Why I use Unreal Engine over Blender 3D (and you should too)

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  • Опубліковано 3 тра 2023
  • Watch the full video on my channel! #cgi #unreal5 #ue5 #unrealengine #blender #blender3d #animation #vfx #shorts
  • Фільми й анімація

КОМЕНТАРІ • 90

  • @bazinga2
    @bazinga2 9 місяців тому +310

    Don't pick Unreal OVER Blender, but use the two in conjunction. Detailed modeling is much better done in Blender then exported to Unreal for finishing touches and putting the environment together to finalize the scene

    • @emackenzie
      @emackenzie 9 місяців тому +21

      He's speaking strictly about rendering, not the entire process

    • @shrishtichauhan2787
      @shrishtichauhan2787 9 місяців тому +4

      Can I use the unreal engine to make the 3D animations videos in real time. I already learned a different software for the 3D modelling. Can I run the unreal engine in my laptop having RTX 3050 GPU with 95 watt and ryzen 5 5600H CPU.

    • @bazinga2
      @bazinga2 9 місяців тому +3

      @@shrishtichauhan2787 yes that machine is very capable running it

    • @shrishtichauhan2787
      @shrishtichauhan2787 9 місяців тому +2

      @@bazinga2 But when I rendered the wild west environment in the unreal engine my software crash and freezes after 5 minutes and can't get full render.

    • @polatkemalakyuz2021
      @polatkemalakyuz2021 8 місяців тому

      May be you should follow render tricks. I think it is available in you tube videos. I'm following same way for Blender

  • @Tertion
    @Tertion 9 місяців тому +94

    For those that are confused : this guy is just talking about real-time rendering.
    Weird title tbh.

    • @lavatr8322
      @lavatr8322 5 місяців тому +2

      No it's gaslighting title Every content creator uses.😂😂😂

  • @badb33
    @badb33 8 місяців тому +23

    Remember that almost all of unreal stuff are made in blender, maya, 3ds max , houdini ,etc before just finalizing and rendering in unreal

  • @Leymora
    @Leymora 8 місяців тому +15

    Comparing Unreal Engine and Blender is like comparing a car to the concept of photosynthesis. Like what are you even on about?

  • @quoran0327
    @quoran0327 11 місяців тому +38

    I’ve been procrastinating to learn blender for so long. I was always unsure if I want to spend hundred of hours to learn it. I just wanted to do some landscapes and backgrounds for filmmaking, now I think that unreal would be a better choice

    • @JaySamurai79
      @JaySamurai79 11 місяців тому +2

      Have you started, and how are you finding it? Im looking to make a short cinematic in UE. Just learning some tutorials atm

    • @anonymitymatt1721
      @anonymitymatt1721 10 місяців тому +9

      you still need to learn some 3D Modelling if you want to make your own assets to have your own environment. Its not the same when you use premade assets. You can still do either of course, but it's more rewarding if you make everything yourself. Plus the video is only talking about using UE5 to render, not to really make stuff. There are modelling tools in UE5 but not the same as what you'd use in blender

    • @IamSH1VA
      @IamSH1VA 10 місяців тому +3

      You need Blender for lot of things to work with UE5, unreal cannot do everything.

    • @quoran0327
      @quoran0327 10 місяців тому

      Thank you all for answers. Now I’m convinced and sure to learn blender too

    • @SD-ni9jh
      @SD-ni9jh 9 місяців тому +4

      It doesnt take hundreds of hours to get started and make some stuff, just start and dont procrastinate, it's not so scary at all. Start with the standard donut tutorial then some tutorial of something youd like to make, and then try on your own

  • @SoggyMicrowaveNugget
    @SoggyMicrowaveNugget 9 місяців тому +13

    I mean eevee is getting raytracing soon so. I think you should use what your interested in. Having the entire workflow in one place saves a ton of time, to export to UE , remake materials, fix your animations and then animate your camera there is not saving much time.... just use the renderer you like.

