Your Stukov video straight-up ALLOWED me to start playing. I knew absolutely nothing about co-op SC2 before, and actually trying to play the game in a multiplayer setting (albeit not PvP) felt scary to me. But your talkthrough helped me just pick him up and start, and now I'm safely grinding "hard" missions (which is nothing to brag about generally, but I'm hecking proud). So yes, your co-op content is amazing!
Most people grind hard, even me an almost 20 year old casual starcraft player. Brutal is 1) sometimes way too hard and punishing, especially if you get a bad enemy force like yesterday when the enemy had immortals, reavers and tons of sentries and scouts, which shredded my swann army as everything in it is Armored and resists heavy hitting ranged damage, or shoots outside my effective range 2) full of actual baby tryhards who will quit the game if they don't like what you're doing for even a second.
@@stankobarabata2406 I actually like hard difficulty the most because it's just the right degree of challenge for me when I'm levelling commanders. I generally can win, but if I make a small number of mistakes and my ally also then there's a good chance to lose, and I like losing once in a while. Normal difficulty is just too easy and the game speed is also too slow. But unfortunately about half the time I queue for hard I get matched with someone playing casual or normal, and this makes the game too easy and slow. So I'm thinking to just play brutal even if it may be too hard for me and I hear it's rare to get matched brutal with lower difficulties, so at least it's a challenge. Just I don't really want to piss off people when we lose (I don't really mind losing actually, it's fun and forces me to improve, I'm not rushing for exp or anything.)
@@Qladstone I never knew you could match with players from other difficulties. Never seen my difficulty drop because of that, though. Is that a new thing or something?
@@stankobarabata2406 It's been around since I first played in 2018. It might just be the player population in my region is low. If you hover your mouse over your ally you can see what difficulty they selected. About half the time when I select hard I get matched with someone who chose normal or even casual. For brutal there might be a higher population so less difficulty mixing.
Great it helped. But to be honest: I don't understand it, the casual and normal mode are exactly made for new players such as you. We didn't have these amazing tutorials back then by the way, they are a LOTV remake. And heads up: The campaign is really amazing and great for learning the basics of sc2, in addition (I'd say easier than COOP) :-) Last but not least best tip: Respect the name of the mode: "COOP" so it's really great for a playing with a friend or someone you know , (I really recommend this, as 50% of allies online is always looking to be backseating your gameplay). People always wanted to be able to play the campaign/missions with a friend, not alone like the default campaigns (starting with Terran in Wings of Liberty). It was all solo, so Coop is simply a great enhancement onto all of the great modes already. So there you have it, some missions are actually from the Campaign or similar stand-alone Blizzard Arcades in release of the first starcraft 2 release, FYI :-)
I liked all of your guides, and hated to see them end. There is a new coop mode that recently came out though that is in the Arcade called Nexus Coop. The same missions are there (plus a few new ones), but there is all new commanders. For example, Raynor got turned from an army commander to a solo hero commander there. Perhaps you could make a few guides on how to play those commanders?
it's the 6 first ones, not the 3. Swarnn zegara and Vorazun are free too Also, Zeratul is better and easier to use then Mesnk. Specially with his much more durable army and pratically ofensive cannon that you can teleport into battle
As somone who completely ignored raynor and focused on 6 other commanders as my favorites. Raynor without prestige is one of THE hardest to level in hard/brutal unlike most others at lvl 1. All of your bio units will get melted by tanks, colossus, storms and well...it feels like your playing vanilla multiplayer terran lol. Trading units and barly scaping by with your losses. Since your units are exactly the same stats and damage comparied to enemy terran. BUT once you prestige, your bio units get double health! And with the passive trait that gives your units more hp when upgrading their armor. Hellbats...have 400 hp! And 6 armor, they become mini ultralisks but you can have 3 of them for the cost of 1 ultra. Also while medics heal them, they take 25% less damage. With minimal to no micro you can tank splash damage. Even marauders with over 200hp and great damage to armored units, become way more cost effective than an immortal. Lastly dont waste your money on battle cruisers. They actually suck compaired to banshees and vikings splash damage and crazy range.
You have to use macro cc's with him. P0 is way way stronger than p1. But you need to spend ur ressources. If you get AT LEAST 6-7 CC's with mules you can spam your units so much, that you can remax them instantly with 15+ rax. Mules in my games with him gathered so much ressources that i am out of minerals after 25min. Thats the way to play him
@@RichyRich2607 IMO for bio the P1 is still the best i belive? bcs the loses of every engagement is prety much minimal with if i recalled it correctly when i play hard with P1, every loses each attackwave is atleast 10-20 supply which i belive was not a significant loses compared to 30 to 50 with P0. yes it takes longer time to build its army and you probably rarely reach 200supply in 15 to 20mnt of the game but aleast you loses is minimal and manageable.
