Looks sporty and a lot of fun, unfortunately i already spent my very limited 'gaming piggy-bank money' on the Grumman Goose, (though i don't regret it, it's a beautiful plane too as long as you love boats :D ). That's the problem i find with MFS, it's so good i wish i could own all the planes. Great video as usual :)
I just picked this up along with the Beech18 (both on sale for US$10) and the Reno package (40 variants of L-39, T6, P-51, and Pitts with different avionics per variant for US$20--such a deal). Agreed the visual model (inside and out) is stunning (but then, so are a lot of the default MS aircraft) and the panel is typical of a real-world V35B (although I'd expect more wear & tear). Despite its reputation (as the "fork-railed doctor killer), the V-tail Bonanza actually has a good safety record, but as is the case with any aircraft (even "spin-proof" ones), you can get in trouble if you push it too far (one reviewer somehow managed to get it into a "vertical flat spin") and there also seems to be a "cowboy" mentality among some of those who fly higher-performance (but NOT aerobatic) machines like this IRL that often doesn't end well. It's better to fly everything like an airliner or bizjet and keep things like bank angles to around 25° (30° max) when possible to avoid upsetting passengers and getting into unusual attitudes (unless training or competing). That said, as is the case with many MS aircraft, this one's almost too stable and easy to fly. Maybe it's the sim, as the same types "feel" a bit more realistic in X-Plane. Regarding nits: It would be nice if the panel lights dimmer worked, as it's a bit bright at night. Some have complained that the sounds are "dumbed down" but IRL you'd be be wise to wear noise-cancelling headphones anyway, so unless your thing is to virtually stand (or fly like Superman) outside the plane you're supposedly flying, what's your problem?
Yes, great value. The last two planes have been great. This one and the Beechcraft 18. I wish there was an option for the GTN750 in the panel but I'm asking too much for the price. I can use the pulldown menu for the 750 instead. Also, I like where the outside thermometer is located. In many planes its in such hard to view places. Another reviewer showed that if you leave the window open on the pilot's side, it will close automatically while in flight.
oh alright not study level but it does look like alot of fun and I do have someone renting my parking spot so I do a have few quid burning a hole in my pocket soooooo think I will have a go at this then. Stamp Duty Tax will be coverd by some quid I have stashed away for a rainy day as it were.
The real start procedure is TPM full forward. Fuel pump on until the flow reads and stabilizes around 14 GPH then fuel pump off. Throttle idle then 1.5 turn of rotation (vernier) and crank the engine. Obviously what ever you do in MSFS starts the engine. That sucks...they should really bring real start procedure, possibility of flooding the engine, fooling of the spark plugs...etc
@@jonbeckett in real life, the priming as I ve described abive is valid for all continental engine equipped Bonanza and whether it is a V35, F33 or A36, makes no difference. That s really cool actually!
interestingly that Aux fuel pump for me works. When on the fuel flow increased to 15.3 on the analog dial, and fuel flow gauge shows the same increase. Normally in the real airplane it take a few seconds for it to get there, but alas
@@jonbeckett I get it too on my Series X on my 86" 4K UHD 200hz TV. My "graphics" card only cost me $50.00 instead of $1,000 for a PC equivalent. Have to love SOC with 15 billion transistors and not a stick of DDR4 RAM in sight. LOL
I trust someday Asobo will incorporate into aircraft handling in MSFS some level of wind resistance in the flight characteristics, some sense of flying through convincing air, some buffeting and "feelable" ether instead of this nothingness around the aircraft. I've flown in aircraft of this size and it wasn't like zipping through empty sky. You also didn't feel as though if you let go of the controls the aircraft would flop/drop out of the sky. There was something about how the aircraft sailed through the skies that I believe can be captured in a simulator. The visual sensation while traversing through air pockets is also lacking. That judder and feel of suspension needs to be worked on. Not even FSRealistic is able to capture these satisfactorily in my opinion. Dare I add the aspect of taxiing while on the ground. It tends to feel skippy instead of controlled and deliberate. I suspect if the engine sound is calibrated such that it syncs with the aircraft speed when taxiing, this drawback can be fixed. I'm not a computer guru or game developer but I'm sure these are things they can ponder over and someday get to implement.
