Sniper trails are is the first change I hard disagree with. Snipers were already made more visible when they gave medium scopes on bolt actions glint. This change completely kills sniping on smaller maps. On smaller maps you're forced to shoot at distances where the enemy can shoot back, which is a battle the sniper always loses if there's more than one enemy. Stealth was the only trick snipers had at those ranges. Combined with the rework of Basra, this makes Valley and Wakistan the only viable sniper maps. This change honestly feels like a sniper shadowban more than a sniper nerf
actually they don't take reddit's opinion at all, all the updates are based on a small feedback group that no one knows who they are, or how to be a part of. (not the discrod server, a different smaller group that get to give feedback directly to Oki) Same feedback group that had a group of heli players giving false feedback to keep the littlebird OP, until they got caught and kicked out. But Oki still think that group is the best way to. And don't make me start about the fact the when everyone agreed that medic was OP, the medic SMG main dev stated ''I will not nerf the medic, I'll bring other classes to that level''. Yet for recon, he introduced TWO HUGE NERFS, without hesitation, and without that many people complaingin about the recon class, and even less people playing it.
I don't particularly agree with the sniper trails, makes it easy to spot snipers/avoid their angles but I definitely love the aggressive whizzing sound effect. Gives snipers some intimidation factor. I honestly think a sniper stat rebalancing should've taken place before these new mechanics.
would have much prefered a rebalance instead of just ruining all close range and stealth sniping and leaving the long range snipers alone, because how are you gonna hide now everyone can hear you, see your bullet trails and see glints of medium range scopes you may as well use a fucking scar and just aim for the head.
The sniper changes feel like a misstep, I understand people didn’t enjoy fighting them but these nerfs really don’t feel good, outside of extreme range sniping (800m+) snipers just don’t feel fun. I’ve switched to using the M110 on smaller maps and had far greater success Edit: also I’ve noticed the vast majority of players who get their head torn off by a sniper round to their face will actively make the same mistakes over and over, they will be in an area where they are exposed or lack cover, lack utility to break up LOS and will stand still long enough for a sniper to easily dome them, hell I counter snipe other snipers because of these mistakes.
I have enjoyed BattleBit and due to the volume of players I don’t feel pressured to play in a certain way, and this is great because I don’t usually play more than once a week. When I do play, I have really enjoyed sniping and being creative in my positioning. The bullet trails really punish those creative solutions. I played a game last night and was really disappointed with the updates. It further punishes the aggressive recon, others have said the same: it gives away your position when you are in close say in an urban environment. Not a fan.
I just unninstaled the game. I loved the core gameplay at the beggining, but the awfull map design, game modes, and class balance made me tired of the game quite fast, I just don't enjoy running around capturing empty flags and having no sense of rearguard or frontline and the healer class being the strongest and fastest one. Untill I started sniping, then I started having fun again, it felt so good, I have to find a nice spot, close enought to get many kills but hidden enough to not get killed. Carefully choosing my target so they don't spot me (specially with the old system where dead's players cam will auto aim at me). I did disagreed with MOST of the updates; not nerfing the medic, not buffing other classes, not fixing maps to avoid base sniping, not fixing the game modes to make defensive playstyle viable (AKA all the support's role), not giving assault a reason to be played, etc. But I kept playing, because even tho I wasn't getting to play the best, more overpowered class, I was still having fun trying to help my team as a sniper, I loved playing right behind my team, shooting from a bush, using dark camo in a dark spot to be able to be in unusual places, etc. This changes made my playstyle imposible, if I want to snipe again I would have to do it from my base, shooting at still players only and not helping my team. So there is no point in playing the game anymore for me. What I hate the most, is that EVERYONE and their mother agreed at some point that medics where OP, and the single dev (who main medic SMG btw) was so adamant of not nerfing that class, and saying that he will ''bring other classes to that level''. And he kept he's word about not nerfing the medic to this day (the only ''nerf'' for medic was giving everyone else some of the medic's capabilities), yet with recons he inmediately introduced huge nerfs without even much people complaining about the recon class, and even less people playing it. Talk about a biased developer, there is no point in playing the game anymore, because the dev have no idea what he is doing, and no amount of patience or ''they are just 3 guys'' comments will save this game from he's awfull decision, based on he's own preferences as a medic SMG main and the preferences of a small feedback group in discord that no one know how to get to be a part of. Same feedback group that had a group of heli players giving false feedback to keep the littlebird OP for months, yet Oki still thing that small feedback group is a good idea.
The sniper changes are, I think , pretty neat. While those are indeed nerfs, they do "force" Snipers back into the flow of the game if that makes any sense. From the few games I played, death by sniper felt less like a occurrence I had to accept and more like I was indeed shot by someone, and consequently it's a thing I can do something about. And when sniping a bit myself, it traded the "camping nap" play style fore something a bit more involved, more interesting. The only thing that I don't agree with is seeing your own trail, it occult your own bullet drop somewhat and makes it awkward to judge distances.
the fuck?? this update forces snipers to play farther away, ideally from spawn. All the main recons that used to play closer the to fight got their playstyle became imposible.
@@Atomo24 I don't think it forces them to play farther away. If they do so, it's because they don't want to change the heavy camping style they used. And I would argue that is a good thing (and it's ok if you disagree). Now if you play closer to the front, you have to be more mobile or more weary of incoming fire, and I think it's a more interesting way of playing and more healthy for the game in general.
