Lowko Reacts To STARCRAFT 2 ALPHA!
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- Опубліковано 17 вер 2020
- Turns out StarCraft 2 was a little bit different back in the day when Wings of Liberty was not even released yet.
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StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment.
#StarCraft2 #SC2 #RTS
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Actually these trailers came out in 2007 three years before Starcraft 2 release. About 70 percent of the stuff was changed.
You think lowko would know that XD
@@P3ndejosG4ng in the same sense that 1921 was "months" prior.
1200 months, to be exact
no this came out in 0 AD
Yeah I remember waiting aaaaages for the game to come out after this was released
ZeroInfinity is right, these are all first gen SC2 production circa 2007. On a side note, I do miss all the grass maps of WOL
Oh man....I remember seeing these race trailers and being soooo mindblown. Feels like a lifetime ago!
Well it was a small lifetime ago 😅
Yeah I lost my shit when I saw the Mothership. Remember watching those long battles at the end of the video multiple times. So sad I couldn't afford the Collectors Edition back then, its the only one I'm missing and now its absurdly priced haha.
For real man, i got so hyped.
Pretty much all blizzard trailers hold up to expectations of today let alone 2010 blew them out of the water
Flink yeah man, for real
Ok Lowko, that's clearly a cinematic formation warp-in, instead of the panic warp-in done by undisciplined grandmasters.
The warp in equivalent of RP walking in WoW.
I'm here just to see his face when he sees the Black Hole ability XD
Hehe, same but for plasma array
I haven't played in a while, but wasn't that in the WoL campaign?
@@kevinmuhlbach5247 but it did no damage and it was called vortex, this black hole is a little bit OP😅
jirumi yeah just a little bit.
I'm waiting for the "Planet Cracker" from the mothership. I remember seeing that promo video and just thinking "that's the last time I'll see that ability(it wont make it to production)"
The alpha Mothership would be hilarious in today’s meta. I can imagine TY or Maru getting all of their BCs wiped out for free and just instantly leaving the game lol
No one will play terran or zerg anymore everyone will rush mothership
That did actually happen-and caused lots of issues. Blackhole was one of the first abilities removed from the game. It was first nerfed and then removed outright if i recall the first two patches ever. Sorry, its been a while. This was a trip through Old memories.
BookWorm84 lol I’m not surprised. Having an an AOE ability that just deletes units forever would never be balanced. Must’ve been fun for the toss while it was in though haha
Honestly I'd love some OP ass abilities and units. Capital ships and giant units like Ultras feel fucking awful, they deserve some love.
ua-cam.com/video/qcmm4bZHNko/v-deo.html
That Thor did not lose any attacks at all when turning vs the diamondbacks lol.
I think OG Thors had a wide splash range on their standard attack, so kiting kept the damage to a single 'cobra' rather than multiple.
Cuz there wasnt korean controlling them
@@derrickmelton5844 Doesn't seem to have any splash in this video. My guess is that, initially the thor attack animation halted the turn animation, so it lagged behind. Then somewhere in the line they changed that and there was no significant micro left to do against the thor so they included it anyways.
Cobra
@Wren Alger That was for the demo though.... nobody would watch the demo if everything had normal build times.
When i think about it, protoss being reliant on splash damage makes sense: fewer individual units means they're always outnumbered
The cheese potential in some of these abilities is tantalizing
Infestors be like
In teams a great combo was vortex to set up nukes on the enemy army.
that proxy thor sniping down a command center/nexus/hatchery. and the ghost marine drop. so many possibilities
Imagine dropping a blackhole on a group of Overlords
The beauty of Brood war, was that every race was so unbalanced that it was actually balanced
More reasons to love Broodwar. also this is what SC mulitplayer is missing.
REJOICE! sc2 died for korea today. 1 step closer to BW domination!
I want the thor to be built outside factories again.
Fun fact: the old Thor model became the Odin heroic unit model.
11:13 "Is that colossus outrunning banelings?"
The absolute disappointment in Lowko's voice is palpable lol.
That mothership just Thanos snapped that Terran
How to use air units against 2007 protoss?
You don't
@@silverhand9965 how about LANDING Vikings😰
@@KatzenminzeWarVergeben That's it,ground vikings are the true air meta in 2007 SC2
@@silverhand9965 I am fairly sure you could just yamato the Mothership out of the sky. I mean a lot of things look OP until you read how much the unit costs or how long it takes to produce or how high up the tech tree it is. Let's be honest it's not any more OP than broodlords are vs ground.