The Carenado aircraft are famously simplified in terms of flight model and systems - if you want something more accurate, you might look at the Wilga :)
Looks sporty and a lot of fun, unfortunately i already spent my very limited 'gaming piggy-bank money' on the Grumman Goose, (though i don't regret it, it's a beautiful plane too as long as you love boats :D ). That's the problem i find with MFS, it's so good i wish i could own all the planes. Great video as usual :)
I just picked this up along with the Beech18 (both on sale for US$10) and the Reno package (40 variants of L-39, T6, P-51, and Pitts with different avionics per variant for US$20--such a deal). Agreed the visual model (inside and out) is stunning (but then, so are a lot of the default MS aircraft) and the panel is typical of a real-world V35B (although I'd expect more wear & tear). Despite its reputation (as the "fork-railed doctor killer), the V-tail Bonanza actually has a good safety record, but as is the case with any aircraft (even "spin-proof" ones), you can get in trouble if you push it too far (one reviewer somehow managed to get it into a "vertical flat spin") and there also seems to be a "cowboy" mentality among some of those who fly higher-performance (but NOT aerobatic) machines like this IRL that often doesn't end well. It's better to fly everything like an airliner or bizjet and keep things like bank angles to around 25° (30° max) when possible to avoid upsetting passengers and getting into unusual attitudes (unless training or competing). That said, as is the case with many MS aircraft, this one's almost too stable and easy to fly. Maybe it's the sim, as the same types "feel" a bit more realistic in X-Plane.
Regarding nits: It would be nice if the panel lights dimmer worked, as it's a bit bright at night. Some have complained that the sounds are "dumbed down" but IRL you'd be be wise to wear noise-cancelling headphones anyway, so unless your thing is to virtually stand (or fly like Superman) outside the plane you're supposedly flying, what's your problem?
Yes, great value. The last two planes have been great. This one and the Beechcraft 18. I wish there was an option for the GTN750 in the panel but I'm asking too much for the price. I can use the pulldown menu for the 750 instead. Also, I like where the outside thermometer is located. In many planes its in such hard to view places. Another reviewer showed that if you leave the window open on the pilot's side, it will close automatically while in flight.
Thx Jon ! Awesome :)
My pleasure!
oh alright not study level but it does look like alot of fun and I do have someone renting my parking spot so I do a have few quid burning a hole in my pocket soooooo think I will have a go at this then. Stamp Duty Tax will be coverd by some quid I have stashed away for a rainy day as it were.
The real start procedure is TPM full forward. Fuel pump on until the flow reads and stabilizes around 14 GPH then fuel pump off. Throttle idle then 1.5 turn of rotation (vernier) and crank the engine. Obviously what ever you do in MSFS starts the engine. That sucks...they should really bring real start procedure, possibility of flooding the engine, fooling of the spark plugs...etc
I thought that too. I now have the instructions of another version of the V35 - I'll have a read, and compare against the simulator.
@@jonbeckett in real life, the priming as I ve described abive is valid for all continental engine equipped Bonanza and whether it is a V35, F33 or A36, makes no difference. That s really cool actually!
interestingly that Aux fuel pump for me works. When on the fuel flow increased to 15.3 on the analog dial, and fuel flow gauge shows the same increase. Normally in the real airplane it take a few seconds for it to get there, but alas
I'll give it another go soon.
@@jonbeckett Subscribed from Australia. Yes. This particular Carenado effort was really very very nice. Great videos. Look forward to more from you.
The reflections of the dials on the left side of the windshield as you landed shows the length they have gone to for realism.
That's a property of the shaders in the 3D model, and the graphics card horsepower :)
@@jonbeckett I get it too on my Series X on my 86" 4K UHD 200hz TV. My "graphics" card only cost me $50.00 instead of $1,000 for a PC equivalent. Have to love SOC with 15 billion transistors and not a stick of DDR4 RAM in sight. LOL
@@jonbeckett Which card?
I trust someday Asobo will incorporate into aircraft handling in MSFS some level of wind resistance in the flight characteristics, some sense of flying through convincing air, some buffeting and "feelable" ether instead of this nothingness around the aircraft. I've flown in aircraft of this size and it wasn't like zipping through empty sky. You also didn't feel as though if you let go of the controls the aircraft would flop/drop out of the sky. There was something about how the aircraft sailed through the skies that I believe can be captured in a simulator. The visual sensation while traversing through air pockets is also lacking. That judder and feel of suspension needs to be worked on. Not even FSRealistic is able to capture these satisfactorily in my opinion.
Dare I add the aspect of taxiing while on the ground. It tends to feel skippy instead of controlled and deliberate. I suspect if the engine sound is calibrated such that it syncs with the aircraft speed when taxiing, this drawback can be fixed. I'm not a computer guru or game developer but I'm sure these are things they can ponder over and someday get to implement.
The Carenado aircraft are famously simplified in terms of flight model and systems - if you want something more accurate, you might look at the Wilga :)