Can you explain the workings of the final patch in this video? The final patch starts at 6:04. A couple things to encounter: 1. How is Channel 2 of the DXG being modulated? Why does it sound "spiky?" 2. Why does the René sequence sometimes stop on its highest note? 3. Why do the Mimeophon's Repeats sometimes sound "noisier" than other times? 4. What is happening with the patch cable starting around 10:48?
This is why I watch this channel and buy Makenoise products, inspiring patch ideas that push beyond the conventional synth voice patches. Tony, give the man a pay rise
My attempt to describe this monster feedback loop: DXG channel 2 is modulated by stepped random voltage from Wogglebug. Wogglebug is clocked by Rene's X gate output. Rene is clocked by EOR on Maths channel 1. Maths is acting as an envelope follower with the sum signal being composed of a slight negative offset from channel 3 and attenuated Spectraphon odd harmonics. Spiky sounding due to rapid fluctuations in the EOR striking the DXG quickly and responding to different levels of the stepped random output as well as different timing intervals. Rene sometimes stops because v/oct to Spectraphon is pushing its pitch so high that the pulse is too thin to clock Rene (even with the elaborate maths contraption in between, reducing sensitivity with a little rise and extending the trigger length with fall time). Mimeophon sounds noisier sometimes than others because of the erratic clocking from Rene C Gate (all part of the big feedback loop). It modulates times against an ever changing clock. Patching around 10:48 gives XPO a chance to reach into the audio rate (previously it had been using its pulses mixed with Spectraphon thru QPAS, but pushing it into the bass range allows a voice to emerge from the chaos of the drone).
OMG. Spectraphon's red-mode (chaos?) outputs are multed to a single channel on the bus (green), and multed into Morphagene for the envelope follower. Both go into Maths CH 2, attenuated to 02:00 and from the sum out to channel 1 signal input so the audio gets special fall treatment. Channels 1 & 4 are taken out of the sum by using the attenuated outs. Channel 1 clocks Rene X with the audio from the SP. Maths channel 4 looks like a decoy because cycle is off. So it doesn't clock Rene Y and doesn't modulate XPO-L. Since Rene is clocked by audio, it scrambles XPO in the key of X#. Rene's C channel is clocking Mimeophon, but since Y isn't clocked it will probably do just one row of four notes but not all gates are enabled. So the Mime gets a pattern instead of a clock. SP's summed output finally goes to XPAN where it's joined by XPO pulse outputs which are more like squares because XPO-L doesn't modulate. XPAN goes to QPAS, QPAS smiles to DXG. The DXG only has one strike input and even though it's hard to see, it must come from Wogglebug which is clocked by Rene X gate. However, since the strike is dynamic, you could use stepped random CV which is the case in this case. Finally, DXG to Mime and Mime to output. What's happening with the cable? It 'strikes' the DXG with the idle output from Maths Channel 4 where EOC is always on. You'll get the nice pop. Nah, this can't all be right.
that has got to be at least 95% right! The MATHS Ch4 as "decoy" is a good take - in fact it modulates the QPAS cutoff, but I forgot to switch it back on at the beginning of the shoot. I was happy with this accident, because what it meant is that much later in the take I had the opportunity to add another dimension. In the end I think this made a better structure than keeping that modulation active from the beginning :)
Easy Final Patch Explanation: While René was talking to his buddy XPO on the Mimeophon, they encountered a Wogglebug, which caused a morph in their gene sequence. Nothing to worry about, with a little bit of Maths, a Direct XOver Generalisation and a few tangential Quantum Passes they were able to correct the Space Tempi Continuum with the only sideeffect being the xtrapolated panning of their voices, as is clearly shown on the Spectraphon.
Impressive stuff but I hope this is not the way forward, love the breakdown and explanation of Walkers Videos, they have hepled me so much. I have put my order in for a Black Maths and DXG, is ModDemix being released in black as well? it will be my only silver module now in my case :)
Can you explain the workings of the final patch in this video?
The final patch starts at 6:04.
A couple things to encounter:
1. How is Channel 2 of the DXG being modulated? Why does it sound "spiky?"
2. Why does the René sequence sometimes stop on its highest note?
3. Why do the Mimeophon's Repeats sometimes sound "noisier" than other times?
4. What is happening with the patch cable starting around 10:48?
This is why I watch this channel and buy Makenoise products, inspiring patch ideas that push beyond the conventional synth voice patches. Tony, give the man a pay rise
Stereo drone mix was amazing. Great patching
My attempt to describe this monster feedback loop: DXG channel 2 is modulated by stepped random voltage from Wogglebug. Wogglebug is clocked by Rene's X gate output. Rene is clocked by EOR on Maths channel 1. Maths is acting as an envelope follower with the sum signal being composed of a slight negative offset from channel 3 and attenuated Spectraphon odd harmonics. Spiky sounding due to rapid fluctuations in the EOR striking the DXG quickly and responding to different levels of the stepped random output as well as different timing intervals.
