My character had a psychotic break and jumped into an inter-dimensional portal because someone took his puppet he made out of a dead goblin “named Carl” and tossed it into said portal. The DM applauded me for playing my character to the hilt and then explained that all my companions heard where my blood curling screams as I was torn apart by a Bronze Dragon… 😅
My favorite "Dumb Player Death" was when I was GM'ing and the players encountered an Anthill the size of an actual hill, and Giant Ants were pouring out of the top. The PCs were able to kill off the ants just about as quickly as they climbed out the top, but once 95% of the Ant population was slain, the remaining ants gave up and hid in the hill. The Party was properly trashed and barely holding on. The only PC left unhurt was a Geomancer caster, who decided it was his duty to cause the earth of the ant hill to collapse in on itself. While the rest of the party was taking a short rest, this Geomancer climbed to the top of the hill, and repeatedly failed every check to cause a cave-in. A lone Ant the size of a wolf went to investigate, found a lone wizard, and decided to grab him and pull him into the hill to feed his queen. The ant wasn't even trying to hurt him, just drag him! The party was too beaten up to join this fight, so they left this Geomancer's life in his own hands. The ant succeeded every check to grapple and drag the Geomancer fully into his home, while the Geomancer failed every single check to kill the ant or escape. Once the Geomancer was yanked into the heart of the hill, he was then killed off and was turned into Ant food.
A druid took a form of a deer to spy on the enemies in a forest. But another adventuring party(Party 2) on a separate mission shot him. They have no knowledge on druids, so when they saw him revert to human, they thought he was a cursed person. Despite the druid trying to explain the situation, Party 2 was in fear and killed him.
Ok but imagine if the Druid didn’t shape shift back until they tried to drain its blood…suddenly they have a dead guy hanging upside down and that looks very cult behavior
@@jackmack4181 I don't know what is more horrifying, that or following the rule that the deer has extra hit points, the bleeding reverts them back into human form, then the party kills him because they think he's cursed or something.
Our psionic wizard died to a piece of pottery thrown by terracotta warriors. We literally put up a defensive formation to protect him. He was on his final death save. It was just embarrassing. He later came back as a sentient flail, but that’s a story for a different time.
@@kaitoshion4933 basically he made a deal with some god of illusions and trickery after he lost his tongue in a fight, he got the tongue back, and I think he was in service to her until he died. he got the short end of the deal. As a flail He is fully aware, but the characters do not know he is aware. The flail I think can change the type of damage it deals between fire ice and lightning. It’s been a while I don’t remember exactly how the flail works, but it is definitely sentient. A case of I have no mouth but I must scream
Dumbest one I can think of was my first time DMing. Candyland based world. They had to either get across a HOT chocolate inland sea OR take atleast 3 weeks to go around it. Despite me repeatedly pointing out a hot air balloon ferry service, priced 1 gold...no, these geniuses thought it be better to instead chop down multiple peppermint trees and make a raft cause "it was free!" Their raft managed to get half way across before the heat from the hot chocolate sea finally melted it (basically gave it a hp bar and rolled damage each turn). This move killed 2 of my players and nearly killed all of them if I hadn't improvised and got the hot balloon ferry to rescue them!! 🤦♀️
It was a lovely new campaign. Everybody started at level 3. As the sun rises above the tree line, a little kobold sorcerer named Cornflakes gets into a battle with his group of friends. The party had their path blocked by an army of Gremlins (custom enemy that looked like a cross between a goblin and a chihuahua that were immune to Fire, Ice, and Electric damage) that wouldn't let them pass without a fight. Little cornflakes had the great idea of casting a poison spell, but he didn't have the range. He ran up to the gremlins, cast Tasha's Caustic Brew, and the DM had the player roll on the wild magic table. They rolled an 8, causing a fireball to erupt from them, consuming Cornflakes AND the Gremlins to be consumes in the spell. Unfortunately, being immune to fire damage, the Gremlins survived unscathed. Unfortunately for Cornflakes, he rolled just shy of max damage, AND failed his saving throw. The rest of the party sees a kobold shout "CORNFLAKES DO A THING!" before running straight into danger and suddenly explode in a blazing ball of fire, leaving nothing but a dead kobold and a bunch of confused Gremlins. It took everyone several minutes to calm down from that.
My party and I were in a giant flying ship that was powered like a hot air balloon connected by ropes. A young blue dragon and 2 wyverns flew towards us and landed on the bow of the flying ship. We all had 1 action before we rolled initiative. I was a paladin with a homebrew spell called Bahamut's flare. It does 5 d6 radiant and 5 d6 fire damage with the caveat that I can only use it once a day. I accidentally burned the ropes off the front of the ship that the dragon was perched on. Initiative happens and the dragon goes 1st. Now because he is lower down do to the ropes being broken, he does his lightening breath directly into the balloon filled with gas. This causes a chain reaction of explosion. Which killed me, my party, the young blue dragon, 2 wyverns, and about 300 civilians.
5 people dying to fall damage trying to jump on a flying enemy that was on the edge of a cliff. Once is an accident, twice is a coincidence, three or more is the definition of insanity.
TPK I DM'd. Was testing a major dungeon for a treasure hunting/lost history discovering themed campaign I was creating. This group was basically my play testers. Unfortunately when I said bring any character sheet they want between a level range,they all chose the lowest of that range then when offered three dungeons of different difficulties they chose the one that could be considered the hardest if you can't keep your greed in check. This dungeon was an abandoned citadel of two long dead dragons that had once ruled the area. I gave multiple hints and small encounters in the outlying ruins around the citidel about the dungeon's mechanic. Any loot that wasn't on or next to a skeleton was free to loot but disturb the dead and you had a fight on your hands. Its possible to not have a single battle and fully complete this dungeon. Que them ignoring the supporting NPC and generally rushing through the outlying ruined town without exploring it much(One player failed a spot check due to their haste and stepped on some very very old caltrops). They then got to the first of the two walls of the citadel. It took them some time to find an opening to get in, and they got in a fight due to disturbing some dead soldiers. They skip the area between the first and second walls to just rush the second wall,they spotted the bones of one of the two dragons along the section of wall it had crashed down onto when it died all those years ago. One player wanted to get up there to quote "Take one of its fangs to hang on his wall." They failed to get to that section and went ahead to the courtyard in front of the keep where they found a lot of dead soldiers from both sides and the other dead dragon. This is as far as they got as the same guy ripped a fang out of this dragon's skull. Normally that should have caused that dragon's skeleton to rise and attack but I instead had some of its Dragonguards rise instead. Now they are outnumbered and out matched (Dragonguards were the best soldiers of their day) but the rusted armor of the dead halves their movement. The players had exploited this in the earlier fights with the rank and file undead. They decided to stand and fight in the middle of an open courtyard even though they had twice the movement speed..... The results were predictable and they died while the supporting NPC took his chance to run. The main objective was to get to the citadel's vault but if they did some exploring they could have found out the pair of dragons had an egg hidden away in the keep. With some investigation they could have uncovered that the egg was kept stais,the egg haven't had aged a day since the siege. But well they kept poking the dead and kept being surprised when the dead poked back with sharp objects.
Not me, but a friend. This friend was notorious for doing dumb things but it was always funny, like this instance. He was playing as a high elf wizard, and this was his and I's introductory DND session. His wizard was climbing down a narrow shaft and eventually found a room with a couple of enemies in it. Now, take a second to think what you would've done in this situation, because there's a really good chance that it's NOT what he did. He decided to make an Athletics check to cling to the wall with one hand like Spider-Man and shoot a magic missile. Wizards are notorious for having Strength as their dump stat, so it didn't really go well for him. Fell 40+ feet into the room below and broke his neck. No death saves since this was an intro to DND, but still really funny. He also stayed dead for about 4 hours of real time while the rest of the party tried to get to him. TLDR: Wizard discovers that he is not, in fact, Spider-Man.
Let me tell you the story of Kroom. Kroom wasn't my character, but he was a memorable death, and an easily preventable one. Kroom was a minotaur who traveled with the Murder of Hobos... er...Heroes. If I remember right, he was a monk, who always took out enemies with back-breaking punches. He was also one of the biggest himbos in the game, with all muscle and no thoughts. He was adored by the party and was keen to do stupid actions when he wasn't being watched. One of his main things was eating things he really shouldn't have eaten. Now, one day, after a major battle against an orc tribe, our party was in disarray due to a moral quandary. My character wanted to spare the woman and children, and another character wanted to end the tribe then and there. As we were bickering about the tribe's fate, Kroom wandered around and found the treasure hoard the post-humorous chieftain had accrued. The hoard had a variety of magical and non-magical trinkets. Kroom, not really caring about wealth, simply grabbed a healing potion to heal up. However, as he was looking for one, he also found a small wooden feather. Being the pica-possessed fool he was, he grabbed the wooden feather, swallowed it, and used the health potion as a chaser. At this point, our DM paused. He looked at the book, paused again, rolled a die, looked at the book, and paused. He then said in abject horror: "I think you just....die." Our entire group howled in laughter. After a minute or two, we calmed down and listened as the DM spoke. Kroom had exploded. And in his place was a boat. Apparently, he had swallowed a token that, when wet, would turn into a boat. This wouldn't have been as much of an issue had he not drunk the potion immediately afterward. Our characters were horrified. The players were amused. And Kroom? Kroom was dead. My character eventually commissioned a painting to hang in their guild hall. But that's a different story altogether. TLDR: Player's minotaur character dies after they eat a boat by accident.
We all blew ourselves up with like 100 wild magic rocks. Blew the whole mountain up with rainbows and unicorns and bubbles. All because my HUGE pet displacer beast that I tamed was finally about to die due to archers on top of a ledge we couldn’t get to. Everyone in the party was like, “we can’t let our boy go out like this, who’s with me” “fireballs all the rocks we collected in a bag of holding.” It was glorious. Rip Shadow. You legend. Held off 200 Gnoll arrows for me one time while I hid behind him. Such a good doggy.
Wasnt me but my brother. He was playing a very very over weight ninja in some crazy space campaign our dm set up. The BBEG's spaceship was breaking apart and about to explode, everyone was running back to our ship ready to flee before it was to late... Only after the fight and broken ship had collapsed the ceiling in places he couldn't fit through the door way anymore. the party rolled horribly leading to him and another character who stayed behind to help him being reduced to a fine red mist. There were no hard feelings my family is just crazy and we still laugh about that years later.
I had a really old Gnome and I'd spin a wheel online from 1-100 with a 1% chance of him dying of old age during each long rest. It only took about 5 or 6 before he kicked the bucket in the night. It was both hilarious and tragic that he was just gone so anticlimactically.
Had a player using an avatar character trying to abuse a deck of many things as in "this is your penalty" while tormenting another player and 100% randomly accidentally made that player's character into another avatar who promptly banished him.
I didnt DIE but I was playing a homebrew westmarch, and there was a tesseract like ship that would.."appear" every so often, it was ran by demons with it working like so "if you sign this waver saying your soul is mine, you can enter the cube and fight, if you survive you keep the un natural amount of treasure", we came to a room with a dragon in it. I was a tortle cleric and one of the players was a minotaur with a large broad axe....he came up with the idea of if I got in my shell he would hocky puck hit me at the dragon....he succeeded....buuuuut it barely did anything....so we pissed off a red dragon trapped in a small cube room...
My character was showing off a nice little magical item he was carrying called The Deck of Many More Things. Now this happened after the deck got changed and is now officially 3 times as large, hence the name. As we were walking through town, I was showing off what it could do, being the chaos goblin I am. At first, I gained telepathy up to 90 ft range. Nice. Then, I drew the Corpse card, and got dropped to 0 health instantly, roll your death-saves, healing and stabilizing won't help you. I succeeded on that and got healed to 1 hp by the paladin, with the tone of 'Told you so'. At that point, I thought 1 more, so I drew the pit card. That forces you to roll 3d6 and that creates a pit underneath you instantly of the resulting roll times 10 ft. So i fell 90 ft down a pit, at 1 hp, in the middle of the street, and died right before going towards the BBEG in a campaign going 3 years on. I was laughing the whole time, and forced my DM to end the session an hour earlier than planned to sort it out.
Just wanna say, love your narration mate. Your delivery on every line is so great, it’s a crime these don’t get more views compared to the robot reddit reads channels. Please never stop narrating!
I wish to one day fully animate this story, as the comedy was just too good, but telling for now works. Buckle in kids. Our party was assigned to find the aging kings son who went missing recently, so our party of a wizard (the only smart one) a kobold rogue barbarian bard (Rogue/bard multiclass that did one of those things once after this story), a ranger who seemed confused, and elf that I have zero idea what he even did (he left the next session) so he was just the blond one, all set out to search the castle for any clues, except me, the Tabbaxi who had his own agenda. I had spent my time trying to break into the royal kitchen to get some cheese as bribe tool so I could get revenge on a random farmer. My self made quest, did not go so well, I tried to sneak in, got caught and shooed out; tried again and was physically thrown out by the chief who then locked the door. A iron enforced door too. I tried to get the kobold to help but he was too busy helping the rest of the party scale a wall, working together doing extreme parkour and acrobatics to grab onto a rope, that they set. So I get the bright idea to get some explosives from the armory. Due to what I can only assume could be extreme autism felt the need to sneak around the guards, successfully doing so or just didn't care because I was supposed to be there, when I actually tried to get into the armory it went as expected. Ended up in "The guest house" multiple times, its in quotes because the DM said, as I was not the first to end up there "You don't want to know what that is." It turned out it was where they bred the horses. So after forcing and sneaking my way both didn't work, I tried a new tactic. But quickly to catch up with the rest of party, they finally caught the rope and climbed into a hidden tower and were faced with a puzzle, there was a rotted corpse of a dead elf king, a bowl, and a keg of ale. This room would house our doom. The corpse had a interesting effect, where if you attacked it you'd teleport somewhere random and seemingly teleport back randomly (There was a method but that's for a different story), throwing an object did the same thing, attacking it with a arrow attached to a rope sent the blond elf and ranger party members to a white void. No they didn't die, they teleported back eventually. And they also discovered the keg was one of infinite ale. I bring this update because our doom is in this room. Cutting back to the Tabbaxi, while this was happening I tried to bribe a guard with guilt to let me in, creating a fake sob story where I needed matches otherwise somebody I care about dies and only place I knew that had them was the armory. He gave in, with a smile, handing me a single match. I tried to ask for more, but he stated that's all he had, however he was willing to show me a way in, and I followed. He led me to this door in the court yard, and let me inside. It was dark, and there was a series of stairs twisting down ever so lower and eventually I felt a bit of slop on my feet and because it was so deep and dark I couldn't see, so I lit the match... It was the sewer... and (Due to me pointing the science out to the DM) lit the methane on fire. My character had never ran so fast in his life, especially up so many stairs, I got to the door and it had been locked and I could see the guard was blocking it too, through sheer belief and desperation I broke it down before the flames got to me. Realizing I couldn't get those explosives on my own caught back up with the party, and got to the room quicker because I skipped that stupid rope. And tried to help them out, the elf and ranger popped back up, I tried what they did and caused the dwarfs to start invading the human kingdom by a domino effect involving scaring a child on accident in a attempt to offer help, we examined the room more, got confused by the bowl more than anything. And I was getting an idea with that keg of ale... a explosive idea... I just needed a rope to lower it. And while I was sorting that out the kobold being frustrated decided to pick up the corpse before throwing it at the wall... it caused the castle to vanish, the whole estate, just gone with us still there suspend above air giving us the freedom to plunge over 50ft down. The DM by this point was doing the math to keep us alive and more to himself than us was going something like "Okay its going to be near death, but with the sewer still there below landing on the poop should absorb most of the damage..." to which all of us pointed out "But wait the sewer is on fire...." causing our DM to face palm. We plunged to our deaths into our deaths by flaming poop. The DM and us wanting to keep playing essentially went "You managed to screw up so bad that the gods themselves took this moment in the time line making it so small it could only be a memory bringing you back to where you were before. That event while it happened for your characters it feels like memory that never happened and a example of consequences." My First TPK was by us falling into a pile of flaming crap... I couldn't have asked for anything better Oh if you thought the keg was going to be the source our deaths, no, well almost. The kobold had a match and was thinking a similar idea, except it was for the puzzle and not a kitchen door. But the DM straight up said "I'm going to stop you right there, no. Because if you did that, to put it simply, you would create a whole new STAR!" Mind you this was before the fire crap free fall, so he tried to prevent our stupid deaths, thrice... the first one was that rope.
