability I also think oblivious or unaware should work cuz they're oblivious to or unaware of the opponent being an imposter But they don't, cuz Pokemon logic
Keep in mind those are the localized names the direct translated names for the abilities are Thick-headed (oblivious) Air-head (unaware) and Changer (imposter) so in the original context it wouldn't make sense
What about the florges symbiosis thing? Is that still a thing? I literally have no idea how it works but I saw that you could heal quite a bit from it!
Bruh leech seed is litterally broken how are you supposed to counter it? The only thing i can think of is using leech seed against leech seed and there isnt even a move to get rid of it???? WTF
That moment when you manage to get all the setup but the enemy has heal block.
lol
Dapes
*Big OOF*
I have never encountered this move online. 😂
That must be the most dissatisfying moment😂😂
@@akumayoxiruma you won't ever. If your pokemon is recovering more health than the what the opponent is dishing out then it would either switch to something that can threaten it or swords dance then try again.
Great points in the comments already!
You can Leech Seed up to 3 Pokemon in doubles, and the Big Root will be granting more benefit than Leftovers as it boosts recovery from Ingrain, Aqua Ring and Leech Seed by 1.3. And you still get Grassy Terrain and Poison Heal.
The max recovery is therefore:
(1.3 x (1/16+1/16+3/8)) + 1/8 + 1/16
= 13.4/16
That's about 84% of your max HP!
(I haven't worked out the actually max HP for Blissey with the rounding down yet!)
You could potentially heal even more if you do it on a triple battle
Jack Buggeln no triple battles in gen 7
I love this random stuff community 😀
You should make a new (updated) video showing this off! Maybe even in 6th gen so there's triple battles
Math is fun!
Small brain: soft-boiling for half your health
Big brain: setting up grassy terrain, leftovers, toxic heal, leach seed, ingrain, and aqua ring for half your health
LEACH SEED
weak brain: all that above
spartan brain: surf your teammates to heal them cuz... WATER ABSORB
can't you leech seed multiple blissey
Great point! That would add another 1/8 which would push the recovery over half of Blissey's health...
Yes, so the real number is 443, but in singles it's 354
yes he can have 3 blissey on the field and leech seed all of them(yes you can leech seed your partner).
hard to put blissey at 1 HP while there's all that passive recovery you get at the end of each turn if you put 2 blissey both seeded on the other side and one on the ally slot, so it may look like no recovery ingame, but I think on the paper it makes it still huge
@@petelee2477 why stop there. If you're doing a triple battle couldn't you just leach seed 5 other blissey and recover 5/8 health per turn from that? Add onto that any other method of 1/8 recovery and bam, 100% every turn
Big root boosts healing effects of leech seed, aqua ring, and ingrain by 30% each. In total, that would give you more extra healing than the 1/16th you would get from leftovers. (1/16*1.3)*2+(1/8*1.3)=0.325 whereas 1/16*3+1/8=0.3125
I did intent to address this before I included the section on Leech Seed cos without Leech, Leftovers is definitely better. But you're right, with Leech Seed Big Root benefits more, especially in doubles if you Leech Seed multiple mons
foofootoo leech seed is good in singles too because if you have a bulky mon u can heal most of the damage ur opponent deals, and slowly kill them
I like these videos you make that answer questions no one asked but everyone was curious about.
This brings up a topic that is seldom brought up: Why doesn't Big Root affect the recovery of Grassy Terrain? I mean Big Root is already on the mediocre-to-shit tier list of items. Is it asking too much to give it a tiny little buff? My Grassy Terrain/Leech Seed/Giga Drain Torterra would certainly love it...
Yeah I think Big Root should get as many buffs as possible because right now it's almost always outclassed by Leftovers...
My leech seed horn leach tapu bulu also
Next video: maximum possible damage per turn. Without Toxic, of course.
Here's my idea:
-Infestation
-Leech Seed
-Sticky Barb
-Sun + Dry Skin
-Being Asleep + Nightmare + Bad dreams (I highly suggest using Komala for this one)
And what else? Damaging someone equipped with Iron Barbs/Rough Skin and Rocky Helmet (Ex. Garchomp or Ferrothorn) would be nice, maybe. But in that case i have the feeling that Life Orb takes away more health than the Sticky Barb.
What about a ghost type curse?
Foo, I can't believe you got False Swipe Gaming in on this video
Gotta collab for that tasty growth!