My opinion: Raynor is a little bit hard for new players, he is strong but complex in enconemy and battle skills. I think the easiest commander for new players are Zaratul,Tychus, Zagara,Dehaka, Boring Artanis dragoons. I don't like Tychus Zaratul Dehaka for overpowered skills but they are definitely easy to play
I'd argue that (ignoring overseers are strange to see for terrans) base Stukov is easy as shit to learn. Offense? build 3 bunkers, click where you want things to go, and hold q. Out of range? move the buildings closer. Playing Defense? Build Bunkers. and Banshees. I got started with Stukov, so I'm biased, but I genuinely think he's super simple if you let him be.
IMO Raynor (atleast in hard and below) is stupidly easy. the lack of strong attack wave, aoe, some bulshitery of muation makes his bio army basicly unkillable. especially with P1, his bio army turn from A to S+ beacuse of the durability. ofc in higher difficulty i got punished severly from using spaming technique, but atlesat i see the reason behdin why toxic spill ranked him easy (if i am not mistaken toxic onl play hard below and some hardcore so its just make sens why he ranked it easy)
I agree. I know this isn't the point, but I think there's an argument for learning Raynor teaches you the fundamentals of the game that will likely be applied to most other commanders one way or the other. I think having instant depots too is probably pretty nice for newer players.
@@adhistamahardikax6-346 In brutal and mutations, Raynor need skills to play, or your army will melt instantly when dealing with the attack waves Thats why I think he is harder to play. his army is weak, so need enough experience to solve the problems
Man , mengsk's troops weapons cost 160 minerals , but when a unit dies and no one's picking his weapon from the ground it will disappear after 180 seconds and will refund 120 minerals, after that , mengsk's p3 is best as weapons cost 40 minerals and 20 gas
Raynor is easy to learn the basics of build orders and stuff from, but after that hes one of the hardest to control effectively imo. Easy to learn, hard to master (talking about brutal and brutal + play)
It's easy to make a blob of 2x hp infantry, but never quite sure when to use hyperion since the cd is so long. Also I find myself never wanting to build air.
1:45 40k right now is in a bit of a weird state, GW's mini releases have been good but PR... not so much even for GW. Many people like myself have sort of "jumped ship", for other miniature games, Flames of War, Battletech, Dropzone/fleet Commander, Infinity, Warmahordes, etc., Battletech in particular has seen a pretty decent boost from it due to how Catalyst interacts with the community. Also Reynor, Sarah and Artanis have a bug limiting their level to 5 right now, Paid for Commanders are unaffected though by it.
Wasn't GW trying to fuck up Battletech out of fear of losing their #1 miniatures spot or something like that? GW has proven to be extremely petty. I've never had 2 fictional universes that I love so much, held by a company I despise so much.
@@stankobarabata2406 Harmony Gold is usually the culprit, some older 'Mech designs looked a lot like the Robotech/Macross ones, and then there were the LAMs (Land-Air-Mechs), which worked a lot like Veritechs (the mech you see people using in Robotech/Macross that turns into a Jet), look up "unseen" mechs on Sarna, since it holds more details about it then a UA-cam comment can, but the running gag at this point is that Harmony Gold only exists to try and sue Battletech because they do practically nothing with the Robotech/Macross IP(s). But if GW has tried it obviously didn't work, but people didn't just ditch 40k for Battletech, people have left for the other games I have mentioned as well, but one major thing Battletech has over Warhammer, is if I want to field a mech like a Bullshark (a mech that has no tabletop stats) I can, I can even make custom variants for it that aren't in the game it debuted in, and I've done just that, with the BSK-PYR which packs 4 Flamethrowers, 2 ER PPCs, 4 SRM-4s and 2 Small Pulse Lasers, with a movement profile of 4/6/2 neither "official" Bullshark Variant (BSK-MAZ & BSK-M3) packs Jump Jets (the 2 at the end of the movement profile is Jump Jets), all within the Bullshark's 95 ton limit with room for almost full standard armor and it's perfectly legal to play provided I can provide a 'Mech sheet with the accurate information and Catalyst won't want my head for using a 3rd party 3D printed model, I can also use 'Mechs like the Omega if I so desire.
How is Zeratul not on this List? A new players primary problem is usually macro/multi-tasking. And Zeratul basically has no macro to worry about and very limited multitasking. The one thing that throws new Zeratul players off is: how to find Artifacts fast. But there is an easy trick: 1. Bind your main building to a hotkey. 2. As soon as the prophetic vision ability is off cooldown, activate it and make sure you have Zeratul in your view. 3. Press main building hotkey and then rightclick around the edges of the minimap until you see the rally point LINE inside the vision. 4. Slowly move the mouse while rightclicking over the minimap until you have the rally ENDPOINT in the MIDDLE of Zeratuls vision window. 5. DON'T MOVE THE MOUSE, press Zeratuls Hotkey, press "T" (his teleport), and leftclick your mouse. Now Zeratul flies straight to the middle of his own vision. 6. Leftclick again to move your Viewport. As soon as Zeratul arrives, use vision again. If you have done this correctly, the artifact will be right there. 7. Practice until its automatic. (Also: Don't forget to reset the main building rally point.^^)
Un-ironically I always thought Tychus was a bit on the easier side, up to his Lone Wolf Rank. Especially when it would come to sponging damage or enabling more as well as doing damage.