In Symbaroum one of our PCs was attacked by a swarm of blue flies. His low toughness meant he kept meeting his pain threshold and the player kept opting to take an extra attack rather than go down. He died to a swarm of gnats essentially.
My last dm was ex-military, so he put our characters through medieval boot camp. My character took a sh** on a captain's desk. He was made to run laps, dig holes and refill them, and generally back-breaking labor until he died from exhaustion.
We got attacked by a group of bandit . Once our group got the upper hand they started to flee . So has a ranger that specialized in archery and like my god is sign was a bow and in my background my clan were really proud archer . So has a master archer I started to shoot them while they flee my teammate who play a paladin got mad grabbed my bow and split it in half with us knee . My ranger was mad because of how meaningful bow was + I had absolutely nothing to do damage / defend myself . I started to walk away but just because I was I few feet away alone got swarm by 3 harpies died without the possibility to defend myself because of my teammates and when he did that he said this is how my character is ! I said to myself and who play that character
My good friend used the Ring of the Grammarian to cast Fireballs in an enclosed space. He also had a bag full of alcohol, which exploded. The total damage was about 70. He nearly killed most of the party(downing 3/4 and killing himself)
We were having fun participating in a horse race, except instead of horses, everyone was riding horse-sized capybaras. They were as cute as you'd imagine. It was sort of a _Wacky Races_ situation, so everyone was casting spells and using items to trip each other up. The ranger threw a freaking canoe onto the track and took a shortcut through some people's houses, and I combined some cantrips together to make a makeshift afterburner just to name a couple of examples. Near the end of the race, I was pushed into an aqueduct and got soaked, so I took off my shirt, rung it out, and used the water to cast Ice Knife on the track in front of an NPC to make him slip on the ice. Apparently, he and his mount didn't have much HP, because the damage from the icicle exploding killed them. I felt so bad about it that I tried to reenact the ending of _Cars_ and carry them to the finish line. I picked them up, got on my own mount, and smacked its butt with the flat of my sword like a riding crop, but I hit it way too hard and killed it too. So, already committed to the idea and wanting to at least finish the race, to the horror of everyone in the audience (and myself), I, being super buff with high Str and Con, carried the bodies of the guy and both large capybara things across the finish line. The dinner to celebrate the end of the race was predictably quiet after that. For those of you interested in the comic book images shown in the ad, they're from _Dungeons & Doodles: Tales from the Table._ It's pretty good; definitely in my top three for that genre.
I really should be asleep but it is way too hot to get proper rest. So here are two, one I experienced myself. ME: My level 3 dragonborn barbarian was trying to find the bathroom in a dungeon. He could not read since he was illiterate and accidentally walked into the ladies' bathroom. The medusa powdering her face turned him to stone. Player: This was 4th edition. A party of five level 8 characters (1 elf, 1 dwarf, 2 humans, and 1 tiefling) was trying to figure out a puzzle to a treasure room in a temple dedicated to the God of Lies. There were four statues, each dedicating a masked figure. One priest, One king, One farmer, and One thief. The riddle for the door was written on an altar in the middle of the room and said the following. "Each of us lies, but only one of us cries. Each of us steals, yet one of us prays. Each of us lives, yet one of us kills. Each of us dies, yet one of us survives. Which one of us is the odd one out?" The riddle was a red herring and had no influence on the puzzle. The true puzzle was to turn the statues in different directions so they did not face each other. For some reason, the tiefling, who was a rogue, decided to interpret the riddle that the party needed to kill a member of the party as a sacrifice to the doorway. This was not something they planned mind you. They didn't even worship the deity. They just decided to go all cultist when faced with this puzzle. Still have no clue why they did it. So they convinced the group to take a long rest and get some clear heads tomorrow while sending me private messages (we were playing by forum), and I made sure to ask them if they had thought through their actions, three times, and they said yes each time. But I do not think that was the truth. During the night the rogue poisoned the food rations with a mixture of purple worm poison, zombie flesh, and nightshade. Almost all of it was stolen from the other party member's loot, except for the poison which she had. During breakfast on the altar, the other four party members all fell into a catatonic state after failing to save against the poison. The thief then propped them all up onto the altar and proceeded to slice open their ribcages like an aztecian/inkan high priest. When that failed to solve the puzzle she spent the next week trying to solve the riddle alone, before eventually starving. Having forgotten in her greed that there was still half a dungeon between her and the exit, plus she had poisoned all the rations. Still ain't got a clue why she did that.
I found a button in a dungeon, it said "push me" so I pushed it. It set off wail of the banshee but instead of a scream it said "haha you're dead" and killed everyone in the party, except the rogue who was in another room picking a lock on a chest
Wasn't so much the situation, but the death itself. Druing our current Strahd campaign while fighting Isaac Strongeye, our Aasimar sorcerer was flying above him supporting the party. He had already taken a few hits when Isaac jumped up and hit him twice, once in each head, killing him. Our rouge, while not dead yet, has almost died twice in stupid ways. The first was when he got caught by a door mimic in a narrow catacomb, forcing the rest of the party to attempt to attack around him. The second was when he opened a locked door with a sign saying, "Do not open, intruders will be incinerated", one barbed metal net and alchemist fire trap later we managed to smother the fire just barely saving him.
I once was in the underdark on my lock/bard. Our party was doing Out of the Abyss, I cast gaseous form on my self and went up to the roof of a cavern that had tiny holes in it, where I was greeted face to face with a Death tyrant, which cast flesh to stone on me, I failed the save.... and the DM ruled it that because I was essentially vapor that I turned into sand, and then fell to a little pile of sand at my party's feet.
shot by the paladin, scorched by the sorceress, desintegrated by the warlock, stabbed by the bard - the rogue was not the impostor they befriended the greater doppelganger afterwards
oh boy my time to shine... so let me tell you the story of Tim and his brother Nym who i don't know if i can top. Our story begins with Tim, the CE sorcerer. Tim was the first addition to the party as magic isnt super entry level player kind and many of the party were more the "beat it with a stick" kind of players. Joining in after waiting and getting to know the party and what they lacked and made up for wasnt hard, buffs, heals, dps. The only real thing missing at the moment was magic spells to do things with. So having a great roll for charisma, Tim the sorcerer was born and quickly found himself in a dungeon looking at the party getting introductions underway and telling them a little bit about him. In return the party told Tim where they were, how they got there, and the horrid war cri..... tactics they used to get the that part in the dungeon (i think like floor 7?) now there was A LOT happening in this dungeon but we were all reassured that now maybe magic traps won't be as bad. So we set off, around the corner our rogue calls out "Hey Tim, take a look at this you know what this is?" being cautious Tim pokes his head around the corner and the interaction goes something like this "You turn the corner and see a floating head, roll me a con save" Ah yes my favorite the natural 1 *cue dm laugh* "No way, again" cue natural 1 part two *now everyone is paying attention* "So, heres what happens, Tim walks up to the rogue, goes "yeah sure no problem bud ill take a look at it" and looks around the corner, as you see him do so all life leaves his eyes, as they grey over he starts groaning, he attacks (insert rogue name), Initiative" ...... and that was the end of Tim the sorcerer, and the birth of Nym, his brother. (part 1)
now his brother Nym, was very similar to his brother in being chaotic neutral but he was more put together in the story, he just lost his brother to a teleportation incident and heard there was a party in the dungeon whom may have seen him, so he joins the party after finding out his brother had passed away and regardless he might as well finish what his failure of a brother couldn't, if nothing else to hold it over him in whatever afterlife they would probably find themselves in. So, Nym the Sorcerer joined the party. enter rest of party... rogue, cleric(with flavorful healing taste, ye old shiny holy codpiece of reverence), the bard Heyu, and the monk.... Now Nym wasn't the social type as his brothers death seemed to be very suspicious when the party talked about it, and he felt his brother being older and "better" at magic he probably wouldn't go that easy so he kept his guard up for the most part to everyone but the monk who he jokingly flirted with. First couple encounters pass and we end up fighting a floor boss and getting access to his throne and treasure in the room, Nym immediately proceeds to sit on it, the party not caring about him go and loot goblin the room, finding food, some gold and a really nice rug. Nym un-interested casually flirts with monk as a joke, monk said "here and now" the party moved to a different room and they got to business, we moved on as we aren't the type to go into that more than it happened. THE NEXT ENCOUNTER/DAY IN PART 3 (part 2 will type part 3 another day depending on how many replies or if it liked enough or the big man himself reads/comment idk its 2 am and there is more to tell as well as its ending, its not the dumbest but its close and the most ..... poetic? )
@@dragonturtleloverI was Dm-ing and my party arrived in a giant abandonned dwarven mine with 2 giants doors in front on them, in front of the door, all around the stairs leading to them, was this gigantic treasure and many dwarfs/other adventurer between them and the treasure. But all of these persons were cursed and turned to gold. (For touching the treasure) and when they got close, a giant earth elemental got up next to them and started beating a collosal pillar. They then proceed to engage the elemental, but the elemental had already awoken a primiordial Ice dragon that shoved its head in one of the 2 doors above the treasure. They then fought behind the pillar and were showered in ice by the dragon. One of the PC, a vampire Blood Hunter, decided it would be the best moment to gulp down one of the gold pieces knowing fully well it was an horrible idea. He failed all his saves and then became part of the treasure the dragon was protecting. Can't wait to hear part 3!
now before i continue i do have to say we have a set of critical hit and miss decks that we draw from that do different things (miss is more fun as its broken down to unarmed, melee, ranged, and magic.) that we pull on the corresponding crit that is rolled. this may be a doozy... the next day we wake up some a little more tired than others... anyway go up the stairs in this pocket size castle that was miniaturized. Hallway, 4 doors in a reverse T with the 5th being on the long end, looks like there's more past it. Monk picks door 2 on the right side on the upper side of the hallway to our left. Enter troll, cue party catching up and being alerted, followed by a new set of candlewax that smells as bad as you think it does. cue loot goblin phase. Monk choose door number 1 right across the hall, door opens to almost a classroom but its entirely empty, minus the 3 zombies now lurching to attack said monk. she runs up, and everyone's favorite natural 1, "a mass emerges from your body with one limb that now attacks you for 1d4 damage, you cannot attack it, it has 5hp." Nym right behind the monk sees this mass emerge from the monk. "Well that's the last time i use that protection spell" followed by a firebolt of it, and the zombie Infront of the monk. Cleric guiding bolts another and by the time turn 3 rolls around. cue loot goblin. door 3 and 4 were vacant and at the end of the hallway was a second set of stairs going up. We continue on. The party agrees it might be faster to open both close doors at the same time if half of them are empty. The monk says "Ill meet you guys up there, and look at the first room i can run back if there is trouble" party calls out obvious death flag but monk does it anyway ( i did say hit it with a stick...). party gets to the top of the stairs sees the sideways "H" with doors on both sides of the H and another door on the far wall opposite the stairs. Monk opens door 1, inside is a barracks about 6 skeletons sit in the room who then turn to the monk. monk retreats immediately and Nym shoots magic bread and butter fireball.... except Nym rolls a 1 on the wild magic die. Nym out of sheer wild magic manages to absorb the 6 skeletons in a magic circle in between the party, and the monk. as soon as they disappear into the circle a blue claw emerges, and out of the circle rises an adult blue dragon..... "Alrighty then that's where we are going to end the night" says the DM as its late by this point.... Next session we start with the dragon between us, the monk gains initiative, moves into the now safe room. Smart. Then the blue dragon, who proceeds to 1 shot me, the bard and drop the cleric to near zero, him barely hanging on waiving a white codpie.... flag. the dragon interrogates why he's there now spares the cleric and proceeds to run up (and supposedly out) of the castle...... now the rest of the night is spent going back through a mirror to a town (room 4 on the previous level which was also a lounge/rest area) and getting resurrection for the bard and Nym. Where i then realize Nym wouldn't come back, not only did this man lose his V card, meet his kid, watch it attack his family, kill it making sure it wont happen again, but followed that up by then accidentally summoning a blue dragon. Nym didn't believe there was anything more he could do in his life that could ever top that day, and refused to be resurrected. cue rolls for a new character. sorry it took so long been a crazy time between part 2 and 3, new job, new residence, CRAZY. anyway idk if its long but i think it was a good story.2 dumb deaths, entirely coincidental, both unavoidable, and entirely entertainingly memorable. TLDR: lost V card, killed the kid, death by accidental dragon.
We just recently had this happen. Our assassin left the rest of us behind and successfully snuck into the camp where the current BBEG was and fired 2 successful shots through the cloth walls of the tent. Instead of running, the rogue stayed for a 3rd shot and then bonus action dashed away. Too late. The armies had arrived and cut off paths to exit. Drow darkness helped for a while, but it was too little too late.
My buddy was playing a level 3 warlock after three years as a high level barbarian. He proceded to run up to the attic to fight some ghouls. two rounds later, he is ripped in half after the bard attempted to save him. We laughed for a solid couple minutes after this.
First time I ever played, I rolled up a lvl 2 paladin and during session one, during the first round of combat, I happened to go first. The character was a tanky build with heavy armor and high Con and we ran into a Grik. My character dashed down the sandy slope, intending to engage with the enemy while my allies threw spells and arrows down on it. The Grik went next and the DM crit, and roll the max possible damage, killing the paladin instantly without death saves due to the overkill damage.
One game I was in, our party had killed a few bulettes on the way to a town. I had recently discovered that Pathfinder actually has stats for making armor out of bulette hide and thought it would be cool to have a set for my Brawler, so I lugged one of the bodies along to town to commission the armor. Now, the rest of the party (one extremely impatient and self-centered player in particular) wanted to pick up the info for our next quest and leave right away, but I decided to stay in town until the armor was ready; it was only going to take a day to make, and I figured that I could just get a horse to catch up with the rest of the party once I had it. The party's cleric (and only healer!) decided to stay in town with me, which the impatient player didn't pick up on at first. Everything seems to be going fine... Until the cleric and I get a random encounter on our way to meet up with the others. It's a basilisk. And I proceed to roll a nat 1 on the Fortitude save against its petrifying gaze, while the cleric passes. They manage to retrieve my petrified character and bring me back to town, and secure a _stone to flesh_ spell from the temple. ...And I fail the Fortitude save against the spell. By *one.* So I don't survive the de-petrifying, end up needing a _raise dead_ spell (saddling me with two negative levels, effectively a -2 on *everything* until they're cured), and spend a good 10 minutes trying to locate my d20 later that session after chucking it across the room in frustration. The best part? After we finally catch up to the rest of the party, we end up in a fight with some oozes, and since I'm basically the only one who _doesn't_ use piercing or slashing weapons I'm left doing most of the work fighting them. And this particular type of ooze melts weapons and armor on contact. So I went through that entire ordeal with the basilisk and dying to a botched roll... just to end up losing that nice, fancy bulette hide armor *the same session I fucking got it.* I've had a grudge against basilisks ever since.
Oh, I got a really dumb one so I was playing a Tabaxi ranger and basically the entire group gaslit my character into being afraid of water. Even though originally that was never the intention, but I decided to go with it biggest mistake ever. So later we were traveling up a tower and on one of the floors of the tower the room was completely full of water and in order to get to the next room, you had to swim up there, so my character decided to try to swim through. The DM had me take a will save to see if I would have a panic attack. I rolled a two and my character proceeded to have a panic attack and drowned and died. Luckily the cleric revived me like immediately afterwards after they got my body out of the water, but I was extremely pissed about the whole situation afterwards.
Had a PC jump out a window once. As a new DM at the time, I forgot the rules for fall damage and made a quick ruling. The PC died. I felt terrible, but the table decided to run with it regardless. That campaign ended shortly afterwards, and I learned to maybe read the rules.
My stupidest death was my level one catfolk spellthief who tried to get a cheeky snipe in on a zombie orc that was the boss of the intro dungeon, before the party and their light source alerted the monster to our presence. He showed back up repeatedly as The Dragon to the evil necromancer after that. The stupidest death Ive seen was much later in that campaign. One player had a reputatipn for making characters that would die almost every session (due to his own mistakes, in building them or playing them) to the point that a necromancer I was playing at the time was disallowed from raising his former PCs because I'd have an unstoppable army of former lemmings. The one I still remember to this day was when his new character decided he wanted his introduction hook to be a hired assassin trying to kill us. Hid grand plan..? A spike trap he hid in the road ahead of us. It triggered on the fighter, and pinged off of her armor like it was nothing. We then look around for a potential ambush, but see nothing, because he had invested a good chunk of his starting wralth into magical items boosting his hide skill. At which point I had the brilliant idea: All those magical items that made him practically invisible would glow like hell under Detect Magic. So I cast it, point his location out to the fighter who charges, crits. Then I rollow with a scorching ray after beating him in in initiative, also crit. His character died before even getting to join the party.
