Enchanting is Dagot tier because you can make an exquisite ring with absorb health 88 for 2 seconds on 50 feet on target with a soul with 400 charge and an exquisite skirt with constant effect fortify enchant by 12 which allows you to use any enchanted item for only 1 charge and now you can deal 70 400 damage to anything within 50 feet of you without having to recharge your ring
Spears also allow you to hit at reach. You can stand on a structure or high ground and hit mobs that can't hit you. They also seem to stop mobs who are approaching you for a split second preventing them from hitting you. I have held mobs still and unable to reach me just by poking them.
No Good Longblades in Morrowind? DUDE! You got Chrysamer, Sword of White Woe, Last Rites, Ice Blade of Monarch, Goldbrand, Eltonbrand, Trueflame, Hopesfire, Blodskaal Blade, FRIGGIN' UMBRA! How dare you even say such a thing?
To be honest I got the impression that he is mostly a main quest player. And he himself just has a bias against longswords in all of fantasy media. Not only did he fall asleep claim there are no cool long blades and morrowind, he also made an offhand comment about everyone having a sword in Media.
@@smtandearthboundsuck8400 he openly said that he thought swords were overblown because too many fantasy stories feature them. He even mentioned Lord of the rings and a few other very famous series is that had popular long swords in them. Plus he talked about sunder like he was a good weapon sunder was one of the worst unique blunt weapons in the entire game.
Swords ARE overblown in media. Swords are really just sidearms with the main advantage being ease of carry, however in an armored fight axes and blunt weapons will always be more effective than swords. But what's far more important than realism and practicity is awesomeness and swords are just not that awesome. They are fast and agile weapons with the point of balance near the handle for ease of use that lack the sheer CRUSHING POWER of hammers, maces, clubs and axes to DESTROY ENEMIES WITH YOUR MIGHT.
Absorb HP spells from Mysticism are basically better than Destruction damage spells. I like to craft a spell with weakness to magicka first then absorb HP, it just melts enemies while healing yourself up.
Because of Bethesda's idiotic design choices Mysticism is basically the ONLY viable direct damage magic school in the late game because there are so many enemies that just reflect your spells back at you. At least with Absorb HP if your spell gets reflected you just hurt yourself and heal yourself for a net zero. If you use Destruction you just randomly kill yourself with your own spells.
Enchanting should have been Dagoth Tier. If you get your enchanting to 110, Enchantments will only cost 1 point per use. A Daedric Tower Shield with targeted Destruction spells, cast on use, becomes the highest DPS you can get in the game as you can spam the enchantment several times a second
@@rcschmidt668 enchantment, alongside alchemy, is the most powerfull tool you have access to. you dont even need to level destruction or any spell type, just enchantment is far superior to all of them. as you can put any spell in a ring, and it will hotkey it the same as a spell anyways. also, if you try to play some suboptmal caster, and not have any magicka multiplier, enchantment is the only real way to use spells, because you have so little magicka that its borderline useless. i went with a nord with str and endurance, and it was painfull trying to cast anything with that pitiful amount of magicka points you start with. and in morrowind you have to rest in order to regain them, waiting doesnt work. so its not that diferent from starting with the atronach birthsign. and you can buy a couple of spell rings in calmera for pretty cheap, and have a much more reliable damage dealing spell than if you started as a high elf with the atronach anyways.
Alchemy can make you one shot all enemies in the game and make you fast as shit . You can literally oneshot Dagoth Ur if you drink enough fortify strength potions . I killed Vivec simply by drinking two Reflect potions , which basically gave me reflect 140% . It is BUSTED . Infinite money , infinite health , infinite fatigue , cast nuke spells which deal 100 damage for 3 seconds in a 50ft radius from the increased intelligence and also LUCK which gives you , the best loot . It is BUSTED . Definitely deserves a tier of its own .
sure, or you know you could just enchant a daedric dai katana with the infinite money you got from the vaults to one shot everyone and not have to fuck around with potions
@@JohnDoe-kn7ex not quite you need to acquire all the ingredients. But anyway it’s easier to break with console commands. Or even from balmora you can take the high grade soul gem and make a strong enchantment at level 1, much easier
reselling ingredients to vendors and then rebuying the bigger amount. then repeat until you got a few hundred of the desired stuff. Usually ash jam and bloat for fortify int potions. Works in vanilla, and yes it's very exploity ;)
Alchemy D tier? Yeah no. S tier easily. Same with enchant, S tier. Enchant every ring with a spell, and carry it around. It's stupidly easy to level up too; Fortify Alchemy/Enchant 100 pts for 1 sec, cost 10 MP. Now, Mysticism. S tier too, if only for the two types of teleport. Learn to chain interventions: for example, from Zainab, Divine intervention to Wolverine Hall, Mage guild to Vivec, then intervention to Ebonheart. But mysticism isn't limited to teleports; Absorb Fatigue on strike is my goto weapon enchantment. And the safest; Reflect? You mean I absorb my fatigue? Sure. Speaking of which, got a problem with mages? Not enough Reflect or Spell Absorption. BTW, Spell Absorption doesn't stack... well it does, but wierdly. Say you have 3 absorption on you, they don't add up, they each get a roll to absorb. Which can lead to interesting results, like a spell costing 10 and absorbing 30 magicka. Finally, Detect Key and Detect Enchantment are good. They're a waste of magicka, sure. But that's where Enchant comes in; "Where's my Key Ring" Detect Key, 100 ft for 1 sec. It holds 3 charges but by the time I'll have to use it again, I'll have rested back at home and it will be full again. And if not, well, I have another key ring. Find ring, enchant ring, use ring, sell ring for better ring, rinse and repeat.
Alchemy takes this game one of the most fun games of all time to one of the most boring walk back and forth to ingredients merchants simulators. Even if you don't actively try to exploit the system and just make simple potions like restore fatigue you can easily get infinite money and effectively completely ignore one of the game's systems.
As for being broken, it is a complicated skill. Some effects like water breathing is great no matter how long the duration...in fact the long the duration the better. Water walking is a different story. That effect is better as a permanent enchantment on shoes. Levitate is similar. Insanely high strength isn't necessarily good. Same with speed.
How can you be wrong about what you personally enjoy lol, he says in the first like 20 seconds that it's not about how good the skill is it's just how much he likes it lol
@@DarkMark-cf1ec All weapon skills are overpowered when you have 120+ strength, and daedric weapons. But yes, the axe skill, in vanilla morrowind, doesnt have the same access to artifacts, as say the blunt or long blade has. Sunder, Goldbrand etc etc, the axe skill becomes a lot better with a certain artifact from Tamriel Rebuilt, but if you play vanilla morrowind with just the expansions, yeah, I understand placing axe lower than the others.
@@Ingeb91 I literally just put constant effect battleaxe on some object so I get +10 to the skill early on to train it, it also weights nothing and can smash an opponent to the ground besides allready having 2nd highest base damage in the game
the fact that I disagree with some of these choices shows how diverse skills were in Morrowind. Everyone has a different play style and preference and I like it when games explore that
I recommend trying out hand to hand. It is so hilarious and satisfying to put your enemies on the ground and just wail on them until they kick the bucket lol
Mysticism deserve way more! Almsivi and Divine intervention and the duo Mark + Recall makes travel a lot easier and can save from dangerous situation by teleporting in safe places. And as other people said, absorb fatigue/magika are good to pair with other skills to take a tactical advantage, and absorb Health deals damage (like destruction "damage" or elemental offensive spells) while replenish users life. So there are also direct/indirect way of damaging the enemies in this skill. And there are the Spell absorbtion or reflect spell, that defend us from hostile magic while having other benefits (recharge mana or send back the spell to the caster), and Dispel is a must-have for any full or partial magic class, to avoid nerfs on us or buffs on enemies. Maybe the other colleges of magic are better, but no one deserve less than C tier... For the other skills, i don't want to suggest you thing, but i disagree in some other picks. However this only shows how easy is to play in different ways. For example i will put short blades and long blades above Axes and Blunt weapons, or Medium armor below Light and Heavy. Agree on Spears being a cool class of weapons (and their removal on Oblivion and Skyrim make me sad) and Merchant and Armorer being skills that deserve few attentions.
