It's also important to note improvement is not a linear curve. You often tend to get worse before you start getting better. If you pick up a new trick, you want to use it all the time, and not necessarily when it should be used.
im like a year late but can you explain more on "If you pick up a new trick, you want to use it all the time, and not necessarily when it should be used."?
@@ab-id8jo It's just a human tendency in most walks of life. You learn something new, so you want to do it *all the time.* People just do. The thing is nothing works all the time. Show a complete beginner how to throw a fireball in SF, and ALL they will do is throw fireballs. Show someone how to GI in SoulCalibur, and they will try to GI all the time. In chess, show someone the greek gift, and they'll sac their bishop on h7 *every* game. These are tools--effective tools--that can win you games, but you have to know *when* to do it. That is what experience teaches you. First you learn how to do X, and THEN you learn WHEN to do it. So when you learn a new trick, you're probably going to lose more until the newness wears off and you start using the tool *when it should be used.* This also applies to other things beyond games. Do you know why artists often look at their early work and cringe? Why musicians can't stand some of the first pieces they write? Why content creators hate their first videos? Same thing. They learned a new trick in their respective field, they used it *all the time* because at the time they thought it was "cool", and now with experience they know they overused X to the point that it's tacky and now it's embarrassing. All I'm saying is don't expect to learn something new and instantly become a God. I'm not even saying "don't try to use it all the time." By all means do. Experiment. Try things out. Even when you think it's not going to work - try it at least once, you might be surprised. Don't be afraid to make mistakes. In doing so, you will learn the other half of the equation which is "WHEN." Once you learn HOW and WHEN, *that* is when you see improvements.
this might be so weird since its years later, but do you have a copy of the write-up you replied with to the other dude? For some reason I can't see (maybe it was deleted?), but Im curious on what you were talking about!
I somehow have the opposite problem, I always try to learn to do something instead of paying attention to the fight, especially if I'm playing with friends.
So you're the scrub tier ass hole who keeps spamming out strings and spamming low chips at me... and always uses their rage art desperately to try stealing a win... nice.
Adding a skill one at a time to your repertoire and removing 'bad habits' that you do when ever 'X' happens are definitely some of the most important. Well said.
The point about breaks is really important. I've found that as i play a bunch, i tend to autopilot and use old bad habits. When I come back from a break I'm focusing on my form and not coasting on old habits
I don’t even play fighting games but this is still good wisdom for life and improving at anything, especially any competitive game whether it be fighting games or chess, first person shooters, or real time strategy games (and near infinite other examples). Thanks for the content! EDIT: Getting into the genre now, bought Thems Fightin’ Herds. Looking forward to the path of improvement!
Learning how to learn can be learned with anything, but I think fighting games are definitely more likely to teach you how to learn than most stuff. There’s sooo much good content out there, since mindset is so important for these games - it just also happens to be important for life!
5:40 You can't improve mental bandwidth, you can only compress the actions you need to do into smaller sections of bandwidth. like how when learning to drive a car at first checking everything is overwhelming but then couple years later you don't even remember driving to work.
This is a very important video. Over all videos for anything, this type of video, getting the mind right is more important imo than watching a combo video. I personally really appreciate this.
Man, I switched to this exact philosophy like a decade ago and it made me a way better...everything. Both in video games and in every other aspect of life. Sajam and me are on the same page. But I'm also a teacher, so that may be part of it.
Just picked up sf5 for the first time and this was a very helpful reminded. Please know even two years later that your perspective is helping. Thank you.
Well said man. And honestly, this is why I don’t really like online ranked modes. They’re TOO geared towards just winning, and people play in daft and frustrating ways just to win. And they rage quit, or leave after one game. Even quick matches are like that. It’s why I prefer long lobby sets and offline play, because THAT helps me improve. Sure, online play might get you used to the hit and run style of tournament brackets, but I still feel like it misses the interpersonal nature of offline play. And honestly, I’d rather be a good, constantly improving player, than someone with a digital rank and a bunch of wins against random people. That said, those with really high rank definitely earned their place there, and I respect that/.
Most players are playing to win, first off you need to accept that. You should see those opportunities for what they are. If you are losing to frustrating players, then you need to improve against what they are using. Seriously, you say you want to improve but then complain that you are losing, if you don't care about winning, then those losses should be valuable lessons to you. You don't have to play against the same person to practice against what they used to beat you, if you were not concerned with winning, then rather than spamming play again after a loss, you should watch the replay, review what you did wrong and lab how to fix that.
