@rafab2526 Oh, BTW. It's running absolutely flawless on my PC with the new Ryzen 9800x3d. But my GPU( RTX3080) struggles a bit at 4k to hold 60fps. DLSS balanced gives me 50-60fps at max settings. However, with VRR its fine! So since I wont buy the Ps5 Pro due to its high price, I am now enjoying it on PC with even better graphics atm :D Now I can enjoy the emotional damage asecond time, but now with better framerate and graphics.
A big reason why esports players like smaller monitors is that your eyes dont have to travel as far to see on different areas of the screen. Like going from minimap to your crosshair is so much easier on a smaller monitor
@@MGsubbie depends on how far you are from the display. regardless of the size, if you need to move your head to see the edges of the display, youre too close
As a game tech artist, seeing Sonic Generations on switch running at 31.5 fps while the game can run 60 on vanilla hardware is true nightmare stuff. Man... Yuji Naka must have sweat blood to get the first Sonic that speed on Megadrive... And now they do this! Mind blowing.
I think John thinks it makes him look smart when he pushes them up. Like when he thinks he comes up with some brilliant angle or comment, he pushes them up for emphasis. It's really funny, because they always look like they're in the exact same position and aren't actually slipping down at all.
8:20 - One of the best rants ever...the slapping a photo of your grandma bit was top shelf...thanks John, you made me choke on my dinner with laughter :)
It looks like John’s glasses reflection are downgraded to cube-maps this episode. Hopefully just a glitch and we’re back to ray traced reflections for next time.
Look at 90% of the new game releases and upcoming games ,like Dragon Age, Star War Outlaw they all play on PC, S-X and Ps5. You never seen the name Switch in there .
@@RealJeffTidwell I'll pay for it when it goes on sale, which is never. I'm not paying full price for nostalgia bait. I didn't think totk or botw were flawless and I'm not old enough to be nostalgic for the series.
DF please reach out to the Alan Wake 2 developers and let them know fans would prefer the original PS5 profile at a more stable 60 then the Pro patch we got.
DLSS is what 6yrs old. PSSR just released. Not even a month old. And its already far better than FSR 3.1 and is close to DLSS. PSSR is way better than DLSS 1.0, 2.0 and is on the heels of 3.0. In fact probably better than 3.0 but not as good as DLSS 3.5 Not bad for a just released product going up against a 6yr old product. Remember we are essentially comparing PSSR version 1.0 vs DLSS version 3.5-3.7. PSSR a very solid AI upscaler.
I’d argue DLSS hasn’t evolved as much from 2.5 onwards. It’s more that they developed a lot of different solutions for different implementations rather than it flat improving on all fronts. Same will happen with PSSR, but I wouldn’t hold my breath to an upgrade as big as DLSS 1.0 to current, not by a long shot.
@xBINARYGODx wow... nothing could have been more wrong. You really thing Nvidia is sharing their hardworking with others? Pfft lol no sweet summer child just no. Dlss, fsr, xess, pssr and what ever MS decides to use are all proprietary and do not get access to any of the other systems. My god... And let's say even if they did that doesn't mean they are going to be issue free or up to the level of their competitors. You couldn't have been more wrong if you tried here my dude. And again all of this is proprietary to the companies that own them. None of them are shareware. None of them give access to anyone else. Nobody has access to dlss to make a direct competitor to dlss. That would be the world's dumbest thing Nvidia could have done. Sony and AMD might have a contract in place where AMD might be able to use PSSR's model for helping with fsr4 and maybe the same with sony from amd but that's highly doubtful.
1:07:00 The PS1 (in NTSC regions, at least) had dozens of games that ran at 60 fps. Every GameCube game I owned ran at a beautiful locked in 60 fps. Today, 30 fps limitations are about providing a consistent experience from a console branding perspective, while also facilitating corner cutting and reducing dev costs spent optimizing software. It's about lowering the target to a more, MVP-software-friendly level. It's been 60 fps or nothing for me since the late 90s lol.
11 днів тому+9
Responding to Supporter Q7: Would these more in depth unboxings be a Physical Foundry video?
In the here and now. Bespoke. Exclamation Point. Feel free to expand. Also K6, K6-2, and K6-III were awesome. You were getting way better perf than similarly priced intel chips. P2's that were faster cost significantly more.
I remember people used to say the human eye cannot perceive over 60fps, I assume this was just incorrect. I have a new 4070 laptop with a 144hz screen. So this is the first time trying over 60fps gaming. I'm not totally sure I can see the difference, but it does make a difference to the fluidity of the controls and is a big deal. Saying that I am locking games to 72fps for consistent frame pacing and to maximise the lifespan of my laptop by keeping heat down. EDIT: i totally get that I am behind the times with all this stuff.
You don't have to assume, it is completely incorrect, as with any such statement. We don't even see in "frames" to begin with, and even if you quantified it that way, the number would still be far higher than 60 (and vary greatly depending on the person). For me personally, framerates above 60 are "nice" in terms of visual fluidity, and I do aim for 90-120 fps when possible (or even up to my display's 165 Hz for very non-demanding games because might as well), but 60 is still a comfortable point where movement already feels fluid enough, so I have no problem running more demanding games at that framerate. It does feel a bit off if I've been playing a lot of 120+ stuff right before, but that goes away quickly (unlike 30 fps which simply does not feel smooth enough for me regardless of how long I play, it always remains distracting).
@PositronCannon For sure. Years ago. Maybe like 15-20 years ago, there was an argument that the human eye cannot, shall I say, perceive over 60fps. Back then, it wasn't common at all to have these super high frame rates. This is my first experience with a display that can handle over 60fps. I agree that 60 fps is fine. It looks smooth and plays well and was always the aim back in the day. Perhaps my eye I can notice a slight increase in smoothness above it. However, I can definitely feel the fluidity in the controls though. Its just a joy to control. I did fire up doom eternal and can run that at 144fps and it is certainly quite glorious!
Just some little trivia about SONY's first party engines on Xbox, the first one most surely was Phyre Engine which SONY developed for indies and was used in varios third party games between 2005 and 2018, one notable release of third party with that engine was UNRAVEL from EA and released on Xbox consoles too with that engine. Edit: looking a list of Phyre Engine games... Some big projects appear: Dark Souls being the most important of them 😅
Hey guys! Just gotta say that your weekly show always lifts me up! I just love seeing you interact with each other and the genuine camaraderie you share! Keep it up!
The Switch is probably my favorite console. These small Cartridges are a really nice way to have physical games. Doesn´t take too much space and the best... no noise. I really prefer games on the Switch if graphics are not very important, especially JRPGs or Indie Games. If the Switch II gives me enough power to get good garphics at 1080p and upscaled to 4k on a TV, i will pick even more games for the Switch II over my PS5. I also like the way lower price for just online gaming. Games not that expensive anymore on Switch, hope they stay with 59,99 and 49,99 with physical copies. Some are 69,99, but they drop fast... But i also hope, they will add something like Miiverse or other stuff to make it more to a community experience.
Both SD and microSD have standards for extra pins that enable UHS II and faster modes. So, 200MB/s+ vs 30MB/s from even some years ago. They are still backwards compatible and most issues with that have been from capacity incompatibilities with SDHC and SDXC. Usually if you can patch the OS/firmware even those limitations don't exist anymore.
I cannot find a single unboxing of the 30th anniversary consoles on UA-cam. Which is a good thing actually because it seems the products actually went to regular folks instead of UA-camrs.
