I think there is a similar mod in the Chinese server where they made 2 key balance changes: 1. the main base starts with a turret that has crazy range, crazy hp, and crazy damage. The turret self destructs at 10 min. It basically prevents your probes getting killed the moment the first calldowns are available. 2. All nexus/CC/hatchery provide a massive damage reduction aura to any workers around them, to the point that an scv will soak up 2 reaper shots if it's in the mineral line.
Knowledge Seeker and Network Administrator are not just 'tag-lines.' SC2 Co-Op received the last major update for the game that included 3 Prestige talents for every commander that allows you to have a total of 4 different variants of each commander.
It made my day to see my favorite starcraft 2 player comment on how I play against Templar on this tournament :D it really made my day Lowko , tears of joy i have really , trust me :D. Btw im the Kordiniak
Without the 3 minutes you can just be lucky, get good Karax build (For Rushing), go into the enemy main base or expo with a probe and just blast it off. It works after 3 minute mark too so you have to be aware.
The little tournament has been a lot of fun - at least for a first time admin noob like me. There should have been 12 players - but a "few" dropped out and we ended up with only 5 participants. But it was fun nonetheless.
I still remember when it was an April fool mutation and all the cheeses possible with the co-op commanders XD Was freaking horrible. Good thing they put some rules to not ruin their tournament haha
Haven't played in years but I remember everyone going Alarak and going into the enemy base, starting a pylon and using the overcharge ability. Good fun but annoying asf
This is kinda why i've been liking the immortal gates of pyre project, the idea of having multiple different commander personality and playstyle despite the same race surely put some variety to the game. Though of course we probably gonna need it to be toned down abit compared from coop commanders haha
@@alesholman801 yeah i feel like having less complexity but better variety could achieve lower skill floor and higher skill ceiling. After all even when we watch pro players compete some players would stick to certain play style they are comfortable.with aswell, like terrans that prefer mech rather than bio, or toss that aren't good with skytoss and prefer ground robo. But yeah its kinda why i'd say immortal gates of pyre probably heading in somewhat this direction, hell they even implement pve coop mode which in my opinion something future rts should consider as there alot of people that simply love playing rts without being competitive about it, like some guys in their 30s that just wanna chill after a days work haha.
Aaaayyy you covered this mod! I highly recommend playing this yourself it's really fun, however be advised. Stetman's banelings do not work, they do not explode, they are completely invincible actually, they just soak up your supply once you've made them and you cannot kill them to free up the supply again.
I have no idea why in the first game Templar didn't do the cheap upgrade that gives the Arbiter Phoenix detection. It's the first thing I would do against Zeratul.
I've personally always been an advocate for implementing campaign units into SC2 versus (with some very appropriate nerfs of course), with a Protoss campaign style "choice" variation where for each unit role you can choose 1 of 3 options. Maybe we'd finally see skytoss comps that aren't the exact same thing or some silly plays restricted only to campaign games such as the Swann Chernobyl kamikaze drop (A Hercules filled with Irradiated SCVs, flown into the middle of an enemy army or zerg base). No idea why SC2 versus never delved into this despite making so many units stuck in the campaigns.
@@joshuakim5240 The SC2 balance philosophy focused really heavily on limiting the number of possible units (I think 20 different units was their ideal). In a lot of ways I think it's solid game design; adding more units would make the job harder for the balance team, but the professional scene would just gravitate to the 1-2 optimal builds that the balance team can't nerf properly. The kind of variety that more units would promise but fail to bring is solved by having an active modding community and custom maps/stages/etc. There's no real need to officially embrace more variety; if people want it, they can make it themselves.
@@ballboys607 Personally, i think that would be solved by keeping only 20 unit slots, but each slot can only choose between 1 of 2-3 units within that specialization (ghosts or spectres, immortals or vanguards, lurkers or impalers, etc) to encourage different combinations of different specialist mixing. The Protoss campaign had an excellent idea to give variance but do so in a restrained way, and it's a shame that the system wasn't implemented anywhere else. Of course, there are tons of campaign units that are absurdly broken and would need obvious tweaking (spectres would just stunlock everything to death and be the most invincible cancer ever), and some are ironically so bad that they'd probably need buffing instead (firebats, destroyers, dragoons, etc).
