What Jon said about kids not buying games. I'm a primary school teacher and it's true. Kids only play multiplayer games that they can chat in with their friends and the only way to get all friends together is if the game is free. You'd think for households with a bit more money, something like Game Pass could be solution, but even then, they don't care about sitting with a game without their friends, it has to have no story, it can't be hard, multiplayer has to allow cooperation with your friends (not play against them). The only kids that have any single player experience are the ones that have parents who play single player games. Also, that you buy games online and not in a store is a hurdle as a see it. Now every time a kid wants to buy a game it has to convince their parents to click the agree button and parents know from their phones that games are free and definitely don't cost 60 bucks. And no, I have no idea how we're getting out of this. [Edit: About Jon's "kids don't care about consoles.": I'm from Germany and the kids I know on our campus (grade 1 to 10)..? There are tons of kids who have a PS4 or PS5 (it's their Fortnite+FIFA machine). Way more have a Playstation than have gaming laptops or PCs, though this is likely a district thing. Most people are poor where I teach.]
I don't have kids but I've seen this on airplanes. Kids seem to be interested in very simple games with no story, nothing complex, inventory, etc. I saw many kids playing simple puzzle games or some high speed shooting games where you do 'runs' trying to hit as many targets as possible and it's rinse and repeat. These kids are usually on iPads on airplanes. I'm usually not only the only adult, but the only person on a long-haul flight with a Switch. I think that's where a potential crash to the industry might come one day. I think Nintendo will be ok though as they are massive in Japan and Asia and they are expanding and building 'Disney-like' parks so they get extra income from that.
@@Nice_Placesbut that’s normal isn’t it ? How many of us started with game x oder game y. How many people only played halo or cod and then as they got older started to diversify their tastes. I think John’s perception is understandably skewed by his kids gaming taste but I feel very confident predicting that these kids start picking up more and different types of games as they become older just like many of us have
This is the current trend, seen it myself. Kids are too lazy to tackle games that require perseverance thought and planning to succeed so current kid age level games cater to that. Then they are forced out of that bubble and can't tie their shoelaces and it's getting worse each generation. Take away the smartphone = crying kid. You can watch them out in the wild with zero peripheral vision.
They're always trying to get Rich to crack. My favourite instance is when they present him with a copy of Crazy Frog Racer and he calls it "digital detritus" 😂
I loved Killzone 2 and 3, Shadow Fall wasn't as good but still fun, I even enjoyed Mercenary on the PS Vita. And I enjoyed the multiplayer of all these games which is really rare for me. I wish they'd do just one last game resolving the cliff hanger Shadow Fall ended on and then end the story in a definitive way (they might as well just blow up Vekta too, the ISA and Helghast never get along and end up destroying the planet they've been fighting over as well as themselves seems like a reasonable ending). And give us one more crack at their take on multiplayer too.
Killzone 2 multiplayer was one of the best mp fps there ever was. It's just that it is so hard to compete with today's multiplayer games that has big studios working solely on multiplayer. Would pay massive amounts of money for a killzone single player though. EDIT: KZ2 is still my only platinum trophy i ever got :)
On Laden’s quotes, I think the amount of people who play PC games without touching the graphic settings at all says a lot. DF viewers find it alien, but so many people have no clue what the first setting does.
People in general have no clue how their hardware works. Sad but true reality. People buy stuff for the brand name, or because an influencer told them to.
It’s so foreign to me because even before I had a PC, the first thing I did in a video game was go to settings. There is something of a game of its own in figuring out what settings do, I think I care more about the process of tweaking settings than the results on getting a better picture or more frames. Even when it’s fully optimized and running perfectly I still click settings from time to time, like I would open a fridge I knew was empty, hoping there was food.
imo all games need to make it apparent what each visual setting/toggle does through either a preview screen or showing the differences in real time (and having both would be even better)
Yup. At this rate we should be glad graphics settings are a thing at all. There's a dystopian future on the horizon where games just come with a brightness slider and a volume slider.
I am sorry for that but...I don't care about these "forever" multiplayer games, I want my single player narrative games with high quality graphics and sound. I hope these types of games don't die...and if so, I am quitting gaming for the rest of my life.
Games are there, but they aren't anymore what they used to be on ps3 and ps4. Games and that what people want evolves. Maybe the type of games that you like will come back after a few years. The old will become the new.
I agree 100%, The problem is that games like WOW come with a new in game mount and people pay $90 for it. The CEO's see this and think that if someone buys a digital horse for $90, surely we can make DLC's that sell for $45. They don't see that these are completely different products and completely different markets and if they do relize this they seem to conclude that single player games are dead. If a games company only makes 2 billions when another makes 4 the first one has failed in their eyes. Luckily new AA companies will rise in the inevitable downfall of the AAA industry. We see this today with companies like CDPR and Larian. Companies that actually have learned to walk bedore they run. Of course they too will eventually fall, but the circle continues.
I don’t really care for AAA single player games tbh. The value proposition isn’t there. I can spend a fraction of the money playing a good online game than buying single player games for 100 dollars every week or month or whatever. That’s the issue with the AAA single player model
5 Killzone games bruv, all of them top-tier. Almost forgot the PSP's silky good Killzone Libération. Which is especially brilliant on a nice CRT in 576p.
Look man geurilla games isnt what it used to be early 2000 to 2011. Ever since the dei hiring they replaced the veterans they had, it's a shadow company of what it used to be. Just look what happened to the latest dragon age veingaurd full of fake reviews by these so called game journalist "dei hired" Blackrock ceo has destroyed the gaming franchise with forced behaverial change
@@killerklinge52 indeed. John has said in the recent past that Killzone 2 has 250ms of input lag. That's why I got turned off when it first released. And I came straight out of CoD4 with its 60 FPS and no input lag. It was such a shock. I'll be playing KZ2 and try to finish it next week for the first time, but I'm jumping in knowingly. That game is overwall a masterpiece. Today's FPS games sound so blergh... KZ2 has some intense fights and intense scenes with Bryan Cox leading them. If only we could get a remaster/remake with online and native M&K support. But Guerilla are myopic!
Astro bot, hellblade 2, the order 1986, space marine 2, AC Mirage, even Spiderman 2, all short games that I loved playing, not everything has to be a damn 300h RPG
I think John is spot on. I have no kids, but my sister has a couple and all they care is roblox on the tablet or phone. They don’t care about single player games and this is the generation that is growing now, we might be seeing the beginning of the end of the stuff we really like. I guess that’s why we keep seeing remakes being made and lack of new IPs that drive interest, it’s appealing to us who are now old and were used to that model. 😢
I am the generation that the big long games are being designed for and truthfully I dont play them anymore. I was one of the guys that played more Multiplayer anyway and now thats all I play unless the game is excellent like BG3. Most of my friends my age dont game anymore or are similar to kids in that they use the limited time for meetup multiplayer sessions or play with their kids.
I think it might have more to do with age itself than differences in generations. Kids of any generation aren't likely to have the money for upfront-cost games or dedicated hardware, and are more likely to have large groups of friends with similar interests. I, too, was mostly playing multiplayer games at their age, and probably would have gravitated toward free games if that was more of a thing at the time. Now none of my friends have the same schedule or amount of free time, I'd really rather play a shorter length story game I could finish during the bus to work lol
I have an 8 year old son that only plays games either me or his friends can play with him: Fortnite, Minecraft, Roblox he enjoys age of empires/mythology but only when he plays with me. The kids are just built different
I love how tactful Rich is when/if he interrupts to move a section forward. It’s always appropriate and never rude. Hard thing to master! Fantastic host, and as always, wonderful comic relief interspersed just at the right ratio. Thanks yall.
@@shinmentakezo2994Yeah I remember the last time Sony let someone else work on their franchises, we got. Little Big Planet 3 and Sky Cooper 4. Neither exactly met expectations.
@@rexthewolf3149 I know what you mean, but all of these IPs are pretty old and I doubt that the original teams are still in place anyway. It would still be better than to leave these IPs on the shelves collecting dust. I don't get Sony...all three IPs are a million times better than Concord. They could have created great single player campaigns with the option for co-op and PvP multiplayer with season passes, skins, new maps, new game modes, events...everything which would fit the gaas strategy, but they chose Concord over these three games?! Fantastic management decision!
@@shinmentakezo2994 Concord got made because the studio responsible for it did it themselves. There is one example of the top of my head of a franchises going to a different studio and getting good games after the switch. And that’s Crash Bandicoot. And that was after a several bad games. I would rather see new series rather than a reboot of something from the past. (Edit: I just remembered the Dead Space. That’s two)
I miss smaller games. Up to 15 hours single player. These were huge anyway. Gears games, uncharted games, halo games etc. Even silent hill remake is like 8 hours too long
Microsoft pioneered the GPU-in-base concept in 2016 with Surface Book and it works great. The screen portion detaches and becomes a tablet without the discrete GPU, and the way it connects is super satisfying. It still feels like a computer from the future when I use one.
The battery in my screen half died and it won't detach without some fiddling. It was also designed to not be replaced.. Cool idea but they pulled an Apple as far as longevity.
Something I heard mentioned here from DF and from gaming execs in the past is whether certain things are growing the gaming market or not. This feels like an odd thing to focus on. I understand it from the perspective of the execs, shareholders want infinite growth and all that... but we're not them, so why do we think "growing the market" is a realistic thing? Most of the US population plays videogames weekly. Literally billions of people globally play videogames. How much more growth do we expect is even possible?
It's the same when people discuss things making games easier/cheaper to develop. While I fully accept that this will have indirect impact on the products available, their monetization, etc. It's definitely not something that makes you go out and buy a new $500 console. When the PS2 came out the only discussion point was how much better the games looked and the new concepts that will now be possible due to the new hardware. When the DS came out, people were excited by the fact they could play Super Mario 64 portably, or that it had a touch screen. Games being easier/cheaper to develop isn't exciting and doesn't move either hardware or software.
Because we live in a capitalist society, the line must go up, always, for these companies. When it doesn't, they make decisions to try to rectify it. Infinite growth is a ridiculous goal but it's what these companies strive for.
As a ceo of a company in our modern capitalist societies, your job is to grow your market forever. Every publicly traded company is concerned with this. Yes, it’s crazy.
@@stuartcollins7616 What would make you go buy the new console is having new and exciting video games to play. Having games be cheaper to make means you get more games, and more importantly, more risky games. A huge part of why compared to 15 years ago we rarely see AAA games that aren't sequels or remakes is that investors want something safe. It worked last time so do it again. It discourages trying to create new IP for fear of being the next Concord. Reducing dev costs is much more exciting than you give it credit for, you're just a few more steps removed from the benefit than you're used to.
@@HastyElderHamanthis is the problem with shareholders and the stock market. Lets be real- places like Steam do not care about infinite growth because they don’t have constant growth requirements due to the number of shareholders.
For them to turn their backs on Killzone for good is honestly such a shame and disappointing. I sure will miss it a lot, even though it has been a while since they closed down the servers.
Killzone fan: I can't wait for the new Killzone game! Guerrilla Games: We're done making Killzone games. Killzone fan: *turns into dust after being Thanos snapped*
@@Optim121 alot of people still don't own PC hardware capable enough to run that emulator good enough, native ports requires less capable power plus less barriers of entry for the casuals.
I agree, I feel like we just have to start making spiritual successors, because Sony is actively trying to destroy their own legacy The only concern with this approach is that indies won’t have the same resources as even mid-tier studios from 20 years ago. Trying to match the fidelity of even something modest like Resistance Fall of Man would be a Herculean task for an indie studio, let alone Killzone
I've got a 6 and 8 year old in my family, They have enjoyed Fortnite & MInecraft, but they have not stuck. They have a big collection of physical Switch games as well as didigintal too of course....This was their choice after seeing my collection and wanting to build one themselves....I dare say manychildrenplaying f2P games or a single forever game probably having parents unwilling to spend much on more games and are glad they've found one that can keep their kids mostly shut up.