Here's my personal short skill strength tier list after thousands of hours of playing. For those who were also expecting that in the video.: Dagoth Ur Tier: - Alchemy (No comment needed) - Enchanting (Really good (Things like passive 100+ Sanctuary easy) but capped by enchanting capacity, which alchemy is not. Some Artifact enchantments go a lot higher than custom enchants.) - Illusion (Invisibility and Chameleon let you do whatever you want, wherever you want. Calm Enemy allows permanent sneak attacks. Turns you into a literal god unaffected by the mortal world when perfected.) A Tier: - Heavy Armor (Do yourself a favor and use Medium until you get strength enchants, after that Heavy has enough extra echanting points over light and medium to still have plenty left over after eliminating it's own weight through strength enchants) - Medium Armor (Ebony Mail, that's enough for A-Tier. Outside of that medium is good but mediocre with mostly the Royal Guard set. Missing any good shields and pants with ice being the strongest ones in those slots.) - Blunt Weapon (Sunder (one handed, more damage than a Dai-Katana, 1.5 Attack speed, insane enchants, stunlocking enemies with a tiny bit of practice)) - Restoration (Fortify Skill and Fortify Attribute are usually the most cost effective way to do boost anything (Be it physical damage, carry weight, armor, ... Restore health is very cost effective too if combined with a good defense.) - Mysticism (Obviously Dagoth Ur Tier when paired with alchemy. The better destruction since absorb health doesn't care about reflects. Couple really useful side effects with Recall, Soul Trap and Interventions.) - Athletics (Absolutely vital. Unless you go for the Boots of Blinding Speed, then you can skip leg day.) B Tier: - Alteration (Open and Levitate, rest is outclassed by other magic types but those 2 are essential. Slides down to D-Tier if you have the Boots of the Apostle and an Open 100 custom enchant) - Security (The alternative to Alteration for opening locks. Allows disarming traps if you can't facetank them.) - Destruction (Make sure you got 100% resistance against your own element or get roasted by reflection) - Block (Solid 50% damage reduction against everything you can block on higher levels. Doesn't block enchantments.) - Long Blade (A lot of strong Artifacts but nothing on Sunder Tier) - Light Armor (Only about 30-40 weight lighter than medium armor but massive decrease in defensive potential due to missing any remote counterpart to the Ebony Mail (Chest pieces make up 30% of the armor rating) along with Glass being slightly weaker than Royal Guard. Also has a couple less enchantment points than medium). - Mercantile (Buy cheaper than worth, sell higher than worth, trade every vendor down to 0 with his own stock lol.) C Tier: - Sneak (Not really needed with illusion effects but doesn't hurt either. Sneak attacks are a 4x multiplier if you spam them with Illusion.) - Short Blade - Axe (Best raw power Daedric Weapon, not taking into account attack speed or range) - Spear (Drain Strength or Levitation 1 on hit enchants make for stylish builds where melee enemies will never hit you) - Marksman - Conjuration (Golden Saints on maxed difficulty might die in 2 hits to sunder but they sure do look the part. Not affected by difficulty scaling. Style 100.) D Tier: - Unarmored (Falls a couple hundred armor short of wearing armor. Misses a lot of armor echants.) - Hand-to-Hand (~7.5 Damage per Hit lol. The Knockdown effect is really strong though if you pair it with something else. Use magic or enchants to drain endurance first.) - Acrobatics (Pretty useless for the most part, Levitation does the job of crossing the environment better) - Speechcraft (Just spam the 10 Gold bribe option and everyone will max out quickly once you have some basic fame) - Armorer (Easy to repair anything even with low armorer levels)
@@JspoonG True, but you can print level 100 skills anyways at their trainers by having infinite money from alchemy or mercantile. (Or just farming and selling deadric weapons). You're right though if you play without trainers, those have some serious merit. :)
@@thegreatjambo100 Yeah, just trying to "cover" all possible ways to play the game :P. I like unarmored, but this might be the worst skill in game as it is broken and doesn't work without any armor anyway
Mayor Skills: Blunt DA STRONKMANS WEAPON OF CHOICE!!! 96KG Sledgehammers and 90KG ONE HANDED maces. Brutally maims enemies to death in one hit. You will never need to make a second swing. (Losing out on the miners pick su(ks though.) Atlethics Sonic the Hedgehog Acrobatics Dadadadadada Do the Mario! Swing your arms from side to side! Come on! It's time to go! Do the Mario! Light armor Bloodmoon DLC Fuwwy awmow OwO Armorer Combat-Blacksmith!!! Minor Skills: Mercentile I like money Security Utility skill Sneak I like stealing Block Works well with Blunt Hand2Hand IT'S BEATDOWN TIME!!! (Non-leathal is always nice.)
Coming from Oblivion and Skyrim, I loved unarmored as the idea of getting better at taking direct hits, even if those great strides and efforts only marginally improved your survivability, was extremely novel
Chameleon is OP so I woulda had Illusion is A or Dagoth tier, simply my own little opinion on it, if you have a high enough chameleon spell you could virtually not exist to NPC's and thus steal or attack anyone and they can't do much to stop you since they can't see you they sorta just run away. it's pretty good for cleaning out a whole cave without taking much damage at all.
Agreed. Alchemy is a great skill to combine with the sign of the Atronach + other mage skills. Restore Magicka potions become a must, so alchemy becomes where it's at.
@@DER_KÄFER definitely even if you only use alchemy how it's intended, fatigue affects everything - just combine Kwarma Eggs and bread which are everywhere. Use them or sell them for profit. If you want to see how powerful alcemy can be though (and how broken): combine common ingredients Ash Yam and Netch Leather to create Fortify Intelligence. Make one, drink it, make another for an even more powerful Fortify Intelligence. Drink that, make another etc. You can end up with Intelligence in the thousands that last for hours and if you then make other potions, they'll be ridiculously powerful.
@@DER_KÄFER it's insanely powerful. I've made potions of Fortify Speed that (if they don't crash the game) get me halfway across the map in a second and ones that increased my strength so much that a single hit destroys my own weapon! It took me a while to work out where my sword had gone.
Blunt is my favourite because it inculudes: HEAVY MASSIVE GIANT HAMMERS!!! Beating sticks And Clubs Staffs look really cool. They kind of resemble Morgensterns or Goedendags. The steel staff looks like a training Polearm, which is a cool Novelty. The Daedric staff is a gruesome Morgenstern with a hook to dismount cavalery or pull aside your opponents leg. The Daedric Hammer is the coolest, because it is a Bec De Corbin, a real life polearm hammer not many people know about. I think, 6th house Bell Hammer is the only 6th house themed weapon, which is a cool novelty. Orc Warhammer is one of the only two Orc weapons in the game. The Wooden Mallet is awesome too. Bloodmoon gives you a Nord leg as a weapon. Also a fun fact about hammers is that they somehow have more reach than other weapons, so you can sometimes outreach opponents. Spears however have even more reach than hammers.
I'd say armourer skill is actually pretty handy - doesn't require full investment, sure, but it is a decent convenience skill, if you can get to ~20 or something around that - especially once you gather some very expensive gear in time. Medium armor - the problem with it is lack of high tier medium sets. And the most common medium set is just slightly better than steel armour. Orcish armour is only about twice as good, but it is rather easy to obtain. Ebony Mail, which is probably the best chest armour in the game in general is also medium... So there is that. Heavy armour - honestly, it is just objectively a better choice than medium - some of the best artifacts in the game are heavy - Fists of Randagulf, Helm of Oreyn bearclaw, Dragonbone chestplate... You also get these Daedric Greaves and Cruirrass from Therana, with decent permanent feather enchantment. And even disregarding this - almost full set of ebony armour is absurdly easy to obtain. The only downside is the weight. One thing to note with weapons - weight - higher quality weapons tend to be... prohibitively heavy. So it is probably good to look for glass weapons. There are some decent picks in most weapon categories, except blunts, where you only have staff. Sure, glass weapons are not the most durable of the kind, but they are quite consistently close to the top when it comes to damage in all respective weapon types. They are a decent choice. Or just use bound weapons - probably the best option besides top-tier artifacts. Another thing - while axes got a short of the stick - Orcish Battleaxe is an interesting exception - with minimum chopping damage of 17 - it is pretty good spam attack weapon. Thing that makes enchanting worthwhile is charge cost - the higher your enchanting skill, the cheaper it is to cast spells from enchanted items - and if you can raise this somehow to 110... Enjoy casting any enchantment for just 1 charge. Destruction is fine... but it is simply, objectively better to have enchanted trinkets. This is generally true for most spells, BUT you will be casting far more destruction than anything else, and given pretty limited magicka supply... Unless you drink tons of potions. With that in mind - magic is just tons of utility - open lock and telekinesis basically invalidates lockpicking, charm invalidates speechcraft, and chameleon almost negates the need for sneaking. With various buffs you get mobility, healing, utility of all kind. Magic in general is a swiss army knife of this game - may not always be the most convenient to use, like smacking someone with a hammer, but it can do just about anything. Unarmored - a lot of people overlook it - but it had armour value comparable to Dwarven Armour - and weights nothing... And requires no maintainance. Too bad it is somewhat overshadowed by light armour - because you can get superior dark brotherhood set in like... 5 minutes of the game. Thieving skills - a lot of them get completely overshadowed by magic - that basically does the same... AND more. Hell, sneaking actually needs chameleon to work well - even with high sneaking, early missions still need savescumming... Which is kind of ass... And a lot of the guards and character are basically glued to their posts, so sneaking past them without chameleon or invisibility is questionable. Acrobatics is absolutely awesome mobility skill. Light armour... Is... weird. Lower grade sets are absolutely abysmal - chitin, netch and the like. And suddenly you jump from garbage like this to glass... which is pretty amazing - gives you protection just below ebony, for a tiny fraction of the weight. This is actually very good - but there also very little variety. Other than 2 artifact pairs of boots, and Saviour's Hide, there are no really good uniques either. Short blades... kind of suck for the most part, short swords are passable, I suppose. That said... They do have the highest on average minimal damage value - so if you like spamming attacks... they are a pretty good choice. That is also one strange situation where Daedric is not essentially the best option - ebony shortsword has the best spam attack of the bunch, if you want to make use of the speed of the weapon. Marksman - very, very good - but also pain in the ass with keeping you eye on ammo - bows and crossbows are very solid options for ranged combat - in comparison to magic, arrows and bolts simply move faster... And starting from roughly 40 levels in this skill, you should be hitting rather reliably if not fatigued. Mercantile - you have Crab and Creeper... Speechcraft - replaced with 100pts charm on touch for 2 seconds. Yep, entire skill replaced entirely by one spell. Hand to hand is unfortunately pretty bad - it works reasonably well when you fight single humanoid opponent, but damage it deals is pretty abysmal, so be ready to punch a lying enemy for good few minutes. The real problem lies in a fact that many, many mosnters have massive amounts of fatigue.