@@joshuakim5240 The reason I don't think that would work is that it's been done in the past. I remember before the release of Diablo 3, the devs made a huge deal about how there are going to be so many different ways to combine skills, that we'd end up having 1.3 billion different ways to play. Surprise surprise, ended up being 1-2 builds viable on every ranged character and melee characters having to build 100% around survival. The LotV campaign style of unit choice is, in some ways, like the disaster that happened with D3, and would end up boiling down to a couple usable comps/builds. It's not a perfect analogy, but I think it's useful to think about it that way. When I mention the 20 units, I'm not just talking about choice in game; in most games, you make maybe half of them, unless it's a really crazy one with multiple tech switches. Even adding more options of units to choose from would still overwhelmingly complicate the job of balancing the game; it takes way less effort as is to find optimal strategies/comps than it takes for game devs to balance them. And because imbalance inevitably leads to a lack of variety, adding units (even just units to choose from in the lobby or something) would not only fail to create variety, it makes the problem worse.
@@ballboys607 I can see the problem with single player RPG games and it really does suck to see variance options become pointless. However, one thing i've learned from playing a bunch of games with pvp is that variance is never a bad thing, even if most of said variance is considered "unviable". In fact, from my experience off-meta choices are ironically extremely effective against most meta players because the average meta player has no idea how to play against anything not within their meta bubble. So the variance existing doesn't hurt to have regardless of how seemingly redundant it is because that variance will occasionally be used to pull off unexpected things and throw wrenches in typical meta cycles. For example, it is shockingly easy to beat uber tier legendary teams in pokemon with gutter trash ranked teams with a strategy purely because the meta player has no idea how to fight that while the off-meta player can read the meta player like on open book. Because god damn, even casters have become irritated, bored, and outright hostile to current metas in SC2 (nearly all of them nowadays get immediate tone shifts of annoyance at the sight of skytoss), mostly because all of the best protoss anti-ground isn't in versus and all the best zerg anti-air aren't in versus so doing anything else isn't an option because the variance just straight up unavailable to even try.
One thing those with auto gas harvesters can do is steal gas from enemy expansions like the 3rd or 4th expansions so it wont be seen early. Would be useful if ever one of these games somehow reaches the late game.
Playing Zeratul with Knowledge Seeker(prestige 2) doesn't require you to build a army. The only thing you need to do is to buy time for Zeratul to become super op with like 900 shields and 250 damage attacks/cleave.
It makes his army extremely op too, without knowledge seeker he can upgrade his army to 3 dmg, 3 armor and 3 shield(the normal protoss upgrades) but with knowledge seeker he can go past that and make him+his units absolutely op
This has the same charm of playing fighting games with your friends as little kids. No care for balance by neither you nor the devs, just picking whatever looks cool or fun and having a blast doing crazy shit.
Zerathul two shots Carrier because of the Network Administrator prestige on Fenix. That makes all of his units cost only 50% of resources, but they also have only 50% damage, health and shields.
Idk if they fixed it for this mode but you can actually cheese finding the artifacts a zeratul. If you select a building and set a rally point, you can see the rally lines in his dream vision thing, so just select your nexus and set rally points on the mini map until you see the line in his vision, and then follow it.