Rene sometimes stops because v/oct to Spectraphon is pushing its pitch so high that the pulse is too thin to clock Rene (even with the elaborate maths contraption in between, reducing sensitivity with a little rise and extending the trigger length with fall time).
Mimeophon sounds noisier sometimes than others because of the erratic clocking from Rene C Gate (all part of the big feedback loop). It modulates times against an ever changing clock.
Patching around 10:48 gives XPO a chance to reach into the audio rate (previously it had been using its pulses mixed with Spectraphon thru QPAS, but pushing it into the bass range allows a voice to emerge from the chaos of the drone).
what he said 😊
Impressive work!
Modulare Jedi guy :)
Don't forget Morphagene as a 20hp audio envelope follower, lol. :D
Gat damn my dude! You’re the feedback whisperer.
What a cool system. Thx for the demo.
OMG. Spectraphon's red-mode (chaos?) outputs are multed to a single channel on the bus (green), and multed into Morphagene for the envelope follower. Both go into Maths CH 2, attenuated to 02:00 and from the sum out to channel 1 signal input so the audio gets special fall treatment. Channels 1 & 4 are taken out of the sum by using the attenuated outs. Channel 1 clocks Rene X with the audio from the SP. Maths channel 4 looks like a decoy because cycle is off. So it doesn't clock Rene Y and doesn't modulate XPO-L. Since Rene is clocked by audio, it scrambles XPO in the key of X#. Rene's C channel is clocking Mimeophon, but since Y isn't clocked it will probably do just one row of four notes but not all gates are enabled. So the Mime gets a pattern instead of a clock. SP's summed output finally goes to XPAN where it's joined by XPO pulse outputs which are more like squares because XPO-L doesn't modulate. XPAN goes to QPAS, QPAS smiles to DXG. The DXG only has one strike input and even though it's hard to see, it must come from Wogglebug which is clocked by Rene X gate. However, since the strike is dynamic, you could use stepped random CV which is the case in this case. Finally, DXG to Mime and Mime to output. What's happening with the cable? It 'strikes' the DXG with the idle output from Maths Channel 4 where EOC is always on. You'll get the nice pop. Nah, this can't all be right.
that has got to be at least 95% right! The MATHS Ch4 as "decoy" is a good take - in fact it modulates the QPAS cutoff, but I forgot to switch it back on at the beginning of the shoot. I was happy with this accident, because what it meant is that much later in the take I had the opportunity to add another dimension. In the end I think this made a better structure than keeping that modulation active from the beginning :)
@@MAKEN0ISEMUSIC Cool! BTW that first acid patch was absolutely brilliant.
Easy Final Patch Explanation: While René was talking to his buddy XPO on the Mimeophon, they encountered a Wogglebug, which caused a morph in their gene sequence. Nothing to worry about, with a little bit of Maths, a Direct XOver Generalisation and a few tangential Quantum Passes they were able to correct the Space Tempi Continuum with the only sideeffect being the xtrapolated panning of their voices, as is clearly shown on the Spectraphon.
Can confirm!!
Can't wait to get mine! Keep these vids coming
That last one was quite a ride! 🎢🚀🛸
Thanks for tuning in!
Sooo fun and clean
🎶
That first patch is immense. It's a full track in a patch.
Thanks for watching!!
Would love to buy that black and gold STO. Please…
Impressive stuff but I hope this is not the way forward, love the breakdown and explanation of Walkers Videos, they have hepled me so much. I have put my order in for a Black Maths and DXG, is ModDemix being released in black as well? it will be my only silver module now in my case :)
Moddemix is actually the first of the “new” black modules released and already in stock at a few places.
Fear not - the standard patch walkthrough video format is not going away! And yes, the modDemix is now shipping in black/gold version as well.
@@MAKEN0ISEMUSIC That's great news on both accounts..thank you :)
@@na-dj6ob thanks , I have found one and ordered 🤟
Shipping eta? Just annoyingly curious.
Same question
Very soon! DXG is running on our production line right now :)
double woggle ⚡ ⚡