Not mine, but two highlights from a long running world of darkness game are the "Three Hour Tremire" who, while in a small army of vampires running for their unlives from a surpise hungry Gen 1 (i forget the proper name) vampire killing everything, decided the shadow tentacles were only targeting movement. He lasted 3 hours creation to death The other is the "Three Minute Carnie" made by a newer player, the younger brother of an older player in the group. He kept irritating his brother in & out of game, his brother's character WAS a violence prone psycho whom he eventually threatened in game. Total was closer to ten minutes, but 3 Minute Carnie sounds better
I don't have any dumb stories of my own deaths, but I've got two for my players. The first was years ago when my players were exploring a necromancer's cave and found a well. Not one but TWO of my players just jumped into the well for no reason without looking. It was a well of souls and, while one pc was immune to possession, the other was possessed and fought the party. The party managed to exorcise the spirit that possessed him, but he decided that they had "disrespected him" by dealing damage to him while he was possessed and kept fighting them and had to be put down. More recently, I've been running Ghosts of Saltmarsh. As my players were putting together the party, one of the characters said, "I'll recruit my smuggler friend. He can handle himself," and the smuggler's player joked about how funny it would be if he died immediately. He was reduced to 0 hp on the first turn of combat before even entering the dungeon. Twice. Then both he and the pc that recruited him were killed inside the dungeon by regular spiders.
Me and some other people were playing a one off set in ravenloft. While exploring a tomb, we found a ratty looking cloak that detected as magical on a skeleton(non enemy veriety) that looked like the person had died in pain. We didn't have the time to identify it, so one of the other players decided to test it by putting it on. Or rather, he put it on me. It then proceeded to become a horde of rats that very promptly bit me to death.
An Elvin assassin died by running twords a tarask that was setting off a fantasy equivalent to a nuke. The rest of the party evacuated along with the city, all the party found of him was a black outline on a wall. The dm hinted to this guy at least 5 times that he should probably leave.
We've a guy who's specialized in getting his characters into unnecessary peril. In our latest long running campaign (that's been on a 1 yr hiatus now ;__;) we fought a pyromaniac mini-boss who's hideout caught on fire and we even had to start doing CON rolls for smoke inhalation halfway through. Then as we defeat the boss, hogtie him and start making our exit with our wounded, this one friends mage decides to go exploring in a hallway with a door we hadn't checked in the boss-room. My rogue tries to shout after seeing his mage disappear in the smoke in the wrong way, but I fail my CON save and am interrupted by a coughing fit. Somehow he survives and manages to get out by sheer luck before his HP runs out and shortly after the exit collapses. Our player who's lady paladin had sworn an oath to protect this lady mage with her life was not happy about this reckless self-endangerment. We also had an encounter in one of the earlier seshes where we fought a troll and a couple hollows/zombies and instead of staying in the back lane providing covering fire et.c. this squishy mage of ours casts mirror image to come duke out in the front, when we already had a Paladin, a Barbarian, a Rogue and a Thaumaturge in the front. After the troll made a bunch of swings at my rogue and getting mocked (my rogue called it a bitch) the troll turned his focus to the mage it was seeing in triple and knocked her out in a single blow. In the aftermath with our party gathered around our knocked out mage, waking her up and providing first aid, my rogue walks up, removes his helmet and chimes in with a "What were you thinking you dumb bitch?!". Got a lot of "O_o"-looks from the party but many were thinking something along the same lines.
Not the dumbest and only an npc, but it gets a chuckle out of me. My party was going through a cave that wasn’t too friendly to them, and they had to begin turning back on a gourgon (maybe I misspelled that) that was a tad too feisty, with a few allies. They had a dmpc paladin assisting them (an adventurer barkeeper who grew attached to a pc), and she was trying to help protect the party and add chip damage. Unfortunately, the gourgon managed to do too much damage, and landed a nasty hit with the petrifying breath or whatever it had. Turned both a pc and the dmpc to stone. However, the dmpc had taken way too much damage after zero just as the petrification arrived, so I described it as if it were a dying view. The pc was on death saves, but the petrification left him in stasis, so another pc managed to grab him and run. The party went to the priest at the nearby town and fully healed, but when they arrived back at the cave, the barbarian who saved the petrified pc too one look at the statue of the dmpc. She was in a terrible state, already dead, but if the party was truly dedicated, they could try to find magical means to bring her back, as they were lacking a dedicated healer or shield. But nah, barbarian decided to smash her statue into the smallest pieces possible, and scatter her remains into a convenient hole next to him with no known end to it. So sure, she was already dead, but now he made sure that there was zero chance of her ever being able to come back in any capacity. Cuz he felt like it, I guess.
My soul knife rogue formed a telepathic connection with someone he didn't know was possessed by a demon. DM told me to make a wisdom save and when I failed the save, the DM was just like "the demon possessing him jumps to you, you start going on a rampage, and the Dwarven king kills you."
@dragonturtlelover I was Dm-ing and my party arrived in a giant abandonned dwarven mine with 2 giants doors in front on them, in front of the door, all around the stairs leading to them, was this gigantic treasure and many dwarfs/other adventurer between them and the treasure. But all of these persons were cursed and turned to gold. (For touching the treasure) and when they got close, a giant earth elemental got up next to them and started beating a collosal pillar. They then proceed to engage the elemental, but the elemental had already awoken a primiordial Ice dragon that shoved its head in one of the 2 doors above the treasure. They then fought behind the pillar and were showered in ice by the dragon. One of the PC, a vampire Blood Hunter, decided it would be the best moment to gulp down one of the gold pieces knowing fully well it was an horrible idea. He failed all his saves and then became part of the treasure the dragon was protecting.
So, my favourite two stories so far: 1. We were playing the short adventure from the Pathfinder 2e beginners box, with me as the GM. The Party entered the underground room with the elemental orbs: It's a sqare room, the north west Corner of the room is missing, connecting it to the cave system the PCs are in, with this passage being flooded due to the broken water orb. As soon as someone enters the room, the fire orb in the south east Corner explodes, releasing- I think it's called a spark Rat? Well, it's a fire elemental Rat. I thought they would easily deal with this, but hoo, was I wrong. This dealt with groups of multiple enemies easier and faster than this one Rat. The fire resistent dwarf rogue was the first to go down, at deaths door, when the Dwarf Fighter has an Idea and proceeds to use his shield to shove the Rat into the flooded passage. The Rat was trapped in this room due to the only way out being flooded and was vulnerable against water. So, being shoved into the water, I ruled that the Rat died in a Steam explosion, technically ending the rogue, but I, not wanting to kill a PC in the "learning the ropes of the Game"-adventure, gave the others a chance to save the rogue, which they luckily achieved. Us, being new to Pathfinder, having made a mistake and added up points during character creation the wrong way, accidentally leaving them weaker than they should have been, wasn't helping either. Though we noticed the mistake and corrected it before the next Session. 2. My very first time playing DnD. We played the Lost Mines Story from the 5e Starter Set. The party consisted of a high elf Wizard (me), a dwarf cleric and a human Fighter. After finding the entrance to the Goblin den and dealing with the guards outside, we were pretty roughed up, so we decided to take a Long Rest, disguising the death of the goblin guards as them having been high on mushrooms and fallen into the fire (the wizards Idea), while we hid in a nearby tree. During the Night, Wind changed direction, blowing all the smoke towards us. Our very unlucky Fighter failed his Con save, starting to cough so violently, that he fell out of the tree. This in turn alarmed the wolves, that were chained inside near the cave entrance, which promptly broke free, running out, attacking the prone Fighter. In the tree, the Wizard paniced and made a series of short circuit decissions. First, in an attempt to quickly help the Fighter, who kept trying to cough his lungs out (the poor Guy just kept failing his Con saves to stop coughing for the entire encounter), the Wizard cut the Rope which they used to heave the cleric up the tree, resulting in the cleric plumeting to the ground, prone. Now neither the Fighter nor the cleric could do anything and were both attacked by the wolves. So the Wizard, now panicing even more and only having access to cantrips (no full Rest yet), made the second short circuit decission, trying to jump onto the nearest Wolf and casting shocking grasp on it, so he jumped... and failed miserably, landing, face down, five feet away from the nearest Wolf, giving his best Impression of a starfish. The one Thing he succeeded in, however, was to divert the Attention of the wolves from his companions, though that meant, their Attention was now on him, the squishy Wizard, which was bad for him. So he tried to divert their Attention from him for just a Moment, so he could at least stand up, by using mage hand to grab a burning branch out of the fire behind the Wolf, and then using it to poke the wolfs butt. He didn't even intend to cause any damage this way, he just wanted the Wolf to turn around, so he could stand up. But of course, now I rolled high enough for the DM to rule, that the Wizard accidentally poked so hard, that the burning branch went up that poor, poor wolfs butt and out it's maw, killing it instantly. This gave the Wizard the Chance to stand up, but also locked one other Wolf entirely on him, so he made a run for it, getting chased and shortly after reduced to 0 HP by that Wolf, which in turn, however, finally gave the cleric a Chance to stand up, slay the one Wolf that was still going after the Fighter (he luckily had a high enough AC to only take minimal damage this entire time) and then went after the Wizard, slaying the last wolf, and begrudgingly healed the dying Wizard. And that's the Story, how my Wizard single-handedly almost caused a TPK, saved the group from said TPK, and accidentally killed a Wolf with the mage hand cantrip.
A combination of the GM overestimating us and making the fight harder than it's suppose to be, and forgetting about the teleporting Fae Lion named Lowee I befriended who was with us. For full context: We had just gotten to the final boss who is an Fae that's the ringleader of circus he calls Carn-Evil. And it was towards the end that he got out a horn of the wild hunt and used it before we could kill him. It caused him to die and for a huntsman to be summoned to kill us. Leading to what is technically a TPK occurring, one pc did survive only due to being a Noble Woman who was told to stay in her keep for her safety and due to having just gotten married(the player who made her was controlling a character that the GM made for them to use while their main PC is somewhere safe). Now, out of character, each of us players forgot about Lowee. The Fae Lion who was a member of the Carn-Evil that I befriended. And due to our previous adventures going well, the GM overestimated us and gave the Ring Leader the Horn of the Wild Hunt.
Didn't die but was playing a Teifling wild magic sorcerer. With my wild magic sorcerer, just to make things more interesting, for every spell lvl higher than lvl one the effect of my wild magic surge is also amplified. It was a simple fight just to kill some bandits. I cast banishment on a bandit. Wild magic surge happens, I turn into a potted plant. Banishment is a fourth lvl spell so I'm stuck as a potted plant for four hours in game(also the rules regarding the wild magic surge spells that transform you into an animal/plant/inanimate object were changed to use the spell polymorphs rules therefore the base time for these affects was 1 hour) and also for fun my dm asked if i was okay with this and i was, My skin color originally red was changed to green. I did die later in the campaign though but not in that dumb of a way I got surprise attacked by a gorgon and was turned to stone. No one in the party had greater restoration. The dm allowed the party to transfer my soul into something more portable though a fucking potted plant.
I got hit by a meteor. Not from like a homebrew spell or anything, just because it was a impromptu DnD session during lunch at school. DM needed a way to end it. He just described a shadow slowly spread across the land and as we looked up to see if it was getting cloudy we just saw a mountain sized meteor hurdling straight at us.
Final boss monster of our second game, Orc barb who rolls a 1/20 then a 1/100 crit fails his attack and kills himself, (sword bounced off floor/rock into head). Myself, a cleric, lands attack only to be bitten in half by good monster roll, lights go out. human ranger, now in the dark, who was disrobed due to not getting dressed when the DM was allowing it and instead fired off arrows for no reason, was spending 10+ turns to get dressed, gives up and commits suicide, gnome fighter with one crippled arm fights monster with dagger and then broken arrow shaft, for 3+ turns, eventually kills monster with 1 hp left.
We were going through a deep cave, several day journey. I, as the druid (maybe cleric, I remember having to do some prayers later...), decided the party could use a wall of protection for the night...so I stone shaped a wall around our camp. The rest of the party didn't like this idea and decided to stay the night outside the wall I made..... I got attacked and taken over by a doppleganger.... lol. So, because I tried to be protected, now I was not me trying to pretend to be me, and having to somehow not perform the healing and deathrite rituals I was expected to perform, long after leaving the caves. The party began to be suspicious by my lack of Class work, and eventually killed my character, quite suddenly. I tried to be smart, ended up being stupid.
My first ever dnd character decided it would be a good idea to split the party so that while two of the party took care of shopping the other two of us (myself and my buddy asmond) could go investigate a cave that several people had gone missing in, it turns out the cave had 2 ropers in it and my Dragonborn life cleric and my ranger friend were no match for an 80' reach and subsequent piercing damage
Dumbest near tpk and it was my fault. So we were six sessions into a new campaign, fresh faced new characters I believe under level 3, an elf druid, Lizardfolk sorcerer, gnome wizard, dwarf rogue and my dwarf ranger and his pet wolf (also 2 npc's). We'd done a handful of quests and were on the way back from one when we found a hidden entryway into a long hallway. At the end of the hallway was a goat's head statue and a black void in it's mouth. We were trying to figure out what the void was when someone threw a stick into it. The wolf ran after the stick, the ranger ran after the wolf followed by the druid, the sorcerer and wizard, the rogue stayed back with the npc's and pulled back a rope from inside the void and realised it was a lot shorter that it went in as. Figuring out it was a sphere of anhialation.
We had just hit level 5 in a Feywild campaign and were trying to save a city from an invasion of Gnolls led by a Flind. I decided to try and kill off as many as I could with a lightning bolt that was also primed to hit the Flind. Turns out Flinds are actually pretty smart tactically, because as soon as I let loose a decently powerful lightning bolt that killed off 3 outta the 5 gnolls from that spell, two Fangs of Yeenoghu came out of the bushes that we didn’t bother to check. I was dead before I hit the floor.
I nearly had my sorcerer die not 10 minutes into session 1 of a campaign we started this last Saturday. Three of the five of us were kinda wacky characters, myself being a mimic that ate a wild magic sorcerer and turned human, gaining wild magic. Another player, the wizard, was an enhanced familiar. A small orange cat. I tried to pet him not knowing it was another player and as a joke he said he swatted at me with his claws. Nat 20 and max damage. Which wasn’t enough to kill me outright but came dang near close seeing as I have 8 health and he did something like 11 damage. In the end the dm just let my character heal and we continued, but we can’t help but laugh at how my character nearly died by 5 damage to a cat familiar.
In the first campaign I ever played, a level 1 wizard fell down a flight of stairs and died instantly, because the fall damage rolled 11. He had 6 hit points.
THIS is the story of a Tomb of Annihilation TPK. We just opened the tomb and was about to enter at the end of the previous session. Starting this session, 1 player wasn't there. 2/3 remaining players decide that they're not going to make backup characters and just play it like one chance or end it. The DM agreed leaving me quite annoyed by that decision suddenly. To prepare for it, the Divination Wizard who had a few demonic homebrew powers was trying to summon a Glabrezu to make it a minion for the fight. A CR9 Demon and our DM said he's only able to make deals up to half his current level (10). In summoning attempt he was actually reverse summoned into a 1v1 arena and had to fight it in order to tame it. Oh he tried to cheese it by first putting up a wall of force around the demon, then tried to summon Mordenkainen's Faithful Hound, only he forgot he couldn't summon it INSIDE the wall of force. And when he tried to fix it, the Demon cast dispell magic on the hound and killed the wizard. Our Ranger, jumped into a mouth of the many faces in the area. He first jumped head first into a shadow devil. Then later jumped into one, fell down to the next level of the tomb and into a floor puzzle with a deadly trap. Oh he died to the traps. He called it, Black Cat Energy. My cleric, was just trying to get around the tomb and first fought the Grey Slaad and forced it to flee by dealing a ton of damage to it. THEN cleared a whole fake tomb of undead solo before running into some stone soldiers. These soldiers had a home brew healing mechanic because of other people. I STILL Crit killed 1 of the healing soldiers and went down to the other. While rolling death saves the DM used a "Superior Healing Potion" I found with the missing PC's to heal my Cleric, only to reveal it was a bottle of wyvern poison disguised as a healing potion. The Missing player's character just killed over from that.