1:29:21 is an excellent question, and I agree with the questioner - ESPECIALLY as the GPU takes over the fundamental physics and logic of games in general, but even if that work remains on the CPU the hypothesis could still be correct. "Native framerate" should and eventually will become meaningless, imo, perhaps even moreso than "native resolution" already is today John Carmack actually directly suggested exactly this in his 2020 "Facebook Connect" talk introducing the Quest 2. His words were "I'd like to make a pitch to game developers to consider possibly architecting" games with completely decoupled simulation: "the way games are structured right now is you start your game frame you say 'whats my predicted display time' you ask the vr system for that and it tells you that 'whatever you do now I am going to wind up showing you [in] 48 milliseconds in the future' ... Instead you could be simulating things at an arbitrarily high rate... we deliver a thousand unique imu samples per second, it would be possible to do some very precise positioning, but you would have to structure your game so that whats rendered is not just whats most recently simulated..." Important to note that modern Quest VR headsets already do frame extrapolation, not just asynchronous time warp (rotating the 3d view to the exact most recent polled head roation), but also asynchronous space warp (actually updating the 3d view to the most recent head *position*). Both of these techniques rely on primitive post processing on relatively low power GPUs, and are not necessarily integrated into the actual game engine. One could easily imagine both driver-level and/or engine-level integration to be far more sophisticated! At a 2022 High Performance Graphics presentation "Real Time Pathtracing and Beyond", Principal Research Scientist at Nvidia Petrik Clarberg suggested that it may be time for "Fully frameless rendering", where the "denoiser and image generation pipeline runs entirely decoupled from the sample generation. So you could imagine running the denoiser at a fixed framerate ... and everytime it needs to generate an image it takes the currently available samples... in that scenario the path tracer could run asynchronously to add, remove, and/or update as many samples as it can..." I think this might be a great opportunity for Nvidia with a future GPU feature, perhaps a new subset of DLSS!
I wish the Sony Inzone monitor was 4K 27-32", I’ll take a lower refresh rate. That would be a different product I know, but yes, monitor aesthetics are important to me.
When I had 240hz tn monitor, with doom 2016, disabling motion blur looked like motion blur with 60hz. natural motion blur happens around 240hz apparently
Hi DF team. You were discussing 1440p in God of War around the 9 to 10minute mark. Its not God of War, but I can confirm Elden Ring definately does resolution scale below 1440p on PS5. As such, I chose to set my PS5 to 1080p to play Elden Ring to improve performance and eliminate dynamic resolution downscaling. I know this because I also tried setting my PS5 to 1440p and was still noticing peformance drops and downscaling.
There's the possibilty for the Nintendo switch successor might support the old cartridges with an external card reader. Might make it easier than supporting both types of cartridges.
I'm considering it. Turn my am4 based 5800x3d (best CPU I've owned since my 2600k in 2011) and 3080 into my downstairs couch gaming PC (and ps5 pro killer;) and built a new X3D AM5 based desktop PC office/gaming.
I went from 13700k to it. Idk why, not like it will stop all these games from stuttering. If it doesn't get better by 5090 I definitely won't upgrade my 4090
Over 1.3 billion pieces of Nintendo switch software have been purchased by switch owners of course they want their games to be backwards compatible with switch 2 and of course Nintendo is going to make it so. The question is will backwards compatibility also come with visual enhancements and frame rate enhancements.?
I think they can make backward compat game run in dock mode in new switch handheld, with more GPU power 720 and 900p DRS game will look good in small screen, wonder what they do for Switch 2 dock mode those.
I wouldn't count on enhancements. Nintendo has a history of the opposite: they've always gone out of their way to downclock back compat to match the older console. Maybe that'll change this time but it would be a first.
That 8K footage of No Man's Sky looks fantastic. I know it's basically downsampled to 4K in this video but the granular detail looks phenomenal. There's no aliasing and far distant objects are resolved without blur or artifacting. Anyone who says 8K is pointless doesn't know what he's talking about.
@@EricDFreak I get that but I keep reading ignorant comments like "you can't tell the difference, it's pointless, not necessary"; and it's the same story I kept hearing about 4K in circa 2013 so let's just give it a chance. I feel like people are allergic to progress because they can't afford it in the here and now (I can't afford it either). But that doesn't mean it's not interesting and clear upgrade from 4K. 🤷♂
@@Chasm9 Its FOMO people want to tell themselves the new tech is pointless so they do not have to spend anything to upgrade. Agree with your opinion on the matter
@@Chasm9 I totally agree with you about that part specifically, "you can't tell the difference" You absolutely can. I swear these people are still gaming on budget hardware and just feel the need to justify it. You can even take older games and render them at 8k or above and downsample it to 4k and see IMMEDIATE differences then native 4k. Go do it with a game like Red Dead 2, it's old enough that it doesn't require a nasa computer system lol The difference is clear to anyone with 2 working eyes unless you are standing outside, staring through the window, looking at your neighbors tv while he games in 8k haha
Still hoping we can get more insight on the Batman VR game. I'm just floored how this runs on mobile looking this good at a high fps. Even the Metro VR game is fascinating on mobile. It usually spacewarp to double the fps and it actually feels smooth.
It makes sense though. The Metro VR game doesn't even have real time shadows, it's fully baked. Effectively it's a very basic engine just with sharp PBR textures. HL Alyx did a lot of the same, although it had a clever solution for real time shadows.
The PS5 Pro performance mode on Elden Ring runs great with VRR enabled, the Quality not so much. I used to play the PS4 Pro version on PS5, now that was flawless 60fps but with lower foliage settings and visuals. There’s just so many games I want them to cover. 😅😢
You see I see this a lot. You said the unpatched version of ER is great, but it's hitting 50 fps , and it's nowhere consistent to hitting 60 fps. You're calling that great. That's an exaggeration and I see people say that so much over a couple of extra frames which are notable. 60 fps 95% of the time would be considered Great. Otherwise the word means nothing if you devalue it's meaning. Yes I'm not happy that gamers think that's good enough. Nobody is critical about that.
For the record, you can still use the original Favor Performance option in God of War Ragnarok with TAA and 0 Motion Blur to basically get 110 - 120 FPS all the time.
I bought a PS5 Professor & bought the disc drive for it, I can confirm that it looks stupid stood horizontally with the disc drive on, it looks like it melted or got damaged in the post.
Up to in 1 or 2 games, and vast majority of others like 5-10% or lower performance due to pushing resolution and setting too high, over the Pro capabilities.
@@EdoXTensei Vast majority with lower numbers? I'd love to see these games. Almost every game I've seen on Pro is smoother and sharper at the same time than the base unit. Many others have the same experience.
I saw like 10% improvement in resolution for Horizon Zero Dawn Remastered, but also 10% decrease in FPS. I was like wtf is goin on here. But then I tested Warzone, and this one was like much sharper it felt like it was 50% sharper. I was wondering why a game that got PS5-Pro patch has less improvements than a game that didnt.
John brought up what I've been thinking about DLSS 3 (since launch 2022) becoming a killer feature for ultra-high refresh. I've tested it on a 165Hz 4K monitor (Samsung Odyssey Neo G7 Mini-LED) and I definitely notice it's there in high-motion games such as from the 1st person camera perspective. There's a clear difference when I tested around 90, then 120, and 165Hz. It feels much better when I'm getting a consistent 165Hz. For something like 480Hz, and on an OLED, where the threshold for real rendered frames is much higher, I could see it being imperceivable. The latency probably isn't an issue anymore and any inaccurate generated frames probably just aren't perceivable at that point. That monitor is probably more worthwhile than 4K 165Hz if you plan to use tech like DLSS 3 versus native rendered frames. And it would be worth it based on my experience playing on some 1440p 240Hz OLEDs as well.
People are replying to this comment despite knowing literally nothing about the topic @Raigeki-SC The game HAS RT Corrected cubemaps on PS5. The PC version is based on the PS5 version of the game and should as such feature these RT corrected cubemaps, but it does not. @sgtchronos8086 No, the game already has RT corrected cubemaps on PS5, all they would have to do is port that system to PC as well. @7PlayingWithFire7 God of War Ragnarök, as stated above, has RT corrected cubemaps on PS5. Alex and John literally discuss it in this video.
All the smack-talk DF has made about PSSR, but here we are now with it in-hand and they seem to really like it after all. Maybe going forward they'll stop being so obnoxious and biased about things in their predictions.
