Yo... and that first part of the phaser fire sound, that's totally the high speed motors rotating it open then positioning/aiming the turret. all of the movement occurs during that motor sound, then once it fires... it doesn't take near as much power to track a target so you cant hear it. But to accelerate deaccelerate, precisely position the turret takes some serious power. And it has to be that fast... its a quick draw so it's a surprise when you need it to be. Fun side note, I used to run a 6kw fiber laser, and it was SCARY how fast that gantry could move that thing... it definitely made a sound like that.
I did not expect that second firing pattern. Made me jump! 😆 I like it though, it reminded me of the episode "Balance of Terror" where the phasers were used like "depth charges."
Interesting, both are very good and fast with target acquisition. In this case ,I like #2 because of the options you have with either a long steady beam,or the short burst. Well done!
Ver. 1 seems best, though I personally feel that covering the dish that far down on minimum declination isnt quite realistic enough. Maybe recess the dish and emission channeler very slightly more in... perhaps tighten the emission appature as well? Phasers are thin hypervelocity particle beam cutters with variable output capabilities to tune range and width.
This is fantastic work! Well done. One note: The telescoping cannon barrel is a very interesting addition. I like the firing effect and sound. However, because it extends it can't fire forward thus limiting firing arc. Perhaps the sides of the spherical turrets could lift the entire cannon barrel slightly to allow for forward firing, or the extending barrel could be made thinner. Overall, it’s a masterpiece. I’m excited to see what’s next!
Right on, Man! That's exactly what I was thinking. That looks cool as hell. And I really love the extending emitter and the recoil action. It may not be to TOS Star Trek, in terms of aesthetics, but it still looks cool.
This is a hard one. #1 is nice because it's classic TOS. #2 is just damn cool and sounds more powerful. If I had to choose though it would be #1. #2 is a lot like Start Wars...
That looks fantastic! Sleek turret design, but just enough subtle details that it isn't too plain. I like that it has a pulse mode as well as a stream mode. Makes sense for phasers to work that way.
Man so much better! Nice work. I'd still put the whole assembly recessed into the hull with a cover plate and some yellow caution marks around the phaser port. That way the hull looks flush until the phasers are brought up and out. I guess, your phaser turrets coming out of something like the phaser ports on nx-01. Fantastic work though! Very beautiful!
Both have practical applications. First type offensive, second type for point defense against multiple incoming attacks. Like in the first Kelvin timeline movie, where the Romulan missile attacks were shredded protecting Spocks ship. And they completely forgot about the phasers having that feature in the last one, where Enterprise is shredded by modified mining craft.
The second firing mode would fit in perfectly with the phasers in pulse mode when fighting the Romulan bird of prey in "Balance of Terror". The only change I'd suggest is to make the shots fire slower, appear as a large blue pulse, and have the TOS photon sound, as they were done in the episode when set to proximity blast mode. (The episode aired before photon torpedoes were conceived by the writers.)
Definitely nailed the two-part turret perfectly! One really minor thought... (I know, I know... "Uh-oh...") 💩 When firing along the plane of the ship, a good part of the lens for the phaser was below the deck. This would, of course, keep the ship from being able to fire it in Mode 2 along that line. WHAT IF, though, the emitter weren't evenly flush with the turret? What if, instead, it were partially recessed along one edge so that the entirety of the lens would be above the hull line? Even at a 90 degree elevation, it could still be above the hull line behind it. (And again, my apologies for not being able to clearly explain what's in my alleged mind...)
@@jeffanderson8165 Thanks! I get what you’re saying. Maybe if the turret itself elevated a little so the lens didn’t dip below the plane of the hull. Came close to leaving a burn mark!
Awww yesss. That's brilliant. I love V1, V2 is also not bad, the telescopic thing is a bit too exaggerated, maybe make it more subtle, and it could totally work as an alt-/rapid fire mode
2.5 is a win! Love it! How fast can you get these installed in the fleet? When will the new photon launch tubes be ready for demo display? Kirk was asking...