This was in a game of MERP (Middle-Earth Role Playing Game) that we had managed to keep going for the better part of 3 years. Our party consisted of Celgolas, a Sindarin Ranger; Lallian, a Sindarin Wizard; Cernowyth, a Sylvan Cleric (or whatever the equivalent is in MERP); Dirk, a Dunedain Warrior; and Kionnalil, a Noldor Rogue. My father ran the first three, our DM (my father’s best friend and a family godfather, known as Uncle) ran Dirk, and Kionnalil was mine. Why do I mention the relationships here? To illustrate not only how well we supposedly knew each other, but the sheer amount of experience my dad and uncle shared in RPGs. These two are OG D&D players and played MERP nearly as long. I grew up hearing their war stories, but this was my first RPG campaign. So, we’d been contracted to explore this dungeon complex outside of a large-ish town in Gondor. The mayor’s daughter had been kidnapped by some sort of cultists (Followers of the Flame in the Darkness, our DM called them; this was a homebrew campaign mixed with elements from a module), and we needed to infiltrate their presumed hideout and rescue her before she was utilized as an appeasing snack for the subject of their zealotry. We’re old hands at this by now-we sneak, we search, we fight as necessary. The Dice Gods are showing us an inordinate amount of favor, and we are mowing through this complex with ease. We are unstoppable! Being the rogue, Kionnalil is exploring everywhere. This includes a large room inside one particular chamber. Here, the dice fail her. She rolls a mere 12. Celgolas, seeing her befuddlement, goes to help her examine this room. He is likewise stymied, his roll only 17. Their curiosity piqued-surely there must be something special about this room if neither the rogue nor the ranger can unravel whatever secrets it holds!-the other three party members join them within. Before Dirk crosses the threshold, Kionalil has a sudden foreboding thought and asks him to keep the door open, to block it with a rock or stay outside. Dirk, however, has already stepped inside the room. As soon as she finishes the request, the door slams shut and water begins spilling into the room. The party frantically searches for a way to open the door, pushing it with all their might, casting spells, and looking for levers or buttons or switches, but it is to no avail. The room swiftly fills, and in only minutes our souls are off to the Halls of Mandos, waiting for either release or rebirth in the distant future. A collective 60+ years’ experience in RPGs, and we suffer a TPK to a literal water closet. Uncle DM’s excuse? “I didn’t expect you both to roll so badly.”
Through a large dungeon, we get into a large room, with a huge rug in the middle, and pillars along the side. We assumed the rug was a trap, and so I, as a rogue halfling, took to the sides.....pit trap. I survived, tried climbing out, but fell back in. Barbarian comes down to try to help me out, and we both fall back in... once we finally do get out, and I'm healed back up from 1hp, I decide to go for the previously expected obvious trap, the rug....which was an obvious trap....a much deeper pit trap.... while I fell, I notched a line to an arrow in my crossbow, like a grappling hook launcher.....and rolled a 1, followed by a 20 and then a 1......absolute confirmed self death. Accidentally shot myself in the chin. The rest of the party continued, into a frozen cave....where they met a little girl, that asked what their True Names were........ the other halfling in the group (played by a young woman), decided the girl in the frozen cave was cute and she wanted to hug her......the little girl didn't take kindly to that, and backhanded her 100ft in a 50ft room.....splat! Because the little girl was a frost dragon in human form (because that's a thing in 3.5....). The player threw her dice into the garbage bin outside....... But forever, our group will give this advice: Don't hug the dragon...
My character died twice within an hour: The first time, I was running down some stairs to grab a book, when I was about to get there, I got squashed by a gelatnis cube, a few max damage rolls, a nat 1 and 2 on a death save later and I’m dead. I show up at this empty bar and this bartender gives me the whole story of how I died and where I am now. He then says: “I like you kid, how about this, I can let you pass on, or we can play a game, but if you lose your soul is mine.” I accept, and win, I’m revived, but then he says: “watch out next time, I won’t be so leaning if you die again” and I’m back to life. By the time we killed the cube, got the book (which is a spell book a very powerful wizard wants) and get back to town to deliver said spellbook, we are offered a contract to find the armor of archimedes, which by then, he has presented us a geas. I was new to dnd at the time, and had been playing for about 2 months and didn’t know what a geas was, I didn’t like sound of magic contract that if I don’t follow I die so tried to burn it, my character also being partially crazy from literally just going to hell and back. The wizard gets pissed off after attempt 4 of throwing torch at the geas, and power word kills my level 3 character… I am now banished to the seven hells in eternal suffering.
My tempest cleric with 20 wisdom had far less common sense than he should’ve. He charged alone at a mostly docile kraken. He was beaten nearly to death then swallowed.
This last session the party encountered a skeleton by the name of skellilord who upon meeting him asked one of us to sacrifice ourselves or he would kill everyone who entered the room. Naturally we started fighting him. The fight wasn’t looking good as no one was doing any real damage and he was summoning these skeletons with the ability to steal from our total hit points and use that to heal themselves. The fight wasn’t looking good so my character a level 12 Goliath fighter with only about 30 hit points left decided he would sacrifice himself to save the party. And when I announced my plan everyone (except the dm who I told I was going to do this) was surprised and one of them tried convincing me not to and was willing to kill my character before letting it happen until I used commanding presence (intimidation with a nat 20) his character was so frightened by me that he just watched as I was dropped into this abyss where I could immediately feel my soul being ripped from my body. After the fighting stopped and my sacrifice had been processed by everyone our dm said that a bright light fills the room and bam there I am again like nothing happened why also adorning a new crown my wizard friend was able to identify as the crown of the primordial king
We had a player's character die during character creation in Traveller. The player was a space pirate and had "just one more" career term to learn extra skills, and failed his survival roll. The mishap was getting caught by authorities. He failed his Parole check over and over and over again, spending five terms (twenty years) in prison, suffering injuries from riots and aging effects. When the character hit the age of 80 years old, injury reduced his Strength score to zero. The capable space pirate died in prison as a feeble, crippled old man. See, your character starts with a mini-game going through four-year life paths, and you have to roll to see if you survive. Fail that in Classic Traveller, and your character dies and you have to start all over. Modern Traveller, you character is ejected from that career and suffers a mishap.
Not mine, but someone took one look at a jar that was labeled as deadly poison fungus. We told them in and out of character that it was probably a death trap. They opened the jar, took a fuckload of damage from the spores being released, and died.
3.0 Classic, maybe 5th time id ever played. Rolled a sorcerer and very Mid teir stats. ended up with 6 HP and played the back line game. Crossbow for backup, spear if i ran out of ammo, strong utility spells just incase damage wasnt going to be enough. I dont remember what the mission was but for some reason we were tasked with chasing some pirates out of their hideout. We show up, kill one or two pirates, Wake up the 'first Mate' and get beset by the brute. At the time the Falchion was the scariest weapon to me so I drop my crowd control spells and knock out most of the minions, signaling that I am a Mage, I am dangerous, And no one was stopping him. The dude ran up, Swung that sword, Rolled a crit threat, confirmed with a Nat 20, and rolled max damage which ended up being like... 20 some odd damage.... 2d4+2 doesnt look like alot of damage on paper, untill you realize I only had 13 AC and 6 hitpoints. Dude cut me in half down the middle in the first combat the character took part in. The rest is kinda fuzzy as i was kinda numb with rage. I chuckle about it now because I drew the boss agro and Died instantly.
We had been playing for a couple years on this campaign way back in the day 2nd edition... the turasique was ravishing the land and we was gonna save the town. Very long fight. Think 1 of us died. But we won and so invited the whole town to a trasique bbq on its chest as we are cooking peices of him up the whole town is there. Haveing a down right party , he woke up , we didnt know ya had to wish him forever dead...
The rogue and wizard killing the other party member, thats some middle school/high school bs. Keeps casuals from ever getting interested bc they think itll just turn into the rogue hides and steals everything or player kills the whole time.
This is a long one and might be more of a DM horror story but ill let you decide, My character was Mausoleum, A barbarian minotaur who was as prideful as he was strong, and he was VERY strong. Any who our campaign centers around our party collecting these stones created by the gods, we have acquired a couple with a few pcs using the powers these stones provided, mausoleum didn't have one but what he did have one was a coin which he could flip and on heads, land a crit and on tails, crit fails u get it. anyways we had just defeated another enemy stone holder and claimed the stone for ourselves and ended the session with a rest, when we pick up again we are told we have all been drugged and are in the middle of a field, which seems a little weird and railroady but we get over it, but 4 hours into the session we learn that the dm had forgotten we had rested previously and we were ambushed as we were leaving all on 1 hp or so very bad almost TPK situation so we all call bs but go with it because it was an honest mistake, anyways the way he filled the huge plot hole was this goddess lady luck, had made this all up and we were all dreaming and she confronted mausoleum for abusing the power of the coin, which he hadn't known he was doing and he just found long ago (he had never been warned before this) she was very upset however she revealed she lost it which we argued this happening was her fault, she grew very upset and so did we, we had been travelling for like 2 days and we just learned it was all a dream so we were upset for her wasting our time especially when what she had done was her own fault and on top of that she expects mausoleum to apologize, it is mausoleum. this is NOT happening. he refuses and tell her to apologize first and he'd do the same leading to an argument for several minutes ending with neither of us relenting and her cursing mausoleum, he goes several sessions without it doing anything and in combat he vanishes. he is transported to lady luck and she commands him to relent and apologize or die, long story short she berates him and asks why he wont just apologize, his final words were "I have nothing to prove to a fool" and she exploded him. i was fine with this, however bs this sounds, i was just playing my big prideful himbo but sadly it doesn't end there. the dm says to holdoff on making a new character and tell me mausoleum is sent to hell but is offered a deal with a devil to become enslaved and evil and gain lots of power and kill the gods, which is not in his interest in any shape or form so he rejects, SEVERAL TIMES, and i cant play my character for 3 weeks while the rest of the party tries to rescue him, half of the party bail as the DM offers the PCS a way out but Changeling and Rabbit folk stay as they are brothers to him, and then when they are very close to saving him the goddess of death appears to them again and tells them she is going to kill him anyways because she thought it would stop them from going further and they continued so she just killed mausoleum. boom there it is. there were a bunch of other things that made this sting even more like lady luck being killed because she was in the wrong anyways and inconsistencies in the plot keep in mind i would have loved nothing more than to metagame and just apologize because it was convenient to me as a player, but i had the legend of mausoleum to uphold and i wasn't going to let my himbo be destroyed. TLDR DM plot holes and inconsistencies punish player for playing their character the way they would be played
The first campaign i played, the dm hated me before i ever talked to her, and thats how when her friend jumped down a 5 foot pit to see whats at the bottom she was completely fine, but when i fell into it it turned into a 50 foot drop and i died, still hate that dm
Pathfinder, coliseum death match. Sorcerer wanted to cast fireball, but the rogue was in the way. Rogue, who has evasion and a high reflex save, goes, "Don't worry, I can tank it!" His final words were ever so ironic as he failed the save and turned to ashes.
A cupcake. The mob boss bbeg we were tracking was in the middle of holding a birthday party for his adopted niece. (Which was poor timing on our part I admit But it was the only place we could guarentee he would appear. We had gotten hired as entertainment by posing as a trope of party clowns (long story) when we arrived we were each given a cupcake as part of our compensation, after killing the bbeg and hiding his body in an upstairs bathroom, we performed at the party and ate our cupcakes to celebrate. As soon as we ate them our Dm told us to roll constitution. Nat 1. They weren’t poisoned, it was supposed to be a joke roll that determined if they were delicious or not. But because I rolled a nat one, my giant brute of a barbarian tried to swallow too fast, and choked on his cupcake. Luckily we were friendly with a local cleric and could afford a ressurection spell but from then on my barbarian became known throughout the land as “the cupcake clown”
To cut a long story short, my character was a victim. The others kept making fun of him, abandoning him in traps, etc.... We'd been miniaturized by a tiny magical people who we had to stop stealing fireworks. However, for them to accept, we had to confiscate the wand of a sorcerer (also tiny) who was threatening the village. After an epic battle, my character found himself in possession of the wand by a twist of fate. On his way home, the tiny village chief asked my character to hand over the wand. But he had already been corrupted by the wand's power. He refused to hand it over, so she banished us from the village. My comrades then demanded that I restore us to our normal size (the fireworks problem had been solved), but I had decided to take revenge for the mistreatment I had received. I managed to seriously injure one of my comrades, but the others managed to grab hold of the wand and bring everyone back to their normal size. Everyone except my character, who was standing on the head of one of the companions. As the campaign drew to a close, the plan was to make my character an antagonist for the sequel, but when he started to descend from the player's skull where he was standing towards his ear, the player felt him and, thinking he was an insect, crushed him. Thus ends the story of Bethaema, who, unable to finish as an antagonist, saw his tiny corpse crushed by passers-by and buried in the snow. Well, he was resurrected afterwards, but that wasn't really interesting.
Don’t worry guys: I got this! *said the wild magic sorcerer immediately before turning one guard into a potted plant while fireballing himself at the entrance of the bank at 2am*
My friends and I were fighting a paladin that had gone crazy trying to prove to his god he was his most devoted follower and we killed him, I don’t remember exactly why or how but a bunch of gunpowder barrels were gunna explode and the building was on fire, I tried to jump out a window but instead just hit my head and fell unconscious then a house fell on me
So bard obtains a "dormant" demilich skull. It needs to consume souls to come back to life. Bard gets it in his head, thanks to an NPC, that if he just "strength of will"s his way into overpowering this thing, its power will be his. He flubs the very first save so hard he gets his soul sucked in. DM fabricates some stuff about how his pet fairy dragon, distressed, sacrifices itself to draw on feywild magic to create an artificial soul for the bard so that they can live long enough to get their soul back. Bard uses magic (iirc speak with dead) to hear their soul in there, uneaten because the demilich has been lonely trapped within this vessel so long. So we find out about some mcguffins to gather and spend the next few sessions setting everything up just so this guy can get back to normal. A new player, a monk, joins us during the session when we actually act it out. So he hears us talk about how this thing eats souls probably a dozen times in 4-5 minutes, as well as how we gathered these one time use items just to fix this, etc. and, after we finally get Bard back to normal with some lucky rolls... Monk goes "I touch the demilich skull!" We all ask ARE YOU SURE!? YOU HEARD WHAT IT DOES!!!" He says yes and subsequently gets his soul sucked out... Now that we used up all the mcguffins on Bard. He even had the gall to try and blame us for not stopping him and was mumbling about making a spite character who would want revenge... for something he did to himself? 😅
Also. About the Gnolls. I didn’t fully die, but if it wasn’t witch magic intervention I would have. I had one wish. We we’re against 200 gnolls and a warlord at some demonic gathering sight in a canyon. I asked for me and my displacer beast to be teleported into another dimension with nothing in it other than a floor and the enemy leader. Hoping to kill moral. I didn’t state how far away I wanted him. As he appeared in my face and hit me with a 3 headed legendary mace. I was paralyzed instantly.
My character had a psychotic break and jumped into an inter-dimensional portal because someone took his puppet he made out of a dead goblin “named Carl” and tossed it into said portal. The DM applauded me for playing my character to the hilt and then explained that all my companions heard where my blood curling screams as I was torn apart by a Bronze Dragon… 😅
He turned himself into a cabbage, funniest shit I’ve ever seen.
Cabbage Rick
Crushed by a falling piano. I will not elaborate.
"That's all, folks!"
I'm gonna need you to elaborate, though.
@@blakehamilton2489 nah
Good.
Loony Toons??
My favorite "Dumb Player Death" was when I was GM'ing and the players encountered an Anthill the size of an actual hill, and Giant Ants were pouring out of the top. The PCs were able to kill off the ants just about as quickly as they climbed out the top, but once 95% of the Ant population was slain, the remaining ants gave up and hid in the hill. The Party was properly trashed and barely holding on. The only PC left unhurt was a Geomancer caster, who decided it was his duty to cause the earth of the ant hill to collapse in on itself. While the rest of the party was taking a short rest, this Geomancer climbed to the top of the hill, and repeatedly failed every check to cause a cave-in. A lone Ant the size of a wolf went to investigate, found a lone wizard, and decided to grab him and pull him into the hill to feed his queen.
The ant wasn't even trying to hurt him, just drag him! The party was too beaten up to join this fight, so they left this Geomancer's life in his own hands. The ant succeeded every check to grapple and drag the Geomancer fully into his home, while the Geomancer failed every single check to kill the ant or escape. Once the Geomancer was yanked into the heart of the hill, he was then killed off and was turned into Ant food.