I remember being a little kid watching all of these religiously. Thinking about how amazing Wings of Liberty looked. Everything was so exciting and mind blowing.
Brother got a cracked beta demo for me that was literally only 1 map and I spent days in it running through games zooming in looking at all the details and seeing how long I could defend against very hard bots.
20 years old now and it brings tears to my eyes thinking back.
Oh, the hype I had for these back then. Can't believe it's been over a decade. Takes me back.
Hell, it's been a long time.
Yeah I remember the rush of adrrnaline when I was starting it first time. The straight up whole night I spend playing it on first day :p ahhh good old times ;p
And they never released black hole beta animation and some beta scrapped stuff sadly, that made me hate blizz so much
@@elfpiesomeanotherword weird as fuck reasoning but aight
Would be very cool if we could switch the colossus shooting mode from two combined lasers full damage on a single unit to two single lasers splash damage. 👍
Just like thor's single target mode!
Or just switch it to Wrathwalker attack and let it hit air.
@@fulldisclosureiamamonster2786 Less damage is higher firerate is good
Some of those terran mech and air death animations looks better then the current ones.
@@voracioussergal9360 Can I have it back please?
@@voracioussergal9360 not for performance, but for clarity
If i am not mistaking, they outright remade the engine, delaying the game with a year or two. Perhaps scrapped some of the physics. Missles falling on the ground was fucking sick when i first saw it. No point having it now.
@@KosmataBradva Plus the performance aspect. Every computer would've shit itself having those physics on hundreds of objects at a time.
Quick correction before I let the nostalgia kick in: The first video (up to 26:00) is from 2007, not 2010. (proof: ua-cam.com/video/zE6KuPnVZlI/v-deo.html ) Not sure about the rest though. Never seen those before. But my guess is that they are from before 2010 too.
Man I still remember the first time I watched the Korean dubbed version of this demo. Being a typical Korean teenager crazy about Starcraft, I was hyped beyond belief. The aesthetics (which still looks good by today's standards imo), all those flashy abilities and everything were so overwhelming. I remember seeing that Mothership and thinking "all three abilities are straight up broken, it should cost 1000M/1000G/16supply or something." Especially the black hole... I simply could not wrap my head around how that would be balanced in an actual game.
Back then I could not wait to try it out myself, but I could just get my hands on the playable beta version right before the release, and it was a long and painful wait. Had a lot of fun just beating up the AI on that beta though. (1 supply Roaches were pretty OP)
Can't believe it's already been 13 years, and Starcraft 2 is a decade old. To think I started Starcraft when Brood War was less than 5 years old... damn.
ps. the first clip ends with zerglings morphing into banelings spelling out a green "GG." with cocoons. Instant goosebump moment.
damn, I was just 1 year old when Brood War was released...
Terran one is from 2008, iirc. Zerg from 2008 as well, hence the design being so completely different (they still hadn't nailed down what they wanted Zerg to look like)
The link ate the ')' symbol. If anyone has trouble visiting, delete the last symbol from url.
Edit: KJH fixed it in the original comment :)
No, that is correct. I remember watching this at a relative's house out of town when it first came out some years before 2010. I was like it's forever awaaay, let me play!
오 로코 보는 한국인이 있었네요 ㅎㅇ
These phoenixes: "in the hand of a skilled player" really meant more "when you have a critical mass of them that can oneshot everything in range"
Those look more like Odins than Thors
That is because they repurposed the old Thor model to make the Odin.
@@nodcommanderthe5823 and the ability is the same
@@InactiveChannel76 unit
Really wish they stuck with "every race has an apex unit" idea... It woulda been wild.
"Odins" where supposed to be made at the beginning as seen in the Battle Report #4 but they changed because, reasons.
I remember watching the demo of zergling movement and it blew it me away at how fluid the movement of the units were. Completely sold me on the game when I saw that amount of units moving so fluid and smoothly. Odd how little things like that stick in your mind..
Starcraft 1 zerglings moved so strangely
@@Frilleon All the units in SC1 moved strangely. Dragoons were a goddamn joke.
33:20
brenda is like "Storm Earth and Fire. Heed My Call!"
🤣🤣🤣
"The fact that they're still working on it 10 years down the line" ow :P
9:40 "They're using a pee ability! Look at this! They're pissing over all of those zerglings! They don't piss like that anymore, dude!"
Can't wait for the next time lowko has to cast a tournament game with colossi. The kind of image that never goes away...
