Jon Topielski 2022 Games Reel

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 18

  • @skellien
    @skellien Рік тому +4

    YOOO THIS SO GOOD :OOOO

  • @magenta_juice8166
    @magenta_juice8166 Рік тому +2

    Amazing skills 🌟

  • @leothelaen1970
    @leothelaen1970 Рік тому +3

    Thank you for your work. Great games, great tutorials!

  • @akitaropiquet7580
    @akitaropiquet7580 6 місяців тому +1

    only 72h for thwack?! wow, this is impressive!
    are you using physics equations to simulate the ball movement & height?

  • @DrNabeel20
    @DrNabeel20 Рік тому +2

    super inspirational! thank you and happy new year

  • @Sean-gx1sf
    @Sean-gx1sf Рік тому +1

    Good stuff; my favorites were Cave Buster and Feather Park

  • @tobyash
    @tobyash Рік тому

    I would really LOVE to know how you managed to create the cameras for your pixel art games. The default camera2D node in godot doesnt go well with pixel art style games and i have been struggling to create a proper pixel perfect camera.

    • @jontopielski6227
      @jontopielski6227  Рік тому +1

      I don’t usually do much to the camera once my settings are set for a pixel-perfect game. Sometimes I’ll just enable smoothing on it.
      To get those pixel perfect settings on Godot 3.X, I set the window mode to viewport stretch, set a test resolution to 2-3x the base resolution, and enable GPU pixel snap. I also lately have been using an add-on for integer resolution scaling, which adds black bars to the edges.
      With these enabled, the camera should be consistent with the pixel perfect settings. I have heard of issues with pixel perfect on Godot 4.0, so hopefully that gets resolved soon.

    • @tobyash
      @tobyash Рік тому

      @@jontopielski6227 when you set your settings does the camera ever jitter? i have an issue where when i have camera smoothing on its really jittery

    • @jontopielski6227
      @jontopielski6227  Рік тому

      @@tobyash I haven't noticed any jittering or anything like that

  • @terraboi4788
    @terraboi4788 Рік тому +1

    Also, is there any way that you could post some videos about how you made some of these games? I am intrigued by the pixel art style of the games and would like to know more. As a fellow Godot developer, I would really appreciate this!

    • @jontopielski6227
      @jontopielski6227  Рік тому

      What kind of video do you think would be best? I find it hard to record footage while I'm developing the game so I don't think a typical devlog featuring in progress clips would be possible.
      What if I recorded myself going through the completed project in Godot and talking high level about how each system was implemented? Or, maybe a tutorial where I re-implement a specific feature? Let me know what you think.

    • @terraboi4788
      @terraboi4788 Рік тому

      @@jontopielski6227 Honestly anything would work. A combination of both ideas that you mentioned would be nice. Thanks for responding! :)

    • @Sean-gx1sf
      @Sean-gx1sf Рік тому

      @@jontopielski6227 if you did a video talking about/going through your into the deepweb game, that would be helpful for me; trying to do an atb system right now

  • @tileychannel
    @tileychannel Рік тому

    Awesome reel! With regards to Feather Park, how do you achieve that look? Is it 3D or stacked sprites like your previous tutorial? And how do you get it to have that pixelated style?

    • @jontopielski6227
      @jontopielski6227  Рік тому +1

      Stacked sprites! The pixelation comes from using "viewport" mode in the Godot window settings as opposed to 2D. That way, the pixels snap to the base resolution.

    • @tileychannel
      @tileychannel Рік тому

      @@jontopielski6227 Awesome, thanks! If you ever do a video covering development of some of your jam games, that would be an instant watch ;)

  • @terraboi4788
    @terraboi4788 Рік тому

    first