@@no_nameyouknow Trust me dude, you're preaching to the choir. I watch my replays, I try to adapt, I look at notes, matchup videos, punish vids (usually my own). My comment was simply that I find online ranked specifically to be annoying. I do better and enjoy offline tournaments way more, because of the social aspect and getting casuals after. I'm always developing as a player and that includes re-evaluating my mindset, so your words aren't lost on me, trust me :)
The straight "no" when someone asked about teaching Tasty Steve different ways to say "make some noise". Sajam was like "why would you want to do that?!"
Playing to improve also makes playing more satisfying overall because whether I win or lose, I achieve my goal of learning. Realizing this made me enjoy other games a lot more!
Oh boy, if I ever wanted to get into commentary, I'd definitely have to learn how to switch cursing off. This is what happens when you learn English mostly on the internet and/or through video games. This kind of language becomes basic vocabulary.
Something important to remember about practice is that practice makes permanent, not perfection So be sure to take the time to ensure what you're making permanent is perfect
I'm always really indecisive about which game I want to take seriously and what character to play. I swap focus every week or less when I get a drive to do it. So I can keep up with my friends who actually play Tekken seriously and stuff alright enough, but it's working twice as hard when all of my combos do like 40 damage bc I do the easy stuff because I've never picked a character or sat down in training mode. Your advice to play to improve instead of playing to win may be helpful for me as at least an alternative focus when I get inspired while playing with friends. Make a goal when doing a long set to, like, not get hit by X moves or something and care more about that.
I'm sure people can increase their mental bandwidth to a certain degree but I think the better answer to that question would have been to clarify that just like how walking or driving takes mental focus when you first learn how to do it, it quickly becomes muscle memory and instinct. Eventually anti-airing will just happen, like driving somewhere and zoning out and then just sort of realizing you're parked at your destination. But hopefully with less existential dread.
I feel like a lot of issues that people say fighting games have are general issues with niche but competetive games. There are like millions of shooters from the most casual CoD to stuff like Tarkov etc. So that means that people can start with the less competetive, easier games specifically designed with wide appeal and jump from game to game finding what they like. But when you got some rather niche thing like Mobas or Fighting games who have very specific things you need to learn, often very "competetive" communities and often just like 3 popular games in the genre you dont really get that. But that's not a fighting game only thing. Like flight sims or arma or what have you all require you to spend significant amount of learning the very basics because there simply arent "this but really casual" alternatives. Or if there are then it's like one game, if you dont like that well... better start watching 30 min tutorials on how to start your plane. Like play Tarkov, Tarkov doesnt give a shit if you have twitch aim because your first raid will probably be you getting lost on woods and running into a mine while dying of dehydration or getting beamed by some broken ai with a broken sks. I am not saying this is good gameplay btw.
I've watched this video almost 50+. I still cannot get past the I suck doom mentality. The growth mindset and skill building mindset is just so hard to get into. I don't mean to blame it for my own shortcomings, but I think that being mentally ill really turns improvement into a huge mountain to climb.
yeah Tastey Steve got a way about him. like idk if you watched socal vs norcal umvc3 aftershock or what ever. i don't remember what the event was called. BUT, this guy named NEO was all like "lets get ready for mahhhhhveeeel" and no one in the crowd, a crowd that was there to only see marvel, didn't cheer with him. i was watching it on stream and when the commentator is hype i get hype at home. but when he got hype, no one anywhere in the world(imo) did that.
I've been watching other fgc content creators not only fights and doing their combos, but pretty much talking recently, to understand a lot of fighting games in general, and everytime I finish a Sajam video of "hey man, it is a little hard, but you can learn if you keep at it, bit by bit, don't need to rush to EVO, don't need to lab in training mode 10 hours a day" yadayadayada, I always think, "y'know, he's right" and get out of my ass and boot Skullgirls and try something new
trying to learn fighting games to play with my partner and you compare it to piano and beatboxing, coincidentally being 2 of my hobbies lol very cool video, thank you
where the heck can you start when you suck at everything? i feel like im constantly getting blown up because i just dont know what is happening? like in the span of 30 seconds i can miss a block, get screwed up, mash dp, miss dp input and get blown up, then tech and lose the mix up. theres just so much going on i dont know how to keep up. or where to start
Ofcourse he does, he used to play at local theatres every weekend, just him and his piano with thousands of people watching. As he played (practiced) more and more, he didn't just jam, he SAJAM'd, and that's how he got his name. True story
SFV online matches - is it only me or the chance of getting a Japanese player leaving the match after either winning or losing the first match is noticeably higher than others. I am just Ultra Gold but this has been the same experience since day 1. Then your msg about "not playing to win" and practise with all opportunities remind of this experience - but at the same time Japanese players are in average stronger than the rest!