_"They're using a pee ability! Look at this! They're pissing over all of those zerglings! They don't piss like that anymore, dude!"_
Picturing the Colossi in Carbot's animation making an "unzipping pants" sound fx and animation, and then talking a crimson red whiz all over Lings and other Zerg units :D
Those Colossi are probably German…
At 25:04 you can see a phoenix using his well known ground attack. Im still lolling and xding.
I remember playing SC2 a long time ago and trying to build a thor with an SCV like I saw in the trailer.
I was very disappointed
It seems like they took down the level of detail in the unit design and animation between the alpha and the first launch. They must have done it to make the game run faster
yeah, some of those attack effects look way cooler than what we have in the current game 10 years later
some combination of performance and gameplay readability for sure.
Skip to 5:25, pause, and see how long it takes to spot the warp prism (sorry, PHASE prism). Probably a second or two longer than it would have on retail, which is something they surely considered (they did redesign, after all!)
This happens in every game....lol dont be surprised if cyberpunk doesnt look as good either!
Here's the thing - 10 year passed and we never got any of that detail back even though the we could easily run it now.
This game can run on a potato on the lowest setting which is somewhat commendable, though the optimization does suck in places. I can't imagine what SC would look like if it was modernized a bit on the technical side.
Reaper is counter to immortal
I almost shit myself of laughing 😁
Wasn't reapers an actual counter to inmortals in wings of Liberty?
@@sebaaullador1292 They were considered a counter in the counter list because they have light armor and have a weak, fast attack that bypassed the hardened shield, but they didn't counter Immortals any better than Marines which don't cost any gas.
Back then immortals had hardened shield that triggers when receiving damage more than 10 thats why reapers counter em sorta
@@_H_aruu96 yeah,they countered the hardened shield,but didn't counter immortals 😏
@@silverhand9965 Hahaha hey now, if immortals couldn't shoot and were just walking supply depots with hardened shields, Reapers would have soooooo countered them
Dude look at that segmented damage icons on units, love that.
26:59
Lowko didn't notice that the nydus worm was instant cast
31:33 Also the buildings can fight back
Imagine fighting this type of zerg, instant movement for the army with the attacking buildings for defence.
The queen cast a spell on them. It's like photon overcharge
This demo was from 2007 when they revealed the game in Korea. The reaction of the crowd when they first saw the game was awesome.
So fun fact about the Ghost drop pods, iirc shortly after they showed them they explained that you actually had to load your marines into the ghost academy, so it wasn't as cheesy as getting free units.
Have someone noticed that the Creep Tumors had eyes? It makes a lot of sense since they provide vision. Sad that they remove them.
Science can explain a black hole disappearing actually, it is called Hawking Radiation.
Doesn't that take billions or trillions of years to happen even for small black holes?
@@lycanthoss no, most small ones actually radiate out in a few seconds, if not shorter, if there isn't enough mass for it to be stable.
@@taylordana3740 But doing that they literally convert mass to energy by E=MC^2. So even with one unit in a black hole, it would explode like a nuke.
@@bradbobov4815 more like a super nova tho
@@taylordana3740 that small blachole woulnt have had that huge pull effect, in fact it would have basicaly no pull effect at all.
From what I recall the Queens actually evolved with the hatchery, unlocking new abilities to the main building they were tied to, growing bigger and stronger
In case you're wondering, the Mothership unit was obviously originally meant to be a mobile superweapon like in Command and Conquer 3: Kane's Wrath.
And yes, it could be balanced through its cost and similar superunits.
I still like the old immortal way better. Had a much more creative ability
Grishy the zealot death animation tho
WTF when did they change immortals? They had hardened shields for a long time. I guess it was a LotV thing.
@@MsHojat yeah it was. now they just get temporary shields
You should know that old immortals were kind of actually immortal. Play the WoL campaign and see the immortal damage output against amored, its insane.
The old hardened shield look so much better than the one we have now, like its such a downgrade visually lmao
"I like how many of the 2010 units make more sense than the current version of the game." HAHA right?! I was waiting for someone to say this.
well i liked the zerg abilities
Someone should create a "Alpha 2010" mod that brings all these alpha abilities back.
Zerg player: "There's too much splash damage on this game"...I wonder why would he say that X)
I love how, for the epic fight at the end, they just play one part of “The Deal” on repeat. That was the entirety of epic Starcraft 2 music at the time.
The OG StarCraft 2 tune.
Anyone else notice at 5:44 there's a 'dark shrine' in full on Aiur protoss colors? Never thought I'd see that in the bright gold of the Khalai! Complete with faces!