I'm a fan of your earlier turret design that had doors. It stays true to the idea of the TOS Enterprise. These 360 degree swiveling ball turrets are too advanced looking for TOS Enterprise. The advanced Ball turrets were more of a Enterprise Refit (TMP-era) thing from the movies. The TOS Enterprise is supposed to be more analog and parts were larger. The designers were trying to emulate World War 2 ships in space. So TOS Phasers have their own rooms and crews manning them. And when you get to the movies, things become more automated.
nice militarized design. the two firing modes i think would be for different uses. beams are better for lighter targets or energy fields. pulses are better against heavy armor due to bloom caused by ablated material.
Great thing about the two modes is that it covers phases being depicted inconsistently in TOS. So while I much prefer #1, I can't argue with having #2 as well.
Ooh that's much better I would say it moves too quickly and suddenly though - it's *realistic* for computer controlled tracking, but it doesn't *feel* natural, especially if you want to sell this is being a big heavy bit of machinery. If you slow down the acceleration a bit it will convey more sense of mass (Though that's also just my preference). I think of the two I prefer the first firing mode, the second looks a little too camera lensy for my taste, though the model is great!
I would also say the bounce back on the popping out is a smidge cartoony, even if again it's got a bit of realism to it. Be interesting to see it with the long orange pulses and sound effect of TWOK though!
@@RingandRaventhanks for the feedback! I’d gotten some off the first video that said the tracking was too slow. The bounce back tracking was something I wanted to try. Need to balance the size of the machinery w the need for fast tracking.
@robbetz ah I know that can't win feeling 🤣 The way it's moving now is a lot like a real computer controlled turret (albeit a small dinky one) tracks things, it's just that because that's outside normal experience it reads as unnatural. I double checked some footage of CIWS phalanx turrets, and they're moving a little slower maybe, but those rapid changes are indicative of computer tracking, but Trek runs on a lot of age of sail vibes, so maybe a smidge slower and smoother? To get a bit poetic there's a cold mechanical feel to this sort of computer movement, which almost sets off uncanny valley vibes now I think of it, but Trek's vibe has you almost personifying the ship. Movement like that is what you'd reserve for the villain's ship (think the Romulan drone ship in Ent and the way it moved Vs the way the hero ships move). Though if course this is dependent entirely on what YOU want it to be. If you're going cinematic I would say slow it down a bit and smooth out the accelerations. If you're going for a *realistic* feel to it, then maybe a fraction slower so you can more easily see, but keep the sudden jerkiness. (Think the weapons in the Expanse?)
I think you'd be getting a fair amount of phaser scarring on the hull with the blue phaser. IMO the emitter sits too low to the hull. Nice work though, love the designs.
To barriers to realism here: 1) THe phaser in mode 1 looks like a cylinder with a shadow and a highlight when it should only emit light. 2) The phaser light in both mode 1 and 2 needs to light up the hull.
Hmmmm. LIke them both of better than the other two! The first one looks better to me, but the second one makes more sense (the body of the canon would keep it from accidentally firing too close to the hull; realistically that thing would produce a LOT of heat). Maybe keep the telescoping but make the barrel a little shoreter? I dunno. Looking pretty good either way.
Okay, in version two, when that barrel just POPPED OUT, i damn near died laughing. The turret got a boner! The way it fires is cool, and would be perfect in red for the Movie Era phaser bolts, but the version 1 turret itself is better.
Both versions are cool, but the rapid fire definitely needs some sound design adjustments, more oomf and guggita kinda noises if that makes sense. The render is beautiful, but maybe try red for steady fire and blue for rapid fire, like a blackbody radiation curve, blue indicating hotter shots but needing to stagger them to prevent overheating, and it would align with what we see in canon trek phasers usually being red, but still allowing for a bit of futuristic blue flare when needed.
