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How to Tile a Texture Without Repetition - Blender Tutorial

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  • Опубліковано 12 сер 2024
  • Blender tutorial on how to tile textures correctly without any repetition, seams or visible tiling.
    Download the Node Groups:
    ezs3ac34a26aa3f5ce6650303da77...
    Download the Poliigon Blender Addon: www.poliigon.com/blender/?utm...
    Textures used:
    Grass: www.poliigon.com/texture/gras...
    Dirt: www.poliigon.com/texture/grou...
    Join the free newsletter to get a Blender Keyboard Shortcut PDF: mailchi.mp/ef5b15a32043/subsc...
    -----------------------------------------------
    Follow me:
    Twitter: / andrewpprice
    Instagram: / andrewpprice
    Facebook: / blenderguru
    ArtStation: artstation.com/artist/andrewprice
    Blender Guru: www.blenderguru.com
    Poliigon: www.poliigon.com/?...

КОМЕНТАРІ • 1,6 тис.

  • @StuffyMc
    @StuffyMc 3 роки тому +414

    You're enabling average people to make beautiful, high-quality 3D models, scenes, and animations. You're a good person and you should be proud of yourself. Thank you.

  • @Robertson1953
    @Robertson1953 4 роки тому +851

    I've followed your tutorials but now ended up with a doughnut, covered in grass and dirt, sitting on top of rusty Anvils as far as the eye can see. Can you tell me what I've done wrong? Thanks, Andrew, for the node groups and your time in giving us this tutorial.

    • @Yolwoocle
      @Yolwoocle 4 роки тому +13

      I love this hahaha

    • @binaryblade2
      @binaryblade2 4 роки тому +12

      ok, now I want to see that

    • @wilwolf1444
      @wilwolf1444 4 роки тому +2

      Didnt he do a gass can or somethin as well?

    • @blitzz4741
      @blitzz4741 4 роки тому +2

      Hahahah

    • @Robertson1953
      @Robertson1953 4 роки тому +3

      @@wilwolf1444 Yes, he did a tutorial on how to make a gas can look old and rusty.

  • @dylandreisbach1986
    @dylandreisbach1986 4 роки тому +141

    That tiled texture gives me memories of playing Garry’s mod.

    • @CaveyMoth
      @CaveyMoth 4 роки тому +1

      It reminds me of playing..pretty much every game. Although Death Standing comes freshest to my mind, lol.

  • @mirthevanzwol7601
    @mirthevanzwol7601 4 роки тому +120

    2:58 tile rotation
    6:23 color variation
    9:40 blend with new material
    17:34 height variation

  • @andrewbradley9052
    @andrewbradley9052 4 роки тому +368

    It's a grass texture and there's a setting for the seed value. Classic.

  • @omar2046
    @omar2046 4 роки тому +1273

    is this the first video with nodes where he doesn’t say “change it to non-color Data” ?

  • @violentpixelation5486
    @violentpixelation5486 2 роки тому +6

    This is such a timesaver and overall texture quality booster....really stoked about this. This is over 2 years old. I'm late to the party. These node groups are top notch. Big THANK YOU! #Blender #3d #3dtextures

  • @samohickey
    @samohickey 4 роки тому +2

    Yet another amazing video from you! Thank you! These are techniques that I have semi-used but without realizing what I was doing. Watching this video has brought a lot of sense towards what I was doing and now I have a lot more power over my textures. Again, thank you, thank you, thank you!

  • @Artreii
    @Artreii 4 роки тому +423

    "The world is just naturally wavy, man" sounds like a hipster catchphrase, I love it!

    • @fatnindja
      @fatnindja 4 роки тому +1

      watch?v=3Uwc-i0jWn8 yeah, art should follow this wavy pattern. The people who built cathedrals really knew that they should copy that aspect of nature.