There's even another at the top left, just in case that one gets destroyed, I guess.
The Phoenix ability was from the 80’s film “The last Starfighter”.
Death blossom!
Ick. Getting motion sickness just thinking about that...
Lowko, I can't believe you didn't watch the first video to the end! You missed the baneling "GG."
i was going to say that too omg i'm cringing so hard here!
fun fact: immortals used to attack air and ground while stalkers used to attack only ground during early developments
In case you were wondering, Reapers were super OP when they were first released. I used to proxy barracks and just rush reapers to win games. They also did insane dmg to buildings.
I remember seeing this demo in a store in 2010, when I was eleven. Imagine how I felt, having played A LOT of SC Brood war, having no idea that a sequel would come out.
The graphics blew my mind.
I wish the diamondback was still a unit for the terran I would really like to see that unit again....
They are really good and fun in co-op commanders. In multiplayer, however they would just be worse cyclones.
@@Anomen77 Well, people complain that it's just Stukov's Infested Diamondbacks. I don't care. They're so fun to use, even if they have to use their Ensnare ability to bring down air units to hit as ground ones.
I can't get over how waaaay better everything looks, I love the similarities to SC1. They should release an Alpha skin pack... The sharper, non-bubbly models should've been the way to go, I remember all the criticism they received for this back at launch.
Yeah, i never liked how they went for the cartoony world of warcraft style with sc2.
@@Akrilloth Definitely should've stayed with metallics, sharp edges and screaming overlords. At least give us the option to play that way now a decade later
Man this takes me back. I remember getting so hyped from watching these trailers. Feels like a lifetime ago.
oh wow Dustin Browder is now at Dreamhaven, maybe they'll poach all the good blizzard devs and we'll get a new classic Blizz.
soo that was i undestood
protoss:thiccness
zerg:free units based race
terran:AOE units and defence
maybe yes or maybe no.
This was back in they day when blizzad wasnt dead, they made good games back then.
there is a thing in this alpha that is greater than the current sc2 but I can't accurately put my finger on it. The physics, lighting and animations (mothership attacks for example, Zerglings movements, corruptors) were really ahead of their time. I know this is not healthy for a competitive game, but in a way this is a sacrifice : It looked FUN, less competitive but FUN. And it was really faithful to the SC1 spirit in a way.
At least it is cool we can see the development. Blizzard quality.
I remember watching these on the official SC2 website, 4 seconds at a time and allowing 3 minutes of buffering in between. I watched them over and over and over as a kid and I couldn't imagine anything cooler. So many of these old concepts that seem ridiculous now were mindblowing at the time. But then, isn't that what always happens when we look into the past?
I remember going crazy about the reapers back then. I immediately told my friends that there were flying marines in SC2! Lmao
There was another video where they went through all the AI changes and specifically the siege tank. How they communicate between eachother to not all fire on the same target but pick their targets individually as not to oversaturate the damage to 1 location.
Is it just me or the alpha's shading looks closer to SC1 and feels easier to see?
So awesome to look back at how everything began
Man, these were nostalgic. I was so hyped back then. SCII was one of the few games I built a brand new rig for. Currently replaying compaign
*Some things worth mentioning from the Terran video:*
1. Medics had an upgrade called Flare, which revealed cloaked units in an area-a cheaper alternative to scans.
2. It’s implied that missile turrets couldn’t detect units anymore.
3. The Viking’s voicelines were more like a flying SC1 vulture than our current Viking.
4. Thors probably were changed to be built in the factory due to the fact that Terrans could make tons of them at once without needing production buildings since you’d usually have over 20 SCVs at a fully saturated base. Thematically such a gameplay mechanic fit Zerg much more than Terran.
5. Before the ghosts were shown off, 3 notifications on the left stated that the silos were armed with drop pods. So you had to construct them manually first.
6. You could salvage almost any building. Add-ons, Sensor Towers, Missile Turrets, etc.
Also, in the Zerg video, when the queen was defending, it used an ability on the Spire and Extractor that caused them to attack the Terrans with what appear to be green glowing defensive Locusts.
Man i remember seeing that collosus attack animation for the first time. I wish this was their attack right now :D
Lowko, I would die of happiness if you did this beautiful "classic 20 gateway opener" double prism warp in, we see at ~ 8:20
iirc, each gateway had multiple charges of warp in. so the protoss would have had 5 gateways.