I get it he use'd false swipe as the move haha
And he used Aegislash, FSG's mascot
use this set to stall out a win in your next tournament match.
That awkward moment when you were going to suggest using shell bell, but everyone else's comments are so much better
Great video btw
tecnically shell bell could do more but as you said, the health gain based on your oponent's health would throw off the calculation and make the experiment biased. it makes sense to exclude leech seed and shell bell.
Good points! I guess Shell Bell isn't really passive recovery - it doesn't happen at the end of the turn and is one off per attack. It would be similar to including draining moves like Giga Drain which I don't think really fit as passive recovery.
I wouldn't call shell bell passive, you have to attack, it's just like giga drain, drain punch, etc
Shell bell requires you to be non passive to make it work
@@foofootoo actually i would consider it passive because it doesnt work when you try to recover your health; only when you attack.
You were just trying to fight, not to get healed so i think it should count. But it throws off the calculation so thats why i wouldnt take it into account.
It may be situational but also the 5 turns of grassy field and rain dish. In some ways, it could be more consistant than those.
But only in a certain way; i also get what you mean. Thanks for another great video :)
I define passive as not attacking. that's why I consider shell bell different from leech seed because it requires directly attacking
after setting all of that up, you can still use strength sap and recover a ton more
Can we talk about how lucky he was to thaw 1st turn?
Cottonee is a monster
Looked it up: 20% chance
@@SWH-tr9fp thats what the numbers say, ut is actually about 0.0001%
Or he was unlucky to have been frozen in the first place.
SWH03 17 i always have 6 or 7 turn freeze no matter what..
What about the Symbiosis glitch? iirc, you can get a pokemon to activate leftovers around 4 times. Idk if this glitch is still in the game but I would think this would add even more recovery to a pokemon
Iirc it was fixed for gen 7 so it's gen 6 only but I could be wrong. Definitely one to showcase if not!
@@foofootoo lirc?
(4:20-4:33) That was pretty amazing and funny that the Cottonnee in your little demonstration there got frozen and then thawed out immediately on the next turn.
I really like how you manage such an experiment, it's very calculated and thought through. I would love to see the Big Root and muliple leech seeded blisseys, just for the visuals of it!
In my first emerald playthrough I used a breloom with leech seed and mega drain and stun spore. Was OP until the flying gym
Yeah those grass types can be super annoying for anyone to take down [:
As someone that obsesses over such little things, I really appreciate the content of this channel. I tend to make silly questions regarding Pokémon moves, abilities ect. but instead of going to Bulbapedia, I come here, its much much more interesting. :)
Bulbapedia can provide you with an answer, but I can provide you with a show [:
Here's a thought: Leech Seed into FEAR Aron.
they usually run shell bell so it's not needed
harvest sitrus, at 1%-24% does mean 50% recovery, just from the ability, which is way better than the 18.75% of poison heal + lefties
actually, pinch berry with poison heal
also, leech seeding the other pokes on the field
My criteria for passive recovery was consistent after turn recovery. Sitrus Berry activates within the turn. Also, Harvest makes Sitrus more consistent, but only has a 30% chance of activating, so I don't think it's comparable to the other forms of recovery I was talking about. But that's just personal definitions so it's a really good point to raise
@@foofootoo in the sun it's guaranteed that harvest will always activate so having something set up a sunny day wouldn't be that difficult
@@petelee2477 that's not guaranteed. you still need to be at a low enough hp number to activate the berry. also, passive healing is end of turn healing, berries heal whenever their activation requirement is met
@@DJarr216 may I note you comment the berry not being garunteed to trigger under sun to prove a point that harvest isn't garunteed up the sun?
@@purplecharmanderz2975 Harvest works, yes, but the berry still requires you to be under 25% HP (for the 50% hp berries) or under 50% HP (for sitrus) to actually heal up.
So harvest + berries under sunlight isn't guaranteed healing each turn, whereas poison heal, leftovers, ... don't have these extra conditions to get the healing effect.
2:18 the effects of aqua ring and infestation? ok
Imagine your opponent letting you do all this setup, and then you get defog ed
F
wait and watch, ima end this mans whole career...
>Go back to gen 6
>Triple battle against 3 Blissey
>Use 2 Blissey in your team
>Leech Seed them all
>Aqua Ring / Ingrain / Poison Heal / Big Root the hell out of it
>?