Oh to add to this, mode 2 should have some kickback for that barrel extension on each shot. Feeling like every shot has some power behind it might make it feel a little more distinct and like it has a purpose tactically other than "look cool"
Sure hope the interlocks are working so that the emitter never fires in the “maintenance” orientation! 😮 Me personally, I like the second phaser effect. It may not be “treknical” but it sounds cool and appeals to the 12-year-old in me 😊
i do like the "overloaded" phasers of version 2 - matching up the sound a little better to movies is all that would be needed. version 1 is much more what i "feel" is in the universe. federation tech has fewer "transformer" type mechanisms in my brain.) for some reason i had the phasers on the pre movie era in recesses, like amost a pit... but this all looks fantastic!!! and there are so many types of thse highly versitile and long serving weapons systems, so all the deigns feel like they could be used ! now... how about them "proximity" phasers. (which is a goof, buuuuut, ) those could e the "pulse/sweep" you had going but rapidly shifting the target between 3 pulse bursts. to "sweep" an area with lower intesnity energy, to score a hit or defend aagainst 'swarms' where prolonged contact with the big blue "f*ck you in particular" beams were not practical or needed.
I think both works but the 1 should be for normal firing mode while 2 for spread burst shots Can I ask for permission to borrow some design elements/engineering from this turret?
I'm assuming you're using Blender, and I don't know how Blender works because I use programs that are nearly 25 years old now.... But you need to make the phaser beams and the pulses CLEAR! They shouldn't form a shadow on the hull. In my old program, even if the object is opaque, I can still turn off the shadow, not necessarily make it transparent.
But we never truly see these being used as point defense weapons, when Phaser strips are the best, they just have the shields take the hit from enemy torpedos
I like this design, but the movement should be precise and faster. Having it move like an old bendix synchronizer WW2 plane turret just doesn’t make sense on a machine that regularly operates as half the speed of light when it’s going SLOW.
What's wrong with a diode that shoots out energy at the weakness of the electric field? That?! They can lock up... Too much machinery, too many movie parts! Looks cool and all. But a diode dome that has energy coming out at the point where the field is weakest would be a better solution with less moving parts! Weapons lock would be an electronic buildup of the fields before the collapse of the shot at the E-gap, easier to detect!
Liked the first one best. Ialso liked how the turret buries itself into the hull, when not in use afterward. Very nice.
Version 1 is my new head canon for how the turrets work
Yo... and that first part of the phaser fire sound, that's totally the high speed motors rotating it open then positioning/aiming the turret. all of the movement occurs during that motor sound, then once it fires... it doesn't take near as much power to track a target so you cant hear it. But to accelerate deaccelerate, precisely position the turret takes some serious power. And it has to be that fast... its a quick draw so it's a surprise when you need it to be. Fun side note, I used to run a 6kw fiber laser, and it was SCARY how fast that gantry could move that thing... it definitely made a sound like that.
😂Number one is very classic! Number two is just fun! The muzzle telescoping out then firing! Love it!👍
lol number 2 was kind of tongue in cheek 😉
Beam and pulse phasers are very nice. Love the perfected emitter’s design-the swivel down at rest and the extension for rapid pulse are really cool.
Number one has the full TOS vibe. Number two seems like something that would have been in development for use right before and leading into TMP.
@@hanthostaal7131 bingo
I did not expect that second firing pattern. Made me jump! 😆 I like it though, it reminded me of the episode "Balance of Terror" where the phasers were used like "depth charges."
Balance of Terror is one of my favorites!
Interesting, both are very good and fast with target acquisition. In this case ,I like #2 because of the options you have with either a long steady beam,or the short burst. Well done!
Ver. 1 seems best, though I personally feel that covering the dish that far down on minimum declination isnt quite realistic enough. Maybe recess the dish and emission channeler very slightly more in... perhaps tighten the emission appature as well?
Phasers are thin hypervelocity particle beam cutters with variable output capabilities to tune range and width.
This is fantastic work brother - you blow me away with all of your work! It is epic! Thank you so much
@@johnavast5939 thank you!
I love it! I especially like the 2nd phaser fire sounds ( pew, pew, pew )
Very nice. A marked improvement over the last iterations. I think this one is a home run.
