what a magnificient tutorial, thank you for mentioning all the mental steps to accomplish the task and go over the parameters in detail. This is an awesome update.
It is used for colorization of hair - at the very beginning Suzanne is orange and black - this comes from vertex paint. There is another layer vertex paint with black and white gradient - this is used (together with tiling voronoi cells texture) to get the hair effect. This gradient is visualized at joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/#shell-geometry-parameters
I bought this to use the feature, but instead of the hair cards sticking up, like I wanted, stay flat to the model, rather than pointing out. I tried your link to your discord on here, On the documentation, on the Gumroad, all invalid.....
did you try to sculpt/edit your guide object? Imagine hair tips are glued to guide object - so to move hair out - you have to push out the guide object, and then hair tips will follow.
Hair basically never shows up for me in blender. I have Uvs. Following other tutorials you have released is the same. Sometimes when i close and re open the project they show.
I didn;t understand how to bake the texture with UV after converting shell hair to mesh? I only get the general shellhair png, but how do i get the one with UVs? I wish you would include it in tutorial. I'm trying to use it in Unreal Engine, I set up the shader, but I guess I need a base texture with UV's, but I have no idea on how to get it, texture baking scene is taking me to another project with monkey head that has nothing to do with my model. So I'm really confused here, please help me out.
There is no need to bake texture, if default one is ok. This hair technique requires special shader for Unreal - on of users made this shader -joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/#unreal-engine-shell-shader . If your hair look ok in blender, that means your uvs and texture are ok, there is no need to change anything. Export shellhair.png and your shell mesh (converted to mesh) to Unreal and use above shader.
Thank you very much friend! I figured it out, I guess I just had to play with hair width option in Material instance in Ureal. @@bartoszstyperek6306 Your addon is genius
Hello, thanks for the explanation and I tell you that when I generate short hair, in blender 3.6 it looks the same as in this video, however in the one generated by shell; In Susan, it appears very small and translucent white, you can hardly see it. And in the one I make in another mesh, only the shells are generated even in the "material" view, even though the mesh already has the u.v. generated. and no hair appears. Could you guide me? Thank you so much.
When u generated shells, it should ask you about initial offset (it is kind of initial length parameter). If you skipped it, you could select guide mesh, and inflate it - to increase strands length this way. Its hard to tell what is going on without seeing the file . Have you seen docs: joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/ ?
old hair tool (ver below 3.x ) - supported particle hair see - joseconseco.github.io/HairToolDocs_28/main_workflows/interactive_groom/. But new Hair Tool 3.x only supports new hair curves. Btw. to correctly convert curve hair to mesh haircards, please use joseconseco.github.io/HairTool_3_Documentation/convert_hair/#convert
Not sure what you mean. Hair Tool should automatically attach shell hair material, to shell mesh. If you switch to material view in blender, you should see the hair effect.
Shells - for that you will need this shader in UE - joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/#unreal-engine-shell-shader. For hair cards - they can be exported as any mesh, but its up to you sto setup the shader.
@@adrianveq I do not know much about unity unfortunately. Even the Unreal shader was made by one of users. Is someone makes it for unity, I will post it in docs.
Hair tool is a really awesome addon, did t know there was a new version. Also can you try making a tutorial for African hair, please African creators exist 😊
Do you have example of what kind of hair exactly do you want to make? I mean the Hair Tool has now 2 methods to make curly hair , if that is what you are asking for.
what a magnificient tutorial, thank you for mentioning all the mental steps to accomplish the task and go over the parameters in detail. This is an awesome update.
This add on is amazing. Glad I bought it! Thanks for this very useful update!
Wow!! super I'll test that!
Thanks to you, I am using your hair tool.
But I found shell hair getting weird when using Rigfy. How do I fix it?
oh I found myself Amature and shell hair in modifires were reversed. Sorry
Thank you very much for the reply. But I have a question, perhaps... very silly, in this video, why is vertex painting used? Thank you again
It is used for colorization of hair - at the very beginning Suzanne is orange and black - this comes from vertex paint. There is another layer vertex paint with black and white gradient - this is used (together with tiling voronoi cells texture) to get the hair effect. This gradient is visualized at joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/#shell-geometry-parameters
I bought this to use the feature, but instead of the hair cards sticking up, like I wanted, stay flat to the model, rather than pointing out. I tried your link to your discord on here, On the documentation, on the Gumroad, all invalid.....
did you try to sculpt/edit your guide object? Imagine hair tips are glued to guide object - so to move hair out - you have to push out the guide object, and then hair tips will follow.