NOPE.
A druid took a form of a deer to spy on the enemies in a forest. But another adventuring party(Party 2) on a separate mission shot him. They have no knowledge on druids, so when they saw him revert to human, they thought he was a cursed person. Despite the druid trying to explain the situation, Party 2 was in fear and killed him.
Ok but imagine if the Druid didn’t shape shift back until they tried to drain its blood…suddenly they have a dead guy hanging upside down and that looks very cult behavior
@@jackmack4181 I don't know what is more horrifying, that or following the rule that the deer has extra hit points, the bleeding reverts them back into human form, then the party kills him because they think he's cursed or something.
Insulted a minotaur, proceeded to get charged by said minotaur and planted into the wall.
Our psionic wizard died to a piece of pottery thrown by terracotta warriors. We literally put up a defensive formation to protect him. He was on his final death save. It was just embarrassing. He later came back as a sentient flail, but that’s a story for a different time.
I NEED TO KNOW MORE ABOUT THE FLAIL
@@kaitoshion4933 basically he made a deal with some god of illusions and trickery after he lost his tongue in a fight, he got the tongue back, and I think he was in service to her until he died. he got the short end of the deal. As a flail He is fully aware, but the characters do not know he is aware. The flail I think can change the type of damage it deals between fire ice and lightning. It’s been a while I don’t remember exactly how the flail works, but it is definitely sentient. A case of I have no mouth but I must scream
@@cacofany1”I have no mouth, I cannot scream, but I enjoy my new purpose of hitting things on the head!” Sums that up good and proper I think :D
Dumbest one I can think of was my first time DMing. Candyland based world. They had to either get across a HOT chocolate inland sea OR take atleast 3 weeks to go around it. Despite me repeatedly pointing out a hot air balloon ferry service, priced 1 gold...no, these geniuses thought it be better to instead chop down multiple peppermint trees and make a raft cause "it was free!"
Their raft managed to get half way across before the heat from the hot chocolate sea finally melted it (basically gave it a hp bar and rolled damage each turn). This move killed 2 of my players and nearly killed all of them if I hadn't improvised and got the hot balloon ferry to rescue them!! 🤦♀️
AHAHAAHHAHA
Party being hunted by Assassins, the party Barbarian was on guard duty, got rip roaring drunk and fell asleep.
It was a lovely new campaign. Everybody started at level 3. As the sun rises above the tree line, a little kobold sorcerer named Cornflakes gets into a battle with his group of friends. The party had their path blocked by an army of Gremlins (custom enemy that looked like a cross between a goblin and a chihuahua that were immune to Fire, Ice, and Electric damage) that wouldn't let them pass without a fight.
Little cornflakes had the great idea of casting a poison spell, but he didn't have the range. He ran up to the gremlins, cast Tasha's Caustic Brew, and the DM had the player roll on the wild magic table. They rolled an 8, causing a fireball to erupt from them, consuming Cornflakes AND the Gremlins to be consumes in the spell. Unfortunately, being immune to fire damage, the Gremlins survived unscathed. Unfortunately for Cornflakes, he rolled just shy of max damage, AND failed his saving throw. The rest of the party sees a kobold shout "CORNFLAKES DO A THING!" before running straight into danger and suddenly explode in a blazing ball of fire, leaving nothing but a dead kobold and a bunch of confused Gremlins.
It took everyone several minutes to calm down from that.
My party and I were in a giant flying ship that was powered like a hot air balloon connected by ropes. A young blue dragon and 2 wyverns flew towards us and landed on the bow of the flying ship. We all had 1 action before we rolled initiative. I was a paladin with a homebrew spell called Bahamut's flare. It does 5 d6 radiant and 5 d6 fire damage with the caveat that I can only use it once a day. I accidentally burned the ropes off the front of the ship that the dragon was perched on. Initiative happens and the dragon goes 1st. Now because he is lower down do to the ropes being broken, he does his lightening breath directly into the balloon filled with gas. This causes a chain reaction of explosion. Which killed me, my party, the young blue dragon, 2 wyverns, and about 300 civilians.
5 people dying to fall damage trying to jump on a flying enemy that was on the edge of a cliff. Once is an accident, twice is a coincidence, three or more is the definition of insanity.
TPK I DM'd. Was testing a major dungeon for a treasure hunting/lost history discovering themed campaign I was creating. This group was basically my play testers. Unfortunately when I said bring any character sheet they want between a level range,they all chose the lowest of that range then when offered three dungeons of different difficulties they chose the one that could be considered the hardest if you can't keep your greed in check. This dungeon was an abandoned citadel of two long dead dragons that had once ruled the area. I gave multiple hints and small encounters in the outlying ruins around the citidel about the dungeon's mechanic. Any loot that wasn't on or next to a skeleton was free to loot but disturb the dead and you had a fight on your hands. Its possible to not have a single battle and fully complete this dungeon.
Que them ignoring the supporting NPC and generally rushing through the outlying ruined town without exploring it much(One player failed a spot check due to their haste and stepped on some very very old caltrops). They then got to the first of the two walls of the citadel. It took them some time to find an opening to get in, and they got in a fight due to disturbing some dead soldiers. They skip the area between the first and second walls to just rush the second wall,they spotted the bones of one of the two dragons along the section of wall it had crashed down onto when it died all those years ago. One player wanted to get up there to quote "Take one of its fangs to hang on his wall." They failed to get to that section and went ahead to the courtyard in front of the keep where they found a lot of dead soldiers from both sides and the other dead dragon. This is as far as they got as the same guy ripped a fang out of this dragon's skull. Normally that should have caused that dragon's skeleton to rise and attack but I instead had some of its Dragonguards rise instead. Now they are outnumbered and out matched (Dragonguards were the best soldiers of their day) but the rusted armor of the dead halves their movement. The players had exploited this in the earlier fights with the rank and file undead. They decided to stand and fight in the middle of an open courtyard even though they had twice the movement speed.....
The results were predictable and they died while the supporting NPC took his chance to run. The main objective was to get to the citadel's vault but if they did some exploring they could have found out the pair of dragons had an egg hidden away in the keep. With some investigation they could have uncovered that the egg was kept stais,the egg haven't had aged a day since the siege. But well they kept poking the dead and kept being surprised when the dead poked back with sharp objects.
Not me, but a friend. This friend was notorious for doing dumb things but it was always funny, like this instance. He was playing as a high elf wizard, and this was his and I's introductory DND session. His wizard was climbing down a narrow shaft and eventually found a room with a couple of enemies in it. Now, take a second to think what you would've done in this situation, because there's a really good chance that it's NOT what he did. He decided to make an Athletics check to cling to the wall with one hand like Spider-Man and shoot a magic missile. Wizards are notorious for having Strength as their dump stat, so it didn't really go well for him. Fell 40+ feet into the room below and broke his neck. No death saves since this was an intro to DND, but still really funny. He also stayed dead for about 4 hours of real time while the rest of the party tried to get to him. TLDR: Wizard discovers that he is not, in fact, Spider-Man.
Let me tell you the story of Kroom.
Kroom wasn't my character, but he was a memorable death, and an easily preventable one.
Kroom was a minotaur who traveled with the Murder of Hobos... er...Heroes. If I remember right, he was a monk, who always took out enemies with back-breaking punches. He was also one of the biggest himbos in the game, with all muscle and no thoughts.
He was adored by the party and was keen to do stupid actions when he wasn't being watched. One of his main things was eating things he really shouldn't have eaten.
Now, one day, after a major battle against an orc tribe, our party was in disarray due to a moral quandary. My character wanted to spare the woman and children, and another character wanted to end the tribe then and there. As we were bickering about the tribe's fate, Kroom wandered around and found the treasure hoard the post-humorous chieftain had accrued. The hoard had a variety of magical and non-magical trinkets.
Kroom, not really caring about wealth, simply grabbed a healing potion to heal up. However, as he was looking for one, he also found a small wooden feather. Being the pica-possessed fool he was, he grabbed the wooden feather, swallowed it, and used the health potion as a chaser.
At this point, our DM paused. He looked at the book, paused again, rolled a die, looked at the book, and paused. He then said in abject horror:
"I think you just....die."
Our entire group howled in laughter. After a minute or two, we calmed down and listened as the DM spoke.
Kroom had exploded. And in his place was a boat. Apparently, he had swallowed a token that, when wet, would turn into a boat. This wouldn't have been as much of an issue had he not drunk the potion immediately afterward.
Our characters were horrified. The players were amused. And Kroom? Kroom was dead.
My character eventually commissioned a painting to hang in their guild hall. But that's a different story altogether.
TLDR: Player's minotaur character dies after they eat a boat by accident.
He was mini-torn up when his soul sailed away😂
We all blew ourselves up with like 100 wild magic rocks. Blew the whole mountain up with rainbows and unicorns and bubbles. All because my HUGE pet displacer beast that I tamed was finally about to die due to archers on top of a ledge we couldn’t get to. Everyone in the party was like, “we can’t let our boy go out like this, who’s with me” “fireballs all the rocks we collected in a bag of holding.” It was glorious. Rip Shadow. You legend. Held off 200 Gnoll arrows for me one time while I hid behind him. Such a good doggy.
Died by a. UTI and the party never healed me. Also died outside an outhouse by a dropped torch
Wasnt me but my brother. He was playing a very very over weight ninja in some crazy space campaign our dm set up. The BBEG's spaceship was breaking apart and about to explode, everyone was running back to our ship ready to flee before it was to late... Only after the fight and broken ship had collapsed the ceiling in places he couldn't fit through the door way anymore. the party rolled horribly leading to him and another character who stayed behind to help him being reduced to a fine red mist.
There were no hard feelings my family is just crazy and we still laugh about that years later.
Got turned into a fish, then was kicked into a pool of lava.
I had a really old Gnome and I'd spin a wheel online from 1-100 with a 1% chance of him dying of old age during each long rest. It only took about 5 or 6 before he kicked the bucket in the night. It was both hilarious and tragic that he was just gone so anticlimactically.
Had a player using an avatar character trying to abuse a deck of many things as in "this is your penalty" while tormenting another player and 100% randomly accidentally made that player's character into another avatar who promptly banished him.
I didnt DIE but I was playing a homebrew westmarch, and there was a tesseract like ship that would.."appear" every so often, it was ran by demons with it working like so "if you sign this waver saying your soul is mine, you can enter the cube and fight, if you survive you keep the un natural amount of treasure", we came to a room with a dragon in it.
I was a tortle cleric and one of the players was a minotaur with a large broad axe....he came up with the idea of if I got in my shell he would hocky puck hit me at the dragon....he succeeded....buuuuut it barely did anything....so we pissed off a red dragon trapped in a small cube room...
My character was showing off a nice little magical item he was carrying called The Deck of Many More Things. Now this happened after the deck got changed and is now officially 3 times as large, hence the name. As we were walking through town, I was showing off what it could do, being the chaos goblin I am. At first, I gained telepathy up to 90 ft range. Nice.
Then, I drew the Corpse card, and got dropped to 0 health instantly, roll your death-saves, healing and stabilizing won't help you. I succeeded on that and got healed to 1 hp by the paladin, with the tone of 'Told you so'.
At that point, I thought 1 more, so I drew the pit card. That forces you to roll 3d6 and that creates a pit underneath you instantly of the resulting roll times 10 ft.
So i fell 90 ft down a pit, at 1 hp, in the middle of the street, and died right before going towards the BBEG in a campaign going 3 years on. I was laughing the whole time, and forced my DM to end the session an hour earlier than planned to sort it out.
Just wanna say, love your narration mate. Your delivery on every line is so great, it’s a crime these don’t get more views compared to the robot reddit reads channels. Please never stop narrating!
I wish to one day fully animate this story, as the comedy was just too good, but telling for now works. Buckle in kids.
Our party was assigned to find the aging kings son who went missing recently, so our party of a wizard (the only smart one) a kobold rogue barbarian bard (Rogue/bard multiclass that did one of those things once after this story), a ranger who seemed confused, and elf that I have zero idea what he even did (he left the next session) so he was just the blond one, all set out to search the castle for any clues, except me, the Tabbaxi who had his own agenda. I had spent my time trying to break into the royal kitchen to get some cheese as bribe tool so I could get revenge on a random farmer.
My self made quest, did not go so well, I tried to sneak in, got caught and shooed out; tried again and was physically thrown out by the chief who then locked the door. A iron enforced door too. I tried to get the kobold to help but he was too busy helping the rest of the party scale a wall, working together doing extreme parkour and acrobatics to grab onto a rope, that they set.
So I get the bright idea to get some explosives from the armory. Due to what I can only assume could be extreme autism felt the need to sneak around the guards, successfully doing so or just didn't care because I was supposed to be there, when I actually tried to get into the armory it went as expected. Ended up in "The guest house" multiple times, its in quotes because the DM said, as I was not the first to end up there "You don't want to know what that is." It turned out it was where they bred the horses. So after forcing and sneaking my way both didn't work, I tried a new tactic.
But quickly to catch up with the rest of party, they finally caught the rope and climbed into a hidden tower and were faced with a puzzle, there was a rotted corpse of a dead elf king, a bowl, and a keg of ale. This room would house our doom. The corpse had a interesting effect, where if you attacked it you'd teleport somewhere random and seemingly teleport back randomly (There was a method but that's for a different story), throwing an object did the same thing, attacking it with a arrow attached to a rope sent the blond elf and ranger party members to a white void. No they didn't die, they teleported back eventually. And they also discovered the keg was one of infinite ale. I bring this update because our doom is in this room.
Cutting back to the Tabbaxi, while this was happening I tried to bribe a guard with guilt to let me in, creating a fake sob story where I needed matches otherwise somebody I care about dies and only place I knew that had them was the armory. He gave in, with a smile, handing me a single match. I tried to ask for more, but he stated that's all he had, however he was willing to show me a way in, and I followed. He led me to this door in the court yard, and let me inside. It was dark, and there was a series of stairs twisting down ever so lower and eventually I felt a bit of slop on my feet and because it was so deep and dark I couldn't see, so I lit the match... It was the sewer... and (Due to me pointing the science out to the DM) lit the methane on fire. My character had never ran so fast in his life, especially up so many stairs, I got to the door and it had been locked and I could see the guard was blocking it too, through sheer belief and desperation I broke it down before the flames got to me.
Realizing I couldn't get those explosives on my own caught back up with the party, and got to the room quicker because I skipped that stupid rope. And tried to help them out, the elf and ranger popped back up, I tried what they did and caused the dwarfs to start invading the human kingdom by a domino effect involving scaring a child on accident in a attempt to offer help, we examined the room more, got confused by the bowl more than anything. And I was getting an idea with that keg of ale... a explosive idea... I just needed a rope to lower it.
And while I was sorting that out the kobold being frustrated decided to pick up the corpse before throwing it at the wall... it caused the castle to vanish, the whole estate, just gone with us still there suspend above air giving us the freedom to plunge over 50ft down.
The DM by this point was doing the math to keep us alive and more to himself than us was going something like "Okay its going to be near death, but with the sewer still there below landing on the poop should absorb most of the damage..." to which all of us pointed out "But wait the sewer is on fire...." causing our DM to face palm. We plunged to our deaths into our deaths by flaming poop. The DM and us wanting to keep playing essentially went "You managed to screw up so bad that the gods themselves took this moment in the time line making it so small it could only be a memory bringing you back to where you were before. That event while it happened for your characters it feels like memory that never happened and a example of consequences."
My First TPK was by us falling into a pile of flaming crap... I couldn't have asked for anything better
Oh if you thought the keg was going to be the source our deaths, no, well almost. The kobold had a match and was thinking a similar idea, except it was for the puzzle and not a kitchen door. But the DM straight up said "I'm going to stop you right there, no. Because if you did that, to put it simply, you would create a whole new STAR!" Mind you this was before the fire crap free fall, so he tried to prevent our stupid deaths, thrice... the first one was that rope.
In Symbaroum one of our PCs was attacked by a swarm of blue flies. His low toughness meant he kept meeting his pain threshold and the player kept opting to take an extra attack rather than go down.
He died to a swarm of gnats essentially.
That stupid ambush at the beginning of lost mines of Phandelver...
My last dm was ex-military, so he put our characters through medieval boot camp. My character took a sh** on a captain's desk. He was made to run laps, dig holes and refill them, and generally back-breaking labor until he died from exhaustion.