Hey Mr Wong, just a little suggestion. I come to your videos because you usually include your opinions and tests you've done and provide more info. I can read the patch notes myself, I'd like if there was more extra info and footage. You even forgot footage for the sniper sounds, scope changes and bullet trails
I had the footage of the trails around 1:01, and I fly away and look back at the glint, next time I will zoom it in a bit more just because it wasn't clear enough, I didn't add the audio just because the break in the talking wasn't very good, so I decided to scrap the audio
In the next one I will get some more footage though, but I reckon I will chuck all the spare footage at the end of the video, in a big chunk just to try and keep the flow of the regular video, good shout and cheers for looking out though :) good constructive criticism is always welcome :)
It's made sniping battles really weird, like a war of attrition. Your team notices more sniping, so they go snipe to counter, and the enemy team does the same in turn. I've seen up to 50% of our team sniping in games since the update. Also with the increase of invasion game modes, and the ease of which some caps can be entierly closed with snipers, made the game a bit stale in places.
As a sniper I find there are plenty of snipers that camp their base and even if you get close to them there are immediately 5 snipers looking my direction. Personally it's kinda unplayable now which is a shame
The bullet trails definitely encourage less aggressive sniper play, which I think is the opposite effect of what they intended. I quite like the medium scope glint thing, a lot of people would counter snipe with medium scopes which gave them a massive advantage against other snipers - I think there should be a mild scope glint on DMR's though. As for how to improve the recon class' usefulness for actually playing the objective, I think making them better than the other classes at spotting and pinging enemies somehow would go a long way, as well as having more objectives have sightlines you can snipe (as it is, they mostly don't and some maps have so much fog that snipers basically can't play the objective at all)
Im not sure i will be playing much anymore. I enjoyed the sniper mechanics and the skill involved in positioning and covering my team. The last two nerfs have basically made it impossible to play how i want to. With the direction the game is going i will not be recommending it to anyone anymore. Run and gun is now the only play style. That requires too much intense focus to be a way to decompress.
They are going to be slowing the game down soon apparently, on the test server they have trialed a new movement system and damage system so at least that is in the works
@@ghostshade nah I mean they are nerfing the inertia on a player apparently, so now switching directions will be worse. I am going to play on the test server and give it a go to see how it is though, you may be right and it doesn't have much effect
@@tonomrwong keep day dreaming, we are talking about a single dev in charge of balance, who refuses to hire anyone else despite the economic succes of the game, and refuse to nerf he's main class and playstlye despite everyone agreeing it was OP. I don't see too much future for this game.
Not a big fan of the sniper bullet trails so far. I liked playing a more aggressive recon play style that plays a bit closer to my team, but now I can’t do that without giving away my and potentially my team’s position. I could be wrong as it hasn’t been out for long, but I feel like the bullet trail change incentivizes snipers to camp as far back as possible. Imo it will feel way worse to play with and against snipers on some maps, and make them even more useless to use on others. Again, just my opinion on the little I’ve played of the update so far. The other changes seem fine and I’m glad the devs are trying new things.
I don't have enough experience with the sniper trail to make a judgment - servers kept crapping out on me yesterday that I threw the towel and (politely) emailed OkiDoki. Till they fix that and make the experience as buttery-smooth as it was earlier this year, I think I can wait.
Barely ever sniped on this game personally, but never had a beef with how it was before. I think this was a slight step in the wrong direction for snipers, yes I've been picked off in some tilting situations but it's part of playing a combat game. I thought scope glint was an adequate enough warning of snipers present, you gotta play to the conditions to the battlefield, I always try to ensure my opposite sides are covered as often as physically possible, crouching & proning too, maybe you can't just run around jumpin up & down at people? There's also smoke grenades available for traversing large, open areas that may come under sniper fire? Also if you play support, put down some fuckin cover for the boys, I always try building a 3 sided half hexagon style cover, also put an Ammo box down to keep us locked & loaded. I feel like penalizing an entire group of the player base simply because a certain percentage of the overall player base feels like "snipers are op" is just not the way to handle this situation. Almost makes it unplayable for snipers in a way, where as before I felt like they already had to lock down good positions/cover because that scope glint is just such a dead giveaway - hell I've picked a few snipers off with my AK just because they weren't covered properly, I couldn't even see them, I just shot into the scope glint & got them. But now even if they are well & covered they might as well have a laser beam pointed right back to the exact location from where the bullet was shot.
These changed will just mean i never pick the recon class again. DRM is the new silent and stealthy long range option and all classes that can equip drms are better at using them then recon so its an easy choice to make. Guess the devs only want zoom zoom players with smgs and nothing else.
I haven't got a game on new Basra yet, but I sure am excited; looks amazing from your footage. Stinks losing old Basra though, this is essentially a whole new map, much like prior map reworks. Losing old District was a big L, and although old Multuislands isn't mentioned a lot much, less the actual rework _(which was amazing btw),_ I do miss it quite a bit. It had a very flat, expansive environment; reminded me of a D-Day variation, and it was pretty awesome because of that. Regarding the playability of old maps, devs did talk about bringing them back into the official server voter pool. This is pretty exciting, and If I had to implement this myself, I think I'd choose a *"two stage"* system, where you'll vote for either the old or new versions after the map itself has won the voting sequence. _"Stage one"_ would be when everyone is voting for the map and time of day of said map, and _"stage two"_ would initiate after the results are in, starting yet another vote but for either the OG or Reworked versions of the chosen map. This would require a longer post-match sequence though. This has basically nothing to do with the patch notes nor the video, but I thought it was an interesting topic anyways.