I love both of these! It looks and feels more like the “Discovery & Strange New Worlds” version of the phasers.😀👏😎
I suppose these were installed yesterday, (Tuesday). Nice all around.
Good thing you didn't have a red shirt test them.
Jolan tru.
This is fantastic work! Well done.
One note: The telescoping cannon barrel is a very interesting addition. I like the firing effect and sound. However, because it extends it can't fire forward thus limiting firing arc. Perhaps the sides of the spherical turrets could lift the entire cannon barrel slightly to allow for forward firing, or the extending barrel could be made thinner.
Overall, it’s a masterpiece. I’m excited to see what’s next!
#1 and only #1 great work
@@mickeyholding7970 but…pew pew pew! 🖖😞
Very nice man, I like em both a lot ❤
Glad you like them! Thanks!
Right on, Man! That's exactly what I was thinking. That looks cool as hell. And I really love the extending emitter and the recoil action. It may not be to TOS Star Trek, in terms of aesthetics, but it still looks cool.
This is a hard one. #1 is nice because it's classic TOS. #2 is just damn cool and sounds more powerful. If I had to choose though it would be #1. #2 is a lot like Start Wars...
@@WarHammerWH well good News! Starfleet sprang for both modes.
@@robbetz Great! Do you think they'll finally get their heads out of their butts and finally go for the cloaking device next?
@ shhh. Section 31 is listening.
But yes.
Very cool.
That looks fantastic! Sleek turret design, but just enough subtle details that it isn't too plain.
I like that it has a pulse mode as well as a stream mode. Makes sense for phasers to work that way.
I like it. For some reason it just seems technologically, practically and aesthetically right.
Man so much better! Nice work. I'd still put the whole assembly recessed into the hull with a cover plate and some yellow caution marks around the phaser port. That way the hull looks flush until the phasers are brought up and out. I guess, your phaser turrets coming out of something like the phaser ports on nx-01. Fantastic work though! Very beautiful!
@@NavyCuda thanks. Check out the 3rd test video; I did exactly that!
Brilliant.
It's hard to decide, they're both awesome!
I think the sound of the 1st one is more TOS, though.
#2! Thank you for posting....
They're both really, really cool, but if I had to choose, I think it would probably be #1.
Both have practical applications. First type offensive, second type for point defense against multiple incoming attacks. Like in the first Kelvin timeline movie, where the Romulan missile attacks were shredded protecting Spocks ship. And they completely forgot about the phasers having that feature in the last one, where Enterprise is shredded by modified mining craft.
Great vision.
Looks like the Space Sphere from Portal!
Haha, it made me think of Portal too.
Dang, that first track and fire, feels so authentic it should show up in battle scene in Strange New Worlds.
The second one feels like it belongs in the mirror universe, just brutal and designed to shred enemy ship hulls.
The second firing mode would fit in perfectly with the phasers in pulse mode when fighting the Romulan bird of prey in "Balance of Terror". The only change I'd suggest is to make the shots fire slower, appear as a large blue pulse, and have the TOS photon sound, as they were done in the episode when set to proximity blast mode. (The episode aired before photon torpedoes were conceived by the writers.)
The pulse version seems a little cartoony.
Pew pew pew!
Definitely nailed the two-part turret perfectly!
One really minor thought...
(I know, I know... "Uh-oh...") 💩
When firing along the plane of the ship, a good part of the lens for the phaser was below the deck. This would, of course, keep the ship from being able to fire it in Mode 2 along that line.
WHAT IF, though, the emitter weren't evenly flush with the turret? What if, instead, it were partially recessed along one edge so that the entirety of the lens would be above the hull line? Even at a 90 degree elevation, it could still be above the hull line behind it.
(And again, my apologies for not being able to clearly explain what's in my alleged mind...)
@@jeffanderson8165 Thanks! I get what you’re saying. Maybe if the turret itself elevated a little so the lens didn’t dip below the plane of the hull. Came close to leaving a burn mark!
Goddamnit, now I have to redo mine to fit all the new stuff I got from here...