We got attacked by a group of bandit . Once our group got the upper hand they started to flee . So has a ranger that specialized in archery and like my god is sign was a bow and in my background my clan were really proud archer . So has a master archer I started to shoot them while they flee my teammate who play a paladin got mad grabbed my bow and split it in half with us knee . My ranger was mad because of how meaningful bow was + I had absolutely nothing to do damage / defend myself . I started to walk away but just because I was I few feet away alone got swarm by 3 harpies died without the possibility to defend myself because of my teammates and when he did that he said this is how my character is ! I said to myself and who play that character
My good friend used the Ring of the Grammarian to cast Fireballs in an enclosed space.
He also had a bag full of alcohol, which exploded.
The total damage was about 70.
He nearly killed most of the party(downing 3/4 and killing himself)
We were having fun participating in a horse race, except instead of horses, everyone was riding horse-sized capybaras. They were as cute as you'd imagine. It was sort of a _Wacky Races_ situation, so everyone was casting spells and using items to trip each other up. The ranger threw a freaking canoe onto the track and took a shortcut through some people's houses, and I combined some cantrips together to make a makeshift afterburner just to name a couple of examples. Near the end of the race, I was pushed into an aqueduct and got soaked, so I took off my shirt, rung it out, and used the water to cast Ice Knife on the track in front of an NPC to make him slip on the ice. Apparently, he and his mount didn't have much HP, because the damage from the icicle exploding killed them. I felt so bad about it that I tried to reenact the ending of _Cars_ and carry them to the finish line. I picked them up, got on my own mount, and smacked its butt with the flat of my sword like a riding crop, but I hit it way too hard and killed it too. So, already committed to the idea and wanting to at least finish the race, to the horror of everyone in the audience (and myself), I, being super buff with high Str and Con, carried the bodies of the guy and both large capybara things across the finish line. The dinner to celebrate the end of the race was predictably quiet after that.
For those of you interested in the comic book images shown in the ad, they're from _Dungeons & Doodles: Tales from the Table._ It's pretty good; definitely in my top three for that genre.
I really should be asleep but it is way too hot to get proper rest. So here are two, one I experienced myself.
ME: My level 3 dragonborn barbarian was trying to find the bathroom in a dungeon. He could not read since he was illiterate and accidentally walked into the ladies' bathroom. The medusa powdering her face turned him to stone.
Player: This was 4th edition. A party of five level 8 characters (1 elf, 1 dwarf, 2 humans, and 1 tiefling) was trying to figure out a puzzle to a treasure room in a temple dedicated to the God of Lies.
There were four statues, each dedicating a masked figure. One priest, One king, One farmer, and One thief. The riddle for the door was written on an altar in the middle of the room and said the following.
"Each of us lies, but only one of us cries. Each of us steals, yet one of us prays. Each of us lives, yet one of us kills. Each of us dies, yet one of us survives. Which one of us is the odd one out?"
The riddle was a red herring and had no influence on the puzzle. The true puzzle was to turn the statues in different directions so they did not face each other.
For some reason, the tiefling, who was a rogue, decided to interpret the riddle that the party needed to kill a member of the party as a sacrifice to the doorway. This was not something they planned mind you. They didn't even worship the deity. They just decided to go all cultist when faced with this puzzle. Still have no clue why they did it.
So they convinced the group to take a long rest and get some clear heads tomorrow while sending me private messages (we were playing by forum), and I made sure to ask them if they had thought through their actions, three times, and they said yes each time. But I do not think that was the truth.
During the night the rogue poisoned the food rations with a mixture of purple worm poison, zombie flesh, and nightshade. Almost all of it was stolen from the other party member's loot, except for the poison which she had.
During breakfast on the altar, the other four party members all fell into a catatonic state after failing to save against the poison. The thief then propped them all up onto the altar and proceeded to slice open their ribcages like an aztecian/inkan high priest.
When that failed to solve the puzzle she spent the next week trying to solve the riddle alone, before eventually starving. Having forgotten in her greed that there was still half a dungeon between her and the exit, plus she had poisoned all the rations.
Still ain't got a clue why she did that.
Maybe she had period brain fog for her and her character😂😂😂
I found a button in a dungeon, it said "push me" so I pushed it. It set off wail of the banshee but instead of a scream it said "haha you're dead" and killed everyone in the party, except the rogue who was in another room picking a lock on a chest
Wasn't so much the situation, but the death itself. Druing our current Strahd campaign while fighting Isaac Strongeye, our Aasimar sorcerer was flying above him supporting the party. He had already taken a few hits when Isaac jumped up and hit him twice, once in each head, killing him.
Our rouge, while not dead yet, has almost died twice in stupid ways. The first was when he got caught by a door mimic in a narrow catacomb, forcing the rest of the party to attempt to attack around him. The second was when he opened a locked door with a sign saying, "Do not open, intruders will be incinerated", one barbed metal net and alchemist fire trap later we managed to smother the fire just barely saving him.
I once was in the underdark on my lock/bard. Our party was doing Out of the Abyss, I cast gaseous form on my self and went up to the roof of a cavern that had tiny holes in it, where I was greeted face to face with a Death tyrant, which cast flesh to stone on me, I failed the save.... and the DM ruled it that because I was essentially vapor that I turned into sand, and then fell to a little pile of sand at my party's feet.
shot by the paladin, scorched by the sorceress, desintegrated by the warlock, stabbed by the bard - the rogue was not the impostor
they befriended the greater doppelganger afterwards
oh boy my time to shine... so let me tell you the story of Tim and his brother Nym who i don't know if i can top. Our story begins with Tim, the CE sorcerer. Tim was the first addition to the party as magic isnt super entry level player kind and many of the party were more the "beat it with a stick" kind of players. Joining in after waiting and getting to know the party and what they lacked and made up for wasnt hard, buffs, heals, dps. The only real thing missing at the moment was magic spells to do things with. So having a great roll for charisma, Tim the sorcerer was born and quickly found himself in a dungeon looking at the party getting introductions underway and telling them a little bit about him. In return the party told Tim where they were, how they got there, and the horrid war cri..... tactics they used to get the that part in the dungeon (i think like floor 7?) now there was A LOT happening in this dungeon but we were all reassured that now maybe magic traps won't be as bad. So we set off, around the corner our rogue calls out "Hey Tim, take a look at this you know what this is?" being cautious Tim pokes his head around the corner and the interaction goes something like this "You turn the corner and see a floating head, roll me a con save" Ah yes my favorite the natural 1 *cue dm laugh* "No way, again" cue natural 1 part two *now everyone is paying attention* "So, heres what happens, Tim walks up to the rogue, goes "yeah sure no problem bud ill take a look at it" and looks around the corner, as you see him do so all life leaves his eyes, as they grey over he starts groaning, he attacks (insert rogue name), Initiative" ...... and that was the end of Tim the sorcerer, and the birth of Nym, his brother. (part 1)
now his brother Nym, was very similar to his brother in being chaotic neutral but he was more put together in the story, he just lost his brother to a teleportation incident and heard there was a party in the dungeon whom may have seen him, so he joins the party after finding out his brother had passed away and regardless he might as well finish what his failure of a brother couldn't, if nothing else to hold it over him in whatever afterlife they would probably find themselves in. So, Nym the Sorcerer joined the party. enter rest of party... rogue, cleric(with flavorful healing taste, ye old shiny holy codpiece of reverence), the bard Heyu, and the monk.... Now Nym wasn't the social type as his brothers death seemed to be very suspicious when the party talked about it, and he felt his brother being older and "better" at magic he probably wouldn't go that easy so he kept his guard up for the most part to everyone but the monk who he jokingly flirted with. First couple encounters pass and we end up fighting a floor boss and getting access to his throne and treasure in the room, Nym immediately proceeds to sit on it, the party not caring about him go and loot goblin the room, finding food, some gold and a really nice rug. Nym un-interested casually flirts with monk as a joke, monk said "here and now" the party moved to a different room and they got to business, we moved on as we aren't the type to go into that more than it happened. THE NEXT ENCOUNTER/DAY IN PART 3
(part 2 will type part 3 another day depending on how many replies or if it liked enough or the big man himself reads/comment idk its 2 am and there is more to tell as well as its ending, its not the dumbest but its close and the most ..... poetic? )
@@dragonturtleloverWell now i'm invested, nice.
@@dragonturtleloverI was Dm-ing and my party arrived in a giant abandonned dwarven mine with 2 giants doors in front on them, in front of the door, all around the stairs leading to them, was this gigantic treasure and many dwarfs/other adventurer between them and the treasure. But all of these persons were cursed and turned to gold. (For touching the treasure) and when they got close, a giant earth elemental got up next to them and started beating a collosal pillar. They then proceed to engage the elemental, but the elemental had already awoken a primiordial Ice dragon that shoved its head in one of the 2 doors above the treasure. They then fought behind the pillar and were showered in ice by the dragon. One of the PC, a vampire Blood Hunter, decided it would be the best moment to gulp down one of the gold pieces knowing fully well it was an horrible idea. He failed all his saves and then became part of the treasure the dragon was protecting. Can't wait to hear part 3!
now before i continue i do have to say we have a set of critical hit and miss decks that we draw from that do different things (miss is more fun as its broken down to unarmed, melee, ranged, and magic.) that we pull on the corresponding crit that is rolled. this may be a doozy...
the next day we wake up some a little more tired than others... anyway go up the stairs in this pocket size castle that was miniaturized. Hallway, 4 doors in a reverse T with the 5th being on the long end, looks like there's more past it. Monk picks door 2 on the right side on the upper side of the hallway to our left. Enter troll, cue party catching up and being alerted, followed by a new set of candlewax that smells as bad as you think it does. cue loot goblin phase. Monk choose door number 1 right across the hall, door opens to almost a classroom but its entirely empty, minus the 3 zombies now lurching to attack said monk. she runs up, and everyone's favorite natural 1, "a mass emerges from your body with one limb that now attacks you for 1d4 damage, you cannot attack it, it has 5hp." Nym right behind the monk sees this mass emerge from the monk. "Well that's the last time i use that protection spell" followed by a firebolt of it, and the zombie Infront of the monk. Cleric guiding bolts another and by the time turn 3 rolls around. cue loot goblin. door 3 and 4 were vacant and at the end of the hallway was a second set of stairs going up. We continue on. The party agrees it might be faster to open both close doors at the same time if half of them are empty. The monk says "Ill meet you guys up there, and look at the first room i can run back if there is trouble" party calls out obvious death flag but monk does it anyway ( i did say hit it with a stick...). party gets to the top of the stairs sees the sideways "H" with doors on both sides of the H and another door on the far wall opposite the stairs. Monk opens door 1, inside is a barracks about 6 skeletons sit in the room who then turn to the monk. monk retreats immediately and Nym shoots magic bread and butter fireball.... except Nym rolls a 1 on the wild magic die. Nym out of sheer wild magic manages to absorb the 6 skeletons in a magic circle in between the party, and the monk. as soon as they disappear into the circle a blue claw emerges, and out of the circle rises an adult blue dragon..... "Alrighty then that's where we are going to end the night" says the DM as its late by this point....
Next session we start with the dragon between us, the monk gains initiative, moves into the now safe room. Smart. Then the blue dragon, who proceeds to 1 shot me, the bard and drop the cleric to near zero, him barely hanging on waiving a white codpie.... flag. the dragon interrogates why he's there now spares the cleric and proceeds to run up (and supposedly out) of the castle...... now the rest of the night is spent going back through a mirror to a town (room 4 on the previous level which was also a lounge/rest area) and getting resurrection for the bard and Nym. Where i then realize Nym wouldn't come back, not only did this man lose his V card, meet his kid, watch it attack his family, kill it making sure it wont happen again, but followed that up by then accidentally summoning a blue dragon. Nym didn't believe there was anything more he could do in his life that could ever top that day, and refused to be resurrected. cue rolls for a new character.
sorry it took so long been a crazy time between part 2 and 3, new job, new residence, CRAZY. anyway idk if its long but i think it was a good story.2 dumb deaths, entirely coincidental, both unavoidable, and entirely entertainingly memorable.
TLDR: lost V card, killed the kid, death by accidental dragon.
We just recently had this happen.
Our assassin left the rest of us behind and successfully snuck into the camp where the current BBEG was and fired 2 successful shots through the cloth walls of the tent. Instead of running, the rogue stayed for a 3rd shot and then bonus action dashed away. Too late. The armies had arrived and cut off paths to exit. Drow darkness helped for a while, but it was too little too late.
Party of lv 1 characters finds a barrel with "Caution, snakes. Do not open" written on it, proceed to open it and die one by one fighting snakes
Flattened by a wheel of cheese, I will not elaborate.
My buddy was playing a level 3 warlock after three years as a high level barbarian. He proceded to run up to the attic to fight some ghouls. two rounds later, he is ripped in half after the bard attempted to save him. We laughed for a solid couple minutes after this.
4 views in 55 seconds? Bro really blew up lol nice job man hope your channel keeps growing 👍
First time I ever played, I rolled up a lvl 2 paladin and during session one, during the first round of combat, I happened to go first. The character was a tanky build with heavy armor and high Con and we ran into a Grik. My character dashed down the sandy slope, intending to engage with the enemy while my allies threw spells and arrows down on it. The Grik went next and the DM crit, and roll the max possible damage, killing the paladin instantly without death saves due to the overkill damage.
One game I was in, our party had killed a few bulettes on the way to a town. I had recently discovered that Pathfinder actually has stats for making armor out of bulette hide and thought it would be cool to have a set for my Brawler, so I lugged one of the bodies along to town to commission the armor.
Now, the rest of the party (one extremely impatient and self-centered player in particular) wanted to pick up the info for our next quest and leave right away, but I decided to stay in town until the armor was ready; it was only going to take a day to make, and I figured that I could just get a horse to catch up with the rest of the party once I had it. The party's cleric (and only healer!) decided to stay in town with me, which the impatient player didn't pick up on at first. Everything seems to be going fine...
Until the cleric and I get a random encounter on our way to meet up with the others. It's a basilisk. And I proceed to roll a nat 1 on the Fortitude save against its petrifying gaze, while the cleric passes. They manage to retrieve my petrified character and bring me back to town, and secure a _stone to flesh_ spell from the temple.
...And I fail the Fortitude save against the spell. By *one.* So I don't survive the de-petrifying, end up needing a _raise dead_ spell (saddling me with two negative levels, effectively a -2 on *everything* until they're cured), and spend a good 10 minutes trying to locate my d20 later that session after chucking it across the room in frustration.
The best part? After we finally catch up to the rest of the party, we end up in a fight with some oozes, and since I'm basically the only one who _doesn't_ use piercing or slashing weapons I'm left doing most of the work fighting them.
And this particular type of ooze melts weapons and armor on contact.
So I went through that entire ordeal with the basilisk and dying to a botched roll... just to end up losing that nice, fancy bulette hide armor *the same session I fucking got it.*
I've had a grudge against basilisks ever since.
Oh, I got a really dumb one so I was playing a Tabaxi ranger and basically the entire group gaslit my character into being afraid of water. Even though originally that was never the intention, but I decided to go with it biggest mistake ever. So later we were traveling up a tower and on one of the floors of the tower the room was completely full of water and in order to get to the next room, you had to swim up there, so my character decided to try to swim through. The DM had me take a will save to see if I would have a panic attack. I rolled a two and my character proceeded to have a panic attack and drowned and died. Luckily the cleric revived me like immediately afterwards after they got my body out of the water, but I was extremely pissed about the whole situation afterwards.
Had a PC jump out a window once. As a new DM at the time, I forgot the rules for fall damage and made a quick ruling. The PC died. I felt terrible, but the table decided to run with it regardless. That campaign ended shortly afterwards, and I learned to maybe read the rules.
My stupidest death was my level one catfolk spellthief who tried to get a cheeky snipe in on a zombie orc that was the boss of the intro dungeon, before the party and their light source alerted the monster to our presence. He showed back up repeatedly as The Dragon to the evil necromancer after that.
The stupidest death Ive seen was much later in that campaign. One player had a reputatipn for making characters that would die almost every session (due to his own mistakes, in building them or playing them) to the point that a necromancer I was playing at the time was disallowed from raising his former PCs because I'd have an unstoppable army of former lemmings. The one I still remember to this day was when his new character decided he wanted his introduction hook to be a hired assassin trying to kill us. Hid grand plan..? A spike trap he hid in the road ahead of us. It triggered on the fighter, and pinged off of her armor like it was nothing. We then look around for a potential ambush, but see nothing, because he had invested a good chunk of his starting wralth into magical items boosting his hide skill. At which point I had the brilliant idea: All those magical items that made him practically invisible would glow like hell under Detect Magic. So I cast it, point his location out to the fighter who charges, crits. Then I rollow with a scorching ray after beating him in in initiative, also crit.