Spears are objectively the best weapons because you can stun lock from a distance over and over and never get hit, even against enemies that out level you you can poke them to death, they're kinda OP.
S’wit logic, spears are not limited in any way and were not removed because of that. Also equating quantity with fun/quality 🤡. They are lazy and wanted to streamline every subsequent game, that’s all. If you seriously think spears are some niche unpopular weapons you can’t draw inspiration from anywhere to make designs… idfk what to tell you, go back to school.
@@smtandearthboundsuck8400 for real on the go back to school thing. spears have completely and utterly dominated the vast majority of the history of weaponry
In my experience, destruction starts giving great feedback around level 80. The feedback is death. Usually theirs but sometimes yours if they have reflect.
I love a more stealthy thief or stabby shadow warrior so I’m all about my light armor and short blade. Spear would be super awesome if you could use a shield with it. I like the idea of a spear wielding nomadic character stocking the ashlands and being a traveling merchant between the ashlander camps
Cons of Medium Armor: Much more limited early game (unless you head straight to Gnisis and join the Legion) Limited pool even in the late game Light and heavy armors are more specialized Heavy armor absorbs more damage Pros: E B O N Y M A I L Indoril armor looks cool, too Lighter than heavy armor while still being more protective than light armor (unless it's glass armor)
i feel like medium armor goes Bonemold early -> Indoril (ebony mail and such replacing as you go) -> royal guard armor. irs boring cuz there is so little lol
Forgot about Orcish Armor too. I use the Orcish Cuirass and the Orcish greaves, in Caldera (selling the pauldrons), with a combination of bonemold for the rest of the set when I start the early game. It's really a decent armor set to start the game.
@@DER_KÄFER True true, especially if you go to the Malkath Shrine by Dagon Fel you get a full set pretty easily, idk I just always find myself needing to kill an ordinator pretty early on when ahnassi gives me the key to the Redoran Treasury
Good tier list. Alchemy deserves a B or A. The way I use alchemy is by combining it with the Sign of the Atronach, using alchemy to make Restore Magicka potions which isn't sold by most vendors. I actually think Conjuration doesn't deserve a Dagoth, once you're powerful enough you just don't need to waste the Magicka on a summon. I use the spellmaking to make them last 15-20 seconds so they aren't a crazy spellcost, and at that point it becomes only really justifiable on a powerful enemy like the Dagoths. There are also enchanted pieces like the Bone Charm that can be used in place of having Conjuration as a major/minor. You can always just train conjuration once you get good gold.
conjuration boosts your skill by 10 for the weapon you use. also you dont need to repair them and have loads of hammers in your inventory. if you dont use weapons of kagnerac the conjured versions of the weapons are really really strong all in all. the only blade you might want to add to your weapons inventory is a blade that paralizes for 10 seconds. its just so cool to not have a lot of shit in your inventory and still be badass. you can sell every item to creeper basically
@@MeepJeepLIVE I only found conjured weapons useful when I didn't want to waste the charge of enchanted weapons. But I also didn't start with Conjuration on my main character, I trained it after I had earned good weapons like the Soul Drinker, Jinksword, Ebony, Daedric, etc. Paralyze is a really good enchantment and spell too.
I play Khajiit Scout now. Medium Armor, Long Blade, Marksman and Alteration. Cast shield before every fight, and I can also mix shooting bow with levitation. Also the jump spell is some of my favorite. I also level Restoration even though it's not in the class
Axes tend to be pretty heavy for the damage they do. They're also slow so it can take a while to level it up through use. But a summoned Bound Battle Axe can do 80 points of damage with a full wind up. That will one shot pretty much everything in the game. Even a Ascended Sleeper or Golden Saint will take two hits at most.
You forgot that Acrobatics is also overshadowed by Alteration. Who needs the Acrobatics skill of a circus performer when you can Hoptoad across the map?
Boots of Blinding Speed without blind can also be done with Restoration skill. Just need to make a Resist Magicka 100% spell of some sort. That spell can also remove the Darksun Shield's magicka drain effect.
@@feiradragon7915 true or you could roll a Breton which had 70% Magica resist inherently. I just usually made my own boots of blinding speed. Because doing it that way allowed me to add a secondary effect. Or make the speed higher or lower then the actual boots
heavy armor should be on top tier above medium armor for the simple fact it has the best enchantment capacity. which makes it far superior. also, there some amazing heavy armor like the dragon cuirass which gives 100% fire res, on a nord, with that armor alone, you are almost invunerable against elemental damage. medium does have ebony which is better, but its also far harder to aquire. wraithgaurd is also considered heavy armor. as well as the fists of randagulf that give 20 agi(left) and str(right). so that glove gives you 100 carry weight. which almost completely counters the weight you lose by equiping a full set of heavy armor.
Real tier list: S Enchantment: Allows the use of every school of magic with regenerating mana. Also you can make machine-guns. Alchemy: game-breaking buffs. Restoration: game breaking buffs, especially powerful low duration buffs and fortify skill. Shortblade: best weapon for enchanting, has huge dps and the rapid attacks stunlock. Also jinkblade. A Destruction: solid offense and debuffs. Lots of shenanigans are possible by draining and damaging your own stats temporarily. Conjuration: bound weapons are the strongest in the game without custom enchanting, and cheap. Bound armor and summons are solid as well. Longblade: most common magic weapons in the game, and strong balanced stats. Light armor: Most efficient armor skill for weight by far. Mercantile: 10g bribe is extremely effective, and money is your lifeblood. It is possible with a few thousand g to start to buy and sell the same items repeatedly for profit. B Alteration: allows for maximum exploration and a little combat utility. You don't need a lot of it though, and enchantment can do what you need. Heavy armor: has the highest numbers, several artifacts, and is good for enchanting. Heavy tho. Blunt: good variety of properties. Sunder is amazing. Marksman: Bows are slow, but they hit hard. Fletcher add-on add magic thrown weapons and ammo. Athletics: run faster, get tired slower. C Illusion: has a variety of good effects, but 10g bribe can do a lot of it, and invisibility, chameleon, and paralyze are a little expensive. Calm is great. Mysticism: Lots of odd effects. Absorb health aoe on touch is awesome, but most effects are either bad or don't require consistency. Spear: the reach is ok, but kiting with it is not easy. Damage is meh. Almost no magic spears. Unarmored: offense is the best defense. Does start pretty weak, though. Block: helps add some defense. Not consistent, and doesn't work when casting/two-handing. Security: open locks. Some of the best loot is behind strong locks. D Axe: clunky, but makes things dead. Medium armor: light armor is stronger and weighs less. Scores fashion points, at least. Speechcraft: 10g bribe is better. Helps make taunting/intimidating less tedious though. Stealth: weak early game, but eventually makes stealing/crit-attacking easier. F Acrobatics: reduces fall damage. Just fly instead. Hand2hand: makes every fight take 4-5 times as long. Does not scale with strength. Cannot be enchanted. Armorer: just buy an extra hammer.
A weirdly inconsistent tier list. Enchantment is really useful, but you don't need the skill. A tier. Mysticism is a really useful, but you don't need the skill. E tier. I get it, it's personal preference.
I love Morrowind but I hate, hate, HATE the skill progression system. First, there is the fact that only successful rolls count towards skill progression. This makes it very frustrating when trying to level a skill at very low levels. Second, there is the fact that successful rolls contribute roughly the same amount per skill. This means that weapons will inevitably outpace magical skills as you won't need to use a spell as much as you need to swing a weapon. This also means that certain skills like Speechcraft are impossible to level without training unless you're willing to invest some serious time into grinding. Finally, there is the criteria of leveling 10 skills to level up and the number of points to invest per attribute. With my battlemage character, my choice of major/minor skills resulted in me levelling up way too fast in certain attributes like Strength and Willpower while I was constantly struggling to keep up in Intelligence and Personality. In my opinion, the easiest way to manage your character's skills is to set skills you'll never use as majors/minors and then use every cheesy tactic to make tons of money so you can train up your Miscs. Thank goodness Bethesda switched to a more simple XP leveling system.
You hit the nail on the head BUT I still love the leveling system lmao... And you're right about setting skills you'll never use as majors/minors. That's the first step to maximising leveling efficiency (getting x5 points in 3 attributes every level-up)
The leveling system in Morrowind is indeed tedious and confusing to a new player. I've come to enjoy it because it really gives you a lot of power over how you want to build your character if you know what you're doing. The harsh reality though is that you have to pay for training, because naturally you will never "skill up" something like conjuration by summoning a creature 10000 times or more in actual combat. The reason I forgive this is because Morrowind is very generous with money, which can't be said for Skyrim.
Indeed metagamer, if only you applied your dedication to making Elder Scrolls as boring as possible to actually listening to what others say, you wouldn’t need to ask this.
Enchanting Constant effect restore health gear is Very Powerful and underrated. Two exquisite rings plus an exquisite amulet of constant Restore health make you VERY difficult to kill. You're basically Wolverine. That mixed with the sign of the Atronach is devastating. Alchemy at D Tier???? How?? Especially with restore Magicka, FATIGUE, and Health?? Smh... You gotta research the game's mechanics. Even without cheating alchemy is the most important skill.