nono, this is interesting, I think that the devs should come up with a solution, to how the old maps being removed is a big deal because the reworks are such large changes
Did you actually know a lot of people who thought snipers needed a nerf this big? I think that’s insane. These are way too much and as far as I know only noobs who stood still in the open complained about snipers
@@tonomrwongas a sniper main i agree, awkward and unpredictable movements can mess up even the snipers better than me even The bullet trail though? Definitely a bit too excessive, calculating bullet drop off rate is a lot more difficult now with that annoying trail getting in the way. Snipers not being able to do their job effectively, with lower kill counts which might end up removing any incentive for them to be played at all, watering down the variety of ways you could play; boiling down to an assault rifle/smg dominant game with no room for anything else Really makes me reconsider playing the game as a whole
Snipers ruin the game. It's not fun getting nailed by some numpty hiding in the bush 1km away. Specially on the new invasion mode which is just 200 snipers on either side shooting at each other in the same spot for 20 minutes. Snipers should play single player games instead of trying to ruin a good game.
sniper trails can be good one reason is arcade style and it hard to tell your teammates that were getting snipe without voice chat. We are not train solider to fight position of the sniper and direction. It make it easy plus it need some people thinking some degree.
This update was a bit of shit in the bed, sniping got shafted way too hard and the pinging system is way too powerful for no investment or effort at all. Really hope they go back to the drawing board with these changes like making pinging only work through binoculars and drones.
Your vid music is fire. I've spent most my time on the Recon class. Sniping feels a lot harder now with the changes. I think some of them should stick, but all of them at once are pretty heavyhanded I'm a bit sad 😢
I have mixed feelings. A class that can one shot at any range should definitely have some kind of telegraph but actually playing the class is'nt too much fun since you always have a target on your back now essentially. I guess another problem would be is that you're usually not sniping infantry but other snipers most of the time instead of engaging in the main battle.
I think they nerfed snipers way to hard, a snipers main objective is to be able to effectively eliminate a target and remain hidden. And with adding scope glint to the medium range scopes made it super easy to spot a sniper and counter them. Then they add the bullet trail effectively giving you there exact position. You can no longer remain hidden and still be a good teammate. If the bullet trail slowly tappers off after a few hundred meters that would be a better change.
But they don't function as they are intended. It's just a noob fest of snipers camping achieving nothing for team or objectives. I've 200hrs in and I've yet to see a sniper actually focus on covering lanes from objectives. 99% of snipers are trolls and only care for themselves. And if they miss a few shots they suicide or respawn. Nerf them to the ground or completely rework them. It's a cancer upon the game
LOL, sniper main is just another word for camper main who sits in the back and does nothing to help winning the game, they can't even be good spawn points cause they are too far or too high.
@@shepherdlavellen3301 I'm a sniper main and im guessing 75% of my kills are within 100m. cqc sniping is the most fun and rewarding playstyle for me, hard tho.. but there was no better flank weapon on an unaware group, that was my reward for managing to cqc the smg's to get to that flank. don't see the reward happening now..
yeah I feel like the trail is a bit much, makes you very vulnerable to counter sniping now, but honestly for me the audio change is the biggest thing for me just because flanks are less effective :(
Personally I didn't think snipers weren't that terrible when I played other classes, and now playing as a sniper is fairly frustrating. More so than playing as other classes imo, even more than support which I've been maining lately. Feels like the devs are punishing snipers for the love of the streamers that moan about them.
I will in the future, but I play alot less then I used to, and also there are rumors of another rework already being made so I have decided to put that video on the backfoot
I just unninstaled the game. I loved the core gameplay at the beggining, but the awfull map design, game modes, and class balance made me tired of the game quite fast, I just don't enjoy running around capturing empty flags, having no sense of rearguard or frontline and the healer class being the strongest and fastest one. Untill I started sniping, then I started having fun again, it felt so good, I have to find a nice spot, close enought to get many kills but hidden enough to not get killed. Carefully choosing my target so they don't spot me (specially with the old system where dead's players cam will auto aim at me). I did disagreed with MOST of the updates; not nerfing the medic, not buffing other classes, not fixing maps to avoid base sniping, not fixing the game modes to make defensive playstyle viable (AKA all the support's role), not giving assault a reason to be played, etc. But I kept playing, because even tho I wasn't getting to play the best, more overpowered class, I was still having fun trying to help my team as a sniper, I loved playing right behind my team, shooting from a bush, using dark camo in a dark spot to be able to be in unusual places, etc. This changes made my playstyle imposible, if I want to snipe again I would have to do it from my base, shooting at still players only and not helping my team. So there is no point in playing the game anymore for me. What I hate the most, is that EVERYONE and their mother agreed at some point that medics where OP, and the single dev (who mains medic SMG btw) was so adamant of not nerfing that class, and saying that he will ''bring other classes to that level''. And he kept he's word about not nerfing the medic to this day (the only ''nerf'' for medic was giving everyone else some of the medic's capabilities), yet with recons he inmediately introduced huge nerfs without even much people complaining about the recon class, and even less people playing it. Talk about a biased developer, there is no point in playing the game anymore, because the dev have no idea what he is doing, and no amount of patience or ''they are just 3 guys'' comments will save this game from he's awfull decision, based on he's own preferences as a medic SMG main and the preferences of a small feedback group in discord that no one know how to get to be a part of. Same feedback group that had a group of heli players giving false feedback to keep the littlebird OP for months, yet Oki still think that small feedback group is a good idea.
Yeah I do get you, thankfully people have been able to playtest the next update, and apparently the SMGs got their damage nerfed and change in direction speed for players has been reduced too. Hopefully this will be enough to change the meta
I'm quite sure that's for the milsim mode that people have been asking for months. There is no way Oki is nerfing himself, he have shown how biased he is over and over again.