>Profit
Great video! Loved seeing the process of how this would work out and the comments of the vid are good too
I was just thinking about this the other night! Excellent work!
Hey man, great video! I enjoyed it quite a bit.
I have one suggestion for your future content, and this is just a preference thing, but it was extremely hard to pay decent attention to you at your current slow speed of talking. I actually enjoyed it a lot more turning the video to 1.5x speed. It was a lot easier to follow and absorb the information because it felt less padded like that.
It's probably just me and my short attention span talking, but I would like to hear you pick up your pace a tad and see if it flows better.
Anyway. That's all. Good stuff, man. I love the Pokémon science like this. Pretty cool!
At this point wouldn't big root give more than leftovers? It increases the health gained from ingrain, aqua ring, and leech seed.
It also does this for any draining moves, although this is irrelevant in this situation
I loved this video I personality use my shiny Comfey with Triage to heal in Doubles that way it's signature move Floral Healing to add to this max healing experiment I might use this actually.
Triage lets healing moves go first
Floral Healing is such a neat move!
@@foofootoo
Very much so. I love it.
haven't even started the video and I'm already expecting the strategy to involve a smeargle with leech seed, aqua ring, ingrain,and grassy terrain in a double battle.
basically have it hold leftovers, skill swap poison heal to it, poison it, then have the opponent switch in 2 blisseys and smeargle's partner also switch to a blissey.
finally leech seed all 3 blisseys and set up grassy terrain, aqua ring, and ingrain.
I'll see if I'm right didn't actually watch the video yet
smeargle didn't have the seeds on it cause it couldn't pass the aqua-ring and ingrain otherwise and be trapped, so the last slot is baton pass and shroomish has the leech seed
Feel like you lying
@@greenheroes ok have smeargle baton pass to something else to leech seed
Dry skin + rain is interchangeable with poison heal and being poisoned. For "pure" passive healing, it makes no difference but you can also heal from being hit by water type moves so it's the surperior aility when it comes to healing in a turn while still being able to attack yourself.
A max HP blissey with dry skin could therefor heal for 3x 1/4 + 4x 1/16 + 1x 1/8 of it's own health + 1/8 of up tp 3 enemy pokemon. If we take the blissey on blissey violence as an example again, that's healing for 150% of it's own health. And as the comments said, big root over leftovers would heal even more (155,625% actually).
Yeah that's a good point! I don't think absorbing water attacks falls under my very specific definition of passive recovery (i.e. end turn, consistent over time recovery), but that's just a case of definitions, this is a very valid option.
Imagine something with both Leech Seed and Sturdy it would be the most annoying level 1 Pokemon... :D
You always manage to come up with interesting scenarios keep up the good work!
@@maliciousism5917 Yep it is fun if not impractical but it pales in comparison to how horrifying leech seed sturdy would be...
When I was first starting out, I had a doubles strat like this.
Smeargle would aqua and ingrain, then baton into a ludicolo with rain dance (and I believe leech) and rain dish for it’s ability. I remember it also having drain punch, Giga drain, and substitute. I used to think it was OP as shit lol
I find these videos interesting because it takes a lot of creative thinking to achieve.
How big root doesn't work with ingrain or grassy terrain is the biggest crime I've ever seen
This is a bit off-topic, but I tested exactly when Inner Focus has to be on a pokémon to avoid a flinch. It has to be on the pokémon when taking the hit causing the flinch, not when it's the pokémon's turn to move. Here's a battle video to show it: V8VW-WWWW-WWX3-ADE3 (also interesting Minun use here for battle spot doubles, it contributes far above what its base stat total would suggest, considering your profile pic I figured you might like it). Feel free to use it.
So, big root on Blissey, with poison heal, leech seed a bunch of blisseys, and then aqua ring, ingrain and grassy terrain.
Btw, how much of this setup is considered realistic? Because personally, I think even just the ingrain and aqua ring would be amazingly annoying if you could get it on a cosmic power sigilyph.
That sounds annoying to fight against and I would likely forfeit.
@@farmerwithshotgun5166 Yeah. It would be annoying as all hell
Very little I think. Maybe you setup a leech seed and that’s honesty pretty good.
The problem is trying to setup more, makes you EXTREMELY passive. An opponent could win the entire match by just setting up sword dances for example. Or they just bring out like a choice band wall breaker and OHKO you.