    • @ak_fx
      @ak_fx 7 місяців тому +3

      Just to confirm, eevee is not getting raytracing but rather screen-space global illumination. Having a workflow in only place is great for small projects but if you want to do everything to perfection especially for larger projects, its better to do it in specialised propgrams. Eg substance painter for textured, blender for modelling layout and previewing and ue5 for renderings. Your exact workflow depends on your preference

  • @JoshToonen
    @JoshToonen  Рік тому +2

    Want to learn Unreal Engine? Watch the full tutorial! ua-cam.com/video/4-_mXW1Vwuo/v-deo.html

  • @sukunasiddhu
    @sukunasiddhu 5 місяців тому +1

    You gave a nice tutorial😊

  • @StevenDiLeo
    @StevenDiLeo 10 місяців тому +1

    This was one of the big deciding factors in learning unreal for me

  • @IndianCitizen04
    @IndianCitizen04 9 місяців тому +2

    You're definitely right about Unreal power to handle big environment and cutting edge Realtime rendering through Lumen Global illumination but Unreal still lacking the juice in refining the animation, sculpting, shape keys etc. one DCC have. But they could overcome it by implementing proper USD file utilization as Omniverse is doing. Game Engine and DCC app should have proper pipeline.

  • @binyaminbass
    @binyaminbass Рік тому +1

    I have tried building a suitable pipeline for stylized cartoony animations from Blender to Unreal. There are several issue that I ran into, big ones like getting the light to look as good as cycles, and small ones, like getting the reflections of the corneas to look right. I spent a lot of time and in the end, my clients still asked me to render in Blender! I think if I were better at lighting and materials in Unreal, I could pull it off. There's just something about lighting in a real path tracer that is like: one click and it's beautiful.

    • @JoshToonen
      @JoshToonen  Рік тому +2

      There’s also the built in Pathtracer in UE5 which eventually I’ll make some videos on! Totally valid though, it can take a while to wrap your head around UE5s lighting.
      To get faster, I used UE5s pathtracer as a “ground truth”, would screenshot it and then match my viewport to the pathtracer render. Hopefully that helps!

  • @b3an72
    @b3an72 11 місяців тому

    DUDE YOU ARE A LIFESAVER THANK YOU SO MUCH!!!

  • @Chicky_Lumps
    @Chicky_Lumps 8 місяців тому +2

    This is misleading imo, it doesn't take an enormous amount of time to set up a scene for rendering in Blender or Maya. It DOES usually take much longer to pathtrace a complex scene sufficiently, and UE5 is great for realtime or nearly realtime renders that are fairly close to a fully pathtraced render. You should choose based on whether you need the fastest render times or the best possible pathtracing, depending on your project.

  • @blasterxt9
    @blasterxt9 10 місяців тому

    Thank you Buddy

  • @DennisTamayo
    @DennisTamayo 8 місяців тому

    Animators can add motion blur effects before rendering.

  • @PixelRemedy
    @PixelRemedy Рік тому +4

    Legitimately curious here, (I'm prepping on learning how to use unreal real soon with blender) what would the difference be with UE5 and Blender's eevee considering it's similar to Realtime rendering? (note: I'm aware it's not prefect)

    • @JoshToonen
      @JoshToonen  Рік тому

      Eevee is *like* real-time but not real-time, and when making a film the difference can add up. (Think of creating 100 shots in a 10 minute film).
      You need to boost your render settings when rendering in Eevee but you don’t in Unreal, what you see is what you get and Unreal has a better quality lighting system and no geometry limits (plus you can pathtracer if you need to)

    • @PixelRemedy
      @PixelRemedy Рік тому

      @@JoshToonen ah, gotcha. I get it now. Thanks!

    • @binyaminbass
      @binyaminbass Рік тому +2

      Eevee doesn't compare. It doesn't have GI and it is still slower than Unreal. However, Eevee next is set to be released this within a year, and that might change things.

    • @chasingdaydreams2788
      @chasingdaydreams2788 7 місяців тому

      ​@@binyaminbasseven eevee next is still going to be inferior to ue5 lumen unfortunately since it is screenspace and not ray traced

    • @binyaminbass
      @binyaminbass 7 місяців тому

      True. There's no perfect solution, however, since importing from Blender to Unreal is a time consuming process with lots of troubleshooting. It seems like there is a tradeoff either way you go.@@chasingdaydreams2788

  • @animationgenius880
    @animationgenius880 Рік тому +4

    I don't know how I landed to find you but all I know is that you're the right guy, I'm blessed to find this channel at this time, you're a saviour 🙏🙏🙏

  • @KSaiSrikar
    @KSaiSrikar 8 місяців тому

    i just wanna know where that castle is from

  • @dnpvisual
    @dnpvisual 3 місяці тому

    Idk how you render entire sequences in seconds🤷🏻‍♂️
    I’m rendering the scene rn, and it doing 1 frame each 3 seconds. Non path tracing, just lumen. Also I have decent setup: rtx3060ti, 32gb ram, r9 3900x
    So can render entire sequences in seconds?