    • @aleks_ivanov
      @aleks_ivanov 4 роки тому

      I just went down in the comments just to write that

    • @alapikomamalolonui6424
      @alapikomamalolonui6424 4 роки тому +4

      Very surfer dude, dude. :) Carry on with the dudeness, my dude! Like,.. DUDE! Luv'ya dude. 🤙

    • @IvelLeCog
      @IvelLeCog 4 роки тому +6

      Two things: I think you mean hippie not hipster, and I think that was the joke man

    • @CaveyMoth
      @CaveyMoth 4 роки тому +1

      That's just like, your opinion, man.

  • @bennievaneeden2720
    @bennievaneeden2720 4 роки тому +343

    Blender Guru: I'm working from home now.
    Me: (confused) I always thought you worked from home XD

    • @rohangunjal328
      @rohangunjal328 4 роки тому +33

      He said in one of his video that he cant work from home because he cant concentrate, so he works in a studio

    • @sbjctvdesign8419
      @sbjctvdesign8419 3 роки тому +4

      haha exactly what I was thinking

    • @sweettoof1714
      @sweettoof1714 3 роки тому +4

      I can recall in one of the tutorials, there's a meeting going on in the next room over

  • @Vatharian
    @Vatharian 4 роки тому +4

    After jump from Blender 2.4 to 2.8, this one video in 5 minutes (I skipped some obvious parts) taught me more about materials than 3 months of fighting with nodes, materials and ramps. Thanks for explaining this and some concepts so easy!

  • @habeessatt
    @habeessatt 2 роки тому +2

    I came from the anvil tut, where Andrew just said he was going to be a father, and now I'm here hearing cry of his baby. It's so entertaining just like watching a series.
    Thank you Andrew for your knowledge, you're such a genuine teacher. Great pleasure to work with you. I'm a junior artist but I'm already ready to give you all my money for Poliigon, it's so handy

  • @derekostrander8355
    @derekostrander8355 4 роки тому +3455

    Dude, you teach us Blender on UA-cam for free...I don't think anyone has a problem with you hyping up Poliigon lol

    • @TreoHD
      @TreoHD 4 роки тому +110

      love poliigon very easy for me to give andrew my moneys

    • @gordonbrinkmann
      @gordonbrinkmann 4 роки тому +99

      In a perfect world it would be like this, nobody having a problem with it - but there have been people in the past complaining about him advertising Poliigon... but well... that's how they are.

    • @jasonfanclub4267
      @jasonfanclub4267 4 роки тому +5

      true

    • @derekostrander8355
      @derekostrander8355 4 роки тому +29

      @@gordonbrinkmann See, that's why I'd be bad at UA-cam. I'd tell them to F off and go somewhere else lol

    • @arambadr7342
      @arambadr7342 4 роки тому +32

      to be honest the price is really fair for the amount of time it saves .

  • @GermaphobeMusic
    @GermaphobeMusic 4 роки тому +931

    It just came to mind that Andrew's green screen has come so far since he was on Captain Disillusion.

    • @nightspicer
      @nightspicer 4 роки тому +24

      you are so right! :o

    • @procyon6370
      @procyon6370 4 роки тому +17

      bro I was JUST THINKING THAT

    • @blenderguru
      @blenderguru  4 роки тому +278

      Germaphobe well I’m glad someone noticed :)
      I actually moved back home and had to use a scrappy green sheet, but to counter it I recorded with a camcorder instead of a webcam and the results are far far better :)

    • @bignosebros3060
      @bignosebros3060 4 роки тому +5

      Video link please

    • @lucasboisneau4256
      @lucasboisneau4256 4 роки тому +69

      @@blenderguru Wait, you mean shift + A add camera doesn't work irl ?

  • @JonathanNelson-nelsonj3
    @JonathanNelson-nelsonj3 4 роки тому

    Wow, this taught me so many things that I can use! The two noise nodes going into the overlay and map range nodes alone will help me out a lot!

  • @iemnikk
    @iemnikk 3 роки тому

    that literally helped! watched almost 50% tutorials out of your all tutorials available here, and now i can make some good 3d scenes on my own!

  • @mr.t9816
    @mr.t9816 4 роки тому +304

    3d modelling is like watching Bob Ross painting. "No dude you ruined it! Oh fine now"

    • @zinetx
      @zinetx 4 роки тому +8

      Exactly!!!