Yeah. When I was growing up the options were to replay old games, or pirate stuff when I was a broke kid. Makes sense that broke kids of this generation really latch onto "forever" games.
@@Anna_Rae Yes, they are ideal for poor people...Untill of course they end up spending just as much as owning many proper games becasue of covert gambling tactics and other manipualtive tactics that make kids obsessed over skins....I will never get that.
My biggest gripe with gaming now, are that games are too long or have become a service to play! I don't necessarily want a 80 hour open world experience with DLC/season packs etc or a copycat arena shooter, what happened to the 12-15 hour single player experiences that were super polished? Or the days of split screen multiplayer mayhem! Does anyone else remember how fun Timesplitters, Goldeneye or Mario kart was on the N64/Wii with a group of friends huddled around a sofa! (Even on a 20 inch TV)! 😂 As someone that grew up with this industry in the 80s and 90s, games used to be fun and challenging! Now they rely on the same mechanics and tropes and the games feel the same, all to pander to a wider target audience. No one out there is willing to take risks! The original tomb Raider series was hard, but also incredibly rewarding (not saying we need to go back to tank controls), but it felt like there was actual stakes/risks in the game. And John is absolutely correct, I still remember seeing the MGS2 trailer on a VHS cassette that was included along with a magazine, the magnitude of anticipation for this game was HUGE! The level of quality that was shown by going from PS1 to PS2 was phenomenal and will never be repeated again!
I wouldn't say console gaming is dead, but there's clearly a trend that exclusives are becoming rarer, with the PC being the platform that's benefitting the most from with getting many of the exclusive games that are on PS and getting many of the exclusive games that are on Xbox, also the vast majority of games on Switch and other mobile platforms are also on PC. I will say one thing, the closer we get to the end goal on what games can deliver from visuals and realism, that's likely going to be bad news for any closed platform, especially when an average smartphone or average PC can do it all, and I think in that kind of world, open platforms will dominant, so the PC at home and smartphone on the go, and once the cheapest of these hardware can do top end visuals, you really have to wonder what the need will be of closed platforms, apart from exclusives, but even that's losing favour today because developing games is becoming expensive so it's putting pressure on them to be on more platforms. To put it another way, I think with each console gen, we are getting closer to that end point where you could buy the cheapest of hardware to do it all, that's very likely bad news for consoles and closed platforms, but I wouldn't worry about it yet, we are still likely 2 or so decades from that, but it's already becoming clear to see that visuals on the last 2 console gens don't have that WOW factor like they used to do, give it a few more gens and it could be a very hard sell to want to upgrade, and this is also the case for PC hardware, but the PC being open has a major advantage.
Killzone 2 desperately needs a remaster. Killzone 2 still has excellent multiplayer, the visuals also hold up incredibly well. killzone 3 and Shadow Fall are super underwhelming. Shadow Fall definitely had a lot of potential but you can feel all of the shortcomings of being a launch title.
That being said. Shadowfall was such a major letdown for most Killzone fans. I don't think many fans would be too excited with a repolished version of that game.
I still remember a time when we were told Developers would HATE the Switch because they had to do so many performance profiles for not just 1 console. But then across the rest of all the other consoles... Now with PS5 Pro, not a peep. Noones worried about all of those Developers dedicating the time to come up with performance profiles for PS4, PS4 Pro, PS5, PS5 Pro, PSP and so much more. 🤣
Switch and PS4 are a problem: develop a PS5 game, then spend resources to try to fit that game into a PS4 or Switch. With Pro it's different, develop a PS5 game... pump up the resolution and the graphics details on Pro. "Easy" or at least straight forward.
Developers hated the Switch until it was clear that it would be the #1-selling hardware this generation. Now, you can bet developers are looking forward to putting their games on Switch 2. Heck, it's supposed to be around the same power as the PS4, so they can just make a PS4-ish game and pump up the resolution and graphics details to PS5 and PS5 Pro.
It’s a shame about Killzone. We deserve a remaster of the Original trilogy for PS5 and PC. Shadowfall is a really fun game. I’d love a PC version of it as well.
As a pc gamer I just don't know how the simulated weighted control of the gun would work with a mouse. They add that delay into it for the controller to give it that kz feel....though 3 kinda did away with it slightly and I can't remember much about KZSF as it was so mediocre
Killzone is properly rated. Maybe even overrated by some. It was never that good. Solid games but CoD: Infinite Warfare was better than any of the killzone games.
Killzone was the flagship FPS on PS2, PS3, PSP and Vita. Played Mercaries with Bots a while ago. I wish there was a community for ad-hoc Multiplayer meetups
AAA dev costs being unsustainable is ENTIRELY on the dev studios and publishers, and I have zero sympathy for them. Look at games like the Trails franchise, Yakuza, etc....those are massive games with well over 100+ hours of gameplay each, have lots of VA (but not everything is VA), but aren't AAA by any metric since they reuse assets between their games while building an overarching plotline across multiple games. And for the Trails franchise in particular, recently they announced that the entire franchise has sold 8.5 million copies worldwide and they consider it a big success. Contrast that with studios/publishers having a singular game sell 8.5 million copies in a short amount of time and chalk that up as a failure. The fault lies squarely on the devs/publishers. Don't tell me that big games require an unsustainable budget and any game that doesn't have that is a tiny indie project, since the franchises I've mentioned above are examples of how that is an outright lie.
What happened to the movie industry will happen to the video game industry. We'll see less and less $80m+ games except from the companies who know they will sell. Concord was absolute insanity considering that company had never made a game before.
fromsoft also does this very good, and its mostly because they understand how to scope their games and use stuff that works like resusing assets and game mechanics. good gameplay has to come first afterall, it sounds lazy but its honestly the only way for studios to survive when it costs tens of millions of dollars and years of time. the whole movie like experiences games is honestly the big problem for AAA studios or the ones that are chasing multiplayer trends that is already filled (like concord lol). like the only studio that can get away with AAA movie like experiences is probably only going to be kojima and thats mostly because he has a certain style that doesnt fit with real movies or regular games where as other ones are literally just a carbon copy of marvel like experiences in a video game format. its so disposble, you play once and throw it away then never remember it lmao
While I’m not saying the devs are completely faultless, the role of publishers is to rein them in and make sure their ambitions don’t outstrip their time and talent. That’s what management is for, making sure everyone still gets a check and the product actually ships. It barely seems like developers get much say in what they actually make these days though in anything AA or above. Money is the motive and at some point that lined up with the goal of making a good game, but ever since aggressive post launch monetization became the norm it’s been possible to divorce the goals of quality and profitability and everyone outside of the c-suite seems to have suffered immensely for it.
7:20 my similar experience was with AC unity. I remember coming home from school an watching all the E3 2014 stuff and being completely blown away by the visuals of the game. Such a huge jump from the xbox 360 generation.
AW2's Pro Performance mode is the most intriguing up to this date, they kept the base PS5 resolution and frame rate target, but at the same time the config preset is Usupposedly) dialed up to Quality preset and PSSR will basically do a 900p to 4K converstion, probably the biggest test of PSSR's capacity we'll see? Meanwhile quality mode is what I expected, anyone who thought that the Pro would do RT/60 in a game that not even the base 30FPS modes can handle doing RT is out of their own mind, this is not Avatar nor Spider-Man 2, AW2's RT features are too heavy
I'm of opposite opinion - Alan wake works great with FG, 40fps doubled to 75 looks and plays great. I could do 900p 45fps upscaled to 4k 85fps and path tracing on 7900xt that should be comparable to a pro. If not working then disabling DI and leaving GI low can add 20% fps. Looks miles better than rt. The problem is that in couple places I saw 65fps and things got a bit blurry. But I'm beginning to think pssr doesn't work with FG, making it and pro console useless. If next steam deck is 24cu gpu, then with FG it will run better. Also AMD has fsr 3.1.2 and some AI denoising published - it might be that we'll see fsr getting AI processing and AI denoising and possibly 3xFG+antilag2 (modders put it into fsr 3.1 mod). That would be 3 generations of fsr i one go.
@@chasethechosenone8478 I agree. Still, 30fps means it's a lower class product just because of those choices. I'd rather prefer 75fps with FG, but with drops sometimes.
@@chasethechosenone8478 yeah, and the version of the engine the devs are using for the past 4 years is heavy and consoles can't handle 60FPS RT yet, and they won't change their whole RT pipeline just to fit a single midgen console. If they want RT on consoles, they either chose 30FPS (what they did) or build the pipeline of the whole game with this in mind, which is something we'll have to wait and see if they pull of in Control 2 and AW3
What I don't like is lack of customization in console games. With PC version, you can customize the resolution, settings, and more based on what seems best to you. With PS5/Pro, you are stuck with what the devs think are the best strategy for you. I would rather play 60 fps at 1440p ultra with RT on rather than 30 fps at 4K with RT. The control in customize the settings makes PC the definitive platform for playing video games.
Nintendo learned early on that the toxic and expensive vertical progression of "power" is not the way to go, that's why they innovate on the controllers instead and leave the graphics department to a serviceable level. They saw this coming from a mile away.
We're continuously bombarded with the narrative that games are too time consuming and expensive to make, yet the indie scene is thriving and Nintendo are outselling everyone on a handheld that has been underpowered for a generation. There is nothing stopping any of the big publishers making much smaller scale games that are more time efficient to make, but they won't because they're in an arms race of chasing crazy monetisation models. The games industry seems to have a unique type of arrogance where it wants to play tastemaker and salesman at the same time, and it just isn't working. Concord would be the most egregious example of this. NOBODY was asking for that, NOBODY wanted the suicide squad game that was delivered. We keep being delivered "AAA" slop that from a gameplay and creativity POV pales in comparison to budget offering. "AAA" games in 2024 are essentially McDonald's served on a fancy plate, and then higher-ups in these organisations have the front to essentially blame consumers and the market, as if they aren't at the centre of it.
I think you're right on the money here. When I think about my favorite games released in the last three years, there's only a single AAA game on the list (FF7 Rebirth), as well as a few AA titles - but 90% of my recent favorite games were made by indie devs. The AAA industry is just in a terrible state. Development times have become so incredibly long, the MSRP for games has increased, publishers playing it safe... and then you get something like Starfield, for example, which is just... an okay game. Not terrible... just *okay.* And I had to wait like 8 years for that game. It's pretty sad.
@@burretploof The whole thing is a mess tbh. Prices have gone up, quality at release has come down, with double dipped monetisation, and product fragmentation that confuses consumers. We have games coming out looking like Vaseline is smeared across the screen, and then consumers are being gaslit like this is somehow a problem they created. Actually make games that are price appropriate for the market, and within sensible scope so as to keep budget within reason. There's no good reason a game like "Kena Bridge of Spirits" can be made on a $1m budget and release at £35, whilst big publishers stand around acting as if such a thing is impossible. What they aren't telling consumers is that they're plagued with internal financial inefficiency where huge chunks of money is being paid out in bonuses and insane wages to people who essentially exist as a money parasite in the equation. That's the reason it doesn't work for them, and that's the real reason they can't compete with much smaller indie dev studios, because a game like Kena would cost them a hell of a lot more to make than $1m. It all comes down to greed in the end.
Raytracing can make a real difference, but you have to design for it to be center-stage, which means the game has to require it, which means a lot of people can't play it. It's a catch-22 similar to what virtual reality is dealing with.
Im not as doom and gloom as many on the state of games for youth. As they grow older, their tastes will evolve and the appetite for narratives will grow. High quality 5-8 hour experiences can be found on steam through a variety of indie devs- I don’t see this space slowing down either. It’s a good time for games, and will continue to be so.
I honestly wish we could just freeze current graphics quality levels as they are now. They've been completely fine for years and years now really. It's got to the point where my kinds of games aren't being made anymore solely because of production costs. It's pretty depressing.