I just loved the way Rich just peeled that Pro Peach in the unboxing video and just a quick question, what exactly is the green ooze you John are chugging down your throat? 😅 Thanks for the show my DF compadres ❤
Yes but the relation is not linear, it starts out exponential then plateaus and hits diminishing returns after a certain point. It gets even more complicated when you factor in screen sizes and viewing distances into those diminishing returns.
personally i would want the steam deck to have the form factor of a ps portal... the deck is far too heavy and it doesn't feel ergonomic because of the lack of controller grip handles
My one main expectation from a Steam Deck update would be support for external GPU. When my desktop pc died, I had to use the steam deck in desktop mode for a couple of week, and it was a great experience for casual usage, but obviously a little bit lacking in game performances on a big screen. Sure that could be temporarily solved with a performance boost of the Deck itself, but quite frankly, I'm not that disappointed in its performance in handheld mode where I mostly play indie/AA games, only the desktop usage feels lacking to me. And I would love to come home, where I don't have any use for handheld, just plug it into a dock, and boom, I get a big performance boost (albeit not the full perf a GPU could provide because of USB4/Thunderbolt limitations) and ease of use. The second thing would be a smaller form factor ... I really never user the touchpad. Unfortunately, Gabe loves them so that seems unrealistic.
1:40:00 - Australian here, I too was wondering why mine didn't have the thin outter layer. TBH the packaging felt very cheep and poorly put together. Unboxing it myself it felt like I was opening a used box and unit.
So let me get this straight, PSSR which is supposed to reduce GPU load and give better frame rates like other upscalers, is actually putting more load on the GPU and pushing out less fps than TAA? What?
There's an upcoming portable storage format coming called "SD Express" which should be perfect for Switch 2's relatively modest bandwidth requirements, both as a derivative form factor to be used in game cartridges and as generic external storage media. Remember they're not going to be using ultra high quality assets, so they won't have crazy high bandwidth requirements. SD Express is currently planned to top out at 600 MB/s, and this is plenty to deliver a generational leap in loading performance. I suspect SD Express will probably also be adopted for future PC handhelds like Steam Deck 2. By my own testing, Steam Deck-tier hardware (comparable to Switch 2 leaked specs) is limited by CPU processing speed once you go above even a couple hundred megabytes per second, though admittedly this is without the benefit of discrete storage/decompression acceleration hardware which will likely be present in any hardware going forward. There's even a fair (IMO) argument to be made that Switch 2 might have been delayed as long as it has in large part to better cost-optimize this critical new storage format; Nintendo probably isn't blind to the harm high Memory Stick prices caused to PS Vita.
@@OG_Daznah something has for sure been done to it. These videos are very needed. Horizon Remaster was said not to even get a pro patch yet it LEGIT looks better than forbidden west in some areas. My mom thought ALOY was a real person when she saw me playing.
@@bigde131 Horizon remaster does have a full pro patch, I’m playing it now. Check the display mode options. HZD remaster and forbidden west look graphically outstanding now. Hard to believe they are running on a $700 console
@@OG_Daz yep I looked it up and that’s right haha. I was mistaken. It makes sense because that games actually looks incredible. I legit played it for about 7 hours straight then went to go get Wingstop. Real life legit looked worse than the game lol. First time that’s ever happened for me. The devs cooked for these games
No matter how much some "babies" dont want to admit it, PS5 Pro is doing exactly as advertised, at least for the most part minus some exceptions that will probably be fixed (AW2, SH2 etc). But in the vast majority of cases it is indeed mission accomplished. Does it changes the way games play? Of course not. Is it necessary to enjoy this console generation? Of course not. Is it a luxury item in console gaming space? Yes it is. But it does do what Sony is claiming it to do. Whether this is worth the asking price is entirely up to anyone to decide. Acting like a bunch of babies about all this in every single video is just pathetic. Deal with it one way or another.
It's all backwards compatible until Nintendo decides it's not. I have a feeling it's all gonna be software based backwards compatability so once they drop support, you won't be able to play these titles. I'm not getting my hopes up just yet until they say what is backwards compatible and how. Is it the cartridge? Or do I have to own the cart and register it with my account for a download of the old game? Or within an emulator that nintendo controls? Will this backwards compability be only for NSO users? Again, I'm not getting my hopes up for Nintendo to the the morally right thing because that always works out how I expect. I hope it's full cartridge backwards compability but knowing how nintendo has been with piracy latey and we're heading into a "diskless age", I'd assume if they made it cartidgeless, people may be less likely to make game dumps. Either way, I have to assume at the very least the new switch will use a different type of cartridge or be completely software based for piracy reasons. I'm hoping for something similar to the DS gameboy port, but I don't like the direction of the industry and don't see something like that happening ever again. Side note, I'm curious if this will be another Wii U situtation. Regardless, if you got this far, thank you! Things will get better. Hang in there! Have a great day!!
Yep. The loud mino-rity loses again. I bought a pro and my nephew LEGIT thought it was real life when I was playing horizon zero dawn 🤣. He never thought that when I had base ps5.
well, now texturing works again. darn parenthesis syntax. so you actually say pssr is not running on separate npu or tpu? msaa is super simple to implement in scan line renderer. just get more pixels along the line. yes in the raster engine. yep fast cartridge disk cache or memory cache. compat mode by default. even talking about 8K will get it more traction. 8K60 needs some mbps. full 32-bit hdr10 signal would be about 60mbps. intel many cores are fine for productivity. compared to 8 cores only. do you like some dft on the opencl gpu compute. if you fully load the gpu with graphics and simulation, then it takes n time milliseconds and next frame. unless you do some async stuff on the cpu. but if you do all entity updates on the gpu then thats locked. you just adjust the amount of updates going on to get to your target frame/update rate. yep tick lock to the frame is the most usable solution. only internally adjust the amount of the tick/render work. that doom eternal tho. is an fps.
57:03 Someone tell John he can combine DLSS3FG or FSR3FG with Lossless Scaling Frame Gen x4, for an up to x8 FG. Go wild John, get 240 - 360 fps in everything.
The way John feels about 480hz now is how I felt when I got my 360hz ROG monitor in 2021. Players in high speed twitch games like Quake Champions report actually getting better scores going from 240hz to 360, let alone 120 to 240! This has been my experience as well, even if I cant always visually tell 144hz from say, 360, I can definitely FEEL it when playing competitively. Once you go HFR its hard to even go back to OLED 120! It should be noted that a good reason to upgrade a GPU/CPU is for the lowest latency possible even at maxed out vsynced framerates. For people wondering why any gamer would need a 4090 if they have a non-4K screen - that's why. Multiple youtubers have shown that the latency difference can be meaningful even at the same exact framerates. I can't wait to try a ~500hz monitor soon!
@gerboog i genuinely believe that after 240hz, it's all placebo (Arguably after 100hz). Can you somehow visually sense it? I can believe that. I would say it takes somewhere between 240-360 to become perceptibly the point of diminishing/minimal/no returns. Does it fundamentally make you play better? Ehhh, considering average response time, visual stimuli reactions, and general input speed (as in literal human movement [mouse aiming, clicking, key presses, analog stick control, button presses, etc.]) All point to being above 100hz as overkill. We actually react faster to audio, so if anything, having better audio is the way to play better. The average reaction in gamer circles is around 150ish ms. How would higher framerates even help you respond better in that case? The one undeniable thing I find higher framerates improve is the games response time to your input but we are speaking about ms, here. Whether something reads your input at 4.2ms or 16.6ms doesn't change your fundamental human reaction. It can "help" [very loosely] but to make you play "better"? Ehhhhhh. All in all, visually I find higher framerates more pleasing as it mirrors real life. As in, it can appear utterly smooth considering lifes visuals are based on light interactions not some framerate based slideshow. That said, again, I do not think it actively does anything for your actual personal skill.
@@alexisdelangel13Linus tech tips did a video on this awhile ago. Don't remember the results but I remember the frame rate effecting skill in super fast paced games like csgo. But that's probably the exception rather than the rule
1:40:48 If we're going to be packaging enthusiasts, I can confirm south east asia got that style of box without the outer sleeve all the way back since original PS5, where there is no outer sleeve, instead the white box that you guys have is now the outer box itself, and its directly printed on it.