If I saw an opponent doing this, I thank them for the free win, sword dance tapu Bulu and now your looking at do you want to die to +2 superpower, or switch out and throw away the entire passive recovery strategy.
@@cloudycloudi631 You can't even switch out with Ingrain active
Lex Smithee cosmic power stored power and wonder guard with ingrain and aqua ring plus it can learn roost. Yeah that thing ain’t dying.
So this would work really well on something like a dusknoir as it has really high defenses, but low HP so it would get maximum benefit from leech seed.
I did aqua ring + ingrain to a celesteela in doubles once, it was unstopable lol
Question; have you done a video for after attack damage? Like what’s the most a Pokémon can take after the initial hit? Curse, infestation, poison/burn and leech seed...have you done that video? If so, my apologies
I request an experiment: Can Natural Cure and Regenator still be activated when switched out despite being skill swapped?
I love playing defensive pokemon.
Especially with an item like rocky helmet and seeing the opponent get more dmgdone to them than they do to you
Wouldnt it be more if it's carrying a big mushroom?
miss mushrump queen of healing herself
You could’ve used ludicolo with rain dish.
no
that's worse
What about adding a Sitrus Berry + Harvest ability + Harsh sunlight?
Oh boy, never thought I'd see some U S E L E S S D A T A for Pokemon
Useless is my specialty
@@foofootoo You just need an old man voice and you'll be going straight to the top.
I use a tanky blastoise with rain dish ability to heal in rain, aqua ring and leftovers so it can heal 3 times a turn and my friend absolutely hates it
Is it possible to poison something and give it poison heal, then have it use something like conversion to become a poison type while holding black sludge
think so
Yeah probably!
I saw poison something and then poison type and I just thought totem salazzle
And how my diglett shrekt it
First you start with a pokemon that uses leech seed
Then switch into a pokemon using rain dance holding a damp rock
then switch into a Wingull with rain dish holding leftovers that uses aqua ring
That's 4/16th per turn, i reckon if the pokemon you're draining has the same HP as you do
Grassy terrain leech seed aqua ring ingrain poison heal leftovers (grass type so terrain heals)
Yep and you can add 178 (89 from 2 more blisseys each turn) for a total of 522 health per turn I think
I love your content
Random question foofootoo, If a Pokemon is to use Hidden Power, and the opponent uses Me First, will the HP the Me First user use the type is original uses or the type that the Me First user is suppose if it had HP?
It'll depend on the IVs of the Pokemon using Me First, not the Pokemon that has Hidden Power
Thank you, I was pondering this and Bulbapedia had nothing to show
Also, have you done a video for priority moves? Out of all the moves that takes priority, after protect, then what...just curious
Should've named Shroomish nurse joy
Instead of leftovers, use a big root. It effects ingrain, aqua ring, and leech seed.
Interesting experiment idea: can a flying Pokémon that had used i grain get hit by ground moves?
according to bulbapedia 'Ingrain causes the affected Pokémon to become grounded, and therefore susceptible to Ground-type moves; Spikes, Toxic Spikes, and Sticky Web (only relevant when a Pokémon is switched in via Baton Pass and obtains Ingrain); and terrain-regardless of whether it is Flying-type, has Levitate, holds an Air Balloon, or is under the effect of Magnet Rise or Telekinesis. Magnet Rise fails if used by a Pokémon under the effect of Ingrain; the move Telekinesis cannot affect a Pokémon under the effect of Ingrain.'
Saint Raven that's pretty cool. Especially the telekinesis part.
Yeah the moove has some really thoughtful mechanics that are unfortunately pretty much never seen! I think for such a risky move, they should have give it 1/8 healing instead of 1/16
Due to Toxic stacking in damage every turn, a Pokémon with Poison Heal will heal said stacking as well. I'm pretty sure that Toxic eventually will do 100% of the inflicted Pokémon's health, so if you just Skill Swapped Poison Heal onto the Blissey it'd eventually gain 713/714 of its health in one turn.
Edit: Toxic does 1/16, 2/16, 3/16 and so on, so yeah, eventually it could do 16/16.