  • @terrain4print
    @terrain4print 4 роки тому +81

    I use a very simple technique. Use the same texture twice.Tile it slightly differently: 10x and 11x. That will offset all details. Blend between them using some noice. But I like your suggestions very much Blender Guru!

    • @Lanaur_
      @Lanaur_ 4 роки тому +1

      Doesn't it use more memory though ? Using two 4k textures for example (so diffuse, disp etc.. x2) could become expensive, even more if you do this for more than 2 sets of textures.

    • @luisporto1510
      @luisporto1510 4 роки тому +3

      @@Lanaur_ Just bake the texture and will be just one material

    • @Lanaur_
      @Lanaur_ 4 роки тому

      @@luisporto1510 That's gonna become difficult when you have large terrains to bake, especially with Blender

    • @mettaursp309
      @mettaursp309 4 роки тому +5

      @@Lanaur_ I don't believe it would if you are just referencing the same texture resource twice. The GPU only needs the texture to be uploaded once for it to be referenced any number of times.

    • @Lanaur_
      @Lanaur_ 4 роки тому

      @@mettaursp309 Well if it's the case, then I've done something wrong because EEVEE slows down a bit if I have twice the same setup.

  • @jacobjonasson7903
    @jacobjonasson7903 4 роки тому

    This is the best and most well explained blender tutorial on the internet. Keep up the amazing work man!

  • @user-xc6gf9si1v
    @user-xc6gf9si1v 4 роки тому +5

    Thank you, Andrew, for this vector math setup for us. It's essential explanation that will help us to improve our shading experience in blender or maybe in some different 3D software. Thank you so much for your work again!

  • @012anon
    @012anon 4 роки тому +7

    My God I can't believe all that it tooked to make a single texture seamless! it's so much more than I imagined, having to develop and discover how to make those nodegroups (that id really like to understand how they work, what they are doing and why are they doing it) could have taken forever. It's really important to develop node groups and save them when they deal with non specific texture properties. Amazing. Also, there is absolutely no problem with advertising or naming poliigon any times you want. You're giving things for free. Thanks for this tutorial

  • @SullenSecret
    @SullenSecret 4 роки тому +340

    If you use Unreal, you can do this using a node called, " Texture Bombing."

    • @ve-uh7tq
      @ve-uh7tq 4 роки тому +45

      @mattroski007 yo, wtf , can u explain?

    • @LockViles
      @LockViles 4 роки тому +34

      @mattroski007 honestly blender has come far. the UI now is a lot more friendlier and some of the settings might have changed but in total the revamped help me learn blender to use it more often as a fresh beginner

    • @anima94
      @anima94 4 роки тому +50

      @@LockViles As a beginner (again) I can vow for this. I tried blender 2 years ago and despised it, but with 2.8 it's a million times more intuitive.

    • @Schmidtelpunkt
      @Schmidtelpunkt 4 роки тому +7

      @@anima94 I need more of such comments - I tried to start Blender so often but as I have a 3ds max license in reach most of the time, it is just so tempting to solve things that way the moment I run into a problem.

    • @abdullahsajid65536
      @abdullahsajid65536 4 роки тому +2

      Well i didnt know about that node lol. I used macro variation before

  • @0utder
    @0utder 2 роки тому

    After watching your videos for the last 2 weeks and knowing nothing about 3D modelling and blender, I am amazed at how much of this stuff i have been noticing just playing video games for years, obsessing about graphics pays off in a way and learning from you and putting a name to a method, just makes this only the more interesting.

  • @jordansmith7969
    @jordansmith7969 3 роки тому +2

    Thank you for all the help you offer for free! You really help represent this community and what it should be.

  • @joesanders2037
    @joesanders2037 4 роки тому +72

    In a former life, I was a professional videographer, I have to say, your videos started out pretty cool (for a beginner lol) and have improved to become extremely professional, well shot, and a perfect combination of humor, information, and personality.
    Keep up the good work young man (I'm 60, I can say that).