@@FractalPrism. yea, that part I just quoted for fun, the main part is this graceful warpin in two lines with two prisms just hanging there asserting dominance, so dramatic. Still fun to know
There were also some other videos (that are very very hard to find now) of more protoss units, the first tempest which was a carrier with a hardened shield for ground attacks ONLY and melee interceptors called Shurikens, phase cannons which were photon cannons that could turn back into warp mode and move through power fields, and special archons called Twilight archons for HT/DT.
links if anyone has them please
I remember the first official website and there were several cool and old sci-fi style pages and unit information. When archon was still "Twilight Archon" back then...
the top comment "it looks fun when does this come out?" *9 months ago*
Probably sarcastic because SC doesn't look like this whatsoever.
I remember watching these as a teen and getting so excited about the game I couldn't sleep
i love the "epic fight" in which half of the zealots bounce off the other units because the toss units made a wall
The drop pods should have honestly be reconsidered as a late game alternative for how difficult it is for Terran to reinforce or rebuild after a major battle. It could simply act as a deterrent or distraction for the opponent to have to react and buy time, or it could be used to get a few more units out.
This demo was not “a couple months” before sc2 was released. I remember seeing that demo in college, and then about 2 years after i graduated, i got the leaked beta version. I would say this demo came out 4 years before the game was finally released at least.
Yeah, I thought so aswell. I remember watching those videos and the battle reports several times years before the beta even started. Or at least that's what it felt like waiting for the game back then.
ooh the leaked beta version?
"It's also funny they did all of these demos on the normal speed." ...I think presenting ultra fast multiplayer would put a LOT of people off bro hahahah...some just enjoy slow single player. Other stuff too...the warp in so you can clearly see each unit, for instance. You're amused by good advertising tactics and that amuses me. ;)
Yup personally i like the slower one
The Protoss reveal was from 2007, the other two were from 2008. I remember being so hyped for this game, I followed it from announcement to release.
There were also videos that showed the protoss unit "purifier"/"Soul Hunter" and "tempest" (which is not like modern tempests, but like a Dark Carrier), and maybe "nullifier"s as well (previously called stasis orbs, previously called star relics). There's also a video that shows photon cannons moving and redeploying like spine crawlers can. I thought that was in the original video but I guess it was something else shortly after.
Greetings Lowko, and watchers!
I remember watching these with a large amount of hype back in the day. In fact, I still have a gaming magazine in paper form that analysed the Terran reveal video. The Protoss reveal came before the Terran video, as hinted at when the Reaper unit is used by the commentator on the Terran video; and I know for a fact that these are much older than 2010. I would guess that the Protoss video is dating to somewhere late 2006 to early 2008 sometime. Anyone able to confirm or deny? The original date is definitely older than 2010 however. You can tell by the fact that they still used the older, more "gritty" design language that was -not- present in the StarCraft II multiplayer beta that was around for some time before WoL dropped.
Secondarily, I actually went back and watched these videos myself just some two weeks ago out of curiosity and nostalgia. And while they might seem very odd to a StarCraft II online player; I see something very different, and to me, obvious: StarCraft II's early design stages for it's gameplay seem to be inspired by the original Supreme Commander and it's expansion pack, Forged Alliance. Slower gameplay, "big armies fighting one another" as commented on, not to mention super units like the then-Mothership and Thor being built on the field by a worker - exactly the same concept that Supreme Commander uses for it's Experimental class units. The way the game was built and balanced would be, of course, very broken to be brought into the gameplay of post-launch StarCraft II, but it is my belief that they were aiming for a very different kind of gameplay originally. Less APM focused, in favour of macro and strategy with, again, big armies fighting one another.
Personally, I would have preferred the original vision. I bought and played all the StarCraft II parts, but only ever for their campaigns. I played a little bit of WoL in the first year after release, but the kind of gameplay that it focused on never interested me personally. Nowadays I am a large fan of Supreme Commander, but we all have our preferences, no? :)
Take care you all out there!
Aeon, Cybran, Seraphim or UEF?
Pretty sure protoss was shown 2007. I remember getting ready to buy the local videogame magazine at the newspaper booth. I saw the cover featuring the marine with a tagline "Starcraft" and i wondered "ey cool, they are having an article about SC, nice". Then the old guy at the booth removed a paper covering the magazine which hid the "2" on the cover and i went "WAITSTARCRAFTTWOWHATTHEFUCKHOLYSHITARETHEYACTUALLYFDSAGRAGHRTSGVGFDGRES". Demo disc on it had the full protoss reveal. I watched it so many times i memorized Browder's presentation.
edint: I still keep the SC2 poster from that magazine on my wall.