Fun fact, even as a ladder player I felt Tychus was so much more powerful and easier (as in achieving more) than Reynor when I first tried out Coop. Definitely, among with Zeratul, a first pick for complete beginners. Perhaps because I tried the max difficulties right away. (hard/brutal at level 1) Anyways it certainly tells the difference.
Eh, it's actually pretty easy, so I'll just explain it here to any newcomer that might stumble upon it - basically you build the Imperial Witness and leave it with it's propaganda mode on in your mineral fields so you can make imperial mandate from workers (don't forget to get the upgrade for it from the Fusion Core once you unlock it). 1 for each of your mineral fields, and one extra if you're running a bio army with troopers/aegis guard/emperor's shadows, as it not only gives Mandate it also MASSIVELY boosts attack and movement speeds. It can even be done running shit like Pride of Augustgrad spam, but since Augustgrads are mobile and Witnesses aren't, it's sometimes a pain to wait for it to catch up, by which time you could just obliterate anything since PoA are some of the most broken and unfairly strong units in the game, stronger than other Battlecruiser variants too. Royal Guard also give Imperial mandate, but since Imperial guard are costly and you only stack them VERY late into a run, Imperial Witnesses are still a must if you want consistent mandate to keep spamming Contaminated Strikes while waiting for your more powerful CD's like Nuclear Annihilation and Dogs of War (the zerg one)
@@stankobarabata2406 I'd put mengst on the same tier as stukov when it comes to massing units and diverse ability strats. Plus Zeratul is easy AF to play knowing that he has a very little army to control, no upgrades to buy, and just a couple buildings to make. His whole playstyle doesnt take much brainpower because all you are doing is looking for artifacts
Im sure on some level this is personal preference. But i feel like alarak should be on the list. Maybe replacing artanis. He's really strong and the composition decision making is very straightforward. Also just very fun to play IMO.
This is a very good video. I agree to this where I can. I cant speak for Tychus and especially Mengsk but the other 3 are simple to grasp and very fun. Id say Id replace Tychus with Dehaka, he is simple and since dehaka is so strong on his own you don't need to worry too much about saturating your bases or maxxing your army. The absence of Kerrigan I agree with. Though she is a strong hero her army feels like its missing 1 or 2 units to bring everything together. Her only real comps being mass muta and Hydra/Omega Worm, both roughly filling the same roll as a high damage mobile army that's pretty frail. Overall great video, if I ever get a friend into sc2 Ill send them this!
Good guide, thanks. I am playing Artanis and love it. I want to try a different commander with a different play style now. I like Mengsk but the pay for abilities I don't so maybe I will do Raynor. I also want to try a zerg one an was thinking of Dehaka?
Unfortunately however... the 3 F2P coop commanders have a bug right now that cap them at level 5 at the moment so I would advise against using them if you plan to max them out right away for the time being. Blizzard has stated in the forums that they are working on the issue. Other than that... I actually agree with this list a lot, Mengsk being the most surprising choice of all. I haven't played him much myself but I know for a fact he's very strong and pretty easy to pick up and play
ToxicSpill: (with Raynor) you want to make a huge blob of army (of infantry). New player: instructions unclear. I go mass BCs on 2 orbitals. *one failed brutal game later* New player: why did ToxicSpill claimed that Raynor is the easiest for new players? Fake news! Unsubscribe!
My 7 year old kid, struggles to hit all the keyboard keys, but he managed to play well with Thycus because they are bulky units. So I can coop with him
This is what we need, more support to new players, they should always be appreciated more and well. Afterall they are your co-players of tomorrow (also in ladder, melee-custom, arcade). This is due to any game having always old players leaving - the player number is a balance of incoming new players and leaving players. This is the most natural thing in the world and that's why I don't get more support for new players in all genres of sc2. (Sure I am aware of all the great supports in the past starting with HdHUSKY day9s dailies, and today stuff like Lowko) GG
i guess from a standpoint of simplicity, zagara beats kerrigan... but i actually found zagara's power spike to be later than kerrigan's. kerrigan realistically can handle quite well from level 3. she gets a pretty good spike for each level between 7 and 10, but Zagara hits 4 for her scourge upgrade and then kinda... doesn't really get much until level 12. Doesn't help that zagara as a hero unit is damn near helpless more often than not, while kerrigan can damn near solo most maps even on brutal. Kerrigan is also generically a lot more durable than Zagara, while also having better damage output. the only thing i can really give you offhand is that zagara's army is simple. She DOES suffer a bit pre 15 in terms of energy generation, but kerrigan's carapace generation makes actually losing the hero unit pretty difficult. at the very least, for anyone coming in from MOBAs, kerrigan should HANDS DOWN be better than zagara.