    • @boo7948
      @boo7948 2 роки тому +3

      old L

    • @NinetyUnderScore
      @NinetyUnderScore 2 роки тому +17

      @@boo7948 i think this is the worst comment i have ever read 😃

    • @roaling
      @roaling Рік тому

      @@boo7948 bro shut up let the poor man have freedom of speech, you'll be old soon

    • @sotarro9969
      @sotarro9969 8 місяців тому

      ​@@NinetyUnderScoreagreed

  • @dungeoneering1974
    @dungeoneering1974 4 роки тому +82

    Great tips! The ocean, in real life, always looks like a badly tiled texture when you fly over it and look down.

    • @alapikomamalolonui6424
      @alapikomamalolonui6424 4 роки тому +8

      @aaronsdavis
      He's really good with the surf/coastline, though. Very surfer dude, dude. :) 🤙

  • @justtrim
    @justtrim 3 роки тому +2

    just a friendly reminder that you're awesome. thank you for the node groups, and the education. keep advertising poliigon as much as you want!

  • @jamessavage3579
    @jamessavage3579 4 роки тому

    You, Mr Price, are one of the most useful humans on the planet. Thank you again for making life as a Blender user so much easier.

  • @scorse4197
    @scorse4197 4 роки тому +35

    Missed You man, glad to see You uploading ❤️

  • @giperkinez7073
    @giperkinez7073 3 роки тому +6

    This is so awesome, I couldn't even imagine, that this is actially possible!

  • @notmyname4714
    @notmyname4714 Рік тому +1

    This may be one of the most helpful videos anyone has every made for Blender!

  • @navcrowds
    @navcrowds 4 роки тому

    You really are the gift that keeps on giving! My Lockdown blender activity has gone up exponentially.

  • @werzam518
    @werzam518 4 роки тому +6

    NICE!
    I ended up my render one hour ago and i have this type of issue, and your video shows how to fix it.
    Thanks!

  • @Elkav
    @Elkav 4 роки тому +23

    Oh my god i NEEDED this, thank you so much

  • @wojciechselwa8565
    @wojciechselwa8565 4 роки тому

    Man, I'm not even Blender user, just love to watch your tutorials, still can learn alot from them by implementing those ideas into other softwares!

  • @hemalet
    @hemalet 3 роки тому +1

    You went from being the anvil guy to being the donut guy and now the poliigon guy, I say this in the best of senses as it shows that persistence in life's goals bear fruit, I congratulate you and admire your work very much.
    You really inspired me to use Blender in my day to day.

  • @komojo
    @komojo 4 роки тому +37

    One other little tip: If you're just blending two textures together, it will have less noticeable tiling if they are scaled at irrational intervals.

    • @leeanders3931
      @leeanders3931 4 роки тому

      what's an irrational interval?

    • @dymegee
      @dymegee 4 роки тому +3

      @@leeanders3931 irregular interval lol

    • @antonycornell6284
      @antonycornell6284 3 роки тому +3

      Ie use scales that are not coprime. All numbers can be written as the multiple of primes eg 12 is 2,*2,3. You will get better mixing if you scale by 4 and 17 than by 4 and 18 even though 18 is bigger than 17. This is because 18 is 3*3*2 and 4 is 2*2 and primes shared by the scale factors, the number 2 in this case, don’t “help”, whereas 17 is just one prime.

    • @minhaj_khan
      @minhaj_khan 2 роки тому +2

      @@antonycornell6284 Mind blown

  • @Alex_Dul
    @Alex_Dul 4 роки тому +11

    I don't even use Blender and this still was great info. I'll apply this in UE4. 👌

  • @sandorhahn9441
    @sandorhahn9441 4 роки тому

    Hey andrew, really enjoyed this video. in the past you've helped me with picking colour for my projects. this is going to help me a lot as well, I appreciate how you've provided this. take care!