As long as you can compose all the feelings you’ll have once you see it in person😂😂 John is actually trying to let it be known measurements and captures now mean nothing, it’s about image quality and what is experienced on the user end. With VRR , 120, ai upscaling and ALLM to compensate it’s a tremendous leap. You can’t upload or meter what is experienced on a PRO.
@@reelroyalevizion800 LMAO.. well enjoy that Money spent for the next few years.. ALLM VRR and everything besides AI is on the PS5. In fact the same Low grade VRR on PS5 is the same on the Pro. So spending $800 on the most miniscule betterment makes me laugh. Rather buy a PC and get Real money's worth if I was going to do that.. But I'll wait for the PS6..
I want to thank DF for always being on top of their video encode quality and settings. I recently upgraded some PC components and a couple of the videos I watched this morning were stuttery messes even though stats were showing no dropped frames. I'm about an hour in and this video has been smooth as butter. Thank you for relieving my stress about the new components and verifying that the issues are with the other creators.
Completely disagree with John that PC gaming needs to start targeting 480 FPS. Display manufacturers should instead be coming up with solutions to reduce the persistence of vision without sacrificing brightness so that good motion clarity can be had at RATIONAL framerates.
as a long time console gamer i will not be buying another one . the biggest plague of consoles is locked settings this means every single game has to constantly be updated every single generation to get the benefits of better hardware comparing this to pc where all games have settings to change as much as you like and when you upgrade your gpu you reap the benefits instantly without issue its such a major factor that i could ignore for only so long and it results in things like bloodbourne 30fps from ps4 gen still existing and not being updated . if only console had setting to change graphics is all games so devs wouldnt need to update them again and again i would stick to console
Given that there will be a 60% tariff on imports from China and the current Switch is made in China one must wonder what the price of the Switch 2 is going to be. A $499 PS5 will rise by $246 to $745 for example. A higher price for a Switch 2 than even Nintendo envisioned may kill sales of new hardware while people decide to stay with their current consoles.
WE need a FF16 PS5PRO PATCH
DAMN RIGHT!!!!!!! I would even vote for you.
Desperately!!!
We need a patch on PS5 that improves the performance mode to an acceptable level.
Dem ye. Is game graphics 1080p😢
@rafab2526 Oh, BTW. It's running absolutely flawless on my PC with the new Ryzen 9800x3d. But my GPU( RTX3080) struggles a bit at 4k to hold 60fps. DLSS balanced gives me 50-60fps at max settings. However, with VRR its fine! So since I wont buy the Ps5 Pro due to its high price, I am now enjoying it on PC with even better graphics atm :D Now I can enjoy the emotional damage asecond time, but now with better framerate and graphics.
"Post PS5 Pro clarity" a new catchphrase is born!
PS5 Poo clarity
Timestamp ?
Post Timeline of the PlayStation Five Professional visualised within clarity mode.
@@ReachTeaI’d say PlayStation Professional version 5. But that’s just me probably.
@@Thai101full It's the first sentence of the description!
Why are you guys so sad in the thumbnail ?😂
A fart pervaded their call
Six hundred and ninety-nine US dollars.
Once you grow up, you will understand.
Looks like they are standing over the body of someone John just beat down.
ps5 pro is so disappointing i guess !
A big reason why esports players like smaller monitors is that your eyes dont have to travel as far to see on different areas of the screen.
Like going from minimap to your crosshair is so much easier on a smaller monitor
Yup.
1080p/+240hz/24"-28" is the most common e sports displays
Turning your head causes a delay in hand-eye reaction times
I do better at platformers on smaller displays. I switched from 42" tv to 23" monitor and beat spelunky
27in is the max I can go for competitive fps games but at that size it allows for 1440p oled which is 100% worth it
@@thedude8128 I don't need to turn my head on a 27" monitor, just my eyes.
@@MGsubbie depends on how far you are from the display. regardless of the size, if you need to move your head to see the edges of the display, youre too close
As a game tech artist, seeing Sonic Generations on switch running at 31.5 fps while the game can run 60 on vanilla hardware is true nightmare stuff. Man... Yuji Naka must have sweat blood to get the first Sonic that speed on Megadrive... And now they do this! Mind blowing.
that's the segasammy magic at work
And yet still not the most stressful thing to come from Yuji Naka's career choices
:)
It cant hit 60fps did you even watch the video its using the handheld resolution setup with docked clock speeds
@@xtr.7662So just add performance mode.
Quality mode = 1080p30
Performance mode = 720p60
And everybody is happy
Is it just me or does John's and Alex's hair have more tessellations this episode?!
DF Direct got a Professional patch
nothing compared Tom hairworks.
only at 4x zoom
Might be the raytraced shadows
i saw some fizzle in the hair
NMS on the PSVR2 with the Pro is transformative I would say, shame everyone seems to have forgotten about it including Sony.
John’s glasses always look like they’re being held against their will 🤣
Love your work guys, your PS5 Pro coverage is the best out there 🫡
He's dropping frames, for sure......lol
I think John thinks it makes him look smart when he pushes them up. Like when he thinks he comes up with some brilliant angle or comment, he pushes them up for emphasis. It's really funny, because they always look like they're in the exact same position and aren't actually slipping down at all.
Isn't it a shame that Digital Foundry's coverage of PS5 Pro games is better than Playstation's own coverage?!
@@vgnvideogameninja2930 In all honesty...he just needs to get the right size frames, the bridge and arms are likely too big for him
If you came for the "bi and large", then the 29:33 mark will satiate your desires. Thank you Rich
I'm waiting for a solid "here and now" 😢
I’m one of the lucky one’s because I always look for a “right?” from John, which he always delivers in spades, and always high quality.
I guess you meant 'by and large'? 'Bi and large' means something else...
I was here for a YeeEEEESSsssSS Rich! but sadly Oliver is not here today.
Would love for Knack 1 and 2 to receive a Pro update. Make them run in 8k.
KNACK 2, BAYBEE!
Do it you cowards!!!
Nah
they don't even have a ps5 upgrade though
The funniest part of Death Stranding on Xbox is when you play through the game, you unlock some extras, one being the soundtrack of God of War.
Do we know if that is still the case on the Xbox version?
@ that is what I said bro. I was playing through the game and I did unlock it. On Xbox.
I just got this on Series/s - it plays really, really, well. Not on GamePass but it is only £17 in the sale.
Booted up on Xbox and it also say "Sony Interactive Studios" lol
John n Alex sporting the Ray traced hair instead of the hair cards! See guy's there is 45% more performance on the PRO! 😁✌️
8:20 - One of the best rants ever...the slapping a photo of your grandma bit was top shelf...thanks John, you made me choke on my dinner with laughter :)
More coverage of PS5 Pro game patches please!
Yes!
Yes please, without DF i have no idea what games im supposed to enjoy more on my ps5 pro
I think some of the patches are still coming up
no bro, just save your money and dont get it. wait for the ps6.
@@gerboogwhy? If people want to spend their money on PS5 Pro let them. Don’t need your opinion
It looks like John’s glasses reflection are downgraded to cube-maps this episode. Hopefully just a glitch and we’re back to ray traced reflections for next time.
Nintendo are saying keep buying games, you don't need to wait. I'm guessing game sales have dropped a little coming up to Christmas.
They are trying to milk the winter holiday season one more time. That's why we have not heard anything on the new system.
Look at 90% of the new game releases and upcoming games ,like Dragon Age, Star War Outlaw they all play on PC, S-X and Ps5. You never seen the name Switch in there .
@Crashed131963 I haven't touched my switch in months. Between the switch tax and the low frame rate, I'd rather game on any other system.
@@KalElinabox You're not going to love the framerate, but Echoes of Wisdom is worth dusting off the ol' Switch IMO.
@@RealJeffTidwell I'll pay for it when it goes on sale, which is never. I'm not paying full price for nostalgia bait. I didn't think totk or botw were flawless and I'm not old enough to be nostalgic for the series.
Im very happy with Switch backwards compatibility confirmed. Many of us have a big libraries now.