@@KosmataBradva As a matter of fact, I think I have a disc with the Terran reveal laying around somewhere too. :D
@@f1r3-y_l1on2 Me? Cybran main, UEF second.
@@nodcommanderthe5823 Called NodCommander and you play Cybran. You've certainly got a type lol
Same as me actually.
*DOWN WITH GDI! AND THE UEF OPPRESSORS!*
Some of these units look awesome, better than the default skins lol. Also the physics and some effects look like actually better than they are now. I kinda wish we got some of that back now that the current tech can handle it easily.
The dancing night elf on "Supernova Men's Club" LOL'd hard
Duuuude, I love the idea of high tier units that you can upgrade individually! Battle Cruiser + Thor, Carrier + Colossus and Broodlord + Ultralisk!
i remember the mothership being op as hell when the game first came out, currently like you said its not worth it at all
(edit) can't believe its been 10 years already
I cant believe lowko doesnt remember these abilities! That's how it was when we first played the game =)
Terran engineer: now look at this craft, we made a crazy complex system so it can land and walk, fighting like a ground unit
Zerg larva: why don't they just didn't aim down it's weapons?
The alpha battlecruiser with a single shot more akin to BW instead of the fast multi attack.. man , love to see these changes .. I’d love one comparing OG alpha War3 vs the current meta
47:40 - I mean, you'd ALSO have ghosts tho, like, OP things are only OP if one player has access to it but the other doesn't. If everything is OP, nothing is.
It also seems like the drop pod ability would require a bit of setup, such as maybe loading infantry into Ghost Academies to make them sort of like Nydus Worms, but more mobile in exchange for not providing a permanent position advancement.
"Doubled it by two" ... Lowko-ism of the day
I've noticed that this video still has the 'mining sound' when drones harvest minerals and gas, ahh...the nostalgia...
My favorite thing about the alpha was the queen evolving with your hatchery... Many things changed
"The pacing is completely off in all of this" Yeah, it went from something the average gamer could actually enjoy to something only Koreans who trained their entire lives could enjoy. Yeah, totally better.
yeah...I play at slower speeds sometimes to practice
I thought foreigners were matching up pretty well against Koreans these days.
I prefer so much the older skins, respecting the lore and the older games. Also, the located injuries were more immersive too as the Zerg morphing animation (into eggs).
Also the older Immortals, Pheonixes and Colossi abilities were much better to my taste, a little bit more realistic according to what the unit strength was supposed to be.
I find a lot of those old versions way more immersive.
Note: In the Zerg Trailer the units already look a lot more like we are used to. The Siege Tanks in the first clip for example!
Your face at 32:00 is the best. Also noticed Marines in the first part rifles have bayonetts but still don't use them when attacked by melee. Also some of those death animations are way cool
How could you skip the epic zergling GG at the end of the first one?!?!?
And to believe I was 8 when I watched this...
These clips are from 2007 Lowko I used to watch them over and over
I bought WoL on physical disk when it came out and cracked it to play the 1.0 campaign offline (without any updates) since I didn't have internet at home. The gameplay was much closer to the game we see today than it was in this video.
Oh, you mean those very very very very early dev videos from like 2008? I 'member those. Hahahaha, the black hole on mothership deleting your army...
Sure, the video may have been posted on YT in 2010, but I'm good 90% sure it came out in some 2008 (if not 2007). I must've gotten those from like Game Trailers. So that's how "so much changed in such short time".
God I miss the awesomeness that was the original Mothership. Why oh why did they nerf it???
cause it'd end the game once it is built, duh, then the game would turn to *he who rush mothership faster wins*
Then no one would play terran and zerg
I remember being 11 and watching this when it came out, the hype was REAL. Was the most exciting thing aside from Spore at that age. And when it finally came out, it lived up to the hype. Amazing game.
I swear these videos were way older. I remember watching the Protoss preview on a DVD bundled with a PC magazine back in 2006-2007. I'm pretty sure there is a video out there where the devs show the game's development and the exact date of these videos is shown. It's years before the release of WoL.
Whaa happen with the first video, you privated it in like 1 minute.
Wait... Reupload? What happened?
We want answers! :D
I think it did not render properly xD
Awesome video! Thanks Lowko
the thing is that most of these animations look better than what we have in SC2 right now, like that colossi animation
some of the old assets are now use in coop, the han and horner supply depots look like the ones shown here, or the zerg infestor is the blight bringer model in miner evacuation