His character died before even getting to join the party.
Not mine, but two highlights from a long running world of darkness game are the "Three Hour Tremire" who, while in a small army of vampires running for their unlives from a surpise hungry Gen 1 (i forget the proper name) vampire killing everything, decided the shadow tentacles were only targeting movement. He lasted 3 hours creation to death
The other is the "Three Minute Carnie" made by a newer player, the younger brother of an older player in the group.
He kept irritating his brother in & out of game, his brother's character WAS a violence prone psycho whom he eventually threatened in game.
Total was closer to ten minutes, but 3 Minute Carnie sounds better
I don't have any dumb stories of my own deaths, but I've got two for my players.
The first was years ago when my players were exploring a necromancer's cave and found a well. Not one but TWO of my players just jumped into the well for no reason without looking. It was a well of souls and, while one pc was immune to possession, the other was possessed and fought the party. The party managed to exorcise the spirit that possessed him, but he decided that they had "disrespected him" by dealing damage to him while he was possessed and kept fighting them and had to be put down.
More recently, I've been running Ghosts of Saltmarsh. As my players were putting together the party, one of the characters said, "I'll recruit my smuggler friend. He can handle himself," and the smuggler's player joked about how funny it would be if he died immediately. He was reduced to 0 hp on the first turn of combat before even entering the dungeon. Twice. Then both he and the pc that recruited him were killed inside the dungeon by regular spiders.
Me and some other people were playing a one off set in ravenloft. While exploring a tomb, we found a ratty looking cloak that detected as magical on a skeleton(non enemy veriety) that looked like the person had died in pain. We didn't have the time to identify it, so one of the other players decided to test it by putting it on.
Or rather, he put it on me. It then proceeded to become a horde of rats that very promptly bit me to death.
An Elvin assassin died by running twords a tarask that was setting off a fantasy equivalent to a nuke. The rest of the party evacuated along with the city, all the party found of him was a black outline on a wall. The dm hinted to this guy at least 5 times that he should probably leave.
We've a guy who's specialized in getting his characters into unnecessary peril.
In our latest long running campaign (that's been on a 1 yr hiatus now ;__;) we fought a pyromaniac mini-boss who's hideout caught on fire and we even had to start doing CON rolls for smoke inhalation halfway through. Then as we defeat the boss, hogtie him and start making our exit with our wounded, this one friends mage decides to go exploring in a hallway with a door we hadn't checked in the boss-room.
My rogue tries to shout after seeing his mage disappear in the smoke in the wrong way, but I fail my CON save and am interrupted by a coughing fit.
Somehow he survives and manages to get out by sheer luck before his HP runs out and shortly after the exit collapses. Our player who's lady paladin had sworn an oath to protect this lady mage with her life was not happy about this reckless self-endangerment.
We also had an encounter in one of the earlier seshes where we fought a troll and a couple hollows/zombies and instead of staying in the back lane providing covering fire et.c. this squishy mage of ours casts mirror image to come duke out in the front, when we already had a Paladin, a Barbarian, a Rogue and a Thaumaturge in the front.
After the troll made a bunch of swings at my rogue and getting mocked (my rogue called it a bitch) the troll turned his focus to the mage it was seeing in triple and knocked her out in a single blow.
In the aftermath with our party gathered around our knocked out mage, waking her up and providing first aid, my rogue walks up, removes his helmet and chimes in with a "What were you thinking you dumb bitch?!". Got a lot of "O_o"-looks from the party but many were thinking something along the same lines.
Not the dumbest and only an npc, but it gets a chuckle out of me. My party was going through a cave that wasn’t too friendly to them, and they had to begin turning back on a gourgon (maybe I misspelled that) that was a tad too feisty, with a few allies. They had a dmpc paladin assisting them (an adventurer barkeeper who grew attached to a pc), and she was trying to help protect the party and add chip damage. Unfortunately, the gourgon managed to do too much damage, and landed a nasty hit with the petrifying breath or whatever it had. Turned both a pc and the dmpc to stone. However, the dmpc had taken way too much damage after zero just as the petrification arrived, so I described it as if it were a dying view. The pc was on death saves, but the petrification left him in stasis, so another pc managed to grab him and run. The party went to the priest at the nearby town and fully healed, but when they arrived back at the cave, the barbarian who saved the petrified pc too one look at the statue of the dmpc. She was in a terrible state, already dead, but if the party was truly dedicated, they could try to find magical means to bring her back, as they were lacking a dedicated healer or shield. But nah, barbarian decided to smash her statue into the smallest pieces possible, and scatter her remains into a convenient hole next to him with no known end to it. So sure, she was already dead, but now he made sure that there was zero chance of her ever being able to come back in any capacity. Cuz he felt like it, I guess.
My soul knife rogue formed a telepathic connection with someone he didn't know was possessed by a demon. DM told me to make a wisdom save and when I failed the save, the DM was just like "the demon possessing him jumps to you, you start going on a rampage, and the Dwarven king kills you."
@dragonturtlelover I was Dm-ing and my party arrived in a giant abandonned dwarven mine with 2 giants doors in front on them, in front of the door, all around the stairs leading to them, was this gigantic treasure and many dwarfs/other adventurer between them and the treasure. But all of these persons were cursed and turned to gold. (For touching the treasure) and when they got close, a giant earth elemental got up next to them and started beating a collosal pillar. They then proceed to engage the elemental, but the elemental had already awoken a primiordial Ice dragon that shoved its head in one of the 2 doors above the treasure. They then fought behind the pillar and were showered in ice by the dragon. One of the PC, a vampire Blood Hunter, decided it would be the best moment to gulp down one of the gold pieces knowing fully well it was an horrible idea. He failed all his saves and then became part of the treasure the dragon was protecting.
So, my favourite two stories so far:
1. We were playing the short adventure from the Pathfinder 2e beginners box, with me as the GM. The Party entered the underground room with the elemental orbs: It's a sqare room, the north west Corner of the room is missing, connecting it to the cave system the PCs are in, with this passage being flooded due to the broken water orb. As soon as someone enters the room, the fire orb in the south east Corner explodes, releasing- I think it's called a spark Rat? Well, it's a fire elemental Rat. I thought they would easily deal with this, but hoo, was I wrong. This dealt with groups of multiple enemies easier and faster than this one Rat. The fire resistent dwarf rogue was the first to go down, at deaths door, when the Dwarf Fighter has an Idea and proceeds to use his shield to shove the Rat into the flooded passage. The Rat was trapped in this room due to the only way out being flooded and was vulnerable against water. So, being shoved into the water, I ruled that the Rat died in a Steam explosion, technically ending the rogue, but I, not wanting to kill a PC in the "learning the ropes of the Game"-adventure, gave the others a chance to save the rogue, which they luckily achieved.
Us, being new to Pathfinder, having made a mistake and added up points during character creation the wrong way, accidentally leaving them weaker than they should have been, wasn't helping either. Though we noticed the mistake and corrected it before the next Session.
2. My very first time playing DnD.
We played the Lost Mines Story from the 5e Starter Set. The party consisted of a high elf Wizard (me), a dwarf cleric and a human Fighter. After finding the entrance to the Goblin den and dealing with the guards outside, we were pretty roughed up, so we decided to take a Long Rest, disguising the death of the goblin guards as them having been high on mushrooms and fallen into the fire (the wizards Idea), while we hid in a nearby tree. During the Night, Wind changed direction, blowing all the smoke towards us. Our very unlucky Fighter failed his Con save, starting to cough so violently, that he fell out of the tree. This in turn alarmed the wolves, that were chained inside near the cave entrance, which promptly broke free, running out, attacking the prone Fighter. In the tree, the Wizard paniced and made a series of short circuit decissions. First, in an attempt to quickly help the Fighter, who kept trying to cough his lungs out (the poor Guy just kept failing his Con saves to stop coughing for the entire encounter), the Wizard cut the Rope which they used to heave the cleric up the tree, resulting in the cleric plumeting to the ground, prone. Now neither the Fighter nor the cleric could do anything and were both attacked by the wolves. So the Wizard, now panicing even more and only having access to cantrips (no full Rest yet), made the second short circuit decission, trying to jump onto the nearest Wolf and casting shocking grasp on it, so he jumped... and failed miserably, landing, face down, five feet away from the nearest Wolf, giving his best Impression of a starfish. The one Thing he succeeded in, however, was to divert the Attention of the wolves from his companions, though that meant, their Attention was now on him, the squishy Wizard, which was bad for him. So he tried to divert their Attention from him for just a Moment, so he could at least stand up, by using mage hand to grab a burning branch out of the fire behind the Wolf, and then using it to poke the wolfs butt. He didn't even intend to cause any damage this way, he just wanted the Wolf to turn around, so he could stand up. But of course, now I rolled high enough for the DM to rule, that the Wizard accidentally poked so hard, that the burning branch went up that poor, poor wolfs butt and out it's maw, killing it instantly. This gave the Wizard the Chance to stand up, but also locked one other Wolf entirely on him, so he made a run for it, getting chased and shortly after reduced to 0 HP by that Wolf, which in turn, however, finally gave the cleric a Chance to stand up, slay the one Wolf that was still going after the Fighter (he luckily had a high enough AC to only take minimal damage this entire time) and then went after the Wizard, slaying the last wolf, and begrudgingly healed the dying Wizard.
And that's the Story, how my Wizard single-handedly almost caused a TPK, saved the group from said TPK, and accidentally killed a Wolf with the mage hand cantrip.
A combination of the GM overestimating us and making the fight harder than it's suppose to be, and forgetting about the teleporting Fae Lion named Lowee I befriended who was with us.
For full context: We had just gotten to the final boss who is an Fae that's the ringleader of circus he calls Carn-Evil. And it was towards the end that he got out a horn of the wild hunt and used it before we could kill him. It caused him to die and for a huntsman to be summoned to kill us. Leading to what is technically a TPK occurring, one pc did survive only due to being a Noble Woman who was told to stay in her keep for her safety and due to having just gotten married(the player who made her was controlling a character that the GM made for them to use while their main PC is somewhere safe).
Now, out of character, each of us players forgot about Lowee. The Fae Lion who was a member of the Carn-Evil that I befriended. And due to our previous adventures going well, the GM overestimated us and gave the Ring Leader the Horn of the Wild Hunt.
Didn't die but was playing a Teifling wild magic sorcerer. With my wild magic sorcerer, just to make things more interesting, for every spell lvl higher than lvl one the effect of my wild magic surge is also amplified. It was a simple fight just to kill some bandits. I cast banishment on a bandit. Wild magic surge happens, I turn into a potted plant. Banishment is a fourth lvl spell so I'm stuck as a potted plant for four hours in game(also the rules regarding the wild magic surge spells that transform you into an animal/plant/inanimate object were changed to use the spell polymorphs rules therefore the base time for these affects was 1 hour) and also for fun my dm asked if i was okay with this and i was, My skin color originally red was changed to green. I did die later in the campaign though but not in that dumb of a way I got surprise attacked by a gorgon and was turned to stone. No one in the party had greater restoration. The dm allowed the party to transfer my soul into something more portable though a fucking potted plant.
I got hit by a meteor. Not from like a homebrew spell or anything, just because it was a impromptu DnD session during lunch at school. DM needed a way to end it. He just described a shadow slowly spread across the land and as we looked up to see if it was getting cloudy we just saw a mountain sized meteor hurdling straight at us.
Final boss monster of our second game, Orc barb who rolls a 1/20 then a 1/100 crit fails his attack and kills himself, (sword bounced off floor/rock into head). Myself, a cleric, lands attack only to be bitten in half by good monster roll, lights go out. human ranger, now in the dark, who was disrobed due to not getting dressed when the DM was allowing it and instead fired off arrows for no reason, was spending 10+ turns to get dressed, gives up and commits suicide, gnome fighter with one crippled arm fights monster with dagger and then broken arrow shaft, for 3+ turns, eventually kills monster with 1 hp left.
PANR has tuned in.
You noticed it's the correct video this time? 😂
@MrRipper I did notice that, yes. I saw the notification and thought, "But is it though"
We were going through a deep cave, several day journey. I, as the druid (maybe cleric, I remember having to do some prayers later...), decided the party could use a wall of protection for the night...so I stone shaped a wall around our camp. The rest of the party didn't like this idea and decided to stay the night outside the wall I made..... I got attacked and taken over by a doppleganger.... lol. So, because I tried to be protected, now I was not me trying to pretend to be me, and having to somehow not perform the healing and deathrite rituals I was expected to perform, long after leaving the caves. The party began to be suspicious by my lack of Class work, and eventually killed my character, quite suddenly.
I tried to be smart, ended up being stupid.
My first ever dnd character decided it would be a good idea to split the party so that while two of the party took care of shopping the other two of us (myself and my buddy asmond) could go investigate a cave that several people had gone missing in, it turns out the cave had 2 ropers in it and my Dragonborn life cleric and my ranger friend were no match for an 80' reach and subsequent piercing damage
Dumbest near tpk and it was my fault. So we were six sessions into a new campaign, fresh faced new characters I believe under level 3, an elf druid, Lizardfolk sorcerer, gnome wizard, dwarf rogue and my dwarf ranger and his pet wolf (also 2 npc's). We'd done a handful of quests and were on the way back from one when we found a hidden entryway into a long hallway. At the end of the hallway was a goat's head statue and a black void in it's mouth. We were trying to figure out what the void was when someone threw a stick into it. The wolf ran after the stick, the ranger ran after the wolf followed by the druid, the sorcerer and wizard, the rogue stayed back with the npc's and pulled back a rope from inside the void and realised it was a lot shorter that it went in as. Figuring out it was a sphere of anhialation.
My barbarian was killed by a fireball fired by a catapult. It was an RE4 scenario, at a castle, and had to run from an angry mob.
We had just hit level 5 in a Feywild campaign and were trying to save a city from an invasion of Gnolls led by a Flind. I decided to try and kill off as many as I could with a lightning bolt that was also primed to hit the Flind. Turns out Flinds are actually pretty smart tactically, because as soon as I let loose a decently powerful lightning bolt that killed off 3 outta the 5 gnolls from that spell, two Fangs of Yeenoghu came out of the bushes that we didn’t bother to check. I was dead before I hit the floor.
I spent three hours rolling up a new character and got unalived by a flying candlestick less than ten seconds after walking into the haunted mansion.
Party's boat destroyed by water elemental. Party either on or near elemental. Wizard casts fireball. TPK.
I nearly had my sorcerer die not 10 minutes into session 1 of a campaign we started this last Saturday. Three of the five of us were kinda wacky characters, myself being a mimic that ate a wild magic sorcerer and turned human, gaining wild magic. Another player, the wizard, was an enhanced familiar. A small orange cat. I tried to pet him not knowing it was another player and as a joke he said he swatted at me with his claws. Nat 20 and max damage. Which wasn’t enough to kill me outright but came dang near close seeing as I have 8 health and he did something like 11 damage. In the end the dm just let my character heal and we continued, but we can’t help but laugh at how my character nearly died by 5 damage to a cat familiar.
there was a rip in space time were one of my party members touched it and got burned, I decided to jump into it even though THEY GOT BURNED.
Not really deaths since we all kept succeeding on death saving throws but one time my group almost tpked twice in a cooking mama themed session.
In the first campaign I ever played, a level 1 wizard fell down a flight of stairs and died instantly, because the fall damage rolled 11. He had 6 hit points.
THIS is the story of a Tomb of Annihilation TPK. We just opened the tomb and was about to enter at the end of the previous session. Starting this session, 1 player wasn't there. 2/3 remaining players decide that they're not going to make backup characters and just play it like one chance or end it. The DM agreed leaving me quite annoyed by that decision suddenly.
To prepare for it, the Divination Wizard who had a few demonic homebrew powers was trying to summon a Glabrezu to make it a minion for the fight. A CR9 Demon and our DM said he's only able to make deals up to half his current level (10). In summoning attempt he was actually reverse summoned into a 1v1 arena and had to fight it in order to tame it. Oh he tried to cheese it by first putting up a wall of force around the demon, then tried to summon Mordenkainen's Faithful Hound, only he forgot he couldn't summon it INSIDE the wall of force. And when he tried to fix it, the Demon cast dispell magic on the hound and killed the wizard.