I am sorry but I think John is a little out of touch with what kids play. He isn't totally wrong but he isn't totally right. I am a dad. Of two boys at the lower and upper ends of the teenage age. They grew up mainly playing mincecraft and fornite. They also played things like Yuka laylee and Nintendo games. Now they play on series X and PS5, one also has a PC. They love their consoles, so do loads of their friends. This idea that kids don't care about consoles and only play one game or type of game is just wrong. I am in the UK. They can't wait to play Black ops 6, they have played alien isolation, until dawn, last of us 2 God of War rgnarok, Horizon, Spiderman, ratchet and clank, GTA5. They are very interested in many types of games. The eldest has just found a love for Fallout recently. They still play fortnite as well. Kids will play and gravitate to any good game or console the same way we did. This narrative that games don't need to be long has some truth, but when games are so expensive, people expect value for money as well as a good length of experience. Not in every game but there will always be the big bombastic experiences with high production, mid size and smaller games. The important part is doing what is needed for the type of game it is to be accepted and enjoyable.
Well, I’m drawing from my own experiences just as you are. Looking at what my son and his friends play not to mention the rest of his class. Like I say, though, it’s a limited sample but it’s something a lot of other parents say as well. I’m glad that some kids are playing other types of games tho.
@dark1x Thanks for your response John. I am just glad that there are kids still enjoying gaming as well and keeping the hobby alive. As I said my boys are in the lower teen to mid teen bracket. I am a keen gamer myself and I see and hear what they are into and was letting you know a different perspective. I wasn't out to put you down and apologies if it seemed that way. I think you all are great at the channel. If anything I just wanted to reassure you, there are still plenty of kids that love having a console as well as PC and as they grow they do move onto different experiences, just as we did. All the best.
Depending on your age if you watch this channel too much it'll turn you into a pessimistic and not even love video games as entertainment Pastime and hobby
I think this stuff is interesting, but ignorance truly is bliss. I’m 39 years old, and I didn’t even really give FPS or fidelity a thought before. I probably enjoyed my games more for it.
@@ChesterMan-qd3xj yeah thinking too much about it does affect your enjoyment of the games. At a certain point the difference between more/less fps/resolution/details is negligible, and one should focus on enjoying the game. i completely get what you mean
I never cared about frames per second, I loved great visuals… but I think everybody does to some extent. I think that people focus too much on console wars, and FPS. When, just a few generations ago… People played the games and enjoyed what they were playing. Many of those games were sub 30 FPS, but nobody noticed. Because they were so wrapped up in the story and the gameplay. I think the biggest downfall to gaming was the Internet. Too much information before a game launches, so much so that you feel like you’ve played the game the whole way through before you even bought it. Game companies give out way too much information about their games and it hurts the mystique, the fun and excitement of exploration. That childlike sense of wonder that used to be huge, when you only had the magazines and pictures to look at. As was said above, in video games, ignorance truly is bliss. Because not knowing what you’re going to see and experience, is more of the draw to play than anything that graphics can do for any game. At least, it is for me. Which is why I tell people, if you’re going into a single player game… Go in blind. Keep yourself from watching videos. You can read a little about it to get yourself excited and even look at a picture or two, but too much information will ruin any experience. Because half of that experience, is surprise and wondering what’s around the next corner. If you already know, because of trailers and early previews… You ruined 90% of the surprise of what’s to come around every corner.
70 bucks for a 10 hour game isn't something a lot of people are interested in. Doesn't mean it has to be 300 hours, but 30 with additional playthroughs. For me, at minimum for full price. Otherwise I'm waiting for a deep sale. I used to have a 2 hours per dollar hard minimum.
@@JordmanFR While I don't entirely agree with OPs sentiment, a bigger check can definitely mean you're there longer. Like most things intended for consumption, there's usually a quality vs quantity debate
1:07:47 "they also looked at fixing the problems with the game displaying a fog that I pointed out in my previous video, which is apparently an Nvidia only issue" And there it is. This is why, under your PC tech review video, I suggested that it would be wise to test games on both brands of hardware; not for stupid performance comparisons, but because many times issues can manifest on one GPU brand, and not on the other. But hey, what do I know.
I'd buy a new Killzone over a new Horizon without even thinking about it. The Killzone franchise is so much cooler. Guerrilla making a mistake with this decision. Hopefully Sony farms it out to a studio that cares. Maybe let Saber(Space Marine 2) have a crack at it.
Im with you on Killzone over Horizon but please dont let Saber do it. Unless Guerilla just hates Killzone or something i think they should do it. Horizon is a good concept its just too boring so i think a break from that would be good. I think people are going to get tired of it if they arent already
Loved killzone 2 and 3 but after like first hour of horizon I forget about killzone. Devs are clearly more fitting to making games of this genre that fps. And killzone sf was such a mess. Why would anyone want to continue this?
I'm a diehard killzone fan and i loved shadowfalls PVP but... shadowfall is forsure the weakest campaign of the sequels and the least deserving of a full remaster. I think for nostalgias sake and just because its a great game in general killzone 2 should be the one that gets the remaster. It would be especially awesome to see it finally look close to how they originally advertised it too Lol.
I really like Killzone, Guerrilla really did a disservice to the franchise by abandoning it. I play the second and third game every once in a while. The third one is so good for multiplayer on weekends.
Unfortunately John (who is seemingly excited for Xbox's future) is falling for the Phil Spencer's narrative of "Microsoft seeing the ceiling for console model growth, and acting accordingly". No, Xbox did not see or anticipate that, Xbox was rather forced into realizing they are the losers for two generations now, and are pretending it's an "industry thing".
Not even that. Phil pretty clearly wanted exclusivity, but when they spent 70 billion dollars and a multi year legal battle it attracted the eye of the MS share holders. Who now are over riding Phil and seeking to maximize profits no matter what happens to their hardware.
For Silent Hill 2, play the game with the mod that removes all the fog and makes it sunny. You'll see things in the distant trying to load everything there are lag spikes and performance stutters that probably shouldn't be attempting to load. Also, Bloober showed a video showcasing how they added the fog, which is another reason why the game could be having these kinds of issues, along with FOV not being set up properly on the fog assets.
Killzone could make such a good series with intrigue and Suspense, great action scenes. Look at how many different types of war movies. There are different styles of war movies that you could set in the kill zone universe. A small scale series leading up to the killzone one. The politics. Haka deciding to defect and become a spy.
The issue with incremental upgrades like the PS5 pro is that the value proposition is abysmal. If you already have a ps5, performance modes are more than satisfactory, and a bit more clarity won’t add much to the experience. If you don’t have a ps5, you could get a base model with quite a few games at this point for the price of the pro model alone. It’s not that we can’t notice the difference. It’s that this difference isn’t significant enough to be worth the time and money. The experience isn’t noticeably improved and at the end of the day, that’s what matters most.
I think it’s too early to judge about this finally. Most people, you as well, are judging because of first impressions on compressed UA-cam videos. We will see how this develops over time. In general I agree with you that (of course) the ps5 pro isn’t mandatory, same as with the ps4 pro, but we have more enthusiastic gamer out there that enjoy this boost in image quality and more details. Judging the console as not needed is not right in my opinion.
erm FF7 Rebirth would like a word. When properly optimized, I think it's worth it for some games but that won't be the experience across the board which I think is what you mean
Pro isn't worth the money to most gamers. Only those who obsess about having the latest and greatest will buy it. If it was $100 more than ps5 I probably would have gotten it. But it's price point just isn't worth it to me.
Stopped reading at performance modes are satisfactory 🤦 if your happy your games are sub HD and upscale worse then even a ps3 can muster then fair enough but generally it's a eye sore for most people 🤷
If someone is spending $30 on 2 hour movie then yes $70 for 10 hours isn’t bad. I’m not one of those people. Don’t get me wrong, pointless bloated games like AC are not the answer either, but a happy medium of the 20-30 hour range AAA game is a sweet spot
12:10 Richard is completely wrong with this one, PlayStation and I believe even Super NES games used to advertise right on the box "40 hours of gameplay!" Value for money on games back then was a huge issue, and considering he was in games journalism at the time, I'm surprised he's forgotten about that and believes it's a new phenomenon. I certainly remember when RPGs were judged on how many hours they took to complete.
@@spyczechThat's not true, action games were also criticized on the basis of game length. That's why you had games like Banjo-Kazooie, or Jet Force Gemini (or the most egregious, the one that broke the whole system of gaming gameplay time, Donkey Kong 64) which had treasure hunts to extend the gameplay time. Those are all Rareware games, but it was true for other platformers of the era. There were games back then that were only 5-8 hours long, but those were very often criticized for their brief length. The issue of game length predates consoles, that's the whole reason why Upon Apple Manor, and Rogue (and thus, Roguelikes) were invented in the first place.
@@spyczechThese weren't the exceptions, so many games back then made you go back and forth across the same map to complete objectives and had incredibly tedious 'one hit kills' levels of difficulty just to extend playtimes. Nintendo games (1st and 3rd party) were notorious for this during the NES and SNES years.
I don't think he's wrong at all. I'm 47 and been playing since Atari 2600 and Coleco and agree with what he's saying. Back then gamers cared about fun and graphics. SNES vs Genesis, N64 vs PS. It was all about fun and tech. Maybe diehard RPG gamers care about game length but I wasn't one of them.
70% of the population playing consoles play like the same 3 games , Fortnite , fifa , cod …. Thats why game sales even a big bangers are only selling a million or 2 at the most … the high schoolers and middle schoolers I teach and my own 18 year old just wants to play multiplayer games on steam with his friends … its over
Correct me if I am wrong but I think a lot of the younger gen socialize/hang out online more these days rather than get together in person. Could be a reason online multiplayer games are so popular with them. The internet has been a thing their whole lives so it makes sense. My GFs little cousins (14-17), the first thing they asked me is if I played Fifa or Roblox when they found out I'm into gaming lol. I was like no but I love Uncharted/R&C/Horizon/God of War etc which they didn't play lol. My own niece is a huge Geometry Dash fanatic. I bought it on Steam and started playing it because of her. Frustrating but addictive game.
@@tm0054 absolutely you are right , it is a culture and new generation thing , and that’s ok , the landscape is changing . Haha I didn’t even mention my 8 year old with Roblox , she’s obsessed and then my other 14 year old all he plays is madden and rainbow 6 lol
@@jollama not necessarily low standards but they prefer those really I call them ADD games where they have to have 1000 things going on . I often joke with my students and my own kids that they ruined gaming lol but it is what is is I guess, I like to hop on with them too once and a while but yea I’m a die hard single player quality game guy , it’s weird seeing things change
The idea of a mainstream handheld with a GPU dock is interesting, but 2 different GPUs is too much for mainstream. Much simpler - the handheld is the S series equivalent, add it to the dock to make it the higher-end version.
You could push games where a 4090 could only do 30 fps and call it 'graphics mode' as long as 30 fps is viable, there will aways be a 30 fps mode. Even on ps10
@ADa89mixus I agree, and at the end of the day the devs are the ones that set the fps based on how they build their game.....I'm just highlighting that Sony's marketing is goodbye 30fps and then one of the advertised games being upgraded has a 30fps mode.....reminds me of the original ps5s 8k marketing which has been removed from the box now
Thats one of the very few things i lile about pc gaming. You can do ypure settings how YOU want them, graphics, framecap etc. If somelne wants to play on ps5 pro im 4k/30 fps with ray tracing and stuff, cool go for it. But i'd rather 1440p/60 or if that does not work for whatever reason, then 1080/60. More frames are having a bigger impact on how the game plays/feels then 4k instead of 1080p.
You are getting the PS5 Quality mode settings, in the PS5 Pro performance mode with probably better image quality thanks to PSSR PS5 Pro Quality mode is an RT Quality mode which is above PS5 Quality
Guerilla need to move to something dark again, it shows in their Alien tech designs in Horizon even they could make something new and Alien instead of the same Aloy or Hellgan stuff.