I do also think that Stukov is a better commander for new players than either Mengsk or Zagera. since his basic troops are easily his strongest. since you know he is the god of spamming and you dont even have to focus much with on the area
I thought Zeratul is pretty newb friendly, as his units have big health and thusly easier microed, you can concentrate on your hero to play his "minigame" - yea "downside" but that's his game, he has less of the other struggles to make up for it. Even the typical "medic" is in his arsenal. And if you need splash there is Disruptors - smartly only available after you learned about the basic units. *Overall he is not very complex and units are even auto-microed!!!* IMO the perfect beginner commander - for people who don't even know about the normal starcraft. . For similar reasons, of course, Tychus is rather good for complete beginners of starcraft 2 IMO. I introduced sc2 to my friend who mever played any RTS in his life by this commander. He builds upon's Zeratuls low need of macro (which is to to speak difficult to grasp for new palyers for some reason), by not having to macro at all!! Just some workers in the start, and when you want a new hero you build 1 single building... After many games he still overs versatility in forms of the medivac-transport and hero choices. (and upgrades) PS: Tychus even has all the hero-spells in one screen (bottom right), when you select your whole "army", that's one luxury for beginners. PPS: Uh last... For those same reasons I don't agree that Mengsk is a good complete beginner commander. First 3 (Reynor Artanis Zagara) fine, then swap last (Mengsk) with Zeratul.
"Jim" Really? Ok is it just me then? Im not advanced by any means but any time i try to play any of the all skill level heroes more so him i fail badly. the ones for advanced players seem super easy to me. "rolling sacs of viscus asid." ok your not wrong but that is a sentence i never thought I would hear before.
Raynor easy ? .... sure ... if you want a new player to get destroy at the very first splash damage that appears ... or absolute destroy while not having anything because they try to rush BC .... not to mention the fact that is heavily macro oriented . Aside from Tychus the rest of the list is just plain stupid .... seems not even made for a player O.o (and to be fair you dont know the name of Zagara so .... ) . Zeratul is easy mode with absolute no macro so perfect for new players ..... Stetmann literally can just do anything using Gary ..... close to the same case Dahaka .
No Zeratul on the list? This pathetic List cannot possibly be done by ToxicSpill! Restore him to his rightful state or pay dearly for this offensive Impostor!
@@ToxicSpilll Yeah ... going mass enforcers for easy mode.... explain me how you would "lose units"?... and if you do , you are gonna lose your entire army constantly with any other commander (not to mention zeratul alone can solo mission outside mutations )
Your Stukov video straight-up ALLOWED me to start playing. I knew absolutely nothing about co-op SC2 before, and actually trying to play the game in a multiplayer setting (albeit not PvP) felt scary to me. But your talkthrough helped me just pick him up and start, and now I'm safely grinding "hard" missions (which is nothing to brag about generally, but I'm hecking proud).
So yes, your co-op content is amazing!
Most people grind hard, even me an almost 20 year old casual starcraft player. Brutal is 1) sometimes way too hard and punishing, especially if you get a bad enemy force like yesterday when the enemy had immortals, reavers and tons of sentries and scouts, which shredded my swann army as everything in it is Armored and resists heavy hitting ranged damage, or shoots outside my effective range
2) full of actual baby tryhards who will quit the game if they don't like what you're doing for even a second.
@@stankobarabata2406 I actually like hard difficulty the most because it's just the right degree of challenge for me when I'm levelling commanders. I generally can win, but if I make a small number of mistakes and my ally also then there's a good chance to lose, and I like losing once in a while. Normal difficulty is just too easy and the game speed is also too slow. But unfortunately about half the time I queue for hard I get matched with someone playing casual or normal, and this makes the game too easy and slow. So I'm thinking to just play brutal even if it may be too hard for me and I hear it's rare to get matched brutal with lower difficulties, so at least it's a challenge. Just I don't really want to piss off people when we lose (I don't really mind losing actually, it's fun and forces me to improve, I'm not rushing for exp or anything.)
@@Qladstone I never knew you could match with players from other difficulties. Never seen my difficulty drop because of that, though. Is that a new thing or something?
@@stankobarabata2406 It's been around since I first played in 2018. It might just be the player population in my region is low. If you hover your mouse over your ally you can see what difficulty they selected. About half the time when I select hard I get matched with someone who chose normal or even casual. For brutal there might be a higher population so less difficulty mixing.