Hair basically never shows up for me in blender. I have Uvs. Following other tutorials you have released is the same. Sometimes when i close and re open the project they show.
I didn;t understand how to bake the texture with UV after converting shell hair to mesh? I only get the general shellhair png, but how do i get the one with UVs? I wish you would include it in tutorial. I'm trying to use it in Unreal Engine, I set up the shader, but I guess I need a base texture with UV's, but I have no idea on how to get it, texture baking scene is taking me to another project with monkey head that has nothing to do with my model. So I'm really confused here, please help me out.
There is no need to bake texture, if default one is ok. This hair technique requires special shader for Unreal - on of users made this shader -joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/#unreal-engine-shell-shader . If your hair look ok in blender, that means your uvs and texture are ok, there is no need to change anything. Export shellhair.png and your shell mesh (converted to mesh) to Unreal and use above shader.
Thank you very much friend! I figured it out, I guess I just had to play with hair width option in Material instance in Ureal. @@bartoszstyperek6306 Your addon is genius
Hello, thanks for the explanation and I tell you that when I generate short hair, in blender 3.6 it looks the same as in this video, however in the one generated by shell; In Susan, it appears very small and translucent white, you can hardly see it. And in the one I make in another mesh, only the shells are generated even in the "material" view, even though the mesh already has the u.v. generated. and no hair appears. Could you guide me? Thank you so much.
When u generated shells, it should ask you about initial offset (it is kind of initial length parameter). If you skipped it, you could select guide mesh, and inflate it - to increase strands length this way. Its hard to tell what is going on without seeing the file . Have you seen docs: joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/ ?
awesome 😁
hei bartosz, is there a way to convert the texture or the particle fur for second life I tried it and I got only simple planes as shell
old hair tool (ver below 3.x ) - supported particle hair see - joseconseco.github.io/HairToolDocs_28/main_workflows/interactive_groom/. But new Hair Tool 3.x only supports new hair curves. Btw. to correctly convert curve hair to mesh haircards, please use joseconseco.github.io/HairTool_3_Documentation/convert_hair/#convert
I cannot get the shell to work porperly. It still shows me an ugly grid with the layers of the mesh around the hair
Its hard to tell what is going on without seeing any screenshoot, pls. join HTool discord - discord.gg/cxZDbqH , and post your issue there.
@@bartoszstyperek6306 Joined. Will relay my issue there :)
How to make the shell not visible after unwraping
Not sure what you mean. Hair Tool should automatically attach shell hair material, to shell mesh. If you switch to material view in blender, you should see the hair effect.
Hair Tool If I give 10 dollars, will they sell it?
Is it possible to export that shell as a cards for marmoset/unity?
Shells - for that you will need this shader in UE - joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/#unreal-engine-shell-shader. For hair cards - they can be exported as any mesh, but its up to you sto setup the shader.
@@bartoszstyperek6306 there are any plans for Unity shells shader?
@@adrianveq I do not know much about unity unfortunately. Even the Unreal shader was made by one of users. Is someone makes it for unity, I will post it in docs.
Has anyone tried using the Shell in the latest unreal 5 version?
I added shell shader for UE in video description
Hair tool is a really awesome addon, did t know there was a new version. Also can you try making a tutorial for African hair, please African creators exist 😊
Do you have example of what kind of hair exactly do you want to make? I mean the Hair Tool has now 2 methods to make curly hair , if that is what you are asking for.
@@bartoszstyperek6306 I mean like an “Afro fade haircut”
Is this a blender plugin?
Yes. You can try it here bartoszstyperek.gumroad.com/l/hairtool
Realy amazing, but Is it possible to use the result in game engines such us Unity or Unreal engine?
yes, I have Unreal materials that uses shell texture and geometry generated by Htool. I guess I will have to upload it on discord soon.
@@bartoszstyperek6306 Awesome. I Will appreciate
@@oleksandrkozachok1938 I added shell shader for UE in video description
I just updated the shader - should look more 3d. Link in video description
@@bartoszstyperek6306 I can't import .uasset into my project, it doesn't work. I think would be nice you to create and package a small demo project.