Waiting to play TOTK on a capable system. I can’t play 30 frames anymore :(
@@MurCurieuxcan emulate it on PC at 4k 60fps lol. Can even use Switch controllers on PC too.
@@thatzaliasguywith atsc stutter
Video games have been and will continue to be a necessary distraction from all the craziness in life. Big thanks to Digital Foundry for being awesome.
So nice to read positive posts in social media. 👍
The Death Stranding Xbox release, is play anywhere as well. So you get both PC and Xbox for that price.
Yeah but that requires you to use the non-functional Xbox Microsoft Store app. Might as well as not be an option for me.
@@steel5897 works perfectly fine for me.
@steel5897 I have not had a problem running any of my Play Anywhere games on my ROG Ally.
@steel5897 I haven't had a problem running any of my Play Anywhere games on my ROG Ally.
Can you just say you dont like it instead of prtending its non functional? @@steel5897
DF please reach out to the Alan Wake 2 developers and let them know fans would prefer the original PS5 profile at a more stable 60 then the Pro patch we got.
DLSS is what 6yrs old. PSSR just released. Not even a month old. And its already far better than FSR 3.1 and is close to DLSS. PSSR is way better than DLSS 1.0, 2.0 and is on the heels of 3.0. In fact probably better than 3.0 but not as good as DLSS 3.5 Not bad for a just released product going up against a 6yr old product. Remember we are essentially comparing PSSR version 1.0 vs DLSS version 3.5-3.7.
PSSR a very solid AI upscaler.
I’d argue DLSS hasn’t evolved as much from 2.5 onwards. It’s more that they developed a lot of different solutions for different implementations rather than it flat improving on all fronts. Same will happen with PSSR, but I wouldn’t hold my breath to an upgrade as big as DLSS 1.0 to current, not by a long shot.
@band0lero I thought 3.0 was the last big jump for DLSS?
yes, but DLSS was first out of the gate, others get to benefit from the all the information out there, and PSSR is already something of a fork.
@xBINARYGODx wow... nothing could have been more wrong. You really thing Nvidia is sharing their hardworking with others? Pfft lol no sweet summer child just no. Dlss, fsr, xess, pssr and what ever MS decides to use are all proprietary and do not get access to any of the other systems. My god...
And let's say even if they did that doesn't mean they are going to be issue free or up to the level of their competitors. You couldn't have been more wrong if you tried here my dude.
And again all of this is proprietary to the companies that own them. None of them are shareware. None of them give access to anyone else. Nobody has access to dlss to make a direct competitor to dlss. That would be the world's dumbest thing Nvidia could have done.
Sony and AMD might have a contract in place where AMD might be able to use PSSR's model for helping with fsr4 and maybe the same with sony from amd but that's highly doubtful.
Would have been nice to see what the VR mode is like in No Mans Sky?
1:07:00 The PS1 (in NTSC regions, at least) had dozens of games that ran at 60 fps. Every GameCube game I owned ran at a beautiful locked in 60 fps. Today, 30 fps limitations are about providing a consistent experience from a console branding perspective, while also facilitating corner cutting and reducing dev costs spent optimizing software. It's about lowering the target to a more, MVP-software-friendly level. It's been 60 fps or nothing for me since the late 90s lol.
Responding to Supporter Q7: Would these more in depth unboxings be a Physical Foundry video?
In the here and now.
Bespoke.
Exclamation Point.
Feel free to expand.
Also K6, K6-2, and K6-III were awesome. You were getting way better perf than similarly priced intel chips. P2's that were faster cost significantly more.
Let's lay off them this vid maybe
PS5 Professional.
Oh I'm expanding alright
Alex: "...too....as well"
@@MrWizardGG Are you insane? Lets lay off food and all starve.
I remember people used to say the human eye cannot perceive over 60fps, I assume this was just incorrect. I have a new 4070 laptop with a 144hz screen. So this is the first time trying over 60fps gaming. I'm not totally sure I can see the difference, but it does make a difference to the fluidity of the controls and is a big deal. Saying that I am locking games to 72fps for consistent frame pacing and to maximise the lifespan of my laptop by keeping heat down.
EDIT: i totally get that I am behind the times with all this stuff.
You don't have to assume, it is completely incorrect, as with any such statement. We don't even see in "frames" to begin with, and even if you quantified it that way, the number would still be far higher than 60 (and vary greatly depending on the person).
For me personally, framerates above 60 are "nice" in terms of visual fluidity, and I do aim for 90-120 fps when possible (or even up to my display's 165 Hz for very non-demanding games because might as well), but 60 is still a comfortable point where movement already feels fluid enough, so I have no problem running more demanding games at that framerate. It does feel a bit off if I've been playing a lot of 120+ stuff right before, but that goes away quickly (unlike 30 fps which simply does not feel smooth enough for me regardless of how long I play, it always remains distracting).
@PositronCannon For sure. Years ago. Maybe like 15-20 years ago, there was an argument that the human eye cannot, shall I say, perceive over 60fps. Back then, it wasn't common at all to have these super high frame rates. This is my first experience with a display that can handle over 60fps.
I agree that 60 fps is fine. It looks smooth and plays well and was always the aim back in the day. Perhaps my eye I can notice a slight increase in smoothness above it. However, I can definitely feel the fluidity in the controls though. Its just a joy to control. I did fire up doom eternal and can run that at 144fps and it is certainly quite glorious!
Just some little trivia about SONY's first party engines on Xbox, the first one most surely was Phyre Engine which SONY developed for indies and was used in varios third party games between 2005 and 2018, one notable release of third party with that engine was UNRAVEL from EA and released on Xbox consoles too with that engine.
Edit: looking a list of Phyre Engine games... Some big projects appear: Dark Souls being the most important of them 😅
31:53 as a genuine baseball fan, this is a totally fair take on going to a baseball game
Hey guys! Just gotta say that your weekly show always lifts me up! I just love seeing you interact with each other and the genuine camaraderie you share! Keep it up!
I just started up God of War Ragnarok on my Pro again and it definitely looks super clear and I just noticed they added Kratos’ classic skin 😂
They added that skin last year
@ I know I searched it up after I saw it but my mind was blown when I clicked R3 and the skin just changed
The Switch is probably my favorite console. These small Cartridges are a really nice way to have physical games. Doesn´t take too much space and the best... no noise. I really prefer games on the Switch if graphics are not very important, especially JRPGs or Indie Games. If the Switch II gives me enough power to get good garphics at 1080p and upscaled to 4k on a TV, i will pick even more games for the Switch II over my PS5. I also like the way lower price for just online gaming. Games not that expensive anymore on Switch, hope they stay with 59,99 and 49,99 with physical copies. Some are 69,99, but they drop fast...
But i also hope, they will add something like Miiverse or other stuff to make it more to a community experience.
Both SD and microSD have standards for extra pins that enable UHS II and faster modes. So, 200MB/s+ vs 30MB/s from even some years ago.
They are still backwards compatible and most issues with that have been from capacity incompatibilities with SDHC and SDXC. Usually if you can patch the OS/firmware even those limitations don't exist anymore.
I cannot find a single unboxing of the 30th anniversary consoles on UA-cam. Which is a good thing actually because it seems the products actually went to regular folks instead of UA-camrs.
1:29:21 is an excellent question, and I agree with the questioner - ESPECIALLY as the GPU takes over the fundamental physics and logic of games in general, but even if that work remains on the CPU the hypothesis could still be correct. "Native framerate" should and eventually will become meaningless, imo, perhaps even moreso than "native resolution" already is today
John Carmack actually directly suggested exactly this in his 2020 "Facebook Connect" talk introducing the Quest 2. His words were "I'd like to make a pitch to game developers to consider possibly architecting" games with completely decoupled simulation: "the way games are structured right now is you start your game frame you say 'whats my predicted display time' you ask the vr system for that and it tells you that 'whatever you do now I am going to wind up showing you [in] 48 milliseconds in the future' ... Instead you could be simulating things at an arbitrarily high rate... we deliver a thousand unique imu samples per second, it would be possible to do some very precise positioning, but you would have to structure your game so that whats rendered is not just whats most recently simulated..."
