Easy short hair for games using layered shells technique in Blender.

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 41

  • @activemotionpictures
    @activemotionpictures Рік тому +2

    what a magnificient tutorial, thank you for mentioning all the mental steps to accomplish the task and go over the parameters in detail. This is an awesome update.

  • @wigglepixel
    @wigglepixel Рік тому +2

    This add on is amazing. Glad I bought it! Thanks for this very useful update!

  • @noosman16
    @noosman16 Рік тому

    Wow!! super I'll test that!

  • @황나몬
    @황나몬 3 місяці тому

    Thanks to you, I am using your hair tool.
    But I found shell hair getting weird when using Rigfy. How do I fix it?

    • @황나몬
      @황나몬 3 місяці тому +1

      oh I found myself Amature and shell hair in modifires were reversed. Sorry

  • @GloriaRodriguez-g5w
    @GloriaRodriguez-g5w Рік тому

    Thank you very much for the reply. But I have a question, perhaps... very silly, in this video, why is vertex painting used? Thank you again

    • @bartoszstyperek6306
      @bartoszstyperek6306  Рік тому

      It is used for colorization of hair - at the very beginning Suzanne is orange and black - this comes from vertex paint. There is another layer vertex paint with black and white gradient - this is used (together with tiling voronoi cells texture) to get the hair effect. This gradient is visualized at joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/#shell-geometry-parameters

  • @KittenisKitten
    @KittenisKitten 18 днів тому

    I bought this to use the feature, but instead of the hair cards sticking up, like I wanted, stay flat to the model, rather than pointing out. I tried your link to your discord on here, On the documentation, on the Gumroad, all invalid.....

    • @bartoszstyperek6306
      @bartoszstyperek6306  16 днів тому

      did you try to sculpt/edit your guide object? Imagine hair tips are glued to guide object - so to move hair out - you have to push out the guide object, and then hair tips will follow.

  • @TansuAhmet
    @TansuAhmet 8 місяців тому

    Hair basically never shows up for me in blender. I have Uvs. Following other tutorials you have released is the same. Sometimes when i close and re open the project they show.

  • @AttakuStudio
    @AttakuStudio Рік тому

    I didn;t understand how to bake the texture with UV after converting shell hair to mesh? I only get the general shellhair png, but how do i get the one with UVs? I wish you would include it in tutorial. I'm trying to use it in Unreal Engine, I set up the shader, but I guess I need a base texture with UV's, but I have no idea on how to get it, texture baking scene is taking me to another project with monkey head that has nothing to do with my model. So I'm really confused here, please help me out.

    • @bartoszstyperek6306
      @bartoszstyperek6306  Рік тому

      There is no need to bake texture, if default one is ok. This hair technique requires special shader for Unreal - on of users made this shader -joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/#unreal-engine-shell-shader . If your hair look ok in blender, that means your uvs and texture are ok, there is no need to change anything. Export shellhair.png and your shell mesh (converted to mesh) to Unreal and use above shader.

    • @AttakuStudio
      @AttakuStudio Рік тому

      Thank you very much friend! I figured it out, I guess I just had to play with hair width option in Material instance in Ureal. @@bartoszstyperek6306 Your addon is genius

  • @GloriaRodriguez-g5w
    @GloriaRodriguez-g5w Рік тому

    Hello, thanks for the explanation and I tell you that when I generate short hair, in blender 3.6 it looks the same as in this video, however in the one generated by shell; In Susan, it appears very small and translucent white, you can hardly see it. And in the one I make in another mesh, only the shells are generated even in the "material" view, even though the mesh already has the u.v. generated. and no hair appears. Could you guide me? Thank you so much.

    • @bartoszstyperek6306
      @bartoszstyperek6306  Рік тому

      When u generated shells, it should ask you about initial offset (it is kind of initial length parameter). If you skipped it, you could select guide mesh, and inflate it - to increase strands length this way. Its hard to tell what is going on without seeing the file . Have you seen docs: joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/ ?