As a "boomer" gamer (someone who started gaming in '89 when I was 3), I couldn't help but feel a strange "end of an era" feeling while playing through FFXVI a couple of weeks ago. Granted, there are certainly other factors leading to the declining relevance of Final Fantasy as a brand, but the younger audiences definitely don't care about games they can't play with their friends that don't just "get up and go". I can certainly appreciate that, but where does that leave series like FF, Draqon Quest, Ys, and other deep single-player games in other genres? These games aren't cheap to make, and if the audience isn't there, do they just go the way of the dodo, or do they scale back in scope? If the latter, CAN they without alienating the fanbases they've built up? I loved Baldur's Gate 3, but I don't want EVERY RPG to be BG3.
Single player games will continue to exist but at a much smaller scale. There will always be a market for them. I think the future for single player games are in the hand of smaller AA studios (50 persons or less) that can build ~20 hrs experience games. We already have a lot of those games; Stray, Robocop, Atomic Heart, The Outer Worlds, ... Even smaller games can be included in this category; Inside, The Entropy Centre, The Invicible, ...
I don't think Guerilla are done with Killzone, the comment comes from how the team felt after Shadow Fall with Horizon being the palette cleanser. They've came out and said this is the current stance on the franchise.
1:20:42 It could work if done correctly . Simply have a basic OLED gaming handheld (like a Steam Deck), that can plug into a optional dock that contains a GPU and is connected to it via Oculink. It would only be along the lines of plugging a Steam Deck into a eGPU, in order to get a extra boost while gaming on your TV. You could even market two different docks, say a cheaper standard version with a GPU inside it which will offer 1440p gaming and a more expensive Pro version, with a higher tier GPU inside it for 4K gaming. Obviously both docks would also come with at least one controller and more external ports. You could even add an additional M.2 socket to the dock for additional storage. Basically, you'd then have 3 choices: 1. The cheapest option of just the basic portable handheld, which can manange 1080p gaming. It can also be plugged directly into your TV via it's HDMI socket. 2. The basic handheld + the Standard dock for 1440p gaming (higher with upscaling) that offers mid range level gaming 3. The basic handheld + Pro dock for 4K higher end gaming. You could even add newer docks to the lineup with a more powerful GPU's inside or with newer onboard tech, at later dates if needed. Plus, you could always update the basic handheld whenever any extra CPU grunt is needed. It would definitely be more modular, upgradable and future proof than the current conventional consoles are. Why sell your old console in order to buy a mid gen console, when you could instead just keep the basic handheld and buy the latest dock (saving yourself some money).
I would be interested in a high-end PC hardware experience as a console (e.g. $2500 - $3500) with a SteamOS/Xbox/PS type of UI. I don't want a console with Windows 11 UI. I think this would be a winner. Microsoft, Nvidia, or a Microsoft/Nvidia partnership should pursue this option using the Nvidia ARM based CPU (e.g. Grace) and Nvidia GPU technology (Blackwell).
@@luxPacificus That is a thing for years. You can easily have a pc boot with steam os or big picture mode. Never seeing windows again. Takes a day or two to set up though.
DF by now you should have received the Ps5 PRO for tests ...i really look forward for an in depth analysis and full specs prior to launch ...You are the only real source of information in respect to that
The only thing I don't like about Sonic X Generations is that it's primarily Sonic Generations with extra DLC. But those of us who own the original game on Steam didn't get an "upgrade" path or an option to buy the Shadow Generations version separately. I'm not paying $50 for that tbh.
Yeah. They pulled the same move as Super Mario 3D World + Bowser's Fury, right down to not letting people buy the new content stand alone. I didn't pay $60 for Bowser's Fury amd I'm not paying $50 for Shadow Generations. The difference between Nintendo and SEGA is that at least Shadow Generations will go on steep discount soon enough. $50 ain't it, but when it's $20, maybe.
I much preferred Killzone to Horizon, which I just find pretty but ultimately extremely dull and repetitive standard open world fodder What a shame I hope someone can bring the Killzone trilogy to PS5 & keep the multiplayer intact I really miss multiplayer games, now that most of the publishers money goes towards forever-game grinding snoozefests
I think the image quality issues need to be addressed before pushing higher quality rendering features. This console generation has been a clear demonstration of that, even if the general public doesn't necessarily care about it.
I do agree with alot of what Layden said. If the games are great no one is really gonna care about a little extra resolution or framerate. Just focus on making a great game and dont worry about these small differences that most people can't see anyways
Fps matters image quality matters what are u talking about. Nobodys gonna play a great game with unacceptable visuals. That's why alot of people stopped playing final fantasy 7 rebirth and 16 because their performance modes performance were so terrible
@BrunoMael I'm saying it matters tho in all games. Like yea the art styles are different but framerates are key. People are choosing to play in performance mode 75 percent of the time on ps5. If u think that number drops with pc than idk what to tell u
Not that I disagree with what John is saying about them but I’m completely over hearing “forever game”, it just sounds too buzzwordy and obnoxious, like some way to repackage GAAS and live service as those words have become rightfully tainted but obviously it’s not working either.
"Forever game" could just as well be replaced with "good multiplayer game". There's really no umbrella formula to categorize them. Some of those games are competitive PvP, some are PvE, some are simple, some are complex, some a very social, some are less so, some have regular GaaS content updates, and others have zero official support. The only common denominator across them all is that the game is replayable to the extent that it keeps people coming back. The fact that many young kids are attracted to these types of games shouldn't be terribly surprising, and frankly shouldn't be something that's lamented. If the business model of spending hundreds of millions of dollars on 50+ hour visual novels with QTE gameplay vignettes is starting to no longer make sense then maybe it's time studios rediscover how to be game designers rather than movie directors.
Nvidia got there because of shady anti consumer practices a lot of the time... glazing nvidia and acting like they're Jesus incarnate was a bad take there Richard. Was it "innovation" when Nvidia created the gforce partner program? Was it when they threatened board partners who wanted to make AMD cards as well that they wouldn't get nvidia chips until the other more "loyal" board partners got all they needed? Was it when they were snuffing out even the smallest of competitors that were struggling, even if they were their old partners? Was it when they have consistently rebranded old gpu's as new in the past or when they would downgrade memory for cards and keep the name the same, duping customers? Was it when they cheated on 3Dmark tests and were caught? Was it when they have started to transfer their 70 class tier cards and making them 80 class when considering die classes? Was it when they and ATI were caught price fixing? and on and on and on.. there's about a million things that nvidia has done to get them to the top and that are not "innovating" and most of them are shady
I think the focus should be fps. It's an actual tangible improvement. 30 to 60 is huge. 60 to 120 is huge. Even a console pleb can feel 120 fps is better then 30 or 60.
What Jon said about kids not buying games. I'm a primary school teacher and it's true. Kids only play multiplayer games that they can chat in with their friends and the only way to get all friends together is if the game is free. You'd think for households with a bit more money, something like Game Pass could be solution, but even then, they don't care about sitting with a game without their friends, it has to have no story, it can't be hard, multiplayer has to allow cooperation with your friends (not play against them). The only kids that have any single player experience are the ones that have parents who play single player games. Also, that you buy games online and not in a store is a hurdle as a see it. Now every time a kid wants to buy a game it has to convince their parents to click the agree button and parents know from their phones that games are free and definitely don't cost 60 bucks.
And no, I have no idea how we're getting out of this.
[Edit: About Jon's "kids don't care about consoles.": I'm from Germany and the kids I know on our campus (grade 1 to 10)..? There are tons of kids who have a PS4 or PS5 (it's their Fortnite+FIFA machine). Way more have a Playstation than have gaming laptops or PCs, though this is likely a district thing. Most people are poor where I teach.]
I hate that you’re right. I’d give anything for you to be wrong, but you’re not.
I don't have kids but I've seen this on airplanes. Kids seem to be interested in very simple games with no story, nothing complex, inventory, etc. I saw many kids playing simple puzzle games or some high speed shooting games where you do 'runs' trying to hit as many targets as possible and it's rinse and repeat. These kids are usually on iPads on airplanes. I'm usually not only the only adult, but the only person on a long-haul flight with a Switch. I think that's where a potential crash to the industry might come one day. I think Nintendo will be ok though as they are massive in Japan and Asia and they are expanding and building 'Disney-like' parks so they get extra income from that.
They all are playing Roblox! It's insane.
@@Nice_Placesbut that’s normal isn’t it ? How many of us started with game x oder game y. How many people only played halo or cod and then as they got older started to diversify their tastes. I think John’s perception is understandably skewed by his kids gaming taste but I feel very confident predicting that these kids start picking up more and different types of games as they become older just like many of us have
This is the current trend, seen it myself. Kids are too lazy to tackle games that require perseverance thought and planning to succeed so current kid age level games cater to that.
Then they are forced out of that bubble and can't tie their shoelaces and it's getting worse each generation. Take away the smartphone = crying kid. You can watch them out in the wild with zero peripheral vision.
I swear that lately, every time John tries to make a joke on the intro, Richard just gives him that dead-eyes look and moves on. 😂
I notice that too, Love John and I always appreciate his sense of humor.
If you want to crack Richard you've got to bring your A game. You can't let your son beat you at chess. They've gotta earn that win!
They're always trying to get Rich to crack. My favourite instance is when they present him with a copy of Crazy Frog Racer and he calls it "digital detritus" 😂
@@johannmorales850 shucks look at this feller being on a first-name basis with DF staff
Shame with killzone, they had a good franchise and killzone 2 was one of my favorite games on ps3.
I mean when horizon one made more money individually than the entirety of killzone that writing was on the wall.
Also making dark games about war is probably not much fun over time.
Wish they would full reboot it, honestly.
I loved Killzone 2 and 3, Shadow Fall wasn't as good but still fun, I even enjoyed Mercenary on the PS Vita. And I enjoyed the multiplayer of all these games which is really rare for me.
I wish they'd do just one last game resolving the cliff hanger Shadow Fall ended on and then end the story in a definitive way (they might as well just blow up Vekta too, the ISA and Helghast never get along and end up destroying the planet they've been fighting over as well as themselves seems like a reasonable ending). And give us one more crack at their take on multiplayer too.
Killzone 2 multiplayer was one of the best mp fps there ever was. It's just that it is so hard to compete with today's multiplayer games that has big studios working solely on multiplayer. Would pay massive amounts of money for a killzone single player though. EDIT: KZ2 is still my only platinum trophy i ever got :)
On Laden’s quotes, I think the amount of people who play PC games without touching the graphic settings at all says a lot. DF viewers find it alien, but so many people have no clue what the first setting does.
People in general have no clue how their hardware works. Sad but true reality. People buy stuff for the brand name, or because an influencer told them to.
It’s so foreign to me because even before I had a PC, the first thing I did in a video game was go to settings. There is something of a game of its own in figuring out what settings do, I think I care more about the process of tweaking settings than the results on getting a better picture or more frames. Even when it’s fully optimized and running perfectly I still click settings from time to time, like I would open a fridge I knew was empty, hoping there was food.
imo all games need to make it apparent what each visual setting/toggle does through either a preview screen or showing the differences in real time (and having both would be even better)
Yup. At this rate we should be glad graphics settings are a thing at all. There's a dystopian future on the horizon where games just come with a brightness slider and a volume slider.
I am sorry for that but...I don't care about these "forever" multiplayer games, I want my single player narrative games with high quality graphics and sound. I hope these types of games don't die...and if so, I am quitting gaming for the rest of my life.
I agree. I'm gaming less and less each year and it's not due to my schedule getting any busier. The games just aren't there anymore.
Games are there, but they aren't anymore what they used to be on ps3 and ps4. Games and that what people want evolves. Maybe the type of games that you like will come back after a few years. The old will become the new.