Pfff thanks again for ruining sniping. They force you to camp out of the combat and far away now. Sad for the snipers that flanks and plays aggressively.
I always played agressive and got the upper hand in fire fights by staying undetected. This requires smart positioning, perfect aim and a surpressor. I guess meta in video games will always be a basic and boring assault rifle
Was the ability to ping locations completely removed with the 3D spotting update or am I just missing something? There are times when I want to ping a wall or an area (e.g. tell someone to RPG a specific wall, mark a building as where to move next), but hitting the button I used to be able to hit to do that doesn't work anymore and it only pings enemies.
Personally i dont like the new Basra. It feels bigger and i dont like how spread out it seems. Also miss the middle map brawl that usually lasted most the game, except for flank and rear attacks.
Even though the hits didn't seem to register resulting in bullets passing by during an engagement before sudden death, I started off LOVING this game. The more I played it, the better it got. Couldn't get enough... Now, to be honest, it's kind of lame. Before the braindead spotting & sniper-trails was implemented, I actually had to hunt for my kills. It was engaging and unbelievably rewarding when the hunt paid off with multiple kills... that's unfortunately no longer the case. Couple that with the cluttered Invasion Mode and you get a mindlessly dull, red-blip shooting gallery on a sliver of a massive map. Then there's the heavily censored chat (in a Mil-Sim, something VETERANS may play) gradually molding everyone into pansies.. it blows my mind because it's subtle yet noticeable. Unfortunately, the Devs cater to every bit of it. It sadly lost it's charm.
Also, if you go to the range, you can test the upcoming update ALL guns take a mass nerf to where you are literally shooting foam bullets it is NOT GOOD and movement plummets to moving like you are in full exo no matter the class its pretty bad
Its now impossible to be an aggressive sniper. I probably won't play untill they tone this down i cant flank or use cover anymore. This nerf feels garbage, im getting beamed by assault riffles since they are now by far the strongest weapons and they have insane range. They're forcing people to sit in the spawn with this nerf
TONO I NEED YOUR HELP. I have been falsely banned on battlebit by EAC at prestige 1 level 30. I was in your clan and have appealed for an unban on the 7th and it is still not unbanned. I would like your help to get unbanned.
I hate these changes, it is not only a nerf for the sniping rifles, these trails also don´t fit visually into the game, Sniper was one of my favorite classes and now it sucks. Probably drop the game because of this.
I stopped playing the game because of sniper spam. Absolutely unbearable to have 1/3 or 1/2 of both teams consist of snipers alone. There is no game mechanic change that will balance snipers. You simply have to put a number limit on snipers per map and call it a day - that's the only fix. People are lazy and want to camp one spot all day and pick off easy targets. Nothing will change this. Any change they implement will be met with disapproval from one side or the other and will force people to play less out of frustration or abandon the class / game. I don't have a dog in this race anymore, because I'm fed up with feeding this class every match. The devs need to stop fucking about and just say 5/10/15 snipers per team per server size. Done.
that's basically every FPS game since HRTF became commonplace. is this a joke? did you think this wasn't a feature before? The directions just make more sense now. I don't know why you would prefer it if nobody could tell where you are, either you want free kills from flanks or you just want more of your CQB to be random 1v1s where people run around corners into each other hahaha
I've hated Snipers, and prefer servers that ban them. But still... I encounter it in the occasional public server, the bullet smoke trails are weird. I'm still mixed. I'm surprised they went that far.
I love reading all the cry baby posts. Sniper mains are trash for team based play. Got even better when servers started implementing even more sniper restrictions.
Sniper trails are is the first change I hard disagree with. Snipers were already made more visible when they gave medium scopes on bolt actions glint. This change completely kills sniping on smaller maps. On smaller maps you're forced to shoot at distances where the enemy can shoot back, which is a battle the sniper always loses if there's more than one enemy. Stealth was the only trick snipers had at those ranges. Combined with the rework of Basra, this makes Valley and Wakistan the only viable sniper maps.
This change honestly feels like a sniper shadowban more than a sniper nerf
Dont forget sandysunset
This is what happens when your devs listen to diaper-shitting redditors who get killed by that one skilled sniper on the enemy team.
actually they don't take reddit's opinion at all, all the updates are based on a small feedback group that no one knows who they are, or how to be a part of. (not the discrod server, a different smaller group that get to give feedback directly to Oki)
Same feedback group that had a group of heli players giving false feedback to keep the littlebird OP, until they got caught and kicked out. But Oki still think that group is the best way to.
And don't make me start about the fact the when everyone agreed that medic was OP, the medic SMG main dev stated ''I will not nerf the medic, I'll bring other classes to that level''. Yet for recon, he introduced TWO HUGE NERFS, without hesitation, and without that many people complaingin about the recon class, and even less people playing it.
I don't particularly agree with the sniper trails, makes it easy to spot snipers/avoid their angles but I definitely love the aggressive whizzing sound effect. Gives snipers some intimidation factor. I honestly think a sniper stat rebalancing should've taken place before these new mechanics.
They gave you guys prototype Gauss rifles.
would have much prefered a rebalance instead of just ruining all close range and stealth sniping and leaving the long range snipers alone, because how are you gonna hide now everyone can hear you, see your bullet trails and see glints of medium range scopes you may as well use a fucking scar and just aim for the head.
The sniper changes feel like a misstep, I understand people didn’t enjoy fighting them but these nerfs really don’t feel good, outside of extreme range sniping (800m+) snipers just don’t feel fun. I’ve switched to using the M110 on smaller maps and had far greater success
Edit: also I’ve noticed the vast majority of players who get their head torn off by a sniper round to their face will actively make the same mistakes over and over, they will be in an area where they are exposed or lack cover, lack utility to break up LOS and will stand still long enough for a sniper to easily dome them, hell I counter snipe other snipers because of these mistakes.