Me and my dad have been using this mod for ages. It’s been great. If you make a custom game and go into “mods” it will be on the first or second kinda section of it…
i've played coop commanders pvp for a while and i have to say on my list of "most op abilities/combos" is: 1: stealth mode nova - my goodness is this overpowered, you can literally nuke an entire army with her nukes, you can instakill whole mineral lines with a sabotage bot not to mention the griffin airstrikes which can wipe out either an entire mineral line or heavily damage / kill an army. 2: Vorazun - This combo is a bit more complicated but i'll give you the run down Step 1: dark shrine in enemy base Step 2: recall entire army to dark shrine Step 3: destroy all of the opponents infrastructure Also time stop, time stop is incredibly frustrating. 3: Zeratul - man literally walks into your base, wipes a mineral line, instantly moves out. can also tp cannons into main base to kill your infrastructure 4: mengsk - nuclear Armageddon wipes entire armies off the map, enthralled zerg can be useful to soften up an army, can also harrass mineral lines with drop podded dominion troopers, if you go with the right prestige that makes your troopers explode on death when your troopers drop, buy them a gun and the enemy can say sayonara to that mineral line if they kill your troopers Bear in mind this is only a list of some of the most broken individual abilities and upgrades. This isn't so much covering the most broken army/overall build.
If Starcraft 3 ever becomes a thing, I hope they have both the traditional PvTvZ mode as well as this. While as is, this is super unbalanced, if they balanced it okay-ish (similar balancing to AoE2), this could be awesome. They could even expand it into the campaign, having the main campaigns for each race, and then specific campaigns released later on as DLC similar to how they did the Nova campaign.
Dang the Fenix player did not control his observers very well. Needed a few in their stationary mode so they weren't always bunched up over top of zeratul to get 1shotted by his spin.
The game 1. If I recall correctly zeratul is a light unit. Adepts EAT any light unit for breakfast, lunch, dinner and dessert. They’re like dirt cheap immortals for light.
for a second I thought this was the April Fools' mutation, lol! Love this! Also, Lowko, We can't see where the Artifact is, only Zeratul in the game can. Co-op uses a different camera for finding Artifacts, and the replay viewer doesn't have that camera--neither does your ally, fun fact, so we, the viewer, can't actually see where the Artifact is, or help our ally find it, if you're not Zeratul.
Fenix should have used stasis from arbiter form on Imbatul instead of fighting him, then switched to another suit for mana regen, repeat. It would gives Fenix heroes a chance to destroy all bases of omni-Z. Couguar used this trick on Kerrigan of Alex007 some time ago. However it requires quite a good multitask, even Cou failed that trick after a few stasises XD
That Fenix player was driving me nuts-- going for tons of zealots that just get two-shot in whirlwind and like never get to attack. Gotta go Adepts with the auto-shade double attack. Then, even though they'll probably get two-shot with whirlwind as well, at least they're ranged so they can all get shots off, and with the shade doubles they can probably help get rid of Zeratul a bunch faster. Just my opinion.
I love this} I was thinking haw would some of the coop units behave in multy, but heroes and powers? Freaking awesome. I wonder how our great savour Mensk plays. I really like that Lowko does some more odd games outside of the standard PVP.
Harstem once declared that he wouldn’t lose a single probe in a 1v1 fight against coop player. I want to see him proved that claim.
The secret: he will play Zerg. Can’t lose probe when you don’t have any.
@@henrikalo3379
Step 1: make infestors
Step 2: use infestor to control enemy probe
Step 3: lose controlled probe
Step 4: fail successfully
@@raymonders001 the ultimate task failed successfully
@@raymonders001 You can also make a nexus so you build many probes and successfully fail many times
@@raymonders001 there are no infestors in coop
I think there is a similar mod in the Chinese server where they made 2 key balance changes:
1. the main base starts with a turret that has crazy range, crazy hp, and crazy damage. The turret self destructs at 10 min. It basically prevents your probes getting killed the moment the first calldowns are available.
2. All nexus/CC/hatchery provide a massive damage reduction aura to any workers around them, to the point that an scv will soak up 2 reaper shots if it's in the mineral line.
ah sounds like dota
@@DJNicShogun only a true noob would try to link this to dota
I dislike that mod. The turret is really a crutch. I played against and guy and pretty beat him but it took me another 10 minutes to kill his turret
Knowledge Seeker and Network Administrator are not just 'tag-lines.' SC2 Co-Op received the last major update for the game that included 3 Prestige talents for every commander that allows you to have a total of 4 different variants of each commander.