I agree 100%, The problem is that games like WOW come with a new in game mount and people pay $90 for it.
The CEO's see this and think that if someone buys a digital horse for $90, surely we can make DLC's that sell for $45.
They don't see that these are completely different products and completely different markets and if they do relize this they seem to conclude that single player games are dead.
If a games company only makes 2 billions when another makes 4 the first one has failed in their eyes.
Luckily new AA companies will rise in the inevitable downfall of the AAA industry.
We see this today with companies like CDPR and Larian. Companies that actually have learned to walk bedore they run. Of course they too will eventually fall, but the circle continues.
Games like that come out every year
I don’t really care for AAA single player games tbh. The value proposition isn’t there. I can spend a fraction of the money playing a good online game than buying single player games for 100 dollars every week or month or whatever. That’s the issue with the AAA single player model
I hate hearing killzone is dead. It is such an amazing series i want a remaster of all 3 so freaking badly
5 Killzone games bruv, all of them top-tier. Almost forgot the PSP's silky good Killzone Libération. Which is especially brilliant on a nice CRT in 576p.
Look man geurilla games isnt what it used to be early 2000 to 2011.
Ever since the dei hiring they replaced the veterans they had, it's a shadow company of what it used to be.
Just look what happened to the latest dragon age veingaurd full of fake reviews by these so called game journalist "dei hired"
Blackrock ceo has destroyed the gaming franchise with forced behaverial change
same, loved General Radec as main antagonist ngl
@@bobderek5111DEI hiring?!? where did that come from?
@@caliorbustarika3310 A DEI agency, one would assume, DEI destroys anything it touches.
Killzone 2 multiplayer was some of the best ever and it's a shame there is no current version of that type of experience anywhere
Oh yes. One of the best multiplayer I have ever played.
Bring Mag back
@@lilivierkillzone 3 was better because of the controlls. Killzone2 had a massive inputlag.
You can play Killzone 2 multiplayer on RPCS3 right now
@@killerklinge52 indeed. John has said in the recent past that Killzone 2 has 250ms of input lag. That's why I got turned off when it first released. And I came straight out of CoD4 with its 60 FPS and no input lag. It was such a shock. I'll be playing KZ2 and try to finish it next week for the first time, but I'm jumping in knowingly. That game is overwall a masterpiece. Today's FPS games sound so blergh... KZ2 has some intense fights and intense scenes with Bryan Cox leading them. If only we could get a remaster/remake with online and native M&K support. But Guerilla are myopic!
Astro bot, hellblade 2, the order 1986, space marine 2, AC Mirage, even Spiderman 2, all short games that I loved playing, not everything has to be a damn 300h RPG
Funny how a 20 hour game is now considered short.
Ya most of these do not even apply
Same here. 20-30 thrilling hrs over 100 hrs doing back and forth the same stuff.
@@AJ-xv7oh 20 hours when compared to today's standards is a short experience, and I'm all in for it.
One of the best games ever made is Panzer Dragoon Orta on the Xbox. IIRC, it takes about 3 hours to beat that game.
I think John is spot on. I have no kids, but my sister has a couple and all they care is roblox on the tablet or phone. They don’t care about single player games and this is the generation that is growing now, we might be seeing the beginning of the end of the stuff we really like. I guess that’s why we keep seeing remakes being made and lack of new IPs that drive interest, it’s appealing to us who are now old and were used to that model. 😢
im to old to care about any of this
I am the generation that the big long games are being designed for and truthfully I dont play them anymore. I was one of the guys that played more Multiplayer anyway and now thats all I play unless the game is excellent like BG3. Most of my friends my age dont game anymore or are similar to kids in that they use the limited time for meetup multiplayer sessions or play with their kids.
I think it might have more to do with age itself than differences in generations. Kids of any generation aren't likely to have the money for upfront-cost games or dedicated hardware, and are more likely to have large groups of friends with similar interests.
I, too, was mostly playing multiplayer games at their age, and probably would have gravitated toward free games if that was more of a thing at the time. Now none of my friends have the same schedule or amount of free time, I'd really rather play a shorter length story game I could finish during the bus to work lol
Spot on. My son plays only roblox on my ps5. I have no idea why? And its the same game over and over again.
I have an 8 year old son that only plays games either me or his friends can play with him: Fortnite, Minecraft, Roblox he enjoys age of empires/mythology but only when he plays with me. The kids are just built different
I love how tactful Rich is when/if he interrupts to move a section forward. It’s always appropriate and never rude. Hard thing to master! Fantastic host, and as always, wonderful comic relief interspersed just at the right ratio. Thanks yall.
Socom, Killzone and Resistance need to come back...if the original studios won't do it give someone else a spin on these IPs!
@@shinmentakezo2994Yeah I remember the last time Sony let someone else work on their franchises, we got. Little Big Planet 3 and Sky Cooper 4. Neither exactly met expectations.
They can give the project to nixxes or another small team
@@rexthewolf3149 I know what you mean, but all of these IPs are pretty old and I doubt that the original teams are still in place anyway. It would still be better than to leave these IPs on the shelves collecting dust. I don't get Sony...all three IPs are a million times better than Concord. They could have created great single player campaigns with the option for co-op and PvP multiplayer with season passes, skins, new maps, new game modes, events...everything which would fit the gaas strategy, but they chose Concord over these three games?! Fantastic management decision!
@@shinmentakezo2994 Concord got made because the studio responsible for it did it themselves. There is one example of the top of my head of a franchises going to a different studio and getting good games after the switch. And that’s Crash Bandicoot. And that was after a several bad games. I would rather see new series rather than a reboot of something from the past.
(Edit: I just remembered the Dead Space. That’s two)
I want Socom 1,2,3 and combined assault Hd remaster or remakes.
Killzone still deserves a proper trilogy remaster, or at least Killzone 2.
Killzone 2 was a masterpiece imo in both gameplay and visual fidelity
RPCS3
@@Optim121 That’s beside the point, but yes RPCS3 is great of course.
I love it when Oliver responds to Rich with “YEAAS YEAAAAS” like a cartoon villain before he makes his point lmao
Every time Rich asks him "Anything to add, Oliver?", he always responds with "No" and then gives his point of view for 5 minutes anyway.
I miss smaller games. Up to 15 hours single player. These were huge anyway. Gears games, uncharted games, halo games etc. Even silent hill remake is like 8 hours too long
There’s tons of them they are indie games
These are far from gone, Nintendo Switch is stacked with great games that fit that criteria.
Alan wake 1 & 2, quantum break are all fitting this. Try them.
You need a new hobby then
@@drunksquirrel2051 Exactly, he act like there's no such thing as Indie games. Casual gamers.
Microsoft pioneered the GPU-in-base concept in 2016 with Surface Book and it works great. The screen portion detaches and becomes a tablet without the discrete GPU, and the way it connects is super satisfying. It still feels like a computer from the future when I use one.
The battery in my screen half died and it won't detach without some fiddling. It was also designed to not be replaced.. Cool idea but they pulled an Apple as far as longevity.
Something I heard mentioned here from DF and from gaming execs in the past is whether certain things are growing the gaming market or not. This feels like an odd thing to focus on. I understand it from the perspective of the execs, shareholders want infinite growth and all that... but we're not them, so why do we think "growing the market" is a realistic thing? Most of the US population plays videogames weekly. Literally billions of people globally play videogames. How much more growth do we expect is even possible?
It's the same when people discuss things making games easier/cheaper to develop. While I fully accept that this will have indirect impact on the products available, their monetization, etc. It's definitely not something that makes you go out and buy a new $500 console. When the PS2 came out the only discussion point was how much better the games looked and the new concepts that will now be possible due to the new hardware. When the DS came out, people were excited by the fact they could play Super Mario 64 portably, or that it had a touch screen. Games being easier/cheaper to develop isn't exciting and doesn't move either hardware or software.
Because we live in a capitalist society, the line must go up, always, for these companies. When it doesn't, they make decisions to try to rectify it. Infinite growth is a ridiculous goal but it's what these companies strive for.
As a ceo of a company in our modern capitalist societies, your job is to grow your market forever. Every publicly traded company is concerned with this. Yes, it’s crazy.
@@stuartcollins7616 What would make you go buy the new console is having new and exciting video games to play.
Having games be cheaper to make means you get more games, and more importantly, more risky games.
A huge part of why compared to 15 years ago we rarely see AAA games that aren't sequels or remakes is that investors want something safe. It worked last time so do it again. It discourages trying to create new IP for fear of being the next Concord.
Reducing dev costs is much more exciting than you give it credit for, you're just a few more steps removed from the benefit than you're used to.
@@HastyElderHamanthis is the problem with shareholders and the stock market. Lets be real- places like Steam do not care about infinite growth because they don’t have constant growth requirements due to the number of shareholders.
For them to turn their backs on Killzone for good is honestly such a shame and disappointing. I sure will miss it a lot, even though it has been a while since they closed down the servers.
Killzone fan: I can't wait for the new Killzone game!
Guerrilla Games: We're done making Killzone games.
Killzone fan: *turns into dust after being Thanos snapped*
Sony needs to port Killzone 2 and 3 on PC
also, Killzone Mercenary was great.
RPCS3 with the kami mouse injector
@@Optim121 alot of people still don't own PC hardware capable enough to run that emulator good enough, native ports requires less capable power plus less barriers of entry for the casuals.
What they need to relaunch Killzone is a successful spiritual successor by some indie dev that sells 2m copies.
I agree, I feel like we just have to start making spiritual successors, because Sony is actively trying to destroy their own legacy
The only concern with this approach is that indies won’t have the same resources as even mid-tier studios from 20 years ago. Trying to match the fidelity of even something modest like Resistance Fall of Man would be a Herculean task for an indie studio, let alone Killzone
Same for halo
I don't see why Guerrilla games has to only make one franchise at a time. I just wish they would make something other than yet another Horizon game.
I've got a 6 and 8 year old in my family, They have enjoyed Fortnite & MInecraft, but they have not stuck. They have a big collection of physical Switch games as well as didigintal too of course....This was their choice after seeing my collection and wanting to build one themselves....I dare say manychildrenplaying f2P games or a single forever game probably having parents unwilling to spend much on more games and are glad they've found one that can keep their kids mostly shut up.
Either that or in this economy their parents simpmy can't afford to buy games.
Why not let them play AstroBot? It's far better than any games they've ever played .
Yeah. When I was growing up the options were to replay old games, or pirate stuff when I was a broke kid.
Makes sense that broke kids of this generation really latch onto "forever" games.
@@Anna_Rae Yes, they are ideal for poor people...Untill of course they end up spending just as much as owning many proper games becasue of covert gambling tactics and other manipualtive tactics that make kids obsessed over skins....I will never get that.
My biggest gripe with gaming now, are that games are too long or have become a service to play! I don't necessarily want a 80 hour open world experience with DLC/season packs etc or a copycat arena shooter, what happened to the 12-15 hour single player experiences that were super polished? Or the days of split screen multiplayer mayhem! Does anyone else remember how fun Timesplitters, Goldeneye or Mario kart was on the N64/Wii with a group of friends huddled around a sofa! (Even on a 20 inch TV)! 😂
As someone that grew up with this industry in the 80s and 90s, games used to be fun and challenging! Now they rely on the same mechanics and tropes and the games feel the same, all to pander to a wider target audience. No one out there is willing to take risks!
The original tomb Raider series was hard, but also incredibly rewarding (not saying we need to go back to tank controls), but it felt like there was actual stakes/risks in the game.
And John is absolutely correct, I still remember seeing the MGS2 trailer on a VHS cassette that was included along with a magazine, the magnitude of anticipation for this game was HUGE! The level of quality that was shown by going from PS1 to PS2 was phenomenal and will never be repeated again!
All those "console gaming is dead" narratives..