Alchemy D? Probably you've never doing potions like 1k feather for 1 hour of real time. You don't even need to stack your Int too high for this just 100 alchemy + high int and luck(from your other potions or buffs). Or those mana pots with ~25-30 mana per sec for 40-60 sec which allows to spam those devastating high cost spells. Even wtihtout abusing those skill gives tons of unique opportunities while any weapon skill just gives a bit more accuracy but most of the time you'll have decent accuracy with 50-70 skill and high agility.
you know what's better than restoration? enchanted rings with restoration spells. not only do you not need to worry about failing to cast, you can spam cast them so fast, you can completely ignore anything. as a side note, you can also make an enchanted daedric tower shield with restore health, restore fatigue and drain 100 inteligence self for 1 second. that will restore you completely and if you have 110 enchantment level(100 + 10 from an enchanted piece of clothing), you get 400 casts that you can rapidfire if you want for any reason.
"Uh, the sword is too generic... Huh? Talk about its use in game and how it compares to the other weapon types? Nah, man, it's generic, and, like... It's too generic, okay?" Trying too hard to be unique - you sound like a fanfiction writer that thinks common tropes are bad because they're popular and well known.
dude put medium armor above heavy armor, even though heavy armor has some of the best artifacts like the 20 agi/str gauntlets, or the dragon cuirass for 100% fire res. or the bearclaw helm that gives 40 endurance and agility. that means, with that glove and the helm, you get 60 agi for free. since you already start with 40(30 at the bare minimum), that means you will almost never miss an attack. he also put enchantment and alchemy far too low. enchantment is the best tool in the game, for both, money making,(well soul gems are), but for simply spell casting. as they dont require anything besides enchantment level. and you can make some genuinely busted enchantments in the game. from constant health regen, to +10 enchantment(because at 110 enchant, ANY enchantment costs only 1 to cast, which means, you can get something like 400 casts of the most broken spells you can cast without even need to bother leveling that skill, nor even raise your int to get more magicka). and alchemy is like that, but even more busted. for self stat raising. you can get a massively long duration spell, just by spam making fortify int potions, drinking and making more, you could genuinely end with some hundreds of thousands of any stat for literal years. its so powerfull, the biggest issue, is you breaking your equipment after hitting anything with them, because your str is just too massive. or the game crashing because you did one press of moving foward, the you ended up at the other side of the map.
Easy, alchemy is extremely boring and makes the game into try not to fall asleep challenge: impossible, meanwhile security feels cool. Seriously alchemy gameplay is just typing "tgm" into the console but you have to spend like 20 minutes grinding doing nothing but buying from merchants. This is without even using the intelligence exploit, alchemy at base level is just so strong it's completely boring as fuck
You definitely have an opinion sir.... You forgot that armorer essentially lets you repair extremely valuable artifacts from 0 to full durability for little to no cost. That's very powerful, but I guess leveling armorer isn't really necessary since hammers are cheap and the chance of success at armorer level 10 is good enough to make buying them worth it. Otherwise nice take
mercantile is completely useless. just buy a few soul gems, a summon like ancient ghost or even skeleton minion and soultrap, and you have an infinite source of money. to the point of making mercantile actually feel useless. you can quickly amass 50k+ just by selling a few common soulgems filled with your own summoned ancient ghosts. they are also far lighter to carry, and sell for absurds amount of money. finally, the 2 best merchants in the game, the mudcrab merchant and the scamp merchant arent affected by the mercantile skill either. making it just another reason not to bother with it.
@@marcosdheleno I used to think that. Try maxing it with a new character. No need to steal anything when you can just buy it with minimal grinding. Go get Telvanni spells from merchants that hate you for cheap. It's odd, but mass sums of gold is like a school of magic itself.
@@energyfitness5116 like i said, there's no need. you can make a shitton of money by just selling filled soulgems. its not even that hard. go to tel banora, buy as many soul gems as you can. a few petty, and some common are enough. go to the rat house, cast soultrap on the rats, kill them and sell the gems. when you can, grab summon ancestral ghost, summon it, cast soul trap on it, kill it, each common soul gem with the ghost in it, sell for 4040 to the scamp trader in calmera. as a side note, there's a seller in calmera who sells 2 spell rings, 1 with fire damage, and the other with shock damage. either ring will deal enough damage to quickly kill the ancestral ghost. minimal investment, for an absurdly high gain. regardless of build. if you dont have enough magicka to summon and trap, you can make 1 spell of each with 10 seconds duration, or enchant soul trap using the rat soul on anything. like i said, absurdly easy. mercantile is the most useless skill in the game.
Longblades are Dagoth tier how the hell do you put it in B tier. But then you say you’re an Argonian fan and put spears in Dagoth tier and it all made sense.😂 Spears are B tier at best, only good spear in the game is the Spear of Bitter Mercy.
You coming from perspective of hack and slash melee combat games fan to say what is good and fun in a rpg game...I understand it I am the same as you... buying cheaper and creating our own potions and shooting spells and healing instead of being strong is meaningless and boring but it's rpg...you creating characters and seeing what would happens to them
@@yonneye2427 People who play the game for the first time and need hepl with which skill to pick. Spoiling Dagoth Ur isn't THAT bad but spoiling Ganeor is a dick move!
@@robertwildschwein7207 Tier lists almost always take into account late games uses why wouldn’t there be spoilers? If they didn’t, some skills that are fine early game would be put higher than they would in late game. Sure it’s not great and not 100% necessary, but the morrowind fan base is one giant spoiler.
I like that you didn't take into account the busted cheese strats that loads of people have mentioned, just based it off how they were supposed to be counted
Enchanting is Dagot tier because you can make an exquisite ring with absorb health 88 for 2 seconds on 50 feet on target with a soul with 400 charge and an exquisite skirt with constant effect fortify enchant by 12 which allows you to use any enchanted item for only 1 charge and now you can deal 70 400 damage to anything within 50 feet of you without having to recharge your ring
Another really handy thing about spears is they allow you to raise endurance early
Hell if you don't use medium or heavy armor it's the ONLY way to raise endurance
Spears also allow you to hit at reach. You can stand on a structure or high ground and hit mobs that can't hit you. They also seem to stop mobs who are approaching you for a split second preventing them from hitting you. I have held mobs still and unable to reach me just by poking them.
also you have spear of bitter mercy
No Good Longblades in Morrowind? DUDE! You got Chrysamer, Sword of White Woe, Last Rites, Ice Blade of Monarch, Goldbrand, Eltonbrand, Trueflame, Hopesfire, Blodskaal Blade, FRIGGIN' UMBRA! How dare you even say such a thing?
To be honest I got the impression that he is mostly a main quest player. And he himself just has a bias against longswords in all of fantasy media. Not only did he fall asleep claim there are no cool long blades and morrowind, he also made an offhand comment about everyone having a sword in Media.
@@0potion zero correlation. What a bizarre assumption to make just because he hates swords
@@smtandearthboundsuck8400 he openly said that he thought swords were overblown because too many fantasy stories feature them. He even mentioned Lord of the rings and a few other very famous series is that had popular long swords in them. Plus he talked about sunder like he was a good weapon sunder was one of the worst unique blunt weapons in the entire game.
@@0potion what's wrong with Sunder? What would you consider a good blunt weapon?
Swords ARE overblown in media.
Swords are really just sidearms with the main advantage being ease of carry, however in an armored fight axes and blunt weapons will always be more effective than swords.
But what's far more important than realism and practicity is awesomeness and swords are just not that awesome. They are fast and agile weapons with the point of balance near the handle for ease of use that lack the sheer CRUSHING POWER of hammers, maces, clubs and axes to DESTROY ENEMIES WITH YOUR MIGHT.
Absorb HP spells from Mysticism are basically better than Destruction damage spells. I like to craft a spell with weakness to magicka first then absorb HP, it just melts enemies while healing yourself up.
Because of Bethesda's idiotic design choices Mysticism is basically the ONLY viable direct damage magic school in the late game because there are so many enemies that just reflect your spells back at you. At least with Absorb HP if your spell gets reflected you just hurt yourself and heal yourself for a net zero. If you use Destruction you just randomly kill yourself with your own spells.
I favor my weakness to Magicka 100pt, drain health 100pt in 15 ft catchall spell. Call it Void and clear rooms.
Enchanting should have been Dagoth Tier. If you get your enchanting to 110, Enchantments will only cost 1 point per use. A Daedric Tower Shield with targeted Destruction spells, cast on use, becomes the highest DPS you can get in the game as you can spam the enchantment several times a second
and become immortal by putting restore health
Don’t forget that you can wear clothes under the armor and enchant those as well!
@@rcschmidt668 enchantment, alongside alchemy, is the most powerfull tool you have access to. you dont even need to level destruction or any spell type, just enchantment is far superior to all of them. as you can put any spell in a ring, and it will hotkey it the same as a spell anyways. also, if you try to play some suboptmal caster, and not have any magicka multiplier, enchantment is the only real way to use spells, because you have so little magicka that its borderline useless.
i went with a nord with str and endurance, and it was painfull trying to cast anything with that pitiful amount of magicka points you start with.
and in morrowind you have to rest in order to regain them, waiting doesnt work. so its not that diferent from starting with the atronach birthsign. and you can buy a couple of spell rings in calmera for pretty cheap, and have a much more reliable damage dealing spell than if you started as a high elf with the atronach anyways.