Important to note that modern Quest VR headsets already do frame extrapolation, not just asynchronous time warp (rotating the 3d view to the exact most recent polled head roation), but also asynchronous space warp (actually updating the 3d view to the most recent head *position*). Both of these techniques rely on primitive post processing on relatively low power GPUs, and are not necessarily integrated into the actual game engine. One could easily imagine both driver-level and/or engine-level integration to be far more sophisticated!
At a 2022 High Performance Graphics presentation "Real Time Pathtracing and Beyond", Principal Research Scientist at Nvidia Petrik Clarberg suggested that it may be time for "Fully frameless rendering", where the "denoiser and image generation pipeline runs entirely decoupled from the sample generation. So you could imagine running the denoiser at a fixed framerate ... and everytime it needs to generate an image it takes the currently available samples... in that scenario the path tracer could run asynchronously to add, remove, and/or update as many samples as it can..."
I think this might be a great opportunity for Nvidia with a future GPU feature, perhaps a new subset of DLSS!
I wish the Sony Inzone monitor was 4K 27-32", I’ll take a lower refresh rate. That would be a different product I know, but yes, monitor aesthetics are important to me.
When I had 240hz tn monitor, with doom 2016, disabling motion blur looked like motion blur with 60hz. natural motion blur happens around 240hz apparently
Hi DF team. You were discussing 1440p in God of War around the 9 to 10minute mark. Its not God of War, but I can confirm Elden Ring definately does resolution scale below 1440p on PS5. As such, I chose to set my PS5 to 1080p to play Elden Ring to improve performance and eliminate dynamic resolution downscaling. I know this because I also tried setting my PS5 to 1440p and was still noticing peformance drops and downscaling.
John overclocking on the n3ds also freezes sonic Allstars racing took me forever to figure out it was the overclock causing the issue
There's the possibilty for the Nintendo switch successor might support the old cartridges with an external card reader. Might make it easier than supporting both types of cartridges.
Johns review of the Sony Inzone 480Hz just made it an instant classic monitor, IMHO.
You don't need cross saves for a NMS comparison, just use one of the Expeditions, it's a curated instance and all players start in the same place!
9800X3D is the cpu i've been waiting for to make that huge leap in game performance.
I'm considering it. Turn my am4 based 5800x3d (best CPU I've owned since my 2600k in 2011) and 3080 into my downstairs couch gaming PC (and ps5 pro killer;) and built a new X3D AM5 based desktop PC office/gaming.
Then again, I'm so happy with my 5800x3d and 3080 that I might hold out one more generation of GPUs/CPUs
I went from 13700k to it. Idk why, not like it will stop all these games from stuttering. If it doesn't get better by 5090 I definitely won't upgrade my 4090
I *do* enjoy a final question in a more lighthearted vein / downright silly. The banter leaves me in a good mood afterwards.
Over 1.3 billion pieces of Nintendo switch software have been purchased by switch owners of course they want their games to be backwards compatible with switch 2 and of course Nintendo is going to make it so. The question is will backwards compatibility also come with visual enhancements and frame rate enhancements.?
I think they can make backward compat game run in dock mode in new switch handheld, with more GPU power 720 and 900p DRS game will look good in small screen, wonder what they do for Switch 2 dock mode those.
I wouldn't count on enhancements. Nintendo has a history of the opposite: they've always gone out of their way to downclock back compat to match the older console. Maybe that'll change this time but it would be a first.
@ 🤞🤞
1:21:00
I get why you talk about silicon cost, but not space concerns. The cache goes under the CPU now, so it takes no extra space.
An APU with 3D v-cache would be sick for a steamdeck 2!
Df direct direct on Monday, things are right In the world again
That 8K footage of No Man's Sky looks fantastic. I know it's basically downsampled to 4K in this video but the granular detail looks phenomenal. There's no aliasing and far distant objects are resolved without blur or artifacting. Anyone who says 8K is pointless doesn't know what he's talking about.
its not poitless but the power needed makes it not to make much sense
@@EricDFreak I get that but I keep reading ignorant comments like "you can't tell the difference, it's pointless, not necessary"; and it's the same story I kept hearing about 4K in circa 2013 so let's just give it a chance. I feel like people are allergic to progress because they can't afford it in the here and now (I can't afford it either). But that doesn't mean it's not interesting and clear upgrade from 4K. 🤷♂
@@Chasm9 Its FOMO people want to tell themselves the new tech is pointless so they do not have to spend anything to upgrade. Agree with your opinion on the matter
@@Chasm9 I totally agree with you about that part specifically, "you can't tell the difference"
You absolutely can. I swear these people are still gaming on budget hardware and just feel the need to justify it.
You can even take older games and render them at 8k or above and downsample it to 4k and see IMMEDIATE differences then native 4k. Go do it with a game like Red Dead 2, it's old enough that it doesn't require a nasa computer system lol
The difference is clear to anyone with 2 working eyes unless you are standing outside, staring through the window, looking at your neighbors tv while he games in 8k haha
i mean ya but why stop there, clearly 12k is the future, i mean theres basically no aliasing
Still hoping we can get more insight on the Batman VR game. I'm just floored how this runs on mobile looking this good at a high fps. Even the Metro VR game is fascinating on mobile. It usually spacewarp to double the fps and it actually feels smooth.
It makes sense though. The Metro VR game doesn't even have real time shadows, it's fully baked. Effectively it's a very basic engine just with sharp PBR textures. HL Alyx did a lot of the same, although it had a clever solution for real time shadows.
A Noob question here... Q. Has Alex's wonky shelf been blured purposely because of his inability to use a decent enough anti-aliasing solution?
The packaging discussion - comedy gold😂😂😂 Love how Richard tore it apart like Hulk!
The PS5 Pro performance mode on Elden Ring runs great with VRR enabled, the Quality not so much. I used to play the PS4 Pro version on PS5, now that was flawless 60fps but with lower foliage settings and visuals. There’s just so many games I want them to cover. 😅😢
You see I see this a lot. You said the unpatched version of ER is great, but it's hitting 50 fps , and it's nowhere consistent to hitting 60 fps. You're calling that great. That's an exaggeration and I see people say that so much over a couple of extra frames which are notable. 60 fps 95% of the time would be considered Great. Otherwise the word means nothing if you devalue it's meaning.
Yes I'm not happy that gamers think that's good enough. Nobody is critical about that.
For the record, you can still use the original Favor Performance option in God of War Ragnarok with TAA and 0 Motion Blur to basically get 110 - 120 FPS all the time.
I bought a PS5 Professor & bought the disc drive for it, I can confirm that it looks stupid stood horizontally with the disc drive on, it looks like it melted or got damaged in the post.
lol… but that’s without the stand right?
@@mwfcod0932 yes..
I won't tolerate baseball slander lol. MLB has made an effort to speed up the game and make it more exciting. No more 3 hour games 🙌
Sony said UP TO 45% improvement for the PS5 Pro's GPU, not 45% on average. The game boost results we see here are expected.
Up to in 1 or 2 games, and vast majority of others like 5-10% or lower performance due to pushing resolution and setting too high, over the Pro capabilities.
@@EdoXTensei Vast majority with lower numbers? I'd love to see these games. Almost every game I've seen on Pro is smoother and sharper at the same time than the base unit. Many others have the same experience.
I saw like 10% improvement in resolution for Horizon Zero Dawn Remastered, but also 10% decrease in FPS. I was like wtf is goin on here. But then I tested Warzone, and this one was like much sharper it felt like it was 50% sharper. I was wondering why a game that got PS5-Pro patch has less improvements than a game that didnt.
Not getting 45% improvement when the CPU did not change .
@@Crashed131963 You are right, but it depends on the game. I think they should have overclocked it at least 30% like they did with PS4 Pro.