Meanwhile Nintendo: *coin sounds*
I wouldn't say console gaming is dead, but there's clearly a trend that exclusives are becoming rarer, with the PC being the platform that's benefitting the most from with getting many of the exclusive games that are on PS and getting many of the exclusive games that are on Xbox, also the vast majority of games on Switch and other mobile platforms are also on PC.
I will say one thing, the closer we get to the end goal on what games can deliver from visuals and realism, that's likely going to be bad news for any closed platform, especially when an average smartphone or average PC can do it all, and I think in that kind of world, open platforms will dominant, so the PC at home and smartphone on the go, and once the cheapest of these hardware can do top end visuals, you really have to wonder what the need will be of closed platforms, apart from exclusives, but even that's losing favour today because developing games is becoming expensive so it's putting pressure on them to be on more platforms.
To put it another way, I think with each console gen, we are getting closer to that end point where you could buy the cheapest of hardware to do it all, that's very likely bad news for consoles and closed platforms, but I wouldn't worry about it yet, we are still likely 2 or so decades from that, but it's already becoming clear to see that visuals on the last 2 console gens don't have that WOW factor like they used to do, give it a few more gens and it could be a very hard sell to want to upgrade, and this is also the case for PC hardware, but the PC being open has a major advantage.
PlayStation became an Xbox copycat So they both are Crap now..
Nintendo is the last of real gaming
Consoles without exclusives aren't consoles at all. That's how it's always been.
Nintendo is awful.
Mainly because of all the lawsuits - gives the Disney of gaming an insta-win. ¥¥¥¥¥¥
Killzone 2 desperately needs a remaster. Killzone 2 still has excellent multiplayer, the visuals also hold up incredibly well. killzone 3 and Shadow Fall are super underwhelming. Shadow Fall definitely had a lot of potential but you can feel all of the shortcomings of being a launch title.
whatsinmy AI fixes this (AI Video Analysis) (AI Vid
1:55:06 LICHDOM BATTLEMAGE mentioned! 🥳
Oliver really knocked his answer out of the park in the intro. Well said dude. Glad to see you showing your worth as a main speaker for DF.
That being said. Shadowfall was such a major letdown for most Killzone fans. I don't think many fans would be too excited with a repolished version of that game.
StormKillzone 👋
Remembering the PS4 launch ... i was hyped like hell played Killzone Shadow Fall like 30mins and then never again
I was happy when I saw all four members on the thumbnail. DF Directs used to feature 3 or more instead of just 3, please bring that back!
Killzone Shadow Fall 2.1 copies sold. Horizon Zero Dawn 24.1 million copies.
Shadow Fall was so tedious, one of the worst gaming experiences I've had. Only good thing at the time was the graphics.
If Guerilla is done with Killzone... can we get the games on PC with raytracing? Thatd be great.
I still remember a time when we were told Developers would HATE the Switch because they had to do so many performance profiles for not just 1 console. But then across the rest of all the other consoles... Now with PS5 Pro, not a peep. Noones worried about all of those Developers dedicating the time to come up with performance profiles for PS4, PS4 Pro, PS5, PS5 Pro, PSP and so much more. 🤣
Ps4 is going away. What new playstation game is going to ps4? 0
Switch and PS4 are a problem: develop a PS5 game, then spend resources to try to fit that game into a PS4 or Switch.
With Pro it's different, develop a PS5 game... pump up the resolution and the graphics details on Pro. "Easy" or at least straight forward.
Back in the last good days, the last gen port might be an entirely different game. Sometimes the old gen version was even the better game.
Developers hated the Switch until it was clear that it would be the #1-selling hardware this generation. Now, you can bet developers are looking forward to putting their games on Switch 2. Heck, it's supposed to be around the same power as the PS4, so they can just make a PS4-ish game and pump up the resolution and graphics details to PS5 and PS5 Pro.
John is such a clown. People approached KZ Shadowfall wrong? No ot was just a mediocre game goofball
Killzone 3. On PlayStation 3 was one of the best special edition games with the helghast head in the box
It’s a shame about Killzone. We deserve a remaster of the Original trilogy for PS5 and PC. Shadowfall is a really fun game. I’d love a PC version of it as well.
That’s what I’m saying but they’re so focused on horizon which is a good game but I’m more into shooters with multiplayer.
As a pc gamer I just don't know how the simulated weighted control of the gun would work with a mouse. They add that delay into it for the controller to give it that kz feel....though 3 kinda did away with it slightly and I can't remember much about KZSF as it was so mediocre
Killzone 💔💔💔 The most underrated FPS game
I think it was correctly rated, honestly.
Horizon meanwhile is overrated as hell.
It was okay. It wasn't bad but the series didn't develop much of a reputation outside of its visuals (oversaturated with a lot of bloom).
It's honestly not that good. Horizon as a franchise is miles better. I am grateful Guerilla stepped away from that generic FPS.
Killzone is properly rated. Maybe even overrated by some. It was never that good. Solid games but CoD: Infinite Warfare was better than any of the killzone games.
Killzone was the flagship FPS on PS2, PS3, PSP and Vita.
Played Mercaries with Bots a while ago. I wish there was a community for ad-hoc Multiplayer meetups
AAA dev costs being unsustainable is ENTIRELY on the dev studios and publishers, and I have zero sympathy for them. Look at games like the Trails franchise, Yakuza, etc....those are massive games with well over 100+ hours of gameplay each, have lots of VA (but not everything is VA), but aren't AAA by any metric since they reuse assets between their games while building an overarching plotline across multiple games. And for the Trails franchise in particular, recently they announced that the entire franchise has sold 8.5 million copies worldwide and they consider it a big success. Contrast that with studios/publishers having a singular game sell 8.5 million copies in a short amount of time and chalk that up as a failure. The fault lies squarely on the devs/publishers.
Don't tell me that big games require an unsustainable budget and any game that doesn't have that is a tiny indie project, since the franchises I've mentioned above are examples of how that is an outright lie.
What happened to the movie industry will happen to the video game industry. We'll see less and less $80m+ games except from the companies who know they will sell. Concord was absolute insanity considering that company had never made a game before.
fromsoft also does this very good, and its mostly because they understand how to scope their games and use stuff that works like resusing assets and game mechanics. good gameplay has to come first afterall, it sounds lazy but its honestly the only way for studios to survive when it costs tens of millions of dollars and years of time. the whole movie like experiences games is honestly the big problem for AAA studios or the ones that are chasing multiplayer trends that is already filled (like concord lol). like the only studio that can get away with AAA movie like experiences is probably only going to be kojima and thats mostly because he has a certain style that doesnt fit with real movies or regular games where as other ones are literally just a carbon copy of marvel like experiences in a video game format. its so disposble, you play once and throw it away then never remember it lmao
While I’m not saying the devs are completely faultless, the role of publishers is to rein them in and make sure their ambitions don’t outstrip their time and talent. That’s what management is for, making sure everyone still gets a check and the product actually ships. It barely seems like developers get much say in what they actually make these days though in anything AA or above. Money is the motive and at some point that lined up with the goal of making a good game, but ever since aggressive post launch monetization became the norm it’s been possible to divorce the goals of quality and profitability and everyone outside of the c-suite seems to have suffered immensely for it.
7:20 my similar experience was with AC unity. I remember coming home from school an watching all the E3 2014 stuff and being completely blown away by the visuals of the game. Such a huge jump from the xbox 360 generation.
Monday is df direct
Tuesday is bin day
Wednesday is pub
Thursday is pub
Friday is Tesco’s day
AW2's Pro Performance mode is the most intriguing up to this date, they kept the base PS5 resolution and frame rate target, but at the same time the config preset is Usupposedly) dialed up to Quality preset and PSSR will basically do a 900p to 4K converstion, probably the biggest test of PSSR's capacity we'll see?
Meanwhile quality mode is what I expected, anyone who thought that the Pro would do RT/60 in a game that not even the base 30FPS modes can handle doing RT is out of their own mind, this is not Avatar nor Spider-Man 2, AW2's RT features are too heavy
I'm of opposite opinion - Alan wake works great with FG, 40fps doubled to 75 looks and plays great. I could do 900p 45fps upscaled to 4k 85fps and path tracing on 7900xt that should be comparable to a pro. If not working then disabling DI and leaving GI low can add 20% fps. Looks miles better than rt. The problem is that in couple places I saw 65fps and things got a bit blurry. But I'm beginning to think pssr doesn't work with FG, making it and pro console useless. If next steam deck is 24cu gpu, then with FG it will run better. Also AMD has fsr 3.1.2 and some AI denoising published - it might be that we'll see fsr getting AI processing and AI denoising and possibly 3xFG+antilag2 (modders put it into fsr 3.1 mod). That would be 3 generations of fsr i one go.
It’s up to the developer if they want to do 30fps not the console.
@@chasethechosenone8478 I agree. Still, 30fps means it's a lower class product just because of those choices. I'd rather prefer 75fps with FG, but with drops sometimes.
@@chasethechosenone8478 yeah, and the version of the engine the devs are using for the past 4 years is heavy and consoles can't handle 60FPS RT yet, and they won't change their whole RT pipeline just to fit a single midgen console. If they want RT on consoles, they either chose 30FPS (what they did) or build the pipeline of the whole game with this in mind, which is something we'll have to wait and see if they pull of in Control 2 and AW3
What I don't like is lack of customization in console games. With PC version, you can customize the resolution, settings, and more based on what seems best to you.
With PS5/Pro, you are stuck with what the devs think are the best strategy for you. I would rather play 60 fps at 1440p ultra with RT on rather than 30 fps at 4K with RT. The control in customize the settings makes PC the definitive platform for playing video games.
I wish they’d put out a Killzone Collection on ps4/5 before they put the whole franchise behind them. Then we’d at least still get to play them.
Loved Killzone 2, especially mulitplayer, felt 3 was weak.
Nintendo learned early on that the toxic and expensive vertical progression of "power" is not the way to go, that's why they innovate on the controllers instead and leave the graphics department to a serviceable level. They saw this coming from a mile away.
We need to stay at 4k for a while... if 8k becomes a thing then we are going to be here again...
There's zero practical use for 8K in your average living room, no way it becomes a thing anytime soon.
@@steel5897 leave it to companys to try and fool customers into a new trend to get people to upgrade their old tvs...
For the majority of gamers the highest quality screen they own is on their cellphone…..
Oliver's love for PlayStation grows with each episode.
The force is strong with this one
Why not? PlayStation is awesome, they need to bring back MediEvil and Jak & Daxter .
Olivers delusional takes about AI, too
I want a Killzone 2 and 3 remaster or remake.
We're continuously bombarded with the narrative that games are too time consuming and expensive to make, yet the indie scene is thriving and Nintendo are outselling everyone on a handheld that has been underpowered for a generation. There is nothing stopping any of the big publishers making much smaller scale games that are more time efficient to make, but they won't because they're in an arms race of chasing crazy monetisation models. The games industry seems to have a unique type of arrogance where it wants to play tastemaker and salesman at the same time, and it just isn't working. Concord would be the most egregious example of this. NOBODY was asking for that, NOBODY wanted the suicide squad game that was delivered. We keep being delivered "AAA" slop that from a gameplay and creativity POV pales in comparison to budget offering. "AAA" games in 2024 are essentially McDonald's served on a fancy plate, and then higher-ups in these organisations have the front to essentially blame consumers and the market, as if they aren't at the centre of it.
And they will Go bankrupt before changing.
And that's good. Only the best of the best will survive.
I think you're right on the money here. When I think about my favorite games released in the last three years, there's only a single AAA game on the list (FF7 Rebirth), as well as a few AA titles - but 90% of my recent favorite games were made by indie devs. The AAA industry is just in a terrible state. Development times have become so incredibly long, the MSRP for games has increased, publishers playing it safe... and then you get something like Starfield, for example, which is just... an okay game. Not terrible... just *okay.* And I had to wait like 8 years for that game. It's pretty sad.