Alchemy can make you one shot all enemies in the game and make you fast as shit . You can literally oneshot Dagoth Ur if you drink enough fortify strength potions . I killed Vivec simply by drinking two Reflect potions , which basically gave me reflect 140% . It is BUSTED . Infinite money , infinite health , infinite fatigue , cast nuke spells which deal 100 damage for 3 seconds in a 50ft radius from the increased intelligence and also LUCK which gives you , the best loot . It is BUSTED .
Definitely deserves a tier of its own .
sure, or you know you could just enchant a daedric dai katana with the infinite money you got from the vaults to one shot everyone and not have to fuck around with potions
@@RyanYoxo It’s way easier to break the game with alchemy than without it.
@@JohnDoe-kn7ex not quite you need to acquire all the ingredients. But anyway it’s easier to break with console commands. Or even from balmora you can take the high grade soul gem and make a strong enchantment at level 1, much easier
reselling ingredients to vendors and then rebuying the bigger amount. then repeat until you got a few hundred of the desired stuff. Usually ash jam and bloat for fortify int potions. Works in vanilla, and yes it's very exploity ;)
Luck doesn't affect loot sadly, but it provides a small boost to all skills.
Alchemy D tier? Yeah no. S tier easily.
Same with enchant, S tier. Enchant every ring with a spell, and carry it around.
It's stupidly easy to level up too; Fortify Alchemy/Enchant 100 pts for 1 sec, cost 10 MP.
Now, Mysticism. S tier too, if only for the two types of teleport. Learn to chain interventions: for example, from Zainab, Divine intervention to Wolverine Hall, Mage guild to Vivec, then intervention to Ebonheart.
But mysticism isn't limited to teleports; Absorb Fatigue on strike is my goto weapon enchantment. And the safest; Reflect? You mean I absorb my fatigue? Sure.
Speaking of which, got a problem with mages? Not enough Reflect or Spell Absorption.
BTW, Spell Absorption doesn't stack... well it does, but wierdly. Say you have 3 absorption on you, they don't add up, they each get a roll to absorb.
Which can lead to interesting results, like a spell costing 10 and absorbing 30 magicka.
Finally, Detect Key and Detect Enchantment are good. They're a waste of magicka, sure. But that's where Enchant comes in; "Where's my Key Ring" Detect Key, 100 ft for 1 sec. It holds 3 charges but by the time I'll have to use it again, I'll have rested back at home and it will be full again. And if not, well, I have another key ring.
Find ring, enchant ring, use ring, sell ring for better ring, rinse and repeat.
🤓
I’m assuming this a « fun » tier list and not a metagaming tier list. Alchemy is the most boring way to be overpowered in MW.
alchemy is boring
Alchemy takes this game one of the most fun games of all time to one of the most boring walk back and forth to ingredients merchants simulators. Even if you don't actively try to exploit the system and just make simple potions like restore fatigue you can easily get infinite money and effectively completely ignore one of the game's systems.
What? Alchemy is the most powerful skill in game without any doubt
its also the most broken skill in the game lol
It is also the most dangerous. Ever made a fortify health potion that you died from? I have. The potion had a duration of a week.
What is fun is seeing how many effects you can get in one potion. I'm not sure but I may have gotten up to 4 effects.
As for being broken, it is a complicated skill. Some effects like water breathing is great no matter how long the duration...in fact the long the duration the better. Water walking is a different story. That effect is better as a permanent enchantment on shoes. Levitate is similar. Insanely high strength isn't necessarily good. Same with speed.
Mercantile > Restoration > Alchemy > all the rest.
You're wrong about like 80% of these skills but I enjoyed the video a lot and disagreeing in my head was fun so I'm giving this video A tier
Yeah wtf, ace is D tier? I 2 shot a fuckin dremora and 3 shot a golden saint with the deadric battle axe
How can you be wrong about what you personally enjoy lol, he says in the first like 20 seconds that it's not about how good the skill is it's just how much he likes it lol
@@DarkMark-cf1ec All weapon skills are overpowered when you have 120+ strength, and daedric weapons. But yes, the axe skill, in vanilla morrowind, doesnt have the same access to artifacts, as say the blunt or long blade has. Sunder, Goldbrand etc etc, the axe skill becomes a lot better with a certain artifact from Tamriel Rebuilt, but if you play vanilla morrowind with just the expansions, yeah, I understand placing axe lower than the others.
@@Ingeb91 I literally just put constant effect battleaxe on some object so I get +10 to the skill early on to train it, it also weights nothing and can smash an opponent to the ground besides allready having 2nd highest base damage in the game
the fact that I disagree with some of these choices shows how diverse skills were in Morrowind. Everyone has a different play style and preference and I like it when games explore that
Hand-To-Hand pairs with Mysticism well (Absorb Fatigue) and potentially Conjiration (if you want to summon some backup weapons).
I recommend trying out hand to hand. It is so hilarious and satisfying to put your enemies on the ground and just wail on them until they kick the bucket lol
Dagoth Ur may have infinite health, but not infinite fatigue.
I don't need to kill a god, just tire him out.
@@MyRedHulk at that point, why not just summon a bunch of greater bonewalkers, and let them drain his str to the negatives?
Mysticism deserve way more!
Almsivi and Divine intervention and the duo Mark + Recall makes travel a lot easier and can save from dangerous situation by teleporting in safe places.
And as other people said, absorb fatigue/magika are good to pair with other skills to take a tactical advantage, and absorb Health deals damage (like destruction "damage" or elemental offensive spells) while replenish users life. So there are also direct/indirect way of damaging the enemies in this skill.
And there are the Spell absorbtion or reflect spell, that defend us from hostile magic while having other benefits (recharge mana or send back the spell to the caster), and Dispel is a must-have for any full or partial magic class, to avoid nerfs on us or buffs on enemies.
Maybe the other colleges of magic are better, but no one deserve less than C tier...
For the other skills, i don't want to suggest you thing, but i disagree in some other picks. However this only shows how easy is to play in different ways. For example i will put short blades and long blades above Axes and Blunt weapons, or Medium armor below Light and Heavy.
Agree on Spears being a cool class of weapons (and their removal on Oblivion and Skyrim make me sad) and Merchant and Armorer being skills that deserve few attentions.
Here's my personal short skill strength tier list after thousands of hours of playing. For those who were also expecting that in the video.:
Dagoth Ur Tier:
- Alchemy (No comment needed)
- Enchanting (Really good (Things like passive 100+ Sanctuary easy) but capped by enchanting capacity, which alchemy is not. Some Artifact enchantments go a lot higher than custom enchants.)
- Illusion (Invisibility and Chameleon let you do whatever you want, wherever you want. Calm Enemy allows permanent sneak attacks. Turns you into a literal god unaffected by the mortal world when perfected.)
A Tier:
- Heavy Armor (Do yourself a favor and use Medium until you get strength enchants, after that Heavy has enough extra echanting points over light and medium to still have plenty left over after eliminating it's own weight through strength enchants)
- Medium Armor (Ebony Mail, that's enough for A-Tier. Outside of that medium is good but mediocre with mostly the Royal Guard set. Missing any good shields and pants with ice being the strongest ones in those slots.)
- Blunt Weapon (Sunder (one handed, more damage than a Dai-Katana, 1.5 Attack speed, insane enchants, stunlocking enemies with a tiny bit of practice))
- Restoration (Fortify Skill and Fortify Attribute are usually the most cost effective way to do boost anything (Be it physical damage, carry weight, armor, ... Restore health is very cost effective too if combined with a good defense.)
- Mysticism (Obviously Dagoth Ur Tier when paired with alchemy. The better destruction since absorb health doesn't care about reflects. Couple really useful side effects with Recall, Soul Trap and Interventions.)
- Athletics (Absolutely vital. Unless you go for the Boots of Blinding Speed, then you can skip leg day.)
B Tier:
- Alteration (Open and Levitate, rest is outclassed by other magic types but those 2 are essential. Slides down to D-Tier if you have the Boots of the Apostle and an Open 100 custom enchant)
- Security (The alternative to Alteration for opening locks. Allows disarming traps if you can't facetank them.)
- Destruction (Make sure you got 100% resistance against your own element or get roasted by reflection)
- Block (Solid 50% damage reduction against everything you can block on higher levels. Doesn't block enchantments.)
- Long Blade (A lot of strong Artifacts but nothing on Sunder Tier)
- Light Armor (Only about 30-40 weight lighter than medium armor but massive decrease in defensive potential due to missing any remote counterpart to the Ebony Mail (Chest pieces make up 30% of the armor rating) along with Glass being slightly weaker than Royal Guard. Also has a couple less enchantment points than medium).
- Mercantile (Buy cheaper than worth, sell higher than worth, trade every vendor down to 0 with his own stock lol.)
C Tier:
- Sneak (Not really needed with illusion effects but doesn't hurt either. Sneak attacks are a 4x multiplier if you spam them with Illusion.)
- Short Blade
- Axe (Best raw power Daedric Weapon, not taking into account attack speed or range)
- Spear (Drain Strength or Levitation 1 on hit enchants make for stylish builds where melee enemies will never hit you)
- Marksman
- Conjuration (Golden Saints on maxed difficulty might die in 2 hits to sunder but they sure do look the part. Not affected by difficulty scaling. Style 100.)