Japanese players don't tend to rematch in general. It's more or less a culture thing, they think you should have the chance to play other players all the time, so they like to leave after one game. However if you're in an arcade, in front of them in person, they will be less concerned and want to rematch more.
It's also important to note improvement is not a linear curve. You often tend to get worse before you start getting better. If you pick up a new trick, you want to use it all the time, and not necessarily when it should be used.
im like a year late but can you explain more on "If you pick up a new trick, you want to use it all the time, and not necessarily when it should be used."?
@@ab-id8jo It's just a human tendency in most walks of life. You learn something new, so you want to do it *all the time.* People just do. The thing is nothing works all the time. Show a complete beginner how to throw a fireball in SF, and ALL they will do is throw fireballs. Show someone how to GI in SoulCalibur, and they will try to GI all the time. In chess, show someone the greek gift, and they'll sac their bishop on h7 *every* game. These are tools--effective tools--that can win you games, but you have to know *when* to do it. That is what experience teaches you. First you learn how to do X, and THEN you learn WHEN to do it. So when you learn a new trick, you're probably going to lose more until the newness wears off and you start using the tool *when it should be used.*
This also applies to other things beyond games. Do you know why artists often look at their early work and cringe? Why musicians can't stand some of the first pieces they write? Why content creators hate their first videos? Same thing. They learned a new trick in their respective field, they used it *all the time* because at the time they thought it was "cool", and now with experience they know they overused X to the point that it's tacky and now it's embarrassing.
All I'm saying is don't expect to learn something new and instantly become a God. I'm not even saying "don't try to use it all the time." By all means do. Experiment. Try things out. Even when you think it's not going to work - try it at least once, you might be surprised. Don't be afraid to make mistakes. In doing so, you will learn the other half of the equation which is "WHEN." Once you learn HOW and WHEN, *that* is when you see improvements.
@@jaywolfenstien Ayy! THanks bro! I really appreciate it! :D
@@jaywolfenstien This comment is pure gold. Very nice write up.
this might be so weird since its years later, but do you have a copy of the write-up you replied with to the other dude? For some reason I can't see (maybe it was deleted?), but Im curious on what you were talking about!
Playing to improve, and not win is so so hard. Even in casuals, after a few games, I'm back to my usual way of play, trying to win.
I somehow have the opposite problem, I always try to learn to do something instead of paying attention to the fight, especially if I'm playing with friends.
So you're the scrub tier ass hole who keeps spamming out strings and spamming low chips at me... and always uses their rage art desperately to try stealing a win... nice.
You can do both I think
@@Egzvorg that's a good problem to have
@@phant0mdummy I'm sorry to say this but you're the one who sounds like a scrub
Adding a skill one at a time to your repertoire and removing 'bad habits' that you do when ever 'X' happens are definitely some of the most important. Well said.
The point about breaks is really important. I've found that as i play a bunch, i tend to autopilot and use old bad habits. When I come back from a break I'm focusing on my form and not coasting on old habits
I don’t even play fighting games but this is still good wisdom for life and improving at anything, especially any competitive game whether it be fighting games or chess, first person shooters, or real time strategy games (and near infinite other examples). Thanks for the content!
EDIT: Getting into the genre now, bought Thems Fightin’ Herds. Looking forward to the path of improvement!
Learning how to learn can be learned with anything, but I think fighting games are definitely more likely to teach you how to learn than most stuff. There’s sooo much good content out there, since mindset is so important for these games - it just also happens to be important for life!
Thank u Sajam. I’m going to recommit to beatboxing while I playing Street Fighter. I had given up during learning 808 bass sounds and Zangief.