Many changes feel like missteps lately.
Yeah, I think if the sound of the sniper shot alone is good enough indicator the smoke trail is just an overkill.
@@radcisk1091I don't like the trail because it makes it hard to see where the shot landed and how much I need to adjust my aim for long range shots
I have enjoyed BattleBit and due to the volume of players I don’t feel pressured to play in a certain way, and this is great because I don’t usually play more than once a week. When I do play, I have really enjoyed sniping and being creative in my positioning. The bullet trails really punish those creative solutions. I played a game last night and was really disappointed with the updates. It further punishes the aggressive recon, others have said the same: it gives away your position when you are in close say in an urban environment. Not a fan.
I just unninstaled the game.
I loved the core gameplay at the beggining, but the awfull map design, game modes, and class balance made me tired of the game quite fast, I just don't enjoy running around capturing empty flags and having no sense of rearguard or frontline and the healer class being the strongest and fastest one. Untill I started sniping, then I started having fun again, it felt so good, I have to find a nice spot, close enought to get many kills but hidden enough to not get killed. Carefully choosing my target so they don't spot me (specially with the old system where dead's players cam will auto aim at me).
I did disagreed with MOST of the updates; not nerfing the medic, not buffing other classes, not fixing maps to avoid base sniping, not fixing the game modes to make defensive playstyle viable (AKA all the support's role), not giving assault a reason to be played, etc. But I kept playing, because even tho I wasn't getting to play the best, more overpowered class, I was still having fun trying to help my team as a sniper, I loved playing right behind my team, shooting from a bush, using dark camo in a dark spot to be able to be in unusual places, etc.
This changes made my playstyle imposible, if I want to snipe again I would have to do it from my base, shooting at still players only and not helping my team. So there is no point in playing the game anymore for me.
What I hate the most, is that EVERYONE and their mother agreed at some point that medics where OP, and the single dev (who main medic SMG btw) was so adamant of not nerfing that class, and saying that he will ''bring other classes to that level''. And he kept he's word about not nerfing the medic to this day (the only ''nerf'' for medic was giving everyone else some of the medic's capabilities), yet with recons he inmediately introduced huge nerfs without even much people complaining about the recon class, and even less people playing it.
Talk about a biased developer, there is no point in playing the game anymore, because the dev have no idea what he is doing, and no amount of patience or ''they are just 3 guys'' comments will save this game from he's awfull decision, based on he's own preferences as a medic SMG main and the preferences of a small feedback group in discord that no one know how to get to be a part of. Same feedback group that had a group of heli players giving false feedback to keep the littlebird OP for months, yet Oki still thing that small feedback group is a good idea.
The sniper changes are, I think , pretty neat.
While those are indeed nerfs, they do "force" Snipers back into the flow of the game if that makes any sense. From the few games I played, death by sniper felt less like a occurrence I had to accept and more like I was indeed shot by someone, and consequently it's a thing I can do something about.
And when sniping a bit myself, it traded the "camping nap" play style fore something a bit more involved, more interesting.
The only thing that I don't agree with is seeing your own trail, it occult your own bullet drop somewhat and makes it awkward to judge distances.
the fuck?? this update forces snipers to play farther away, ideally from spawn.
All the main recons that used to play closer the to fight got their playstyle became imposible.
@@Atomo24 I don't think it forces them to play farther away. If they do so, it's because they don't want to change the heavy camping style they used. And I would argue that is a good thing (and it's ok if you disagree).
Now if you play closer to the front, you have to be more mobile or more weary of incoming fire, and I think it's a more interesting way of playing and more healthy for the game in general.
Hey Mr Wong, just a little suggestion. I come to your videos because you usually include your opinions and tests you've done and provide more info. I can read the patch notes myself, I'd like if there was more extra info and footage.
You even forgot footage for the sniper sounds, scope changes and bullet trails
I had the footage of the trails around 1:01, and I fly away and look back at the glint, next time I will zoom it in a bit more just because it wasn't clear enough, I didn't add the audio just because the break in the talking wasn't very good, so I decided to scrap the audio
In the next one I will get some more footage though, but I reckon I will chuck all the spare footage at the end of the video, in a big chunk just to try and keep the flow of the regular video, good shout and cheers for looking out though :) good constructive criticism is always welcome :)
It's made sniping battles really weird, like a war of attrition. Your team notices more sniping, so they go snipe to counter, and the enemy team does the same in turn. I've seen up to 50% of our team sniping in games since the update.
Also with the increase of invasion game modes, and the ease of which some caps can be entierly closed with snipers, made the game a bit stale in places.
As i sniper, they MASSACRED Basra. It's just sad. They made one of the few long range sniping maps into flat cqb map. I just don't get it
Yes, the bullet track can be a bit excessive. It looks like you are shooting with a 20mm AMR when most rifles are chambered with standard ammunition 😂
As a sniper I find there are plenty of snipers that camp their base and even if you get close to them there are immediately 5 snipers looking my direction. Personally it's kinda unplayable now which is a shame
oh my lord film grain setting finally added, best update
YES! I know right
Can someone explain film grain to me? I always thought it was a downgrade to improve performance
The bullet trails definitely encourage less aggressive sniper play, which I think is the opposite effect of what they intended. I quite like the medium scope glint thing, a lot of people would counter snipe with medium scopes which gave them a massive advantage against other snipers - I think there should be a mild scope glint on DMR's though.
