Wow men thanks for shearing I took a full course on programming to start doing games on Godot, I know the basics but never tough this could be done!, amazing.
Thanks, nice tips. I would love to have isolted scenes to test but I have a lot of singletons with dependencies so everything breaks when not placed carefully lol.
if i understand correctly, you have a scene called "starting area" and another scene called "scissors stone paper". how did you pause one scene and bring the other into the foreground without anything colliding and so on. i would be very interested to know. very nice project, well explained, i look forward to more content from you.
I wanted to make a game with the Sprite staking method after following your tutorial but I couldn't find any good art assets or any body learning how to make sprites can you please recommend a way to get assets for this style .
Honestly, there aren't really stacked sprites out there so I'd recommend just making them yourself. Start simple! See if you can make a crate or a barrel by building up each layer one at a time in a pixel art editor like Aseprite and then exporting the spritesheet and testing it in Godot in a stacked sprite scene. You'd be surprised how easy it is to make simple objects that look good with this method once you start to get the hang of it. Good luck!
That was great, beautiful art style! I was wondering, how do you manage the scene loading for different maps? Do you preload the other scenes beforehand? Any 'parent' node or autoload managing them? This is the part that I most struggle in godot and I'd love to know the way you implemented it. Thanks for sharing your process!
I've got all the scenes preloaded in an autoloaded "Globals" file. It looks like this: const StartingArea = preload("res://src/areas/StartingArea.tscn") const MainArea = preload("res://src/areas/MainArea.tscn") const WestArea = preload("res://src/areas/WestArea.tscn") const NorthArea = preload("res://src/areas/NorthArea.tscn") const EastArea = preload("res://src/areas/EastArea.tscn") const BarnArea = preload("res://src/areas/BarnArea.tscn") And then, when you cross over a bounds, which can be detected with an Area2D in any of the zones, you can load in the next scene. Hope that helps.
@@drdrub Stacking the sprites in game is one thing, drawing / creating them is another endeavor. But that's what I tried to say, sorry if I was unclear. How is the workflow of drawing the stacked sprite sheet.
The patience this man had to do stacked sprites is remarkable
The whole stacked sprite thing is still wrecking my brain man, looks so good
Please keep uploading
truly amazing content
What a fun project! This art style must have been so time consuming.
I really liked this casual style of video, and deeper dives into specifics in this format would be awesome :D
This is genius, thanks for explaining a bit of the process!
Very inspiring content mate
This was great! Ton of useful ideas packed in a little short package! You've got me feeling inspired
Really cool art style
Wow men thanks for shearing I took a full course on programming to start doing games on Godot, I know the basics but never tough this could be done!, amazing.
The style is amayzing)
Thanks! It's cool to see how other devs creates their solution and ideas.
need more games, content, everything!
Great devlog
This is useful, inspiring and fun :D thanks I and like to see more videos like this
This was great!
Thanks, nice tips. I would love to have isolted scenes to test but I have a lot of singletons with dependencies so everything breaks when not placed carefully lol.
i would have watched like 1 hour of this going into other stuff
the foot step sound doesn't really fit to birds feet...
if i understand correctly, you have a scene called "starting area" and another scene called "scissors stone paper". how did you pause one scene and bring the other into the foreground without anything colliding and so on. i would be very interested to know.
very nice project, well explained, i look forward to more content from you.
I wanted to make a game with the Sprite staking method after following your tutorial but I couldn't find any good art assets or any body learning how to make sprites can you please recommend a way to get assets for this style .
Honestly, there aren't really stacked sprites out there so I'd recommend just making them yourself. Start simple! See if you can make a crate or a barrel by building up each layer one at a time in a pixel art editor like Aseprite and then exporting the spritesheet and testing it in Godot in a stacked sprite scene. You'd be surprised how easy it is to make simple objects that look good with this method once you start to get the hang of it. Good luck!
That was great, beautiful art style! I was wondering, how do you manage the scene loading for different maps? Do you preload the other scenes beforehand? Any 'parent' node or autoload managing them? This is the part that I most struggle in godot and I'd love to know the way you implemented it. Thanks for sharing your process!
I've got all the scenes preloaded in an autoloaded "Globals" file. It looks like this:
const StartingArea = preload("res://src/areas/StartingArea.tscn")
const MainArea = preload("res://src/areas/MainArea.tscn")
const WestArea = preload("res://src/areas/WestArea.tscn")
const NorthArea = preload("res://src/areas/NorthArea.tscn")
const EastArea = preload("res://src/areas/EastArea.tscn")
const BarnArea = preload("res://src/areas/BarnArea.tscn")
And then, when you cross over a bounds, which can be detected with an Area2D in any of the zones, you can load in the next scene. Hope that helps.
why is the shed straight in the editor but diagonal ingame?
Is there a chance we could get a deeper look into your animated stacked sprite + the tool you made? I know a few of us are dying for more info :D
Here you go: jontopielski.itch.io/stacked-sprite-viewer
It would like know your stacked sprite sheet workflow. It would be interesting
He linked a tutorial he made in the description
@@drdrub Stacking the sprites in game is one thing, drawing / creating them is another endeavor. But that's what I tried to say, sorry if I was unclear. How is the workflow of drawing the stacked sprite sheet.
@@realMenta in the tutorial he shows that he creates the "object" as a voxel model, and exports the layers as separate sprites
@@tileychannel Ah alright, sorry. It was a long time since I watched that tutorial and forgot that he mentions this. Thanks!