"808" and "Zangief" were two words I never thought I'd hear in the same sentence. But it oddly fits.
5:40 You can't improve mental bandwidth, you can only compress the actions you need to do into smaller sections of bandwidth. like how when learning to drive a car at first checking everything is overwhelming but then couple years later you don't even remember driving to work.
This is a very important video. Over all videos for anything, this type of video, getting the mind right is more important imo than watching a combo video. I personally really appreciate this.
Man, I switched to this exact philosophy like a decade ago and it made me a way better...everything. Both in video games and in every other aspect of life. Sajam and me are on the same page. But I'm also a teacher, so that may be part of it.
It's crazy how far tastysteve has come. I remember watching this dude commentating on old ass WNF at super arcade and now he's super esports.
Just picked up sf5 for the first time and this was a very helpful reminded. Please know even two years later that your perspective is helping. Thank you.
Thx for the wisdom man.
Well said man. And honestly, this is why I don’t really like online ranked modes. They’re TOO geared towards just winning, and people play in daft and frustrating ways just to win. And they rage quit, or leave after one game. Even quick matches are like that. It’s why I prefer long lobby sets and offline play, because THAT helps me improve. Sure, online play might get you used to the hit and run style of tournament brackets, but I still feel like it misses the interpersonal nature of offline play. And honestly, I’d rather be a good, constantly improving player, than someone with a digital rank and a bunch of wins against random people. That said, those with really high rank definitely earned their place there, and I respect that/.
Most players are playing to win, first off you need to accept that. You should see those opportunities for what they are. If you are losing to frustrating players, then you need to improve against what they are using. Seriously, you say you want to improve but then complain that you are losing, if you don't care about winning, then those losses should be valuable lessons to you. You don't have to play against the same person to practice against what they used to beat you, if you were not concerned with winning, then rather than spamming play again after a loss, you should watch the replay, review what you did wrong and lab how to fix that.
@@no_nameyouknow Trust me dude, you're preaching to the choir. I watch my replays, I try to adapt, I look at notes, matchup videos, punish vids (usually my own). My comment was simply that I find online ranked specifically to be annoying. I do better and enjoy offline tournaments way more, because of the social aspect and getting casuals after. I'm always developing as a player and that includes re-evaluating my mindset, so your words aren't lost on me, trust me :)
The straight "no" when someone asked about teaching Tasty Steve different ways to say "make some noise". Sajam was like "why would you want to do that?!"
Playing to improve also makes playing more satisfying overall because whether I win or lose, I achieve my goal of learning. Realizing this made me enjoy other games a lot more!
How do I get to Ultra420Blazeit rank?
That's the rank you get when you get high and still cook scrubs
Oh boy, if I ever wanted to get into commentary, I'd definitely have to learn how to switch cursing off. This is what happens when you learn English mostly on the internet and/or through video games. This kind of language becomes basic vocabulary.
Go outside and socialize fucking weirdo
@@boominaughty9531 Welcoming.
@@boominaughty9531 you a weirdo not him
Something important to remember about practice is that practice makes permanent, not perfection
So be sure to take the time to ensure what you're making permanent is perfect
I'm always really indecisive about which game I want to take seriously and what character to play. I swap focus every week or less when I get a drive to do it.
So I can keep up with my friends who actually play Tekken seriously and stuff alright enough, but it's working twice as hard when all of my combos do like 40 damage bc I do the easy stuff because I've never picked a character or sat down in training mode.
Your advice to play to improve instead of playing to win may be helpful for me as at least an alternative focus when I get inspired while playing with friends. Make a goal when doing a long set to, like, not get hit by X moves or something and care more about that.
I'm sure people can increase their mental bandwidth to a certain degree but I think the better answer to that question would have been to clarify that just like how walking or driving takes mental focus when you first learn how to do it, it quickly becomes muscle memory and instinct.
Eventually anti-airing will just happen, like driving somewhere and zoning out and then just sort of realizing you're parked at your destination. But hopefully with less existential dread.
I just saved this to my self-help favorites. ✌
I appreciate this video. Thanks Sajam.