Poison heal doesn't have toxic stacking damage,it just heals 1/8 every turn.
new pro strat: lvl 1 sturdy pokemon with leech seed
leftovers and freeze the opponent or stop it from attacking somehow is really all you need I had a ninetails with leftovers recover alot after freezing the opponent.
well if your pokemon has sturdy itd be best to take that at the lowest level possible to get the highest proportion of health each turn. You could beat a lvl 100 like that
The most annoying thing in battles is that the Pokemon might look weak but is hella annyoing when it comes to healing and healing while doing damage by doing absolutely nothing
now use draining moves for maximum effect
Wouldn’t it be 354 because of the focus sash keeping Blissey at 1 hp after the false swipe?
Here’s an idea: let’s go in the opposite direction. How much passive damage can you take in one turn?
I'm a fan of healing pokemon, Blissey, Aromantise & Gardevoir are my fav.
I'm gonna keep reppimh my rain dish, leech seed, leftovers, giga drain ludicolo
Wha tan out water and grass pledge?
That slows the opponent down
One problem I see is heal block. You may need to make sure you have someone with taunt
Richard Kitts or a wallbreaker, or a setup sweeper. Or smeargle getting killed halfway through setup. A lot of things besides heal block could go wrong.
@@cloudycloudi631 yeah true. I was just speaking my mind. Heal block was the first thing that came to mind
Im in no way an expert, but have you thought about ludacolo and raindish?
Ive wondered this forever
I have a sub, spore, aqua ring transform smeargle it has some close calls but won some battles
Try mean look, imprison, transform, and something else
See how many rage quits u get
Charles Brown, Jr imprison doesn’t work in the older gen 4 like it does now
I commonly watch this sort of useless data to the voice of Microsoft Old Man, so a chipper young'in cheerfully sharing the deepest lore is strange. Good show!
i wonder if a pokemon with magic
guard takes damage from flame burst or brutal swing spread damage
Is it possible to somehow keep the Imposter ability from activating?
Possibly another Ditto, or have it die to entry hazards?
Imposter will not activate if the opponent is transformed, disguised with Illusion, or behind a substitute. according to bulbapedia
Stop ditto from having it's hidden ability
I also think oblivious or unaware should work cuz they're oblivious to or unaware of the opponent being an imposter
But they don't, cuz Pokemon logic
Keep in mind those are the localized names the direct translated names for the abilities are Thick-headed (oblivious) Air-head (unaware) and Changer (imposter) so in the original context it wouldn't make sense
What about the florges symbiosis thing? Is that still a thing? I literally have no idea how it works but I saw that you could heal quite a bit from it!
Sturdy + Leech seed, if possible may be insane
Doesn't the black sludge give more passive recovery for poison types than leftovers?
Blissey can be ev trained to have a hp stat divisible by 16
could you do anything with toxicroak with an enemy kyogre (25% healing from dry skin every turn because of rain)
Just watched the video any particular reason why you didn't leech seed multiple pokemon in the double battle?
what about rain dish?
could you have grassy terrain and rain?
what if you leach seeded every pokemon in a triple battle
Anyone notice nurse joy's eyes at the start 😝
The most passive recovery probably is 5 times leech seeds in 3v3 on clefary + what you did
Do you think that it could be improved by using the big root
new stall strats ;)
what about ice body ability which lets pokemon heal in a hailstorm
wait is there a sturdy grass Pokemon? lv 1 sturdy leech seed?
Can you change the type of Genesect's Techno Bast during a battle?
Do you also need to have HP that's evenly divisible by 16 to avoid the rounding?
Why does poison heal, heal effects from weather... like sandstorm or something?
Uh oh... fractions... don't show this to my gf... her head will explode!! Me... I love Pokemon and math! Go foofoo!!
xD I just love how a kids game has so much depth in the hidden mechanics!
When u realize Pokemon is all maths and u start paying attention in maths class to be a Pokemon master
Since shroomish is poison type, wouldn't it get 1/8 per turn from black sludge?
Black Sludge heals poison types 1/16, but Shroomish is only a grass type
@@foofootoo Thanks for replying.
I wasn't aware Old Man Senpai played Pokemon. This is truly the Dark Souls of pointless Pokemon data.
Bruh leech seed is litterally broken how are you supposed to counter it? The only thing i can think of is using leech seed against leech seed and there isnt even a move to get rid of it???? WTF
do those blissey numbers come from a true max hp blissey, EVs and IVs included?
I like to use leech seed + aqua ring + leftover in my bw2 playthrough lol
Is black sludge better for poison types or is it just the same.
Its same, but people use because it helps for trick