Our Ranger, jumped into a mouth of the many faces in the area. He first jumped head first into a shadow devil. Then later jumped into one, fell down to the next level of the tomb and into a floor puzzle with a deadly trap. Oh he died to the traps. He called it, Black Cat Energy.
My cleric, was just trying to get around the tomb and first fought the Grey Slaad and forced it to flee by dealing a ton of damage to it. THEN cleared a whole fake tomb of undead solo before running into some stone soldiers. These soldiers had a home brew healing mechanic because of other people. I STILL Crit killed 1 of the healing soldiers and went down to the other. While rolling death saves the DM used a "Superior Healing Potion" I found with the missing PC's to heal my Cleric, only to reveal it was a bottle of wyvern poison disguised as a healing potion. The Missing player's character just killed over from that.
This was in a game of MERP (Middle-Earth Role Playing Game) that we had managed to keep going for the better part of 3 years. Our party consisted of Celgolas, a Sindarin Ranger; Lallian, a Sindarin Wizard; Cernowyth, a Sylvan Cleric (or whatever the equivalent is in MERP); Dirk, a Dunedain Warrior; and Kionnalil, a Noldor Rogue. My father ran the first three, our DM (my father’s best friend and a family godfather, known as Uncle) ran Dirk, and Kionnalil was mine. Why do I mention the relationships here? To illustrate not only how well we supposedly knew each other, but the sheer amount of experience my dad and uncle shared in RPGs. These two are OG D&D players and played MERP nearly as long. I grew up hearing their war stories, but this was my first RPG campaign.
So, we’d been contracted to explore this dungeon complex outside of a large-ish town in Gondor. The mayor’s daughter had been kidnapped by some sort of cultists (Followers of the Flame in the Darkness, our DM called them; this was a homebrew campaign mixed with elements from a module), and we needed to infiltrate their presumed hideout and rescue her before she was utilized as an appeasing snack for the subject of their zealotry. We’re old hands at this by now-we sneak, we search, we fight as necessary. The Dice Gods are showing us an inordinate amount of favor, and we are mowing through this complex with ease. We are unstoppable!
Being the rogue, Kionnalil is exploring everywhere. This includes a large room inside one particular chamber. Here, the dice fail her. She rolls a mere 12. Celgolas, seeing her befuddlement, goes to help her examine this room. He is likewise stymied, his roll only 17. Their curiosity piqued-surely there must be something special about this room if neither the rogue nor the ranger can unravel whatever secrets it holds!-the other three party members join them within. Before Dirk crosses the threshold, Kionalil has a sudden foreboding thought and asks him to keep the door open, to block it with a rock or stay outside.
Dirk, however, has already stepped inside the room. As soon as she finishes the request, the door slams shut and water begins spilling into the room. The party frantically searches for a way to open the door, pushing it with all their might, casting spells, and looking for levers or buttons or switches, but it is to no avail. The room swiftly fills, and in only minutes our souls are off to the Halls of Mandos, waiting for either release or rebirth in the distant future.
A collective 60+ years’ experience in RPGs, and we suffer a TPK to a literal water closet. Uncle DM’s excuse? “I didn’t expect you both to roll so badly.”
Since when is a 17 rolling badly?
My whole party died for interrupting a bunch of giant mud crabs during a mating ritual. We just wanted crab legs for dinner.
Had a player decide to pet a hellhound.
He is now a chew toy.
They were level 2.
Through a large dungeon, we get into a large room, with a huge rug in the middle, and pillars along the side. We assumed the rug was a trap, and so I, as a rogue halfling, took to the sides.....pit trap.
I survived, tried climbing out, but fell back in. Barbarian comes down to try to help me out, and we both fall back in... once we finally do get out, and I'm healed back up from 1hp, I decide to go for the previously expected obvious trap, the rug....which was an obvious trap....a much deeper pit trap.... while I fell, I notched a line to an arrow in my crossbow, like a grappling hook launcher.....and rolled a 1, followed by a 20 and then a 1......absolute confirmed self death. Accidentally shot myself in the chin.
The rest of the party continued, into a frozen cave....where they met a little girl, that asked what their True Names were........ the other halfling in the group (played by a young woman), decided the girl in the frozen cave was cute and she wanted to hug her......the little girl didn't take kindly to that, and backhanded her 100ft in a 50ft room.....splat! Because the little girl was a frost dragon in human form (because that's a thing in 3.5....). The player threw her dice into the garbage bin outside....... But forever, our group will give this advice: Don't hug the dragon...
Had a PC of a friend try to melee the sewer monster in the water before he got grappled and died drowned.
My character died twice within an hour:
The first time, I was running down some stairs to grab a book, when I was about to get there, I got squashed by a gelatnis cube, a few max damage rolls, a nat 1 and 2 on a death save later and I’m dead. I show up at this empty bar and this bartender gives me the whole story of how I died and where I am now. He then says: “I like you kid, how about this, I can let you pass on, or we can play a game, but if you lose your soul is mine.” I accept, and win, I’m revived, but then he says: “watch out next time, I won’t be so leaning if you die again” and I’m back to life. By the time we killed the cube, got the book (which is a spell book a very powerful wizard wants) and get back to town to deliver said spellbook, we are offered a contract to find the armor of archimedes, which by then, he has presented us a geas. I was new to dnd at the time, and had been playing for about 2 months and didn’t know what a geas was, I didn’t like sound of magic contract that if I don’t follow I die so tried to burn it, my character also being partially crazy from literally just going to hell and back. The wizard gets pissed off after attempt 4 of throwing torch at the geas, and power word kills my level 3 character… I am now banished to the seven hells in eternal suffering.
Sooooo, we were fighting the Xanathar, and he forgot to move behind a wall for cover... disintegrated in the blink of an eye...
A group of goblins threw their water skins at me. I was a Fire Genasi.
My tempest cleric with 20 wisdom had far less common sense than he should’ve. He charged alone at a mostly docile kraken. He was beaten nearly to death then swallowed.
This last session the party encountered a skeleton by the name of skellilord who upon meeting him asked one of us to sacrifice ourselves or he would kill everyone who entered the room. Naturally we started fighting him. The fight wasn’t looking good as no one was doing any real damage and he was summoning these skeletons with the ability to steal from our total hit points and use that to heal themselves. The fight wasn’t looking good so my character a level 12 Goliath fighter with only about 30 hit points left decided he would sacrifice himself to save the party. And when I announced my plan everyone (except the dm who I told I was going to do this) was surprised and one of them tried convincing me not to and was willing to kill my character before letting it happen until I used commanding presence (intimidation with a nat 20) his character was so frightened by me that he just watched as I was dropped into this abyss where I could immediately feel my soul being ripped from my body. After the fighting stopped and my sacrifice had been processed by everyone our dm said that a bright light fills the room and bam there I am again like nothing happened why also adorning a new crown my wizard friend was able to identify as the crown of the primordial king
We had a player's character die during character creation in Traveller. The player was a space pirate and had "just one more" career term to learn extra skills, and failed his survival roll. The mishap was getting caught by authorities. He failed his Parole check over and over and over again, spending five terms (twenty years) in prison, suffering injuries from riots and aging effects. When the character hit the age of 80 years old, injury reduced his Strength score to zero. The capable space pirate died in prison as a feeble, crippled old man.
See, your character starts with a mini-game going through four-year life paths, and you have to roll to see if you survive. Fail that in Classic Traveller, and your character dies and you have to start all over. Modern Traveller, you character is ejected from that career and suffers a mishap.
Not mine, but someone took one look at a jar that was labeled as deadly poison fungus. We told them in and out of character that it was probably a death trap. They opened the jar, took a fuckload of damage from the spores being released, and died.
3.0 Classic, maybe 5th time id ever played. Rolled a sorcerer and very Mid teir stats. ended up with 6 HP and played the back line game. Crossbow for backup, spear if i ran out of ammo, strong utility spells just incase damage wasnt going to be enough. I dont remember what the mission was but for some reason we were tasked with chasing some pirates out of their hideout. We show up, kill one or two pirates, Wake up the 'first Mate' and get beset by the brute. At the time the Falchion was the scariest weapon to me so I drop my crowd control spells and knock out most of the minions, signaling that I am a Mage, I am dangerous, And no one was stopping him.
The dude ran up, Swung that sword, Rolled a crit threat, confirmed with a Nat 20, and rolled max damage which ended up being like... 20 some odd damage.... 2d4+2 doesnt look like alot of damage on paper, untill you realize I only had 13 AC and 6 hitpoints. Dude cut me in half down the middle in the first combat the character took part in. The rest is kinda fuzzy as i was kinda numb with rage. I chuckle about it now because I drew the boss agro and Died instantly.
We had been playing for a couple years on this campaign way back in the day 2nd edition... the turasique was ravishing the land and we was gonna save the town. Very long fight. Think 1 of us died. But we won and so invited the whole town to a trasique bbq on its chest as we are cooking peices of him up the whole town is there. Haveing a down right party , he woke up , we didnt know ya had to wish him forever dead...
The rogue and wizard killing the other party member, thats some middle school/high school bs. Keeps casuals from ever getting interested bc they think itll just turn into the rogue hides and steals everything or player kills the whole time.
This is a long one and might be more of a DM horror story but ill let you decide,
My character was Mausoleum, A barbarian minotaur who was as prideful as he was strong, and he was VERY strong. Any who our campaign centers around our party collecting these stones created by the gods, we have acquired a couple with a few pcs using the powers these stones provided, mausoleum didn't have one but what he did have one was a coin which he could flip and on heads, land a crit and on tails, crit fails u get it. anyways we had just defeated another enemy stone holder and claimed the stone for ourselves and ended the session with a rest, when we pick up again we are told we have all been drugged and are in the middle of a field, which seems a little weird and railroady but we get over it, but 4 hours into the session we learn that the dm had forgotten we had rested previously and we were ambushed as we were leaving all on 1 hp or so very bad almost TPK situation so we all call bs but go with it because it was an honest mistake, anyways the way he filled the huge plot hole was this goddess lady luck, had made this all up and we were all dreaming and she confronted mausoleum for abusing the power of the coin, which he hadn't known he was doing and he just found long ago (he had never been warned before this) she was very upset however she revealed she lost it which we argued this happening was her fault, she grew very upset and so did we, we had been travelling for like 2 days and we just learned it was all a dream so we were upset for her wasting our time especially when what she had done was her own fault and on top of that she expects mausoleum to apologize, it is mausoleum. this is NOT happening. he refuses and tell her to apologize first and he'd do the same leading to an argument for several minutes ending with neither of us relenting and her cursing mausoleum, he goes several sessions without it doing anything and in combat he vanishes. he is transported to lady luck and she commands him to relent and apologize or die, long story short she berates him and asks why he wont just apologize, his final words were "I have nothing to prove to a fool" and she exploded him. i was fine with this, however bs this sounds, i was just playing my big prideful himbo but sadly it doesn't end there. the dm says to holdoff on making a new character and tell me mausoleum is sent to hell but is offered a deal with a devil to become enslaved and evil and gain lots of power and kill the gods, which is not in his interest in any shape or form so he rejects, SEVERAL TIMES, and i cant play my character for 3 weeks while the rest of the party tries to rescue him, half of the party bail as the DM offers the PCS a way out but Changeling and Rabbit folk stay as they are brothers to him, and then when they are very close to saving him the goddess of death appears to them again and tells them she is going to kill him anyways because she thought it would stop them from going further and they continued so she just killed mausoleum. boom there it is. there were a bunch of other things that made this sting even more like lady luck being killed because she was in the wrong anyways and inconsistencies in the plot keep in mind i would have loved nothing more than to metagame and just apologize because it was convenient to me as a player, but i had the legend of mausoleum to uphold and i wasn't going to let my himbo be destroyed. TLDR DM plot holes and inconsistencies punish player for playing their character the way they would be played
The first campaign i played, the dm hated me before i ever talked to her, and thats how when her friend jumped down a 5 foot pit to see whats at the bottom she was completely fine, but when i fell into it it turned into a 50 foot drop and i died, still hate that dm
I don't recall if I mentioned it previously but I had a character trip and die while trying to punt a goblin off a cliff.
Simple, dumb, and hilarious!
First time I ever played. I died in a single hit to a nat 20 from a sewer rat. First fight, first roll, dead
Pathfinder, coliseum death match. Sorcerer wanted to cast fireball, but the rogue was in the way. Rogue, who has evasion and a high reflex save, goes, "Don't worry, I can tank it!" His final words were ever so ironic as he failed the save and turned to ashes.
A cupcake. The mob boss bbeg we were tracking was in the middle of holding a birthday party for his adopted niece. (Which was poor timing on our part I admit But it was the only place we could guarentee he would appear. We had gotten hired as entertainment by posing as a trope of party clowns (long story) when we arrived we were each given a cupcake as part of our compensation, after killing the bbeg and hiding his body in an upstairs bathroom, we performed at the party and ate our cupcakes to celebrate. As soon as we ate them our Dm told us to roll constitution. Nat 1.
They weren’t poisoned, it was supposed to be a joke roll that determined if they were delicious or not. But because I rolled a nat one, my giant brute of a barbarian tried to swallow too fast, and choked on his cupcake. Luckily we were friendly with a local cleric and could afford a ressurection spell but from then on my barbarian became known throughout the land as “the cupcake clown”
To cut a long story short, my character was a victim. The others kept making fun of him, abandoning him in traps, etc....
We'd been miniaturized by a tiny magical people who we had to stop stealing fireworks.
However, for them to accept, we had to confiscate the wand of a sorcerer (also tiny) who was threatening the village.
After an epic battle, my character found himself in possession of the wand by a twist of fate.
On his way home, the tiny village chief asked my character to hand over the wand. But he had already been corrupted by the wand's power. He refused to hand it over, so she banished us from the village. My comrades then demanded that I restore us to our normal size (the fireworks problem had been solved), but I had decided to take revenge for the mistreatment I had received. I managed to seriously injure one of my comrades, but the others managed to grab hold of the wand and bring everyone back to their normal size. Everyone except my character, who was standing on the head of one of the companions. As the campaign drew to a close, the plan was to make my character an antagonist for the sequel, but when he started to descend from the player's skull where he was standing towards his ear, the player felt him and, thinking he was an insect, crushed him.
Thus ends the story of Bethaema, who, unable to finish as an antagonist, saw his tiny corpse crushed by passers-by and buried in the snow.
Well, he was resurrected afterwards, but that wasn't really interesting.
"But aren't you a god?"
It was a co-op game. I was not the one running that conversation.
Don’t worry guys: I got this!
*said the wild magic sorcerer immediately before turning one guard into a potted plant while fireballing himself at the entrance of the bank at 2am*
My friends and I were fighting a paladin that had gone crazy trying to prove to his god he was his most devoted follower and we killed him, I don’t remember exactly why or how but a bunch of gunpowder barrels were gunna explode and the building was on fire, I tried to jump out a window but instead just hit my head and fell unconscious then a house fell on me
So bard obtains a "dormant" demilich skull. It needs to consume souls to come back to life. Bard gets it in his head, thanks to an NPC, that if he just "strength of will"s his way into overpowering this thing, its power will be his. He flubs the very first save so hard he gets his soul sucked in. DM fabricates some stuff about how his pet fairy dragon, distressed, sacrifices itself to draw on feywild magic to create an artificial soul for the bard so that they can live long enough to get their soul back. Bard uses magic (iirc speak with dead) to hear their soul in there, uneaten because the demilich has been lonely trapped within this vessel so long. So we find out about some mcguffins to gather and spend the next few sessions setting everything up just so this guy can get back to normal. A new player, a monk, joins us during the session when we actually act it out. So he hears us talk about how this thing eats souls probably a dozen times in 4-5 minutes, as well as how we gathered these one time use items just to fix this, etc. and, after we finally get Bard back to normal with some lucky rolls... Monk goes "I touch the demilich skull!" We all ask ARE YOU SURE!? YOU HEARD WHAT IT DOES!!!" He says yes and subsequently gets his soul sucked out... Now that we used up all the mcguffins on Bard.
He even had the gall to try and blame us for not stopping him and was mumbling about making a spite character who would want revenge... for something he did to himself? 😅
Also. About the Gnolls. I didn’t fully die, but if it wasn’t witch magic intervention I would have. I had one wish. We we’re against 200 gnolls and a warlord at some demonic gathering sight in a canyon. I asked for me and my displacer beast to be teleported into another dimension with nothing in it other than a floor and the enemy leader. Hoping to kill moral. I didn’t state how far away I wanted him. As he appeared in my face and hit me with a 3 headed legendary mace. I was paralyzed instantly.