Thank you for another video. This is really helpful. I wish you make more content on your channel! About camera distance and position. Afaik it will be possible to put the camera further and put it also in the middle on release.
@timurkhodyrev yo i love this game, i just want to say it's normal to get hit alot when you are unexperienced fighter, but when you learn 1h and 2h better you should have that spacing of predictibility of hits and how to play as this guy mentioned. I know this is the developer idea too, but it should feel great and you should tacticly take out any enemy without getting hit too much to make sense how 1 man defeated any challenge while also mentaining a high mechanic of the combat. Props to everyone loving gothic !
One more thing about AI - while not stupid it should also be predictible. Attacks should be telegraphed well, so player has time to dodge or decide to attack and get better once they learn enemies movement patterns.
1 thing about comparing the movement from witcher 3. Absolutely the most abyssmal thing about it is the fact that Geralt has to wind up his walking, like he starts slow and its hard to stop in a place youd want to stop, even the old Gothic had better movement, or any of the Dark Souls games, It looks a bit worse but it FEELS much much smoother
Also one of my problem is just the distance the Monster is thrown away after being attacked, like why? A little knockback should be present like when hit with a hammer or something but not such as the one when Hes attacking the Fire Waran, Honestly I am really hyped for this remake but i think There should be an option for Mods and some enthusiastic proffesional fans could pump up the combat and animation so its SATISYING bc rn im really worried its not gonna be and its a HUGE thing when playing an rpg
So maybe it's going to be more like God of War than Witcher 3 or Dark Souls? I much prefer GoW combat. The "sliding" by the player and enemies to close distances is an important part of the combat in GoW.
Haha, I think Gothic had a lot of mechanics that were impressive when it was released. Unluckily clunky controls didn't let it be popular enough (as Morrowind for example). That's why I really don't want remake to repeat that fate too :P
gothic 1 was 100% time good then this REmake gothic 1 was all about u expernice a stroy makeu feel like u there this Remake make it feel like a game to much "System in your face"
Thank you for another video. This is really helpful. I wish you make more content on your channel!
About camera distance and position. Afaik it will be possible to put the camera further and put it also in the middle on release.
@timurkhodyrev yo i love this game, i just want to say it's normal to get hit alot when you are unexperienced fighter, but when you learn 1h and 2h better you should have that spacing of predictibility of hits and how to play as this guy mentioned. I know this is the developer idea too, but it should feel great and you should tacticly take out any enemy without getting hit too much to make sense how 1 man defeated any challenge while also mentaining a high mechanic of the combat. Props to everyone loving gothic !
Bro is stating FACTS
One more thing about AI - while not stupid it should also be predictible. Attacks should be telegraphed well, so player has time to dodge or decide to attack and get better once they learn enemies movement patterns.
1 thing about comparing the movement from witcher 3. Absolutely the most abyssmal thing about it is the fact that Geralt has to wind up his walking, like he starts slow and its hard to stop in a place youd want to stop, even the old Gothic had better movement, or any of the Dark Souls games, It looks a bit worse but it FEELS much much smoother
I really love how real it looks when he kills the goblin
I fully agree !
Also one of my problem is just the distance the Monster is thrown away after being attacked, like why? A little knockback should be present like when hit with a hammer or something but not such as the one when Hes attacking the Fire Waran, Honestly I am really hyped for this remake but i think There should be an option for Mods and some enthusiastic proffesional fans could pump up the combat and animation so its SATISYING bc rn im really worried its not gonna be and its a HUGE thing when playing an rpg
It will be good if they remake gothic in elex engine.
So maybe it's going to be more like God of War than Witcher 3 or Dark Souls? I much prefer GoW combat. The "sliding" by the player and enemies to close distances is an important part of the combat in GoW.
Have we heard any talk about when they think it will be done? Summer? winter? 2025?
@@geraltgrey-mane695 They AIM to release it in first half of 2025, but there is no official release date so it may be different ;P
Worst part of fighting animation for me was archery.
Bow limbs was just static and only string stretching is looking so stupid
Unreal Engine, prepare of a stutter fest.
Haha... many aspect of The Witcher 3 is come from Gothic 2.
Haha, I think Gothic had a lot of mechanics that were impressive when it was released. Unluckily clunky controls didn't let it be popular enough (as Morrowind for example). That's why I really don't want remake to repeat that fate too :P
@@DarthBeliarek I just hope that remake will give the player to mod and fix the game freely like in gothic saga.
gothic 1 was 100% time good then this REmake
gothic 1 was all about u expernice a stroy makeu feel like u there
this Remake make it feel like a game to much "System in your face"