John brought up what I've been thinking about DLSS 3 (since launch 2022) becoming a killer feature for ultra-high refresh. I've tested it on a 165Hz 4K monitor (Samsung Odyssey Neo G7 Mini-LED) and I definitely notice it's there in high-motion games such as from the 1st person camera perspective. There's a clear difference when I tested around 90, then 120, and 165Hz. It feels much better when I'm getting a consistent 165Hz. For something like 480Hz, and on an OLED, where the threshold for real rendered frames is much higher, I could see it being imperceivable. The latency probably isn't an issue anymore and any inaccurate generated frames probably just aren't perceivable at that point. That monitor is probably more worthwhile than 4K 165Hz if you plan to use tech like DLSS 3 versus native rendered frames. And it would be worth it based on my experience playing on some 1440p 240Hz OLEDs as well.
49:58 what game it is?
Happy 188th edition. The sides and diagonals of a regular dodecagon form 188 equilateral triangles. What can I say!
We need UA-cam to show at least 120 fps ...
nah, useless waste of bandwidth
I like the music at the end when they were closing out the segment. 👍🏾
Still don’t understand why we can’t have RT for Ragnarok on PC…
because console gamers are 1st class citizens for Sony and PC beggars don't matter
Because it’s a ps4 game and those are not built using RT and they sure are not going to add it for some small sells lol it’s a lot of work
I guess they would have to redo the whole lightning system
@@Raigeki-SC it had no RT on ps5?
People are replying to this comment despite knowing literally nothing about the topic
@Raigeki-SC The game HAS RT Corrected cubemaps on PS5. The PC version is based on the PS5 version of the game and should as such feature these RT corrected cubemaps, but it does not.
@sgtchronos8086 No, the game already has RT corrected cubemaps on PS5, all they would have to do is port that system to PC as well.
@7PlayingWithFire7 God of War Ragnarök, as stated above, has RT corrected cubemaps on PS5. Alex and John literally discuss it in this video.
All the smack-talk DF has made about PSSR, but here we are now with it in-hand and they seem to really like it after all. Maybe going forward they'll stop being so obnoxious and biased about things in their predictions.
I just loved the way Rich just peeled that Pro Peach in the unboxing video and just a quick question, what exactly is the green ooze you John are chugging down your throat? 😅
Thanks for the show my DF compadres ❤
Matcha latte!
@DigitalFoundry got to try it myself one day 😁👍🏼
I am one thousand percent getting sunglasses for my PS5 Pro now. When people ask I'll say "Well he is the Professional."
Will we see more 40fps modes for PS5 pro?
Fuck no ps5 pro is king
Any old skool style DF Retro videos in the works?
So, let me get this right, when you are upscaling from a higher base resolution, you get better results? Hmm. Who would've thought!
Yes but the relation is not linear, it starts out exponential then plateaus and hits diminishing returns after a certain point. It gets even more complicated when you factor in screen sizes and viewing distances into those diminishing returns.
personally i would want the steam deck to have the form factor of a ps portal... the deck is far too heavy and it doesn't feel ergonomic because of the lack of controller grip handles
I crashed death stranding to the xbox main home screen by hitting the like button too often lol😂
Games runs like it did on ps5 and PC
John owned this episode! That was a passionate and epic rant.
But still no 60fps Bloodborne. 😭
I have 120fps bloodborne on pc
Don't hold your breath.
That pop-in at 42:43...shew. The power of the Pro! lol
58:41 My cat: challenge accepted.
My one main expectation from a Steam Deck update would be support for external GPU.
When my desktop pc died, I had to use the steam deck in desktop mode for a couple of week, and it was a great experience for casual usage, but obviously a little bit lacking in game performances on a big screen.
Sure that could be temporarily solved with a performance boost of the Deck itself, but quite frankly, I'm not that disappointed in its performance in handheld mode where I mostly play indie/AA games, only the desktop usage feels lacking to me.
And I would love to come home, where I don't have any use for handheld, just plug it into a dock, and boom, I get a big performance boost (albeit not the full perf a GPU could provide because of USB4/Thunderbolt limitations) and ease of use.
The second thing would be a smaller form factor ... I really never user the touchpad. Unfortunately, Gabe loves them so that seems unrealistic.
Are you guys going to talk about PSVR 2 games on the pro? Thx!
1:40:00 - Australian here, I too was wondering why mine didn't have the thin outter layer. TBH the packaging felt very cheep and poorly put together. Unboxing it myself it felt like I was opening a used box and unit.
My Ps5 Armature came with a disc drive built in for $500.
It plays my $15 bargain bin used disc of God Of War Ragnarök beautifully at 60fps .
just say ur poor.
@@sithhunter965LOL
@@sithhunter965 Rich people play at 4k/100 fps with full on Ray Tracing on a$3000 PCs
Not on $700 console playing at 4k/30 with very light RT
@@Crashed131963not if those rich people prefer playing games on consoles on their $2000+ dollar TVs
@@sithhunter965
People with money aren't spending it on a PS5 Pro, they're spending it on a gaming PC.
A PS5 Pro is just for idiots.
Cardboard box reviews and in-depth upgrade analysis. The DF / Metal Gear crossover we all deserve.
"You should unbox the box, then you'd know what I mean"
So let me get this straight, PSSR which is supposed to reduce GPU load and give better frame rates like other upscalers, is actually putting more load on the GPU and pushing out less fps than TAA? What?
There's an upcoming portable storage format coming called "SD Express" which should be perfect for Switch 2's relatively modest bandwidth requirements, both as a derivative form factor to be used in game cartridges and as generic external storage media.
Remember they're not going to be using ultra high quality assets, so they won't have crazy high bandwidth requirements. SD Express is currently planned to top out at 600 MB/s, and this is plenty to deliver a generational leap in loading performance. I suspect SD Express will probably also be adopted for future PC handhelds like Steam Deck 2. By my own testing, Steam Deck-tier hardware (comparable to Switch 2 leaked specs) is limited by CPU processing speed once you go above even a couple hundred megabytes per second, though admittedly this is without the benefit of discrete storage/decompression acceleration hardware which will likely be present in any hardware going forward.
There's even a fair (IMO) argument to be made that Switch 2 might have been delayed as long as it has in large part to better cost-optimize this critical new storage format; Nintendo probably isn't blind to the harm high Memory Stick prices caused to PS Vita.
TLOUP1 is free on PS Plus and has a Pro mode added. I’ve been playing it on Pro & would love specific coverage about this, even if brief!
No need for coverage. Just play it in the pro mode. You are getting quality mode but at double the frame rate
@@OG_Daznah something has for sure been done to it. These videos are very needed. Horizon Remaster was said not to even get a pro patch yet it LEGIT looks better than forbidden west in some areas. My mom thought ALOY was a real person when she saw me playing.
@@bigde131 Horizon remaster does have a full pro patch, I’m playing it now. Check the display mode options. HZD remaster and forbidden west look graphically outstanding now. Hard to believe they are running on a $700 console
@@OG_Daz yep I looked it up and that’s right haha. I was mistaken. It makes sense because that games actually looks incredible. I legit played it for about 7 hours straight then went to go get Wingstop. Real life legit looked worse than the game lol. First time that’s ever happened for me. The devs cooked for these games
How do you make that lg tv menu actually tell the fps and no just 120?
Loving the pro so far, ff rebirth and stellar blade seriously look incredible
Just picked up Stellar Blade, will grab FF7 rebirth on payday next week.
How’s Stellar Blade? I played the demo, but it doesn’t have the pro modes, so looks a bit blurry. Is the pro patch good?
@OG_Daz Haven't been able to play it yet, but I'm off work later on this week so hopefully I'll get to test it out.
@@OG_Daz stellar blade pro mode now uses PSSR and really cleans up image quality, also runs above 60fps now (locked 80fps)
No matter how much some "babies" dont want to admit it, PS5 Pro is doing exactly as advertised, at least for the most part minus some exceptions that will probably be fixed (AW2, SH2 etc). But in the vast majority of cases it is indeed mission accomplished. Does it changes the way games play? Of course not. Is it necessary to enjoy this console generation? Of course not. Is it a luxury item in console gaming space? Yes it is. But it does do what Sony is claiming it to do. Whether this is worth the asking price is entirely up to anyone to decide. Acting like a bunch of babies about all this in every single video is just pathetic. Deal with it one way or another.