He must have forgotten
If everyone is overpowered, no one is overpowered.
except that h&h suck
And when everyone’s super…
U have solved the balance issues. Here have a nobel price !!!!!!
40k in a nutshell
Ok Syndrome
That stukov match was much closer than expected
It made my day to see my favorite starcraft 2 player comment on how I play against Templar on this tournament :D it really made my day Lowko , tears of joy i have really , trust me :D. Btw im the Kordiniak
Well played man!
You played really good!
@@gantlekit4849 it was very fun to watch but felt like noone ever played any of the commanders xd
Without the 3 minutes you can just be lucky, get good Karax build (For Rushing), go into the enemy main base or expo with a probe and just blast it off. It works after 3 minute mark too so you have to be aware.
The little tournament has been a lot of fun - at least for a first time admin noob like me.
There should have been 12 players - but a "few" dropped out and we ended up with only 5 participants.
But it was fun nonetheless.
Indeed it was :D
Indeed :D (Im Kordiniak btw )
Good job you guys :D
More please! :D
I still remember when it was an April fool mutation and all the cheeses possible with the co-op commanders XD
Was freaking horrible. Good thing they put some rules to not ruin their tournament haha
Haven't played in years but I remember everyone going Alarak and going into the enemy base, starting a pylon and using the overcharge ability. Good fun but annoying asf
@@youcantkeeprunninginandout7240 from what i've heard it was everyone going Karax and bom-bom spear of adun your worker 😂
@@Eloryan if my foe picked nova p3 my only hope to win would be only before nova awakens - afterward it would be race for me
@@PrzemysławBieganowski prestige didn't existed yet
This is kinda why i've been liking the immortal gates of pyre project, the idea of having multiple different commander personality and playstyle despite the same race surely put some variety to the game. Though of course we probably gonna need it to be toned down abit compared from coop commanders haha
This seems like a really cool idea for starcraft 3
@@alesholman801 We should email the one developer they still have working on this game about it.
@@alesholman801 yeah i feel like having less complexity but better variety could achieve lower skill floor and higher skill ceiling. After all even when we watch pro players compete some players would stick to certain play style they are comfortable.with aswell, like terrans that prefer mech rather than bio, or toss that aren't good with skytoss and prefer ground robo.
But yeah its kinda why i'd say immortal gates of pyre probably heading in somewhat this direction, hell they even implement pve coop mode which in my opinion something future rts should consider as there alot of people that simply love playing rts without being competitive about it, like some guys in their 30s that just wanna chill after a days work haha.
@@SquirrelTheSquirrel lmao, dude's probably an intern as well at this point. Doubt blizzard even cares much anymore.
@@Cynvicta true
Aaaayyy you covered this mod! I highly recommend playing this yourself it's really fun, however be advised.
Stetman's banelings do not work, they do not explode, they are completely invincible actually, they just soak up your supply once you've made them and you cannot kill them to free up the supply again.
Oof. Hopefully that gets fixed
I have no idea why in the first game Templar didn't do the cheap upgrade that gives the Arbiter Phoenix detection. It's the first thing I would do against Zeratul.
Yeah, with fenix he should have won by default .
Please upload more of this. This is so entertaining as a coop player.
This was an april fools official thing about 3 years ago.
I think the most OP cheese was rushing Raynor bio straight across the map.
Actually I found artanis is a good counter against raynor rush
This was a lot more fun than expected... As usual, thanks for casting these oddball games!
i actually thought of this kinda "c&c comanders" can kinda spice up tactics in sc2 versus . Its actually much better than i anticipated
I've personally always been an advocate for implementing campaign units into SC2 versus (with some very appropriate nerfs of course), with a Protoss campaign style "choice" variation where for each unit role you can choose 1 of 3 options. Maybe we'd finally see skytoss comps that aren't the exact same thing or some silly plays restricted only to campaign games such as the Swann Chernobyl kamikaze drop (A Hercules filled with Irradiated SCVs, flown into the middle of an enemy army or zerg base).
No idea why SC2 versus never delved into this despite making so many units stuck in the campaigns.