D Tier:
- Unarmored (Falls a couple hundred armor short of wearing armor. Misses a lot of armor echants.)
- Hand-to-Hand (~7.5 Damage per Hit lol. The Knockdown effect is really strong though if you pair it with something else. Use magic or enchants to drain endurance first.)
- Acrobatics (Pretty useless for the most part, Levitation does the job of crossing the environment better)
- Speechcraft (Just spam the 10 Gold bribe option and everyone will max out quickly once you have some basic fame)
- Armorer (Easy to repair anything even with low armorer levels)
Acrobatics, Speechcraft, Armorer are better than Undermored and HtH. Why? Cause they let you level up so fast :D
@@JspoonG True, but you can print level 100 skills anyways at their trainers by having infinite money from alchemy or mercantile. (Or just farming and selling deadric weapons).
You're right though if you play without trainers, those have some serious merit. :)
@@thegreatjambo100 Yeah, just trying to "cover" all possible ways to play the game :P. I like unarmored, but this might be the worst skill in game as it is broken and doesn't work without any armor anyway
This is the true list
Mayor Skills:
Blunt
DA STRONKMANS WEAPON OF CHOICE!!! 96KG Sledgehammers and 90KG ONE HANDED maces. Brutally maims enemies to death in one hit. You will never need to make a second swing. (Losing out on the miners pick su(ks though.)
Atlethics
Sonic the Hedgehog
Acrobatics
Dadadadadada Do the Mario! Swing your arms from side to side! Come on! It's time to go! Do the Mario!
Light armor
Bloodmoon DLC Fuwwy awmow OwO
Armorer
Combat-Blacksmith!!!
Minor Skills:
Mercentile
I like money
Security
Utility skill
Sneak
I like stealing
Block
Works well with Blunt
Hand2Hand
IT'S BEATDOWN TIME!!! (Non-leathal is always nice.)
Coming from Oblivion and Skyrim, I loved unarmored as the idea of getting better at taking direct hits, even if those great strides and efforts only marginally improved your survivability, was extremely novel
Chameleon is OP so I woulda had Illusion is A or Dagoth tier, simply my own little opinion on it, if you have a high enough chameleon spell you could virtually not exist to NPC's and thus steal or attack anyone and they can't do much to stop you since they can't see you they sorta just run away. it's pretty good for cleaning out a whole cave without taking much damage at all.
Illusion is also useful for agro-ing people when you don't want a bounty for it, due to Frenzy spells. Particularly for Morag Tong quests.
Alchemy D...wow.
Agreed. Alchemy is a great skill to combine with the sign of the Atronach + other mage skills. Restore Magicka potions become a must, so alchemy becomes where it's at.
@@DER_KÄFER definitely even if you only use alchemy how it's intended, fatigue affects everything - just combine Kwarma Eggs and bread which are everywhere. Use them or sell them for profit.
If you want to see how powerful alcemy can be though (and how broken): combine common ingredients Ash Yam and Netch Leather to create Fortify Intelligence. Make one, drink it, make another for an even more powerful Fortify Intelligence. Drink that, make another etc. You can end up with Intelligence in the thousands that last for hours and if you then make other potions, they'll be ridiculously powerful.
@@benwillis5840 the next time I play I'm definitely trying that. I didn't know they could stack that high
@@DER_KÄFER it's insanely powerful. I've made potions of Fortify Speed that (if they don't crash the game) get me halfway across the map in a second and ones that increased my strength so much that a single hit destroys my own weapon! It took me a while to work out where my sword had gone.
how do you people even bother with alchemy? i literally only use it for when i need to level intelligence
Alchemy to D tier. My soul. Even without exploiting the system, it's so versatile in regular play.
Blunt is my favourite because it inculudes:
HEAVY MASSIVE GIANT HAMMERS!!!
Beating sticks
And Clubs
Staffs look really cool. They kind of resemble Morgensterns or Goedendags. The steel staff looks like a training Polearm, which is a cool Novelty. The Daedric staff is a gruesome Morgenstern with a hook to dismount cavalery or pull aside your opponents leg.
The Daedric Hammer is the coolest, because it is a Bec De Corbin, a real life polearm hammer not many people know about. I think, 6th house Bell Hammer is the only 6th house themed weapon, which is a cool novelty. Orc Warhammer is one of the only two Orc weapons in the game. The Wooden Mallet is awesome too.
Bloodmoon gives you a Nord leg as a weapon.
Also a fun fact about hammers is that they somehow have more reach than other weapons, so you can sometimes outreach opponents. Spears however have even more reach than hammers.
I'd say armourer skill is actually pretty handy - doesn't require full investment, sure, but it is a decent convenience skill, if you can get to ~20 or something around that - especially once you gather some very expensive gear in time.
Medium armor - the problem with it is lack of high tier medium sets. And the most common medium set is just slightly better than steel armour. Orcish armour is only about twice as good, but it is rather easy to obtain. Ebony Mail, which is probably the best chest armour in the game in general is also medium... So there is that.
Heavy armour - honestly, it is just objectively a better choice than medium - some of the best artifacts in the game are heavy - Fists of Randagulf, Helm of Oreyn bearclaw, Dragonbone chestplate... You also get these Daedric Greaves and Cruirrass from Therana, with decent permanent feather enchantment.
And even disregarding this - almost full set of ebony armour is absurdly easy to obtain. The only downside is the weight.
One thing to note with weapons - weight - higher quality weapons tend to be... prohibitively heavy. So it is probably good to look for glass weapons. There are some decent picks in most weapon categories, except blunts, where you only have staff. Sure, glass weapons are not the most durable of the kind, but they are quite consistently close to the top when it comes to damage in all respective weapon types. They are a decent choice. Or just use bound weapons - probably the best option besides top-tier artifacts.
Another thing - while axes got a short of the stick - Orcish Battleaxe is an interesting exception - with minimum chopping damage of 17 - it is pretty good spam attack weapon.
Thing that makes enchanting worthwhile is charge cost - the higher your enchanting skill, the cheaper it is to cast spells from enchanted items - and if you can raise this somehow to 110... Enjoy casting any enchantment for just 1 charge.
Destruction is fine... but it is simply, objectively better to have enchanted trinkets.
This is generally true for most spells, BUT you will be casting far more destruction than anything else, and given pretty limited magicka supply... Unless you drink tons of potions.
With that in mind - magic is just tons of utility - open lock and telekinesis basically invalidates lockpicking, charm invalidates speechcraft, and chameleon almost negates the need for sneaking. With various buffs you get mobility, healing, utility of all kind.
Magic in general is a swiss army knife of this game - may not always be the most convenient to use, like smacking someone with a hammer, but it can do just about anything.
Unarmored - a lot of people overlook it - but it had armour value comparable to Dwarven Armour - and weights nothing... And requires no maintainance. Too bad it is somewhat overshadowed by light armour - because you can get superior dark brotherhood set in like... 5 minutes of the game.
Thieving skills - a lot of them get completely overshadowed by magic - that basically does the same... AND more. Hell, sneaking actually needs chameleon to work well - even with high sneaking, early missions still need savescumming... Which is kind of ass... And a lot of the guards and character are basically glued to their posts, so sneaking past them without chameleon or invisibility is questionable.
Acrobatics is absolutely awesome mobility skill.
Light armour... Is... weird. Lower grade sets are absolutely abysmal - chitin, netch and the like. And suddenly you jump from garbage like this to glass... which is pretty amazing - gives you protection just below ebony, for a tiny fraction of the weight. This is actually very good - but there also very little variety. Other than 2 artifact pairs of boots, and Saviour's Hide, there are no really good uniques either.
Short blades... kind of suck for the most part, short swords are passable, I suppose. That said... They do have the highest on average minimal damage value - so if you like spamming attacks... they are a pretty good choice. That is also one strange situation where Daedric is not essentially the best option - ebony shortsword has the best spam attack of the bunch, if you want to make use of the speed of the weapon.
Marksman - very, very good - but also pain in the ass with keeping you eye on ammo - bows and crossbows are very solid options for ranged combat - in comparison to magic, arrows and bolts simply move faster... And starting from roughly 40 levels in this skill, you should be hitting rather reliably if not fatigued.
Mercantile - you have Crab and Creeper...
Speechcraft - replaced with 100pts charm on touch for 2 seconds. Yep, entire skill replaced entirely by one spell.
Hand to hand is unfortunately pretty bad - it works reasonably well when you fight single humanoid opponent, but damage it deals is pretty abysmal, so be ready to punch a lying enemy for good few minutes. The real problem lies in a fact that many, many mosnters have massive amounts of fatigue.
Spears are objectively the best weapons because you can stun lock from a distance over and over and never get hit, even against enemies that out level you you can poke them to death, they're kinda OP.
Spears got removed b/c they were very limited. Unironically why i dont get long blade not being s tier, there's too many for it not to be
Some of the best weapons in the game are long blade
S’wit logic, spears are not limited in any way and were not removed because of that. Also equating quantity with fun/quality 🤡.
They are lazy and wanted to streamline every subsequent game, that’s all. If you seriously think spears are some niche unpopular weapons you can’t draw inspiration from anywhere to make designs… idfk what to tell you, go back to school.