Great it helped. But to be honest: I don't understand it, the casual and normal mode are exactly made for new players such as you. We didn't have these amazing tutorials back then by the way, they are a LOTV remake. And heads up: The campaign is really amazing and great for learning the basics of sc2, in addition (I'd say easier than COOP) :-)
Last but not least best tip: Respect the name of the mode: "COOP" so it's really great for a playing with a friend or someone you know , (I really recommend this, as 50% of allies online is always looking to be backseating your gameplay). People always wanted to be able to play the campaign/missions with a friend, not alone like the default campaigns (starting with Terran in Wings of Liberty). It was all solo, so Coop is simply a great enhancement onto all of the great modes already. So there you have it, some missions are actually from the Campaign or similar stand-alone Blizzard Arcades in release of the first starcraft 2 release, FYI :-)
"Size doesnt matter" thanks alot, nie I dont feel bad for myself
Damn
yessir
i am shorter than a kindergarten..
Even tho, I am 4th grade
Now I can eat all the pancakes and muffins I want
Zagara the commander who throws as many units in to a wall until they break it down, an if they all die, who cares just replace them in second.
Yeah, simple but genius.
I liked all of your guides, and hated to see them end. There is a new coop mode that recently came out though that is in the Arcade called Nexus Coop. The same missions are there (plus a few new ones), but there is all new commanders. For example, Raynor got turned from an army commander to a solo hero commander there.
Perhaps you could make a few guides on how to play those commanders?
it's the 6 first ones, not the 3.
Swarnn zegara and Vorazun are free too
Also, Zeratul is better and easier to use then Mesnk. Specially with his much more durable army and pratically ofensive cannon that you can teleport into battle
if you don't have campaign only first 3 are free. also, as someone who mainly plays zeratul and mengsk I agree
@@imafork4526 Ah. I didn't know that. By the time I played the co-op I've already finished the campaing
As somone who completely ignored raynor and focused on 6 other commanders as my favorites. Raynor without prestige is one of THE hardest to level in hard/brutal unlike most others at lvl 1. All of your bio units will get melted by tanks, colossus, storms and well...it feels like your playing vanilla multiplayer terran lol. Trading units and barly scaping by with your losses. Since your units are exactly the same stats and damage comparied to enemy terran.
BUT once you prestige, your bio units get double health! And with the passive trait that gives your units more hp when upgrading their armor. Hellbats...have 400 hp! And 6 armor, they become mini ultralisks but you can have 3 of them for the cost of 1 ultra. Also while medics heal them, they take 25% less damage. With minimal to no micro you can tank splash damage. Even marauders with over 200hp and great damage to armored units, become way more cost effective than an immortal.
Lastly dont waste your money on battle cruisers. They actually suck compaired to banshees and vikings splash damage and crazy range.
You have to use macro cc's with him. P0 is way way stronger than p1.
But you need to spend ur ressources. If you get AT LEAST 6-7 CC's with mules you can spam your units so much, that you can remax them instantly with 15+ rax.
Mules in my games with him gathered so much ressources that i am out of minerals after 25min.
Thats the way to play him
@@RichyRich2607 IMO for bio the P1 is still the best i belive? bcs the loses of every engagement is prety much minimal with if i recalled it correctly when i play hard with P1, every loses each attackwave is atleast 10-20 supply which i belive was not a significant loses compared to 30 to 50 with P0. yes it takes longer time to build its army and you probably rarely reach 200supply in 15 to 20mnt of the game but aleast you loses is minimal and manageable.
My opinion:
Raynor is a little bit hard for new players,
he is strong but complex in enconemy and battle skills.
I think the easiest commander for new players are Zaratul,Tychus,
Zagara,Dehaka, Boring Artanis dragoons.
I don't like Tychus Zaratul Dehaka for overpowered skills but they are definitely easy to play
I'd argue that (ignoring overseers are strange to see for terrans) base Stukov is easy as shit to learn. Offense? build 3 bunkers, click where you want things to go, and hold q. Out of range? move the buildings closer. Playing Defense? Build Bunkers. and Banshees.
I got started with Stukov, so I'm biased, but I genuinely think he's super simple if you let him be.
i love tychus beacause you dont need to macro anything so you foucous on mircoings your mercianeries
IMO Raynor (atleast in hard and below) is stupidly easy. the lack of strong attack wave, aoe, some bulshitery of muation makes his bio army basicly unkillable. especially with P1, his bio army turn from A to S+ beacuse of the durability. ofc in higher difficulty i got punished severly from using spaming technique, but atlesat i see the reason behdin why toxic spill ranked him easy (if i am not mistaken toxic onl play hard below and some hardcore so its just make sens why he ranked it easy)
I agree. I know this isn't the point, but I think there's an argument for learning Raynor teaches you the fundamentals of the game that will likely be applied to most other commanders one way or the other. I think having instant depots too is probably pretty nice for newer players.
@@adhistamahardikax6-346 In brutal and mutations, Raynor need skills to play, or your army will melt instantly when dealing with the attack waves
Thats why I think he is harder to play. his army is weak, so need enough experience to solve the problems
When he said I've been getting into some expensive hobbies my mind went to illegal things. But it was way worse when he flashed a warhammer 40k army.