As for how to improve the recon class' usefulness for actually playing the objective, I think making them better than the other classes at spotting and pinging enemies somehow would go a long way, as well as having more objectives have sightlines you can snipe (as it is, they mostly don't and some maps have so much fog that snipers basically can't play the objective at all)
Right now the recons pings on enemies last twice as long as other classes but it isn't enough just yet
Im not sure i will be playing much anymore. I enjoyed the sniper mechanics and the skill involved in positioning and covering my team. The last two nerfs have basically made it impossible to play how i want to.
With the direction the game is going i will not be recommending it to anyone anymore. Run and gun is now the only play style. That requires too much intense focus to be a way to decompress.
They are going to be slowing the game down soon apparently, on the test server they have trialed a new movement system and damage system
so at least that is in the works
Excellent. Please tell all your sniper friends.
only a movment speed nerf of 80& would even be feelt by the zoom zoom players and i highly doubt that will ever happen.@@tonomrwong
@@ghostshade nah I mean they are nerfing the inertia on a player apparently, so now switching directions will be worse. I am going to play on the test server and give it a go to see how it is though, you may be right and it doesn't have much effect
@@tonomrwong keep day dreaming, we are talking about a single dev in charge of balance, who refuses to hire anyone else despite the economic succes of the game, and refuse to nerf he's main class and playstlye despite everyone agreeing it was OP.
I don't see too much future for this game.
Looks like so many players hate stealthy snipers ( like me ), so the Dev keep nerfing sniper in this game.
I am disappointed with the current update.
lol they might as well just remove the class at this point, since they appear to not want people to play it.
Yea... about the only silver lining is that the devs do listen to their players, but just not listening to the right ones
Not a big fan of the sniper bullet trails so far. I liked playing a more aggressive recon play style that plays a bit closer to my team, but now I can’t do that without giving away my and potentially my team’s position. I could be wrong as it hasn’t been out for long, but I feel like the bullet trail change incentivizes snipers to camp as far back as possible. Imo it will feel way worse to play with and against snipers on some maps, and make them even more useless to use on others. Again, just my opinion on the little I’ve played of the update so far. The other changes seem fine and I’m glad the devs are trying new things.
Very good videos mate. Always to the point with the accurate information I am looking for. I rarely look at patch notes, much appreciated.
I don't have enough experience with the sniper trail to make a judgment - servers kept crapping out on me yesterday that I threw the towel and (politely) emailed OkiDoki.
Till they fix that and make the experience as buttery-smooth as it was earlier this year, I think I can wait.
Barely ever sniped on this game personally, but never had a beef with how it was before. I think this was a slight step in the wrong direction for snipers, yes I've been picked off in some tilting situations but it's part of playing a combat game. I thought scope glint was an adequate enough warning of snipers present, you gotta play to the conditions to the battlefield, I always try to ensure my opposite sides are covered as often as physically possible, crouching & proning too, maybe you can't just run around jumpin up & down at people? There's also smoke grenades available for traversing large, open areas that may come under sniper fire? Also if you play support, put down some fuckin cover for the boys, I always try building a 3 sided half hexagon style cover, also put an Ammo box down to keep us locked & loaded. I feel like penalizing an entire group of the player base simply because a certain percentage of the overall player base feels like "snipers are op" is just not the way to handle this situation. Almost makes it unplayable for snipers in a way, where as before I felt like they already had to lock down good positions/cover because that scope glint is just such a dead giveaway - hell I've picked a few snipers off with my AK just because they weren't covered properly, I couldn't even see them, I just shot into the scope glint & got them. But now even if they are well & covered they might as well have a laser beam pointed right back to the exact location from where the bullet was shot.
Your doing great man keep doing you
Thank you :)
That bullet trail duration is BROKEN
Bruh the 3 sec bullet Trail is kinda too much...Finding Sniper is not that even difficult to spot you just have to find the Tracer bullet
agreed
These changed will just mean i never pick the recon class again. DRM is the new silent and stealthy long range option and all classes that can equip drms are better at using them then recon so its an easy choice to make. Guess the devs only want zoom zoom players with smgs and nothing else.
Yeah I got to agree with most people that the sniper trail for all snipers is a misstep. It lasts even longer than the machina sniper in tf2.
I haven't got a game on new Basra yet, but I sure am excited; looks amazing from your footage. Stinks losing old Basra though, this is essentially a whole new map, much like prior map reworks. Losing old District was a big L, and although old Multuislands isn't mentioned a lot much, less the actual rework _(which was amazing btw),_ I do miss it quite a bit. It had a very flat, expansive environment; reminded me of a D-Day variation, and it was pretty awesome because of that.
Regarding the playability of old maps, devs did talk about bringing them back into the official server voter pool. This is pretty exciting, and If I had to implement this myself, I think I'd choose a *"two stage"* system, where you'll vote for either the old or new versions after the map itself has won the voting sequence.
_"Stage one"_ would be when everyone is voting for the map and time of day of said map, and _"stage two"_ would initiate after the results are in, starting yet another vote but for either the OG or Reworked versions of the chosen map. This would require a longer post-match sequence though.