Awww yesss. That's brilliant. I love V1, V2 is also not bad, the telescopic thing is a bit too exaggerated, maybe make it more subtle, and it could totally work as an alt-/rapid fire mode
looking good
2.5 is a win! Love it! How fast can you get these installed in the fleet? When will the new photon launch tubes be ready for demo display? Kirk was asking...
@@ytmain5994 Tuesday 😉
The Pew Pew is strong with this one!
I like #1 a lot. I don’t quite like how the opening dips down into the hull line for forward firing… feels too close for comfort somehow, lol.
@@pinsentweebly yeah, need to work that out lol
Very nice. Instead of the cannon doors it's more of a B-17's ball turrent approach. Neato.
I'm a fan of your earlier turret design that had doors. It stays true to the idea of the TOS Enterprise.
These 360 degree swiveling ball turrets are too advanced looking for TOS Enterprise. The advanced Ball turrets were more of a Enterprise Refit (TMP-era) thing from the movies.
The TOS Enterprise is supposed to be more analog and parts were larger. The designers were trying to emulate World War 2 ships in space. So TOS Phasers have their own rooms and crews manning them. And when you get to the movies, things become more automated.
nice militarized design. the two firing modes i think would be for different uses. beams are better for lighter targets or energy fields. pulses are better against heavy armor due to bloom caused by ablated material.
Great thing about the two modes is that it covers phases being depicted inconsistently in TOS. So while I much prefer #1, I can't argue with having #2 as well.
Like the no one, more classic.
Ooh that's much better
I would say it moves too quickly and suddenly though - it's *realistic* for computer controlled tracking, but it doesn't *feel* natural, especially if you want to sell this is being a big heavy bit of machinery. If you slow down the acceleration a bit it will convey more sense of mass
(Though that's also just my preference).
I think of the two I prefer the first firing mode, the second looks a little too camera lensy for my taste, though the model is great!
I would also say the bounce back on the popping out is a smidge cartoony, even if again it's got a bit of realism to it.
Be interesting to see it with the long orange pulses and sound effect of TWOK though!
@@RingandRaventhanks for the feedback! I’d gotten some off the first video that said the tracking was too slow. The bounce back tracking was something I wanted to try.
Need to balance the size of the machinery w the need for fast tracking.
@robbetz ah I know that can't win feeling 🤣
The way it's moving now is a lot like a real computer controlled turret (albeit a small dinky one) tracks things, it's just that because that's outside normal experience it reads as unnatural.
I double checked some footage of CIWS phalanx turrets, and they're moving a little slower maybe, but those rapid changes are indicative of computer tracking, but Trek runs on a lot of age of sail vibes, so maybe a smidge slower and smoother?
To get a bit poetic there's a cold mechanical feel to this sort of computer movement, which almost sets off uncanny valley vibes now I think of it, but Trek's vibe has you almost personifying the ship. Movement like that is what you'd reserve for the villain's ship (think the Romulan drone ship in Ent and the way it moved Vs the way the hero ships move).
Though if course this is dependent entirely on what YOU want it to be. If you're going cinematic I would say slow it down a bit and smooth out the accelerations. If you're going for a *realistic* feel to it, then maybe a fraction slower so you can more easily see, but keep the sudden jerkiness. (Think the weapons in the Expanse?)
@@RingandRaven thanks for that.
Ps - love the Expanse. Maybe I should do the Raci at some point
Wondering if the second one could be adjusted to do the early-TOS phaser bolts (i.e. Balance of Terror)?
@@silencekit easily
I think maybe raising the platform just a bit, so it's not so close to the hull????
I would have the "muzzle" have recoil I like mode 2 as a point-defense system
1 is nice, 2 is something out of a minion movie
I think you'd be getting a fair amount of phaser scarring on the hull with the blue phaser. IMO the emitter sits too low to the hull. Nice work though, love the designs.
@@malstang888 yeah I think you’re right. Lot of red shirts would be out cleaning.
@@robbetz 🤣🤣🤣
Love the lens, sorry, COLLUMNATOR details!