Man , mengsk's troops weapons cost 160 minerals , but when a unit dies and no one's picking his weapon from the ground it will disappear after 180 seconds and will refund 120 minerals, after that , mengsk's p3 is best as weapons cost 40 minerals and 20 gas
Raynor is easy to learn the basics of build orders and stuff from, but after that hes one of the hardest to control effectively imo. Easy to learn, hard to master (talking about brutal and brutal + play)
It's easy to make a blob of 2x hp infantry, but never quite sure when to use hyperion since the cd is so long. Also I find myself never wanting to build air.
@@Phnxkon but P1 Raynor is straight up worse than P0 if you play bio.
@@Amoeby it's has its advantages on some mutations, but takes a while getting used to no extra income and keeping your troops alive.
@@vahidmoosavian6313 I meant without mutators on random map on brutal.
1:45 40k right now is in a bit of a weird state, GW's mini releases have been good but PR... not so much even for GW.
Many people like myself have sort of "jumped ship", for other miniature games, Flames of War, Battletech, Dropzone/fleet Commander, Infinity, Warmahordes, etc., Battletech in particular has seen a pretty decent boost from it due to how Catalyst interacts with the community.
Also Reynor, Sarah and Artanis have a bug limiting their level to 5 right now, Paid for Commanders are unaffected though by it.
Wasn't GW trying to fuck up Battletech out of fear of losing their #1 miniatures spot or something like that? GW has proven to be extremely petty. I've never had 2 fictional universes that I love so much, held by a company I despise so much.
@@stankobarabata2406 Harmony Gold is usually the culprit, some older 'Mech designs looked a lot like the Robotech/Macross ones, and then there were the LAMs (Land-Air-Mechs), which worked a lot like Veritechs (the mech you see people using in Robotech/Macross that turns into a Jet), look up "unseen" mechs on Sarna, since it holds more details about it then a UA-cam comment can, but the running gag at this point is that Harmony Gold only exists to try and sue Battletech because they do practically nothing with the Robotech/Macross IP(s).
But if GW has tried it obviously didn't work, but people didn't just ditch 40k for Battletech, people have left for the other games I have mentioned as well, but one major thing Battletech has over Warhammer, is if I want to field a mech like a Bullshark (a mech that has no tabletop stats) I can,
I can even make custom variants for it that aren't in the game it debuted in, and I've done just that, with the BSK-PYR which packs 4 Flamethrowers, 2 ER PPCs, 4 SRM-4s and 2 Small Pulse Lasers, with a movement profile of 4/6/2 neither "official" Bullshark Variant (BSK-MAZ & BSK-M3) packs Jump Jets (the 2 at the end of the movement profile is Jump Jets), all within the Bullshark's 95 ton limit with room for almost full standard armor and it's perfectly legal to play provided I can provide a 'Mech sheet with the accurate information and Catalyst won't want my head for using a 3rd party 3D printed model, I can also use 'Mechs like the Omega if I so desire.
@@TheFearsomeRat The 'Unseen' are not as unseen anymore thanks to Piranha Games.
How is Zeratul not on this List? A new players primary problem is usually macro/multi-tasking. And Zeratul basically has no macro to worry about and very limited multitasking. The one thing that throws new Zeratul players off is: how to find Artifacts fast. But there is an easy trick:
1. Bind your main building to a hotkey.
2. As soon as the prophetic vision ability is off cooldown, activate it and make sure you have Zeratul in your view.
3. Press main building hotkey and then rightclick around the edges of the minimap until you see the rally point LINE inside the vision.
4. Slowly move the mouse while rightclicking over the minimap until you have the rally ENDPOINT in the MIDDLE of Zeratuls vision window.
5. DON'T MOVE THE MOUSE, press Zeratuls Hotkey, press "T" (his teleport), and leftclick your mouse. Now Zeratul flies straight to the middle of his own vision.
6. Leftclick again to move your Viewport. As soon as Zeratul arrives, use vision again. If you have done this correctly, the artifact will be right there.
7. Practice until its automatic. (Also: Don't forget to reset the main building rally point.^^)
Un-ironically I always thought Tychus was a bit on the easier side, up to his Lone Wolf Rank. Especially when it would come to sponging damage or enabling more as well as doing damage.
Fun fact, even as a ladder player I felt Tychus was so much more powerful and easier (as in achieving more) than Reynor when I first tried out Coop. Definitely, among with Zeratul, a first pick for complete beginners. Perhaps because I tried the max difficulties right away. (hard/brutal at level 1) Anyways it certainly tells the difference.
Playing Tychus is basically playing League of Legends but all 5 players are you
Great cmd recomendation for new player.
But Mengsk mechanic might be a little overwhelm for new player to catch all of it.