  • @nimroutrandomness1245
    @nimroutrandomness1245 4 роки тому

    awesome tutorial, can't believe you can achieve this effects and results with relatively few nodes, thanks for the hard work I'm sure it took

  • @GalaGrinsArt
    @GalaGrinsArt 4 роки тому +11

    Man I don't even jack with 3D I just like to see the crazy man do his thing.

  • @brennholzvermieter
    @brennholzvermieter 4 роки тому +4

    I'm a photographer, now learning Blender to composite at home during the quarantine 😍

  • @deepatterson1894
    @deepatterson1894 2 роки тому

    Thank you for this tutorial and for the nodes! You amaze me with your knowledge, how you figure out things. Thank you for passing some of that knowledge down.

  • @subpar157
    @subpar157 2 роки тому

    Mate, every time i'm stuck on something, you've got a video on it to get me past it. keep up the great work my man

  • @Szegro
    @Szegro 4 роки тому +4

    I really need that mantaflow tutorial you told us about in a post! Would love to learn that stuff

  • @Paul-zh2jp
    @Paul-zh2jp 4 роки тому +63

    i was literally just trying to do this, then i get on youtube and see this on my home page. okay, google

  • @unrealitybites
    @unrealitybites 4 роки тому

    Phenomenal work, Andrew. My landscapes are starting to look a lot more realistic now.

  • @guy_incognito
    @guy_incognito 3 роки тому

    Thank you! I have been doing this stuff by hand for 20 years! This is so helpful!

  • @Lanaur_
    @Lanaur_ 4 роки тому +10

    There is also this "Quixel Mixer method", where you use the displacement map or outuput (when you have blended multiples textures already) to blend materials

    • @bhavinb.artstation
      @bhavinb.artstation 4 роки тому

      Bruh wat u are saying is completely different then wat Andrew is explaining so much off topic ooooff !?

    • @Lanaur_
      @Lanaur_ 4 роки тому +5

      @@bhavinb.artstation It is less obvious to see for sure, but It does work (for adding water for example), even more when you use the other methods

    • @Lattamonsteri
      @Lattamonsteri 4 роки тому +5

      @@bhavinb.artstation It's not that much off-topic :P I thought Andrew is trying to hide repetition in tileable textures. You can also do that in Quixel Mixer.

    • @nibblrrr7124
      @nibblrrr7124 4 роки тому +3

      Interesting. In Blender, you could plug a displacement map (or the difference between two disp. maps?) into the mix node just as well.
      With a bit of node noodling, you could probably also get the total amount of displacement & height into the mix, but it might not be as convenient.

    • @Lanaur_
      @Lanaur_ 4 роки тому +2

      @@nibblrrr7124 That's the idea, to mix 2 materials/groups of textures with a mix node, and a displacement map as the factor. It can be a displacement map from one of the two materials, and most of the time should have more contrast, or nothing will happen in the mix.
      Yes, it requires a bit of time to connect all of that, also to figure out how to elevate dynamicly one of the material when it is blend, because, if it's a simple blend, the potential differences in the values between two displacements can make that one of the two is diplaced higher than the other, but that doesn't happen in Mixer, where you can see that as it blends, it moves the material up and down according the threshold value. So I recplicate this by controlling the amount of a brightness in on of the textures depending on the mix value (and this mix value can be put through a math node set to "divide", because the base value can be a bit sensitive).
      It is longer to do that than doing it in Mixer, as it's not a built in feature in Blender, but the advantage of doing this in Blender is that, unlike Mixer, you can do this one huuuge surfaces/terrains without the restriction of the viewport resolution (maximum 8k in Mixer I think, which is clearly not enough for such cases). And as Andrew did you can group all of this mess in a node group easy to re-use afterward.
      Sorry if it's not that understandable, I'm not good at explaining things, and this method isn't really straight forward, you can change, remove or add a most of this depending on your situation, and I may have forgotten a few little things.

  • @chrispridemore5562
    @chrispridemore5562 4 роки тому +4

    I created a fake UA-cam account in order to like this video twice! :) This new node is a game changer for me. Amazing video, as always.