  • @artofsumit
    @artofsumit Рік тому

    awesome 😁

  • @sebiesf
    @sebiesf 11 місяців тому

    hei bartosz, is there a way to convert the texture or the particle fur for second life I tried it and I got only simple planes as shell

    • @bartoszstyperek6306
      @bartoszstyperek6306  11 місяців тому

      old hair tool (ver below 3.x ) - supported particle hair see - joseconseco.github.io/HairToolDocs_28/main_workflows/interactive_groom/. But new Hair Tool 3.x only supports new hair curves. Btw. to correctly convert curve hair to mesh haircards, please use joseconseco.github.io/HairTool_3_Documentation/convert_hair/#convert

  • @TheHosieman
    @TheHosieman 11 місяців тому

    I cannot get the shell to work porperly. It still shows me an ugly grid with the layers of the mesh around the hair

    • @bartoszstyperek6306
      @bartoszstyperek6306  11 місяців тому

      Its hard to tell what is going on without seeing any screenshoot, pls. join HTool discord - discord.gg/cxZDbqH , and post your issue there.

    • @TheHosieman
      @TheHosieman 11 місяців тому

      @@bartoszstyperek6306 Joined. Will relay my issue there :)

  • @winmawmm
    @winmawmm Рік тому

    How to make the shell not visible after unwraping

    • @bartoszstyperek6306
      @bartoszstyperek6306  Рік тому

      Not sure what you mean. Hair Tool should automatically attach shell hair material, to shell mesh. If you switch to material view in blender, you should see the hair effect.

  • @kishansamad1656
    @kishansamad1656 Рік тому

    Hair Tool If I give 10 dollars, will they sell it?

  • @adrianveq
    @adrianveq Рік тому

    Is it possible to export that shell as a cards for marmoset/unity?

    • @bartoszstyperek6306
      @bartoszstyperek6306  Рік тому

      Shells - for that you will need this shader in UE - joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/#unreal-engine-shell-shader. For hair cards - they can be exported as any mesh, but its up to you sto setup the shader.

    • @adrianveq
      @adrianveq Рік тому

      ​@@bartoszstyperek6306 there are any plans for Unity shells shader?

    • @bartoszstyperek6306
      @bartoszstyperek6306  Рік тому

      @@adrianveq I do not know much about unity unfortunately. Even the Unreal shader was made by one of users. Is someone makes it for unity, I will post it in docs.

  • @a.t.r.
    @a.t.r. Рік тому

    Has anyone tried using the Shell in the latest unreal 5 version?

  • @iduzeth5606
    @iduzeth5606 Рік тому

    Hair tool is a really awesome addon, did t know there was a new version. Also can you try making a tutorial for African hair, please African creators exist 😊

    • @bartoszstyperek6306
      @bartoszstyperek6306  Рік тому

      Do you have example of what kind of hair exactly do you want to make? I mean the Hair Tool has now 2 methods to make curly hair , if that is what you are asking for.

    • @iduzeth5606
      @iduzeth5606 Рік тому +1

      @@bartoszstyperek6306 I mean like an “Afro fade haircut”

  • @emwave100
    @emwave100 6 місяців тому

    Is this a blender plugin?

    • @bartoszstyperek6306
      @bartoszstyperek6306  6 місяців тому

      Yes. You can try it here bartoszstyperek.gumroad.com/l/hairtool

  • @oleksandrkozachok1938
    @oleksandrkozachok1938 Рік тому +2

    Realy amazing, but Is it possible to use the result in game engines such us Unity or Unreal engine?

    • @bartoszstyperek6306
      @bartoszstyperek6306  Рік тому +4

      yes, I have Unreal materials that uses shell texture and geometry generated by Htool. I guess I will have to upload it on discord soon.

    • @oleksandrkozachok1938
      @oleksandrkozachok1938 Рік тому

      @@bartoszstyperek6306 Awesome. I Will appreciate

    • @bartoszstyperek6306
      @bartoszstyperek6306  Рік тому

      @@oleksandrkozachok1938 I added shell shader for UE in video description

    • @bartoszstyperek6306
      @bartoszstyperek6306  Рік тому

      I just updated the shader - should look more 3d. Link in video description

    • @oleksandrkozachok1938
      @oleksandrkozachok1938 Рік тому

      ​@@bartoszstyperek6306 I can't import .uasset into my project, it doesn't work. I think would be nice you to create and package a small demo project.