  • @jamaal_ldn
    @jamaal_ldn 5 місяців тому

    I don't know where to start with 3D. I just know that I want to get started. There are so many different softwares out there; C4D, Blender, Unreal, and more. What's better to learn and why? Can someone help please? 😅

    • @JoshToonen
      @JoshToonen  5 місяців тому +1

      This is such a good question :D My last livestream was about this if you want to check that out! If you're just beginning, I'd recommend building environments in Unreal using Quixel Megascans to get a feel for it. Why? The biggest reason is it's free. When you're ready to create your own 3D models and characters, that's when it's time to learn Blender (free) or move onto Maya if you want to work at a VFX studio.
      We also have a free Unreal crash course you can check out! www.unrealforvfx.com/crashcourse

    • @jamaal_ldn
      @jamaal_ldn 5 місяців тому

      @@JoshToonen Thanks so much! I will check it out for sure

  • @tamasszenasi2320
    @tamasszenasi2320 10 місяців тому +4

    I have just finished a game programming degree. I am officially a game programmer with a huge creative potential to do cinematic movies and more creative things than only typing code into an IDE.
    Even when I was doing the programming degree, I created very creative things like level designs and short sequence animations as game mechanics. I am an artist at heart...❤❤❤

  • @CTRLsway
    @CTRLsway 10 місяців тому +1

    Mixamo auto rig didn't work very well for me, the animations made my characters face weird, and accurig skeleton was not compatible with ue5, is there a link to getting a custom character from blender to working in game ?

    • @JoshToonen
      @JoshToonen  10 місяців тому

      Accurig is my go to, I haven't noticed any problems importing into Unreal personally

    • @CTRLsway
      @CTRLsway 10 місяців тому +1

      @@JoshToonen ok, i have managed to rig with autorig and retarget the ue5 manny animations to my model in ue5, but once i do that the shoulders are too high and don't reflect how he looks in autorig any idea why ?

  • @Youkai_graphics
    @Youkai_graphics 8 місяців тому

    My problem with is unreal is that, whenever I need a different 3D model, I have to export from blender, then import to unreal, fix the texture using the unreal material nodes, which I found that blender texture node is easier to tweak and control,

  • @A.Jackson2848
    @A.Jackson2848 7 місяців тому

    Amazing

  • @tfo8187
    @tfo8187 4 місяці тому

    Ai sora just collapsed this industry

  • @davidfaisca3967
    @davidfaisca3967 Місяць тому

    Funfact: Blender as an real-time renderer called EEVEE, is also used for rendering games in upbge, and unlike unreal, its free!

    • @BoyBacon5051
      @BoyBacon5051 Місяць тому

      Unreal is free though and Eevee is nowhere near as powerful as Unreal's realtime.

    • @davidfaisca3967
      @davidfaisca3967 Місяць тому

      @@BoyBacon5051 Haven't you seen the new fees!?

  • @thegamedevcave
    @thegamedevcave 10 місяців тому +1

    Honestly, there is less and less reason to use blender , I have stopped making renders in blender and just full on do animation in unreal now

    • @brekol9545
      @brekol9545 9 місяців тому

      why? blender is much more versatile. yes if you just put bunch of asstes int ue and then animate them, then ok...

    • @thegamedevcave
      @thegamedevcave 9 місяців тому

      @@brekol9545 I create models in blender, unwrap and texture them (only because I am not paying for substance designer and painter at the moment). Animated models also get their skeleton and weights in blender but that’s all. And skinning meshes is going to be added to unreal 5.3 too, depending on how well that works, that’s possibly another part of the workflow moved to unreal. I don’t see blender disappearing fully from my workflow anytime soon but unreal is starting to take away part of what I used to use blender for bit by bit

    • @UltimateCerberus
      @UltimateCerberus 8 місяців тому

      lol, he said Unreal is better for rendering, that is all. When it comes to creating your assets, unreal is not even an option.