Daddy likes the classic blue beam... 😁
To barriers to realism here: 1) THe phaser in mode 1 looks like a cylinder with a shadow and a highlight when it should only emit light. 2) The phaser light in both mode 1 and 2 needs to light up the hull.
Hmmmm. LIke them both of better than the other two! The first one looks better to me, but the second one makes more sense (the body of the canon would keep it from accidentally firing too close to the hull; realistically that thing would produce a LOT of heat). Maybe keep the telescoping but make the barrel a little shoreter? I dunno. Looking pretty good either way.
Okay, in version two, when that barrel just POPPED OUT, i damn near died laughing.
The turret got a boner!
The way it fires is cool, and would be perfect in red for the Movie Era phaser bolts, but the version 1 turret itself is better.
Both versions are cool, but the rapid fire definitely needs some sound design adjustments, more oomf and guggita kinda noises if that makes sense. The render is beautiful, but maybe try red for steady fire and blue for rapid fire, like a blackbody radiation curve, blue indicating hotter shots but needing to stagger them to prevent overheating, and it would align with what we see in canon trek phasers usually being red, but still allowing for a bit of futuristic blue flare when needed.
Oh to add to this, mode 2 should have some kickback for that barrel extension on each shot. Feeling like every shot has some power behind it might make it feel a little more distinct and like it has a purpose tactically other than "look cool"
Sure hope the interlocks are working so that the emitter never fires in the “maintenance” orientation! 😮
Me personally, I like the second phaser effect. It may not be “treknical” but it sounds cool and appeals to the 12-year-old in me 😊
I just realized that the telescopic turret looks just like the business end of a classic hand Phaser #2! Me LIKEY!! 😊
I feel if the turret could aim that close to the hull, it'd be in a hole/indent.
First one, for sure.
@@andrewp.8406 ended up going with both 🖖😉
Version 1 is my favorite. That's what I expect the beam weapon should be, not a slow moving plasma stuff
i do like the "overloaded" phasers of version 2 - matching up the sound a little better to movies is all that would be needed.
version 1 is much more what i "feel" is in the universe. federation tech has fewer "transformer" type mechanisms in my brain.)
for some reason i had the phasers on the pre movie era in recesses, like amost a pit...
but this all looks fantastic!!! and there are so many types of thse highly versitile and long serving weapons systems, so all the deigns feel like they could be used !
now... how about them "proximity" phasers. (which is a goof, buuuuut, ) those could e the "pulse/sweep" you had going but rapidly shifting the target between 3 pulse bursts. to "sweep" an area with lower intesnity energy, to score a hit or defend aagainst 'swarms' where prolonged contact with the big blue "f*ck you in particular" beams were not practical or needed.
amazing that something so small can devastate a continent
I think both works but the 1 should be for normal firing mode while 2 for spread burst shots
Can I ask for permission to
borrow some design elements/engineering from this turret?
@@weregarurumon3202 sure! Just make sure to let me know what you end up doing. Would love to see what you come up with.
I'd say V1 makes the most sense for how they worked in TOS, V2 is more like the movies, like Wrath of Khan especially.
#1
I'm assuming you're using Blender, and I don't know how Blender works because I use programs that are nearly 25 years old now.... But you need to make the phaser beams and the pulses CLEAR! They shouldn't form a shadow on the hull. In my old program, even if the object is opaque, I can still turn off the shadow, not necessarily make it transparent.
But we never truly see these being used as point defense weapons, when Phaser strips are the best, they just have the shields take the hit from enemy torpedos
I like this design, but the movement should be precise and faster. Having it move like an old bendix synchronizer WW2 plane turret just doesn’t make sense on a machine that regularly operates as half the speed of light when it’s going SLOW.
Cute.
What's wrong with a diode that shoots out energy at the weakness of the electric field?
That?! They can lock up... Too much machinery, too many movie parts!
Looks cool and all.
But a diode dome that has energy coming out at the point where the field is weakest would be a better solution with less moving parts!
Weapons lock would be an electronic buildup of the fields before the collapse of the shot at the E-gap, easier to detect!
First one is more accurate.