I feel like a lot of issues that people say fighting games have are general issues with niche but competetive games. There are like millions of shooters from the most casual CoD to stuff like Tarkov etc. So that means that people can start with the less competetive, easier games specifically designed with wide appeal and jump from game to game finding what they like. But when you got some rather niche thing like Mobas or Fighting games who have very specific things you need to learn, often very "competetive" communities and often just like 3 popular games in the genre you dont really get that. But that's not a fighting game only thing. Like flight sims or arma or what have you all require you to spend significant amount of learning the very basics because there simply arent "this but really casual" alternatives. Or if there are then it's like one game, if you dont like that well... better start watching 30 min tutorials on how to start your plane.
Like play Tarkov, Tarkov doesnt give a shit if you have twitch aim because your first raid will probably be you getting lost on woods and running into a mine while dying of dehydration or getting beamed by some broken ai with a broken sks. I am not saying this is good gameplay btw.
Find 1 problem and deal with them 1 by 1 is best but when you lack knowledge you tend to think 10 problems is actually 1 problem.
I've watched this video almost 50+. I still cannot get past the I suck doom mentality. The growth mindset and skill building mindset is just so hard to get into. I don't mean to blame it for my own shortcomings, but I think that being mentally ill really turns improvement into a huge mountain to climb.
Great mindset; spread the word.
yeah Tastey Steve got a way about him. like idk if you watched socal vs norcal umvc3 aftershock or what ever. i don't remember what the event was called. BUT, this guy named NEO was all like "lets get ready for mahhhhhveeeel" and no one in the crowd, a crowd that was there to only see marvel, didn't cheer with him. i was watching it on stream and when the commentator is hype i get hype at home. but when he got hype, no one anywhere in the world(imo) did that.
Damn, you could be a motivational speaker. Or better, an actual teacher.
He is a teacher
He was originally a wrestling coach so that tracks lmao
I've been watching other fgc content creators not only fights and doing their combos, but pretty much talking recently, to understand a lot of fighting games in general, and everytime I finish a Sajam video of "hey man, it is a little hard, but you can learn if you keep at it, bit by bit, don't need to rush to EVO, don't need to lab in training mode 10 hours a day" yadayadayada, I always think, "y'know, he's right" and get out of my ass and boot Skullgirls and try something new
Great vid man 🙌🏾🙌🏾
I care more about my performance and execution over whether I win or lose.
Sajam trying not to curse meanwhile tastysteve be like "HE WOKE UP DP YOU SON OF A BITCH"
trying to learn fighting games to play with my partner and you compare it to piano and beatboxing, coincidentally being 2 of my hobbies lol
very cool video, thank you
where the heck can you start when you suck at everything? i feel like im constantly getting blown up because i just dont know what is happening? like in the span of 30 seconds i can miss a block, get screwed up, mash dp, miss dp input and get blown up, then tech and lose the mix up. theres just so much going on i dont know how to keep up. or where to start
So true about that last part.
Does Sajam play piano? He knows a lot of terminology.
Ofcourse he does, he used to play at local theatres every weekend, just him and his piano with thousands of people watching. As he played (practiced) more and more, he didn't just jam, he SAJAM'd, and that's how he got his name. True story
I used to play when I was younger, yes!
@@SupermanSajam :)
Practice DOES make you better than most people though. Other than “prodigys” or people that practice harder than you...
preach.
Sajam has the bedroom of someone who still lives at home. I respect that.
CBT EVENTS?!?!?!?!?!?!?!?!?!
6:39
11:28 relevant
Sajam low key a beatboxing god
Legit though, learn how to learn.
SFV online matches - is it only me or the chance of getting a Japanese player leaving the match after either winning or losing the first match is noticeably higher than others. I am just Ultra Gold but this has been the same experience since day 1. Then your msg about "not playing to win" and practise with all opportunities remind of this experience - but at the same time Japanese players are in average stronger than the rest!
Japanese players don't tend to rematch in general. It's more or less a culture thing, they think you should have the chance to play other players all the time, so they like to leave after one game.
However if you're in an arcade, in front of them in person, they will be less concerned and want to rematch more.
umbasa
Got it, be like Hit!
Isn't playing to win a way to improve though?
If I told you all you had to do to win matches is mash DP on wake up would you ever actually try and learn anything else if that's all you had to do?
I don't care who it is, I hate when people make noises during combos. I think it's just so lazy and obnoxious as "commentary".
bro what does this mean
You can always practice to improve, but you need natural talent be the absolute best from practicing.
Blunt minded
This is so untrue