This has basically nothing to do with the patch notes nor the video, but I thought it was an interesting topic anyways.
nono, this is interesting, I think that the devs should come up with a solution, to how the old maps being removed is a big deal because the reworks are such large changes
Did you actually know a lot of people who thought snipers needed a nerf this big? I think that’s insane. These are way too much and as far as I know only noobs who stood still in the open complained about snipers
Yeah I often said that snipers get countered by good movement
@@tonomrwongas a sniper main i agree, awkward and unpredictable movements can mess up even the snipers better than me even
The bullet trail though? Definitely a bit too excessive, calculating bullet drop off rate is a lot more difficult now with that annoying trail getting in the way. Snipers not being able to do their job effectively, with lower kill counts which might end up removing any incentive for them to be played at all, watering down the variety of ways you could play; boiling down to an assault rifle/smg dominant game with no room for anything else
Really makes me reconsider playing the game as a whole
Snipers ruin the game. It's not fun getting nailed by some numpty hiding in the bush 1km away. Specially on the new invasion mode which is just 200 snipers on either side shooting at each other in the same spot for 20 minutes. Snipers should play single player games instead of trying to ruin a good game.
@@beebo-cat The more snipers that quit the more regular players will return.
@@beebo-cat I feel that, they are going to be slowing the game quite a bit apparently, so hopefully this can reignite other playstyles, we will see
I'm just glad they at least made lmgs not completely unusable anymore. Now I don't have to sacrifice my k/d to play support.
sniper trails can be good one reason is arcade style and it hard to tell your teammates that were getting snipe without voice chat. We are not train solider to fight position of the sniper and direction. It make it easy plus it need some people thinking some degree.
This update was a bit of shit in the bed, sniping got shafted way too hard and the pinging system is way too powerful for no investment or effort at all. Really hope they go back to the drawing board with these changes like making pinging only work through binoculars and drones.
Your vid music is fire.
I've spent most my time on the Recon class. Sniping feels a lot harder now with the changes. I think some of them should stick, but all of them at once are pretty heavyhanded
I'm a bit sad 😢
The trails are a huge misstep
this game was one of the best sniper games... :( shame what it did to sniper trails... now the class is only worth on certain maps
I have mixed feelings. A class that can one shot at any range should definitely have some kind of telegraph but actually playing the class is'nt too much fun since you always have a target on your back now essentially. I guess another problem would be is that you're usually not sniping infantry but other snipers most of the time instead of engaging in the main battle.
W
The bullet trail is something that probably shouldnt be in the game but it looks cool so i like it
These devs really hate the sniper class... nerf after nerf.
Crazy to think they made some of the best sniping out of any modern game only to absolutely fucking ruin it. What are they thinking?
I think they nerfed snipers way to hard, a snipers main objective is to be able to effectively eliminate a target and remain hidden. And with adding scope glint to the medium range scopes made it super easy to spot a sniper and counter them. Then they add the bullet trail effectively giving you there exact position. You can no longer remain hidden and still be a good teammate. If the bullet trail slowly tappers off after a few hundred meters that would be a better change.
But they don't function as they are intended. It's just a noob fest of snipers camping achieving nothing for team or objectives. I've 200hrs in and I've yet to see a sniper actually focus on covering lanes from objectives. 99% of snipers are trolls and only care for themselves. And if they miss a few shots they suicide or respawn. Nerf them to the ground or completely rework them. It's a cancer upon the game
LOL, sniper main is just another word for camper main who sits in the back and does nothing to help winning the game, they can't even be good spawn points cause they are too far or too high.
@@shepherdlavellen3301 I'm a sniper main and im guessing 75% of my kills are within 100m. cqc sniping is the most fun and rewarding playstyle for me, hard tho.. but there was no better flank weapon on an unaware group, that was my reward for managing to cqc the smg's to get to that flank. don't see the reward happening now..
fr...Now doesn't matter if you're a Good Rotating Sniper
yeah I feel like the trail is a bit much, makes you very vulnerable to counter sniping now, but honestly for me the audio change is the biggest thing for me just because flanks are less effective :(
Personally I didn't think snipers weren't that terrible when I played other classes, and now playing as a sniper is fairly frustrating. More so than playing as other classes imo, even more than support which I've been maining lately. Feels like the devs are punishing snipers for the love of the streamers that moan about them.
Would be cool if weak sniper rifles had buff for close-mid range and no scope glint fot mod range. SV98 for example.
Will you update your video about weapon attachments?
I will in the future, but I play alot less then I used to, and also there are rumors of another rework already being made so I have decided to put that video on the backfoot
I just unninstaled the game.
I loved the core gameplay at the beggining, but the awfull map design, game modes, and class balance made me tired of the game quite fast, I just don't enjoy running around capturing empty flags, having no sense of rearguard or frontline and the healer class being the strongest and fastest one. Untill I started sniping, then I started having fun again, it felt so good, I have to find a nice spot, close enought to get many kills but hidden enough to not get killed. Carefully choosing my target so they don't spot me (specially with the old system where dead's players cam will auto aim at me).
I did disagreed with MOST of the updates; not nerfing the medic, not buffing other classes, not fixing maps to avoid base sniping, not fixing the game modes to make defensive playstyle viable (AKA all the support's role), not giving assault a reason to be played, etc. But I kept playing, because even tho I wasn't getting to play the best, more overpowered class, I was still having fun trying to help my team as a sniper, I loved playing right behind my team, shooting from a bush, using dark camo in a dark spot to be able to be in unusual places, etc.
This changes made my playstyle imposible, if I want to snipe again I would have to do it from my base, shooting at still players only and not helping my team. So there is no point in playing the game anymore for me.
What I hate the most, is that EVERYONE and their mother agreed at some point that medics where OP, and the single dev (who mains medic SMG btw) was so adamant of not nerfing that class, and saying that he will ''bring other classes to that level''. And he kept he's word about not nerfing the medic to this day (the only ''nerf'' for medic was giving everyone else some of the medic's capabilities), yet with recons he inmediately introduced huge nerfs without even much people complaining about the recon class, and even less people playing it.