@@joshuakim5240 The SC2 balance philosophy focused really heavily on limiting the number of possible units (I think 20 different units was their ideal). In a lot of ways I think it's solid game design; adding more units would make the job harder for the balance team, but the professional scene would just gravitate to the 1-2 optimal builds that the balance team can't nerf properly.
The kind of variety that more units would promise but fail to bring is solved by having an active modding community and custom maps/stages/etc. There's no real need to officially embrace more variety; if people want it, they can make it themselves.
@@ballboys607
Personally, i think that would be solved by keeping only 20 unit slots, but each slot can only choose between 1 of 2-3 units within that specialization (ghosts or spectres, immortals or vanguards, lurkers or impalers, etc) to encourage different combinations of different specialist mixing. The Protoss campaign had an excellent idea to give variance but do so in a restrained way, and it's a shame that the system wasn't implemented anywhere else.
Of course, there are tons of campaign units that are absurdly broken and would need obvious tweaking (spectres would just stunlock everything to death and be the most invincible cancer ever), and some are ironically so bad that they'd probably need buffing instead (firebats, destroyers, dragoons, etc).
@@joshuakim5240 The reason I don't think that would work is that it's been done in the past. I remember before the release of Diablo 3, the devs made a huge deal about how there are going to be so many different ways to combine skills, that we'd end up having 1.3 billion different ways to play. Surprise surprise, ended up being 1-2 builds viable on every ranged character and melee characters having to build 100% around survival. The LotV campaign style of unit choice is, in some ways, like the disaster that happened with D3, and would end up boiling down to a couple usable comps/builds. It's not a perfect analogy, but I think it's useful to think about it that way.
When I mention the 20 units, I'm not just talking about choice in game; in most games, you make maybe half of them, unless it's a really crazy one with multiple tech switches. Even adding more options of units to choose from would still overwhelmingly complicate the job of balancing the game; it takes way less effort as is to find optimal strategies/comps than it takes for game devs to balance them. And because imbalance inevitably leads to a lack of variety, adding units (even just units to choose from in the lobby or something) would not only fail to create variety, it makes the problem worse.
@@ballboys607
I can see the problem with single player RPG games and it really does suck to see variance options become pointless. However, one thing i've learned from playing a bunch of games with pvp is that variance is never a bad thing, even if most of said variance is considered "unviable".
In fact, from my experience off-meta choices are ironically extremely effective against most meta players because the average meta player has no idea how to play against anything not within their meta bubble. So the variance existing doesn't hurt to have regardless of how seemingly redundant it is because that variance will occasionally be used to pull off unexpected things and throw wrenches in typical meta cycles. For example, it is shockingly easy to beat uber tier legendary teams in pokemon with gutter trash ranked teams with a strategy purely because the meta player has no idea how to fight that while the off-meta player can read the meta player like on open book.
Because god damn, even casters have become irritated, bored, and outright hostile to current metas in SC2 (nearly all of them nowadays get immediate tone shifts of annoyance at the sight of skytoss), mostly because all of the best protoss anti-ground isn't in versus and all the best zerg anti-air aren't in versus so doing anything else isn't an option because the variance just straight up unavailable to even try.
This reminds me of a little indie user mod that I used to play back in the early 60s called the Defense of the Ancient.
This was fun! Please cast more games like these! :)
One thing those with auto gas harvesters can do is steal gas from enemy expansions like the 3rd or 4th expansions so it wont be seen early. Would be useful if ever one of these games somehow reaches the late game.
zeratul cant build auto gas with probes, he needs a nexu close for it. so probably not a good strat with zeratul. vorazun and nova could do it tho
Playing Zeratul with Knowledge Seeker(prestige 2) doesn't require you to build a army. The only thing you need to do is to buy time for Zeratul to become super op with like 900 shields and 250 damage attacks/cleave.
It makes his army extremely op too, without knowledge seeker he can upgrade his army to 3 dmg, 3 armor and 3 shield(the normal protoss upgrades) but with knowledge seeker he can go past that and make him+his units absolutely op
This has the same charm of playing fighting games with your friends as little kids. No care for balance by neither you nor the devs, just picking whatever looks cool or fun and having a blast doing crazy shit.
