Return to Planet Erza | Mission 3 | Steam Workshop | Starship Troopers: Terran Command

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  • Опубліковано 21 сер 2024
  • Return To - Planet Erza M3 - Created by Finding Pudge
    Steam Page Description:
    With Marauder's Peak now under Federation control, Hercule City becomes the Federation's next target.
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    Starship Troopers - Terran Command - Gehenna Campaign - Brutal Difficulty
    • Starship Troopers - Te...
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    Terran Command - Workshop Map Playlist:
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    Terran Command - Master Playlist (Campaign + Workshop) by upload date:
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КОМЕНТАРІ • 3

  • @user-ns4md6to4m
    @user-ns4md6to4m Місяць тому +1

    This map for sure has being made by a MEDIEVIL fan Hell yeah!

  • @PudgeGaming
    @PudgeGaming Місяць тому +1

    Hi Milo, Im so sorry you went through such dis-stress at the start of this mission. You made it a little harder by not going for the Mk2 but went for two sniper squads, but the flare is an amazing skill to have also.
    Maybe i should learn to make my campaign missions not so long.....
    Also the main reason for the Voice change is rather simple: I forgot which ones I used and what settings. Ive used so many for other maps i had to "remove older ones" and i forgot what the older ones where hahaha
    There was meant to be a auto-save after each Capture flag, Lets say Map author mistake - Forgot to enable the triggers for them. So my bad on that part! So ill edit the map and make sure they are enabled for other players! and "add" fast travel options to the previous radio posts (In-case people lose to many units) So thank you for going through the pain! But you help pave the way!
    You also found an unintentionally way to avoid the mission fail trigger for the techs, they have to survive along side Jack by not dying - by disbanding them the game is not checking if they are deployed but dead. 😂
    Again enjoyed watching you play :)

    • @milosolairegaming
      @milosolairegaming  Місяць тому +1

      Yeah, I could've just asked about the specifics of the voice change. I figured if I guessed all the wrong possibilities, you might be compelled to give more insight into the change though haha
      I had noticed those techs remaining alive was a primary objective early on, that was part of the reason I kept them around. But I spaced on that and shipped them off without a second thought.
      And even though I took the snipers instead of the MK2's early on, I assure you it was not that distressing. That early hive reload was inconvenient, but it certainly didn't stress me out. I remember ranting throughout the majority of the video, and I can only do that when I'm in an almost auto-pilot like state with my tactics. I don't have the luxury of being able to rant like that on the truly distressing maps haha
      Nice job as always!