@@burretploof The whole thing is a mess tbh. Prices have gone up, quality at release has come down, with double dipped monetisation, and product fragmentation that confuses consumers. We have games coming out looking like Vaseline is smeared across the screen, and then consumers are being gaslit like this is somehow a problem they created.
Actually make games that are price appropriate for the market, and within sensible scope so as to keep budget within reason. There's no good reason a game like "Kena Bridge of Spirits" can be made on a $1m budget and release at £35, whilst big publishers stand around acting as if such a thing is impossible. What they aren't telling consumers is that they're plagued with internal financial inefficiency where huge chunks of money is being paid out in bonuses and insane wages to people who essentially exist as a money parasite in the equation. That's the reason it doesn't work for them, and that's the real reason they can't compete with much smaller indie dev studios, because a game like Kena would cost them a hell of a lot more to make than $1m. It all comes down to greed in the end.
@@JamieChorley Lots of these $200m games are basically money laundering like you said. Higher ups justifying these costs with bonuses etc.
Raytracing can make a real difference, but you have to design for it to be center-stage, which means the game has to require it, which means a lot of people can't play it. It's a catch-22 similar to what virtual reality is dealing with.
Im not as doom and gloom as many on the state of games for youth. As they grow older, their tastes will evolve and the appetite for narratives will grow.
High quality 5-8 hour experiences can be found on steam through a variety of indie devs- I don’t see this space slowing down either. It’s a good time for games, and will continue to be so.
Just give Killzone franchise to a more competent studio. Killzone has a lot of potential for a good single player shooter.
bring killzone to pc then they can be done with em.
Even if they are done with Killzone. I 1000% do NOT think we need a 3rd Horizon game. They need to be done with Horizon as well. Two of them is good.
I honestly wish we could just freeze current graphics quality levels as they are now. They've been completely fine for years and years now really. It's got to the point where my kinds of games aren't being made anymore solely because of production costs. It's pretty depressing.
Killzone Mercenary is one of the best in the series, I'd rather have that remastered.
I am sorry but I think John is a little out of touch with what kids play. He isn't totally wrong but he isn't totally right.
I am a dad. Of two boys at the lower and upper ends of the teenage age. They grew up mainly playing mincecraft and fornite. They also played things like Yuka laylee and Nintendo games. Now they play on series X and PS5, one also has a PC. They love their consoles, so do loads of their friends. This idea that kids don't care about consoles and only play one game or type of game is just wrong. I am in the UK. They can't wait to play Black ops 6, they have played alien isolation, until dawn, last of us 2 God of War rgnarok, Horizon, Spiderman, ratchet and clank, GTA5. They are very interested in many types of games. The eldest has just found a love for Fallout recently. They still play fortnite as well. Kids will play and gravitate to any good game or console the same way we did. This narrative that games don't need to be long has some truth, but when games are so expensive, people expect value for money as well as a good length of experience. Not in every game but there will always be the big bombastic experiences with high production, mid size and smaller games. The important part is doing what is needed for the type of game it is to be accepted and enjoyable.
Well, I’m drawing from my own experiences just as you are. Looking at what my son and his friends play not to mention the rest of his class. Like I say, though, it’s a limited sample but it’s something a lot of other parents say as well. I’m glad that some kids are playing other types of games tho.
@dark1x Thanks for your response John. I am just glad that there are kids still enjoying gaming as well and keeping the hobby alive. As I said my boys are in the lower teen to mid teen bracket. I am a keen gamer myself and I see and hear what they are into and was letting you know a different perspective.
I wasn't out to put you down and apologies if it seemed that way. I think you all are great at the channel. If anything I just wanted to reassure you, there are still plenty of kids that love having a console as well as PC and as they grow they do move onto different experiences, just as we did. All the best.
I would rather resistance come back over killzone tbh
Depending on your age if you watch this channel too much it'll turn you into a pessimistic and not even love video games as entertainment Pastime and hobby
Why do you say that?
I think this stuff is interesting, but ignorance truly is bliss. I’m 39 years old, and I didn’t even really give FPS or fidelity a thought before. I probably enjoyed my games more for it.
@@ChesterMan-qd3xj yeah thinking too much about it does affect your enjoyment of the games. At a certain point the difference between more/less fps/resolution/details is negligible, and one should focus on enjoying the game. i completely get what you mean
I never cared about frames per second, I loved great visuals… but I think everybody does to some extent. I think that people focus too much on console wars, and FPS. When, just a few generations ago… People played the games and enjoyed what they were playing. Many of those games were sub 30 FPS, but nobody noticed. Because they were so wrapped up in the story and the gameplay.
I think the biggest downfall to gaming was the Internet. Too much information before a game launches, so much so that you feel like you’ve played the game the whole way through before you even bought it. Game companies give out way too much information about their games and it hurts the mystique, the fun and excitement of exploration. That childlike sense of wonder that used to be huge, when you only had the magazines and pictures to look at. As was said above, in video games, ignorance truly is bliss.
Because not knowing what you’re going to see and experience, is more of the draw to play than anything that graphics can do for any game. At least, it is for me. Which is why I tell people, if you’re going into a single player game… Go in blind. Keep yourself from watching videos. You can read a little about it to get yourself excited and even look at a picture or two, but too much information will ruin any experience. Because half of that experience, is surprise and wondering what’s around the next corner. If you already know, because of trailers and early previews… You ruined 90% of the surprise of what’s to come around every corner.
Excited to watch after work!!
Thanks again for the stellar work and discussions
70 bucks for a 10 hour game isn't something a lot of people are interested in. Doesn't mean it has to be 300 hours, but 30 with additional playthroughs. For me, at minimum for full price. Otherwise I'm waiting for a deep sale.
I used to have a 2 hours per dollar hard minimum.
Does a bigger note at the restaurant means you stay longer there ?
(Genuinely asking, not judging)
@@JordmanFR While I don't entirely agree with OPs sentiment, a bigger check can definitely mean you're there longer. Like most things intended for consumption, there's usually a quality vs quantity debate
1:07:47 "they also looked at fixing the problems with the game displaying a fog that I pointed out in my previous video, which is apparently an Nvidia only issue"
And there it is. This is why, under your PC tech review video, I suggested that it would be wise to test games on both brands of hardware; not for stupid performance comparisons, but because many times issues can manifest on one GPU brand, and not on the other. But hey, what do I know.
I'd buy a new Killzone over a new Horizon without even thinking about it. The Killzone franchise is so much cooler. Guerrilla making a mistake with this decision. Hopefully Sony farms it out to a studio that cares. Maybe let Saber(Space Marine 2) have a crack at it.
Why do you think saber would do it well?
Im with you on Killzone over Horizon but please dont let Saber do it. Unless Guerilla just hates Killzone or something i think they should do it. Horizon is a good concept its just too boring so i think a break from that would be good. I think people are going to get tired of it if they arent already
nah man Horizon much better than Killzone imo, we should have both in all honesty
Loved killzone 2 and 3 but after like first hour of horizon I forget about killzone. Devs are clearly more fitting to making games of this genre that fps.
And killzone sf was such a mess. Why would anyone want to continue this?
I also want to see more Killzone, but I still want to see how the Horizon games end.
They sold me on Killzone 2. I need to play it. That footage looks incredible.
MOOVIE games are killing the industry
I'm a diehard killzone fan and i loved shadowfalls PVP but... shadowfall is forsure the weakest campaign of the sequels and the least deserving of a full remaster.
I think for nostalgias sake and just because its a great game in general killzone 2 should be the one that gets the remaster. It would be especially awesome to see it finally look close to how they originally advertised it too Lol.
I really like Killzone, Guerrilla really did a disservice to the franchise by abandoning it. I play the second and third game every once in a while. The third one is so good for multiplayer on weekends.
Are the severs still up?
@@maybebutwhatever Gone since 2022.
Killzone Liberation was released as a PS Classic this past year. Holds up! Got that Platinum trophy.
Unfortunately John (who is seemingly excited for Xbox's future) is falling for the Phil Spencer's narrative of "Microsoft seeing the ceiling for console model growth, and acting accordingly". No, Xbox did not see or anticipate that, Xbox was rather forced into realizing they are the losers for two generations now, and are pretending it's an "industry thing".
Not even that. Phil pretty clearly wanted exclusivity, but when they spent 70 billion dollars and a multi year legal battle it attracted the eye of the MS share holders. Who now are over riding Phil and seeking to maximize profits no matter what happens to their hardware.
Damn... I loved Killzone 3, the multiplayer was fun.
For Silent Hill 2, play the game with the mod that removes all the fog and makes it sunny. You'll see things in the distant trying to load everything there are lag spikes and performance stutters that probably shouldn't be attempting to load. Also, Bloober showed a video showcasing how they added the fog, which is another reason why the game could be having these kinds of issues, along with FOV not being set up properly on the fog assets.
L juego original contiene niebla es parte de su misyetio y su encantó que parte no entedes ?
Killzone could make such a good series with intrigue and Suspense, great action scenes. Look at how many different types of war movies. There are different styles of war movies that you could set in the kill zone universe. A small scale series leading up to the killzone one. The politics. Haka deciding to defect and become a spy.
The issue with incremental upgrades like the PS5 pro is that the value proposition is abysmal. If you already have a ps5, performance modes are more than satisfactory, and a bit more clarity won’t add much to the experience. If you don’t have a ps5, you could get a base model with quite a few games at this point for the price of the pro model alone.
It’s not that we can’t notice the difference. It’s that this difference isn’t significant enough to be worth the time and money. The experience isn’t noticeably improved and at the end of the day, that’s what matters most.
I think it’s too early to judge about this finally. Most people, you as well, are judging because of first impressions on compressed UA-cam videos.
We will see how this develops over time.
In general I agree with you that (of course) the ps5 pro isn’t mandatory, same as with the ps4 pro, but we have more enthusiastic gamer out there that enjoy this boost in image quality and more details. Judging the console as not needed is not right in my opinion.
erm FF7 Rebirth would like a word. When properly optimized, I think it's worth it for some games but that won't be the experience across the board which I think is what you mean
Pro isn't worth the money to most gamers. Only those who obsess about having the latest and greatest will buy it. If it was $100 more than ps5 I probably would have gotten it. But it's price point just isn't worth it to me.
Stopped reading at performance modes are satisfactory 🤦 if your happy your games are sub HD and upscale worse then even a ps3 can muster then fair enough but generally it's a eye sore for most people 🤷
If what you said was true. Then, the console simply wouldn't exist. Clearly, the difference is significant enough!
To me it's very sad that we won't get another Killzone. Not even a remaster? KZ 2 and 3 deserves that at least.
Not every game needs to be 50+ hours but it is a hard pill to swallow to drop $70 for 10 hours of gameplay.
New movies under 2 hours are 30 plus dollars for 4k....10 hours isn't that bad. Plus it matters about replayability and quality
Cryostasis and Batman had amazing physx effects
If someone is spending $30 on 2 hour movie then yes $70 for 10 hours isn’t bad. I’m not one of those people. Don’t get me wrong, pointless bloated games like AC are not the answer either, but a happy medium of the 20-30 hour range AAA game is a sweet spot
The gunplay in Shadow fall was awesome and the graphics better than some of the next generations games.
12:10 Richard is completely wrong with this one, PlayStation and I believe even Super NES games used to advertise right on the box "40 hours of gameplay!" Value for money on games back then was a huge issue, and considering he was in games journalism at the time, I'm surprised he's forgotten about that and believes it's a new phenomenon. I certainly remember when RPGs were judged on how many hours they took to complete.
You just mentioned the exceptions that prove the rule, it matters way more now aside from genre examples like rpg
@@spyczechThat's not true, action games were also criticized on the basis of game length. That's why you had games like Banjo-Kazooie, or Jet Force Gemini (or the most egregious, the one that broke the whole system of gaming gameplay time, Donkey Kong 64) which had treasure hunts to extend the gameplay time. Those are all Rareware games, but it was true for other platformers of the era.