Talk about a biased developer, there is no point in playing the game anymore, because the dev have no idea what he is doing, and no amount of patience or ''they are just 3 guys'' comments will save this game from he's awfull decision, based on he's own preferences as a medic SMG main and the preferences of a small feedback group in discord that no one know how to get to be a part of. Same feedback group that had a group of heli players giving false feedback to keep the littlebird OP for months, yet Oki still think that small feedback group is a good idea.
Yeah I do get you, thankfully people have been able to playtest the next update, and apparently the SMGs got their damage nerfed and change in direction speed for players has been reduced too. Hopefully this will be enough to change the meta
I'm quite sure that's for the milsim mode that people have been asking for months.
There is no way Oki is nerfing himself, he have shown how biased he is over and over again.
Oh yea i love hearing snopers cry xd and they're already sitting in a corner anyways lol
Pfff thanks again for ruining sniping. They force you to camp out of the combat and far away now.
Sad for the snipers that flanks and plays aggressively.
I always played agressive and got the upper hand in fire fights by staying undetected.
This requires smart positioning, perfect aim and a surpressor.
I guess meta in video games will always be a basic and boring assault rifle
@@Zorcky-2C I feel you
Was the ability to ping locations completely removed with the 3D spotting update or am I just missing something? There are times when I want to ping a wall or an area (e.g. tell someone to RPG a specific wall, mark a building as where to move next), but hitting the button I used to be able to hit to do that doesn't work anymore and it only pings enemies.
Mine works again since this last update, you may have to rebind it though
When you ping the area while scoped, you won't see the ping until you unscope. This is for better visibility when aiming
Oh hey, I recognize your username. You killed me like 7 times in a game
If you play on OCE servers, I am on those alot :)
Now who's going to play snorper
Personally i dont like the new Basra. It feels bigger and i dont like how spread out it seems. Also miss the middle map brawl that usually lasted most the game, except for flank and rear attacks.
Even though the hits didn't seem to register resulting in bullets passing by during an engagement before sudden death, I started off LOVING this game. The more I played it, the better it got. Couldn't get enough... Now, to be honest, it's kind of lame. Before the braindead spotting & sniper-trails was implemented, I actually had to hunt for my kills. It was engaging and unbelievably rewarding when the hunt paid off with multiple kills... that's unfortunately no longer the case. Couple that with the cluttered Invasion Mode and you get a mindlessly dull, red-blip shooting gallery on a sliver of a massive map. Then there's the heavily censored chat (in a Mil-Sim, something VETERANS may play) gradually molding everyone into pansies.. it blows my mind because it's subtle yet noticeable. Unfortunately, the Devs cater to every bit of it. It sadly lost it's charm.
Also, if you go to the range, you can test the upcoming update ALL guns take a mass nerf to where you are literally shooting foam bullets it is NOT GOOD and movement plummets to moving like you are in full exo no matter the class its pretty bad
I am gonna try this out, thanks for the shout
Its now impossible to be an aggressive sniper. I probably won't play untill they tone this down i cant flank or use cover anymore. This nerf feels garbage, im getting beamed by assault riffles since they are now by far the strongest weapons and they have insane range. They're forcing people to sit in the spawn with this nerf
TONO I NEED YOUR HELP.
I have been falsely banned on battlebit by EAC at prestige 1 level 30.
I was in your clan and have appealed for an unban on the 7th and it is still not unbanned.
I would like your help to get unbanned.
I hate these changes, it is not only a nerf for the sniping rifles, these trails also don´t fit visually into the game, Sniper was one of my favorite classes and now it sucks. Probably drop the game because of this.
Good stuff, I hate snipers, and have been having alot of fun dinking snipers with my ak15, following the trails.
Now they can't camp but shoot and move to new spot to snipe XD
outside of the sweatie tryhards sniping is dead for casuals
I'll be honest why use a Sniper when you can use the M110 that broken ass 2 shot DMR 😂
I stopped playing the game because of sniper spam.
Absolutely unbearable to have 1/3 or 1/2 of both teams consist of snipers alone.
There is no game mechanic change that will balance snipers. You simply have to put a number limit on snipers per map and call it a day - that's the only fix.
People are lazy and want to camp one spot all day and pick off easy targets. Nothing will change this.
Any change they implement will be met with disapproval from one side or the other and will force people to play less out of frustration or abandon the class / game.
I don't have a dog in this race anymore, because I'm fed up with feeding this class every match.
The devs need to stop fucking about and just say 5/10/15 snipers per team per server size. Done.
I really like this system in games like RS2 and Squad
I hate being able to pinpoint where someone is by the sound of their footsteps it spoils close quarters engagements in every game it's a feature in
that's basically every FPS game since HRTF became commonplace. is this a joke? did you think this wasn't a feature before? The directions just make more sense now. I don't know why you would prefer it if nobody could tell where you are, either you want free kills from flanks or you just want more of your CQB to be random 1v1s where people run around corners into each other hahaha
@@kiesta0740 and nearly every FPS of the last decade has been garbage
Free roaming in background = motion sickness.
P.s. Sinper nerf = game death
oh yep good shout on the spectator cam, I will do gameplay next time
I don't know how it's even possible, but still feels awful or just as worst fighting super close to long range gunfights.
I've hated Snipers, and prefer servers that ban them. But still... I encounter it in the occasional public server, the bullet smoke trails are weird. I'm still mixed. I'm surprised they went that far.
I love reading all the cry baby posts. Sniper mains are trash for team based play. Got even better when servers started implementing even more sniper restrictions.
the update broke the class and game. sucks now like a childish bflike shooter with lego graphic
All around bad update