Thanks for introducing us this mod. It was action and fun! :-)
Zerathul two shots Carrier because of the Network Administrator prestige on Fenix. That makes all of his units cost only 50% of resources, but they also have only 50% damage, health and shields.
Idk if they fixed it for this mode but you can actually cheese finding the artifacts a zeratul. If you select a building and set a rally point, you can see the rally lines in his dream vision thing, so just select your nexus and set rally points on the mini map until you see the line in his vision, and then follow it.
Likely works
Uh that’s the general coop strat to find artifacts. I did that on day 1 in coop
@@kingpet congrats man! My point is that it would be especially broken in vs
So, how do people beat Mengsk P3 in this mod? It's going to be hard trying to beat bunker drops given the full inhumane troopers strategy.
dont forget sector arty
Network Administer is a prestige that buffs Fenix Heroes, reduces all non heroes HP, Damage and cost by 50%. That's why Zertal can 2 shot a carrier
Would like this to be a regular thing. Maybe once every 2 weeks or so, not too often. So it stays entertaining, like the nornal viewer games.
That second game is such a roller coaster of emotions
wtf
lol that zeratul just killing everything. detection man, get the damn detection!! xD
I love these more unorthodox games like Co-op 1v1s, team games, 4th races, and monobattles
Lowko, please do more of these games, coop pvp is quite fun to watch
That 1st match took me back to my HoTS days watching Zeratul zip around and insta kill everything.
Finally Co-op Commanders PvP. My prayers have been heard
The mod been around for a long time, my dude.
It's so cool to see you cast more nonstandard games.
That last game was the bomb. Base trade with us thinking Zag lost but got the win instead.
Me and my dad have been using this mod for ages. It’s been great. If you make a custom game and go into “mods” it will be on the first or second kinda section of it…
Pls more coop 1vs1 plays
We need more of this.
With the right balancing this could be basically StarCraft 2.5
i've played coop commanders pvp for a while and i have to say on my list of "most op abilities/combos" is:
1: stealth mode nova - my goodness is this overpowered, you can literally nuke an entire army with her nukes, you can instakill whole mineral lines with a sabotage bot not to mention the griffin airstrikes which can wipe out either an entire mineral line or heavily damage / kill an army.
2: Vorazun - This combo is a bit more complicated but i'll give you the run down
Step 1: dark shrine in enemy base
Step 2: recall entire army to dark shrine
Step 3: destroy all of the opponents infrastructure
Also time stop, time stop is incredibly frustrating.
3: Zeratul - man literally walks into your base, wipes a mineral line, instantly moves out. can also tp cannons into main base to kill your infrastructure
4: mengsk - nuclear Armageddon wipes entire armies off the map, enthralled zerg can be useful to soften up an army, can also harrass mineral lines with drop podded dominion troopers, if you go with the right prestige that makes your troopers explode on death when your troopers drop, buy them a gun and the enemy can say sayonara to that mineral line if they kill your troopers
Bear in mind this is only a list of some of the most broken individual abilities and upgrades. This isn't so much covering the most broken army/overall build.
Seriously, balance this mode well and could become a real big thing.
If Starcraft 3 ever becomes a thing, I hope they have both the traditional PvTvZ mode as well as this. While as is, this is super unbalanced, if they balanced it okay-ish (similar balancing to AoE2), this could be awesome. They could even expand it into the campaign, having the main campaigns for each race, and then specific campaigns released later on as DLC similar to how they did the Nova campaign.
I honestly think this is the direction that RTS should be going. I loved the addition of the co-op commanders and seeing them in PVP is awesome.
Dang the Fenix player did not control his observers very well. Needed a few in their stationary mode so they weren't always bunched up over top of zeratul to get 1shotted by his spin.
Props to Urono! I remember him from the viewer/fan tournament stream!
That first game was probably the longest game in the tournament
As a fenix main that first match hurt me on so many levels.
i would LOVE to see more of this honestly
I would love to see more of this.