I love how the team's thumbnail faces seem to be commentary to recent events 😉
It's all backwards compatible until Nintendo decides it's not. I have a feeling it's all gonna be software based backwards compatability so once they drop support, you won't be able to play these titles.
I'm not getting my hopes up just yet until they say what is backwards compatible and how. Is it the cartridge? Or do I have to own the cart and register it with my account for a download of the old game? Or within an emulator that nintendo controls? Will this backwards compability be only for NSO users? Again, I'm not getting my hopes up for Nintendo to the the morally right thing because that always works out how I expect.
I hope it's full cartridge backwards compability but knowing how nintendo has been with piracy latey and we're heading into a "diskless age", I'd assume if they made it cartidgeless, people may be less likely to make game dumps.
Either way, I have to assume at the very least the new switch will use a different type of cartridge or be completely software based for piracy reasons. I'm hoping for something similar to the DS gameboy port, but I don't like the direction of the industry and don't see something like that happening ever again.
Side note, I'm curious if this will be another Wii U situtation.
Regardless, if you got this far, thank you! Things will get better. Hang in there! Have a great day!!
PS5 pro impressing despite the constant negative press covfefe.
Yep. The loud mino-rity loses again. I bought a pro and my nephew LEGIT thought it was real life when I was playing horizon zero dawn 🤣. He never thought that when I had base ps5.
@@bigde131 idiocy is genetic
@@Александр-э2ш3я aw someone’s jealous
well, now texturing works again. darn parenthesis syntax. so you actually say pssr is not running on separate npu or tpu? msaa is super simple to implement in scan line renderer. just get more pixels along the line. yes in the raster engine. yep fast cartridge disk cache or memory cache. compat mode by default. even talking about 8K will get it more traction. 8K60 needs some mbps. full 32-bit hdr10 signal would be about 60mbps. intel many cores are fine for productivity. compared to 8 cores only. do you like some dft on the opencl gpu compute. if you fully load the gpu with graphics and simulation, then it takes n time milliseconds and next frame. unless you do some async stuff on the cpu. but if you do all entity updates on the gpu then thats locked. you just adjust the amount of updates going on to get to your target frame/update rate. yep tick lock to the frame is the most usable solution. only internally adjust the amount of the tick/render work. that doom eternal tho. is an fps.
Glad i bought PS5 slim and save the money to build a good pc next year
Glad I bought a PS5 pro and will build a better gaming rig than what I currently have in 2 years
57:03 Someone tell John he can combine DLSS3FG or FSR3FG with Lossless Scaling Frame Gen x4, for an up to x8 FG. Go wild John, get 240 - 360 fps in everything.
The way John feels about 480hz now is how I felt when I got my 360hz ROG monitor in 2021. Players in high speed twitch games like Quake Champions report actually getting better scores going from 240hz to 360, let alone 120 to 240! This has been my experience as well, even if I cant always visually tell 144hz from say, 360, I can definitely FEEL it when playing competitively. Once you go HFR its hard to even go back to OLED 120!
It should be noted that a good reason to upgrade a GPU/CPU is for the lowest latency possible even at maxed out vsynced framerates. For people wondering why any gamer would need a 4090 if they have a non-4K screen - that's why. Multiple youtubers have shown that the latency difference can be meaningful even at the same exact framerates. I can't wait to try a ~500hz monitor soon!
placebo
@@gerboogyeah but he’s swallowing 480 placebos per second
@gerboog i genuinely believe that after 240hz, it's all placebo (Arguably after 100hz). Can you somehow visually sense it? I can believe that. I would say it takes somewhere between 240-360 to become perceptibly the point of diminishing/minimal/no returns.
Does it fundamentally make you play better? Ehhh, considering average response time, visual stimuli reactions, and general input speed (as in literal human movement [mouse aiming, clicking, key presses, analog stick control, button presses, etc.]) All point to being above 100hz as overkill.
We actually react faster to audio, so if anything, having better audio is the way to play better. The average reaction in gamer circles is around 150ish ms. How would higher framerates even help you respond better in that case?
The one undeniable thing I find higher framerates improve is the games response time to your input but we are speaking about ms, here. Whether something reads your input at 4.2ms or 16.6ms doesn't change your fundamental human reaction. It can "help" [very loosely] but to make you play "better"? Ehhhhhh.
All in all, visually I find higher framerates more pleasing as it mirrors real life. As in, it can appear utterly smooth considering lifes visuals are based on light interactions not some framerate based slideshow. That said, again, I do not think it actively does anything for your actual personal skill.
@@alexisdelangel13Linus tech tips did a video on this awhile ago. Don't remember the results but I remember the frame rate effecting skill in super fast paced games like csgo. But that's probably the exception rather than the rule
1:40:48 If we're going to be packaging enthusiasts, I can confirm south east asia got that style of box without the outer sleeve all the way back since original PS5, where there is no outer sleeve, instead the white box that you guys have is now the outer box itself, and its directly printed on it.
So keeping my PS5 is a better move..
The more I see the PS5 Pro the happier im glad I kept my money.. 60fps is good for me
Good for you 👍🏾
u cant afford 700$, thats the true
As long as you can compose all the feelings you’ll have once you see it in person😂😂 John is actually trying to let it be known measurements and captures now mean nothing, it’s about image quality and what is experienced on the user end. With VRR , 120, ai upscaling and ALLM to compensate it’s a tremendous leap. You can’t upload or meter what is experienced on a PRO.
@@XBOXisWeakAF Yea, what ever helps you Feel better about your worthless purchase..
@@reelroyalevizion800 LMAO.. well enjoy that Money spent for the next few years.. ALLM VRR and everything besides AI is on the PS5. In fact the same Low grade VRR on PS5 is the same on the Pro. So spending $800 on the most miniscule betterment makes me laugh. Rather buy a PC and get Real money's worth if I was going to do that..
But I'll wait for the PS6..
I want to thank DF for always being on top of their video encode quality and settings. I recently upgraded some PC components and a couple of the videos I watched this morning were stuttery messes even though stats were showing no dropped frames. I'm about an hour in and this video has been smooth as butter. Thank you for relieving my stress about the new components and verifying that the issues are with the other creators.
When I upgrade my PC I don't need 300% zoom on static pictures to see and feel the difference.
because you are not showing someone else the difference on a tiny smartphone screen.
Yes you do. It’s why you come to Digital Foundry
Future unboxings should be labelled Physical Foundry Special
It truly is a tragedy that Concord's PS5 Pro patch will never be fully realised
Is it?
@@MikeFraley-w7kuh, no I was being sarcastic 😂
@@ianperesmusic Well played!
Completely disagree with John that PC gaming needs to start targeting 480 FPS. Display manufacturers should instead be coming up with solutions to reduce the persistence of vision without sacrificing brightness so that good motion clarity can be had at RATIONAL framerates.
as a long time console gamer i will not be buying another one . the biggest plague of consoles is locked settings this means every single game has to constantly be updated every single generation to get the benefits of better hardware comparing this to pc where all games have settings to change as much as you like and when you upgrade your gpu you reap the benefits instantly without issue its such a major factor that i could ignore for only so long and it results in things like bloodbourne 30fps from ps4 gen still existing and not being updated . if only console had setting to change graphics is all games so devs wouldnt need to update them again and again i would stick to console
simplicity has a cost and most people don't realize it but they will eventually
Why do people go on these long rants to justify decisions? Who are you trying to convince? Us or self??! 🤣
@@bigde131 What do you think comment sections are for dolt.
@@bigde131 depends on on the topic
Given that there will be a 60% tariff on imports from China and the current Switch is made in China one must wonder what the price of the Switch 2 is going to be. A $499 PS5 will rise by $246 to $745 for example. A higher price for a Switch 2 than even Nintendo envisioned may kill sales of new hardware while people decide to stay with their current consoles.