Eh, it's actually pretty easy, so I'll just explain it here to any newcomer that might stumble upon it - basically you build the Imperial Witness and leave it with it's propaganda mode on in your mineral fields so you can make imperial mandate from workers (don't forget to get the upgrade for it from the Fusion Core once you unlock it). 1 for each of your mineral fields, and one extra if you're running a bio army with troopers/aegis guard/emperor's shadows, as it not only gives Mandate it also MASSIVELY boosts attack and movement speeds. It can even be done running shit like Pride of Augustgrad spam, but since Augustgrads are mobile and Witnesses aren't, it's sometimes a pain to wait for it to catch up, by which time you could just obliterate anything since PoA are some of the most broken and unfairly strong units in the game, stronger than other Battlecruiser variants too.
Royal Guard also give Imperial mandate, but since Imperial guard are costly and you only stack them VERY late into a run, Imperial Witnesses are still a must if you want consistent mandate to keep spamming Contaminated Strikes while waiting for your more powerful CD's like Nuclear Annihilation and Dogs of War (the zerg one)
@@stankobarabata2406 I'd put mengst on the same tier as stukov when it comes to massing units and diverse ability strats. Plus Zeratul is easy AF to play knowing that he has a very little army to control, no upgrades to buy, and just a couple buildings to make. His whole playstyle doesnt take much brainpower because all you are doing is looking for artifacts
I made a big mistake of upgrading to prestige on raynor now i cañt get him passed to level 5 fuckin gell blizzard
Amazing video again. Are you sure about Mengsk? His macro can be pretty complex .
Im hearing that a lot.
Im sure on some level this is personal preference. But i feel like alarak should be on the list. Maybe replacing artanis. He's really strong and the composition decision making is very straightforward. Also just very fun to play IMO.
Oh dang a new video! Keep it up dude
I also bought Tychus first, and got all his Prestige levels first (still need to get Power Levels maxed for him).
You're making great videos, wish to see you make videos more frequently.
Me too
honestly expected stukov tbh, but i do agree with this
Stukov's mechanics are a little much for someone who just picked up the game in my opinion.
This is a very good video. I agree to this where I can. I cant speak for Tychus and especially Mengsk but the other 3 are simple to grasp and very fun.
Id say Id replace Tychus with Dehaka, he is simple and since dehaka is so strong on his own you don't need to worry too much about saturating your bases or maxxing your army.
The absence of Kerrigan I agree with. Though she is a strong hero her army feels like its missing 1 or 2 units to bring everything together. Her only real comps being mass muta and Hydra/Omega Worm, both roughly filling the same roll as a high damage mobile army that's pretty frail.
Overall great video, if I ever get a friend into sc2 Ill send them this!
Babe, wake up, toxicspill has just posted
Good guide, thanks. I am playing Artanis and love it. I want to try a different commander with a different play style now. I like Mengsk but the pay for abilities I don't so maybe I will do Raynor. I also want to try a zerg one an was thinking of Dehaka?
Unfortunately however... the 3 F2P coop commanders have a bug right now that cap them at level 5 at the moment so I would advise against using them if you plan to max them out right away for the time being. Blizzard has stated in the forums that they are working on the issue. Other than that... I actually agree with this list a lot, Mengsk being the most surprising choice of all. I haven't played him much myself but I know for a fact he's very strong and pretty easy to pick up and play
Might be the way his mandate works
Thanks this helped me choose
ToxicSpill: (with Raynor) you want to make a huge blob of army (of infantry).
New player: instructions unclear. I go mass BCs on 2 orbitals.
*one failed brutal game later*
New player: why did ToxicSpill claimed that Raynor is the easiest for new players? Fake news! Unsubscribe!
To be fair, I did say that battlecruisers are a "questionable win rate"
My 7 year old kid, struggles to hit all the keyboard keys, but he managed to play well with Thycus because they are bulky units. So I can coop with him
The 1st 7 commanders were free to me
You probably had bought the campaigns right?
@@ToxicSpilll awww. Forgot about that. I've bought every single expansion when it came out.
This is what we need, more support to new players, they should always be appreciated more and well. Afterall they are your co-players of tomorrow (also in ladder, melee-custom, arcade).
This is due to any game having always old players leaving - the player number is a balance of incoming new players and leaving players. This is the most natural thing in the world and that's why I don't get more support for new players in all genres of sc2. (Sure I am aware of all the great supports in the past starting with HdHUSKY day9s dailies, and today stuff like Lowko)
GG
I challenge you to make a Kerrigan video but you only spam Zerglings to complete the whole mission
I will think about it
so how much does it sting to know that the 3 free heroes are bugged to not be able to go past level 5 at the moment?
i guess from a standpoint of simplicity, zagara beats kerrigan... but i actually found zagara's power spike to be later than kerrigan's. kerrigan realistically can handle quite well from level 3. she gets a pretty good spike for each level between 7 and 10, but Zagara hits 4 for her scourge upgrade and then kinda... doesn't really get much until level 12. Doesn't help that zagara as a hero unit is damn near helpless more often than not, while kerrigan can damn near solo most maps even on brutal. Kerrigan is also generically a lot more durable than Zagara, while also having better damage output. the only thing i can really give you offhand is that zagara's army is simple. She DOES suffer a bit pre 15 in terms of energy generation, but kerrigan's carapace generation makes actually losing the hero unit pretty difficult. at the very least, for anyone coming in from MOBAs, kerrigan should HANDS DOWN be better than zagara.