  • @nekoyukki
    @nekoyukki 3 роки тому +2

    Woooow, this is incredible, just mindblowing :O your explanations are very clear, thank you so much for this!!!!

  • @VeratyrFLESHNMETTLE
    @VeratyrFLESHNMETTLE 4 роки тому

    Just recently got back into blender after years and saw your channel after a really long time. Keep the beard bro!!
    and thank you for the tutorials!

  • @toapyandfriends
    @toapyandfriends Рік тому +5

    You should add a feature to your Polygon add-on so it's like node Wrangler where you click like control shift key and it adds a Uber mapping setup with the color node the color randomizer and everything

  • @bejlicaushaj7169
    @bejlicaushaj7169 4 роки тому +17

    Who else misses the "G'daaaaaay! Welcome back!" intro?

  • @obijohn1
    @obijohn1 4 роки тому

    WOW those tiling nodes are going to help me a lot, I get in trouble with tiling a lot. Thanks very much and great video as always.

  • @omarbartolome6548
    @omarbartolome6548 4 роки тому

    The node group for the mosaic rotation is awesome. Thanks and great job!

  • @JorgeAraujo97
    @JorgeAraujo97 4 роки тому +332

    I'm noticing no difference in life with this quarantine. I rarely leave home anyway.

    • @blendifi
      @blendifi 4 роки тому +12

      It's like I like weekdays now , since my weekdays became like weekends.

    • @rahulmaurya3886
      @rahulmaurya3886 4 роки тому +7

      bruh cant relate more XD

    • @webdraftdesign
      @webdraftdesign 4 роки тому +4

      Same here...

    • @gregoriikatastrov7472
      @gregoriikatastrov7472 4 роки тому +7

      I do notice a difference... connection is slower where i live.

    • @muuubiee
      @muuubiee 4 роки тому +2

      Same, I live out in the woods... I see people maybe once every week, or every other week.

  • @aleksejkrpan
    @aleksejkrpan 4 роки тому +42

    I visited the channel like an hour ago wondering "where the hell did Andrew disappear", and ding goes the bell O_O

  • @solidstatejake
    @solidstatejake 4 роки тому

    Thanks for you channel man. I love the way you teach and you've helped me a lot. Just got into blender and your videos have been a great help.

  • @davids9027
    @davids9027 4 роки тому

    Very useful information. Your presentation is excellent. You make it clear what you are doing then explain why you are doing it. You don't have distracting music or unedited mistakes. Thanks.

  • @gamingneeded1902
    @gamingneeded1902 4 роки тому +13

    I love the poliigon, i just wish you would add night sky hdri and terrain brushes

  • @Inspirator_AG112
    @Inspirator_AG112 3 роки тому +12

    AT TIMESTAMP [00:11]:
    This is how my Dad identified one of Blender Guru's renders from a photograph once.

  • @SeeYouInBluffington
    @SeeYouInBluffington 4 роки тому

    I can’t believe you’ve done this. Really incredible what you’re doing

  • @jordenconrad8827
    @jordenconrad8827 4 роки тому +1

    The work that you do is phenomenal, thank you!

  • @playmexstudios8168
    @playmexstudios8168 4 роки тому +3

    Love your videos! is there a way to make this happen in Unity? or a way to export from blender to unity? thanks

  • @jinschoi
    @jinschoi 4 роки тому +348

    Why are you on the left now? Change disturbs me.

    • @Guiltypleasure98
      @Guiltypleasure98 4 роки тому +20

      I knew something was wrong 😂

    • @kool-aidsapiens1434
      @kool-aidsapiens1434 4 роки тому +43

      He's now politically left

    • @Q_20
      @Q_20 4 роки тому +2

      @@kool-aidsapiens1434 Are you sour about that?

    • @TheLucidSpecter
      @TheLucidSpecter 4 роки тому +1

      @@kool-aidsapiens1434 damn 😭

    • @blenderguru
      @blenderguru  4 роки тому +189

      I like to keep it interesting

  • @centerloper
    @centerloper 4 роки тому +1

    I just want to say that your tutorials have been absolutely amazing for me. I have been trying to make the 3D assets for a game I have been developing and you have been helping me immensely. You truly are the best guru I have in Blender.