@@smtandearthboundsuck8400 for real on the go back to school thing. spears have completely and utterly dominated the vast majority of the history of weaponry
Did you just call Hlaalu "House Haloo?"
In my experience, destruction starts giving great feedback around level 80.
The feedback is death. Usually theirs but sometimes yours if they have reflect.
I love a more stealthy thief or stabby shadow warrior so I’m all about my light armor and short blade. Spear would be super awesome if you could use a shield with it. I like the idea of a spear wielding nomadic character stocking the ashlands and being a traveling merchant between the ashlander camps
Cons of Medium Armor:
Much more limited early game (unless you head straight to Gnisis and join the Legion)
Limited pool even in the late game
Light and heavy armors are more specialized
Heavy armor absorbs more damage
Pros:
E B O N Y M A I L
Indoril armor looks cool, too
Lighter than heavy armor while still being more protective than light armor (unless it's glass armor)
i feel like medium armor goes Bonemold early -> Indoril (ebony mail and such replacing as you go) -> royal guard armor. irs boring cuz there is so little lol
Forgot about Orcish Armor too. I use the Orcish Cuirass and the Orcish greaves, in Caldera (selling the pauldrons), with a combination of bonemold for the rest of the set when I start the early game. It's really a decent armor set to start the game.
@@DER_KÄFER True true, especially if you go to the Malkath Shrine by Dagon Fel you get a full set pretty easily, idk I just always find myself needing to kill an ordinator pretty early on when ahnassi gives me the key to the Redoran Treasury
@@NixViche there's also a dead Dunmer at Kogoruhn with a full set of Indoril, if you'd prefer not to kill them.
@@DER_KÄFER The dead one just outside right? Damn youre on top of it putting me to shame LOL hope you have a good day man
Good tier list. Alchemy deserves a B or A. The way I use alchemy is by combining it with the Sign of the Atronach, using alchemy to make Restore Magicka potions which isn't sold by most vendors. I actually think Conjuration doesn't deserve a Dagoth, once you're powerful enough you just don't need to waste the Magicka on a summon. I use the spellmaking to make them last 15-20 seconds so they aren't a crazy spellcost, and at that point it becomes only really justifiable on a powerful enemy like the Dagoths. There are also enchanted pieces like the Bone Charm that can be used in place of having Conjuration as a major/minor. You can always just train conjuration once you get good gold.
Conjuration can make gold easily too. Summon something, Soul Trap it, kill it. Sell the full gem.
@@benwillis5840 you're absolutely right, I failed to realize that even though I've done it before. I was thinking in terms of combat.
conjuration boosts your skill by 10 for the weapon you use. also you dont need to repair them and have loads of hammers in your inventory. if you dont use weapons of kagnerac the conjured versions of the weapons are really really strong all in all. the only blade you might want to add to your weapons inventory is a blade that paralizes for 10 seconds. its just so cool to not have a lot of shit in your inventory and still be badass. you can sell every item to creeper basically
@@MeepJeepLIVE I only found conjured weapons useful when I didn't want to waste the charge of enchanted weapons. But I also didn't start with Conjuration on my main character, I trained it after I had earned good weapons like the Soul Drinker, Jinksword, Ebony, Daedric, etc. Paralyze is a really good enchantment and spell too.
alchemy and enchant are broken, he is ranking things by what makes the game fun and interesting
My list would have been very different, and it was nice to hear another perspective :)
I play Khajiit Scout now. Medium Armor, Long Blade, Marksman and Alteration. Cast shield before every fight, and I can also mix shooting bow with levitation. Also the jump spell is some of my favorite. I also level Restoration even though it's not in the class
Commenting before I watch the tier list; if Alteration and Restoration are not A+ I will RIOT
You put security in the God tier????? lmao
it seemed like he himself knew it was straight up BS and forgot to breathe for a sec there lol
Axes tend to be pretty heavy for the damage they do. They're also slow so it can take a while to level it up through use. But a summoned Bound Battle Axe can do 80 points of damage with a full wind up. That will one shot pretty much everything in the game. Even a Ascended Sleeper or Golden Saint will take two hits at most.
Bro your morrowind videos are great
Plus you didn't say anything about security helping you pick pocket...
You forgot that Acrobatics is also overshadowed by Alteration. Who needs the Acrobatics skill of a circus performer when you can Hoptoad across the map?
Hmm absorb spells are mysticism and they’re very good in combat
Mysticism is OP.
Sign of the Atronach, if you're interested in a permanent version of this.
@@DER_KÄFER and in conjunction with mysticism of course
cunjuration dagoth tier, you are my man
I loved using summon golden saint to farm souls for constant effect enchants.... Boots of blinding speed without the blinding anyone?
Boots of Blinding Speed without blind can also be done with Restoration skill. Just need to make a Resist Magicka 100% spell of some sort. That spell can also remove the Darksun Shield's magicka drain effect.
@@feiradragon7915 true or you could roll a Breton which had 70% Magica resist inherently. I just usually made my own boots of blinding speed. Because doing it that way allowed me to add a secondary effect. Or make the speed higher or lower then the actual boots
I did that every time I played. Shoes for water walking and levitation were my usuals.
heavy armor should be on top tier above medium armor for the simple fact it has the best enchantment capacity. which makes it far superior. also, there some amazing heavy armor like the dragon cuirass which gives 100% fire res, on a nord, with that armor alone, you are almost invunerable against elemental damage. medium does have ebony which is better, but its also far harder to aquire.
wraithgaurd is also considered heavy armor. as well as the fists of randagulf that give 20 agi(left) and str(right). so that glove gives you 100 carry weight. which almost completely counters the weight you lose by equiping a full set of heavy armor.
Enchant is S tier all day!!! I enchant every little piece of crap I get 💪🔥💵💯
Real tier list:
S
Enchantment: Allows the use of every school of magic with regenerating mana. Also you can make machine-guns.
Alchemy: game-breaking buffs.
Restoration: game breaking buffs, especially powerful low duration buffs and fortify skill.
Shortblade: best weapon for enchanting, has huge dps and the rapid attacks stunlock. Also jinkblade.
A
Destruction: solid offense and debuffs. Lots of shenanigans are possible by draining and damaging your own stats temporarily.
Conjuration: bound weapons are the strongest in the game without custom enchanting, and cheap. Bound armor and summons are solid as well.
Longblade: most common magic weapons in the game, and strong balanced stats.
Light armor: Most efficient armor skill for weight by far.
Mercantile: 10g bribe is extremely effective, and money is your lifeblood. It is possible with a few thousand g to start to buy and sell the same items repeatedly for profit.
B
Alteration: allows for maximum exploration and a little combat utility. You don't need a lot of it though, and enchantment can do what you need.
Heavy armor: has the highest numbers, several artifacts, and is good for enchanting. Heavy tho.
Blunt: good variety of properties. Sunder is amazing.
Marksman: Bows are slow, but they hit hard. Fletcher add-on add magic thrown weapons and ammo.
Athletics: run faster, get tired slower.
C
Illusion: has a variety of good effects, but 10g bribe can do a lot of it, and invisibility, chameleon, and paralyze are a little expensive. Calm is great.
Mysticism: Lots of odd effects. Absorb health aoe on touch is awesome, but most effects are either bad or don't require consistency.
Spear: the reach is ok, but kiting with it is not easy. Damage is meh. Almost no magic spears.
Unarmored: offense is the best defense. Does start pretty weak, though.
Block: helps add some defense. Not consistent, and doesn't work when casting/two-handing.
Security: open locks. Some of the best loot is behind strong locks.
D
Axe: clunky, but makes things dead.
Medium armor: light armor is stronger and weighs less. Scores fashion points, at least.
Speechcraft: 10g bribe is better. Helps make taunting/intimidating less tedious though.
Stealth: weak early game, but eventually makes stealing/crit-attacking easier.
F
Acrobatics: reduces fall damage. Just fly instead.
Hand2hand: makes every fight take 4-5 times as long. Does not scale with strength. Cannot be enchanted.
Armorer: just buy an extra hammer.
A weirdly inconsistent tier list. Enchantment is really useful, but you don't need the skill. A tier. Mysticism is a really useful, but you don't need the skill. E tier. I get it, it's personal preference.
I love Morrowind but I hate, hate, HATE the skill progression system. First, there is the fact that only successful rolls count towards skill progression. This makes it very frustrating when trying to level a skill at very low levels. Second, there is the fact that successful rolls contribute roughly the same amount per skill. This means that weapons will inevitably outpace magical skills as you won't need to use a spell as much as you need to swing a weapon. This also means that certain skills like Speechcraft are impossible to level without training unless you're willing to invest some serious time into grinding. Finally, there is the criteria of leveling 10 skills to level up and the number of points to invest per attribute. With my battlemage character, my choice of major/minor skills resulted in me levelling up way too fast in certain attributes like Strength and Willpower while I was constantly struggling to keep up in Intelligence and Personality. In my opinion, the easiest way to manage your character's skills is to set skills you'll never use as majors/minors and then use every cheesy tactic to make tons of money so you can train up your Miscs. Thank goodness Bethesda switched to a more simple XP leveling system.