    • @thegamedevcave
      @thegamedevcave 8 місяців тому

      @@UltimateCerberus have you looked into unreal's modeling tools recently? I'm not going to claim they're on par with blender but they're being developed really quickly and for a lot of thing, yes you can 100% make assets right in engine. Now it even has support for creating skeletons and weight painting them right in engine.
      By no means would I call unreal on-par with blender yet in all regards but it's closer than you might think and with the speed unreal is developing (and the seemingly endless budget behind it), i won't be surprised if that gap keeps getting more and more small. As someone who works with both at the moment, being able to switch over to just working in unreal and cutting out exporting from blender, then importing in unreal is worth it in a lot of cases. Now , if you're working in a bigger team with a dedicated artists who prefers blender, i'm not gonna scold them for that, they can prefer blender, maya, C4D, whatever but as a solo creator, having it all in 1 place is sweet

    • @UltimateCerberus
      @UltimateCerberus 8 місяців тому

      @@thegamedevcave the day it has something as close to how you can edit mesh, use modifiers, sculpt, or even something close to geometry nodes, I'll take that seriously. By now, they are very different tools.

  • @star-warsien
    @star-warsien 10 місяців тому

    I'd love to use unreal but my PC just can't run it without crashing with memory issues

  • @PCvsPC
    @PCvsPC 10 місяців тому +2

    Only you need Rtx 360ti or beter:)

    • @Luca-yq5ux
      @Luca-yq5ux 8 місяців тому

      Not true - 1060 is enough

  • @shrishtichauhan2787
    @shrishtichauhan2787 9 місяців тому

    I have RTX 3050 Ti with 95 watt GPU and a ryzen 5 5600H CPU in my laptop. Can I use the unreal engine for making the 3D animation videos on my system. I wanted to work with the real time rendering for fast feedback .

    • @JoshToonen
      @JoshToonen  9 місяців тому +1

      Ideally you want more VRAM but it’s enough to get started! Check out our free crash course at unrealforvfx.com/lightsaber

  • @teddybonzo8460
    @teddybonzo8460 8 місяців тому

    This goes for any game engine

  • @BOSSposes
    @BOSSposes 9 місяців тому +6

    Blender does vastly different things than unreal lol

  • @Arelias95
    @Arelias95 9 місяців тому +7

    Saying it renders faster, but not saying why it's such a difference is scummy

    • @chasingdaydreams2788
      @chasingdaydreams2788 7 місяців тому +1

      Because the difference is so obvious path tracing vs real time. I mean if you couldnt piece that together then thats your problem.

  • @futureparklivesport7115
    @futureparklivesport7115 7 місяців тому

    The app is Too much data. My laptop SUCKS. I really like to test it out with MSI Laptop.

  • @burnintatorz57
    @burnintatorz57 9 місяців тому

    Blender wins. And this is why unreal wants to start charging filmmaking fees

  • @ghostcookie882
    @ghostcookie882 9 місяців тому +2

    blender can be used by poor people with average hardware. However to even load up unreal you need a good machine let alone building something from scratch. Thats the main issue here

  • @Crecross
    @Crecross 8 місяців тому

    Pretty weird take..There are plenty of things that you can do in blender that you can't in unreal.... Use both.

  • @oluwagbejamiadubifa1508
    @oluwagbejamiadubifa1508 7 місяців тому

    You realize blender can make animations right

  • @knowledgeispower9724
    @knowledgeispower9724 11 місяців тому +2

    thing is UE has a shtty interface imo and is just not appealing to use. not only that but i have plenty files in blender already and i dont know how to transfer to UE WITH textures. dont want to start the scenes back from scratch again

    • @Denomote
      @Denomote 10 місяців тому +1

      ue5 got a modern UI update

    • @elnombrenooriginal
      @elnombrenooriginal 9 місяців тому +1

      you never see blender interface?

    • @emackenzie
      @emackenzie 9 місяців тому

      Not knowing how to use something doesn't make it objectively shitty. Have you tried following tutorials?

  • @enigmecatharsis7348
    @enigmecatharsis7348 9 місяців тому

    in 3d design blender is really more complete than ue stop comparing pls

    • @emackenzie
      @emackenzie 9 місяців тому

      He's talking about rendering. Things need to be compared so people know their options

  • @RetrovexAmbient
    @RetrovexAmbient 10 місяців тому

    Or just give into the ai trend

    • @emackenzie
      @emackenzie 9 місяців тому +1

      If all artists gave up and used AI it would start inbreeding. AI cannot survive without the original work of actual artists

    • @RetrovexAmbient
      @RetrovexAmbient 9 місяців тому

      @@emackenzie also true