  • @justpaul899
    @justpaul899 4 роки тому

    Great video, as always! Thank you for the node groups!

  • @washingtond.c.8533
    @washingtond.c.8533 4 роки тому +5

    Omg, I was literally complaining about tiling with textures yesterday

  • @exwi-zed533
    @exwi-zed533 Рік тому +8

    We need a math wiz to somehow add a blur/feather operation between the textures at the mosiac line.

  • @wolfgraphicsllc3220
    @wolfgraphicsllc3220 3 роки тому

    and wow once again this is why your the blender GURU all of the details and the assets and tools you used to get R done thanks.

  • @ethanfullmer5547
    @ethanfullmer5547 4 роки тому

    You are always a major help Andrew! Keep it up!

  • @OfficiallyOToole
    @OfficiallyOToole 4 роки тому +3

    I see you have made possibly one of the best decisions you ever have in your life: Keeping your beard

  • @Mr_Grinner
    @Mr_Grinner 4 роки тому +3

    8:00 my favorite part of the vid

  • @polynormal4038
    @polynormal4038 Рік тому

    Thanks for this! I've been struggling with that tiling issue for a while now, extremely helpful!

  • @sagepaddockreid7804
    @sagepaddockreid7804 3 роки тому

    this is one of the most useful blender tutorials that i have ever seen

  • @mortenfjellheim2481
    @mortenfjellheim2481 3 роки тому +5

    Nice tutorial but the download link for the node group doesnt work. Do you have another link?

  • @crlsmsc
    @crlsmsc 3 роки тому +7

    does anybody have the node group file? dl link isn't working anymore:(

  • @ScruffleFace
    @ScruffleFace 4 роки тому

    It's amazing to see the jump in realism once you add those little divots.

  • @TanuKart
    @TanuKart 4 роки тому

    Amazing tools and techniques. This deserves a nobel prize

  • @emuliusv
    @emuliusv 4 роки тому +9

    Hey Andrew, could you do a tutorial where you explain all the mix shader operations (screen, overlay, darken, etc.)?

    • @spacesheep9154
      @spacesheep9154 4 роки тому +1

      actually.

    • @evindrews
      @evindrews 4 роки тому +4

      Just google 'understanding blending modes in photoshop' the blending modes are not blender specific

    • @munawwarabdulmuneer5877
      @munawwarabdulmuneer5877 4 роки тому

      Andrew himself just shared this series on his newsletter. Its not by him and it uses Substance, but like Evin Drews said blending modes are used everywhere.
      ua-cam.com/play/PLB0wXHrWAmCzVtYuOzDfSgE1UmefzjXMG.html

  • @colymoli4311
    @colymoli4311 4 роки тому +22

    4.6K likes, 26 dislikes:
    "why 26 do not like this video? :("
    THANK YOU FOR THE HELP!

    • @lawrence3570
      @lawrence3570 4 роки тому +7

      They are those who created abnormally priced 3d softwares realizing that a free open software just outdid them... without breaking a sweat.

    • @gregoriikatastrov7472
      @gregoriikatastrov7472 4 роки тому +5

      "...the plane is a plane, and that doesn't exist in a real world" i smell angry flat-earthers in these dislikes xD

    • @wolf1066
      @wolf1066 4 роки тому +1

      He's an Aussie. Half the dislikes are probably from Kiwis "just because".

    • @AnonymousMachine
      @AnonymousMachine 4 роки тому +1

      @@lawrence3570 "without breaking a sweat." didn't take like many years to Blender to actually fix many of their bad UX practices? wasn't that the big deal with 2.8 version?