You hit the nail on the head BUT I still love the leveling system lmao... And you're right about setting skills you'll never use as majors/minors. That's the first step to maximising leveling efficiency (getting x5 points in 3 attributes every level-up)
The leveling system in Morrowind is indeed tedious and confusing to a new player. I've come to enjoy it because it really gives you a lot of power over how you want to build your character if you know what you're doing. The harsh reality though is that you have to pay for training, because naturally you will never "skill up" something like conjuration by summoning a creature 10000 times or more in actual combat. The reason I forgive this is because Morrowind is very generous with money, which can't be said for Skyrim.
it seems like you based this list on how it makes you feel rather than any actual data
He literally says this in the first 15 seconds of the video.
Indeed metagamer, if only you applied your dedication to making Elder Scrolls as boring as possible to actually listening to what others say, you wouldn’t need to ask this.
Most media literate Morrowind player
Mysticism has Absorb Health which you use in combat 12:23
Enchanting Constant effect restore health gear is Very Powerful and underrated. Two exquisite rings plus an exquisite amulet of constant Restore health make you VERY difficult to kill.
You're basically Wolverine. That mixed with the sign of the Atronach is devastating.
Alchemy at D Tier???? How?? Especially with restore Magicka, FATIGUE, and Health?? Smh... You gotta research the game's mechanics. Even without cheating alchemy is the most important skill.
Would Block be viable as a minor skill on a defense-based mage?
Alchemy D? Probably you've never doing potions like 1k feather for 1 hour of real time. You don't even need to stack your Int too high for this just 100 alchemy + high int and luck(from your other potions or buffs). Or those mana pots with ~25-30 mana per sec for 40-60 sec which allows to spam those devastating high cost spells. Even wtihtout abusing those skill gives tons of unique opportunities while any weapon skill just gives a bit more accuracy but most of the time you'll have decent accuracy with 50-70 skill and high agility.
Halberds should have bigger chopping damage though.
"Axes are a tool" 😂
Restoration is the most broken imo. literal godmode at your disposal
you know what's better than restoration? enchanted rings with restoration spells. not only do you not need to worry about failing to cast, you can spam cast them so fast, you can completely ignore anything.
as a side note, you can also make an enchanted daedric tower shield with restore health, restore fatigue and drain 100 inteligence self for 1 second. that will restore you completely and if you have 110 enchantment level(100 + 10 from an enchanted piece of clothing), you get 400 casts that you can rapidfire if you want for any reason.
"Uh, the sword is too generic... Huh? Talk about its use in game and how it compares to the other weapon types? Nah, man, it's generic, and, like... It's too generic, okay?"
Trying too hard to be unique - you sound like a fanfiction writer that thinks common tropes are bad because they're popular and well known.
Mald
It sucks and does less damage than Sunder and Stone Singers Mace.
It also debuffs your awesomeness stat
Terrible list.... Acrobatics at A level but sneak at E???? Unless you're playing an Argonian this character will suck
Thanks man I did not know what to do LOL first time trying
You picking stuff you like but not the stuff to make your character straight OP🤕
Why does this have such a bad like to dislike ratio? All informative morrowind content is great
dude put medium armor above heavy armor, even though heavy armor has some of the best artifacts like the 20 agi/str gauntlets, or the dragon cuirass for 100% fire res. or the bearclaw helm that gives 40 endurance and agility.
that means, with that glove and the helm, you get 60 agi for free. since you already start with 40(30 at the bare minimum), that means you will almost never miss an attack.
he also put enchantment and alchemy far too low. enchantment is the best tool in the game, for both, money making,(well soul gems are), but for simply spell casting. as they dont require anything besides enchantment level. and you can make some genuinely busted enchantments in the game. from constant health regen, to +10 enchantment(because at 110 enchant, ANY enchantment costs only 1 to cast, which means, you can get something like 400 casts of the most broken spells you can cast without even need to bother leveling that skill, nor even raise your int to get more magicka).
and alchemy is like that, but even more busted. for self stat raising. you can get a massively long duration spell, just by spam making fortify int potions, drinking and making more, you could genuinely end with some hundreds of thousands of any stat for literal years.
its so powerfull, the biggest issue, is you breaking your equipment after hitting anything with them, because your str is just too massive. or the game crashing because you did one press of moving foward, the you ended up at the other side of the map.
@@marcosdhelenobro we literally said in the first 20 seconds that this is a personal fun tier list not a " how good is the skill" tier list
I think it's fair to say from reading comments as well as my own playthroughs that you got armorer in the correct tier... 🙄😅
Idk how you can even rank all the skills effectively when you haven’t even used them all…
Alchemy is in D tier but security is Dagoth tier? Huh?!
Easy, alchemy is extremely boring and makes the game into try not to fall asleep challenge: impossible, meanwhile security feels cool. Seriously alchemy gameplay is just typing "tgm" into the console but you have to spend like 20 minutes grinding doing nothing but buying from merchants. This is without even using the intelligence exploit, alchemy at base level is just so strong it's completely boring as fuck
You definitely have an opinion sir.... You forgot that armorer essentially lets you repair extremely valuable artifacts from 0 to full durability for little to no cost. That's very powerful, but I guess leveling armorer isn't really necessary since hammers are cheap and the chance of success at armorer level 10 is good enough to make buying them worth it. Otherwise nice take
Lvl 1 cleared a tavern of mages and warriors with absorb health spell
Mercantile is the most OP slill because Gold is the most OP magic.
mercantile is completely useless. just buy a few soul gems, a summon like ancient ghost or even skeleton minion and soultrap, and you have an infinite source of money.
to the point of making mercantile actually feel useless.
you can quickly amass 50k+ just by selling a few common soulgems filled with your own summoned ancient ghosts. they are also far lighter to carry, and sell for absurds amount of money.
finally, the 2 best merchants in the game, the mudcrab merchant and the scamp merchant arent affected by the mercantile skill either. making it just another reason not to bother with it.
@@marcosdheleno I used to think that. Try maxing it with a new character. No need to steal anything when you can just buy it with minimal grinding. Go get Telvanni spells from merchants that hate you for cheap. It's odd, but mass sums of gold is like a school of magic itself.
@@energyfitness5116 like i said, there's no need. you can make a shitton of money by just selling filled soulgems.
its not even that hard. go to tel banora, buy as many soul gems as you can. a few petty, and some common are enough.
go to the rat house, cast soultrap on the rats, kill them and sell the gems.
when you can, grab summon ancestral ghost, summon it, cast soul trap on it, kill it,
each common soul gem with the ghost in it, sell for 4040 to the scamp trader in calmera.
as a side note, there's a seller in calmera who sells 2 spell rings, 1 with fire damage, and the other with shock damage.
either ring will deal enough damage to quickly kill the ancestral ghost.
minimal investment, for an absurdly high gain.
regardless of build.
if you dont have enough magicka to summon and trap, you can make 1 spell of each with 10 seconds duration, or enchant soul trap using the rat soul on anything.
like i said, absurdly easy. mercantile is the most useless skill in the game.
I don't get this teir list at all Gaenor is the strongest NPC in the game.
Crap wish I had watched this before I made a character.
wouldnt have been able to finish the video if you didnt put spears where you did
Block sucks even if you've maxed out the skill, agility and luck it's only 50/50 chance of it working
because its op when you do block
alchemy D tier lol. in morrowind, no magic skill is beneath B tier. most are S/A
S tier should be Fargoth tier but otherwise lovely vid :)
i thought thats what it was at first glance i was like ah yes from 'goth to 'goth
I love broken op characters 👍
I like axes :(
axes are tools? dude all weapons are tools
basedoth ur
Alchemy in D tier ? You have obviously never given it a try to realize how overpowered it is,
Literally the first thing he says is how OP it is. I agree with him, it's boring as fuck
Longblades are Dagoth tier how the hell do you put it in B tier. But then you say you’re an Argonian fan and put spears in Dagoth tier and it all made sense.😂
Spears are B tier at best, only good spear in the game is the Spear of Bitter Mercy.
You coming from perspective of hack and slash melee combat games fan to say what is good and fun in a rpg game...I understand it I am the same as you... buying cheaper and creating our own potions and shooting spells and healing instead of being strong is meaningless and boring but it's rpg...you creating characters and seeing what would happens to them
Alchemy alongside enchant is what makes Morrowind Morrowind. Even gods shiver in fear when you have 2,7 Million INT, STR, Luck etc. 💪😆
Have you ever played Morrowind worst ranking ever
Controversial :)
Security God tier this is a gigachad tier list
You spoiled the game, in the first 30 seconds, by showing ppl who did not complete it what Dagoth Ur looks like
Who is watching a morrowind tier list and not expecting spoilers for the game? You need to know what the game contains to rank skills.
Who cares.
Whats worse is that he spoiled Gaenor for me.
Ganeor is the true final boss and much stronger than some Dagoth Ur guy.
@@yonneye2427 People who play the game for the first time and need hepl with which skill to pick.
Spoiling Dagoth Ur isn't THAT bad but spoiling Ganeor is a dick move!
@@robertwildschwein7207 Tier lists almost always take into account late games uses why wouldn’t there be spoilers? If they didn’t, some skills that are fine early game would be put higher than they would in late game. Sure it’s not great and not 100% necessary, but the morrowind fan base is one giant spoiler.
@@robertwildschwein7207 ... who is Ganeor? luckily I did not watch the full video
I like that you didn't take into account the busted cheese strats that loads of people have mentioned, just based it off how they were supposed to be counted
Enchant is S tier all day!!! I enchant every little piece of crap I get 💪🔥💵💯
Especially if you got that sweet Azura's star
Yeah you gotta have that!!! 💯😂