My top 5 commanders for newest players:
Raynor
Artanis
Dehaka
Zeratul
Tychus
Dehaka on the maybe, but a solid list no the less.
I do also think that Stukov is a better commander for new players than either Mengsk or Zagera. since his basic troops are easily his strongest. since you know he is the god of spamming and you dont even have to focus much with on the area
A bug occur to me that the first 3 free commander lv. are capped at 5 and never go up. I want to play Raynor to get all his upgrade but.... damn.
That's a weird bug
I agree with the all of them but mengst. Personally I think Zeratul is WAY easier to play
Btw, what army are you building in warhammer 40k?
Iron Hands (BTW I didn't know that they where really good at all, just love the paint scheme and the lore)
I thought Zeratul is pretty newb friendly, as his units have big health and thusly easier microed, you can concentrate on your hero to play his "minigame" - yea "downside" but that's his game, he has less of the other struggles to make up for it. Even the typical "medic" is in his arsenal. And if you need splash there is Disruptors - smartly only available after you learned about the basic units. *Overall he is not very complex and units are even auto-microed!!!* IMO the perfect beginner commander - for people who don't even know about the normal starcraft.
.
For similar reasons, of course, Tychus is rather good for complete beginners of starcraft 2 IMO. I introduced sc2 to my friend who mever played any RTS in his life by this commander. He builds upon's Zeratuls low need of macro (which is to to speak difficult to grasp for new palyers for some reason), by not having to macro at all!! Just some workers in the start, and when you want a new hero you build 1 single building... After many games he still overs versatility in forms of the medivac-transport and hero choices. (and upgrades)
PS: Tychus even has all the hero-spells in one screen (bottom right), when you select your whole "army", that's one luxury for beginners.
PPS: Uh last... For those same reasons I don't agree that Mengsk is a good complete beginner commander. First 3 (Reynor Artanis Zagara) fine, then swap last (Mengsk) with Zeratul.
NOVA is my favorite, but she's not very easy to play.
ToxicSpill
Why me
Holddup your Buying 40k? damn, there goes ur wallet lolol. anyways, its great to have u around been watching u for a year now happy to see more xDDD
Yeah, 40k is draining money wise.
"Jim" Really? Ok is it just me then? Im not advanced by any means but any time i try to play any of the all skill level heroes more so him i fail badly. the ones for advanced players seem super easy to me.
"rolling sacs of viscus asid." ok your not wrong but that is a sentence i never thought I would hear before.
íf you love me' I dont know Toxic, seems like a bit commitment to do, like can you buy me dinner first xD
LOL!
if the max level is 15 and you can only play the other commanders to level 5...i'm no math wiz but wouldnt make them free and 1/3? xD
Warhammer is a awsome but super expensive hobby lol
Gogogo!
I personally would say that easiest one to use is Zeratul
expensive hobbies every blue marine warhammer figurine that sure is alot of money
Mengsk? You know the easiest commander exist aka Zeratul or even Fenix
Zeratul you don’t even need upgrades just build youre 8 buildings and collect artifacts done
Mensk might be the best hero but see your video was for new players. Mensk is most def NEVER going to be for new players.
Raynor easy ? .... sure ... if you want a new player to get destroy at the very first splash damage that appears ... or absolute destroy while not having anything because they try to rush BC .... not to mention the fact that is heavily macro oriented . Aside from Tychus the rest of the list is just plain stupid .... seems not even made for a player O.o (and to be fair you dont know the name of Zagara so .... ) . Zeratul is easy mode with absolute no macro so perfect for new players ..... Stetmann literally can just do anything using Gary ..... close to the same case Dahaka .
No Zeratul on the list? This pathetic List cannot possibly be done by ToxicSpill! Restore him to his rightful state or pay dearly for this offensive Impostor!
New players lose units. Zeratul's units are expensive.
@@ToxicSpilll Solution play Zeratul only!
@@ZabijakPL Nah
@@ToxicSpilll Yeah ... going mass enforcers for easy mode.... explain me how you would "lose units"?... and if you do , you are gonna lose your entire army constantly with any other commander (not to mention zeratul alone can solo mission outside mutations )
mensk is nt easy for new players
My personal opinion for the top 5 is:
1. Raynor
2. Artanis
3. Kerrigan
4. Stukov (Straight forwards and forgiving)
5. Tychus