Can you cast more of this series its amazing ; )
Fenix and Zeratul shitting on eachothers mineral lines was too funny
Really cool! This and the custom factions are some of my favorite vids in a while
The game 1. If I recall correctly zeratul is a light unit. Adepts EAT any light unit for breakfast, lunch, dinner and dessert. They’re like dirt cheap immortals for light.
I never thought I could’ve seen such ineptitude displayed by a guy playing fenix in co op
i wish i could watch much more matches like that
Would love to see more game casts of this particular mod
for a second I thought this was the April Fools' mutation, lol!
Love this!
Also, Lowko, We can't see where the Artifact is, only Zeratul in the game can. Co-op uses a different camera for finding Artifacts, and the replay viewer doesn't have that camera--neither does your ally, fun fact, so we, the viewer, can't actually see where the Artifact is, or help our ally find it, if you're not Zeratul.
I was waiting for this
Also in the campaign, zeratul goes boom
Fenix should have used stasis from arbiter form on Imbatul instead of fighting him, then switched to another suit for mana regen, repeat. It would gives Fenix heroes a chance to destroy all bases of omni-Z. Couguar used this trick on Kerrigan of Alex007 some time ago. However it requires quite a good multitask, even Cou failed that trick after a few stasises XD
That was amazing, I did not expect to laugh at the craziness of these games
my god this is SO MUCH FUN TO WATCH
Bro that stukov was trolling. Duuuude
never thought I would see this here, so amazing
more nonconventional/moded matches please, very fun and fresh
Please cast more games of this mode
We need more of that thing
That Fenix player was driving me nuts-- going for tons of zealots that just get two-shot in whirlwind and like never get to attack. Gotta go Adepts with the auto-shade double attack. Then, even though they'll probably get two-shot with whirlwind as well, at least they're ranged so they can all get shots off, and with the shade doubles they can probably help get rid of Zeratul a bunch faster. Just my opinion.
He didnt even go for Forge and get the arbiter suit detection upgrade. That hurts me mentally so much.
He should have spread out his observers too. He kept bunching them together.
Why Lowko didn't tell us what is the win condition in SC2?
I genuinely love this stuff, maybe we get to see Lowko playing these against others in the future?
Can we please see more of these games? I'd really like to see a Mengsk or Stetmann played with this mod.
Fenix just went full fidget spinner in the mineral mine
Commenting for the algorithm. I like these. And random vs random makes it extra exciting.
9:05 PRESTIGES LOWKO PRESTIGES. Knowledge seeker is amazing for zeratul
please more of these !!!
More of this please
Wow, that was interesting to watch. Please do more.
I need more of that
This looks pretty cool, but it might make more sense to have more workers at the start so you can actually try and tech up before heroes arrive
maybe 100 more starting minerals too
Fantastic battle
I wish there was a dehaka vs alarak, that would have been amazing to see
I love this}
I was thinking haw would some of the coop units behave in multy, but heroes and powers?
Freaking awesome. I wonder how our great savour Mensk plays.
I really like that Lowko does some more odd games outside of the standard PVP.
I totally want to see more
One man army was a great comment!!! 4:35
We need more games like this!! 😁
That’s so cool I want to see more
Omg. Are there more of these replays?! I need more!
Hi. Yeah there are more replays, but to be honest, most of the games didn't get over the 5 minute mark.
I love this, we want more of this
You could run to the other side of the map and deploy Abathur mine tumors in the enemys base.
:D
Hope we see more co op commander pvp casting
This was bananas.
I would like to see more of this
this remands me on WC3 i mean with heros and extra spells/abilities
Do more of this please, its funny
More of these pls
I would like the co cast you mentioned for these games.
That was refreshing!
Hope to see more
Mind=blown. Very cool mod
Ok. We need moar of these :)
I found a way how to destroy lategame mass thors, they had like 25 maxed thors, but I had 30 broodlords and 20 queens :D
Omg cool idea for 1/1 or team will be great