There were games back then that were only 5-8 hours long, but those were very often criticized for their brief length.
The issue of game length predates consoles, that's the whole reason why Upon Apple Manor, and Rogue (and thus, Roguelikes) were invented in the first place.
@@spyczechThese weren't the exceptions, so many games back then made you go back and forth across the same map to complete objectives and had incredibly tedious 'one hit kills' levels of difficulty just to extend playtimes. Nintendo games (1st and 3rd party) were notorious for this during the NES and SNES years.
I don't think he's wrong at all. I'm 47 and been playing since Atari 2600 and Coleco and agree with what he's saying. Back then gamers cared about fun and graphics. SNES vs Genesis, N64 vs PS. It was all about fun and tech. Maybe diehard RPG gamers care about game length but I wasn't one of them.
@@JPRacer77Qcthat’s utter bollocks. Kids who could only afford a few games a year definitely cared about length.
Shadowfall was insane! Such a good fps. Graphics still look amazing. I'm so over Horizon
70% of the population playing consoles play like the same 3 games , Fortnite , fifa , cod …. Thats why game sales even a big bangers are only selling a million or 2 at the most … the high schoolers and middle schoolers I teach and my own 18 year old just wants to play multiplayer games on steam with his friends … its over
So you’re saying 70% have low standards?
@@jollamaHow is that what he’s saying? If people just want to have fun playing games with friends what is wrong with that?
Correct me if I am wrong but I think a lot of the younger gen socialize/hang out online more these days rather than get together in person. Could be a reason online multiplayer games are so popular with them. The internet has been a thing their whole lives so it makes sense. My GFs little cousins (14-17), the first thing they asked me is if I played Fifa or Roblox when they found out I'm into gaming lol. I was like no but I love Uncharted/R&C/Horizon/God of War etc which they didn't play lol. My own niece is a huge Geometry Dash fanatic. I bought it on Steam and started playing it because of her. Frustrating but addictive game.
@@tm0054 absolutely you are right , it is a culture and new generation thing , and that’s ok , the landscape is changing . Haha I didn’t even mention my 8 year old with Roblox , she’s obsessed and then my other 14 year old all he plays is madden and rainbow 6 lol
@@jollama not necessarily low standards but they prefer those really I call them ADD games where they have to have 1000 things going on . I often joke with my students and my own kids that they ruined gaming lol but it is what is is I guess, I like to hop on with them too once and a while but yea I’m a die hard single player quality game guy , it’s weird seeing things change
The idea of a mainstream handheld with a GPU dock is interesting, but 2 different GPUs is too much for mainstream. Much simpler - the handheld is the S series equivalent, add it to the dock to make it the higher-end version.
Isnt the whole gimmick of the PS5 pro to not have to choose between 30fps quality and 60fps performance modes.....
You could push games where a 4090 could only do 30 fps and call it 'graphics mode' as long as 30 fps is viable, there will aways be a 30 fps mode. Even on ps10
@ADa89mixus I agree, and at the end of the day the devs are the ones that set the fps based on how they build their game.....I'm just highlighting that Sony's marketing is goodbye 30fps and then one of the advertised games being upgraded has a 30fps mode.....reminds me of the original ps5s 8k marketing which has been removed from the box now
Thats one of the very few things i lile about pc gaming. You can do ypure settings how YOU want them, graphics, framecap etc. If somelne wants to play on ps5 pro im 4k/30 fps with ray tracing and stuff, cool go for it. But i'd rather 1440p/60 or if that does not work for whatever reason, then 1080/60. More frames are having a bigger impact on how the game plays/feels then 4k instead of 1080p.
You are getting the PS5 Quality mode settings, in the PS5 Pro performance mode with probably better image quality thanks to PSSR
PS5 Pro Quality mode is an RT Quality mode which is above PS5 Quality
Guerilla need to move to something dark again, it shows in their Alien tech designs in Horizon even they could make something new and Alien instead of the same Aloy or Hellgan stuff.
As a "boomer" gamer (someone who started gaming in '89 when I was 3), I couldn't help but feel a strange "end of an era" feeling while playing through FFXVI a couple of weeks ago.
Granted, there are certainly other factors leading to the declining relevance of Final Fantasy as a brand, but the younger audiences definitely don't care about games they can't play with their friends that don't just "get up and go".
I can certainly appreciate that, but where does that leave series like FF, Draqon Quest, Ys, and other deep single-player games in other genres? These games aren't cheap to make, and if the audience isn't there, do they just go the way of the dodo, or do they scale back in scope? If the latter, CAN they without alienating the fanbases they've built up? I loved Baldur's Gate 3, but I don't want EVERY RPG to be BG3.
If scaling RPGs means I get more games like Octopath Traveler 2 I’m all for it
Single player games will continue to exist but at a much smaller scale. There will always be a market for them. I think the future for single player games are in the hand of smaller AA studios (50 persons or less) that can build ~20 hrs experience games. We already have a lot of those games; Stray, Robocop, Atomic Heart, The Outer Worlds, ... Even smaller games can be included in this category; Inside, The Entropy Centre, The Invicible, ...
Forcing DX11 removed virtually all stuttering for me in Silent Hill 2. Obviously can’t use DLSS etc but still looks and runs well on my card.
I don't think Guerilla are done with Killzone, the comment comes from how the team felt after Shadow Fall with Horizon being the palette cleanser. They've came out and said this is the current stance on the franchise.
The end of Killzone marks the end of my interest in Guerilla games.
John when are you doing the PSVR2 adaptor review?
@@dabuski1 a review of a plug and play style adaptor? Can imagine it being a 2min video 🤷
John's the go to guy on VR in the foundry.
He doesn't do 2 min video on any tech.
Love you guys, best gaming content on UA-cam:)
1:20:42 It could work if done correctly .
Simply have a basic OLED gaming handheld (like a Steam Deck), that can plug into a optional dock that contains a GPU and is connected to it via Oculink. It would only be along the lines of plugging a Steam Deck into a eGPU, in order to get a extra boost while gaming on your TV.
You could even market two different docks, say a cheaper standard version with a GPU inside it which will offer 1440p gaming and a more expensive Pro version, with a higher tier GPU inside it for 4K gaming. Obviously both docks would also come with at least one controller and more external ports. You could even add an additional M.2 socket to the dock for additional storage.
Basically, you'd then have 3 choices:
1. The cheapest option of just the basic portable handheld, which can manange 1080p gaming. It can also be plugged directly into your TV via it's HDMI socket.
2. The basic handheld + the Standard dock for 1440p gaming (higher with upscaling) that offers mid range level gaming
3. The basic handheld + Pro dock for 4K higher end gaming.
You could even add newer docks to the lineup with a more powerful GPU's inside or with newer onboard tech, at later dates if needed. Plus, you could always update the basic handheld whenever any extra CPU grunt is needed.
It would definitely be more modular, upgradable and future proof than the current conventional consoles are.
Why sell your old console in order to buy a mid gen console, when you could instead just keep the basic handheld and buy the latest dock (saving yourself some money).
I would be interested in a high-end PC hardware experience as a console (e.g. $2500 - $3500) with a SteamOS/Xbox/PS type of UI. I don't want a console with Windows 11 UI. I think this would be a winner. Microsoft, Nvidia, or a Microsoft/Nvidia partnership should pursue this option using the Nvidia ARM based CPU (e.g. Grace) and Nvidia GPU technology (Blackwell).
@@luxPacificus That is a thing for years. You can easily have a pc boot with steam os or big picture mode. Never seeing windows again. Takes a day or two to set up though.
DF by now you should have received the Ps5 PRO for tests ...i really look forward for an in depth analysis and full specs prior to launch ...You are the only real source of information in respect to that
The only thing I don't like about Sonic X Generations is that it's primarily Sonic Generations with extra DLC. But those of us who own the original game on Steam didn't get an "upgrade" path or an option to buy the Shadow Generations version separately. I'm not paying $50 for that tbh.
Yeah. They pulled the same move as Super Mario 3D World + Bowser's Fury, right down to not letting people buy the new content stand alone. I didn't pay $60 for Bowser's Fury amd I'm not paying $50 for Shadow Generations.
The difference between Nintendo and SEGA is that at least Shadow Generations will go on steep discount soon enough. $50 ain't it, but when it's $20, maybe.
@@mjc0961 yea I could see paying $20 for it.
Killzone 2 and 3 are two of my favorite games of the ps3 generation. My sincere hope is for a reboot by another studio.
Do you still own a PS3? You can play on private servers. "How to" is on UA-cam.
I much preferred Killzone to Horizon, which I just find pretty but ultimately extremely dull and repetitive standard open world fodder
What a shame
I hope someone can bring the Killzone trilogy to PS5 & keep the multiplayer intact
I really miss multiplayer games, now that most of the publishers money goes towards forever-game grinding snoozefests
I think the image quality issues need to be addressed before pushing higher quality rendering features. This console generation has been a clear demonstration of that, even if the general public doesn't necessarily care about it.
28:49 John must have selective memory, because DLSS was atrocious (smeary, ghosty) until they patched it.
A genuine welcome feels so much more sincere 😂
I do agree with alot of what Layden said. If the games are great no one is really gonna care about a little extra resolution or framerate. Just focus on making a great game and dont worry about these small differences that most people can't see anyways
Fps matters image quality matters what are u talking about. Nobodys gonna play a great game with unacceptable visuals. That's why alot of people stopped playing final fantasy 7 rebirth and 16 because their performance modes performance were so terrible
@@philbosh03 I think he was talking about the difference between PS5 and XSX and their respective 3rd Party Ports and not games as a whole
@BrunoMael I'm saying it matters tho in all games. Like yea the art styles are different but framerates are key. People are choosing to play in performance mode 75 percent of the time on ps5. If u think that number drops with pc than idk what to tell u
Not that I disagree with what John is saying about them but I’m completely over hearing “forever game”, it just sounds too buzzwordy and obnoxious, like some way to repackage GAAS and live service as those words have become rightfully tainted but obviously it’s not working either.
"Forever game" could just as well be replaced with "good multiplayer game". There's really no umbrella formula to categorize them. Some of those games are competitive PvP, some are PvE, some are simple, some are complex, some a very social, some are less so, some have regular GaaS content updates, and others have zero official support. The only common denominator across them all is that the game is replayable to the extent that it keeps people coming back.
The fact that many young kids are attracted to these types of games shouldn't be terribly surprising, and frankly shouldn't be something that's lamented. If the business model of spending hundreds of millions of dollars on 50+ hour visual novels with QTE gameplay vignettes is starting to no longer make sense then maybe it's time studios rediscover how to be game designers rather than movie directors.
Nvidia got there because of shady anti consumer practices a lot of the time... glazing nvidia and acting like they're Jesus incarnate was a bad take there Richard. Was it "innovation" when Nvidia created the gforce partner program? Was it when they threatened board partners who wanted to make AMD cards as well that they wouldn't get nvidia chips until the other more "loyal" board partners got all they needed? Was it when they were snuffing out even the smallest of competitors that were struggling, even if they were their old partners?
Was it when they have consistently rebranded old gpu's as new in the past or when they would downgrade memory for cards and keep the name the same, duping customers?
Was it when they cheated on 3Dmark tests and were caught?
Was it when they have started to transfer their 70 class tier cards and making them 80 class when considering die classes?
Was it when they and ATI were caught price fixing?
and on and on and on.. there's about a million things that nvidia has done to get them to the top and that are not "innovating" and most of them are shady
I think the focus should be fps. It's an actual tangible improvement. 30 to 60 is huge. 60 to 120 is huge. Even a console pleb can feel 120 fps is better then 30 or 60.
Yes, and any Quality Mode that chooses 30 or 40 FPS should be optimized to have correct frame-pacing/delivery and a stable image.
We only "need" 120fps because of the inferior TVs with sample & hold technology. BAH!