Guild Wars Additional Music
Вставка
- Опубліковано 10 лип 2024
- 01. Journey to Lion's Arch 00:00 - 03:10
02. Divinity Coast 3:10 - 6:25
03. Tears of the Fallen 6:25 - 10:01
04. The Great Raid 10:01 - 12:34
05. First Light 12:34 - 15:49
06. The Elementalist 15:49 - 18:34
07. A Warrior's Heart 18:34 - 21:44
08. Beyond the Ocean 21:44 - 24:55
09. Christmas 24:55 - 26:32
10. Sunqua Serenity 26:32 - 30:19
11. Emperor's Kisu Theme 30:19 - 34:25
12. A Land Divided 34:25 - 37:44
13. Weight of the World 37:44 - 40:53
14. Contemplating Mount Qinkai 40:53 - 43:59
15. Into the Thicket 43:59 - 47:09
16. The Undercity 47:09 - 51:29
17. Closer to the Stars 51:29 - 54:43
18. Plagued Land 54:43 - 56:55
19. March of the Margonites 56:55 - 58:14
20. Dining in the Great Hall 58:14 - 59:01
21. Elona's New Hope 59:01 - 59:52
22. Theme for Varesh 59:52 - 01:01:51
23. Alternate Theme 01:01:51 - 01:03:21
24. The Bone Palace 01:03:21 - 01:06:41
25. Champion's Dawn 01:06:41 - 01:09:49
26. Wilderness of Bahdza 01:09:49 - 01:12:57
27. Poganh Passage 01:12:57 - 01:16:07
28. Arkjok Wards 01:16:07 - 01:19:31
29. Reign of Anguish 01:19:31 - 01:23:37
30. Trailer - Cries of the Elona 01:23:37 - 01:25:55
31. Trailer - Suspears Attack 01:25:55 - 01:28:13
Guild Wars Additional Music. Music composed by Jeremy Soule.
All rights reserved for ArenaNet and NCsoft.
You can just tell its Jeremy Soule, the way his music is composed is so unique
miss you GW1, GW2 lost so many things of you
Aye, hopefully Ashes of Creation can recapture that feeling of adventure and player agency with builds.
Though, Jeremy Soule’s work helped so much to immortalize Guild Wars 1
First Light got me crying every time
Emperor's Kisu Theme FTW
I only recognise a few:
03:11 - 06:21 Divinity Coast
06:25 - 09:58 Tears of the Fallen
10:02 - 12:29 The Great Raid
12:33 - 15:43 First Light
15:49 - 18:28 The Elementalist
18:34 - 21:39 A Warrior's Heart
12:34 magical
long lost music.. time to return back
just love the music in guild wars and guild wars 2!!!!^^
How in the name of F*!# has someone disliked this XD The game may be mostly dead but the music sure isn't; something is wrong with that 1 person.
I'm still playing it from time to and am always surprised how many people are still online considering the age
Warrior's heart :)
Amazing :)
First Light
first track sounds like its from TES IV: Oblivion :)
Jeremy Soule is the composer for both Guild Wars and Elder Scrolls
Who else was not expecting what happened on the last song? XD
yea I know.
Although one of the GW tracks reminds me of Oblivion. ONly this one.
Specify lol
@Hirotoro4692
Hi, can you help me find a music track I am looking for. It sounds very much like "Droknar's Forge" and was played on the DirectSong homepage several years ago.
Thanks
So weird. Played this game for 10 years and don't recall most of this music.
Most of these tracks weren't in the game.
Where are they from?
I think the soundtrack, which could be purchased separately.
Sunqua Serenity is best :) Actually, no, they are all best
Its composed by the same guy.
The GW2 ost is piss poor compared to this. No wonder Jeremy Soule went on to do Everquest. Even he saw the game that he breathed life into slowly spiral into nothingness. A husk of GW1's glory days.
so this is what insanity looks like.
It's sad to hear how uninspired GW2's soundtrack is. It's really loud, yet flat, and it presents its entire deck of cards immediately--kinda symbolic of GW2 in general: It tries too hard to be epic, such that it comes out generic.
GW2 forces epic music, epic battles, epic vistas, and epic places on the player immediately without any buildup, and there's no change to the static world. It turns the dial up and leaves it at max--it's tiresome and unengaging.
GW1, you can tell, was far more meticulously crafted. The music of pre-searing was both classically inspired and beautiful, but also foreboding and foreshadowing. The searing was a major event that totally shook peoples' expectations after many hours coming to love pre-searing Ascalon.
Think about it--how many game straight up take a zone away from you permanently? How many games take the risk to literally destroy a game area and never let your character return? Modern games just want to give people access to everything all the time, with no risk of loss.
The soundtrack of GW1 also reflected that. The songs that played post-searing were nostalgic but gutted--exactly what players felt as they sifted through the rubble of their beautiful homeland (many of us spent over 20 hours in pre-searing before discovering what the searing was!). But as you left the scar and entered the Shiverpeaks the music changed--the tone was curious, almost in awe of the beauty beyond Ascalon's borders. Suddenly the world opened up again--and the music from Kryta and Lion's Arch was inspired once again. Not only did humanity have hope, but the player's quest did--and the music felt that way.
The soundtrack in GW2 is just track-after-track of heavy-strings epic music as players are ferried from one epic place to another. There's a sense of numbness. In GW1 you'd explore a zone to find awesome views of stuff. In GW2 they point you to "vistas" where you stand and get the same prefabricated, groomed viewpoints that all other visiting players get. The music is the same. GW1's music is curious. GW2's is loud and setpiece-y. "LOOK AT THIS! LISTEN TO THIS!"
I'm glad GW1 is still around. The day they take the servers down I'd love to see them create the means for people to play it via LAN or Gameranger/etc with friends. I'm sad GW1 development stopped. The unreleased expansion looked and sounded so cool. Instead we got a pseudo-anime RPG with little personality, no actual cutscenes, a really noisy/cluttered UI, and lots of WoW-style grinding. :( :(
The hilarious thing about this comment is that it's the same composer, and they use many of GW1's music tracks. I came into the series at GW2 though, I am biased.
@@WekBenHelix I totally agree... I really loved the variation the music in gw1, so I let it play as often as possible while playing. It's as you said,.. it's curious, exciting, developing, inspiring... The melodic elements always give it a certain feeling which is connected to the story...
When most of gw2 is just either epic and flat... Or just basic, forgettable ambient...
Isn't it similar to what happened to movie or even pop music? Instead of melodic storytelling they seem to rely more and more on strong repetetive hooks?
@@mayam.3240 Absolutely. Sad that there aren't frequent new releases like the old stuff, but glad that it's not going anywhere :)
School is only 43 minutes for you? lol
no one knows you, for sure :)