    • @AIPTutorials
      @AIPTutorials 4 роки тому +1

      @@AnonymousMachine Well, if you consider almost 20 years to be "many years", then yeah, I guess it is. lol

  • @jacobh2371
    @jacobh2371 Рік тому

    These nodes are awesome! Gonna have a lot of fun playing with this

  • @briticalhit4987
    @briticalhit4987 3 роки тому +1

    Thanks for the node group guv! Most useful :)

  • @arinakonashenkova2815
    @arinakonashenkova2815 3 роки тому +12

    The link for the Node Groups does not work anymore! Does anybody else have the same problem? I really hope it was not deleted and Andrew will fix it

    • @Anakianaj
      @Anakianaj 3 роки тому

      ye, the link is not available. - Though you might want to give the untiling node by Erindale (here on YT, the corresponding video: 'The End of Tiling Repetition! - Getting started with Blender Nodes' - resource links are in that video's description)

    • @tumimbasa1705
      @tumimbasa1705 3 роки тому +1

      Another solution to distorting repeatative textures is to group them, copy them, tweek the mapping values and using a noise texture. ua-cam.com/video/HpmOsMEuoKs/v-deo.html. 1:30

    •  3 роки тому +1

      It works now

  • @lorenzodiazdonzelli3048
    @lorenzodiazdonzelli3048 3 роки тому +7

    Hey the dropbox doesn't woork anymore :(

  • @sam-a-tronix9422
    @sam-a-tronix9422 3 роки тому +1

    Its crazy how Andrew (Blender Guru) sees this world. Remark of a great Artist!

  • @gelerson1642
    @gelerson1642 4 роки тому

    Adrew back at it again with the A+ content!
    Gonna be honest, this is the best part of the pandemic.

  • @curhob
    @curhob 3 роки тому +6

    Where do you get these node setups now? It just gives you a 404 error thing.

  • @ReddiValentine
    @ReddiValentine 3 роки тому +6

    The Download for the nodes are down :(

  • @jaykay4137
    @jaykay4137 4 роки тому

    I watched the whole video. I have no experience with or foreseeable reason to use Blender, but now I know how to tile a texture without repetition. This is what self-isolation has made me do.

  • @mrG4J4
    @mrG4J4 4 роки тому

    You are our Blender Hero Andrew. Thank you for your work.

  • @majikalmcmuffin6258
    @majikalmcmuffin6258 4 роки тому +3

    WHY AM I WATCHING A BLENDER TUTORIAL, I HAVE NEVER USED THIS SOFTWARE. THANKS UA-cam

  • @nic3vide0
    @nic3vide0 3 роки тому +6

    10:22 Oh my God!😳 it's a great idea to find textures on Google Maps in 3d view mode 👍😆😉

  • @KharaokeTube
    @KharaokeTube 4 роки тому

    Awesome, valuable content as always Andrew. ☺️

  • @wenham34
    @wenham34 4 місяці тому

    This video and the accompanied node are great. They help me to solve a long time issue. Thanks!!

  • @anthonymernacaj9254
    @anthonymernacaj9254 3 роки тому +5

    i dont think the dropbox link is working anymore :(

  • @OfflineOffie
    @OfflineOffie 4 роки тому +8

    Using 4D noise is a whole lot slower, especially noticable in EEVEE!

    • @nibblrrr7124
      @nibblrrr7124 4 роки тому +5

      As an alternative, you could leave the noise 3D, and tweak the Z coordinate (since UV only uses X&Y).*
      If you're even more of a miser, you could even use 2D noise and add some huge constant numbers to your X and/or Y coordinate. If you shift them far enough, you get a completely different patch of noise. Not sure how much of a difference it makes for speed.
      * I.e. put a Mapping node (or Vector Math set to "Add") before the Noise, and use the Z location like you would use the W coordinate in 4D.

  • @elizabethhamilton1166
    @elizabethhamilton1166 2 роки тому

    Wow Andrew so much to unpack. I will take time to really absorb this! Thank you.

  • @Cin3DyUEFNdeveloper
    @Cin3DyUEFNdeveloper 4 роки тому

    Andrew I have been following you since 2013. Because of you I can make animation and everything in Blender! Thanks for that! I'm watching this video. Notebook at hand. I write everything down! Suddenly I take a good look at you. And what do I see! You look exactly like 'Liam' from the bold and the beautiful! haha